d'oh, I thought I learnt that lesson in libs/video/renderer/sw :/

This commit is contained in:
Bill Currie 2001-10-03 20:04:17 +00:00
parent 360d64c2fd
commit c5bb4e903c

View file

@ -38,17 +38,15 @@ bin_PROGRAMS= @NQ_TARGETS@
EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-wgl \
nq-x11 nq-server
if ASM_ARCH
asm= libasm.la
else
asm=
endif
asm_src= sys_ia32.S worlda.S
if ASM_ARCH
libasm_la_SOURCES= $(asm_src)
else
libasm_la_SOURCES=
endif
noinst_LTLIBRARIES= libqfnet.la $(asm)
noinst_LTLIBRARIES= libqfnet.la libasm.la
common_sources= game.c world.c com.c
@ -72,7 +70,7 @@ server_LIBFILES= \
$(top_builddir)/libs/console/libQFconsole.la
common_LIBFILES= \
$(asm) \
libasm.la \
libqfnet.la \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \