lachwright
9ae2010880
Allow Canarivore gas to interact with players again (oops)
2020-09-22 13:11:56 +09:30
lachwright
5d1a95b9c6
Prevent Canarivore gas from teleporting up walls
2020-09-21 17:23:53 +09:30
Zippy_Zolton
62f379ec41
Add-on clarity from Kart
2020-09-20 13:07:28 -05:00
lachwright
7eb760afca
Only allow explicitly living players to trigger sector specials
2020-09-20 11:49:53 +09:30
Tatsuru
a52afc2baf
Ignore spectators
2020-09-19 23:10:03 -03:00
James R
5edcc72839
Shitty decode listserv
2020-09-19 18:54:04 -07:00
James R
9e31adf22c
Merge branch 'objectplace' into 'next'
...
Fix & improve objectplace
Closes #232
See merge request STJr/SRB2!1139
2020-09-19 21:40:55 -04:00
James R
9684149ba6
Merge branch 'start-netid-at-1' into 'next'
...
Avoid CV_FindNetVar returning a normal cvar (closes #251 )
Closes #251
See merge request STJr/SRB2!1137
2020-09-19 21:40:45 -04:00
James R
bdb44e6ce1
Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined
2020-09-19 18:34:52 -07:00
kaysrishaq
c3430951be
Update lua_infolib.c
2020-09-18 17:47:38 -04:00
lachwright
a78a0071f2
Save changes made to the bot's skin, and display it properly in save select
2020-09-17 19:00:49 +09:30
lachwright
2bb5b42960
Allow JumpSpin abilities to be used with non-ability shields
2020-09-16 16:50:10 +09:30
Steel Titanium
16569b4e9a
Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
...
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
Tatsuru
013714a26f
Encapsulate userdata checks
2020-09-14 17:33:26 -03:00
Monster Iestyn
0f2e063de0
Added the ability to modify parent, flags, translucency in polyobj_t
...
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
8d65ce81c7
Legacy moment
2020-09-13 14:30:02 -03:00
Tatsuru
454682df70
Use the sector's actual soundorg (how did it even work)
2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf
Check for sector_t userdata as well
2020-09-13 12:33:18 -03:00
SteelT
90302330ed
Merge branch 'make-float-strings-great-again' into 'next'
...
Can we just do this please? Thanks.
See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
9f09e32520
Merge branch 'remove-bt_use-deprecation' into 'next'
...
Remove BT_USE and PF_USEDOWN warning
See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
...
PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
0750d273a6
Attempt to use the PNG image's palette, if it is present
2020-09-10 03:16:21 -03:00
Jaime Passos
4e437076c1
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
f24647dc4d
Change method of color look-up table generation
2020-09-10 01:43:46 -03:00
GoldenTails
c61eeb9238
Can we just do this please? Thanks.
2020-09-09 22:19:14 -05:00
Monster Iestyn
097986b1d9
added polyobj_t to userdataType list
...
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
78f7998618
Added polyobj.vertices and polyobj.lines to Lua
2020-09-09 21:15:02 +01:00
Monster Iestyn
4ce161f9c3
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
Monster Iestyn
f86dad2979
Added new functions as variables of polyobj_t:
...
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701
lua_maplib.c changes now that polyobj_t is supported:
...
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
...
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560
lua_script.c fixes:
...
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f
* added access to translucency and triggertag in polyobj_t
...
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
...
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
...
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738
Begin work on adding access to polyobjects in Lua:
...
* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu Ä°nce
7e9bc0d103
no message
2020-09-08 03:03:48 +03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
lachwright
efc82ffa74
Set additional UDMF parameters on objectplaced mapthings to defaults
2020-09-07 13:08:22 +09:30
lachwright
b805e10058
Let analog control schemes control objectplace like standard control schemes
2020-09-06 19:03:17 +09:30
lachwright
d7ab41a90b
Objectplace improvements:
...
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
ca9cf25423
Fix netid overflow check
2020-09-05 23:23:54 -07:00
GoldenTails
8ae5f3030f
Remove BT_USE and PF_USEDOWN warning
...
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
30057e9268
Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0
2020-09-05 22:03:14 -07:00
James R
9a1099ec17
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
7bec06856f
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
c7c9ae3847
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
4b7d16283d
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
72437ae357
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
045a5d3dd1
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
Steel Titanium
db6bd42eb1
Allow the game to continue even if the STARTUP
lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
4509cd3798
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00
GoldenTails
4173b15c8e
Expose V_GetStringColormap to Lua via v.getStringColormap().
2020-09-01 10:47:02 -05:00
James R
b2226e95d6
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e593610862
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
6c2370f894
Kill NOHS
...
(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R
2aab765b36
Fix NOGME compiling
...
(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
James R
679bfa21ed
Fix stupid NONET
2020-08-29 17:51:59 -07:00
James R
a6e59cbb24
Do not do master server things when NOCURL
...
(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
1f38db4629
C90?
2020-08-29 17:21:54 -07:00
Steel Titanium
b20352141e
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980
Attempts to make the intro a bit more shorter
...
Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
37c647c00e
Merge remote-tracking branch 'origin/master' into next
2020-08-28 19:52:25 -07:00
James R
8d9b16df8c
Merge branch 'makefile-detect-system' into 'master'
...
Detect which system the Makefile is running on to compile for
See merge request STJr/SRB2!1123
2020-08-28 22:49:34 -04:00
Steel Titanium
3ef8024697
Make the intro shorter as I felt it was a bit too long
...
Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium
4eaa7e969f
Add new STARTUP
lump, for the splash screen
2020-08-28 17:11:38 -04:00
Steel Titanium
a3039a781a
New STJR Intro, replaces the old PURE FAT intro
2020-08-28 17:10:54 -04:00
GoldenTails
ca4ed3b7dd
Make Special Stage map transitions respect nextmapoverride.
...
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Tatsuru
48d6ae8e53
Decolorize players as intended
2020-08-24 23:53:21 -03:00
Louis-Antoine
cb06d05692
Fix bonus items sometimes overriding apples in Snake minigame
2020-08-24 00:34:44 +02:00
Hannu Hanhi
dd7d1e40b1
Add tic and ui times to render stats
2020-08-23 20:09:55 +03:00
GoldenTails
d15be1696a
Forgot to check if the file was important, whoops!
2020-08-21 04:00:54 -05:00
GoldenTails
2c5f23bacb
Fix a bug where adding the same mod multiple times counted to the mod limit
...
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
James R
6f51c68c72
Makefile: add WINDOWSHELL=1 for the Windows detect
2020-08-20 20:19:50 -07:00
James R
e340d74e4d
Merge branch 'ringslinger-penalty-snap' into 'next'
...
Fix Ringslinger weapon ring penalty missnapment
See merge request STJr/SRB2!1120
2020-08-19 18:18:15 -04:00
James R
38d094d3f6
Merge branch 'fix-file-downloading' into 'next'
...
Fix bug where SRB2 would check size of disk from current directory instead of srb2home
See merge request STJr/SRB2!1121
2020-08-19 18:16:22 -04:00
James R
809ff5c467
Merge branch 'oops-http-mserv' into 'next'
...
Fix lingering issues with the http-mserv merge
See merge request STJr/SRB2!1117
2020-08-19 18:12:38 -04:00
James R
f92026f98b
Makefile: automatically detect system to compile for, if no system was specified
...
This should work for mingw and linux so far.
2020-08-18 18:01:59 -07:00
James R
9495e6354f
Makefile: Make WARNINGMODE the default, optionally disable with RELAXWARNINGS
2020-08-18 16:45:00 -07:00
James R
f0bf06aee2
Is it GCC is it gcc, is it????
...
(cherry picked from commit ef2bff6383b16385f9874e1c9c6b66c9df794f5b)
2020-08-18 16:37:19 -07:00
James R
9147474a30
Merge branch 'showjoinaddress-menu' into 'next'
...
