mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 06:51:47 +00:00
change all the SVFIELD calls to SVtype. this should make the code a little
easier to read.
This commit is contained in:
parent
cd522a6f97
commit
fb42199637
23 changed files with 1166 additions and 1150 deletions
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@ -188,4 +188,11 @@ extern sv_fields_t sv_fields;
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#define SVFIELD(e,f,t) E_var (e, sv_fields.f, t)
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#endif
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#define SVfloat(e,f) SVFIELD (e, f, float)
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#define SVstring(e,f) SVFIELD (e, f, string)
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#define SVfunc(e,f) SVFIELD (e, f, func)
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#define SVentity(e,f) SVFIELD (e, f, entity)
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#define SVvector(e,f) SVFIELD (e, f, vector)
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#define SVinteger(e,f) SVFIELD (e, f, integer)
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#endif // __sv_progs_h
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@ -117,7 +117,7 @@ Host_Status_f (void)
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} else
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hours = 0;
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print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
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(int) SVFIELD (client->edict, frags, float), hours, minutes, seconds);
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(int) SVfloat (client->edict, frags), hours, minutes, seconds);
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print (" %s\n", client->netconnection->address);
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}
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}
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@ -141,8 +141,8 @@ Host_God_f (void)
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_GODMODE;
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if (!((int) SVFIELD (sv_player, flags, float) & FL_GODMODE))
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SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
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if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
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SV_ClientPrintf ("godmode OFF\n");
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else
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SV_ClientPrintf ("godmode ON\n");
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@ -159,8 +159,8 @@ Host_Notarget_f (void)
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_NOTARGET;
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if (!((int) SVFIELD (sv_player, flags, float) & FL_NOTARGET))
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SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_NOTARGET;
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if (!((int) SVfloat (sv_player, flags) & FL_NOTARGET))
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SV_ClientPrintf ("notarget OFF\n");
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else
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SV_ClientPrintf ("notarget ON\n");
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@ -179,13 +179,13 @@ Host_Noclip_f (void)
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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if (SVFIELD (sv_player, movetype, float) != MOVETYPE_NOCLIP) {
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if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
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noclip_anglehack = true;
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SVFIELD (sv_player, movetype, float) = MOVETYPE_NOCLIP;
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SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
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SV_ClientPrintf ("noclip ON\n");
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} else {
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noclip_anglehack = false;
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SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
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SVfloat (sv_player, movetype) = MOVETYPE_WALK;
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SV_ClientPrintf ("noclip OFF\n");
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}
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}
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@ -208,11 +208,11 @@ Host_Fly_f (void)
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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if (SVFIELD (sv_player, movetype, float) != MOVETYPE_FLY) {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_FLY;
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if (SVfloat (sv_player, movetype) != MOVETYPE_FLY) {
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SVfloat (sv_player, movetype) = MOVETYPE_FLY;
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SV_ClientPrintf ("flymode ON\n");
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} else {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
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SVfloat (sv_player, movetype) = MOVETYPE_WALK;
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SV_ClientPrintf ("flymode OFF\n");
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}
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}
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@ -517,7 +517,7 @@ Host_Savegame_f (void)
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}
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for (i = 0; i < svs.maxclients; i++) {
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if (svs.clients[i].active && (SVFIELD (svs.clients[i].edict, health, float) <= 0)) {
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if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health) <= 0)) {
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Con_Printf ("Can't savegame with a dead player\n");
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return;
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}
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@ -755,7 +755,7 @@ SaveGamestate ()
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for (i = svs.maxclients + 1; i < sv.num_edicts; i++) {
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ent = EDICT_NUM (i);
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if ((int) SVFIELD (ent, flags, float) & FL_ARCHIVE_OVERRIDE)
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if ((int) SVfloat (ent, flags) & FL_ARCHIVE_OVERRIDE)
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continue;
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Qprintf (f, "%i\n", i);
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ED_Write (f, ent);
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@ -942,7 +942,7 @@ Host_Name_f (void)
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if (strcmp (host_client->name, newName) != 0)
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Con_Printf ("%s renamed to %s\n", host_client->name, newName);
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strcpy (host_client->name, newName);
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SVFIELD (host_client->edict, netname, string) =
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SVstring (host_client->edict, netname) =
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PR_SetString (&sv_pr_state, host_client->name);
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// send notification to all clients
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@ -1009,7 +1009,7 @@ Host_Say (qboolean teamonly)
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if (!client || !client->active || !client->spawned)
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continue;
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if (teamplay->int_val && teamonly
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&& SVFIELD (client->edict, team, float) != SVFIELD (save->edict, team, float)) continue;
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&& SVfloat (client->edict, team) != SVfloat (save->edict, team)) continue;
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host_client = client;
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SV_ClientPrintf ("%s", text);
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}
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@ -1095,7 +1095,7 @@ Host_Kill_f (void)
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return;
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}
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if (SVFIELD (sv_player, health, float) <= 0) {
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if (SVfloat (sv_player, health) <= 0) {
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SV_ClientPrintf ("Can't suicide -- already dead!\n");
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return;
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}
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@ -1127,10 +1127,10 @@ Host_Pause_f (void)
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if (sv.paused) {
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SV_BroadcastPrintf ("%s paused the game\n",
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PR_GetString (&sv_pr_state, SVFIELD (sv_player, netname, string)));
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PR_GetString (&sv_pr_state, SVstring (sv_player, netname)));
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} else {
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SV_BroadcastPrintf ("%s unpaused the game\n",
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PR_GetString (&sv_pr_state, SVFIELD (sv_player, netname, string)));
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PR_GetString (&sv_pr_state, SVstring (sv_player, netname)));
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}
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// send notification to all clients
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@ -1197,9 +1197,9 @@ Host_Spawn_f (void)
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ent = host_client->edict;
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memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
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SVFIELD (ent, colormap, float) = NUM_FOR_EDICT (&sv_pr_state, ent);
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SVFIELD (ent, team, float) = (host_client->colors & 15) + 1;
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SVFIELD (ent, netname, string) = PR_SetString (&sv_pr_state, host_client->name);
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SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
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SVfloat (ent, team) = (host_client->colors & 15) + 1;
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SVstring (ent, netname) = PR_SetString (&sv_pr_state, host_client->name);
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// copy spawn parms out of the client_t
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@ -1281,7 +1281,7 @@ Host_Spawn_f (void)
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ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
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MSG_WriteByte (&host_client->message, svc_setangle);
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for (i = 0; i < 2; i++)
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MSG_WriteAngle (&host_client->message, SVFIELD (ent, angles, vector)[i]);
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MSG_WriteAngle (&host_client->message, SVvector (ent, angles)[i]);
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MSG_WriteAngle (&host_client->message, 0);
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SV_WriteClientdataToMessage (sv_player, &host_client->message);
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@ -1437,23 +1437,23 @@ Host_Give_f (void)
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if (hipnotic) {
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if (t[0] == '6') {
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if (t[1] == 'a')
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | HIT_PROXIMITY_GUN;
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SVfloat (sv_player, items) =
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(int) SVfloat (sv_player, items) | HIT_PROXIMITY_GUN;
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else
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | IT_GRENADE_LAUNCHER;
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SVfloat (sv_player, items) =
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(int) SVfloat (sv_player, items) | IT_GRENADE_LAUNCHER;
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} else if (t[0] == '9')
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | HIT_LASER_CANNON;
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SVfloat (sv_player, items) =
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(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
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else if (t[0] == '0')
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SVFIELD (sv_player, items, float) = (int) SVFIELD (sv_player, items, float) | HIT_MJOLNIR;
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SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_MJOLNIR;
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else if (t[0] >= '2')
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | (IT_SHOTGUN << (t[0] - '2'));
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SVfloat (sv_player, items) =
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(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
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} else {
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if (t[0] >= '2')
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SVFIELD (sv_player, items, float) =
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(int) SVFIELD (sv_player, items, float) | (IT_SHOTGUN << (t[0] - '2'));
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SVfloat (sv_player, items) =
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(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
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}
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break;
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@ -1464,18 +1464,18 @@ Host_Give_f (void)
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val->_float = v;
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}
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SVFIELD (sv_player, ammo_shells, float) = v;
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SVfloat (sv_player, ammo_shells) = v;
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break;
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case 'n':
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if (rogue) {
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val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_nails1");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
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SVFIELD (sv_player, ammo_nails, float) = v;
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if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
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SVfloat (sv_player, ammo_nails) = v;
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}
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} else {
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SVFIELD (sv_player, ammo_nails, float) = v;
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SVfloat (sv_player, ammo_nails) = v;
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}
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break;
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case 'l':
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@ -1484,8 +1484,8 @@ Host_Give_f (void)
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GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_lava_nails");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
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SVFIELD (sv_player, ammo_nails, float) = v;
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if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
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SVfloat (sv_player, ammo_nails) = v;
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}
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}
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break;
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@ -1494,11 +1494,11 @@ Host_Give_f (void)
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val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_rockets1");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
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SVFIELD (sv_player, ammo_rockets, float) = v;
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if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
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SVfloat (sv_player, ammo_rockets) = v;
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}
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} else {
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SVFIELD (sv_player, ammo_rockets, float) = v;
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SVfloat (sv_player, ammo_rockets) = v;
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}
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break;
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case 'm':
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@ -1508,24 +1508,24 @@ Host_Give_f (void)
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"ammo_multi_rockets");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
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SVFIELD (sv_player, ammo_rockets, float) = v;
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if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
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SVfloat (sv_player, ammo_rockets) = v;
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}
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}
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break;
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case 'h':
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SVFIELD (sv_player, health, float) = v;
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SVfloat (sv_player, health) = v;
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break;
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case 'c':
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if (rogue) {
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val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_cells1");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
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SVFIELD (sv_player, ammo_cells, float) = v;
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if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
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SVfloat (sv_player, ammo_cells) = v;
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}
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} else {
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SVFIELD (sv_player, ammo_cells, float) = v;
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SVfloat (sv_player, ammo_cells) = v;
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}
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break;
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case 'p':
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@ -1533,8 +1533,8 @@ Host_Give_f (void)
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val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_plasma");
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if (val) {
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val->_float = v;
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if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
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SVFIELD (sv_player, ammo_cells, float) = v;
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if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
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SVfloat (sv_player, ammo_cells) = v;
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}
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}
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break;
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@ -1551,7 +1551,7 @@ FindViewthing (void)
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for (i = 0; i < sv.num_edicts; i++) {
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e = EDICT_NUM (&sv_pr_state, i);
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if (!strcmp (PR_GetString (&sv_pr_state, SVFIELD (e, classname, string)), "viewthing"))
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if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)), "viewthing"))
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return e;
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}
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Con_Printf ("No viewthing on map\n");
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@ -1579,8 +1579,8 @@ Host_Viewmodel_f (void)
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return;
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}
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SVFIELD (e, frame, float) = 0;
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cl.model_precache[(int) SVFIELD (e, modelindex, float)] = m;
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SVfloat (e, frame) = 0;
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cl.model_precache[(int) SVfloat (e, modelindex)] = m;
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}
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/*
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@ -1598,13 +1598,13 @@ Host_Viewframe_f (void)
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e = FindViewthing ();
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if (!e)
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return;
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m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
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m = cl.model_precache[(int) SVfloat (e, modelindex)];
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f = atoi (Cmd_Argv (1));
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if (f >= m->numframes)
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f = m->numframes - 1;
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SVFIELD (e, frame, float) = f;
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SVfloat (e, frame) = f;
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}
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@ -1636,13 +1636,13 @@ Host_Viewnext_f (void)
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e = FindViewthing ();
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if (!e)
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return;
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m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
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m = cl.model_precache[(int) SVfloat (e, modelindex)];
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SVFIELD (e, frame, float) = SVFIELD (e, frame, float) + 1;
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if (SVFIELD (e, frame, float) >= m->numframes)
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SVFIELD (e, frame, float) = m->numframes - 1;
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SVfloat (e, frame) = SVfloat (e, frame) + 1;
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if (SVfloat (e, frame) >= m->numframes)
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SVfloat (e, frame) = m->numframes - 1;
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PrintFrameName (m, SVFIELD (e, frame, float));
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PrintFrameName (m, SVfloat (e, frame));
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}
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/*
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@ -1660,13 +1660,13 @@ Host_Viewprev_f (void)
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if (!e)
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return;
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m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
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m = cl.model_precache[(int) SVfloat (e, modelindex)];
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SVFIELD (e, frame, float) = SVFIELD (e, frame, float) - 1;
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if (SVFIELD (e, frame, float) < 0)
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SVFIELD (e, frame, float) = 0;
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SVfloat (e, frame) = SVfloat (e, frame) - 1;
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if (SVfloat (e, frame) < 0)
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SVfloat (e, frame) = 0;
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PrintFrameName (m, SVFIELD (e, frame, float));
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PrintFrameName (m, SVfloat (e, frame));
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}
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/*
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@ -93,7 +93,7 @@ Host_Color_f (void)
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}
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host_client->colors = playercolor;
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SVFIELD (host_client->edict, team, float) = bottom + 1;
