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diff noise reduction
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@ -167,7 +167,6 @@ RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
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return -1; // didn't hit anything
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// check for impact on this node
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i = 0; i < node->numsurfaces; i++, surf++) {
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if (surf->flags & SURF_DRAWTILED)
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