hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
...
Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
hendricks266
23ba7b1550
Tiny performance cleanup in G_ShowView
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git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:37 +02:00
terminx
91d8953420
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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git-svn-id: https://svn.eduke32.com/eduke32@7489 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:33 +02:00
terminx
702241ab6d
More player clipping fixes
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git-svn-id: https://svn.eduke32.com/eduke32@7488 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:32 +02:00
terminx
5ac5a2ad3c
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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git-svn-id: https://svn.eduke32.com/eduke32@7485 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:34 +02:00
terminx
3c2ea5904a
Fix player bumping their head on the ceiling during a jump... again...
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git-svn-id: https://svn.eduke32.com/eduke32@7483 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:56 +02:00
terminx
cf30c379a5
This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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git-svn-id: https://svn.eduke32.com/eduke32@7481 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:53 +02:00
terminx
f50ad3d424
Use bitmap manipulation functions for "bitptr"
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git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:43 +02:00
pogokeen
0bfde1c4d3
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:35 +02:00
terminx
24f43fe5a1
Fix another clipping problem underwater
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git-svn-id: https://svn.eduke32.com/eduke32@7470 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:44 +02:00
terminx
b7160bf27c
This is a better version of r7468
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git-svn-id: https://svn.eduke32.com/eduke32@7469 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:38 +02:00
terminx
3926ae2d4f
Fix underwater player clipping issue
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git-svn-id: https://svn.eduke32.com/eduke32@7468 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:31 +02:00
terminx
57dce41ce9
The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
...
This commit fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@7462 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:53 +02:00
terminx
b62fa1fa5c
Fix stupid bug in r7409
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git-svn-id: https://svn.eduke32.com/eduke32@7461 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:47 +02:00
terminx
af3fb71b19
Improve player z clipping height detection
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git-svn-id: https://svn.eduke32.com/eduke32@7460 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:42 +02:00
terminx
eac78ec995
This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
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git-svn-id: https://svn.eduke32.com/eduke32@7455 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:23 +02:00
terminx
5e0d63a100
Guard more Duke-specific behavior behind EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@7454 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:20 +02:00
terminx
940822c776
Disable Duke3D-specific r_drawweapon behavior in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7453 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:19 +02:00
terminx
ba1dd663dd
Fix Duke3D underwater movement speed
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git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:14 +02:00
terminx
b65bfefd0f
Revert change to enemy step heights that wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:13 +02:00
terminx
5fbc429503
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7445 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:46 +02:00
terminx
36d848c09d
Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
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git-svn-id: https://svn.eduke32.com/eduke32@7444 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:45 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
terminx
3b271fb7bb
Fix issue where controls intentionally bound to no keys would be reset to default at startup
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git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
1a9944a260
Fix Duke's head bouncing off the ceiling when jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:29 +02:00
terminx
e77332db32
Work around issue where player sticks to the ceiling after jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7438 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:28 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
42363fd73a
Replace hard-coded literal "777" for player crack_time member with preprocessor define
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git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de
Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
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This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
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git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4
Fix stupid typo in hardcoded Duke3D actor
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git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562
Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
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git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
95fa4e04f9
Allow lowering fov to 60 from the console
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git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx
b819b298ee
ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:31 +00:00
terminx
da6b01bf8e
Improve collision for projectiles
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This does a few things:
-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning
git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
c7f003a1a9
Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement
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git-svn-id: https://svn.eduke32.com/eduke32@7406 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:16 +00:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
92c52d7e60
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7399 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:48 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
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This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
35b208eeab
Fix saving to %APPDATA% on Windows...