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SVfloat (host_client->edict, team) = bottom + 1;
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// send notification to all clients
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MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
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@ -953,7 +953,7 @@ _Datagram_CheckNewConnections (void)
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MSG_WriteByte (net_message->message, playerNumber);
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MSG_WriteString (net_message->message, client->name);
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MSG_WriteLong (net_message->message, client->colors);
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MSG_WriteLong (net_message->message, SVFIELD (client->edict, frags, float));
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MSG_WriteLong (net_message->message, SVfloat (client->edict, frags));
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MSG_WriteLong (net_message->message,
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(int) (net_time - client->netconnection->connecttime));
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MSG_WriteString (net_message->message, client->netconnection->address);
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@ -157,7 +157,7 @@ PF_setorigin (progs_t * pr)
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|
||||
e = G_EDICT (pr, OFS_PARM0);
|
||||
org = G_VECTOR (pr, OFS_PARM1);
|
||||
VectorCopy (org, SVFIELD (e, origin, vector));
|
||||
VectorCopy (org, SVvector (e, origin));
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
||||
|
@ -188,7 +188,7 @@ SetMinMaxSize (progs_t * pr, edict_t *e, float *min, float *max,
|
|||
VectorCopy (max, rmax);
|
||||
} else {
|
||||
// find min / max for rotations
|
||||
angles = SVFIELD (e, angles, vector);
|
||||
angles = SVvector (e, angles);
|
||||
|
||||
a = angles[1] / 180 * M_PI;
|
||||
|
||||
|
@ -229,9 +229,9 @@ SetMinMaxSize (progs_t * pr, edict_t *e, float *min, float *max,
|
|||
}
|
||||
|
||||
// set derived values
|
||||
VectorCopy (rmin, SVFIELD (e, mins, vector));
|
||||
VectorCopy (rmax, SVFIELD (e, maxs, vector));
|
||||
VectorSubtract (max, min, SVFIELD (e, size, vector));
|
||||
VectorCopy (rmin, SVvector (e, mins));
|
||||
VectorCopy (rmax, SVvector (e, maxs));
|
||||
VectorSubtract (max, min, SVvector (e, size));
|
||||
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
@ -285,10 +285,10 @@ PF_setmodel (progs_t * pr)
|
|||
PR_RunError (pr, "no precache: %s\n", m);
|
||||
|
||||
|
||||
SVFIELD (e, model, string) = PR_SetString (pr, m);
|
||||
SVFIELD (e, modelindex, float) = i; // SV_ModelIndex (m);
|
||||
SVstring (e, model) = PR_SetString (pr, m);
|
||||
SVfloat (e, modelindex) = i; // SV_ModelIndex (m);
|
||||
|
||||
mod = sv.models[(int) SVFIELD (e, modelindex, float)]; // Mod_ForName (m, true);
|
||||
mod = sv.models[(int) SVfloat (e, modelindex)]; // Mod_ForName (m, true);
|
||||
|
||||
if (mod)
|
||||
SetMinMaxSize (pr, e, mod->mins, mod->maxs, true);
|
||||
|
@ -756,9 +756,9 @@ PF_newcheckclient (progs_t * pr, int check)
|
|||
|
||||
if (ent->free)
|
||||
continue;
|
||||
if (SVFIELD (ent, health, float) <= 0)
|
||||
if (SVfloat (ent, health) <= 0)
|
||||
continue;
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_NOTARGET)
|
||||
if ((int) SVfloat (ent, flags) & FL_NOTARGET)
|
||||
continue;
|
||||
|
||||
// anything that is a client, or has a client as an enemy
|
||||
|
@ -766,7 +766,7 @@ PF_newcheckclient (progs_t * pr, int check)
|
|||
}
|
||||
|
||||
// get the PVS for the entity
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, view_ofs, vector), org);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org);
|
||||
leaf = Mod_PointInLeaf (org, sv.worldmodel);
|
||||
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
|
||||
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3);
|
||||
|
@ -806,13 +806,13 @@ PF_checkclient (progs_t * pr)
|
|||
}
|
||||
// return check if it might be visible
|
||||
ent = EDICT_NUM (pr, sv.lastcheck);
|
||||
if (ent->free || SVFIELD (ent, health, float) <= 0) {
|
||||
if (ent->free || SVfloat (ent, health) <= 0) {
|
||||
RETURN_EDICT (pr, sv.edicts);
|
||||
return;
|
||||
}
|
||||
// if current entity can't possibly see the check entity, return 0
|
||||
self = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
VectorAdd (SVFIELD (self, origin, vector), SVFIELD (self, view_ofs, vector), view);
|
||||
VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view);
|
||||
leaf = Mod_PointInLeaf (view, sv.worldmodel);
|
||||
l = (leaf - sv.worldmodel->leafs) - 1;
|
||||
if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) {
|
||||
|
@ -944,16 +944,16 @@ PF_findradius (progs_t * pr)
|
|||
for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) {
|
||||
if (ent->free)
|
||||
continue;
|
||||
if (SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (ent, solid) == SOLID_NOT)
|
||||
continue;
|
||||
for (j = 0; j < 3; j++)
|
||||
eorg[j] =
|
||||
org[j] - (SVFIELD (ent, origin, vector)[j] +
|
||||
(SVFIELD (ent, mins, vector)[j] + SVFIELD (ent, maxs, vector)[j]) * 0.5);
|
||||
org[j] - (SVvector (ent, origin)[j] +
|
||||
(SVvector (ent, mins)[j] + SVvector (ent, maxs)[j]) * 0.5);
|
||||
if (Length (eorg) > rad)
|
||||
continue;
|
||||
|
||||
SVFIELD (ent, chain, entity) = EDICT_TO_PROG (pr, chain);
|
||||
SVentity (ent, chain) = EDICT_TO_PROG (pr, chain);
|
||||
chain = ent;
|
||||
}
|
||||
|
||||
|
@ -1068,19 +1068,19 @@ PF_Find (progs_t * pr)
|
|||
first = ed;
|
||||
else if (second == (edict_t *) sv.edicts)
|
||||
second = ed;
|
||||
SVFIELD (ed, chain, entity) = EDICT_TO_PROG (pr, last);
|
||||
SVentity (ed, chain) = EDICT_TO_PROG (pr, last);
|
||||
last = ed;
|
||||
}
|
||||
}
|
||||
|
||||
if (first != last) {
|
||||
if (last != second)
|
||||
SVFIELD (first, chain, entity) = SVFIELD (last, chain, entity);
|
||||
SVentity (first, chain) = SVentity (last, chain);
|
||||
else
|
||||
SVFIELD (first, chain, entity) = EDICT_TO_PROG (pr, last);
|
||||
SVFIELD (last, chain, entity) = EDICT_TO_PROG (pr, (edict_t *) sv.edicts);
|
||||
SVentity (first, chain) = EDICT_TO_PROG (pr, last);
|
||||
SVentity (last, chain) = EDICT_TO_PROG (pr, (edict_t *) sv.edicts);
|
||||
if (second && second != last)
|
||||
SVFIELD (second, chain, entity) = EDICT_TO_PROG (pr, last);
|
||||
SVentity (second, chain) = EDICT_TO_PROG (pr, last);
|
||||
}
|
||||
RETURN_EDICT (pr, first);
|
||||
}
|
||||
|
@ -1226,7 +1226,7 @@ PF_walkmove (progs_t * pr)
|
|||
yaw = G_FLOAT (pr, OFS_PARM0);
|
||||
dist = G_FLOAT (pr, OFS_PARM1);
|
||||
|
||||
if (!((int) SVFIELD (ent, flags, float) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
G_FLOAT (pr, OFS_RETURN) = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -1265,20 +1265,20 @@ PF_droptofloor (progs_t * pr)
|
|||
|
||||
ent = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), end);
|
||||
VectorCopy (SVvector (ent, origin), end);
|
||||
end[2] -= 256;
|
||||
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false,
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false,
|
||||
ent);
|
||||
|
||||
if (trace.fraction == 1 || trace.allsolid)
|
||||
G_FLOAT (pr, OFS_RETURN) = 0;
|
||||
else {
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
SV_LinkEdict (ent, false);
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_ONGROUND;
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (pr, trace.ent);
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND;
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent);
|
||||
G_FLOAT (pr, OFS_RETURN) = 1;
|
||||
}
|
||||
}
|
||||
|
@ -1421,16 +1421,16 @@ PF_aim (progs_t * pr)
|
|||
ent = G_EDICT (pr, OFS_PARM0);
|
||||
speed = G_FLOAT (pr, OFS_PARM1);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), start);
|
||||
VectorCopy (SVvector (ent, origin), start);
|
||||
start[2] += 20;
|
||||
|
||||
// try sending a trace straight
|
||||
VectorCopy (*sv_globals.v_forward, dir);
|
||||
VectorMA (start, 2048, dir, end);
|
||||
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
|
||||
if (tr.ent && SVFIELD (tr.ent, takedamage, float) == DAMAGE_AIM
|
||||
&& (!teamplay->int_val || SVFIELD (ent, team, float) <= 0
|
||||
|| SVFIELD (ent, team, float) != SVFIELD (tr.ent, team, float))) {
|
||||
if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM
|
||||
&& (!teamplay->int_val || SVfloat (ent, team) <= 0
|
||||
|| SVfloat (ent, team) != SVfloat (tr.ent, team))) {
|
||||
VectorCopy (*sv_globals.v_forward, G_VECTOR (pr, OFS_RETURN));
|
||||
return;
|
||||
}
|
||||
|
@ -1441,16 +1441,16 @@ PF_aim (progs_t * pr)
|
|||
|
||||
check = NEXT_EDICT (pr, sv.edicts);
|
||||
for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) {
|
||||
if (SVFIELD (check, takedamage, float) != DAMAGE_AIM)
|
||||
if (SVfloat (check, takedamage) != DAMAGE_AIM)
|
||||
continue;
|
||||
if (check == ent)
|
||||
continue;
|
||||
if (teamplay->int_val && SVFIELD (ent, team, float) > 0
|
||||
&& SVFIELD (ent, team, float) == SVFIELD (check, team, float)) continue; // don't aim at
|
||||
if (teamplay->int_val && SVfloat (ent, team) > 0
|
||||
&& SVfloat (ent, team) == SVfloat (check, team)) continue; // don't aim at
|
||||
// teammate
|
||||
for (j = 0; j < 3; j++)
|
||||
end[j] = SVFIELD (check, origin, vector)[j]
|
||||
+ 0.5 * (SVFIELD (check, mins, vector)[j] + SVFIELD (check, maxs, vector)[j]);
|
||||
end[j] = SVvector (check, origin)[j]
|
||||
+ 0.5 * (SVvector (check, mins)[j] + SVvector (check, maxs)[j]);
|
||||
VectorSubtract (end, start, dir);
|
||||
VectorNormalize (dir);
|
||||
dist = DotProduct (dir, *sv_globals.v_forward);
|
||||
|
@ -1464,7 +1464,7 @@ PF_aim (progs_t * pr)
|
|||
}
|
||||
|
||||
if (bestent) {
|
||||
VectorSubtract (SVFIELD (bestent, origin, vector), SVFIELD (ent, origin, vector), dir);
|
||||
VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin), dir);
|
||||
dist = DotProduct (dir, *sv_globals.v_forward);
|
||||
VectorScale (*sv_globals.v_forward, dist, end);
|
||||
end[2] = dir[2];
|
||||
|
@ -1489,9 +1489,9 @@ PF_changeyaw (progs_t * pr)
|
|||
float ideal, current, move, speed;
|
||||
|
||||
ent = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
current = anglemod (SVFIELD (ent, angles, vector)[1]);
|
||||
ideal = SVFIELD (ent, ideal_yaw, float);
|
||||
speed = SVFIELD (ent, yaw_speed, float);
|
||||
current = anglemod (SVvector (ent, angles)[1]);
|
||||
ideal = SVfloat (ent, ideal_yaw);
|
||||
speed = SVfloat (ent, yaw_speed);
|
||||
|
||||
if (current == ideal)
|
||||
return;
|
||||
|
@ -1511,7 +1511,7 @@ PF_changeyaw (progs_t * pr)
|
|||
move = -speed;
|
||||
}
|
||||
|
||||
SVFIELD (ent, angles, vector)[1] = anglemod (current + move);
|
||||
SVvector (ent, angles)[1] = anglemod (current + move);
|
||||
}
|
||||
|
||||
#ifdef QUAKE2
|
||||
|
@ -1527,9 +1527,9 @@ PF_changepitch (progs_t * pr)
|
|||
float ideal, current, move, speed;
|
||||
|
||||
ent = G_EDICT (pr, OFS_PARM0);
|
||||
current = anglemod (SVFIELD (ent, angles, vector)[0]);
|
||||
ideal = SVFIELD (ent, idealpitch, float);
|
||||
speed = SVFIELD (ent, pitch_speed, float);
|
||||
current = anglemod (SVvector (ent, angles)[0]);
|
||||
ideal = SVfloat (ent, idealpitch);
|
||||
speed = SVfloat (ent, pitch_speed);
|
||||
|
||||
if (current == ideal)
|
||||
return;
|
||||
|
@ -1549,7 +1549,7 @@ PF_changepitch (progs_t * pr)
|
|||
move = -speed;
|
||||
}
|
||||
|
||||
SVFIELD (ent, angles, vector)[0] = anglemod (current + move);
|
||||
SVvector (ent, angles)[0] = anglemod (current + move);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1660,14 +1660,14 @@ PF_makestatic (progs_t * pr)
|
|||
|
||||
MSG_WriteByte (&sv.signon, svc_spawnstatic);
|
||||
|
||||
MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, SVFIELD (ent, model, string))));
|
||||
MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, SVstring (ent, model))));
|
||||
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, frame, float));
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, colormap, float));
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, skin, float));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, frame));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, colormap));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, skin));
|
||||
for (i = 0; i < 3; i++) {
|
||||
MSG_WriteCoord (&sv.signon, SVFIELD (ent, origin, vector)[i]);
|
||||
MSG_WriteAngle (&sv.signon, SVFIELD (ent, angles, vector)[i]);
|
||||
MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]);
|
||||
MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]);
|
||||
}
|
||||
|
||||
// throw the entity away now
|
||||
|
@ -1764,49 +1764,49 @@ PF_WaterMove (progs_t * pr)
|
|||
|
||||
self = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
|
||||
if (SVFIELD (self, movetype, float) == MOVETYPE_NOCLIP) {
|
||||
SVFIELD (self, air_finished, float) = sv.time + 12;
|
||||
if (SVfloat (self, movetype) == MOVETYPE_NOCLIP) {
|
||||
SVfloat (self, air_finished) = sv.time + 12;
|
||||
G_FLOAT (pr, OFS_RETURN) = damage;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SVFIELD (self, health, float) < 0) {
|
||||
if (SVfloat (self, health) < 0) {
|
||||
G_FLOAT (pr, OFS_RETURN) = damage;
|
||||
return;
|
||||
}
|
||||
|
||||
if (SVFIELD (self, deadflag, float) == DEAD_NO)
|
||||
if (SVfloat (self, deadflag) == DEAD_NO)
|
||||
drownlevel = 3;
|
||||
else
|
||||
drownlevel = 1;
|
||||
|
||||
flags = (int) SVFIELD (self, flags, float);
|
||||
waterlevel = (int) SVFIELD (self, waterlevel, float);
|
||||
watertype = (int) SVFIELD (self, watertype, float);
|
||||
flags = (int) SVfloat (self, flags);
|
||||
waterlevel = (int) SVfloat (self, waterlevel);
|
||||
watertype = (int) SVfloat (self, watertype);
|
||||
|
||||
if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE)))
|
||||
if (((flags & FL_SWIM) && (waterlevel < drownlevel))
|
||||
|| (waterlevel >= drownlevel)) {
|
||||
if (SVFIELD (self, air_finished, float) < sv.time)
|
||||
if (SVFIELD (self, pain_finished, float) < sv.time) {
|
||||
SVFIELD (self, dmg, float) = SVFIELD (self, dmg, float) + 2;
|
||||
if (SVFIELD (self, dmg, float) > 15)
|
||||
SVFIELD (self, dmg, float) = 10;
|
||||
if (SVfloat (self, air_finished) < sv.time)
|
||||
if (SVfloat (self, pain_finished) < sv.time) {
|
||||
SVfloat (self, dmg) = SVfloat (self, dmg) + 2;
|
||||
if (SVfloat (self, dmg) > 15)
|
||||
SVfloat (self, dmg) = 10;
|
||||
// T_Damage (self, world, world, self.dmg, 0, FALSE);
|
||||
damage = SVFIELD (self, dmg, float);
|
||||
SVFIELD (self, pain_finished, float) = sv.time + 1.0;
|
||||
damage = SVfloat (self, dmg);
|
||||
SVfloat (self, pain_finished) = sv.time + 1.0;
|
||||
}
|
||||
} else {
|
||||
if (SVFIELD (self, air_finished, float) < sv.time)
|
||||
if (SVfloat (self, air_finished) < sv.time)
|
||||
// sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
|
||||
SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255,
|
||||
ATTN_NORM);
|
||||
else if (SVFIELD (self, air_finished, float) < sv.time + 9)
|
||||
else if (SVfloat (self, air_finished) < sv.time + 9)
|
||||
// sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
|
||||
SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255,
|
||||
ATTN_NORM);
|
||||
SVFIELD (self, air_finished, float) = sv.time + 12.0;
|
||||
SVFIELD (self, dmg, float) = 2;
|
||||
SVfloat (self, air_finished) = sv.time + 12.0;
|
||||
SVfloat (self, dmg) = 2;
|
||||
}
|
||||
|
||||
if (!waterlevel) {
|
||||
|
@ -1815,28 +1815,28 @@ PF_WaterMove (progs_t * pr)
|
|||
// sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
|
||||
SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255,
|
||||
ATTN_NORM);
|
||||
SVFIELD (self, flags, float) = (float) (flags & ~FL_INWATER);
|
||||
SVfloat (self, flags) = (float) (flags & ~FL_INWATER);
|
||||
}
|
||||
SVFIELD (self, air_finished, float) = sv.time + 12.0;
|
||||
SVfloat (self, air_finished) = sv.time + 12.0;
|
||||
G_FLOAT (pr, OFS_RETURN) = damage;
|
||||
return;
|
||||
}
|
||||
|
||||
if (watertype == CONTENT_LAVA) { // do damage
|
||||
if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE)))
|
||||
if (SVFIELD (self, dmgtime, float) < sv.time) {
|
||||
if (SVFIELD (self, radsuit_finished, float) < sv.time)
|
||||
SVFIELD (self, dmgtime, float) = sv.time + 0.2;
|
||||
if (SVfloat (self, dmgtime) < sv.time) {
|
||||
if (SVfloat (self, radsuit_finished) < sv.time)
|
||||
SVfloat (self, dmgtime) = sv.time + 0.2;
|
||||
else
|
||||
SVFIELD (self, dmgtime, float) = sv.time + 1.0;
|
||||
SVfloat (self, dmgtime) = sv.time + 1.0;
|
||||
// T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE);
|
||||
damage = (float) (10 * waterlevel);
|
||||
}
|
||||
} else if (watertype == CONTENT_SLIME) { // do damage
|
||||
if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE)))
|
||||
if (SVFIELD (self, dmgtime, float) < sv.time
|
||||
&& SVFIELD (self, radsuit_finished, float) < sv.time) {
|
||||
SVFIELD (self, dmgtime, float) = sv.time + 1.0;
|
||||
if (SVfloat (self, dmgtime) < sv.time
|
||||
&& SVfloat (self, radsuit_finished) < sv.time) {
|
||||
SVfloat (self, dmgtime) = sv.time + 1.0;
|
||||
// T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE);
|
||||
damage = (float) (4 * waterlevel);
|
||||
}
|
||||
|
@ -1857,15 +1857,15 @@ PF_WaterMove (progs_t * pr)
|
|||
SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255,
|
||||
ATTN_NORM);
|
||||
|
||||
SVFIELD (self, flags, float) = (float) (flags | FL_INWATER);
|
||||
SVFIELD (self, dmgtime, float) = 0;
|
||||
SVfloat (self, flags) = (float) (flags | FL_INWATER);
|
||||
SVfloat (self, dmgtime) = 0;
|
||||
}
|
||||
|
||||
if (!(flags & FL_WATERJUMP)) {
|
||||
// self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
|
||||
VectorMA (SVFIELD (self, velocity, vector),
|
||||
-0.8 * SVFIELD (self, waterlevel, float) * host_frametime,
|
||||
SVFIELD (self, velocity, vector), SVFIELD (self, velocity, vector));
|
||||
VectorMA (SVvector (self, velocity),
|
||||
-0.8 * SVfloat (self, waterlevel) * host_frametime,
|
||||
SVvector (self, velocity), SVvector (self, velocity));
|
||||
}
|
||||
|
||||
G_FLOAT (pr, OFS_RETURN) = damage;
|
||||
|
|
|
@ -186,8 +186,8 @@ SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
|
|||
MSG_WriteByte (&sv.datagram, sound_num);
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteCoord (&sv.datagram,
|
||||
SVFIELD (entity, origin, vector)[i] + 0.5 * (SVFIELD (entity, mins, vector)[i] +
|
||||
SVFIELD (entity, maxs, vector)[i]));
|
||||
SVvector (entity, origin)[i] + 0.5 * (SVvector (entity, mins)[i] +
|
||||
SVvector (entity, maxs)[i]));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -227,7 +227,7 @@ SV_SendServerinfo (client_t *client)
|
|||
MSG_WriteByte (&client->message, GAME_COOP);
|
||||
|
||||
snprintf (message, sizeof (message),
|
||||
PR_GetString (&sv_pr_state, SVFIELD (sv.edicts, message, string)));
|
||||
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)));
|
||||
|
||||
MSG_WriteString (&client->message, message);
|
||||
|
||||
|
@ -241,8 +241,8 @@ SV_SendServerinfo (client_t *client)
|
|||
|
||||
// send music
|
||||
MSG_WriteByte (&client->message, svc_cdtrack);
|
||||
MSG_WriteByte (&client->message, SVFIELD (sv.edicts, sounds, float));
|
||||
MSG_WriteByte (&client->message, SVFIELD (sv.edicts, sounds, float));
|
||||
MSG_WriteByte (&client->message, SVfloat (sv.edicts, sounds));
|
||||
MSG_WriteByte (&client->message, SVfloat (sv.edicts, sounds));
|
||||
|
||||
// set view
|
||||
MSG_WriteByte (&client->message, svc_setview);
|
||||
|
@ -455,7 +455,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|||
edict_t *ent;
|
||||
|
||||
// find the client's PVS
|
||||
VectorAdd (SVFIELD (clent, origin, vector), SVFIELD (clent, view_ofs, vector), org);
|
||||
VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
|
||||
pvs = SV_FatPVS (org);
|
||||
|
||||
// send over all entities (excpet the client) that touch the pvs
|
||||
|
@ -463,7 +463,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|||
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
|
||||
#ifdef QUAKE2
|
||||
// don't send if flagged for NODRAW and there are no lighting effects
|
||||
if (SVFIELD (ent, effects, float) == EF_NODRAW)
|
||||
if (SVfloat (ent, effects) == EF_NODRAW)
|
||||
continue;
|
||||
#endif
|
||||
|
||||
|
@ -471,7 +471,7 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|||
if (ent != clent) // clent is ALLWAYS sent
|
||||
{
|
||||
// ignore ents without visible models
|
||||
if (!SVFIELD (ent, modelindex, float) || !*PR_GetString (&sv_pr_state, SVFIELD (ent, model, string)))
|
||||
if (!SVfloat (ent, modelindex) || !*PR_GetString (&sv_pr_state, SVstring (ent, model)))
|
||||
continue;
|
||||
|
||||
for (i = 0; i < ent->num_leafs; i++)
|
||||
|
@ -490,36 +490,36 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|||
bits = 0;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
miss = SVFIELD (ent, origin, vector)[i] - ((entity_state_t*)ent->data)->origin[i];
|
||||
miss = SVvector (ent, origin)[i] - ((entity_state_t*)ent->data)->origin[i];
|
||||
if (miss < -0.1 || miss > 0.1)
|
||||
bits |= U_ORIGIN1 << i;
|
||||
}
|
||||
|
||||
if (SVFIELD (ent, angles, vector)[0] != ((entity_state_t*)ent->data)->angles[0])
|
||||
if (SVvector (ent, angles)[0] != ((entity_state_t*)ent->data)->angles[0])
|
||||
bits |= U_ANGLE1;
|
||||
|
||||
if (SVFIELD (ent, angles, vector)[1] != ((entity_state_t*)ent->data)->angles[1])
|
||||
if (SVvector (ent, angles)[1] != ((entity_state_t*)ent->data)->angles[1])
|
||||
bits |= U_ANGLE2;
|
||||
|
||||
if (SVFIELD (ent, angles, vector)[2] != ((entity_state_t*)ent->data)->angles[2])
|
||||
if (SVvector (ent, angles)[2] != ((entity_state_t*)ent->data)->angles[2])
|
||||
bits |= U_ANGLE3;
|
||||
|
||||
if (SVFIELD (ent, movetype, float) == MOVETYPE_STEP)
|
||||
if (SVfloat (ent, movetype) == MOVETYPE_STEP)
|
||||
bits |= U_NOLERP; // don't mess up the step animation
|
||||
|
||||
if (((entity_state_t*)ent->data)->colormap != SVFIELD (ent, colormap, float))
|
||||
if (((entity_state_t*)ent->data)->colormap != SVfloat (ent, colormap))
|
||||
bits |= U_COLORMAP;
|
||||
|
||||
if (((entity_state_t*)ent->data)->skin != SVFIELD (ent, skin, float))
|
||||
if (((entity_state_t*)ent->data)->skin != SVfloat (ent, skin))
|
||||
bits |= U_SKIN;
|
||||
|
||||
if (((entity_state_t*)ent->data)->frame != SVFIELD (ent, frame, float))
|
||||
if (((entity_state_t*)ent->data)->frame != SVfloat (ent, frame))
|
||||
bits |= U_FRAME;
|
||||
|
||||
if (((entity_state_t*)ent->data)->effects != SVFIELD (ent, effects, float))
|
||||
if (((entity_state_t*)ent->data)->effects != SVfloat (ent, effects))
|
||||
bits |= U_EFFECTS;
|
||||
|
||||
if (((entity_state_t*)ent->data)->modelindex != SVFIELD (ent, modelindex, float))
|
||||
if (((entity_state_t*)ent->data)->modelindex != SVfloat (ent, modelindex))
|
||||
bits |= U_MODEL;
|
||||
|
||||
if (e >= 256)
|
||||
|
@ -541,27 +541,27 @@ SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|||
MSG_WriteByte (msg, e);
|
||||
|
||||
if (bits & U_MODEL)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, modelindex, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, modelindex));
|
||||
if (bits & U_FRAME)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, frame, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, frame));
|
||||
if (bits & U_COLORMAP)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, colormap, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, colormap));
|
||||
if (bits & U_SKIN)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, skin, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, skin));
|
||||
if (bits & U_EFFECTS)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, effects, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, effects));
|
||||
if (bits & U_ORIGIN1)
|
||||
MSG_WriteCoord (msg, SVFIELD (ent, origin, vector)[0]);
|
||||
MSG_WriteCoord (msg, SVvector (ent, origin)[0]);
|
||||
if (bits & U_ANGLE1)
|
||||
MSG_WriteAngle (msg, SVFIELD (ent, angles, vector)[0]);
|
||||
MSG_WriteAngle (msg, SVvector (ent, angles)[0]);
|
||||
if (bits & U_ORIGIN2)
|
||||
MSG_WriteCoord (msg, SVFIELD (ent, origin, vector)[1]);
|
||||
MSG_WriteCoord (msg, SVvector (ent, origin)[1]);
|
||||
if (bits & U_ANGLE2)
|
||||
MSG_WriteAngle (msg, SVFIELD (ent, angles, vector)[1]);
|
||||
MSG_WriteAngle (msg, SVvector (ent, angles)[1]);
|
||||
if (bits & U_ORIGIN3)
|
||||
MSG_WriteCoord (msg, SVFIELD (ent, origin, vector)[2]);
|
||||
MSG_WriteCoord (msg, SVvector (ent, origin)[2]);
|
||||
if (bits & U_ANGLE3)
|
||||
MSG_WriteAngle (msg, SVFIELD (ent, angles, vector)[2]);
|
||||
MSG_WriteAngle (msg, SVvector (ent, angles)[2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -579,7 +579,7 @@ SV_CleanupEnts (void)
|
|||
|
||||
ent = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
||||
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
|
||||
SVFIELD (ent, effects, float) = (int) SVFIELD (ent, effects, float) & ~EF_MUZZLEFLASH;
|
||||
SVfloat (ent, effects) = (int) SVfloat (ent, effects) & ~EF_MUZZLEFLASH;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -605,18 +605,18 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|||
//
|
||||
// send a damage message
|
||||
//
|
||||
if (SVFIELD (ent, dmg_take, float) || SVFIELD (ent, dmg_save, float)) {
|
||||
other = PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, dmg_inflictor, entity));
|
||||
if (SVfloat (ent, dmg_take) || SVfloat (ent, dmg_save)) {
|
||||
other = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, dmg_inflictor));
|
||||
MSG_WriteByte (msg, svc_damage);
|
||||
MSG_WriteByte (msg, SVFIELD (ent, dmg_save, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, dmg_take, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, dmg_save));
|
||||
MSG_WriteByte (msg, SVfloat (ent, dmg_take));
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteCoord (msg,
|
||||
SVFIELD (other, origin, vector)[i] + 0.5 * (SVFIELD (other, mins, vector)[i] +
|
||||
SVFIELD (other, maxs, vector)[i]));
|
||||
SVvector (other, origin)[i] + 0.5 * (SVvector (other, mins)[i] +
|
||||
SVvector (other, maxs)[i]));
|
||||
|
||||
SVFIELD (ent, dmg_take, float) = 0;
|
||||
SVFIELD (ent, dmg_save, float) = 0;
|
||||
SVfloat (ent, dmg_take) = 0;
|
||||
SVfloat (ent, dmg_save) = 0;
|
||||
}
|
||||
//
|
||||
// send the current viewpos offset from the view entity
|
||||
|
@ -624,57 +624,57 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|||
SV_SetIdealPitch (); // how much to look up / down ideally
|
||||
|
||||
// a fixangle might get lost in a dropped packet. Oh well.
