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run the correct particle effect for TE_GUNSHOT
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1 changed files with 4 additions and 2 deletions
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@ -369,10 +369,12 @@ CL_ParseTEnt (void)
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case TE_GUNSHOT: // bullet hitting wall
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case TE_BLOOD: // bullets hitting body
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if (type == TE_GUNSHOT)
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if (type == TE_GUNSHOT) {
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cnt = 20;
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else
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type = 0;
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} else {
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cnt = MSG_ReadByte (net_message);
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}
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/* FALLTHROUGH */
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case TE_LIGHTNINGBLOOD: // lightning hitting body
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pos[0] = MSG_ReadCoord (net_message);
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