Add a menu option for showjoinaddress; disable it by default
See merge request STJr/SRB2!1115
2020-08-18 19:15:23 -04:00
GoldenTails
0a9c061fea
Fix bug where SRB2 would check size of current directory instead of srb2home
...
Hopefully that fixes that one bug with weird filesize issues too
2020-08-18 17:34:32 -05:00
Hannu Hanhi
bda1d1e725
Convince the compiler that I know what I'm doing, I think
2020-08-18 23:21:26 +03:00
James R
300436825d
Cast UINT16 for unlockable_t.height -> alphaKey
2020-08-18 11:19:16 -07:00
Zwip-Zwap Zapony
d87c0eeaf1
Fix Ringslinger weapon ring penalty missnapment
2020-08-18 11:42:35 +02:00
Nev3r
77e438d4bd
Some commenting tweaks.
2020-08-16 11:33:00 +02:00
Jaime Passos
92c4993d67
Introduce Doom patch format into picture formats
...
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
8863e13fde
Rename R_CheckIfPatch
2020-08-15 20:14:36 -03:00
Nev3r
b15c760dc2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
James R
bcb0854db8
.
2020-08-14 22:38:15 -07:00
James R
0944b5ad6f
Strip a few more instances of SONIC ROBO BLAST 2 KART
2020-08-14 22:18:51 -07:00
James R
58971259ef
Is this SRB2Kart server?
2020-08-14 22:13:28 -07:00
James R
beba43cffc
Add a menu option for showjoinaddress
...
I also had to make the "alphaKey" UINT16. Hopefully nothing breaks!
2020-08-14 21:13:15 -07:00
James R
405639bc78
Disable showjoinaddress by default
2020-08-14 21:05:23 -07:00
James R
5ccafe0314
REMOVE THE LAST OF CV_ALLCAPS
2020-08-14 21:01:41 -07:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Jaime Passos
1751d7afed
Cache the console patch only once in CON_DrawBackpic
2020-08-14 20:48:15 -03:00
Jaime Passos
1950f1c7f7
Fix cv_glshearing 2 in first person
2020-08-14 20:31:30 -03:00
James R
be14b8a564
dumbass doesn't test changes before pushing directly to next
2020-08-14 08:25:12 -07:00
James R
aa19bce4a9
Autocomplete aliases in console
2020-08-14 00:00:45 -07:00
James R
f0a79df2b8
Use AsciiChar to get the input from windows console window
2020-08-13 21:57:36 -07:00
James R
4734b9d728
Stop treating apostrophes, parenthesis and curly braces as separate arguments
2020-08-13 21:11:45 -07:00
Louis-Antoine
9dd5c11322
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
...
# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
3e02f5d0cb
Add http-mserv to fuck
...
(cherry picked from commit 1a1c215a9110491a3c7324045dc96c18b604d9e7)
2020-08-09 23:34:16 -07:00
Steel Titanium
3d1110a0c2
Fix cmake using wrong libs if internal libs is turned on
...
Use '\0' instead, just in case
(cherry picked from commit 9293c6cb32109b5b003114ab441e312df76f263c)
2020-08-09 20:28:33 -07:00
James R
0af38bc5eb
Bump MAXNETNODES to 127
...
(cherry picked from commit 9d9f8fd8a337a1786efa0d348c89e05b26ce8571)
2020-08-09 18:32:05 -07:00
James R
e9748e5317
Merge branch 'clipboard-crash-fix-2' into 'next'
...
Fix buffer overrun in I_ClipboardPaste (resolves #205 )
Closes #205
See merge request STJr/SRB2!1105
2020-08-09 21:06:18 -04:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
...
Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
James R
85d0199661
Merge branch 'audio-cleanup' into 'next'
...
Audio cleanup
See merge request STJr/SRB2!1101
2020-08-09 20:49:28 -04:00
James R
a808294c0c
Merge branch 'kill-cd-support' into 'next'
...
Kill CD support
See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
8301e4f93c
Merge branch 'word-delet' into 'next'
...
Word delete and backspace in console
See merge request STJr/SRB2!1092
2020-08-09 20:46:37 -04:00
James R
8394bf6055
Merge branch 'opengl-skydome-fixes' into 'next'
...
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
James R
23f218117c
Merge branch 'http-mserv' into 'next'
...
HTTP Based Master Server + Multithreading
See merge request STJr/SRB2!940
2020-08-09 20:24:26 -04:00
James R
46a4bd2d08
Merge branch 'lmaogalog' into 'next'
...
Make old analog functional again
See merge request STJr/SRB2!1098
2020-08-09 20:13:04 -04:00
GoldenTails
23edfd6d09
Fix string drawing functions so they account for V_NOSCALEPATCH effectively multiplying the width of the screen
2020-08-09 11:03:02 -05:00
James R
5153338bf5
Merge branch 'kill-dos' into 'next'
...
Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
James R
cd30f0e933
Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES
...
Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.
(cherry picked from commit 1484f0484f6c22382b2cae955a93c01f83d54655)
2020-08-08 15:13:21 -07:00
James R
54e446199d
Merge remote-tracking branch 'origin/next' into http-mserv
2020-08-08 15:05:03 -07:00
Jaime Passos
9772bbeda1
Fix buffer overrun in I_ClipboardPaste
2020-08-08 15:36:01 -03:00
Jaime Passos
2a0e47e28f
Remove LUA_PATCH_SAFETY
2020-08-08 14:56:04 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
Steel Titanium
dff0e87e03
Kill CD support
2020-08-07 17:06:19 -04:00
Steel Titanium
2d39af8604
Remove all this unused playlist related code
2020-08-07 16:44:16 -04:00
Steel Titanium
5c53157192
Remove every musserv and sndserv def'd code
2020-08-07 16:40:46 -04:00
James R
cc677d2d50
Merge branch 'com-buf-insert-text-optional-player' into 'next'
...
Make the player optional for COM_BufInsertText and COM_BufAddText.
See merge request STJr/SRB2!1093
2020-08-05 19:53:28 -04:00
James R
cc508d0ba3
Merge branch 'ogl-model-lighting-shader' into 'next'
...
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R
1c9633504d
Merge branch 'hide-followmobj' into 'next'
...
Hide Metal Sonic's jet fume in first person
Closes #204
See merge request STJr/SRB2!1099
2020-08-05 19:47:13 -04:00
James R
a31c8d12b4
Merge branch 'udmf-fixmapthingheight' into 'next'
...
UDMF: Fix mapthing spawn height scaling improperly with the object scale; only special…
See merge request STJr/SRB2!1096
2020-08-05 19:46:48 -04:00
James R
d8834143cb
Merge branch 'ogl-sector-alignment-fix' into 'next'
...
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
f5d9029d2a
Merge branch 'ogl-big-room-fix' into 'next'
...
Big room fix for OpenGL
See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
lachwright
3a96142c8b
Hide Metal Sonic's jet fume in first person
2020-08-03 20:09:35 +08:00
Nev3r
ba5d09eb2e
Fix smooth brain bruhments.
2020-07-31 22:38:37 +02:00
Nev3r
0520725069
Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
2020-07-31 14:55:26 +02:00
Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
lachwright
837c9bbec3
Make old analog functional again
2020-07-30 18:22:15 +08:00
Nev3r
b99385e159
Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
2020-07-30 09:45:58 +02:00
James R
40dc532ea2
Merge branch 'clarify-md5-mismatch' into 'next'
...
Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Nev3r
c914ac99b4
Bring back P_FindSpecialLineFromTag() for backwards compatibility reasons; emulate the old taglist behavior for this function.
2020-07-29 17:26:43 +02:00
Nev3r
729c8b2ec6
Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
2020-07-29 14:53:27 +02:00
Nev3r
3b55c9e940
Fix FOF intersections in multitagging for the software renderer.
2020-07-29 14:52:21 +02:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
f791c1b4ec
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
...
Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
55d137215f
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
James R
fb6bac46ec
Merge branch 'extras-credits-unskippable' into 'next'
...
Fix Credits sequence from Extras being unskippable
See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Hannu Hanhi
85f5cb20e6
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
GoldenTails
03b7a1c368
Make the player optional for COM_BufInsertText and COM_BufAddText.
...
When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
Zachary McAlpin
cbba71051d
Allow cmd to be modified using the PlayerCmd hook
2020-07-25 20:08:41 -05:00
Zachary McAlpin
117943012a
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-25 20:06:12 -05:00
James R
2aa2eaf939
Merge remote-tracking branch 'origin/master' into next
2020-07-25 17:45:20 -07:00
James R
1bdcb8d92f
Merge branch 'titlecard-clowning' into 'next'
...
Stretch the fallback titlecard to the screen
See merge request STJr/SRB2!1019
2020-07-25 20:21:08 -04:00
James R
63b15f784f
Merge branch 'musicpref-var' into 'next'
...
Console variable to select music preference
See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
James R
005e7ce793
Merge branch 'g_findmap-lua' into 'next'
...
G_FindMap and G_FindMapByNameOrCode for Lua
See merge request STJr/SRB2!693
2020-07-25 20:06:44 -04:00
Steel Titanium
492ca3cea3
Remove some more DOS related stuff
2020-07-25 19:15:54 -04:00
Steel Titanium
0d48d4c833
WIP: Remove support for DOS
...
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Hannu Hanhi
24b828b362
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
James R
a9a68474f7
Ctrl + Backspace/Delete in Console
2020-07-24 04:06:04 -07:00
James R
d90fe93982
Fix Credits sequence from Extras being unskippable
...
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
James R
e47fbe7dd9
Compiler error :V
2020-07-24 02:58:05 -07:00
James R
4059c6a654
Update LATEST_GCC_VERSION too
2020-07-24 02:33:39 -07:00
James R
00943e9e82
Add missing GCC version flags to the Makefile
2020-07-24 02:32:10 -07:00
James R
6fd9e25b11
Merge remote-tracking branch 'origin/next' into g_findmap-lua
2020-07-24 02:14:03 -07:00
James R
28931b90dc
Merge branch 'ogl-polyobject-tex-fix' into 'next'
...
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R
932bf9b20e
Merge branch 'ogl-shader-light-clamp' into 'next'
...
Clamp light level for shaders. Fixes #194 .
Closes #194
See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
James R
b45bd6990e
Merge branch 'ogl-fog-block-fix' into 'next'
...
Don't discard zero alpha fog block fragments. Fixes #198 .
Closes #198
See merge request STJr/SRB2!1084
2020-07-24 04:45:50 -04:00
James R
47581607ef
Merge branch 'netticbuffer-port' into 'next'
...
Port netticbuffer from Kart
See merge request STJr/SRB2!1077
2020-07-24 04:45:08 -04:00
Hannu Hanhi
e331c9d18e
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
e4d6e92f37
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Hannu Hanhi
80172ee932
Don't discard zero alpha fog block fragments. Fixes #198 .
2020-07-23 18:24:41 +03:00
James R
c944d3adf4
Merge branch 'fix-nights-fullbright' into 'next'
...
NiGHTS fullbright fixes
See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R
4d16f16dab
Merge branch 'fix-superfloat' into 'next'
...
Fix Super Sonic exploiting CA_FLOAT abilities
See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R
8d60579e6c
Merge branch 'demo-quit-crash-fix' into 'next'
...
Fix crash if you start recording a replay and immediately close the game
See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
James R
196beead7d
Parenthesis
2020-07-21 16:16:03 -07:00
James R
735942a437
Merge branch 'next-lc-uint16' into 'next'
...
Allow modification of built-in skincolors
See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium
76702d6712
Fix crash if you start recording a replay and immediately close the game
2020-07-20 22:19:44 -04:00
lachwright
242e128aa0
Fix Super Sonic exploiting CA_FLOAT abilities
2020-07-21 03:50:26 +08:00
SwitchKaze
5332fff540
Deny standard color accessibility changes
2020-07-20 12:06:57 -05:00
lachwright
cea3f64c88
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
SwitchKaze
ee9c146b5d
Re-enable built-in color modification
2020-07-19 17:23:08 -05:00
Steel Titanium
e9a03401cb
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
Steel Titanium
05ac0fc7ea
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Hannu Hanhi
b03e7f63c5
Fix shader comment
2020-07-19 16:07:53 +03:00
Hannu Hanhi
92ebbdfc10
Don't override custom shaders with model lighting shader
2020-07-18 15:48:37 +03:00
Hannu Hanhi
c1cf41fb0c
Add capability to use model lighting with shaders enabled
2020-07-18 15:08:59 +03:00
Jaime Passos
48a6652973
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
Zachary McAlpin
c42e06221d
Bruh I screwed up
2020-07-17 00:33:07 -05:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
James R
7c2f81e4ed
Merge branch 'next-lc-uint16' into 'next'
...
Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
fa90ff6bae
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
Hannu Hanhi
0e5631fe66
More work on sprite-texture model uv adjustment 2
2020-07-16 22:39:44 +03:00
Hannu Hanhi
afd0858b4d
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
James R
d6b831053f
Merge branch 'fix-lib_freeslot' into 'next'
...
Fix lib_freeslot
See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
SwitchKaze
734033250d
Fix skincolor-related memory leak
2020-07-14 17:09:31 -05:00
Hannu Hanhi
893ff0fa19
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
kaysrishaq
7f9175033d
minor lua fixes
...
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
29a116ba81
Fix lib_freeslot
2020-07-13 18:56:07 -04:00
James R
34bd0d9fe7
Merge branch 'various-color-fixes' into 'next'
...
Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
f541c37ebc
Fix formatting
...
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f5c5ec000d
Use SRB2VERSION here...
2020-07-13 08:59:41 -07:00
James R
93615b07be
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
James R
00ceca8cc6
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
4985d94386
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
42b0ab1851
Merge branch 'p-xymovement-lua-exposure' into 'next'
...
Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
e849c9898e
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
ada06910dc
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8
Expose P_PlayerZMovement to Lua.
...
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456
Expose P_SceneryZMovement to Lua.
...
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c
Expose P_RingZMovement to Lua.
...
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2
Expose P_ZMovement to Lua.
...
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e
Expose P_SceneryXYMovement to Lua.
...
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321
Expose P_RingXYMovement to Lua.
...
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68
Expose P_XYMovement to Lua.
...
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05
Merge branch 'p-rail-thinker-lua-exposure' into 'next'
...
Expose P_RailThinker to Lua.
See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097
Merge branch 'marathoninfo2' into 'next'
...
Marathon Run fixes (Resolves #184 )
Closes #184
See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
6f8dfb6fca
Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
...
Automate some of the version numbers nonsense
See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
f1a5f5952b
Merge branch 'fix-required-flat' into 'next'
...
Comment out unused border patch variables.
See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Monster Iestyn
ed70675df3
added some helpful comments, remove duplicate code
2020-07-12 22:37:36 +01:00
Monster Iestyn
b8a794e37f
socklen_t isn't actually needed in either i_tcp.c or mserv.c if NONET is on!
...
(also added some more tabbing)
2020-07-12 22:29:15 +01:00
Monster Iestyn
0f4487eb68
* i_tcp.c: merge these three ifndef USE_WINSOCK blocks together
...
* mserv.c: added i_tcp.c's USE_WINSOCK macros so socklen_t isn't redundantly defined if Winsock 2 is used
2020-07-12 22:24:10 +01:00
Monster Iestyn
e133d8ec37
i_tcp.c: SCOUW2 and SCOUW7 haven't been defined since we got rid of Doom Legacy's makefiles for UnixWare 2/7 (which are ANCIENT), so get rid of them!
2020-07-12 22:08:35 +01:00
Monster Iestyn
43e53368b5
added tabbing to some of the preprocessor code in i_tcp.c and mserv.c to make it easier to read them (and to allow me to understand what I need to do for the next commit)
2020-07-12 21:31:25 +01:00
Monster Iestyn
8a032256bf
don't define __USE_MINGW_ANSI_STDIO in makefiles
...
(according to modern MinGW versions, defining this macro directly is deprecated)
2020-07-12 21:02:24 +01:00
Hannu Hanhi
3a488c243f
Fix translucency comparison from previous commit
2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
toaster
0a625d3e19
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
kaysrishaq
a73f468ea4
Don't check empty string for duplicate name
2020-07-12 12:02:49 -04:00
Kays Ishaq
6e4b14588c
Update lua_infolib.c
2020-07-12 11:12:16 -04:00
Hannu Hanhi
ec13272d8c
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
kaysrishaq
a734129eae
lua_isboolean -> lua_toboolean
...
solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r
2cdfb8ffc6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-12 14:59:38 +02:00
toaster
e1a217dc10
Two minor fixes for Marathon Mode.
...
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq
74cfeaff30
A bit of cleaning
2020-07-12 07:56:25 -04:00
kaysrishaq
0f9e3554e2
various color fixes
2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce
Expose P_RailThinker to Lua.
2020-07-12 00:36:22 -05:00
GoldenTails
572bafa0f9
Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility
2020-07-11 21:59:54 -05:00
GoldenTails
da3ab1a14c
Ok fiiineee, I'll support 2.2
2020-07-11 21:59:54 -05:00
GoldenTails
a2635b2b86
The only "use" that I had to change to "spin" after a manual half hour search
2020-07-11 21:59:54 -05:00
GoldenTails
1f1589384a
Replace PF_USEDOWN with PF_SPINDOWN
2020-07-11 21:59:54 -05:00
GoldenTails
999d8018ca
Oops! Missed a couple...
2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831
Replace 'use' with 'spin' in game control constants
2020-07-11 21:59:54 -05:00
GoldenTails
8616823d7d
Remove another unneeded comment
2020-07-11 21:59:54 -05:00
GoldenTails
7b4dee87e6
Remove unneeded comment
2020-07-11 21:59:54 -05:00
GoldenTails
457714e480
Remove 2 characters of whitespace
...
This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R
84373b1726
Merge branch 'opengl-blending-fix' into 'next'
...
Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b
Merge branch 'ogl-linkdraw' into 'next'
...
MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
James R
479bbeacbe
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-11 17:41:46 -07:00
James R
2f30e81fdd
ADD to the buffer size
...
(cherry picked from commit bae37aea2c1b1ffab22f79e27415914f7e25fc89)
2020-07-11 17:41:09 -07:00
James R
ab3878e282
masterserver_token is back
...
(cherry picked from commit e7d949aeb2b9ef2297287ba35f9296684078f184)
2020-07-11 17:41:09 -07:00
James R
0b5062d31c
Set timeout on HMS connections
...
(cherry picked from commit fcbe4e668f1ac79811d1ab2fb9cfd44729e56e93)
2020-07-11 17:41:09 -07:00
James R
f32d91cc57
Resize response body buffer as needed
...
(cherry picked from commit 85fef2655cc78c9453aed423f5a1df6011ce3262)
2020-07-11 17:41:09 -07:00
James R
4e1d54c332
It's not always GCC, but it probably is gcc (I hope)
2020-07-11 12:45:35 -07:00
sphere
e95265a7fa
Comment out unused border patch variables, so GFZFLR01 isn't required anymore.
2020-07-11 12:11:26 +02:00
Nev3r
9f06903d72
What the fuck was I thinking?
...
Fixed really stupid brainless code piece involving polyobject spawnpoint tagging.
2020-07-11 11:01:05 +02:00
Nev3r
4013c0e0a1
Merge branch 'udmf-next' into udmf-multitag
2020-07-11 08:47:58 +02:00
Nev3r
a9dbf6daf6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-11 08:47:32 +02:00
James R
6a54e5f4a6
Merge remote-tracking branch 'origin/master' into next
2020-07-10 23:04:50 -07:00
James R
8bcc2662d1
Merge branch 'netid-take-2' into 'next'
...
Use ordered id for netvars instead of shitty hash
See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
df98601b12
Merge branch 'bubbleshieldoverhaul' into 'next'
...
Bubble Shield overhaul
See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R
f336b1e979
Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
...
Adds the branch name into the version command printout when outside of DEVELOP mode.
See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
5cebf5c7bf
Merge branch 'makefile-detect-version' into 'master'
...
Detect GCC version in Makefile
See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
James R
99e0c48f7b
Fix a lot of stuff related to the version automation
2020-07-10 22:39:46 -07:00
James R
1757002ddb
Automate VERSION/SUBVERSION; move version related definitions to version.h
...
CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium
e22964ee0a
I screwed up
2020-07-10 23:16:18 -04:00
Steel Titanium
db6fc75b4f
Update player.dta hash
2020-07-10 20:53:42 -04:00
Steel Titanium
778089458c
Merge branch 'next' into 226-prep
2020-07-10 20:06:16 -04:00
Louis-Antoine
f8aefc2fd3
Revert "Fix computation of very high pings"
...
This reverts commit 82dbe95e22
.
2020-07-11 01:55:40 +02:00
Steel Titanium
d9483dabfd
Merge branch 'next' into 226-prep
2020-07-10 19:11:28 -04:00
Steel Titanium
759f9171a2
Update patch.pk3 hash again
2020-07-10 19:09:49 -04:00
Jaime Passos
d87c874559
Fix GL y-shearing ignoring a Y-flipped transform
2020-07-10 19:19:51 -03:00
Steel Titanium
dcd56a7fe3
Update patch.pk3 hash and Srb2win.rc
2020-07-10 18:13:01 -04:00
toaster
958d397cdb
Merge branch 'marathoninfo' into 'next'
...
Marathon Run adjustments
See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
Steel Titanium
307125e84e
Update version number
2020-07-10 17:29:03 -04:00
Nev3r
6c6f16e158
Merge branch 'ogl-model-spr-uv-fix' into 'next'
...
Fix models that use sprite textures
See merge request STJr/SRB2!1049
2020-07-10 17:17:52 -04:00
toaster
217ac14ac5
Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this.
2020-07-10 21:36:37 +01:00
toaster
4c9cdcca0d
Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't.
2020-07-10 21:27:34 +01:00
toaster
1956e9e670
Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback.
2020-07-10 21:24:25 +01:00
toaster
8a5069156f
Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners.
2020-07-10 21:16:28 +01:00
Hannu Hanhi
ad57426713
Adjust model uvs to power of two texture if sprite texture is used
2020-07-10 23:05:21 +03:00
toaster
205d4c8d20
Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup.
2020-07-10 20:30:16 +01:00
Hannu Hanhi
5fdc4578db
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-10 21:14:57 +03:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Snu
be8f0853ef
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
...
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
Snu
d392c59935
Changed Bubble Shield functionality
2020-07-10 05:59:10 +01:00
Lachlan Wright
12ea5398c8
Merge branch 'restore-supergold' into 'next'
...
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3
See merge request STJr/SRB2!1042
2020-07-09 12:37:31 -04:00
Lachlan Wright
867728ca16
Merge branch 'custom-color-fixes' into 'next'
...
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades
Closes #179 and #182
See merge request STJr/SRB2!1043
2020-07-09 12:37:16 -04:00
GoldenTails
59bd6d45a3
Whose idea was it to make the aPNG speed 1/2x by default?!
2020-07-08 18:14:11 -05:00
lachwright
3226a5d699
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades
2020-07-09 05:56:11 +08:00
lachwright
c28ed25628
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3
2020-07-09 00:00:21 +08:00
SteelT
31364d2120
Merge branch '225-prep' into 'next'
...
2.2.5 preparation
See merge request STJr/SRB2!1039
2020-07-07 14:55:06 -04:00
Lachlan Wright
337ec7bf6c
Merge branch 'remove-tricks' into 'next'
...
Remove Software tricks
See merge request STJr/SRB2!1036
2020-07-07 13:47:33 -04:00
Lachlan Wright
b9a088b16f
Merge branch 'fix-autoexec-netvars' into 'next'
...
Fix autoexec file trying to set netvars when joining from command-line
See merge request STJr/SRB2!1040
2020-07-07 13:47:13 -04:00
lachwright
994bf78fe2
Update Srb2win.rc
2020-07-08 00:48:01 +08:00
lachwright
129fd2e27b
Update patch.pk3 hash
2020-07-08 00:42:31 +08:00
toaster
274f649a02
M_RATHON header text.
2020-07-07 17:30:20 +01:00
Louis-Antoine
0858c2f6ed
Fix autoexec file trying to set netvars when joining from command-line
2020-07-07 16:19:25 +02:00
lachwright
706b3c509d
Make A_FlickyCenter usable in SOC/Lua
2020-07-07 20:42:00 +08:00
James R
d31c6ac5b5
Contact the master server admims
2020-07-06 19:15:40 -07:00
Steel Titanium
7d75c72263
Update the version number
2020-07-06 21:29:02 -04:00
Steel Titanium
ded902678c
Update md5 hash for player.dta and patch.pk3
2020-07-06 21:22:57 -04:00
Louis-Antoine
78f8a44c25
Fix timeout
2020-07-07 02:06:26 +02:00
Jaime Passos
3a4ce6aea3
Merge remote-tracking branch 'origin/next' into opengl-blending-fix
2020-07-06 19:48:13 -03:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Steel Titanium
7d00255dc4
Merge branch 'master' into next
2020-07-06 12:13:00 -04:00
Nev3r
42d92eab2c
Fix erroneous merge conflict resolution.
2020-07-06 11:54:55 +02:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
a739cb0da9
Remove unused texture formats
2020-07-06 00:58:09 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Jaime Passos
abeedc4b65
Delete hw_glide.h
2020-07-06 00:27:34 -03:00
Hannu Hanhi
b4aa5cecc1
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-05 13:27:51 +03:00
James R
de8019f163
Merge branch 'hahaha-credits' into 'next'
...
The credit
See merge request STJr/SRB2!1033
2020-07-04 18:00:49 -04:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
...
Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
9f69396054
Merge branch 'fix-gif-delay' into 'next'
...
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
See merge request STJr/SRB2!1023
2020-07-04 16:28:59 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
...
Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
James R
96bccd5f9f
Credit Oni for CODE
2020-07-04 12:59:56 -07:00
James R
d9005203c7
Fuck you macro
2020-07-04 12:52:01 -07:00
James R
e741a7b3c7
Actually save the cvar name in demos
2020-07-04 12:51:07 -07:00
LJ Sonic
17616967d3
Merge branch 'levelflat_name' into 'next'
...
Use levelflat->name instead of flatname
See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
LJ Sonic
77e39a0fd5
Merge branch 'make-linedef-422-smarter' into 'next'
...
Make Linedef type 422 smarter
See merge request STJr/SRB2!1014
2020-07-04 08:35:42 -04:00
lachwright
17daf2faa2
Reduce speed cut when gliding underwater
2020-07-04 19:17:38 +08:00
LJ Sonic
cf4087a014
Merge branch 'jetjawsound' into 'next'
...
Jet Jaw Sounds
See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
804ba6da9e
Merge branch 'more-platform-fixes' into 'next'
...
More platform fixes
See merge request STJr/SRB2!999
2020-07-04 07:07:17 -04:00
LJ Sonic
8d511ed565
Merge branch 'cez3debris' into 'next'
...
New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright
f03addc5a7
Merge remote-tracking branch 'origin/next' into knuxtweaks
2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703
Merge branch 'sf_nosupersprites' into 'next'
...
Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic
5ee94c8ce7
Merge branch 'patch-1' into 'next'
...
Rename "Legacy" control scheme
See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97
Merge remote-tracking branch 'origin/next' into more-platform-fixes
2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f
Fix compiler warning
2020-07-04 05:25:34 +08:00
LJ Sonic
3679df07aa
Merge branch 'dragonbomber-height' into 'next'
...
Fix Dragonbomber z positioning
See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
LJ Sonic
07bbebd9b0
Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
...
Tweak display of hidden items in "1 Player" menu
See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
...
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Lachlan
e44d93f76b
Fix skiddust positional scaling
2020-07-04 04:30:57 +08:00
Lachlan
84000a0add
P_Earthquake: Use P_RadiusAttack in favor of thinker iteration
2020-07-04 04:00:28 +08:00
Lachlan
7e72009a87
Fix buildbot warning
2020-07-04 03:21:48 +08:00
SteelT
186335c2ac
Merge branch 'na-char-replays' into 'next'
...
Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette
1cc2ab120d
"Legacy controls" was a mistake of a name
2020-07-02 23:17:33 -04:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
lachwright
3ebc17ac3a
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
Zippy_Zolton
29dfa5f605
sound caption
2020-07-01 23:18:20 -05:00
James R
9eb58a8e42
Merge branch 'cheese' into 'next'
...
Cheese
See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R
7a17c74893
Merge branch 'credits-225' into 'next'
...
More credits changes
See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R
2cbf7ac27d
Cheese mode activate!
2020-07-01 16:37:36 -07:00
James R
e1996a437d
Add "Discord Community Testers" to the Testing section
2020-07-01 16:29:26 -07:00
James R
99a9c935f9
Credits: add back fickle, add Chrispy and Hannu
2020-07-01 16:23:26 -07:00
James R
fae583915a
Remove Producer role from the credits
2020-07-01 16:04:46 -07:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Louis-Antoine
40e98e5712
Fix crash when a polyobject rotates a non-player mobj
2020-06-30 18:37:21 +02:00
Steel Titanium
612386aef0
Correct comment
2020-06-29 23:57:39 -04:00
Steel Titanium
e641895268
Address compat with old-style names
2020-06-29 23:54:45 -04:00
James R
696f9707fc
Merge branch 'special_save' into 'next'
...
Special saves! (Resolves #162 )
Closes #162
See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R
84391f558b
Merge branch 'titlecard-double-clown-town' into 'next'
...
ACTUALLY fix #172
Closes #172
See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R
e56fc08757
Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
...
Delete connection screen and midgame joins
See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium
3f3ff0688b
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
James R
335fc0b327
Use levelflat->name instead of flatname
2020-06-27 14:30:41 -07:00
SteelT
22459df1f1
Merge branch 'increase-input-buffer-more' into 'next'
...
Increase the length of the player input buffer even more
See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails
fef15be0af
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
2020-06-27 10:56:15 -05:00
Louis-Antoine
93cc48054a
Expose "server" and "dedicated" to Lua scripts
...
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c
Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines
2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22
Fix computation of very high pings
2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1
Add back the int_none check
...
It got removed by 864e703355
but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R
607a4dbee7
Remove caching of INTERSCW
2020-06-25 13:09:00 -07:00
James R
78e6bcc8ff
Just stretch the fallback card to the screen resolution
2020-06-25 13:08:00 -07:00
James R
864e703355
Only fill the intermission with blapck if we can't draw patches
...
This fixes an issue where patches cease to be drawn due to Y_UnloadData, but
the screen is still overwritten, causing the next wipe to start from void.
2020-06-25 13:04:03 -07:00
Zachary McAlpin
b973b43271
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-25 10:31:55 -05:00
toaster
f258131e55
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
...
# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton
dc2f689957
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
...
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 20:55:08 -05:00
James R
207d8aee4b
Merge branch 'acz3-softlock-fix' into 'next'
...
ACZ3 softlock fix
See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
...
Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8
Merge branch 'fixeggsign' into 'next'
...
Fix the Eggman signpost's background color
See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
...
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6
Merge branch 'gme-cleanup-fixes' into 'next'
...
GME cleanup and fixes
See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f
Merge branch 'lua-side-enum-bruh' into 'next'
...
Fix missing bruh string in Lua side string options.
See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391
Fix missing bruh string in lua side options. This is stupid.
2020-06-22 21:11:33 +02:00
toaster
4502604007
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3
More people ought to know what modulo is...
...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606
Stop resetting cusval cause that's annoying
2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3
Make it so Linedef type 422 instead sets cusval
when the titlemap is in action.
...
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945
Fix re-opening 1 Player menu re-lowering options
...
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times
Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab
Tweak display of hidden items in "1 Player" menu
...
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option
Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more
2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388
t_lspr
2020-06-20 14:16:22 -05:00
James R
7ec0b6c792
I meant consvar_number_of_netids to be exclusive :V
2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
James R
3e52764935
Actually print a warning if the old demo id collides
2020-06-19 19:59:14 -07:00
James R
db34d70faa
Cvar compatibility with older demos
2020-06-19 18:04:20 -07:00
James R
32134a01fe
Save cvar names in demos; refactor cvar loading
2020-06-19 17:58:42 -07:00
James R
32773b71e0
Use ordered ids instead of hashes for cvar netid
...
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
lachwright
cab87b4632
lol should have tested before pushing
2020-06-19 15:59:09 +08:00
lachwright
47d9d87654
Fix the Eggman signpost's background color
2020-06-19 15:49:24 +08:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
Hannu Hanhi
ffaffdf3e1
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
lachwright
7b2e54b426
Fix Dragonbomber z positioning
2020-06-19 00:52:24 +08:00
Hannu Hanhi
9477d372b9
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
James R
193c45aa2f
Forgot a comma
2020-06-17 22:58:11 -07:00
James R
489bb81d00
Makefile: Move the PREFIX stuff up so version detection can take advantage of
2020-06-17 22:52:19 -07:00
James R
bf90fbb91f
Detect the compiler version and set the correct GCC flag
...
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
8365d975d3
A even more better fix for this
2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1
Better fix for may be used uninitialized, maybe fixes GCC 4.x
2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b
Use SAMPLERATE for consistency with the rest of the code
2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370
Reduce code duplication by creating get_zlib_error function
...
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78
Fix facecolor may be used uninitialized.
2020-06-17 14:09:49 -04:00
lachwright
7d92631d97
Whoops, forgot hu_stuff.c
2020-06-17 05:27:42 +08:00
lachwright
edfd64877c
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
lachwright
e403de7459
Merge branch 'next' into more-platform-fixes
2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5
Platform fixes
2020-06-14 12:17:30 +08:00
Zachary McAlpin
6eccc7030d
I forgot to pop the error handler
2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-12 07:32:44 -05:00
Nev3r
2322644488
Merge branch 'dofile' into 'next'
...
Add dofile() to Lua
See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
b056bf1d6c
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
SteelT
c810ea3945
Merge branch 'next-lc-uint16' into 'next'
...
Custom skincolor bugfixes
See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
0d70e16b0b
Updated LUAh_GameQuit to use new error handler
2020-06-11 15:11:01 -05:00
Zachary McAlpin
08e9efee76
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-11 15:02:31 -05:00
lachwright
fad82265e0
Allow macOS builds to be launched through Steam
2020-06-12 01:19:06 +08:00
mazmazz
8fc414536f
CMAKE: Move launch-c into more sensible location
2020-06-10 15:08:09 -04:00
LJ Sonic
7ffee074d8
Merge branch 'next' into 'better-download'
...
# Conflicts:
# src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4
Merge branch 'snake' into 'next'
...
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
291479e3e8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-09 19:54:47 -05:00
mazmazz
46b383acda
CMAKE: Fix toggle fullscreen breakage due to missing define
...
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
MascaraSnake
a76c8af60c
Compiling fix
2020-06-09 22:10:02 +02:00
mazmazz
36e17006b7
CMAKE: Fix OS X ccache scripts
2020-06-09 11:12:52 -04:00
MascaraSnake
d07c376f6d
Adapt POF_SPLAT to UDMF setup
2020-06-09 09:44:49 +02:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium
2abdc86537
Fix these "may be used uninitialized in this function" errors with batching
2020-06-08 20:18:32 -04:00
Steel Titanium
3dd89f67fa
Fix no previous prototype for TimeFunction
2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2
Merge branch 'next' into sal-oglshaderport
2020-06-08 19:36:23 -04:00
mazmazz
01ff46326f
Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments
2020-06-08 11:57:57 -04:00
Digiku
70eb5ba634
Merge branch 'buffer-offset-fix' into 'master'
...
Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Lachlan Wright
191e2e094d
Merge branch 'fix-spawn-desynch' into 'next'
...
Fix desynch when a player spawns
See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d
Merge branch 'dashmode-fixes' into 'next'
...
Dashmode fixes
See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright
590dfca582
Merge branch 'fix-continuing-mouse' into 'next'
...
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
f3c1db0650
CMAKE: Fix OSX CCache error
2020-06-08 03:08:58 -04:00
mazmazz
efba50c83c
CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package
2020-06-08 00:38:13 -04:00
mazmazz
aef9a1b522
CMAKE: Add CCACHE support
2020-06-08 00:35:31 -04:00
mazmazz
a5f7f9a534
Fix OPENMPT deprecation error, openmpt_module_ctl_set
2020-06-08 00:09:29 -04:00
mazmazz
2cefe82950
Fix OSX null-pointer-arithmetic error
2020-06-08 00:08:07 -04:00
mazmazz
ded6285249
CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo
2020-06-08 00:01:15 -04:00
mazmazz
a449fa4a1d
Added SDL Mixer X to CMAKE (Windows only)
2020-06-08 00:01:15 -04:00
Zachary McAlpin
78014cfd4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-07 22:42:43 -05:00
Hannu Hanhi
0e521922c6
Change some unsigned ints to UINT32
2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
MascaraSnake
de7a806ec3
Merge branch 'nospinmovecut' into 'next'
...
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SteelT
db32b01222
Merge branch 'renderstats' into 'sal-oglshaderport'
...
Render stats
See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
sphere
82200d80a9
Fix mouse being grabbed in the continue screen.
2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a
Merge branch 'master' into next
2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a
use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5
Merge branch 'master' into next
2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8
Merge branch 'cppcheck-fixes' into 'master'
...
Cppcheck fixes
See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e
Merge branch 'next' into nospinmovecut
2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d
Merge branch 'master' into next
2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587
added liolib.c to the VC10 project files, since it was missing from them
2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e
Adds the branch name into the version command printout when outside of DEVELOP mode.
...
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25
Merge branch 'translucent-splat-planes' into 'next'
...
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee
Updated LUAh_GameQuit
2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-05 12:59:41 -05:00
Monster Iestyn
9e4ed738b7
Sync turnobjs for polyrotate_t thinkers in netgames
2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5
clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
...
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62
V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7
sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376
Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839
P_XYMovement: initialise slopemom to all zeros
2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b
dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288
G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a
G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
...
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b
Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
2020-06-03 19:41:47 +02:00
Louis-Antoine
9be188ff02
Minor edit
2020-06-02 10:31:56 +02:00
Louis-Antoine
286b316cf9
Fix dofile() return incorrect values
2020-06-01 15:43:14 +02:00
LJ Sonic
6895d7df92
Merge branch 'next' into 'dofile'
...