|
||||
if (SVFIELD (ent, fixangle, float)) {
|
||||
if (SVfloat (ent, fixangle)) {
|
||||
MSG_WriteByte (msg, svc_setangle);
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteAngle (msg, SVFIELD (ent, angles, vector)[i]);
|
||||
SVFIELD (ent, fixangle, float) = 0;
|
||||
MSG_WriteAngle (msg, SVvector (ent, angles)[i]);
|
||||
SVfloat (ent, fixangle) = 0;
|
||||
}
|
||||
|
||||
bits = 0;
|
||||
|
||||
if (SVFIELD (ent, view_ofs, vector)[2] != DEFAULT_VIEWHEIGHT)
|
||||
if (SVvector (ent, view_ofs)[2] != DEFAULT_VIEWHEIGHT)
|
||||
bits |= SU_VIEWHEIGHT;
|
||||
|
||||
if (SVFIELD (ent, idealpitch, float))
|
||||
if (SVfloat (ent, idealpitch))
|
||||
bits |= SU_IDEALPITCH;
|
||||
|
||||
// stuff the sigil bits into the high bits of items for sbar, or else
|
||||
// mix in items2
|
||||
#ifdef QUAKE2
|
||||
items = (int) SVFIELD (ent, items, float) | ((int) SVFIELD (ent, items2, float) << 23);
|
||||
items = (int) SVfloat (ent, items) | ((int) SVfloat (ent, items2) << 23);
|
||||
#else
|
||||
val = GetEdictFieldValue (&sv_pr_state, ent, "items2");
|
||||
|
||||
if (val)
|
||||
items = (int) SVFIELD (ent, items, float) | ((int) val->float_var << 23);
|
||||
items = (int) SVfloat (ent, items) | ((int) val->float_var << 23);
|
||||
else
|
||||
items =
|
||||
(int) SVFIELD (ent, items, float) | ((int) *sv_globals.serverflags << 28);
|
||||
(int) SVfloat (ent, items) | ((int) *sv_globals.serverflags << 28);
|
||||
#endif
|
||||
|
||||
bits |= SU_ITEMS;
|
||||
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_ONGROUND)
|
||||
if ((int) SVfloat (ent, flags) & FL_ONGROUND)
|
||||
bits |= SU_ONGROUND;
|
||||
|
||||
if (SVFIELD (ent, waterlevel, float) >= 2)
|
||||
if (SVfloat (ent, waterlevel) >= 2)
|
||||
bits |= SU_INWATER;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (SVFIELD (ent, punchangle, vector)[i])
|
||||
if (SVvector (ent, punchangle)[i])
|
||||
bits |= (SU_PUNCH1 << i);
|
||||
if (SVFIELD (ent, velocity, vector)[i])
|
||||
if (SVvector (ent, velocity)[i])
|
||||
bits |= (SU_VELOCITY1 << i);
|
||||
}
|
||||
|
||||
if (SVFIELD (ent, weaponframe, float))
|
||||
if (SVfloat (ent, weaponframe))
|
||||
bits |= SU_WEAPONFRAME;
|
||||
|
||||
if (SVFIELD (ent, armorvalue, float))
|
||||
if (SVfloat (ent, armorvalue))
|
||||
bits |= SU_ARMOR;
|
||||
|
||||
// if (SVFIELD (ent, weapon, float))
|
||||
// if (SVfloat (ent, weapon))
|
||||
bits |= SU_WEAPON;
|
||||
|
||||
// send the data
|
||||
|
@ -683,42 +683,42 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|||
MSG_WriteShort (msg, bits);
|
||||
|
||||
if (bits & SU_VIEWHEIGHT)
|
||||
MSG_WriteChar (msg, SVFIELD (ent, view_ofs, vector)[2]);
|
||||
MSG_WriteChar (msg, SVvector (ent, view_ofs)[2]);
|
||||
|
||||
if (bits & SU_IDEALPITCH)
|
||||
MSG_WriteChar (msg, SVFIELD (ent, idealpitch, float));
|
||||
MSG_WriteChar (msg, SVfloat (ent, idealpitch));
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (bits & (SU_PUNCH1 << i))
|
||||
MSG_WriteChar (msg, SVFIELD (ent, punchangle, vector)[i]);
|
||||
MSG_WriteChar (msg, SVvector (ent, punchangle)[i]);
|
||||
if (bits & (SU_VELOCITY1 << i))
|
||||
MSG_WriteChar (msg, SVFIELD (ent, velocity, vector)[i] / 16);
|
||||
MSG_WriteChar (msg, SVvector (ent, velocity)[i] / 16);
|
||||
}
|
||||
|
||||
// [always sent] if (bits & SU_ITEMS)
|
||||
MSG_WriteLong (msg, items);
|
||||
|
||||
if (bits & SU_WEAPONFRAME)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, weaponframe, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, weaponframe));
|
||||
if (bits & SU_ARMOR)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, armorvalue, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, armorvalue));
|
||||
if (bits & SU_WEAPON)
|
||||
MSG_WriteByte (msg,
|
||||
SV_ModelIndex (PR_GetString (&sv_pr_state,
|
||||
SVFIELD (ent, weaponmodel, string))));
|
||||
SVstring (ent, weaponmodel))));
|
||||
|
||||
MSG_WriteShort (msg, SVFIELD (ent, health, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, currentammo, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, ammo_shells, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, ammo_nails, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, ammo_rockets, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, ammo_cells, float));
|
||||
MSG_WriteShort (msg, SVfloat (ent, health));
|
||||
MSG_WriteByte (msg, SVfloat (ent, currentammo));
|
||||
MSG_WriteByte (msg, SVfloat (ent, ammo_shells));
|
||||
MSG_WriteByte (msg, SVfloat (ent, ammo_nails));
|
||||
MSG_WriteByte (msg, SVfloat (ent, ammo_rockets));
|
||||
MSG_WriteByte (msg, SVfloat (ent, ammo_cells));
|
||||
|
||||
if (standard_quake) {
|
||||
MSG_WriteByte (msg, SVFIELD (ent, weapon, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, weapon));
|
||||
} else {
|
||||
for (i = 0; i < 32; i++) {
|
||||
if (((int) SVFIELD (ent, weapon, float)) & (1 << i)) {
|
||||
if (((int) SVfloat (ent, weapon)) & (1 << i)) {
|
||||
MSG_WriteByte (msg, i);
|
||||
break;
|
||||
}
|
||||
|
@ -778,17 +778,17 @@ SV_UpdateToReliableMessages (void)
|
|||
// check for changes to be sent over the reliable streams
|
||||
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
||||
i++, host_client++) {
|
||||
if (host_client->old_frags != SVFIELD (host_client->edict, frags, float)) {
|
||||
if (host_client->old_frags != SVfloat (host_client->edict, frags)) {
|
||||
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
||||
if (!client->active)
|
||||
continue;
|
||||
MSG_WriteByte (&client->message, svc_updatefrags);
|
||||
MSG_WriteByte (&client->message, i);
|
||||
MSG_WriteShort (&client->message,
|
||||
SVFIELD (host_client->edict, frags, float));
|
||||
SVfloat (host_client->edict, frags));
|
||||
}
|
||||
|
||||
host_client->old_frags = SVFIELD (host_client->edict, frags, float);
|
||||
host_client->old_frags = SVfloat (host_client->edict, frags);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -949,23 +949,23 @@ SV_CreateBaseline (void)
|
|||
svent = EDICT_NUM (&sv_pr_state, entnum);
|
||||
if (svent->free)
|
||||
continue;
|
||||
if (entnum > svs.maxclients && !SVFIELD (svent, modelindex, float))
|
||||
if (entnum > svs.maxclients && !SVfloat (svent, modelindex))
|
||||
continue;
|
||||
|
||||
//
|
||||
// create entity baseline
|
||||
//
|
||||
VectorCopy (SVFIELD (svent, origin, vector), ((entity_state_t*)svent->data)->origin);
|
||||
VectorCopy (SVFIELD (svent, angles, vector), ((entity_state_t*)svent->data)->angles);
|
||||
((entity_state_t*)svent->data)->frame = SVFIELD (svent, frame, float);
|
||||
((entity_state_t*)svent->data)->skin = SVFIELD (svent, skin, float);
|
||||
VectorCopy (SVvector (svent, origin), ((entity_state_t*)svent->data)->origin);
|
||||
VectorCopy (SVvector (svent, angles), ((entity_state_t*)svent->data)->angles);
|
||||
((entity_state_t*)svent->data)->frame = SVfloat (svent, frame);
|
||||
((entity_state_t*)svent->data)->skin = SVfloat (svent, skin);
|
||||
if (entnum > 0 && entnum <= svs.maxclients) {
|
||||
((entity_state_t*)svent->data)->colormap = entnum;
|
||||
((entity_state_t*)svent->data)->modelindex = SV_ModelIndex ("progs/player.mdl");
|
||||
} else {
|
||||
((entity_state_t*)svent->data)->colormap = 0;
|
||||
((entity_state_t*)svent->data)->modelindex =
|
||||
SV_ModelIndex (PR_GetString (&sv_pr_state,SVFIELD (svent, model, string)));
|
||||
SV_ModelIndex (PR_GetString (&sv_pr_state,SVstring (svent, model)));
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1175,10 +1175,10 @@ SV_SpawnServer (const char *server)
|
|||
ent = EDICT_NUM (&sv_pr_state, 0);
|
||||
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
|
||||
ent->free = false;
|
||||
SVFIELD (ent, model, string) = PR_SetString (&sv_pr_state, sv.worldmodel->name);
|
||||
SVFIELD (ent, modelindex, float) = 1; // world model
|
||||
SVFIELD (ent, solid, float) = SOLID_BSP;
|
||||
SVFIELD (ent, movetype, float) = MOVETYPE_PUSH;
|
||||
SVstring (ent, model) = PR_SetString (&sv_pr_state, sv.worldmodel->name);
|
||||
SVfloat (ent, modelindex) = 1; // world model
|
||||
SVfloat (ent, solid) = SOLID_BSP;
|
||||
SVfloat (ent, movetype) = MOVETYPE_PUSH;
|
||||
|
||||
if (coop->int_val)
|
||||
*sv_globals.coop = coop->int_val;
|
||||
|
|
|
@ -52,8 +52,8 @@ SV_CheckBottom (edict_t *ent)
|
|||
int x, y;
|
||||
float mid, bottom;
|
||||
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), mins);
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector), maxs);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, mins), mins);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs), maxs);
|
||||
|
||||
// if all of the points under the corners are solid world, don't bother
|
||||
// with the tougher checks
|
||||
|
@ -124,32 +124,32 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
edict_t *enemy;
|
||||
|
||||
// try the move
|
||||
VectorCopy (SVFIELD (ent, origin, vector), oldorg);
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, neworg);
|
||||
VectorCopy (SVvector (ent, origin), oldorg);
|
||||
VectorAdd (SVvector (ent, origin), move, neworg);
|
||||
|
||||
// flying monsters don't step up
|
||||
if ((int) SVFIELD (ent, flags, float) & (FL_SWIM | FL_FLY)) {
|
||||
if ((int) SVfloat (ent, flags) & (FL_SWIM | FL_FLY)) {
|
||||
// try one move with vertical motion, then one without
|
||||
for (i = 0; i < 2; i++) {
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, neworg);
|
||||
enemy = PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, enemy, entity));
|
||||
VectorAdd (SVvector (ent, origin), move, neworg);
|
||||
enemy = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, enemy));
|
||||
if (i == 0 && enemy != sv.edicts) {
|
||||
dz =
|
||||
SVFIELD (ent, origin, vector)[2] - SVFIELD (enemy, origin, vector)[2];
|
||||
SVvector (ent, origin)[2] - SVvector (enemy, origin)[2];
|
||||
if (dz > 40)
|
||||
neworg[2] -= 8;
|
||||
if (dz < 30)
|
||||
neworg[2] += 8;
|
||||
}
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), neworg, false, ent);
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), neworg, false, ent);
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
if (((int) SVFIELD (ent, flags, float) & FL_SWIM)
|
||||
if (((int) SVfloat (ent, flags) & FL_SWIM)
|
||||
&& SV_PointContents (trace.endpos) == CONTENTS_EMPTY)
|
||||
return false; // swim monster left water
|
||||
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
if (relink)
|
||||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
|
@ -166,24 +166,24 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
VectorCopy (neworg, end);
|
||||
end[2] -= STEPSIZE * 2;
|
||||
|
||||
trace = SV_Move (neworg, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
trace = SV_Move (neworg, SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
|
||||
if (trace.allsolid)
|
||||
return false;
|
||||
|
||||
if (trace.startsolid) {
|
||||
neworg[2] -= STEPSIZE;
|
||||
trace = SV_Move (neworg, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
trace = SV_Move (neworg, SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
if (trace.allsolid || trace.startsolid)
|
||||
return false;
|
||||
}
|
||||
if (trace.fraction == 1) {
|
||||
// if monster had the ground pulled out, go ahead and fall
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) {
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, SVFIELD (ent, origin, vector));
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) {
|
||||
VectorAdd (SVvector (ent, origin), move, SVvector (ent, origin));
|
||||
if (relink)
|
||||
SV_LinkEdict (ent, true);
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) & ~FL_ONGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_ONGROUND;
|
||||
// Con_Printf ("fall down\n");
|
||||
return true;
|
||||
}
|
||||
|
@ -191,10 +191,10 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
return false; // walked off an edge
|
||||
}
|
||||
// check point traces down for dangling corners
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
|
||||
if (!SV_CheckBottom (ent)) {
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) { // entity had floor
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { // entity had floor
|
||||
// mostly pulled out
|
||||
// from underneath it
|
||||
// and is trying to correct
|
||||
|
@ -202,15 +202,15 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
}
|
||||
VectorCopy (oldorg, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (oldorg, SVvector (ent, origin));
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) {
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) {
|
||||
// Con_Printf ("back on ground\n");
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) & ~FL_PARTIALGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND;
|
||||
}
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
|
||||
// the move is ok
|
||||
if (relink)
|
||||
|
@ -233,7 +233,7 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
|
|||
vec3_t move, oldorigin;
|
||||
float delta;
|
||||
|
||||
SVFIELD (ent, ideal_yaw, float) = yaw;
|
||||
SVfloat (ent, ideal_yaw) = yaw;
|
||||
PF_changeyaw (&sv_pr_state);
|
||||
|
||||
yaw = yaw * M_PI * 2 / 360;
|
||||
|
@ -241,12 +241,12 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
|
|||
move[1] = sin (yaw) * dist;
|
||||
move[2] = 0;
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), oldorigin);
|
||||
VectorCopy (SVvector (ent, origin), oldorigin);
|
||||
if (SV_movestep (ent, move, false)) {
|
||||
delta = SVFIELD (ent, angles, vector)[YAW] - SVFIELD (ent, ideal_yaw, float);
|
||||
delta = SVvector (ent, angles)[YAW] - SVfloat (ent, ideal_yaw);
|
||||
if (delta > 45 && delta < 315) { // not turned far enough, so
|
||||
// don't take the step
|
||||
VectorCopy (oldorigin, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (oldorigin, SVvector (ent, origin));
|
||||
}
|
||||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
|
@ -264,7 +264,7 @@ SV_FixCheckBottom (edict_t *ent)
|
|||
{
|
||||
// Con_Printf ("SV_FixCheckBottom\n");
|
||||
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_PARTIALGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND;
|
||||
}
|
||||
|
||||
|
||||
|
@ -280,11 +280,11 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
|
|||
float d[3];
|
||||
float tdir, olddir, turnaround;
|
||||
|
||||
olddir = anglemod ((int) (SVFIELD (actor, ideal_yaw, float) / 45) * 45);
|
||||
olddir = anglemod ((int) (SVfloat (actor, ideal_yaw) / 45) * 45);
|
||||
turnaround = anglemod (olddir - 180);
|
||||
|
||||
deltax = SVFIELD (enemy, origin, vector)[0] - SVFIELD (actor, origin, vector)[0];
|
||||
deltay = SVFIELD (enemy, origin, vector)[1] - SVFIELD (actor, origin, vector)[1];
|
||||
deltax = SVvector (enemy, origin)[0] - SVvector (actor, origin)[0];
|
||||
deltay = SVvector (enemy, origin)[1] - SVvector (actor, origin)[1];
|
||||
if (deltax > 10)
|
||||
d[1] = 0;
|
||||
else if (deltax < -10)
|
||||
|
@ -340,7 +340,7 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
|
|||
if (turnaround != DI_NODIR && SV_StepDirection (actor, turnaround, dist))
|
||||
return;
|
||||
|
||||
SVFIELD (actor, ideal_yaw, float) = olddir; // can't move
|
||||
SVfloat (actor, ideal_yaw) = olddir; // can't move
|
||||
|
||||
// if a bridge was pulled out from underneath a monster, it may not have
|
||||
// a valid standing position at all
|
||||
|
@ -359,9 +359,9 @@ SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (SVFIELD (goal, absmin, vector)[i] > SVFIELD (ent, absmax, vector)[i] + dist)
|
||||
if (SVvector (goal, absmin)[i] > SVvector (ent, absmax)[i] + dist)
|
||||
return false;
|
||||
if (SVFIELD (goal, absmax, vector)[i] < SVFIELD (ent, absmin, vector)[i] - dist)
|
||||
if (SVvector (goal, absmax)[i] < SVvector (ent, absmin)[i] - dist)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -377,20 +377,20 @@ SV_MoveToGoal (progs_t *pr)
|
|||
float dist;
|
||||
|
||||
ent = PROG_TO_EDICT (pr, *pr->globals.self);
|
||||
goal = PROG_TO_EDICT (pr, SVFIELD (ent, goalentity, entity));
|
||||
goal = PROG_TO_EDICT (pr, SVentity (ent, goalentity));
|
||||
dist = G_FLOAT (pr, OFS_PARM0);
|
||||
|
||||
if (!((int) SVFIELD (ent, flags, float) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
G_FLOAT (pr, OFS_RETURN) = 0;
|
||||
return;
|
||||
}
|
||||
// if the next step hits the enemy, return immediately
|
||||
if (PROG_TO_EDICT (pr, SVFIELD (ent, enemy, entity)) != sv.edicts
|
||||
if (PROG_TO_EDICT (pr, SVentity (ent, enemy)) != sv.edicts
|
||||
&& SV_CloseEnough (ent, goal, dist))
|
||||
return;
|
||||
|
||||
// bump around...
|
||||
if ((rand () & 3) == 1 || !SV_StepDirection (ent, SVFIELD (ent, ideal_yaw, float), dist)) {
|
||||
if ((rand () & 3) == 1 || !SV_StepDirection (ent, SVfloat (ent, ideal_yaw), dist)) {
|
||||
SV_NewChaseDir (ent, goal, dist);
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -73,18 +73,18 @@ prune_edict (progs_t *pr, edict_t *ent)
|
|||
{
|
||||
// remove things from different skill levels or deathmatch
|
||||
if (deathmatch->int_val) {
|
||||
if (((int) SVFIELD (ent, spawnflags, float)
|
||||
if (((int) SVfloat (ent, spawnflags)
|
||||
& SPAWNFLAG_NOT_DEATHMATCH)) {
|
||||
return 1;
|
||||
}
|
||||
} else if ((current_skill == 0
|
||||
&& ((int) SVFIELD (ent, spawnflags, float)
|
||||
&& ((int) SVfloat (ent, spawnflags)
|
||||
& SPAWNFLAG_NOT_EASY))
|
||||
|| (current_skill == 1
|
||||
&& ((int) SVFIELD (ent, spawnflags, float)
|
||||
&& ((int) SVfloat (ent, spawnflags)
|
||||
& SPAWNFLAG_NOT_MEDIUM))
|
||||
|| (current_skill >= 2
|
||||
&& ((int) SVFIELD (ent, spawnflags, float)
|
||||
&& ((int) SVfloat (ent, spawnflags)
|
||||
& SPAWNFLAG_NOT_HARD))) {
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -81,17 +81,17 @@ SV_SetIdealPitch (void)
|
|||
int i, j;
|
||||
int step, dir, steps;
|
||||
|
||||
if (!((int) SVFIELD (sv_player, flags, float) & FL_ONGROUND))
|
||||
if (!((int) SVfloat (sv_player, flags) & FL_ONGROUND))
|
||||
return;
|
||||
|
||||
angleval = SVFIELD (sv_player, angles, vector)[YAW] * M_PI * 2 / 360;
|
||||
angleval = SVvector (sv_player, angles)[YAW] * M_PI * 2 / 360;
|
||||
sinval = sin (angleval);
|
||||
cosval = cos (angleval);
|
||||
|
||||
for (i = 0; i < MAX_FORWARD; i++) {
|
||||
top[0] = SVFIELD (sv_player, origin, vector)[0] + cosval * (i + 3) * 12;
|
||||
top[1] = SVFIELD (sv_player, origin, vector)[1] + sinval * (i + 3) * 12;
|
||||
top[2] = SVFIELD (sv_player, origin, vector)[2] + SVFIELD (sv_player, view_ofs, vector)[2];
|
||||
top[0] = SVvector (sv_player, origin)[0] + cosval * (i + 3) * 12;
|
||||
top[1] = SVvector (sv_player, origin)[1] + sinval * (i + 3) * 12;
|
||||
top[2] = SVvector (sv_player, origin)[2] + SVvector (sv_player, view_ofs)[2];
|
||||
|
||||
bottom[0] = top[0];
|
||||
bottom[1] = top[1];
|
||||
|
@ -124,13 +124,13 @@ SV_SetIdealPitch (void)
|
|||
}
|
||||
|
||||
if (!dir) {
|
||||
SVFIELD (sv_player, idealpitch, float) = 0;
|
||||
SVfloat (sv_player, idealpitch) = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (steps < 2)
|
||||
return;
|
||||
SVFIELD (sv_player, idealpitch, float) = -dir * sv_idealpitchscale->value;
|
||||
SVfloat (sv_player, idealpitch) = -dir * sv_idealpitchscale->value;
|
||||
}
|
||||
|
||||
|
||||
|
@ -158,7 +158,7 @@ SV_UserFriction (void)
|
|||
// if the leading edge is over a dropoff, increase friction
|
||||
start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
|
||||
start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
|
||||
start[2] = origin[2] + SVFIELD (sv_player, mins, vector)[2];
|
||||
start[2] = origin[2] + SVvector (sv_player, mins)[2];
|
||||
stop[2] = start[2] - 34;
|
||||
|
||||
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
|
||||
|
@ -257,12 +257,12 @@ DropPunchAngle (void)
|
|||
{
|
||||
float len;
|
||||
|
||||
len = VectorNormalize (SVFIELD (sv_player, punchangle, vector));
|
||||
len = VectorNormalize (SVvector (sv_player, punchangle));
|
||||
|
||||
len -= 10 * host_frametime;
|
||||
if (len < 0)
|
||||
len = 0;
|
||||
VectorScale (SVFIELD (sv_player, punchangle, vector), len, SVFIELD (sv_player, punchangle, vector));
|
||||
VectorScale (SVvector (sv_player, punchangle), len, SVvector (sv_player, punchangle));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -281,7 +281,7 @@ SV_WaterMove (void)
|
|||
//
|
||||
// user intentions
|
||||
//
|
||||
AngleVectors (SVFIELD (sv_player, v_angle, vector), forward, right, up);
|
||||
AngleVectors (SVvector (sv_player, v_angle), forward, right, up);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
|
||||
|
@ -332,12 +332,12 @@ SV_WaterMove (void)
|
|||
void
|
||||
SV_WaterJump (void)
|
||||
{
|
||||
if (sv.time > SVFIELD (sv_player, teleport_time, float) || !SVFIELD (sv_player, waterlevel, float)) {
|
||||
SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) & ~FL_WATERJUMP;
|
||||
SVFIELD (sv_player, teleport_time, float) = 0;
|
||||
if (sv.time > SVfloat (sv_player, teleport_time) || !SVfloat (sv_player, waterlevel)) {
|
||||
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) & ~FL_WATERJUMP;
|
||||
SVfloat (sv_player, teleport_time) = 0;
|
||||
}
|
||||
SVFIELD (sv_player, velocity, vector)[0] = SVFIELD (sv_player, movedir, vector)[0];
|
||||
SVFIELD (sv_player, velocity, vector)[1] = SVFIELD (sv_player, movedir, vector)[1];
|
||||
SVvector (sv_player, velocity)[0] = SVvector (sv_player, movedir)[0];
|
||||
SVvector (sv_player, velocity)[1] = SVvector (sv_player, movedir)[1];
|
||||
}
|
||||
|
||||
|
||||
|
@ -354,19 +354,19 @@ SV_AirMove (void)
|
|||
vec3_t wishvel;
|
||||
float fmove, smove;
|
||||
|
||||
AngleVectors (SVFIELD (sv_player, angles, vector), forward, right, up);
|
||||
AngleVectors (SVvector (sv_player, angles), forward, right, up);
|
||||
|
||||
fmove = cmd.forwardmove;
|
||||
smove = cmd.sidemove;
|
||||
|
||||
// hack to not let you back into teleporter
|
||||
if (sv.time < SVFIELD (sv_player, teleport_time, float) && fmove < 0)
|
||||
if (sv.time < SVfloat (sv_player, teleport_time) && fmove < 0)
|
||||
fmove = 0;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
wishvel[i] = forward[i] * fmove + right[i] * smove;
|
||||
|
||||
if ((int) SVFIELD (sv_player, movetype, float) != MOVETYPE_WALK)
|
||||
if ((int) SVfloat (sv_player, movetype) != MOVETYPE_WALK)
|
||||
wishvel[2] = cmd.upmove;
|
||||
else
|
||||
wishvel[2] = 0;
|
||||
|
@ -378,7 +378,7 @@ SV_AirMove (void)
|
|||
wishspeed = sv_maxspeed->value;
|
||||
}
|
||||
|
||||
if (SVFIELD (sv_player, movetype, float) == MOVETYPE_NOCLIP) { // noclip
|
||||
if (SVfloat (sv_player, movetype) == MOVETYPE_NOCLIP) { // noclip
|
||||
VectorCopy (wishvel, velocity);
|
||||
} else if (onground) {
|
||||
SV_UserFriction ();
|
||||
|
@ -403,45 +403,45 @@ SV_ClientThink (void)
|
|||
{
|
||||
vec3_t v_angle;
|
||||
|
||||
if (SVFIELD (sv_player, movetype, float) == MOVETYPE_NONE)
|
||||
if (SVfloat (sv_player, movetype) == MOVETYPE_NONE)
|
||||
return;
|
||||
|
||||
onground = (int) SVFIELD (sv_player, flags, float) & FL_ONGROUND;
|
||||
onground = (int) SVfloat (sv_player, flags) & FL_ONGROUND;
|
||||
|
||||
origin = SVFIELD (sv_player, origin, vector);
|
||||
velocity = SVFIELD (sv_player, velocity, vector);
|
||||
origin = SVvector (sv_player, origin);
|
||||
velocity = SVvector (sv_player, velocity);
|
||||
|
||||
DropPunchAngle ();
|
||||
|
||||
//
|
||||
// if dead, behave differently
|
||||
//
|
||||
if (SVFIELD (sv_player, health, float) <= 0)
|
||||
if (SVfloat (sv_player, health) <= 0)
|
||||
return;
|
||||
|
||||
//
|
||||
// angles
|
||||
// show 1/3 the pitch angle and all the roll angle
|
||||
cmd = host_client->cmd;
|
||||
angles = SVFIELD (sv_player, angles, vector);
|
||||
angles = SVvector (sv_player, angles);
|
||||
|
||||
VectorAdd (SVFIELD (sv_player, v_angle, vector), SVFIELD (sv_player, punchangle, vector), v_angle);
|
||||
VectorAdd (SVvector (sv_player, v_angle), SVvector (sv_player, punchangle), v_angle);
|
||||
angles[ROLL] =
|
||||
V_CalcRoll (SVFIELD (sv_player, angles, vector), SVFIELD (sv_player, velocity, vector)) * 4;
|
||||
if (!SVFIELD (sv_player, fixangle, float)) {
|
||||
V_CalcRoll (SVvector (sv_player, angles), SVvector (sv_player, velocity)) * 4;
|
||||
if (!SVfloat (sv_player, fixangle)) {
|
||||
angles[PITCH] = -v_angle[PITCH] / 3;
|
||||
angles[YAW] = v_angle[YAW];
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (sv_player, flags, float) & FL_WATERJUMP) {
|
||||
if ((int) SVfloat (sv_player, flags) & FL_WATERJUMP) {
|
||||
SV_WaterJump ();
|
||||
return;
|
||||
}
|
||||
//
|
||||
// walk
|
||||
//
|
||||
if ((SVFIELD (sv_player, waterlevel, float) >= 2)
|
||||
&& (SVFIELD (sv_player, movetype, float) != MOVETYPE_NOCLIP)) {
|
||||
if ((SVfloat (sv_player, waterlevel) >= 2)
|
||||
&& (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP)) {
|
||||
SV_WaterMove ();
|
||||
return;
|
||||
}
|
||||
|
@ -471,7 +471,7 @@ SV_ReadClientMove (usercmd_t *move)
|
|||
for (i = 0; i < 3; i++)
|
||||
angle[i] = MSG_ReadAngle (net_message);
|
||||
|
||||
VectorCopy (angle, SVFIELD (host_client->edict, v_angle, vector));
|
||||
VectorCopy (angle, SVvector (host_client->edict, v_angle));
|
||||
|
||||
// read movement
|
||||
move->forwardmove = MSG_ReadShort (net_message);
|
||||
|
@ -480,16 +480,16 @@ SV_ReadClientMove (usercmd_t *move)
|
|||
|
||||
// read buttons
|
||||
bits = MSG_ReadByte (net_message);
|
||||
SVFIELD (host_client->edict, button0, float) = bits & 1;
|
||||
SVFIELD (host_client->edict, button2, float) = (bits & 2) >> 1;
|
||||
SVfloat (host_client->edict, button0) = bits & 1;
|
||||
SVfloat (host_client->edict, button2) = (bits & 2) >> 1;
|
||||
|
||||
i = MSG_ReadByte (net_message);
|
||||
if (i)
|
||||
SVFIELD (host_client->edict, impulse, float) = i;
|
||||
SVfloat (host_client->edict, impulse) = i;
|
||||
|
||||
#ifdef QUAKE2
|
||||
// read light level
|
||||
SVFIELD (host_client->edict, light_level, float) = MSG_ReadByte (net_message);
|
||||
SVfloat (host_client->edict, light_level) = MSG_ReadByte (net_message);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -143,12 +143,12 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
hull_t *hull;
|
||||
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (SVFIELD (ent, solid, float) == SOLID_BSP) {
|
||||
if (SVfloat (ent, solid) == SOLID_BSP) {
|
||||
// explicit hulls in the BSP model
|
||||
if (SVFIELD (ent, movetype, float) != MOVETYPE_PUSH)
|
||||
if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
|
||||
Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
|
||||
|
||||
model = sv.models[(int) SVFIELD (ent, modelindex, float)];
|
||||
model = sv.models[(int) SVfloat (ent, modelindex)];
|
||||
|
||||
if (!model || model->type != mod_brush)
|
||||
Sys_Error ("MOVETYPE_PUSH with a non bsp model");
|
||||
|
@ -163,13 +163,13 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, SVFIELD (ent, origin, vector), offset);
|
||||
VectorAdd (offset, SVvector (ent, origin), offset);
|
||||
} else { // create a temp hull from bounding box sizes
|
||||
VectorSubtract (SVFIELD (ent, mins, vector), maxs, hullmins);
|
||||
VectorSubtract (SVFIELD (ent, maxs, vector), mins, hullmaxs);
|
||||
VectorSubtract (SVvector (ent, mins), maxs, hullmins);
|
||||
VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), offset);
|
||||
VectorCopy (SVvector (ent, origin), offset);
|
||||
}
|
||||
|
||||
return hull;
|
||||
|
@ -269,15 +269,15 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
touch = EDICT_FROM_AREA (l);
|
||||
if (touch == ent)
|
||||
continue;
|
||||
if (!SVFIELD (touch, touch, func)
|
||||
|| SVFIELD (touch, solid, float) != SOLID_TRIGGER)
|
||||
if (!SVfunc (touch, touch)
|
||||
|| SVfloat (touch, solid) != SOLID_TRIGGER)
|
||||
continue;
|
||||
if (SVFIELD (ent, absmin, vector)[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|| SVFIELD (ent, absmin, vector)[1] > SVFIELD (touch, absmax, vector)[1]
|
||||
|| SVFIELD (ent, absmin, vector)[2] > SVFIELD (touch, absmax, vector)[2]
|
||||
|| SVFIELD (ent, absmax, vector)[0] < SVFIELD (touch, absmin, vector)[0]
|
||||
|| SVFIELD (ent, absmax, vector)[1] < SVFIELD (touch, absmin, vector)[1]
|
||||
|| SVFIELD (ent, absmax, vector)[2] < SVFIELD (touch, absmin, vector)[2])
|
||||
if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
|
||||
|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
|
||||
|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
|
||||
|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
|
||||
|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
|
||||
|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
|
||||
continue;
|
||||
|
||||
old_self = *sv_globals.self;
|
||||
|
@ -286,7 +286,7 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, touch);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.time = sv.time;
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (touch, touch, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (touch, touch));
|
||||
|
||||
*sv_globals.self = old_self;
|
||||
*sv_globals.other = old_other;
|
||||
|
@ -296,9 +296,9 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
if (SVFIELD (ent, absmax, vector)[node->axis] > node->dist)
|
||||
if (SVvector (ent, absmax)[node->axis] > node->dist)
|
||||
SV_TouchLinks (ent, node->children[0]);
|
||||
if (SVFIELD (ent, absmin, vector)[node->axis] < node->dist)
|
||||
if (SVvector (ent, absmin)[node->axis] < node->dist)
|
||||
SV_TouchLinks (ent, node->children[1]);
|
||||
}
|
||||
|
||||
|
@ -329,8 +329,8 @@ SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|||
|
||||
// NODE_MIXED
|
||||
splitplane = node->plane;
|
||||
sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector),
|
||||
SVFIELD (ent, absmax, vector), splitplane);
|
||||
sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
|
||||
SVvector (ent, absmax), splitplane);
|
||||
|
||||
// recurse down the contacted sides
|
||||
if (sides & 1)
|
||||
|
@ -356,34 +356,34 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
return;
|
||||
|
||||
// set the abs box
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, absmin, vector));
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, absmax, vector));
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
|
||||
SVvector (ent, absmin));
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
|
||||
SVvector (ent, absmax));
|
||||
|
||||
// to make items easier to pick up and allow them to be grabbed off
|
||||
// of shelves, the abs sizes are expanded
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_ITEM) {
|
||||
SVFIELD (ent, absmin, vector)[0] -= 15;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 15;
|
||||
SVFIELD (ent, absmax, vector)[0] += 15;
|
||||
SVFIELD (ent, absmax, vector)[1] += 15;
|
||||
if ((int) SVfloat (ent, flags) & FL_ITEM) {
|
||||
SVvector (ent, absmin)[0] -= 15;
|
||||
SVvector (ent, absmin)[1] -= 15;
|
||||
SVvector (ent, absmax)[0] += 15;
|
||||
SVvector (ent, absmax)[1] += 15;
|
||||
} else { // movement is clipped an epsilon away from actual edge, so we
|
||||
// must fully check even when bounding boxes don't quite touch
|
||||
SVFIELD (ent, absmin, vector)[0] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[2] -= 1;
|
||||
SVFIELD (ent, absmax, vector)[0] += 1;
|
||||
SVFIELD (ent, absmax, vector)[1] += 1;
|
||||
SVFIELD (ent, absmax, vector)[2] += 1;
|
||||
SVvector (ent, absmin)[0] -= 1;
|
||||
SVvector (ent, absmin)[1] -= 1;
|
||||
SVvector (ent, absmin)[2] -= 1;
|
||||
SVvector (ent, absmax)[0] += 1;
|
||||
SVvector (ent, absmax)[1] += 1;
|
||||
SVvector (ent, absmax)[2] += 1;
|
||||
}
|
||||
|
||||
// link to PVS leafs
|
||||
ent->num_leafs = 0;
|
||||
if (SVFIELD (ent, modelindex, float))
|
||||
if (SVfloat (ent, modelindex))
|
||||
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
|
||||
|
||||
if (SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (ent, solid) == SOLID_NOT)
|
||||
return;
|
||||
|
||||
// find the first node that the ent's box crosses
|
||||
|
@ -391,16 +391,16 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
while (1) {
|
||||
if (node->axis == -1)
|
||||
break;
|
||||
if (SVFIELD (ent, absmin, vector)[node->axis] > node->dist)
|
||||
if (SVvector (ent, absmin)[node->axis] > node->dist)
|
||||
node = node->children[0];
|
||||
else if (SVFIELD (ent, absmax, vector)[node->axis] < node->dist)
|
||||
else if (SVvector (ent, absmax)[node->axis] < node->dist)
|
||||
node = node->children[1];
|
||||
else
|
||||
break; // crosses the node
|
||||
}
|
||||
|
||||
// link it in
|
||||
if (SVFIELD (ent, solid, float) == SOLID_TRIGGER)
|
||||
if (SVfloat (ent, solid) == SOLID_TRIGGER)
|
||||
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
||||
else
|
||||
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
||||
|
@ -475,10 +475,10 @@ SV_TestEntityPosition (edict_t *ent)
|
|||
{
|
||||
trace_t trace;
|
||||
|
||||
trace = SV_Move (SVFIELD (ent, origin, vector),
|
||||
SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, origin, vector), 0, ent);
|
||||
trace = SV_Move (SVvector (ent, origin),
|
||||
SVvector (ent, mins),
|
||||
SVvector (ent, maxs),
|
||||
SVvector (ent, origin), 0, ent);
|
||||
|
||||
if (trace.startsolid)
|
||||
return sv.edicts;
|
||||
|
@ -680,42 +680,42 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
if (SVFIELD (touch, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (touch, solid) == SOLID_NOT)
|
||||
continue;
|
||||
if (touch == clip->passedict)
|
||||
continue;
|
||||
if (SVFIELD (touch, solid, float) == SOLID_TRIGGER)
|
||||
if (SVfloat (touch, solid) == SOLID_TRIGGER)
|
||||
Sys_Error ("Trigger in clipping list");
|
||||
|
||||
if (clip->type == MOVE_NOMONSTERS && SVFIELD (touch, solid, float)
|
||||
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid)
|
||||
!= SOLID_BSP)
|
||||
continue;
|
||||
|
||||
if (clip->boxmins[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|| clip->boxmins[1] > SVFIELD (touch, absmax, vector)[1]
|
||||
|| clip->boxmins[2] > SVFIELD (touch, absmax, vector)[2]
|
||||
|| clip->boxmaxs[0] < SVFIELD (touch, absmin, vector)[0]
|
||||
|| clip->boxmaxs[1] < SVFIELD (touch, absmin, vector)[1]
|
||||
|| clip->boxmaxs[2] < SVFIELD (touch, absmin, vector)[2])
|
||||
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|
||||
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|
||||
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|
||||
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|
||||
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|
||||
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
|
||||
continue;
|
||||
|
||||
if (clip->passedict != 0 && SVFIELD (clip->passedict, size, vector)[0]
|
||||
&& !SVFIELD (touch, size, vector)[0])
|
||||
if (clip->passedict != 0 && SVvector (clip->passedict, size)[0]
|
||||
&& !SVvector (touch, size)[0])
|
||||
continue; // points never interact
|
||||
|
||||
// might intersect, so do an exact clip
|
||||
if (clip->trace.allsolid)
|
||||
return;
|
||||
if (clip->passedict) {
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (touch, owner, entity))
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
|
||||
== clip->passedict)
|
||||
continue; // don't clip against own missiles
|
||||
if (PROG_TO_EDICT (&sv_pr_state,
|
||||
SVFIELD (clip->passedict, owner, entity)) == touch)
|
||||
SVentity (clip->passedict, owner)) == touch)
|
||||
continue; // don't clip against owner
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (touch, flags, float) & FL_MONSTER)
|
||||
if ((int) SVfloat (touch, flags) & FL_MONSTER)
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
|
||||
clip->maxs2, clip->end);
|
||||
else
|
||||
|
|
|
@ -165,6 +165,13 @@ extern sv_fields_t sv_fields;
|
|||
#define SVFIELD(e,f,t) E_var (e, sv_fields.f, t)
|
||||
#endif
|
||||
|
||||
#define SVfloat(e,f) SVFIELD (e, f, float)
|
||||
#define SVstring(e,f) SVFIELD (e, f, string)
|
||||
#define SVfunc(e,f) SVFIELD (e, f, func)
|
||||
#define SVentity(e,f) SVFIELD (e, f, entity)
|
||||
#define SVvector(e,f) SVFIELD (e, f, vector)
|
||||
#define SVinteger(e,f) SVFIELD (e, f, integer)
|
||||
|
||||
#define PROGHEADER_CRC 54730
|
||||
|
||||
extern func_t EndFrame;
|
||||
|
|
|
@ -265,8 +265,8 @@ SV_God_f (void)
|
|||
if (!SV_SetPlayer ())
|
||||
return;
|
||||
|
||||
SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_GODMODE;
|
||||
if (!((int) SVFIELD (sv_player, flags, float) & FL_GODMODE))
|
||||
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
|
||||
if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
|
||||
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
|
||||
else
|
||||
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
|
||||
|
@ -285,11 +285,11 @@ SV_Noclip_f (void)
|
|||
if (!SV_SetPlayer ())
|
||||
return;
|
||||
|
||||
if (SVFIELD (sv_player, movetype, float) != MOVETYPE_NOCLIP) {
|
||||
SVFIELD (sv_player, movetype, float) = MOVETYPE_NOCLIP;
|
||||
if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
|
||||
SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
|
||||
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
|
||||
} else {
|
||||
SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
|
||||
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
|
||||
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
|
||||
}
|
||||
}
|
||||
|
@ -325,24 +325,24 @@ SV_Give_f (void)
|
|||
case '7':
|
||||
case '8':
|
||||
case '9':
|
||||
SVFIELD (sv_player, items, float) =
|
||||
(int) SVFIELD (sv_player, items, float) | IT_SHOTGUN << (t[0] - '2');
|
||||
SVfloat (sv_player, items) =
|
||||
(int) SVfloat (sv_player, items) | IT_SHOTGUN << (t[0] - '2');
|
||||
break;
|
||||
|
||||
case 's':
|
||||
SVFIELD (sv_player, ammo_shells, float) = v;
|
||||
SVfloat (sv_player, ammo_shells) = v;
|
||||
break;
|
||||
case 'n':
|
||||
SVFIELD (sv_player, ammo_nails, float) = v;
|
||||
SVfloat (sv_player, ammo_nails) = v;
|
||||
break;
|
||||
case 'r':
|
||||
SVFIELD (sv_player, ammo_rockets, float) = v;
|
||||
SVfloat (sv_player, ammo_rockets) = v;
|
||||
break;
|
||||
case 'h':
|
||||
SVFIELD (sv_player, health, float) = v;
|
||||
SVfloat (sv_player, health) = v;
|
||||
break;
|
||||
case 'c':
|
||||
SVFIELD (sv_player, ammo_cells, float) = v;
|
||||
SVfloat (sv_player, ammo_cells) = v;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -476,7 +476,7 @@ SV_Status_f (void)
|
|||
|
||||
SV_Printf ("%-16.16s ", cl->name);
|
||||
|
||||
SV_Printf ("%6i %5i", cl->userid, (int) SVFIELD (cl->edict, frags, float));
|
||||
SV_Printf ("%6i %5i", cl->userid, (int) SVfloat (cl->edict, frags));
|
||||
if (cl->spectator)
|
||||
SV_Printf (" (s)\n");
|
||||
else
|
||||
|
@ -506,7 +506,7 @@ SV_Status_f (void)
|
|||
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
|
||||
if (!cl->state)
|
||||
continue;
|
||||
SV_Printf ("%5i %6i ", (int) SVFIELD (cl->edict, frags, float), cl->userid);
|
||||
SV_Printf ("%5i %6i ", (int) SVfloat (cl->edict, frags), cl->userid);
|
||||
|
||||
s = NET_BaseAdrToString (cl->netchan.remote_address);
|
||||
|
||||
|
|
|
@ -113,8 +113,8 @@ extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
|
|||
qboolean
|
||||
SV_AddNailUpdate (edict_t *ent)
|
||||
{
|
||||
if (SVFIELD (ent, modelindex, float) != sv_nailmodel
|
||||
&& SVFIELD (ent, modelindex, float) != sv_supernailmodel) return false;
|
||||
if (SVfloat (ent, modelindex) != sv_nailmodel
|
||||
&& SVfloat (ent, modelindex) != sv_supernailmodel) return false;
|
||||
if (numnails == MAX_NAILS)
|
||||
return true;
|
||||
nails[numnails] = ent;
|
||||
|
@ -138,11 +138,11 @@ SV_EmitNailUpdate (sizebuf_t *msg)
|
|||
|
||||
for (n = 0; n < numnails; n++) {
|
||||
ent = nails[n];
|
||||
x = (int) (SVFIELD (ent, origin, vector)[0] + 4096) >> 1;
|
||||
y = (int) (SVFIELD (ent, origin, vector)[1] + 4096) >> 1;
|
||||
z = (int) (SVFIELD (ent, origin, vector)[2] + 4096) >> 1;
|
||||
p = (int) (16 * SVFIELD (ent, angles, vector)[0] / 360) & 15;
|
||||
yaw = (int) (256 * SVFIELD (ent, angles, vector)[1] / 360) & 255;
|
||||
x = (int) (SVvector (ent, origin)[0] + 4096) >> 1;
|
||||
y = (int) (SVvector (ent, origin)[1] + 4096) >> 1;
|
||||
z = (int) (SVvector (ent, origin)[2] + 4096) >> 1;
|
||||
p = (int) (16 * SVvector (ent, angles)[0] / 360) & 15;
|
||||
yaw = (int) (256 * SVvector (ent, angles)[1] / 360) & 255;
|
||||
|
||||
bits[0] = x;
|
||||
bits[1] = (x >> 8) | (y << 4);
|
||||
|
@ -412,18 +412,18 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
|
|||
|
||||
pflags = PF_MSEC | PF_COMMAND;
|
||||
|
||||
if (SVFIELD (ent, modelindex, float) != sv_playermodel)
|
||||
if (SVfloat (ent, modelindex) != sv_playermodel)
|
||||
pflags |= PF_MODEL;
|
||||
for (i = 0; i < 3; i++)
|
||||
if (SVFIELD (ent, velocity, vector)[i])
|
||||
if (SVvector (ent, velocity)[i])
|
||||
pflags |= PF_VELOCITY1 << i;
|
||||
if (SVFIELD (ent, effects, float))
|
||||
if (SVfloat (ent, effects))
|
||||
pflags |= PF_EFFECTS;
|
||||
if (SVFIELD (ent, skin, float))
|
||||
if (SVfloat (ent, skin))
|
||||
pflags |= PF_SKINNUM;
|
||||
if (SVFIELD (ent, health, float) <= 0)
|
||||
if (SVfloat (ent, health) <= 0)
|
||||
pflags |= PF_DEAD;
|
||||
if (SVFIELD (ent, mins, vector)[2] != -24)
|
||||
if (SVvector (ent, mins)[2] != -24)
|
||||
pflags |= PF_GIB;
|
||||
|
||||
if (cl->spectator) { // only sent origin and velocity to
|
||||
|
@ -432,21 +432,21 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
|
|||
} else if (ent == clent) { // don't send a lot of data on
|
||||
// personal entity
|
||||
pflags &= ~(PF_MSEC | PF_COMMAND);
|
||||
if (SVFIELD (ent, weaponframe, float))
|
||||
if (SVfloat (ent, weaponframe))
|
||||
pflags |= PF_WEAPONFRAME;
|
||||
}
|
||||
|
||||
if (client->spec_track && client->spec_track - 1 == j &&
|
||||
SVFIELD (ent, weaponframe, float)) pflags |= PF_WEAPONFRAME;
|
||||
SVfloat (ent, weaponframe)) pflags |= PF_WEAPONFRAME;
|
||||
|
||||
MSG_WriteByte (msg, svc_playerinfo);
|
||||
MSG_WriteByte (msg, j);
|
||||
MSG_WriteShort (msg, pflags);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteCoord (msg, SVFIELD (ent, origin, vector)[i]);
|
||||
MSG_WriteCoord (msg, SVvector (ent, origin)[i]);
|
||||
|
||||
MSG_WriteByte (msg, SVFIELD (ent, frame, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, frame));
|
||||
|
||||
if (pflags & PF_MSEC) {
|
||||
msec = 1000 * (sv.time - cl->localtime);
|
||||
|
@ -458,10 +458,10 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
|
|||
if (pflags & PF_COMMAND) {
|
||||
cmd = cl->lastcmd;
|
||||
|
||||
if (SVFIELD (ent, health, float) <= 0) { // don't show the corpse looking
|
||||
if (SVfloat (ent, health) <= 0) { // don't show the corpse looking
|
||||
// around...
|
||||
cmd.angles[0] = 0;
|
||||
cmd.angles[1] = SVFIELD (ent, angles, vector)[1];
|
||||
cmd.angles[1] = SVvector (ent, angles)[1];
|
||||
cmd.angles[0] = 0;
|
||||
}
|
||||
|
||||
|
@ -473,19 +473,19 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
|
|||
|
||||
for (i = 0; i < 3; i++)
|
||||
if (pflags & (PF_VELOCITY1 << i))
|
||||
MSG_WriteShort (msg, SVFIELD (ent, velocity, vector)[i]);
|
||||
MSG_WriteShort (msg, SVvector (ent, velocity)[i]);
|
||||
|
||||
if (pflags & PF_MODEL)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, modelindex, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, modelindex));
|
||||
|
||||
if (pflags & PF_SKINNUM)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, skin, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, skin));
|
||||
|
||||
if (pflags & PF_EFFECTS)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, effects, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, effects));
|
||||
|
||||
if (pflags & PF_WEAPONFRAME)
|
||||
MSG_WriteByte (msg, SVFIELD (ent, weaponframe, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, weaponframe));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -515,7 +515,7 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
|||
|
||||
// find the client's PVS
|
||||
clent = client->edict;
|
||||
VectorAdd (SVFIELD (clent, origin, vector), SVFIELD (clent, view_ofs, vector), org);
|
||||
VectorAdd (SVvector (clent, origin), SVvector (clent, view_ofs), org);
|
||||
pvs = SV_FatPVS (org);
|
||||
|
||||
// send over the players in the PVS
|
||||
|
@ -531,7 +531,7 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
|||
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e); e < sv.num_edicts;
|
||||
e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
|
||||
// ignore ents without visible models
|
||||
if (!SVFIELD (ent, modelindex, float) || !*PR_GetString (&sv_pr_state, SVFIELD (ent, model, string)))
|
||||
if (!SVfloat (ent, modelindex) || !*PR_GetString (&sv_pr_state, SVstring (ent, model)))
|
||||
continue;
|
||||