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git-svn-id: https://svn.eduke32.com/eduke32@7381 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:52:50 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00
terminx
8b7d099cbd
Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method
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git-svn-id: https://svn.eduke32.com/eduke32@7376 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:00 +00:00
terminx
6a251fca16
Free inthash tables used by the CON compiler using the contents of inttables[] instead of listing them explicitly in C_Compile()
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git-svn-id: https://svn.eduke32.com/eduke32@7371 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:41 +00:00
terminx
6d9ecbcfb7
Marginally less sucky version of a function that completely sucks
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git-svn-id: https://svn.eduke32.com/eduke32@7367 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:25 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
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git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
terminx
0de543ca2b
This was slightly faster here
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git-svn-id: https://svn.eduke32.com/eduke32@7363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:09 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
5c9b921285
CON: Implement a new VM dispatch method using an explicit jump table
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:49 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
b7e9cd0791
CON: Move five missed opcodeless keywords down in gamedef.h
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git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:40 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
hendricks266
f84cbd9a1a
Clean up unused warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:33 +00:00
hendricks266
94504ee0c3
Fix net.cpp compilation failure under clang
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git-svn-id: https://svn.eduke32.com/eduke32@7353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:30 +00:00
terminx
b7e524d5d1
Fix autoaim bug introduced in r6942
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git-svn-id: https://svn.eduke32.com/eduke32@7352 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-23 05:10:59 +00:00
terminx
766fb93191
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
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git-svn-id: https://svn.eduke32.com/eduke32@7351 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 20:26:38 +00:00
terminx
4b1d268908
Use existing viewingrange and yxaspect for showview so it matches that of the main view
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This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:37 +00:00
terminx
e0b5e32be2
Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()
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git-svn-id: https://svn.eduke32.com/eduke32@7349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:33 +00:00
terminx
934f1e9ec6
Display value next to FOV slider and allow dropping FOV to 70
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git-svn-id: https://svn.eduke32.com/eduke32@7348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:28 +00:00
terminx
5eb007396d
Round computed horiz instead of potentially truncating
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git-svn-id: https://svn.eduke32.com/eduke32@7345 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:33 +00:00
terminx
e513ad21d1
Scale both mouse axes the same in CONTROL_GetMouseDelta()
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git-svn-id: https://svn.eduke32.com/eduke32@7344 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:28 +00:00
terminx
10757aa836
PI -> fPI
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git-svn-id: https://svn.eduke32.com/eduke32@7343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:04 +00:00
terminx
a3f49b4584
Improve vertical mouse aim
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This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7342 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:00 +00:00
terminx
eef6667fbc
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
...
This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.
git-svn-id: https://svn.eduke32.com/eduke32@7341 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:56 +00:00
terminx
e74cad12ad
Increase MAXANGVEL for player input per tic from 512 to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@7340 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:52 +00:00
terminx
523121a995
Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES
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git-svn-id: https://svn.eduke32.com/eduke32@7337 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:39 +00:00
hendricks266
cf86f63121
Fix a mistake in r7322
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:53 +00:00
hendricks266
f349dfdabf
Menus: Fix the cursor being affected by viewport-annexing status bar sizes
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git-svn-id: https://svn.eduke32.com/eduke32@7334 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:49 +00:00
terminx
af83ff0675
Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
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git-svn-id: https://svn.eduke32.com/eduke32@7332 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:46 +00:00
terminx
180c73d8ca
Fix the automap glitch in the region around the full status bar in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7331 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:42 +00:00
terminx
e5c8c8c4fc
Fix the direction which the shadow is cast in "modern" status bar ammo icon
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git-svn-id: https://svn.eduke32.com/eduke32@7330 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:38 +00:00
terminx
8433d133b4
Patch from Fox:
...
Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
464e32d712
Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script
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git-svn-id: https://svn.eduke32.com/eduke32@7327 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:22 +00:00
terminx
38ff5e1c89
Add mousebits gamevar to m32script for querying mouse button states
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git-svn-id: https://svn.eduke32.com/eduke32@7324 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:56 +00:00
terminx
c4753af497
Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand
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git-svn-id: https://svn.eduke32.com/eduke32@7323 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:52 +00:00
terminx
1245799e6b
screentext alignment patch from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7322 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:47 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
7a8e368197
CON access to raw q16 values for player horiz and ang etc
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git-svn-id: https://svn.eduke32.com/eduke32@7320 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:05 +00:00
terminx
d52151c2e8
Fix issue with definegamefuncname and undefinegamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7317 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 00:21:52 +00:00
terminx
8098d04875
Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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git-svn-id: https://svn.eduke32.com/eduke32@7315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:04 +00:00
hendricks266
9b17be7f3e
CON: Add EVENT_DISPLAYROOMSCAMERATILE
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git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
hendricks266
a91391fdec
Menus: Make the gamma slider move in increments of 0.05 instead of 0.1
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git-svn-id: https://svn.eduke32.com/eduke32@7312 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:30 +00:00
terminx
5882d9546c
Add mutex to protect against S_Callback() being called from more than one thread at the same time
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git-svn-id: https://svn.eduke32.com/eduke32@7310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:50 +00:00
terminx
5f141ed8d6
Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod
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git-svn-id: https://svn.eduke32.com/eduke32@7308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:10 +00:00
terminx
97c2271b92
Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
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git-svn-id: https://svn.eduke32.com/eduke32@7305 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:58 +00:00
terminx
6ca492918e
Slightly revise framerate limiter and r_showfps 2 display
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git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
c9390f1845
Fix buffer overrun
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git-svn-id: https://svn.eduke32.com/eduke32@7302 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:44 +00:00
terminx
a401dfed47
Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
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git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:40 +00:00
terminx
a8c613c995
Add 75, 100, and 240 as options for the FPS limiter
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git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:36 +00:00
terminx
5ff83a5f5f
Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
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git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:46 +00:00
terminx
a24c720e11
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@7296 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-16 23:28:09 +00:00
terminx
8447e3392d
Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
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git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:15 +00:00
terminx
22ad4221d9
Fix loading screen tile
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git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:09 +00:00
terminx
1c369d4978
Fix issue where the option to enable or disable Polymer wasn't being saved properly
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git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:35:03 +00:00
terminx
cae791ffa4
Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
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git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:34:57 +00:00
terminx
acf8384d11
macOS build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 20:17:03 +00:00
terminx
650672717d
Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
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git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:26 +00:00
terminx
89df4950d4
This should fix the too many sprites spawned issue in single player
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git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:20 +00:00
terminx
9a23ea148e
Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
33b9dafe8f
Fix net.cpp line endings
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git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:08 +00:00
terminx
91096d2415
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
30cc6a35e8
I don't see a reason for these operations to be separated
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git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:36 +00:00
terminx
06ac4f88b9
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
5102281e0e
This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
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git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
terminx
ef91435120
Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
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git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:14 +00:00
terminx
c287866954
Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
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git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:08 +00:00
terminx
b4404978d6
Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
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git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:03 +00:00
terminx
49f77b0a21
This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
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git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:58 +00:00
terminx
cad5a5b8c5
Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
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git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
8f7e842beb
After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
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git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
3d4d640be3
Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
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git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:38 +00:00
terminx
2be7afd33c
cmenu console command now opens the menu if it isn't already open
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git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:32 +00:00
terminx
d2f16606c5
Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
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git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
fad17a83c0
WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
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git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:22 +00:00
terminx
cf95da82e9
Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
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git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1
Global var opcodes for common conditional statements. Decent performance gain!
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git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
6dfafc49b1
Change goofy check for g_errorCnt and g_warningCnt in gamedef
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git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:05 +00:00
terminx
dbdf662790
Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
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git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5
Replace pointer with reference in VM_Execute()
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git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2
CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
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git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00
terminx
0bbde29c85
Use reference to clean up CON_QSPRINTF
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git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:44 +00:00
terminx
76edec81ac
CON cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:39 +00:00
terminx
cdefc293c0
Fix setvar console command, and add a line of output so you know it did something
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git-svn-id: https://svn.eduke32.com/eduke32@7258 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:34 +00:00
terminx
6696cb0036
This just shuffles some things around and these aren't (or shouldn't be) functional changes.
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git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:29 +00:00
terminx
891bac2b0f
This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant
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git-svn-id: https://svn.eduke32.com/eduke32@7254 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:13 +00:00
terminx
f782a86675
I'm pretty sure this is a bug
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git-svn-id: https://svn.eduke32.com/eduke32@7253 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:08 +00:00
terminx
b3d1002b58
Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby
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git-svn-id: https://svn.eduke32.com/eduke32@7252 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:03 +00:00
terminx
7fb84c7a69
Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
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git-svn-id: https://svn.eduke32.com/eduke32@7251 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:58 +00:00
terminx
07d2222dfa
Bump MAXANGVEL and MAXHORIZ
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git-svn-id: https://svn.eduke32.com/eduke32@7250 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:53 +00:00
terminx
5c6d2d706f
Use LINE_NUMBER macro in gamedef.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7249 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:48 +00:00
terminx
8ff047a82e
More minor CON parser cleanup. This commit is not incredibly meaningful.