# Conflicts:
# src/lua_script.c
# src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
e6ffedbce8
Fix food occasionally spawning inside the snake
2020-06-01 15:21:16 +02:00
LJ Sonic
04c7eeb6ae
Merge branch 'deprecate-fixedrem' into 'next'
...
Deprecate FixedRem.
See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
715cb857f5
Merge branch 'next' into 'better-download'
...
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
11493e61d2
Merge branch 'executordelay' into 'udmf-next'
...
UDMF linedef executor delay
See merge request STJr/SRB2!918
2020-06-01 07:57:23 -04:00
MascaraSnake
b13f29852f
Merge branch 'gravflip-shadows' into 'next'
...
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265
Merge branch 'movement-refactor' into 'next'
...
Clean up some movement code
See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
3c3a60d189
Fix "downloads" command reporting incorrect progress
2020-06-01 10:37:05 +02:00
LJ Sonic
dd18915570
Merge branch 'traceback' into 'next'
...
Traceback
See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
MascaraSnake
508160ed42
Use 0 instead of 0xffff as dummy mobjnum
2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87
Netsync waypoint sequences
2020-05-31 22:44:25 +02:00
SwitchKaze
5a18bdf20b
Fix SOC color name reading
2020-05-30 16:52:44 -05:00
Louis-Antoine
d31346822d
Refactor hook library a little
2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2
Show the traceback when a Lua script error happens
2020-05-30 20:24:33 +02:00
lachwright
f32d29f700
Oops, forgot to #undef
2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
lachwright
5136a4d41d
Don't cut momentum if landing in a roll
2020-05-30 19:07:16 +08:00
lachwright
b874da5229
Ensure followmobj ghost exists before applying fuse
2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a
Feedback so far indicates the old booster effect is preferred
2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
SwitchKaze
d589e6bc95
Fix signpost shade.
2020-05-29 21:41:20 -05:00
Zachary McAlpin
7bdea21435
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-29 15:32:59 -05:00
Louis-Antoine
1dbb755743
Add dofile() to Lua
2020-05-29 17:35:07 +02:00
LJ Sonic
b7c5163419
Merge branch 'luacolors-gcc10-fix' into 'next'
...
Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
71cf31fcaf
Fix the "Custom skincolors" branch not compiling with GCC 10.
2020-05-28 18:43:04 +02:00
Louis-Antoine
c6e13d0e30
Fix crash when setting a mobj's angle from a Lua script
2020-05-28 18:34:56 +02:00
Monster Iestyn
755e9d659d
Merge branch 'master' into next
2020-05-28 16:34:06 +01:00
SteelT
07da7f7d29
Merge branch 'scroller-tweaks' into 'next'
...
Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66
Merge branch 'possibly-fix-dedi-crash' into 'next'
...
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb
Merge branch 'fix-input-buffer' into 'next'
...
Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0
Merge branch 'next-lc-uint16' into 'next'
...
Custom skincolors
See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13
Add a few missing calls to GameQuit hook
2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
2020-05-25 21:27:48 +01:00
mazmazz
272362a86f
Fix NOWIPE bugs with colormap fade and title card
2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce
Add NOWIPE behavaior for colormap fades
2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae
T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
2020-05-24 21:15:31 +01:00
SwitchKaze
f508f5b881
Fix typo SKINCOLOT
2020-05-24 12:36:20 -05:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
Zachary McAlpin
566a5a0ab7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-23 15:23:43 -05:00
MascaraSnake
747d784c77
Merge branch 'splitshot-notarget-fix' into 'next'
...
A_SplitShot no target fix
See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1
added the ability to get the # of a mapthing_t in Lua
2020-05-22 18:32:34 +01:00
Monster Iestyn
c9c7327011
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
2020-05-21 19:42:48 +01:00
Monster Iestyn
7722d41be6
Merge branch 'sprite-projection-fixes' into 'next'
...
Sprite projection fixes
See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
702a7041d4
also do the fovtan multiplication thing with precip sprites
2020-05-20 19:34:18 +01:00
Louis-Antoine
bf00955786
Wait for acks before resending file fragments
2020-05-20 16:21:18 +02:00
James R
4eeae51cbb
Merge branch 'more-lua-map-names' into 'next'
...
G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
06060c02d3
Add a command to list current file transfers
2020-05-20 00:24:53 +02:00
Louis-Antoine
c8948909d3
Fix I_Error when queuing multiple Lua files
2020-05-19 23:50:37 +02:00
sphere
934b28989f
Add linedef actions 507 & 508, allow using offsets for actions 502-504.
2020-05-19 23:39:35 +02:00
Monster Iestyn
c3d576058a
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
...
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
f620b52672
Fix sending Lua files in text mode
2020-05-19 21:36:21 +02:00
Louis-Antoine
34c5da39e2
Create FIL_ConvertTextFileToBinary
2020-05-19 20:00:58 +02:00
Monster Iestyn
65d6b04fd2
change limits for tx based on fov, by multiplying by fovtan
...
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
35e5d673e0
do tx checking after tz clamping, not before
2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143
We don't actually need x1 or x2 until these points in the function, at least for papersprites
2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6
added basic culling of papersprites if tx for either is too large, proper clamping to be added later
...
also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d
split "rot" into two variables: frame and rot, for frame number and rotation angle
...
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791
remove gxt and gyt, as they are unnecessary
...
also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
06d3af6716
Refactor Lua file transfer code
2020-05-19 15:16:51 +02:00
Louis-Antoine
db85c62c6f
Allow resuming the most recent file transfer
2020-05-19 11:28:24 +02:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
...
# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3
Merge branch 'more-polyobject-cleanup' into 'next'
...
Smooth polyobject movement and other cleanup
See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
...
Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
530d0e3421
Remove redundant M_QuitResponse call
2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-18 14:50:58 -05:00
Louis-Antoine
d40a8efce2
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4
Deprecate FixedRem.
...
It's about time!
2020-05-18 11:29:56 -05:00
Louis-Antoine
435643b958
Fix P_GetZAt for Lua
2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Louis-Antoine
37d2796b91
Increase the length of the player input buffer even more
2020-05-18 12:35:55 +02:00
Louis-Antoine
56cc5190e5
Allow input buffer to hold more than 64 tics
2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0
Store starttic as a raw value in PT_SERVERTICS packets
...
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
c05d1dd979
Merge branch 'software-missing-sprite-column' into 'next'
...
Fix missing sprite column (resolves #135 )
See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
a7c7f7afa9
Merge branch 'fof-cleanup' into 'next'
...
FOF cleanup
See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
Louis-Antoine
bf11e3a361
Add missing packet name
2020-05-16 23:22:33 +02:00
Louis-Antoine
66ecfb741a
Show total size when downloading gamestate
2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17
Rewrite file transfer code
...
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Jaime Passos
423494381e
Fix mistake
2020-05-16 14:01:42 -03:00
Jaime Passos
c64e231b2b
Attempt to properly match Software texture blending
...
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Monster Iestyn
20e4d5ab9e
lib_sStopSoundByID: fixed mixed declaration and code compiler warning
2020-05-16 16:14:47 +01:00
MascaraSnake
969c48fac8
Merge branch 'udmf-next' into udmf-polyobjects
...
# Conflicts:
# src/p_polyobj.c
2020-05-16 11:18:47 +02:00
MascaraSnake
9b25ab27ca
Merge branch 'stop-sound-by-id' into 'next'
...
S_StopSoundByID Lua support
See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
5d7bea6400
Merge branch 'more-demo-cleanup' into 'next'
...