|
||||
// ignore if not touching a PV leaf
|
||||
|
@ -554,13 +554,13 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
|||
|
||||
state->number = e;
|
||||
state->flags = 0;
|
||||
VectorCopy (SVFIELD (ent, origin, vector), state->origin);
|
||||
VectorCopy (SVFIELD (ent, angles, vector), state->angles);
|
||||
state->modelindex = SVFIELD (ent, modelindex, float);
|
||||
state->frame = SVFIELD (ent, frame, float);
|
||||
state->colormap = SVFIELD (ent, colormap, float);
|
||||
state->skinnum = SVFIELD (ent, skin, float);
|
||||
state->effects = SVFIELD (ent, effects, float);
|
||||
VectorCopy (SVvector (ent, origin), state->origin);
|
||||
VectorCopy (SVvector (ent, angles), state->angles);
|
||||
state->modelindex = SVfloat (ent, modelindex);
|
||||
state->frame = SVfloat (ent, frame);
|
||||
state->colormap = SVfloat (ent, colormap);
|
||||
state->skinnum = SVfloat (ent, skin);
|
||||
state->effects = SVfloat (ent, effects);
|
||||
|
||||
// LordHavoc: cleaned up Endy's coding style, shortened the code,
|
||||
// and implemented missing effects
|
||||
|
@ -572,26 +572,26 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
|||
state->glow_color = 254;
|
||||
state->colormod = 255;
|
||||
|
||||
if (sv_fields.alpha != -1 && SVFIELD (ent, alpha, float))
|
||||
state->alpha = bound (0, SVFIELD (ent, alpha, float), 1) * 255.0;
|
||||
if (sv_fields.alpha != -1 && SVfloat (ent, alpha))
|
||||
state->alpha = bound (0, SVfloat (ent, alpha), 1) * 255.0;
|
||||
|
||||
if (sv_fields.scale != -1 && SVFIELD (ent, scale, float))
|
||||
state->scale = bound (0, SVFIELD (ent, scale, float), 15.9375) * 16.0;
|
||||
if (sv_fields.scale != -1 && SVfloat (ent, scale))
|
||||
state->scale = bound (0, SVfloat (ent, scale), 15.9375) * 16.0;
|
||||
|
||||
if (sv_fields.glow_size != -1 && SVFIELD (ent, glow_size, float))
|
||||
state->glow_size = bound (-1024, (int) SVFIELD (ent, glow_size, float), 1016) >> 3;
|
||||
if (sv_fields.glow_size != -1 && SVfloat (ent, glow_size))
|
||||
state->glow_size = bound (-1024, (int) SVfloat (ent, glow_size), 1016) >> 3;
|
||||
|
||||
if (sv_fields.glow_color != -1 && SVFIELD (ent, glow_color, vector))
|
||||
state->glow_color = (int) SVFIELD (ent, glow_color, vector);
|
||||
if (sv_fields.glow_color != -1 && SVvector (ent, glow_color))
|
||||
state->glow_color = (int) SVvector (ent, glow_color);
|
||||
|
||||
if (sv_fields.colormod != -1
|
||||
&& SVFIELD (ent, colormod, vector)[0]
|
||||
&& SVFIELD (ent, colormod, vector)[1]
|
||||
&& SVFIELD (ent, colormod, vector)[2])
|
||||
&& SVvector (ent, colormod)[0]
|
||||
&& SVvector (ent, colormod)[1]
|
||||
&& SVvector (ent, colormod)[2])
|
||||
state->colormod =
|
||||
((int) (bound (0, SVFIELD (ent, colormod, vector)[0], 1) * 7.0) << 5) |
|
||||
((int) (bound (0, SVFIELD (ent, colormod, vector)[1], 1) * 7.0) << 2) |
|
||||
(int) (bound (0, SVFIELD (ent, colormod, vector)[2], 1) * 3.0);
|
||||
((int) (bound (0, SVvector (ent, colormod)[0], 1) * 7.0) << 5) |
|
||||
((int) (bound (0, SVvector (ent, colormod)[1], 1) * 7.0) << 2) |
|
||||
(int) (bound (0, SVvector (ent, colormod)[2], 1) * 3.0);
|
||||
}
|
||||
// Ender: EXTEND (QSG - End)
|
||||
}
|
||||
|
|
|
@ -115,23 +115,23 @@ SV_CreateBaseline (void)
|
|||
continue;
|
||||
// create baselines for all player slots,
|
||||
// and any other edict that has a visible model
|
||||
if (entnum > MAX_CLIENTS && !SVFIELD (svent, modelindex, float))
|
||||
if (entnum > MAX_CLIENTS && !SVfloat (svent, modelindex))
|
||||
continue;
|
||||
|
||||
//
|
||||
// create entity baseline
|
||||
//
|
||||
VectorCopy (SVFIELD (svent, origin, vector), ((entity_state_t*)svent->data)->origin);
|
||||
VectorCopy (SVFIELD (svent, angles, vector), ((entity_state_t*)svent->data)->angles);
|
||||
((entity_state_t*)svent->data)->frame = SVFIELD (svent, frame, float);
|
||||
((entity_state_t*)svent->data)->skinnum = SVFIELD (svent, skin, float);
|
||||
VectorCopy (SVvector (svent, origin), ((entity_state_t*)svent->data)->origin);
|
||||
VectorCopy (SVvector (svent, angles), ((entity_state_t*)svent->data)->angles);
|
||||
((entity_state_t*)svent->data)->frame = SVfloat (svent, frame);
|
||||
((entity_state_t*)svent->data)->skinnum = SVfloat (svent, skin);
|
||||
if (entnum > 0 && entnum <= MAX_CLIENTS) {
|
||||
((entity_state_t*)svent->data)->colormap = entnum;
|
||||
((entity_state_t*)svent->data)->modelindex = SV_ModelIndex ("progs/player.mdl");
|
||||
} else {
|
||||
((entity_state_t*)svent->data)->colormap = 0;
|
||||
((entity_state_t*)svent->data)->modelindex =
|
||||
SV_ModelIndex (PR_GetString (&sv_pr_state, SVFIELD (svent, model, string)));
|
||||
SV_ModelIndex (PR_GetString (&sv_pr_state, SVstring (svent, model)));
|
||||
}
|
||||
// LordHavoc: setup baseline to include new effects
|
||||
((entity_state_t*)svent->data)->alpha = 255;
|
||||
|
@ -400,10 +400,10 @@ SV_SpawnServer (const char *server)
|
|||
|
||||
ent = EDICT_NUM (&sv_pr_state, 0);
|
||||
ent->free = false;
|
||||
SVFIELD (ent, model, string) = PR_SetString (&sv_pr_state, sv.worldmodel->name);
|
||||
SVFIELD (ent, modelindex, float) = 1; // world model
|
||||
SVFIELD (ent, solid, float) = SOLID_BSP;
|
||||
SVFIELD (ent, movetype, float) = MOVETYPE_PUSH;
|
||||
SVstring (ent, model) = PR_SetString (&sv_pr_state, sv.worldmodel->name);
|
||||
SVfloat (ent, modelindex) = 1; // world model
|
||||
SVfloat (ent, solid) = SOLID_BSP;
|
||||
SVfloat (ent, movetype) = MOVETYPE_PUSH;
|
||||
|
||||
*sv_globals.mapname = PR_SetString (&sv_pr_state, sv.name);
|
||||
// serverflags are for cross level information (sigils)
|
||||
|
|
|
@ -291,7 +291,7 @@ SV_DropClient (client_t *drop)
|
|||
drop->connection_started = realtime; // for zombie timeout
|
||||
|
||||
drop->old_frags = 0;
|
||||
SVFIELD (drop->edict, frags, float) = 0;
|
||||
SVfloat (drop->edict, frags) = 0;
|
||||
drop->name[0] = 0;
|
||||
memset (drop->userinfo, 0, sizeof (drop->userinfo));
|
||||
|
||||
|
|
|
@ -58,8 +58,8 @@ SV_CheckBottom (edict_t *ent)
|
|||
int x, y;
|
||||
float mid, bottom;
|
||||
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), mins);
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector), maxs);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, mins), mins);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs), maxs);
|
||||
|
||||
// if all of the points under the corners are solid world, don't bother
|
||||
// with the tougher checks
|
||||
|
@ -130,33 +130,35 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
edict_t *enemy;
|
||||
|
||||
// try the move
|
||||
VectorCopy (SVFIELD (ent, origin, vector), oldorg);
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, neworg);
|
||||
VectorCopy (SVvector (ent, origin), oldorg);
|
||||
VectorAdd (SVvector (ent, origin), move, neworg);
|
||||
|
||||
// flying monsters don't step up
|
||||
if ((int) SVFIELD (ent, flags, float) & (FL_SWIM | FL_FLY)) {
|
||||
if ((int) SVfloat (ent, flags) & (FL_SWIM | FL_FLY)) {
|
||||
// try one move with vertical motion, then one without
|
||||
for (i = 0; i < 2; i++) {
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, neworg);
|
||||
enemy = PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, enemy, entity));
|
||||
VectorAdd (SVvector (ent, origin), move, neworg);
|
||||
enemy = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, enemy));
|
||||
if (i == 0 && enemy != sv.edicts) {
|
||||
dz =
|
||||
SVFIELD (ent, origin, vector)[2] -
|
||||
SVFIELD (PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, enemy, entity)), origin, vector)[2];
|
||||
SVvector (ent, origin)[2] -
|
||||
SVvector (PROG_TO_EDICT (&sv_pr_state,
|
||||
SVentity (ent, enemy)),
|
||||
origin)[2];
|
||||
if (dz > 40)
|
||||
neworg[2] -= 8;
|
||||
if (dz < 30)
|
||||
neworg[2] += 8;
|
||||
}
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), neworg, false, ent);
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), neworg, false, ent);
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
if (((int) SVFIELD (ent, flags, float) & FL_SWIM)
|
||||
if (((int) SVfloat (ent, flags) & FL_SWIM)
|
||||
&& SV_PointContents (trace.endpos) == CONTENTS_EMPTY)
|
||||
return false; // swim monster left water
|
||||
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
if (relink)
|
||||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
|
@ -173,24 +175,24 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
VectorCopy (neworg, end);
|
||||
end[2] -= STEPSIZE * 2;
|
||||
|
||||
trace = SV_Move (neworg, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
trace = SV_Move (neworg, SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
|
||||
if (trace.allsolid)
|
||||
return false;
|
||||
|
||||
if (trace.startsolid) {
|
||||
neworg[2] -= STEPSIZE;
|
||||
trace = SV_Move (neworg, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
trace = SV_Move (neworg, SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
if (trace.allsolid || trace.startsolid)
|
||||
return false;
|
||||
}
|
||||
if (trace.fraction == 1) {
|
||||
// if monster had the ground pulled out, go ahead and fall
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) {
|
||||
VectorAdd (SVFIELD (ent, origin, vector), move, SVFIELD (ent, origin, vector));
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) {
|
||||
VectorAdd (SVvector (ent, origin), move, SVvector (ent, origin));
|
||||
if (relink)
|
||||
SV_LinkEdict (ent, true);
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) & ~FL_ONGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_ONGROUND;
|
||||
// SV_Printf ("fall down\n");
|
||||
return true;
|
||||
}
|
||||
|
@ -198,10 +200,10 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
return false; // walked off an edge
|
||||
}
|
||||
// check point traces down for dangling corners
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
|
||||
if (!SV_CheckBottom (ent)) {
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) { // entity had floor
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) { // entity had floor
|
||||
// mostly pulled out
|
||||
// from underneath it
|
||||
// and is trying to correct
|
||||
|
@ -209,15 +211,15 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
}
|
||||
VectorCopy (oldorg, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (oldorg, SVvector (ent, origin));
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_PARTIALGROUND) {
|
||||
if ((int) SVfloat (ent, flags) & FL_PARTIALGROUND) {
|
||||
// SV_Printf ("back on ground\n");
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) & ~FL_PARTIALGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_PARTIALGROUND;
|
||||
}
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
|
||||
// the move is ok
|
||||
if (relink)
|
||||
|
@ -240,7 +242,7 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
|
|||
vec3_t move, oldorigin;
|
||||
float delta;
|
||||
|
||||
SVFIELD (ent, ideal_yaw, float) = yaw;
|
||||
SVfloat (ent, ideal_yaw) = yaw;
|
||||
PF_changeyaw (&sv_pr_state);
|
||||
|
||||
yaw = yaw * M_PI * 2 / 360;
|
||||
|
@ -248,12 +250,12 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
|
|||
move[1] = sin (yaw) * dist;
|
||||
move[2] = 0;
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), oldorigin);
|
||||
VectorCopy (SVvector (ent, origin), oldorigin);
|
||||
if (SV_movestep (ent, move, false)) {
|
||||
delta = SVFIELD (ent, angles, vector)[YAW] - SVFIELD (ent, ideal_yaw, float);
|
||||
delta = SVvector (ent, angles)[YAW] - SVfloat (ent, ideal_yaw);
|
||||
if (delta > 45 && delta < 315) { // not turned far enough, so
|
||||
// don't take the step
|
||||
VectorCopy (oldorigin, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (oldorigin, SVvector (ent, origin));
|
||||
}
|
||||
SV_LinkEdict (ent, true);
|
||||
return true;
|
||||
|
@ -271,7 +273,7 @@ SV_FixCheckBottom (edict_t *ent)
|
|||
{
|
||||
// SV_Printf ("SV_FixCheckBottom\n");
|
||||
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_PARTIALGROUND;
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_PARTIALGROUND;
|
||||
}
|
||||
|
||||
|
||||
|
@ -287,11 +289,11 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
|
|||
float d[3];
|
||||
float tdir, olddir, turnaround;
|
||||
|
||||
olddir = anglemod ((int) (SVFIELD (actor, ideal_yaw, float) / 45) * 45);
|
||||
olddir = anglemod ((int) (SVfloat (actor, ideal_yaw) / 45) * 45);
|
||||
turnaround = anglemod (olddir - 180);
|
||||
|
||||
deltax = SVFIELD (enemy, origin, vector)[0] - SVFIELD (actor, origin, vector)[0];
|
||||
deltay = SVFIELD (enemy, origin, vector)[1] - SVFIELD (actor, origin, vector)[1];
|
||||
deltax = SVvector (enemy, origin)[0] - SVvector (actor, origin)[0];
|
||||
deltay = SVvector (enemy, origin)[1] - SVvector (actor, origin)[1];
|
||||
if (deltax > 10)
|
||||
d[1] = 0;
|
||||
else if (deltax < -10)
|
||||
|
@ -347,7 +349,7 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
|
|||
if (turnaround != DI_NODIR && SV_StepDirection (actor, turnaround, dist))
|
||||
return;
|
||||
|
||||
SVFIELD (actor, ideal_yaw, float) = olddir; // can't move
|
||||
SVfloat (actor, ideal_yaw) = olddir; // can't move
|
||||
|
||||
// if a bridge was pulled out from underneath a monster, it may not have
|
||||
// a valid standing position at all
|
||||
|
@ -366,9 +368,9 @@ SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
|
|||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (SVFIELD (goal, absmin, vector)[i] > SVFIELD (ent, absmax, vector)[i] + dist)
|
||||
if (SVvector (goal, absmin)[i] > SVvector (ent, absmax)[i] + dist)
|
||||
return false;
|
||||
if (SVFIELD (goal, absmax, vector)[i] < SVFIELD (ent, absmin, vector)[i] - dist)
|
||||
if (SVvector (goal, absmax)[i] < SVvector (ent, absmin)[i] - dist)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -384,20 +386,20 @@ SV_MoveToGoal (progs_t *pr)
|
|||
float dist;
|
||||
|
||||
ent = PROG_TO_EDICT (&sv_pr_state, *sv_globals.self);
|
||||
goal = PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, goalentity, entity));
|
||||
goal = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, goalentity));
|
||||
dist = G_FLOAT (&sv_pr_state, OFS_PARM0);
|
||||
|
||||
if (!((int) SVFIELD (ent, flags, float) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
G_FLOAT (&sv_pr_state, OFS_RETURN) = 0;
|
||||
return;
|
||||
}
|
||||
// if the next step hits the enemy, return immediately
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, enemy, entity)) != sv.edicts
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVentity (ent, enemy)) != sv.edicts
|
||||
&& SV_CloseEnough (ent, goal, dist))
|
||||
return;
|
||||
|
||||
// bump around...
|
||||
if ((rand () & 3) == 1 || !SV_StepDirection (ent, SVFIELD (ent, ideal_yaw, float), dist)) {
|
||||
if ((rand () & 3) == 1 || !SV_StepDirection (ent, SVfloat (ent, ideal_yaw), dist)) {
|
||||
SV_NewChaseDir (ent, goal, dist);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,9 +87,9 @@ SV_CheckAllEnts (void)
|
|||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
if (check->free)
|
||||
continue;
|
||||
if (SVFIELD (check, movetype, float) == MOVETYPE_PUSH
|
||||
|| SVFIELD (check, movetype, float) == MOVETYPE_NONE
|
||||
|| SVFIELD (check, movetype, float) == MOVETYPE_NOCLIP) continue;
|
||||
if (SVfloat (check, movetype) == MOVETYPE_PUSH
|
||||
|| SVfloat (check, movetype) == MOVETYPE_NONE
|
||||
|| SVfloat (check, movetype) == MOVETYPE_NOCLIP) continue;
|
||||
|
||||
if (SV_TestEntityPosition (check))
|
||||
SV_Printf ("entity in invalid position\n");
|
||||
|
@ -109,23 +109,23 @@ SV_CheckVelocity (edict_t *ent)
|
|||
// bound velocity
|
||||
//
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (IS_NAN (SVFIELD (ent, velocity, vector)[i])) {
|
||||
if (IS_NAN (SVvector (ent, velocity)[i])) {
|
||||
SV_Printf ("Got a NaN velocity on %s\n",
|
||||
PR_GetString (&sv_pr_state, SVFIELD (ent, classname, string)));
|
||||
SVFIELD (ent, velocity, vector)[i] = 0;
|
||||
PR_GetString (&sv_pr_state, SVstring (ent, classname)));
|
||||
SVvector (ent, velocity)[i] = 0;
|
||||
}
|
||||
if (IS_NAN (SVFIELD (ent, origin, vector)[i])) {
|
||||
if (IS_NAN (SVvector (ent, origin)[i])) {
|
||||
SV_Printf ("Got a NaN origin on %s\n",
|
||||
PR_GetString (&sv_pr_state, SVFIELD (ent, classname, string)));
|
||||
SVFIELD (ent, origin, vector)[i] = 0;
|
||||
PR_GetString (&sv_pr_state, SVstring (ent, classname)));
|
||||
SVvector (ent, origin)[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
|
||||
wishspeed = Length (SVFIELD (ent, velocity, vector));
|
||||
wishspeed = Length (SVvector (ent, velocity));
|
||||
if (wishspeed > sv_maxvelocity->value) {
|
||||
VectorScale (SVFIELD (ent, velocity, vector), sv_maxvelocity->value / wishspeed,
|
||||
SVFIELD (ent, velocity, vector));
|
||||
VectorScale (SVvector (ent, velocity), sv_maxvelocity->value / wishspeed,
|
||||
SVvector (ent, velocity));
|
||||
}
|
||||
// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
|
||||
}
|
||||
|
@ -144,7 +144,7 @@ SV_RunThink (edict_t *ent)
|
|||
float thinktime;
|
||||
|
||||
do {
|
||||
thinktime = SVFIELD (ent, nextthink, float);
|
||||
thinktime = SVfloat (ent, nextthink);
|
||||
if (thinktime <= 0)
|
||||
return true;
|
||||
if (thinktime > sv.time + sv_frametime)
|
||||
|
@ -154,11 +154,11 @@ SV_RunThink (edict_t *ent)
|
|||
thinktime = sv.time; // don't let things stay in the past.
|
||||
// it is possible to start that way
|
||||
// by a trigger with a local time.
|
||||
SVFIELD (ent, nextthink, float) = 0;
|
||||
SVfloat (ent, nextthink) = 0;
|
||||
*sv_globals.time = thinktime;
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (ent, think, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (ent, think));
|
||||
|
||||
if (ent->free)
|
||||
return false;
|
||||
|
@ -181,16 +181,16 @@ SV_Impact (edict_t *e1, edict_t *e2)
|
|||
old_other = *sv_globals.other;
|
||||
|
||||
*sv_globals.time = sv.time;
|
||||
if (SVFIELD (e1, touch, func) && SVFIELD (e1, solid, float) != SOLID_NOT) {
|
||||
if (SVfunc (e1, touch) && SVfloat (e1, solid) != SOLID_NOT) {
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, e1);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, e2);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (e1, touch, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (e1, touch));
|
||||
}
|
||||
|
||||
if (SVFIELD (e2, touch, func) && SVFIELD (e2, solid, float) != SOLID_NOT) {
|
||||
if (SVfunc (e2, touch) && SVfloat (e2, solid) != SOLID_NOT) {
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, e2);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, e1);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (e2, touch, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (e2, touch));
|
||||
}
|
||||
|
||||
*sv_globals.self = old_self;
|
||||
|
@ -259,27 +259,27 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
numbumps = 4;
|
||||
|
||||
blocked = 0;
|
||||
VectorCopy (SVFIELD (ent, velocity, vector), original_velocity);
|
||||
VectorCopy (SVFIELD (ent, velocity, vector), primal_velocity);
|
||||
VectorCopy (SVvector (ent, velocity), original_velocity);
|
||||
VectorCopy (SVvector (ent, velocity), primal_velocity);
|
||||
numplanes = 0;
|
||||
|
||||
time_left = time;
|
||||
|
||||
for (bumpcount = 0; bumpcount < numbumps; bumpcount++) {
|
||||
for (i = 0; i < 3; i++)
|
||||
end[i] = SVFIELD (ent, origin, vector)[i] + time_left * SVFIELD (ent, velocity, vector)[i];
|
||||
end[i] = SVvector (ent, origin)[i] + time_left * SVvector (ent, velocity)[i];
|
||||
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
|
||||
if (trace.allsolid) { // entity is trapped in another solid
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, velocity, vector));
|
||||
VectorCopy (vec3_origin, SVvector (ent, velocity));
|
||||
return 3;
|
||||
}
|
||||
|
||||
if (trace.fraction > 0) { // actually covered some distance
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (SVFIELD (ent, velocity, vector), original_velocity);
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
VectorCopy (SVvector (ent, velocity), original_velocity);
|
||||
numplanes = 0;
|
||||
}
|
||||
|
||||
|
@ -291,10 +291,10 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
|
||||
if (trace.plane.normal[2] > 0.7) {
|
||||
blocked |= 1; // floor
|
||||
if ((SVFIELD (trace.ent, solid, float) == SOLID_BSP)
|
||||
|| (SVFIELD (trace.ent, movetype, float) == MOVETYPE_PPUSH)) {
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_ONGROUND;
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
if ((SVfloat (trace.ent, solid) == SOLID_BSP)
|
||||
|| (SVfloat (trace.ent, movetype) == MOVETYPE_PPUSH)) {
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND;
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
}
|
||||
}
|
||||
if (!trace.plane.normal[2]) {
|
||||
|
@ -314,7 +314,7 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
|
||||
// cliped to another plane
|
||||
if (numplanes >= MAX_CLIP_PLANES) { // this shouldn't really happen
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, velocity, vector));
|
||||
VectorCopy (vec3_origin, SVvector (ent, velocity));
|
||||
return 3;
|
||||
}
|
||||
|
||||
|
@ -336,24 +336,24 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
}
|
||||
|
||||
if (i != numplanes) { // go along this plane
|
||||
VectorCopy (new_velocity, SVFIELD (ent, velocity, vector));
|
||||
VectorCopy (new_velocity, SVvector (ent, velocity));
|
||||
} else { // go along the crease
|
||||
if (numplanes != 2) {
|
||||
// SV_Printf ("clip velocity, numplanes == %i\n",numplanes);
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, velocity, vector));
|
||||
VectorCopy (vec3_origin, SVvector (ent, velocity));
|
||||
return 7;
|
||||
}
|
||||
CrossProduct (planes[0], planes[1], dir);
|
||||
d = DotProduct (dir, SVFIELD (ent, velocity, vector));
|
||||
VectorScale (dir, d, SVFIELD (ent, velocity, vector));
|
||||
d = DotProduct (dir, SVvector (ent, velocity));
|
||||
VectorScale (dir, d, SVvector (ent, velocity));
|
||||
}
|
||||
|
||||
//
|
||||
// if original velocity is against the original velocity, stop dead
|
||||
// to avoid tiny occilations in sloping corners
|
||||
//
|
||||
if (DotProduct (SVFIELD (ent, velocity, vector), primal_velocity) <= 0) {
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, velocity, vector));
|
||||
if (DotProduct (SVvector (ent, velocity), primal_velocity) <= 0) {
|
||||
VectorCopy (vec3_origin, SVvector (ent, velocity));
|
||||
return blocked;
|
||||
}
|
||||
}
|
||||
|
@ -368,7 +368,7 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
void
|
||||
SV_AddGravity (edict_t *ent, float scale)
|
||||
{
|
||||
SVFIELD (ent, velocity, vector)[2] -= scale * movevars.gravity * sv_frametime;
|
||||
SVvector (ent, velocity)[2] -= scale * movevars.gravity * sv_frametime;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -386,23 +386,23 @@ SV_PushEntity (edict_t *ent, vec3_t push)
|
|||
trace_t trace;
|
||||
vec3_t end;
|
||||
|
||||
VectorAdd (SVFIELD (ent, origin, vector), push, end);
|
||||
VectorAdd (SVvector (ent, origin), push, end);
|
||||
|
||||
if (SVFIELD (ent, movetype, float) == MOVETYPE_FLYMISSILE)
|
||||
if (SVfloat (ent, movetype) == MOVETYPE_FLYMISSILE)
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, MOVE_MISSILE,
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, MOVE_MISSILE,
|
||||
ent);
|
||||
else if (SVFIELD (ent, solid, float) == SOLID_TRIGGER || SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
else if (SVfloat (ent, solid) == SOLID_TRIGGER || SVfloat (ent, solid) == SOLID_NOT)
|
||||
// only clip against bmodels
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end,
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end,
|
||||
MOVE_NOMONSTERS, ent);
|
||||
else
|
||||
trace =
|
||||
SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, MOVE_NORMAL,
|
||||
SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, MOVE_NORMAL,
|
||||
ent);
|
||||
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
SV_LinkEdict (ent, true);
|
||||
|
||||
if (trace.ent)
|
||||
|
@ -430,15 +430,15 @@ SV_Push (edict_t *pusher, vec3_t move)
|
|||
// --KB
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
mins[i] = SVFIELD (pusher, absmin, vector)[i] + move[i];
|
||||
maxs[i] = SVFIELD (pusher, absmax, vector)[i] + move[i];
|
||||
mins[i] = SVvector (pusher, absmin)[i] + move[i];
|
||||
maxs[i] = SVvector (pusher, absmax)[i] + move[i];
|
||||
}
|
||||
|
||||
VectorCopy (SVFIELD (pusher, origin, vector), pushorig);
|
||||
VectorCopy (SVvector (pusher, origin), pushorig);
|
||||
|
||||
// move the pusher to it's final position
|
||||
|
||||
VectorAdd (SVFIELD (pusher, origin, vector), move, SVFIELD (pusher, origin, vector));
|
||||
VectorAdd (SVvector (pusher, origin), move, SVvector (pusher, origin));
|
||||
SV_LinkEdict (pusher, false);
|
||||
|
||||
// see if any solid entities are inside the final position
|
||||
|
@ -447,30 +447,30 @@ SV_Push (edict_t *pusher, vec3_t move)
|
|||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
if (check->free)
|
||||
continue;
|
||||
if (SVFIELD (check, movetype, float) == MOVETYPE_PUSH
|
||||
|| SVFIELD (check, movetype, float) == MOVETYPE_NONE
|
||||
|| SVFIELD (check, movetype, float) == MOVETYPE_PPUSH
|
||||
|| SVFIELD (check, movetype, float) == MOVETYPE_NOCLIP) continue;
|
||||
if (SVfloat (check, movetype) == MOVETYPE_PUSH
|
||||
|| SVfloat (check, movetype) == MOVETYPE_NONE
|
||||
|| SVfloat (check, movetype) == MOVETYPE_PPUSH
|
||||
|| SVfloat (check, movetype) == MOVETYPE_NOCLIP) continue;
|
||||
|
||||
// Don't assume SOLID_BSP ! --KB
|
||||
solid_save = SVFIELD (pusher, solid, float);
|
||||
SVFIELD (pusher, solid, float) = SOLID_NOT;
|
||||
solid_save = SVfloat (pusher, solid);
|
||||
SVfloat (pusher, solid) = SOLID_NOT;
|
||||
block = SV_TestEntityPosition (check);
|
||||
// SVFIELD (pusher, solid, float) = SOLID_BSP;
|
||||
SVFIELD (pusher, solid, float) = solid_save;
|
||||
// SVfloat (pusher, solid) = SOLID_BSP;
|
||||
SVfloat (pusher, solid) = solid_save;
|
||||
if (block)
|
||||
continue;
|
||||
|
||||
// if the entity is standing on the pusher, it will definately be
|
||||
// moved
|
||||
if (!(((int) SVFIELD (check, flags, float) & FL_ONGROUND)
|
||||
&& PROG_TO_EDICT (&sv_pr_state, SVFIELD (check, groundentity, entity)) == pusher)) {
|
||||
if (SVFIELD (check, absmin, vector)[0] >= maxs[0]
|
||||
|| SVFIELD (check, absmin, vector)[1] >= maxs[1]
|
||||
|| SVFIELD (check, absmin, vector)[2] >= maxs[2]
|
||||
|| SVFIELD (check, absmax, vector)[0] <= mins[0]
|
||||
|| SVFIELD (check, absmax, vector)[1] <= mins[1]
|
||||
|| SVFIELD (check, absmax, vector)[2] <= mins[2])
|
||||
if (!(((int) SVfloat (check, flags) & FL_ONGROUND)
|
||||
&& PROG_TO_EDICT (&sv_pr_state, SVentity (check, groundentity)) == pusher)) {
|
||||
if (SVvector (check, absmin)[0] >= maxs[0]
|
||||
|| SVvector (check, absmin)[1] >= maxs[1]
|
||||
|| SVvector (check, absmin)[2] >= maxs[2]
|
||||
|| SVvector (check, absmax)[0] <= mins[0]
|
||||
|| SVvector (check, absmax)[1] <= mins[1]
|
||||
|| SVvector (check, absmax)[2] <= mins[2])
|
||||
continue;
|
||||
|
||||
// see if the ent's bbox is inside the pusher's final position
|
||||
|
@ -478,49 +478,49 @@ SV_Push (edict_t *pusher, vec3_t move)
|
|||
continue;
|
||||
}
|
||||
|
||||
VectorCopy (SVFIELD (check, origin, vector), moved_from[num_moved]);
|
||||
VectorCopy (SVvector (check, origin), moved_from[num_moved]);
|
||||
moved_edict[num_moved] = check;
|
||||
num_moved++;
|
||||
|
||||
// try moving the contacted entity
|
||||
VectorAdd (SVFIELD (check, origin, vector), move, SVFIELD (check, origin, vector));
|
||||
VectorAdd (SVvector (check, origin), move, SVvector (check, origin));
|
||||
block = SV_TestEntityPosition (check);
|
||||
if (!block) { // pushed ok
|
||||
SV_LinkEdict (check, false);
|
||||
continue;
|
||||
}
|
||||
// if it is ok to leave in the old position, do it
|
||||
VectorSubtract (SVFIELD (check, origin, vector), move, SVFIELD (check, origin, vector));
|
||||
VectorSubtract (SVvector (check, origin), move, SVvector (check, origin));
|
||||
block = SV_TestEntityPosition (check);
|
||||
if (!block) {
|
||||
num_moved--;
|
||||
continue;
|
||||
}
|
||||
// if it is still inside the pusher, block
|
||||
if (SVFIELD (check, mins, vector)[0] == SVFIELD (check, maxs, vector)[0]) {
|
||||
if (SVvector (check, mins)[0] == SVvector (check, maxs)[0]) {
|
||||
SV_LinkEdict (check, false);
|
||||
continue;
|
||||
}
|
||||
if (SVFIELD (check, solid, float) == SOLID_NOT || SVFIELD (check, solid, float) == SOLID_TRIGGER) { // corpse
|
||||
SVFIELD (check, mins, vector)[0] = SVFIELD (check, mins, vector)[1] = 0;
|
||||
VectorCopy (SVFIELD (check, mins, vector), SVFIELD (check, maxs, vector));
|
||||
if (SVfloat (check, solid) == SOLID_NOT || SVfloat (check, solid) == SOLID_TRIGGER) { // corpse
|
||||
SVvector (check, mins)[0] = SVvector (check, mins)[1] = 0;
|
||||
VectorCopy (SVvector (check, mins), SVvector (check, maxs));
|
||||
SV_LinkEdict (check, false);
|
||||
continue;
|
||||
}
|
||||
|
||||
VectorCopy (pushorig, SVFIELD (pusher, origin, vector));
|
||||
VectorCopy (pushorig, SVvector (pusher, origin));
|
||||
SV_LinkEdict (pusher, false);
|
||||
|
||||
// if the pusher has a "blocked" function, call it
|
||||
// otherwise, just stay in place until the obstacle is gone
|
||||
if (SVFIELD (pusher, blocked, func)) {
|
||||
if (SVfunc (pusher, blocked)) {
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, pusher);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, check);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (pusher, blocked, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (pusher, blocked));
|
||||
}
|
||||
// move back any entities we already moved
|
||||
for (i = 0; i < num_moved; i++) {
|
||||
VectorCopy (moved_from[i], SVFIELD (moved_edict[i], origin, vector));
|
||||
VectorCopy (moved_from[i], SVvector (moved_edict[i], origin));
|
||||
SV_LinkEdict (moved_edict[i], false);
|
||||
}
|
||||
return false;
|
||||
|
@ -538,17 +538,17 @@ SV_PushMove (edict_t *pusher, float movetime)
|
|||
int i;
|
||||
vec3_t move;
|
||||
|
||||
if (!SVFIELD (pusher, velocity, vector)[0] && !SVFIELD (pusher, velocity, vector)[1]
|
||||
&& !SVFIELD (pusher, velocity, vector)[2]) {
|
||||
SVFIELD (pusher, ltime, float) += movetime;
|
||||
if (!SVvector (pusher, velocity)[0] && !SVvector (pusher, velocity)[1]
|
||||
&& !SVvector (pusher, velocity)[2]) {
|
||||
SVfloat (pusher, ltime) += movetime;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
move[i] = SVFIELD (pusher, velocity, vector)[i] * movetime;
|
||||
move[i] = SVvector (pusher, velocity)[i] * movetime;
|
||||
|
||||
if (SV_Push (pusher, move))
|
||||
SVFIELD (pusher, ltime, float) += movetime;
|
||||
SVfloat (pusher, ltime) += movetime;
|
||||
}
|
||||
|
||||
|
||||
|
@ -564,36 +564,36 @@ SV_Physics_Pusher (edict_t *ent)
|
|||
vec3_t oldorg, move;
|
||||
float l;
|
||||
|
||||
oldltime = SVFIELD (ent, ltime, float);
|
||||
oldltime = SVfloat (ent, ltime);
|
||||
|
||||
thinktime = SVFIELD (ent, nextthink, float);
|
||||
if (thinktime < SVFIELD (ent, ltime, float) + sv_frametime) {
|
||||
movetime = thinktime - SVFIELD (ent, ltime, float);
|
||||
thinktime = SVfloat (ent, nextthink);
|
||||
if (thinktime < SVfloat (ent, ltime) + sv_frametime) {
|
||||
movetime = thinktime - SVfloat (ent, ltime);
|
||||
if (movetime < 0)
|
||||
movetime = 0;
|
||||
} else
|
||||
movetime = sv_frametime;
|
||||
|
||||
if (movetime) {
|
||||
SV_PushMove (ent, movetime); // advances SVFIELD (ent, ltime, float) if not
|
||||
SV_PushMove (ent, movetime); // advances SVfloat (ent, ltime) if not
|
||||
// blocked
|
||||
}
|
||||
|
||||
if (thinktime > oldltime && thinktime <= SVFIELD (ent, ltime, float)) {
|
||||
VectorCopy (SVFIELD (ent, origin, vector), oldorg);
|
||||
SVFIELD (ent, nextthink, float) = 0;
|
||||
if (thinktime > oldltime && thinktime <= SVfloat (ent, ltime)) {
|
||||
VectorCopy (SVvector (ent, origin), oldorg);
|
||||
SVfloat (ent, nextthink) = 0;
|
||||
*sv_globals.time = sv.time;
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (ent, think, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (ent, think));
|
||||
if (ent->free)
|
||||
return;
|
||||
VectorSubtract (SVFIELD (ent, origin, vector), oldorg, move);
|
||||
VectorSubtract (SVvector (ent, origin), oldorg, move);
|
||||
|
||||
l = Length (move);
|
||||
if (l > 1.0 / 64) {
|
||||
// SV_Printf ("**** snap: %f\n", Length (l));
|
||||
VectorCopy (oldorg, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (oldorg, SVvector (ent, origin));
|
||||
SV_Push (ent, move);
|
||||
}
|
||||
}
|
||||
|
@ -625,8 +625,8 @@ SV_Physics_Noclip (edict_t *ent)
|
|||
if (!SV_RunThink (ent))
|
||||
return;
|
||||
|
||||
VectorMA (SVFIELD (ent, angles, vector), sv_frametime, SVFIELD (ent, avelocity, vector), SVFIELD (ent, angles, vector));
|
||||
VectorMA (SVFIELD (ent, origin, vector), sv_frametime, SVFIELD (ent, velocity, vector), SVFIELD (ent, origin, vector));
|
||||
VectorMA (SVvector (ent, angles), sv_frametime, SVvector (ent, avelocity), SVvector (ent, angles));
|
||||
VectorMA (SVvector (ent, origin), sv_frametime, SVvector (ent, velocity), SVvector (ent, origin));
|
||||
|
||||
SV_LinkEdict (ent, false);
|
||||
}
|
||||
|
@ -643,27 +643,27 @@ SV_CheckWaterTransition (edict_t *ent)
|
|||
{
|
||||
int cont;
|
||||
|
||||
cont = SV_PointContents (SVFIELD (ent, origin, vector));
|
||||
if (!SVFIELD (ent, watertype, float)) { // just spawned here
|
||||
SVFIELD (ent, watertype, float) = cont;
|
||||
SVFIELD (ent, waterlevel, float) = 1;
|
||||
cont = SV_PointContents (SVvector (ent, origin));
|
||||
if (!SVfloat (ent, watertype)) { // just spawned here
|
||||
SVfloat (ent, watertype) = cont;
|
||||
SVfloat (ent, waterlevel) = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (cont <= CONTENTS_WATER) {
|
||||
if (SVFIELD (ent, watertype, float) == CONTENTS_EMPTY) { // just crossed into
|
||||
if (SVfloat (ent, watertype) == CONTENTS_EMPTY) { // just crossed into
|
||||
// water
|
||||
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
}
|
||||
SVFIELD (ent, watertype, float) = cont;
|
||||
SVFIELD (ent, waterlevel, float) = 1;
|
||||
SVfloat (ent, watertype) = cont;
|
||||
SVfloat (ent, waterlevel) = 1;
|
||||
} else {
|
||||
if (SVFIELD (ent, watertype, float) != CONTENTS_EMPTY) { // just crossed into
|
||||
if (SVfloat (ent, watertype) != CONTENTS_EMPTY) { // just crossed into
|
||||
// water
|
||||
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
}
|
||||
SVFIELD (ent, watertype, float) = CONTENTS_EMPTY;
|
||||
SVFIELD (ent, waterlevel, float) = cont;
|
||||
SVfloat (ent, watertype) = CONTENTS_EMPTY;
|
||||
SVfloat (ent, waterlevel) = cont;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -683,45 +683,45 @@ SV_Physics_Toss (edict_t *ent)
|
|||
if (!SV_RunThink (ent))
|
||||
return;
|
||||
|
||||
if (SVFIELD (ent, velocity, vector)[2] > 0)
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) & ~FL_ONGROUND;
|
||||
if (SVvector (ent, velocity)[2] > 0)
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) & ~FL_ONGROUND;
|
||||
|
||||
// if onground, return without moving
|
||||
if (((int) SVFIELD (ent, flags, float) & FL_ONGROUND))
|
||||
if (((int) SVfloat (ent, flags) & FL_ONGROUND))
|
||||
return;
|
||||
|
||||
SV_CheckVelocity (ent);
|
||||
|
||||
// add gravity
|
||||
if (SVFIELD (ent, movetype, float) != MOVETYPE_FLY
|
||||
&& SVFIELD (ent, movetype, float) != MOVETYPE_FLYMISSILE) SV_AddGravity (ent, 1.0);
|
||||
if (SVfloat (ent, movetype) != MOVETYPE_FLY
|
||||
&& SVfloat (ent, movetype) != MOVETYPE_FLYMISSILE) SV_AddGravity (ent, 1.0);
|
||||
|
||||
// move angles
|
||||
VectorMA (SVFIELD (ent, angles, vector), sv_frametime, SVFIELD (ent, avelocity, vector), SVFIELD (ent, angles, vector));
|
||||
VectorMA (SVvector (ent, angles), sv_frametime, SVvector (ent, avelocity), SVvector (ent, angles));
|
||||
|
||||
// move origin
|
||||
VectorScale (SVFIELD (ent, velocity, vector), sv_frametime, move);
|
||||
VectorScale (SVvector (ent, velocity), sv_frametime, move);
|
||||
trace = SV_PushEntity (ent, move);
|
||||
if (trace.fraction == 1)
|
||||
return;
|
||||
if (ent->free)
|
||||
return;
|
||||
|
||||
if (SVFIELD (ent, movetype, float) == MOVETYPE_BOUNCE)
|
||||
if (SVfloat (ent, movetype) == MOVETYPE_BOUNCE)
|
||||
backoff = 1.5;
|
||||
else
|
||||
backoff = 1;
|
||||
|
||||
ClipVelocity (SVFIELD (ent, velocity, vector), trace.plane.normal, SVFIELD (ent, velocity, vector),
|
||||
ClipVelocity (SVvector (ent, velocity), trace.plane.normal, SVvector (ent, velocity),
|
||||
backoff);
|
||||
|
||||
// stop if on ground
|
||||
if (trace.plane.normal[2] > 0.7) {
|
||||
if (SVFIELD (ent, velocity, vector)[2] < 60 || SVFIELD (ent, movetype, float) != MOVETYPE_BOUNCE) {
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_ONGROUND;
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, velocity, vector));
|
||||
VectorCopy (vec3_origin, SVFIELD (ent, avelocity, vector));
|
||||
if (SVvector (ent, velocity)[2] < 60 || SVfloat (ent, movetype) != MOVETYPE_BOUNCE) {
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND;
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (&sv_pr_state, trace.ent);
|
||||
VectorCopy (vec3_origin, SVvector (ent, velocity));
|
||||
VectorCopy (vec3_origin, SVvector (ent, avelocity));
|
||||
}
|
||||
}
|
||||
// check for in water
|
||||
|
@ -748,8 +748,8 @@ SV_Physics_Step (edict_t *ent)
|
|||
qboolean hitsound;
|
||||
|
||||
// freefall if not on ground
|
||||
if (!((int) SVFIELD (ent, flags, float) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (SVFIELD (ent, velocity, vector)[2] < movevars.gravity * -0.1)
|
||||
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (SVvector (ent, velocity)[2] < movevars.gravity * -0.1)
|
||||
hitsound = true;
|
||||
else
|
||||
hitsound = false;
|
||||
|
@ -759,7 +759,7 @@ SV_Physics_Step (edict_t *ent)
|
|||
SV_FlyMove (ent, sv_frametime, NULL);
|
||||
SV_LinkEdict (ent, true);
|
||||
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_ONGROUND) // just hit ground
|
||||
if ((int) SVfloat (ent, flags) & FL_ONGROUND) // just hit ground
|
||||
{
|
||||
if (hitsound)
|
||||
SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
|
||||
|
@ -782,27 +782,27 @@ SV_PPushMove (edict_t *pusher, float movetime) // player push
|
|||
|
||||
SV_CheckVelocity (pusher);
|
||||
for (i = 0; i < 3; i++) {
|
||||
move[i] = SVFIELD (pusher, velocity, vector)[i] * movetime;
|
||||
mins[i] = SVFIELD (pusher, absmin, vector)[i] + move[i];
|
||||
maxs[i] = SVFIELD (pusher, absmax, vector)[i] + move[i];
|
||||
move[i] = SVvector (pusher, velocity)[i] * movetime;
|
||||
mins[i] = SVvector (pusher, absmin)[i] + move[i];
|
||||
maxs[i] = SVvector (pusher, absmax)[i] + move[i];
|
||||
}
|
||||
|
||||
VectorCopy (SVFIELD (pusher, origin, vector), SVFIELD (pusher, oldorigin, vector)); // Backup origin
|
||||
VectorCopy (SVvector (pusher, origin), SVvector (pusher, oldorigin)); // Backup origin
|
||||
trace =
|
||||
SV_Move (SVFIELD (pusher, origin, vector), SVFIELD (pusher, mins, vector), SVFIELD (pusher, maxs, vector), move,
|
||||
SV_Move (SVvector (pusher, origin), SVvector (pusher, mins), SVvector (pusher, maxs), move,
|
||||
MOVE_NOMONSTERS, pusher);
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
VectorCopy (SVFIELD (pusher, origin, vector), SVFIELD (pusher, oldorigin, vector)); // Revert
|
||||
VectorCopy (SVvector (pusher, origin), SVvector (pusher, oldorigin)); // Revert
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
VectorAdd (SVFIELD (pusher, origin, vector), move, SVFIELD (pusher, origin, vector)); // Move
|
||||
VectorAdd (SVvector (pusher, origin), move, SVvector (pusher, origin)); // Move
|
||||
SV_LinkEdict (pusher, false);
|
||||
SVFIELD (pusher, ltime, float) += movetime;
|
||||
SVfloat (pusher, ltime) += movetime;
|
||||
|
||||
oldsolid = SVFIELD (pusher, solid, float);
|
||||
oldsolid = SVfloat (pusher, solid);
|
||||
|
||||
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
||||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
|
@ -814,25 +814,25 @@ SV_PPushMove (edict_t *pusher, float movetime) // player push
|
|||
continue;
|
||||
|
||||
// Stage 2: Is it a player we can push?
|
||||
if (SVFIELD (check, movetype, float) == MOVETYPE_WALK) {
|
||||
if (SVfloat (check, movetype) == MOVETYPE_WALK) {
|
||||
SV_Printf ("Pusher encountered a player\n"); // Yes!@#!@
|
||||
SVFIELD (pusher, solid, float) = SOLID_NOT;
|
||||
SVfloat (pusher, solid) = SOLID_NOT;
|
||||
SV_PushEntity (check, move);
|
||||
SVFIELD (pusher, solid, float) = oldsolid;
|
||||
SVfloat (pusher, solid) = oldsolid;
|
||||
continue;
|
||||
}
|
||||
// Stage 3: No.. Is it something that blocks us?
|
||||
if (SVFIELD (check, mins, vector)[0] == SVFIELD (check, maxs, vector)[0])
|
||||
if (SVvector (check, mins)[0] == SVvector (check, maxs)[0])
|
||||
continue;
|
||||
if (SVFIELD (check, solid, float) == SOLID_NOT || SVFIELD (check, solid, float) == SOLID_TRIGGER)
|
||||
if (SVfloat (check, solid) == SOLID_NOT || SVfloat (check, solid) == SOLID_TRIGGER)
|
||||
continue;
|
||||
|
||||
// Stage 4: Yes, it must be. Fail the move.
|
||||
VectorCopy (SVFIELD (pusher, origin, vector), SVFIELD (pusher, oldorigin, vector)); // Revert
|
||||
if (SVFIELD (pusher, blocked, func)) { // Blocked func?
|
||||
VectorCopy (SVvector (pusher, origin), SVvector (pusher, oldorigin)); // Revert
|
||||
if (SVfunc (pusher, blocked)) { // Blocked func?
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, pusher);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, check);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (pusher, blocked, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (pusher, blocked));
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -848,11 +848,11 @@ SV_Physics_PPusher (edict_t *ent)
|
|||
|
||||
// float l;
|
||||
|
||||
oldltime = SVFIELD (ent, ltime, float);
|
||||
oldltime = SVfloat (ent, ltime);
|
||||
|
||||
thinktime = SVFIELD (ent, nextthink, float);
|
||||
if (thinktime < SVFIELD (ent, ltime, float) + sv_frametime) {
|
||||
movetime = thinktime - SVFIELD (ent, ltime, float);
|
||||
thinktime = SVfloat (ent, nextthink);
|
||||
if (thinktime < SVfloat (ent, ltime) + sv_frametime) {
|
||||
movetime = thinktime - SVfloat (ent, ltime);
|
||||
if (movetime < 0)
|
||||
movetime = 0;
|
||||
} else
|
||||
|
@ -860,16 +860,16 @@ SV_Physics_PPusher (edict_t *ent)
|
|||
|
||||
// if (movetime)
|
||||
// {
|
||||
SV_PPushMove (ent, 0.0009); // advances SVFIELD (ent, ltime, float) if not
|
||||
SV_PPushMove (ent, 0.0009); // advances SVfloat (ent, ltime) if not
|
||||
// blocked
|
||||
// }
|
||||
|
||||
if (thinktime > oldltime && thinktime <= SVFIELD (ent, ltime, float)) {
|
||||
SVFIELD (ent, nextthink, float) = 0;
|
||||
if (thinktime > oldltime && thinktime <= SVfloat (ent, ltime)) {
|
||||
SVfloat (ent, nextthink) = 0;
|
||||
*sv_globals.time = sv.time;
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (ent, think, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (ent, think));
|
||||
if (ent->free)
|
||||
return;
|
||||
}
|
||||
|
@ -893,11 +893,11 @@ SV_ProgStartFrame (void)
|
|||
void
|
||||
SV_RunEntity (edict_t *ent)
|
||||
{
|
||||
if (SVFIELD (ent, lastruntime, float) == (float) realtime)
|
||||
if (SVfloat (ent, lastruntime) == (float) realtime)
|
||||
return;
|
||||
SVFIELD (ent, lastruntime, float) = (float) realtime;
|
||||
SVfloat (ent, lastruntime) = (float) realtime;
|
||||
|
||||
switch ((int) SVFIELD (ent, movetype, float)) {
|
||||
switch ((int) SVfloat (ent, movetype)) {
|
||||
case MOVETYPE_PUSH:
|
||||
SV_Physics_Pusher (ent);
|
||||
break;
|
||||
|
@ -920,7 +920,7 @@ SV_RunEntity (edict_t *ent)
|
|||
SV_Physics_Toss (ent);
|
||||
break;
|
||||
default:
|
||||
SV_Error ("SV_Physics: bad movetype %i", (int) SVFIELD (ent, movetype, float));
|
||||
SV_Error ("SV_Physics: bad movetype %i", (int) SVfloat (ent, movetype));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -146,7 +146,7 @@ PF_setorigin (progs_t *pr)
|
|||
|
||||
e = G_EDICT (pr, OFS_PARM0);
|
||||
org = G_VECTOR (pr, OFS_PARM1);
|
||||
VectorCopy (org, SVFIELD (e, origin, vector));
|
||||
VectorCopy (org, SVvector (e, origin));
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
||||
|
@ -167,9 +167,9 @@ PF_setsize (progs_t *pr)
|
|||
e = G_EDICT (pr, OFS_PARM0);
|
||||
min = G_VECTOR (pr, OFS_PARM1);
|
||||
max = G_VECTOR (pr, OFS_PARM2);
|
||||
VectorCopy (min, SVFIELD (e, mins, vector));
|
||||
VectorCopy (max, SVFIELD (e, maxs, vector));
|
||||