More Demo code cleanup
See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake
371a1851e3
Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location
2020-05-16 10:24:06 +02:00
MascaraSnake
536e355cdf
polywaypointdata_t: Turn reverse and continuous into flags
2020-05-16 09:49:30 +02:00
MascaraSnake
06dda9c69d
EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint
2020-05-16 09:09:26 +02:00
MascaraSnake
3680b246c9
T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore
2020-05-16 09:03:02 +02:00
MascaraSnake
1057c0f7c1
T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic
2020-05-16 08:49:03 +02:00
MascaraSnake
e422d1fa1d
Rewrite T_PolyObjWaypoint to move more smoothly
2020-05-16 08:45:06 +02:00
Steel Titanium
69c86c63b3
Fix A_SpinSpin not being usable in Lua or SOC due to an error
2020-05-15 23:05:29 -04:00
MascaraSnake
ed9b76e4b9
Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
...
Fix colormap mipmap memory leak on the character select in OpenGL
See merge request STJr/SRB2!943
2020-05-15 16:41:19 -04:00
MascaraSnake
8f4ed5af62
Merge branch 'nights-character-select' into 'next'
...
Character select in Nights mode.
See merge request STJr/SRB2!862
2020-05-15 16:39:38 -04:00
toaster
a5150e07fd
* Swap location of Tutorial and Marathon Run, per sphere's suggestion.
...
* Lock Marathon Run if Record Attack isn't available, to avoid confusing new players.
2020-05-15 21:32:54 +01:00
toaster
a615de3504
Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used).
2020-05-15 21:17:57 +01:00
James R
1ccca987cb
Jart? What's that?
2020-05-15 12:57:31 -07:00
Jaime Passos
288d7166bc
Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all
2020-05-15 16:41:39 -03:00
Jaime Passos
00ac9deb5b
Fix missing sprite column
2020-05-15 16:17:31 -03:00
Jaime Passos
dd3c7aa0af
Fix colormap mipmap memory leak on the character select in OpenGL
2020-05-15 15:58:20 -03:00
Jaime Passos
5e28e358ad
Fix memory leak
2020-05-15 15:45:00 -03:00
MascaraSnake
0508f99419
T_PolyObjWaypoint: Move duplicated movement code into its own function
2020-05-15 17:35:07 +02:00
toaster
9686ad2d70
* In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
...
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster
1e3e9c81ac
Remove emblem hints from Marathon Run (I think Options is good just for the sake of live events, though).
2020-05-15 15:23:31 +01:00
toaster
47419ce0df
Introducing "antisplice" - a pair of small highlights on the Marathon bar that is based on the real time the executable has been open for and *isn't* restored with the Live Event Backup, making spliced runs basically intractable.
2020-05-15 15:08:45 +01:00
toaster
f06206cd5f
Fix "press any other key" sending you to HOM hell.
2020-05-15 14:24:29 +01:00
toaster
271c6d354b
Re-order Marathon bar to be drawn before FPS and captions if applicable.
2020-05-15 13:39:27 +01:00
toaster
4348ebdfa8
Make live event backup files savedata specific (new format: live%s.bkp
, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp
).
2020-05-15 13:37:06 +01:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
...
# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
e99d38ffaf
Make a falsy useBlackRoc prevent doing Black Rock sparkle calculations and Egg Rock pulse sounds.
2020-05-15 13:19:52 +01:00
MascaraSnake
9cd9d2e0d7
Merge branch 'carry-dust-devil' into 'next'
...
Add carry types to Dust devils
See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
James R
2ec97b87a0
This is SRB2
2020-05-14 17:29:36 -07:00
James R
57c7df74d9
Rename hms123311.c to http-mserv.c
...
HMS lives on in our hearts!
(cherry picked from commit e8a2397deaacdd7dc6f80717755bc89161247cb5)
2020-05-14 17:28:55 -07:00
James R
fec8879797
Use Unlock_state here too
...
(cherry picked from commit a6ce21b450644a79b08b9533166704c7ef093816)
2020-05-14 17:28:55 -07:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
...
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Monster Iestyn
ee520b4a0d
split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function
2020-05-14 20:57:21 +01:00
kaysrishaq
70896f9095
clean whitespace
2020-05-14 07:42:06 -04:00
kaysrishaq
c2a54acae3
Minor reorganization
2020-05-14 07:17:58 -04:00
kaysrishaq
fd31c5cd5e
Update
...
Worked out some edge cases that had resulted in tracks restarting in the same format when they shouldn't - or tracks not switching to the other format when they should.
Removed stray }
2020-05-14 06:33:03 -04:00
kaysrishaq
53252f0d14
Merge branch 'next' into musicpref-var
2020-05-14 03:38:38 -04:00
James R
0b9c20cc70
ok
2020-05-13 17:52:49 -07:00
ZipperQR
6a9543b1c2
no message
2020-05-14 03:35:46 +03:00
James R
ae45333535
Revert "Use new two digit version number for HMS"
...
This reverts commit 7d2b3b0877
.
2020-05-13 17:31:51 -07:00
James R
4b19a3321b
Bind HMS connection with -bindaddr
2020-05-13 17:26:53 -07:00
James R
fb6572f080
Reset the masterserver address if the old one was set by the config
2020-05-13 17:26:34 -07:00
James R
35419cd77e
Clarify where debug prints go when using masterserver_debug
2020-05-13 17:26:34 -07:00
James R
d91d7773be
Use IPv4 for master server connections
...
Your server's address is gathered from the request, so it needs to be IPv4!
2020-05-13 17:26:34 -07:00
James R
7d2b3b0877
Use new two digit version number for HMS
2020-05-13 17:26:34 -07:00
James R
3e936a0878
Oops a debug condition snuck in there
2020-05-13 17:26:34 -07:00
James R
f9ec2a634c
Fix switching the master server
2020-05-13 17:26:34 -07:00
James R
47bc3bff13
Put some mutex on CONS_Printf etc. hahaha
2020-05-13 17:26:34 -07:00
James R
ca8b3e95af
Fucking multithreading in the server registration
...
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2020-05-13 17:25:52 -07:00
James R
a80c7a26dd
Wait for threads before SDL_Quit (lol)
2020-05-13 17:25:52 -07:00
James R
5fff4c35fc
Create cond if it doesn't exist when signaling
2020-05-13 17:25:52 -07:00
James R
00ffb29f95
Use malloc for hms
2020-05-13 17:25:52 -07:00
Steel Titanium
ff8987f745
Support for http downloads
...
(cherry picked from commit 6fcc06bf72cf3b95c30f04919e807c7aaacec68d)
(cherry picked just the libcurl stuff)
2020-05-13 17:25:52 -07:00
James R
7ebde22b77
Make mod update, room list and server list multithreaded
...
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-05-13 17:24:27 -07:00
James R
886bd34be5
Multithreading in my SRB2???
2020-05-13 17:21:19 -07:00
James R
1584b7394b
WHY THE FUCK DID I DO THIS
2020-05-13 17:21:18 -07:00
James R
676865c1b9
Oops
2020-05-13 17:21:18 -07:00
James R
9216406eea
Handle NULL hms buffer
2020-05-13 17:21:18 -07:00
James R
197cffb7f5
Compiler errors: won't stop, can't stop
2020-05-13 17:21:18 -07:00
James R
4fcd24d848
masterserver_update_rate cvar determines wait between updates in minutes
...
The new default is 15 minutes as well. And if you think that's too long, I have
confirmed that the Master Server delists inactive servers after a whopping 40
minutes, at least.
2020-05-13 17:20:59 -07:00
James R
bb8b279cd4
Don't try to update right after registering
2020-05-13 17:20:59 -07:00
James R
eac7b2e060
Add a hack so the 'All' room isn't display for hosting
2020-05-13 17:20:59 -07:00
James R
4fd707984b
Kill the old mserv, long live HMS!
2020-05-13 17:20:59 -07:00
James R
1e4e5275b5
Clean up header text
2020-05-13 17:18:27 -07:00
James R
1f295b8e50
HTTP update alert
2020-05-13 17:18:27 -07:00
James R
1f04f8e0c0
Fix some goofs
2020-05-13 17:18:27 -07:00
James R
ec1d4c9a91
Bruh
2020-05-13 17:18:27 -07:00