VectorSubtract (max, min, SVFIELD (e, size, vector));
|
||||
VectorCopy (min, SVvector (e, mins));
|
||||
VectorCopy (max, SVvector (e, maxs));
|
||||
VectorSubtract (max, min, SVvector (e, size));
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
||||
|
@ -199,15 +199,15 @@ PF_setmodel (progs_t *pr)
|
|||
if (!*check)
|
||||
PR_RunError (pr, "no precache: %s\n", m);
|
||||
|
||||
SVFIELD (e, model, string) = PR_SetString (pr, m);
|
||||
SVFIELD (e, modelindex, float) = i;
|
||||
SVstring (e, model) = PR_SetString (pr, m);
|
||||
SVfloat (e, modelindex) = i;
|
||||
|
||||
// if it is an inline model, get the size information for it
|
||||
if (m[0] == '*') {
|
||||
mod = Mod_ForName (m, true);
|
||||
VectorCopy (mod->mins, SVFIELD (e, mins, vector));
|
||||
VectorCopy (mod->maxs, SVFIELD (e, maxs, vector));
|
||||
VectorSubtract (mod->maxs, mod->mins, SVFIELD (e, size, vector));
|
||||
VectorCopy (mod->mins, SVvector (e, mins));
|
||||
VectorCopy (mod->maxs, SVvector (e, maxs));
|
||||
VectorSubtract (mod->maxs, mod->mins, SVvector (e, size));
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
||||
|
@ -627,9 +627,9 @@ PF_newcheckclient (progs_t *pr, int check)
|
|||
|
||||
if (ent->free)
|
||||
continue;
|
||||
if (SVFIELD (ent, health, float) <= 0)
|
||||
if (SVfloat (ent, health) <= 0)
|
||||
continue;
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_NOTARGET)
|
||||
if ((int) SVfloat (ent, flags) & FL_NOTARGET)
|
||||
continue;
|
||||
|
||||
// anything that is a client, or has a client as an enemy
|
||||
|
@ -637,7 +637,7 @@ PF_newcheckclient (progs_t *pr, int check)
|
|||
}
|
||||
|
||||
// get the PVS for the entity
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, view_ofs, vector), org);
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org);
|
||||
leaf = Mod_PointInLeaf (org, sv.worldmodel);
|
||||
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
|
||||
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3);
|
||||
|
@ -675,13 +675,13 @@ PF_checkclient (progs_t *pr)
|
|||
}
|
||||
// return check if it might be visible
|
||||
ent = EDICT_NUM (pr, sv.lastcheck);
|
||||
if (ent->free || SVFIELD (ent, health, float) <= 0) {
|
||||
if (ent->free || SVfloat (ent, health) <= 0) {
|
||||
RETURN_EDICT (pr, sv.edicts);
|
||||
return;
|
||||
}
|
||||
// if current entity can't possibly see the check entity, return 0
|
||||
self = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
VectorAdd (SVFIELD (self, origin, vector), SVFIELD (self, view_ofs, vector), view);
|
||||
VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view);
|
||||
leaf = Mod_PointInLeaf (view, sv.worldmodel);
|
||||
l = (leaf - sv.worldmodel->leafs) - 1;
|
||||
if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) {
|
||||
|
@ -825,16 +825,16 @@ PF_findradius (progs_t *pr)
|
|||
for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) {
|
||||
if (ent->free)
|
||||
continue;
|
||||
if (SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (ent, solid) == SOLID_NOT)
|
||||
continue;
|
||||
for (j = 0; j < 3; j++)
|
||||
eorg[j] =
|
||||
org[j] - (SVFIELD (ent, origin, vector)[j] +
|
||||
(SVFIELD (ent, mins, vector)[j] + SVFIELD (ent, maxs, vector)[j]) * 0.5);
|
||||
org[j] - (SVvector (ent, origin)[j] +
|
||||
(SVvector (ent, mins)[j] + SVvector (ent, maxs)[j]) * 0.5);
|
||||
if (Length (eorg) > rad)
|
||||
continue;
|
||||
|
||||
SVFIELD (ent, chain, entity) = EDICT_TO_PROG (pr, chain);
|
||||
SVentity (ent, chain) = EDICT_TO_PROG (pr, chain);
|
||||
chain = ent;
|
||||
}
|
||||
|
||||
|
@ -1052,7 +1052,7 @@ PF_walkmove (progs_t *pr)
|
|||
yaw = G_FLOAT (pr, OFS_PARM0);
|
||||
dist = G_FLOAT (pr, OFS_PARM1);
|
||||
|
||||
if (!((int) SVFIELD (ent, flags, float) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
|
||||
G_FLOAT (pr, OFS_RETURN) = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -1089,18 +1089,18 @@ PF_droptofloor (progs_t *pr)
|
|||
|
||||
ent = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), end);
|
||||
VectorCopy (SVvector (ent, origin), end);
|
||||
end[2] -= 256;
|
||||
|
||||
trace = SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), end, false, ent);
|
||||
trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false, ent);
|
||||
|
||||
if (trace.fraction == 1 || trace.allsolid)
|
||||
G_FLOAT (pr, OFS_RETURN) = 0;
|
||||
else {
|
||||
VectorCopy (trace.endpos, SVFIELD (ent, origin, vector));
|
||||
VectorCopy (trace.endpos, SVvector (ent, origin));
|
||||
SV_LinkEdict (ent, false);
|
||||
SVFIELD (ent, flags, float) = (int) SVFIELD (ent, flags, float) | FL_ONGROUND;
|
||||
SVFIELD (ent, groundentity, entity) = EDICT_TO_PROG (pr, trace.ent);
|
||||
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND;
|
||||
SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent);
|
||||
G_FLOAT (pr, OFS_RETURN) = 1;
|
||||
}
|
||||
}
|
||||
|
@ -1235,7 +1235,7 @@ PF_aim (progs_t *pr)
|
|||
ent = G_EDICT (pr, OFS_PARM0);
|
||||
speed = G_FLOAT (pr, OFS_PARM1);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), start);
|
||||
VectorCopy (SVvector (ent, origin), start);
|
||||
start[2] += 20;
|
||||
|
||||
// noaim option
|
||||
|
@ -1251,9 +1251,9 @@ PF_aim (progs_t *pr)
|
|||
VectorCopy (*sv_globals.v_forward, dir);
|
||||
VectorMA (start, 2048, dir, end);
|
||||
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
|
||||
if (tr.ent && SVFIELD (tr.ent, takedamage, float) == DAMAGE_AIM
|
||||
&& (!teamplay->int_val || SVFIELD (ent, team, float) <= 0
|
||||
|| SVFIELD (ent, team, float) != SVFIELD (tr.ent, team, float))) {
|
||||
if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM
|
||||
&& (!teamplay->int_val || SVfloat (ent, team) <= 0
|
||||
|| SVfloat (ent, team) != SVfloat (tr.ent, team))) {
|
||||
VectorCopy (*sv_globals.v_forward, G_VECTOR (pr, OFS_RETURN));
|
||||
return;
|
||||
}
|
||||
|
@ -1265,16 +1265,16 @@ PF_aim (progs_t *pr)
|
|||
|
||||
check = NEXT_EDICT (pr, sv.edicts);
|
||||
for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) {
|
||||
if (SVFIELD (check, takedamage, float) != DAMAGE_AIM)
|
||||
if (SVfloat (check, takedamage) != DAMAGE_AIM)
|
||||
continue;
|
||||
if (check == ent)
|
||||
continue;
|
||||
if (teamplay->int_val && SVFIELD (ent, team, float) > 0
|
||||
&& SVFIELD (ent, team, float) == SVFIELD (check, team, float)) continue; // don't aim at
|
||||
if (teamplay->int_val && SVfloat (ent, team) > 0
|
||||
&& SVfloat (ent, team) == SVfloat (check, team)) continue; // don't aim at
|
||||
// teammate
|
||||
for (j = 0; j < 3; j++)
|
||||
end[j] = SVFIELD (check, origin, vector)[j]
|
||||
+ 0.5 * (SVFIELD (check, mins, vector)[j] + SVFIELD (check, maxs, vector)[j]);
|
||||
end[j] = SVvector (check, origin)[j]
|
||||
+ 0.5 * (SVvector (check, mins)[j] + SVvector (check, maxs)[j]);
|
||||
VectorSubtract (end, start, dir);
|
||||
VectorNormalize (dir);
|
||||
dist = DotProduct (dir, *sv_globals.v_forward);
|
||||
|
@ -1288,7 +1288,7 @@ PF_aim (progs_t *pr)
|
|||
}
|
||||
|
||||
if (bestent) {
|
||||
VectorSubtract (SVFIELD (bestent, origin, vector), SVFIELD (ent, origin, vector), dir);
|
||||
VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin), dir);
|
||||
dist = DotProduct (dir, *sv_globals.v_forward);
|
||||
VectorScale (*sv_globals.v_forward, dist, end);
|
||||
end[2] = dir[2];
|
||||
|
@ -1311,9 +1311,9 @@ PF_changeyaw (progs_t *pr)
|
|||
float ideal, current, move, speed;
|
||||
|
||||
ent = PROG_TO_EDICT (pr, *sv_globals.self);
|
||||
current = anglemod (SVFIELD (ent, angles, vector)[1]);
|
||||
ideal = SVFIELD (ent, ideal_yaw, float);
|
||||
speed = SVFIELD (ent, yaw_speed, float);
|
||||
current = anglemod (SVvector (ent, angles)[1]);
|
||||
ideal = SVfloat (ent, ideal_yaw);
|
||||
speed = SVfloat (ent, yaw_speed);
|
||||
|
||||
if (current == ideal)
|
||||
return;
|
||||
|
@ -1333,7 +1333,7 @@ PF_changeyaw (progs_t *pr)
|
|||
move = -speed;
|
||||
}
|
||||
|
||||
SVFIELD (ent, angles, vector)[1] = anglemod (current + move);
|
||||
SVvector (ent, angles)[1] = anglemod (current + move);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1512,16 +1512,16 @@ PF_makestatic (progs_t *pr)
|
|||
|
||||
MSG_WriteByte (&sv.signon, svc_spawnstatic);
|
||||
|
||||
model = PR_GetString (pr, SVFIELD (ent, model, string));
|
||||
//SV_Printf ("Model: %d %s\n", SVFIELD (ent, model, string), model);
|
||||
model = PR_GetString (pr, SVstring (ent, model));
|
||||
//SV_Printf ("Model: %d %s\n", SVstring (ent, model), model);
|
||||
MSG_WriteByte (&sv.signon, SV_ModelIndex (model));
|
||||
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, frame, float));
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, colormap, float));
|
||||
MSG_WriteByte (&sv.signon, SVFIELD (ent, skin, float));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, frame));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, colormap));
|
||||
MSG_WriteByte (&sv.signon, SVfloat (ent, skin));
|
||||
for (i = 0; i < 3; i++) {
|
||||
MSG_WriteCoord (&sv.signon, SVFIELD (ent, origin, vector)[i]);
|
||||
MSG_WriteAngle (&sv.signon, SVFIELD (ent, angles, vector)[i]);
|
||||
MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]);
|
||||
MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]);
|
||||
}
|
||||
|
||||
// throw the entity away now
|
||||
|
|
|
@ -67,21 +67,21 @@ static int
|
|||
prune_edict (progs_t *pr, edict_t *ent)
|
||||
{
|
||||
if (!sv_globals.current_skill) {
|
||||
if (((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_DEATHMATCH))
|
||||
if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
|
||||
return 1;
|
||||
} else {
|
||||
// remove things from different skill levels or deathmatch
|
||||
if (deathmatch->int_val) {
|
||||
if (((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_DEATHMATCH)) {
|
||||
if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) {
|
||||
return 1;
|
||||
}
|
||||
} else if (
|
||||
(*sv_globals.current_skill == 0
|
||||
&& ((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_EASY))
|
||||
&& ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_EASY))
|
||||
|| (*sv_globals.current_skill == 1
|
||||
&& ((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_MEDIUM))
|
||||
&& ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
|
||||
|| (*sv_globals.current_skill >= 2
|
||||
&& ((int) SVFIELD (ent, spawnflags, float) & SPAWNFLAG_NOT_HARD))) {
|
||||
&& ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_HARD))) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -317,12 +317,12 @@ SV_Multicast (vec3_t origin, int to)
|
|||
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS) {
|
||||
vec3_t delta;
|
||||
|
||||
VectorSubtract (origin, SVFIELD (client->edict, origin, vector), delta);
|
||||
VectorSubtract (origin, SVvector (client->edict, origin), delta);
|
||||
if (Length (delta) <= 1024)
|
||||
goto inrange;
|
||||
}
|
||||
|
||||
leaf = Mod_PointInLeaf (SVFIELD (client->edict, origin, vector), sv.worldmodel);
|
||||
leaf = Mod_PointInLeaf (SVvector (client->edict, origin), sv.worldmodel);
|
||||
if (leaf) {
|
||||
// -1 is because pvs rows are 1 based, not 0 based like leafs
|
||||
leafnum = leaf - sv.worldmodel->leafs - 1;
|
||||
|
@ -414,13 +414,13 @@ SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
|
|||
channel |= SND_ATTENUATION;
|
||||
|
||||
// use the entity origin unless it is a bmodel
|
||||
if (SVFIELD (entity, solid, float) == SOLID_BSP) {
|
||||
if (SVfloat (entity, solid) == SOLID_BSP) {
|
||||
for (i = 0; i < 3; i++)
|
||||
origin[i] =
|
||||
SVFIELD (entity, origin, vector)[i] + 0.5 * (SVFIELD (entity, mins, vector)[i] +
|
||||
SVFIELD (entity, maxs, vector)[i]);
|
||||
SVvector (entity, origin)[i] + 0.5 * (SVvector (entity, mins)[i] +
|
||||
SVvector (entity, maxs)[i]);
|
||||
} else {
|
||||
VectorCopy (SVFIELD (entity, origin, vector), origin);
|
||||
VectorCopy (SVvector (entity, origin), origin);
|
||||
}
|
||||
|
||||
MSG_WriteByte (&sv.multicast, svc_sound);
|
||||
|
@ -487,25 +487,25 @@ SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
|
|||
client->chokecount = 0;
|
||||
}
|
||||
// send a damage message if the player got hit this frame
|
||||
if (SVFIELD (ent, dmg_take, float) || SVFIELD (ent, dmg_save, float)) {
|
||||
other = PROG_TO_EDICT (&sv_pr_state, SVFIELD (ent, dmg_inflictor, entity));
|
||||
if (SVfloat (ent, dmg_take) || SVfloat (ent, dmg_save)) {
|
||||
other = PROG_TO_EDICT (&sv_pr_state, SVentity (ent, dmg_inflictor));
|
||||
MSG_WriteByte (msg, svc_damage);
|
||||
MSG_WriteByte (msg, SVFIELD (ent, dmg_save, float));
|
||||
MSG_WriteByte (msg, SVFIELD (ent, dmg_take, float));
|
||||
MSG_WriteByte (msg, SVfloat (ent, dmg_save));
|
||||
MSG_WriteByte (msg, SVfloat (ent, dmg_take));
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteCoord (msg,
|
||||
SVFIELD (other, origin, vector)[i] + 0.5 * (SVFIELD (other, mins, vector)[i] +
|
||||
SVFIELD (other, maxs, vector)[i]));
|
||||
SVvector (other, origin)[i] + 0.5 * (SVvector (other, mins)[i] +
|
||||
SVvector (other, maxs)[i]));
|
||||
|
||||
SVFIELD (ent, dmg_take, float) = 0;
|
||||
SVFIELD (ent, dmg_save, float) = 0;
|
||||
SVfloat (ent, dmg_take) = 0;
|
||||
SVfloat (ent, dmg_save) = 0;
|
||||
}
|
||||
// a fixangle might get lost in a dropped packet. Oh well.
|
||||
if (SVFIELD (ent, fixangle, float)) {
|
||||
if (SVfloat (ent, fixangle)) {
|
||||
MSG_WriteByte (msg, svc_setangle);
|
||||
for (i = 0; i < 3; i++)
|
||||
MSG_WriteAngle (msg, SVFIELD (ent, angles, vector)[i]);
|
||||
SVFIELD (ent, fixangle, float) = 0;
|
||||
MSG_WriteAngle (msg, SVvector (ent, angles)[i]);
|
||||
SVfloat (ent, fixangle) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -530,29 +530,29 @@ SV_UpdateClientStats (client_t *client)
|
|||
if (client->spectator && client->spec_track > 0)
|
||||
ent = svs.clients[client->spec_track - 1].edict;
|
||||
|
||||
stats[STAT_HEALTH] = SVFIELD (ent, health, float);
|
||||
stats[STAT_WEAPON] = SV_ModelIndex (PR_GetString (&sv_pr_state, SVFIELD (ent, weaponmodel, string)));
|
||||
stats[STAT_AMMO] = SVFIELD (ent, currentammo, float);
|
||||
stats[STAT_ARMOR] = SVFIELD (ent, armorvalue, float);
|
||||
stats[STAT_SHELLS] = SVFIELD (ent, ammo_shells, float);
|
||||
stats[STAT_NAILS] = SVFIELD (ent, ammo_nails, float);
|
||||
stats[STAT_ROCKETS] = SVFIELD (ent, ammo_rockets, float);
|
||||
stats[STAT_CELLS] = SVFIELD (ent, ammo_cells, float);
|
||||
stats[STAT_HEALTH] = SVfloat (ent, health);
|
||||
stats[STAT_WEAPON] = SV_ModelIndex (PR_GetString (&sv_pr_state, SVstring (ent, weaponmodel)));
|
||||
stats[STAT_AMMO] = SVfloat (ent, currentammo);
|
||||
stats[STAT_ARMOR] = SVfloat (ent, armorvalue);
|
||||
stats[STAT_SHELLS] = SVfloat (ent, ammo_shells);
|
||||
stats[STAT_NAILS] = SVfloat (ent, ammo_nails);
|
||||
stats[STAT_ROCKETS] = SVfloat (ent, ammo_rockets);
|
||||
stats[STAT_CELLS] = SVfloat (ent, ammo_cells);
|
||||
if (!client->spectator)
|
||||
stats[STAT_ACTIVEWEAPON] = SVFIELD (ent, weapon, float);
|
||||
stats[STAT_ACTIVEWEAPON] = SVfloat (ent, weapon);
|
||||
// stuff the sigil bits into the high bits of items for sbar
|
||||
stats[STAT_ITEMS] =
|
||||
(int) SVFIELD (ent, items, float) | ((int) *sv_globals.serverflags << 28);
|
||||
(int) SVfloat (ent, items) | ((int) *sv_globals.serverflags << 28);
|
||||
|
||||
// Extensions to the QW 2.40 protocol for Mega2k --KB
|
||||
stats[STAT_VIEWHEIGHT] = (int) SVFIELD (ent, view_ofs, vector)[2];
|
||||
stats[STAT_VIEWHEIGHT] = (int) SVvector (ent, view_ofs)[2];
|
||||
|
||||
// FIXME: this should become a * key! --KB
|
||||
if (SVFIELD (ent, movetype, float) == MOVETYPE_FLY && !atoi (Info_ValueForKey
|
||||
if (SVfloat (ent, movetype) == MOVETYPE_FLY && !atoi (Info_ValueForKey
|
||||
(svs.info, "playerfly")))
|
||||
SVFIELD (ent, movetype, float) = MOVETYPE_WALK;
|
||||
SVfloat (ent, movetype) = MOVETYPE_WALK;
|
||||
|
||||
stats[STAT_FLYMODE] = (SVFIELD (ent, movetype, float) == MOVETYPE_FLY);
|
||||
stats[STAT_FLYMODE] = (SVfloat (ent, movetype) == MOVETYPE_FLY);
|
||||
|
||||
|
||||
for (i = 0; i < MAX_CL_STATS; i++)
|
||||
|
@ -634,16 +634,16 @@ SV_UpdateToReliableMessages (void)
|
|||
host_client->sendinfo = false;
|
||||
SV_FullClientUpdate (host_client, &sv.reliable_datagram);
|
||||
}
|
||||
if (host_client->old_frags != SVFIELD (host_client->edict, frags, float)) {
|
||||
if (host_client->old_frags != SVfloat (host_client->edict, frags)) {
|
||||
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
|
||||
if (client->state < cs_connected)
|
||||
continue;
|
||||
ClientReliableWrite_Begin (client, svc_updatefrags, 4);
|
||||
ClientReliableWrite_Byte (client, i);
|
||||
ClientReliableWrite_Short (client, SVFIELD (host_client->edict, frags, float));
|
||||
ClientReliableWrite_Short (client, SVfloat (host_client->edict, frags));
|
||||
}
|
||||
|
||||
host_client->old_frags = SVFIELD (host_client->edict, frags, float);
|
||||
host_client->old_frags = SVfloat (host_client->edict, frags);
|
||||
}
|
||||
// maxspeed/entgravity changes
|
||||
ent = host_client->edict;
|
||||
|
|
|
@ -135,7 +135,7 @@ SV_New_f (void)
|
|||
|
||||
// send full levelname
|
||||
MSG_WriteString (&host_client->netchan.message,
|
||||
PR_GetString (&sv_pr_state, SVFIELD (sv.edicts, message, string)));
|
||||
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)));
|
||||
|
||||
// send the movevars
|
||||
MSG_WriteFloat (&host_client->netchan.message, movevars.gravity);
|
||||
|
@ -151,7 +151,7 @@ SV_New_f (void)
|
|||
|
||||
// send music
|
||||
MSG_WriteByte (&host_client->netchan.message, svc_cdtrack);
|
||||
MSG_WriteByte (&host_client->netchan.message, SVFIELD (sv.edicts, sounds, float));
|
||||
MSG_WriteByte (&host_client->netchan.message, SVfloat (sv.edicts, sounds));
|
||||
|
||||
// send server info string
|
||||
MSG_WriteByte (&host_client->netchan.message, svc_stufftext);
|
||||
|
@ -393,9 +393,9 @@ SV_Spawn_f (void)
|
|||
ent = host_client->edict;
|
||||
|
||||
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
|
||||
SVFIELD (ent, colormap, float) = NUM_FOR_EDICT (&sv_pr_state, ent);
|
||||
SVFIELD (ent, team, float) = 0; // FIXME
|
||||
SVFIELD (ent, netname, string) = PR_SetString (&sv_pr_state, host_client->name);
|
||||
SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
|
||||
SVfloat (ent, team) = 0; // FIXME
|
||||
SVstring (ent, netname) = PR_SetString (&sv_pr_state, host_client->name);
|
||||
|
||||
host_client->entgravity = 1.0;
|
||||
val = GetEdictFieldValue (&sv_pr_state, ent, "gravity");
|
||||
|
@ -442,15 +442,15 @@ SV_SpawnSpectator (void)
|
|||
int i;
|
||||
edict_t *e;
|
||||
|
||||
VectorCopy (vec3_origin, SVFIELD (sv_player, origin, vector));
|
||||
VectorCopy (vec3_origin, SVFIELD (sv_player, view_ofs, vector));
|
||||
SVFIELD (sv_player, view_ofs, vector)[2] = 22;
|
||||
VectorCopy (vec3_origin, SVvector (sv_player, origin));
|
||||
VectorCopy (vec3_origin, SVvector (sv_player, view_ofs));
|
||||
SVvector (sv_player, view_ofs)[2] = 22;
|
||||
|
||||
// search for an info_playerstart to spawn the spectator at
|
||||
for (i = MAX_CLIENTS - 1; i < sv.num_edicts; i++) {
|
||||
e = EDICT_NUM (&sv_pr_state, i);
|
||||
if (!strcmp (PR_GetString (&sv_pr_state, SVFIELD (e, classname, string)), "info_player_start")) {
|
||||
VectorCopy (SVFIELD (e, origin, vector), SVFIELD (sv_player, origin, vector));
|
||||
if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)), "info_player_start")) {
|
||||
VectorCopy (SVvector (e, origin), SVvector (sv_player, origin));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -549,7 +549,7 @@ SV_Begin_f (void)
|
|||
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
|
||||
MSG_WriteByte (&host_client->netchan.message, svc_setangle);
|
||||
for (i = 0; i < 2; i++)
|
||||
MSG_WriteAngle (&host_client->netchan.message, SVFIELD (ent, angles, vector)[i]);
|
||||
MSG_WriteAngle (&host_client->netchan.message, SVvector (ent, angles)[i]);
|
||||
MSG_WriteAngle (&host_client->netchan.message, 0);
|
||||
#endif
|
||||
}
|
||||
|
@ -924,7 +924,7 @@ SV_Pings_f (void)
|
|||
void
|
||||
SV_Kill_f (void)
|
||||
{
|
||||
if (SVFIELD (sv_player, health, float) <= 0) {
|
||||
if (SVfloat (sv_player, health) <= 0) {
|
||||
SV_BeginRedirect (RD_CLIENT);
|
||||
SV_ClientPrintf (host_client, PRINT_HIGH,
|
||||
"Can't suicide -- already dead!\n");
|
||||
|
@ -1033,7 +1033,7 @@ SV_PTrack_f (void)
|
|||
host_client->spec_track = 0;
|
||||
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
|
||||
tent = EDICT_NUM (&sv_pr_state, 0);
|
||||
SVFIELD (ent, goalentity, entity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1044,14 +1044,14 @@ SV_PTrack_f (void)
|
|||
host_client->spec_track = 0;
|
||||
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
|
||||
tent = EDICT_NUM (&sv_pr_state, 0);
|
||||
SVFIELD (ent, goalentity, entity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
return;
|
||||
}
|
||||
host_client->spec_track = i + 1; // now tracking
|
||||
|
||||
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
|
||||
tent = EDICT_NUM (&sv_pr_state, i + 1);
|
||||
SVFIELD (ent, goalentity, entity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
SVentity (ent, goalentity) = EDICT_TO_PROG (&sv_pr_state, tent);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1313,16 +1313,16 @@ AddLinksToPmove (areanode_t *node)
|
|||
next = l->next;
|
||||
check = EDICT_FROM_AREA (l);
|
||||
|
||||
if (SVFIELD (check, owner, entity) == pl)
|
||||
if (SVentity (check, owner) == pl)
|
||||
continue; // player's own missile
|
||||
if (SVFIELD (check, solid, float) == SOLID_BSP
|
||||
|| SVFIELD (check, solid, float) == SOLID_BBOX || SVFIELD (check, solid, float) == SOLID_SLIDEBOX) {
|
||||
if (SVfloat (check, solid) == SOLID_BSP
|
||||
|| SVfloat (check, solid) == SOLID_BBOX || SVfloat (check, solid) == SOLID_SLIDEBOX) {
|
||||
if (check == sv_player)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
if (SVFIELD (check, absmin, vector)[i] > pmove_maxs[i]
|
||||
|| SVFIELD (check, absmax, vector)[i] < pmove_mins[i])
|
||||
if (SVvector (check, absmin)[i] > pmove_maxs[i]
|
||||
|| SVvector (check, absmax)[i] < pmove_mins[i])
|
||||
break;
|
||||
if (i != 3)
|
||||
continue;
|
||||
|
@ -1331,22 +1331,22 @@ AddLinksToPmove (areanode_t *node)
|
|||
pe = &pmove.physents[pmove.numphysent];
|
||||
pmove.numphysent++;
|
||||
|
||||
VectorCopy (SVFIELD (check, origin, vector), pe->origin);
|
||||
VectorCopy (SVvector (check, origin), pe->origin);
|
||||
pe->info = NUM_FOR_EDICT (&sv_pr_state, check);
|
||||
|
||||
if (sv_fields.rotated_bbox != -1
|
||||
&& SVFIELD (check, rotated_bbox, integer)) {
|
||||
int h = SVFIELD (check, rotated_bbox, integer) - 1;
|
||||
&& SVinteger (check, rotated_bbox)) {
|
||||
int h = SVinteger (check, rotated_bbox) - 1;
|
||||
extern clip_hull_t *pf_hull_list[];
|
||||
pe->hull = pf_hull_list[h]->hulls[1];
|
||||
} else {
|
||||
pe->hull = 0;
|
||||
if (SVFIELD (check, solid, float) == SOLID_BSP) {
|
||||
pe->model = sv.models[(int) (SVFIELD (check, modelindex, float))];
|
||||
if (SVfloat (check, solid) == SOLID_BSP) {
|
||||
pe->model = sv.models[(int) (SVfloat (check, modelindex))];
|
||||
} else {
|
||||
pe->model = NULL;
|
||||
VectorCopy (SVFIELD (check, mins, vector), pe->mins);
|
||||
VectorCopy (SVFIELD (check, maxs, vector), pe->maxs);
|
||||
VectorCopy (SVvector (check, mins), pe->mins);
|
||||
VectorCopy (SVvector (check, maxs), pe->maxs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1384,30 +1384,30 @@ AddAllEntsToPmove (void)
|
|||
check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
if (check->free)
|
||||
continue;
|
||||
if (SVFIELD (check, owner, entity) == pl)
|
||||
if (SVentity (check, owner) == pl)
|
||||
continue;
|
||||
if (SVFIELD (check, solid, float) == SOLID_BSP
|
||||
|| SVFIELD (check, solid, float) == SOLID_BBOX
|
||||
|| SVFIELD (check, solid, float) == SOLID_SLIDEBOX) {
|
||||
if (SVfloat (check, solid) == SOLID_BSP
|
||||
|| SVfloat (check, solid) == SOLID_BBOX
|
||||
|| SVfloat (check, solid) == SOLID_SLIDEBOX) {
|
||||
if (check == sv_player)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
if (SVFIELD (check, absmin, vector)[i] > pmove_maxs[i]
|
||||
|| SVFIELD (check, absmax, vector)[i] < pmove_mins[i])
|
||||
if (SVvector (check, absmin)[i] > pmove_maxs[i]
|
||||
|| SVvector (check, absmax)[i] < pmove_mins[i])
|
||||
break;
|
||||
if (i != 3)
|
||||
continue;
|
||||
pe = &pmove.physents[pmove.numphysent];
|
||||
|
||||
VectorCopy (SVFIELD (check, origin, vector), pe->origin);
|
||||
VectorCopy (SVvector (check, origin), pe->origin);
|
||||
pmove.physents[pmove.numphysent].info = e;
|
||||
if (SVFIELD (check, solid, float) == SOLID_BSP)
|
||||
pe->model = sv.models[(int) (SVFIELD (check, modelindex, float))];
|
||||
if (SVfloat (check, solid) == SOLID_BSP)
|
||||
pe->model = sv.models[(int) (SVfloat (check, modelindex))];
|
||||
else {
|
||||
pe->model = NULL;
|
||||
VectorCopy (SVFIELD (check, mins, vector), pe->mins);
|
||||
VectorCopy (SVFIELD (check, maxs, vector), pe->maxs);
|
||||
VectorCopy (SVvector (check, mins), pe->mins);
|
||||
VectorCopy (SVvector (check, maxs), pe->maxs);
|
||||
}
|
||||
|
||||
if (++pmove.numphysent == MAX_PHYSENTS)
|
||||
|
@ -1490,29 +1490,29 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!SVFIELD (sv_player, fixangle, float))
|
||||
VectorCopy (ucmd->angles, SVFIELD (sv_player, v_angle, vector));
|
||||
if (!SVfloat (sv_player, fixangle))
|
||||
VectorCopy (ucmd->angles, SVvector (sv_player, v_angle));
|
||||
|
||||
SVFIELD (sv_player, button0, float) = ucmd->buttons & 1;
|
||||
SVfloat (sv_player, button0) = ucmd->buttons & 1;
|
||||
// 1999-10-29 +USE fix by Maddes start
|
||||
if (!nouse) {
|
||||
SVFIELD (sv_player, button1, float) = (ucmd->buttons & 4) >> 2;
|
||||
SVfloat (sv_player, button1) = (ucmd->buttons & 4) >> 2;
|
||||
}
|
||||
// 1999-10-29 +USE fix by Maddes end
|
||||
SVFIELD (sv_player, button2, float) = (ucmd->buttons & 2) >> 1;
|
||||
SVfloat (sv_player, button2) = (ucmd->buttons & 2) >> 1;
|
||||
if (ucmd->impulse)
|
||||
SVFIELD (sv_player, impulse, float) = ucmd->impulse;
|
||||
SVfloat (sv_player, impulse) = ucmd->impulse;
|
||||
|
||||
//
|
||||
// angles
|
||||
// show 1/3 the pitch angle and all the roll angle
|
||||
if (SVFIELD (sv_player, health, float) > 0) {
|
||||
if (!SVFIELD (sv_player, fixangle, float)) {
|
||||
SVFIELD (sv_player, angles, vector)[PITCH] = -SVFIELD (sv_player, v_angle, vector)[PITCH] / 3;
|
||||
SVFIELD (sv_player, angles, vector)[YAW] = SVFIELD (sv_player, v_angle, vector)[YAW];
|
||||
if (SVfloat (sv_player, health) > 0) {
|
||||
if (!SVfloat (sv_player, fixangle)) {
|
||||
SVvector (sv_player, angles)[PITCH] = -SVvector (sv_player, v_angle)[PITCH] / 3;
|
||||
SVvector (sv_player, angles)[YAW] = SVvector (sv_player, v_angle)[YAW];
|
||||
}
|
||||
SVFIELD (sv_player, angles, vector)[ROLL] =
|
||||
SV_CalcRoll (SVFIELD (sv_player, angles, vector), SVFIELD (sv_player, velocity, vector)) * 4;
|
||||
SVvector (sv_player, angles)[ROLL] =
|
||||
SV_CalcRoll (SVvector (sv_player, angles), SVvector (sv_player, velocity)) * 4;
|
||||
}
|
||||
|
||||
sv_frametime = min (0.1, ucmd->msec * 0.001);
|
||||
|
@ -1531,18 +1531,18 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
|||
|
||||
for (i = 0; i < 3; i++)
|
||||
pmove.origin[i] =
|
||||
SVFIELD (sv_player, origin, vector)[i]
|
||||
+ (SVFIELD (sv_player, mins, vector)[i] - player_mins[i]);
|
||||
VectorCopy (SVFIELD (sv_player, velocity, vector), pmove.velocity);
|
||||
VectorCopy (SVFIELD (sv_player, v_angle, vector), pmove.angles);
|
||||
SVvector (sv_player, origin)[i]
|
||||
+ (SVvector (sv_player, mins)[i] - player_mins[i]);
|
||||
VectorCopy (SVvector (sv_player, velocity), pmove.velocity);
|
||||
VectorCopy (SVvector (sv_player, v_angle), pmove.angles);
|
||||
|
||||
pmove.flying = SVFIELD (sv_player, movetype, float) == MOVETYPE_FLY;
|
||||
pmove.flying = SVfloat (sv_player, movetype) == MOVETYPE_FLY;
|
||||
pmove.spectator = host_client->spectator;
|
||||
pmove.waterjumptime = SVFIELD (sv_player, teleport_time, float);
|
||||
pmove.waterjumptime = SVfloat (sv_player, teleport_time);
|
||||
pmove.numphysent = 1;
|
||||
pmove.physents[0].model = sv.worldmodel;
|
||||
pmove.cmd = *ucmd;
|
||||
pmove.dead = SVFIELD (sv_player, health, float) <= 0;
|
||||
pmove.dead = SVfloat (sv_player, health) <= 0;
|
||||
pmove.oldbuttons = host_client->oldbuttons;
|
||||
|
||||
movevars.entgravity = host_client->entgravity;
|
||||
|
@ -1567,7 +1567,7 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
|||
PlayerMove ();
|
||||
after = PM_TestPlayerPosition (pmove.origin);
|
||||
|
||||
if (SVFIELD (sv_player, health, float) > 0 && before && !after)
|
||||
if (SVfloat (sv_player, health) > 0 && before && !after)
|
||||
SV_Printf ("player %s got stuck in playermove!!!!\n",
|
||||
host_client->name);
|
||||
}
|
||||
|
@ -1576,29 +1576,29 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
|||
#endif
|
||||
|
||||
host_client->oldbuttons = pmove.oldbuttons;
|
||||
SVFIELD (sv_player, teleport_time, float) = pmove.waterjumptime;
|
||||
SVFIELD (sv_player, waterlevel, float) = waterlevel;
|
||||
SVFIELD (sv_player, watertype, float) = watertype;
|
||||
SVfloat (sv_player, teleport_time) = pmove.waterjumptime;
|
||||
SVfloat (sv_player, waterlevel) = waterlevel;
|
||||
SVfloat (sv_player, watertype) = watertype;
|
||||
if (onground != -1) {
|
||||
SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) | FL_ONGROUND;
|
||||
SVFIELD (sv_player, groundentity, entity) =
|
||||
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) | FL_ONGROUND;
|
||||
SVentity (sv_player, groundentity) =
|
||||
EDICT_TO_PROG (&sv_pr_state, EDICT_NUM (&sv_pr_state, pmove.physents[onground].info));
|
||||
} else {
|
||||
SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) & ~FL_ONGROUND;
|
||||
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) & ~FL_ONGROUND;
|
||||
}
|
||||
for (i = 0; i < 3; i++)
|
||||
SVFIELD (sv_player, origin, vector)[i] =
|
||||
pmove.origin[i] - (SVFIELD (sv_player, mins, vector)[i] - player_mins[i]);
|
||||
SVvector (sv_player, origin)[i] =
|
||||
pmove.origin[i] - (SVvector (sv_player, mins)[i] - player_mins[i]);
|
||||
|
||||
#if 0
|
||||
// truncate velocity the same way the net protocol will
|
||||
for (i = 0; i < 3; i++)
|
||||
SVFIELD (sv_player, velocity, vector)[i] = (int) pmove.velocity[i];
|
||||
SVvector (sv_player, velocity)[i] = (int) pmove.velocity[i];
|
||||
#else
|
||||
VectorCopy (pmove.velocity, SVFIELD (sv_player, velocity, vector));
|
||||
VectorCopy (pmove.velocity, SVvector (sv_player, velocity));
|
||||
#endif
|
||||
|
||||
VectorCopy (pmove.angles, SVFIELD (sv_player, v_angle, vector));
|
||||
VectorCopy (pmove.angles, SVvector (sv_player, v_angle));
|
||||
|
||||
if (!host_client->spectator) {
|
||||
// link into place and touch triggers
|
||||
|
@ -1608,11 +1608,11 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
|||
for (i = 0; i < pmove.numtouch; i++) {
|
||||
n = pmove.physents[pmove.touchindex[i]].info;
|
||||
ent = EDICT_NUM (&sv_pr_state, n);
|
||||
if (!SVFIELD (ent, touch, func) || (playertouch[n / 8] & (1 << (n % 8))))
|
||||
if (!SVfunc (ent, touch) || (playertouch[n / 8] & (1 << (n % 8))))
|
||||
continue;
|
||||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, sv_player);
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (ent, touch, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (ent, touch));
|
||||
playertouch[n / 8] |= 1 << (n % 8);
|
||||
}
|
||||
}
|
||||
|
@ -1780,7 +1780,7 @@ SV_ExecuteClientMessage (client_t *cl)
|
|||
o[2] = MSG_ReadCoord (net_message);
|
||||
// only allowed by spectators
|
||||
if (host_client->spectator) {
|
||||
VectorCopy (o, SVFIELD (sv_player, origin, vector));
|
||||
VectorCopy (o, SVvector (sv_player, origin));
|
||||
SV_LinkEdict (sv_player, false);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -157,8 +157,8 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
int hull_index = 0;
|
||||
|
||||
if ((sv_fields.rotated_bbox != -1
|
||||
&& SVFIELD (ent, rotated_bbox, integer))
|
||||
|| SVFIELD (ent, solid, float) == SOLID_BSP) {
|
||||
&& SVinteger (ent, rotated_bbox))
|
||||
|| SVfloat (ent, solid) == SOLID_BSP) {
|
||||
VectorSubtract (maxs, mins, size);
|
||||
if (size[0] < 3)
|
||||
hull_index = 0;
|
||||
|
@ -169,16 +169,16 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
}
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (sv_fields.rotated_bbox != -1
|
||||
&& SVFIELD (ent, rotated_bbox, integer)) {
|
||||
&& SVinteger (ent, rotated_bbox)) {
|
||||
extern clip_hull_t *pf_hull_list[];
|
||||
int h = SVFIELD (ent, rotated_bbox, integer) - 1;
|
||||
int h = SVinteger (ent, rotated_bbox) - 1;
|
||||
hull = pf_hull_list[h]->hulls[hull_index];
|
||||
} if (SVFIELD (ent, solid, float) == SOLID_BSP) {
|
||||
} if (SVfloat (ent, solid) == SOLID_BSP) {
|
||||
// explicit hulls in the BSP model
|
||||
if (SVFIELD (ent, movetype, float) != MOVETYPE_PUSH)
|
||||
if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
|
||||
SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
|
||||
|
||||
model = sv.models[(int) SVFIELD (ent, modelindex, float)];
|
||||
model = sv.models[(int) SVfloat (ent, modelindex)];
|
||||
|
||||
if (!model || model->type != mod_brush)
|
||||
SV_Error ("SOLID_BSP with a non bsp model");
|
||||
|
@ -189,13 +189,13 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|||
if (hull) {
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, SVFIELD (ent, origin, vector), offset);
|
||||
VectorAdd (offset, SVvector (ent, origin), offset);
|
||||
} else { // create a temp hull from bounding box sizes
|
||||
VectorSubtract (SVFIELD (ent, mins, vector), maxs, hullmins);
|
||||
VectorSubtract (SVFIELD (ent, maxs, vector), mins, hullmaxs);
|
||||
VectorSubtract (SVvector (ent, mins), maxs, hullmins);
|
||||
VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
||||
VectorCopy (SVFIELD (ent, origin, vector), offset);
|
||||
VectorCopy (SVvector (ent, origin), offset);
|
||||
}
|
||||
|
||||
return hull;
|
||||
|
@ -284,15 +284,15 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
touch = EDICT_FROM_AREA (l);
|
||||
if (touch == ent)
|
||||
continue;
|
||||
if (!SVFIELD (touch, touch, func)
|
||||
|| SVFIELD (touch, solid, float) != SOLID_TRIGGER)
|
||||
if (!SVfunc (touch, touch)
|
||||
|| SVfloat (touch, solid) != SOLID_TRIGGER)
|
||||
continue;
|
||||
if (SVFIELD (ent, absmin, vector)[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|| SVFIELD (ent, absmin, vector)[1] > SVFIELD (touch, absmax, vector)[1]
|
||||
|| SVFIELD (ent, absmin, vector)[2] > SVFIELD (touch, absmax, vector)[2]
|
||||
|| SVFIELD (ent, absmax, vector)[0] < SVFIELD (touch, absmin, vector)[0]
|
||||
|| SVFIELD (ent, absmax, vector)[1] < SVFIELD (touch, absmin, vector)[1]
|
||||
|| SVFIELD (ent, absmax, vector)[2] < SVFIELD (touch, absmin, vector)[2])
|
||||
if (SVvector (ent, absmin)[0] > SVvector (touch, absmax)[0]
|
||||
|| SVvector (ent, absmin)[1] > SVvector (touch, absmax)[1]
|
||||
|| SVvector (ent, absmin)[2] > SVvector (touch, absmax)[2]
|
||||
|| SVvector (ent, absmax)[0] < SVvector (touch, absmin)[0]
|
||||
|| SVvector (ent, absmax)[1] < SVvector (touch, absmin)[1]
|
||||
|| SVvector (ent, absmax)[2] < SVvector (touch, absmin)[2])
|
||||
continue;
|
||||
|
||||
old_self = *sv_globals.self;
|
||||
|
@ -301,7 +301,7 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, touch);
|
||||
*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, ent);
|
||||
*sv_globals.time = sv.time;
|
||||
PR_ExecuteProgram (&sv_pr_state, SVFIELD (touch, touch, func));
|
||||
PR_ExecuteProgram (&sv_pr_state, SVfunc (touch, touch));
|
||||
|
||||
*sv_globals.self = old_self;
|
||||
*sv_globals.other = old_other;
|
||||
|
@ -311,9 +311,9 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
|
|||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
if (SVFIELD (ent, absmax, vector)[node->axis] > node->dist)
|
||||
if (SVvector (ent, absmax)[node->axis] > node->dist)
|
||||
SV_TouchLinks (ent, node->children[0]);
|
||||
if (SVFIELD (ent, absmin, vector)[node->axis] < node->dist)
|
||||
if (SVvector (ent, absmin)[node->axis] < node->dist)
|
||||
SV_TouchLinks (ent, node->children[1]);
|
||||
}
|
||||
|
||||
|
@ -344,8 +344,8 @@ SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|||
|
||||
// NODE_MIXED
|
||||
splitplane = node->plane;
|
||||
sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector),
|
||||
SVFIELD (ent, absmax, vector), splitplane);
|
||||
sides = BOX_ON_PLANE_SIDE (SVvector (ent, absmin),
|
||||
SVvector (ent, absmax), splitplane);
|
||||
|
||||
// recurse down the contacted sides
|
||||
if (sides & 1)
|
||||
|
@ -371,34 +371,34 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
return;
|
||||
|
||||
// set the abs box
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, absmin, vector));
|
||||
VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, absmax, vector));
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, mins),
|
||||
SVvector (ent, absmin));
|
||||
VectorAdd (SVvector (ent, origin), SVvector (ent, maxs),
|
||||
SVvector (ent, absmax));
|
||||
|
||||
// to make items easier to pick up and allow them to be grabbed off
|
||||
// of shelves, the abs sizes are expanded
|
||||
if ((int) SVFIELD (ent, flags, float) & FL_ITEM) {
|
||||
SVFIELD (ent, absmin, vector)[0] -= 15;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 15;
|
||||
SVFIELD (ent, absmax, vector)[0] += 15;
|
||||
SVFIELD (ent, absmax, vector)[1] += 15;
|
||||
if ((int) SVfloat (ent, flags) & FL_ITEM) {
|
||||
SVvector (ent, absmin)[0] -= 15;
|
||||
SVvector (ent, absmin)[1] -= 15;
|
||||
SVvector (ent, absmax)[0] += 15;
|
||||
SVvector (ent, absmax)[1] += 15;
|
||||
} else { // movement is clipped an epsilon away from actual edge, so we
|
||||
// must fully check even when bounding boxes don't quite touch
|
||||
SVFIELD (ent, absmin, vector)[0] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[1] -= 1;
|
||||
SVFIELD (ent, absmin, vector)[2] -= 1;
|
||||
SVFIELD (ent, absmax, vector)[0] += 1;
|
||||
SVFIELD (ent, absmax, vector)[1] += 1;
|
||||
SVFIELD (ent, absmax, vector)[2] += 1;
|
||||
SVvector (ent, absmin)[0] -= 1;
|
||||
SVvector (ent, absmin)[1] -= 1;
|
||||
SVvector (ent, absmin)[2] -= 1;
|
||||
SVvector (ent, absmax)[0] += 1;
|
||||
SVvector (ent, absmax)[1] += 1;
|
||||
SVvector (ent, absmax)[2] += 1;
|
||||
}
|
||||
|
||||
// link to PVS leafs
|
||||
ent->num_leafs = 0;
|
||||
if (SVFIELD (ent, modelindex, float))
|
||||
if (SVfloat (ent, modelindex))
|
||||
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
|
||||
|
||||
if (SVFIELD (ent, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (ent, solid) == SOLID_NOT)
|
||||
return;
|
||||
|
||||
// find the first node that the ent's box crosses
|
||||
|
@ -406,16 +406,16 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
while (1) {
|
||||
if (node->axis == -1)
|
||||
break;
|
||||
if (SVFIELD (ent, absmin, vector)[node->axis] > node->dist)
|
||||
if (SVvector (ent, absmin)[node->axis] > node->dist)
|
||||
node = node->children[0];
|
||||
else if (SVFIELD (ent, absmax, vector)[node->axis] < node->dist)
|
||||
else if (SVvector (ent, absmax)[node->axis] < node->dist)
|
||||
node = node->children[1];
|
||||
else
|
||||
break; // crosses the node
|
||||
}
|
||||
|
||||
// link it in
|
||||
if (SVFIELD (ent, solid, float) == SOLID_TRIGGER)
|
||||
if (SVfloat (ent, solid) == SOLID_TRIGGER)
|
||||
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
||||
else
|
||||
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
||||
|
@ -479,10 +479,10 @@ SV_TestEntityPosition (edict_t *ent)
|
|||
{
|
||||
trace_t trace;
|
||||
|
||||
trace = SV_Move (SVFIELD (ent, origin, vector),
|
||||
SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, maxs, vector),
|
||||
SVFIELD (ent, origin, vector), 0, ent);
|
||||
trace = SV_Move (SVvector (ent, origin),
|
||||
SVvector (ent, mins),
|
||||
SVvector (ent, maxs),
|
||||
SVvector (ent, origin), 0, ent);
|
||||
|
||||
if (trace.startsolid)
|
||||
return sv.edicts;
|
||||
|
@ -684,42 +684,42 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
|
|||
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
if (SVFIELD (touch, solid, float) == SOLID_NOT)
|
||||
if (SVfloat (touch, solid) == SOLID_NOT)
|
||||
continue;
|
||||
if (touch == clip->passedict)
|
||||
continue;
|
||||
if (SVFIELD (touch, solid, float) == SOLID_TRIGGER)
|
||||
if (SVfloat (touch, solid) == SOLID_TRIGGER)
|
||||
SV_Error ("Trigger in clipping list");
|
||||
|
||||
if (clip->type == MOVE_NOMONSTERS && SVFIELD (touch, solid, float)
|
||||
if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid)
|
||||
!= SOLID_BSP)
|
||||
continue;
|
||||
|
||||
if (clip->boxmins[0] > SVFIELD (touch, absmax, vector)[0]
|
||||
|| clip->boxmins[1] > SVFIELD (touch, absmax, vector)[1]
|
||||
|| clip->boxmins[2] > SVFIELD (touch, absmax, vector)[2]
|
||||
|| clip->boxmaxs[0] < SVFIELD (touch, absmin, vector)[0]
|
||||
|| clip->boxmaxs[1] < SVFIELD (touch, absmin, vector)[1]
|
||||
|| clip->boxmaxs[2] < SVFIELD (touch, absmin, vector)[2])
|
||||
if (clip->boxmins[0] > SVvector (touch, absmax)[0]
|
||||
|| clip->boxmins[1] > SVvector (touch, absmax)[1]
|
||||
|| clip->boxmins[2] > SVvector (touch, absmax)[2]
|
||||
|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
|
||||
|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
|
||||
|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
|
||||
continue;
|
||||
|
||||
if (clip->passedict != 0 && SVFIELD (clip->passedict, size, vector)[0]
|
||||
&& !SVFIELD (touch, size, vector)[0])
|
||||
if (clip->passedict != 0 && SVvector (clip->passedict, size)[0]
|
||||
&& !SVvector (touch, size)[0])
|
||||
continue; // points never interact
|
||||
|
||||
// might intersect, so do an exact clip
|
||||
if (clip->trace.allsolid)
|
||||
return;
|
||||
if (clip->passedict) {
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (touch, owner, entity))
|
||||
if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
|
||||
== clip->passedict)
|
||||
continue; // don't clip against own missiles
|
||||
if (PROG_TO_EDICT (&sv_pr_state,
|
||||
SVFIELD (clip->passedict, owner, entity)) == touch)
|
||||
SVentity (clip->passedict, owner)) == touch)
|
||||
continue; // don't clip against owner
|
||||
}
|
||||
|
||||
if ((int) SVFIELD (touch, flags, float) & FL_MONSTER)
|
||||
if ((int) SVfloat (touch, flags) & FL_MONSTER)
|
||||
trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
|
||||
clip->mins2, clip->maxs2, clip->end);
|
||||
else
|
||||
|
@ -827,8 +827,8 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
CONTENTS_EMPTY) return sv.edicts;
|
||||
|
||||
// check all entities
|
||||
VectorAdd (origin, SVFIELD (ent, mins, vector), boxmins);
|
||||
VectorAdd (origin, SVFIELD (ent, maxs, vector), boxmaxs);
|
||||
VectorAdd (origin, SVvector (ent, mins), boxmins);
|
||||
VectorAdd (origin, SVvector (ent, maxs), boxmaxs);
|
||||
|
||||
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
||||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
||||
|
@ -837,22 +837,22 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
if (check == ent)
|
||||
continue;
|
||||
|
||||
if (SVFIELD (check, solid, float) != SOLID_BSP
|
||||
&& SVFIELD (check, solid, float) != SOLID_BBOX
|
||||
&& SVFIELD (check, solid, float) != SOLID_SLIDEBOX)
|
||||
if (SVfloat (check, solid) != SOLID_BSP
|
||||
&& SVfloat (check, solid) != SOLID_BBOX
|
||||
&& SVfloat (check, solid) != SOLID_SLIDEBOX)
|
||||
continue;
|
||||
|
||||
if (boxmins[0] > SVFIELD (check, absmax, vector)[0]
|
||||
|| boxmins[1] > SVFIELD (check, absmax, vector)[1]
|
||||
|| boxmins[2] > SVFIELD (check, absmax, vector)[2]
|
||||
|| boxmaxs[0] < SVFIELD (check, absmin, vector)[0]
|
||||
|| boxmaxs[1] < SVFIELD (check, absmin, vector)[1]
|
||||
|| boxmaxs[2] < SVFIELD (check, absmin, vector)[2])
|
||||
if (boxmins[0] > SVvector (check, absmax)[0]
|
||||
|| boxmins[1] > SVvector (check, absmax)[1]
|
||||
|| boxmins[2] > SVvector (check, absmax)[2]
|
||||
|| boxmaxs[0] < SVvector (check, absmin)[0]
|
||||
|| boxmaxs[1] < SVvector (check, absmin)[1]
|
||||
|| boxmaxs[2] < SVvector (check, absmin)[2])
|
||||
continue;
|
||||
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (check, SVFIELD (ent, mins, vector),
|
||||
SVFIELD (ent, maxs, vector), offset);
|
||||
hull = SV_HullForEntity (check, SVvector (ent, mins),
|
||||
SVvector (ent, maxs), offset);
|
||||
|
||||
VectorSubtract (origin, offset, offset);
|
||||
|
||||
|
|
Loading…
Reference in a new issue