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git-svn-id: https://svn.eduke32.com/eduke32@7248 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:42 +00:00
terminx
41c33af8e0
This fixes a small oversight with r7238
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git-svn-id: https://svn.eduke32.com/eduke32@7247 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:37 +00:00
terminx
f40026a0be
Add bounds check to C_GetNextLabelName(). This isn't really necessary because the extra writes to the label buffer are immediately overwritten by the next label found, but I could see it causing a crash in an edge case where somehow the maximum number of labels had been defined.
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git-svn-id: https://svn.eduke32.com/eduke32@7246 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:32 +00:00
terminx
8b0cce6cb7
Convert *(g_scriptPtr-x) syntax in gamedef.cpp to g_scriptPtr[-x], as it should ultimately be more readable and less prone to programming errors.
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git-svn-id: https://svn.eduke32.com/eduke32@7245 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:27 +00:00
terminx
b9fa88b5ed
This was worth a couple fps in classic mode for me with particularly heavy CON scripts
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git-svn-id: https://svn.eduke32.com/eduke32@7244 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:21 +00:00
terminx
ef6a60396c
Remove unnecessary spriteNum argument from P_Submerge() and P_Emerge()
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git-svn-id: https://svn.eduke32.com/eduke32@7243 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:15 +00:00
seventyfive
87cf4495bf
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
7bd5fa42ee
macOS build fix
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git-svn-id: https://svn.eduke32.com/eduke32@7241 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:25:44 +00:00
terminx
252fb58321
Fix oversight with wall texture rotation on tile 0
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git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
1c83bd0a01
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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git-svn-id: https://svn.eduke32.com/eduke32@7239 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 19:03:40 +00:00
terminx
6d7537aa27
CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.
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This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.
git-svn-id: https://svn.eduke32.com/eduke32@7238 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:54 +00:00
terminx
7fd81960e2
Add unsigned access to actor .htmovflag through actor .htumovflag
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git-svn-id: https://svn.eduke32.com/eduke32@7237 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:49 +00:00
terminx
38c473851b
Misc CON fixups
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git-svn-id: https://svn.eduke32.com/eduke32@7236 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:43 +00:00
terminx
2f9f16de7f
Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().
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git-svn-id: https://svn.eduke32.com/eduke32@7235 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:38 +00:00
terminx
c29ffec9cb
Clean up A_InsertSprite() and the beginning of A_Spawn()
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git-svn-id: https://svn.eduke32.com/eduke32@7234 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:33 +00:00
terminx
c4f76e55a6
Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx
4bc7963f48
Minor CON compiler cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7232 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:20 +00:00
terminx
5998256125
This should improve the reliability of CON_SWITCH, and maybe allow nesting them to work.
...
git-svn-id: https://svn.eduke32.com/eduke32@7231 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:15 +00:00
terminx
67a3ffd44b
Small cleanup in gameexec
...
git-svn-id: https://svn.eduke32.com/eduke32@7230 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:10 +00:00
terminx
0aff0aaf20
This is a little bit more readable
...
git-svn-id: https://svn.eduke32.com/eduke32@7229 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:05 +00:00
terminx
6da9b537e5
Fix Gv_GetArrayOrStruct() error message
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git-svn-id: https://svn.eduke32.com/eduke32@7228 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:00 +00:00
terminx
54bc64ea10
EDUKE32_STANDALONE guard some more Duke3D-specific behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:55 +00:00
terminx
4861d1fc3d
WIP wall texture rotation bit
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git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
c1caf149d7
Compile without -fno-strict-aliasing.
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git-svn-id: https://svn.eduke32.com/eduke32@7224 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:33 +00:00
terminx
1cbdb901bd
This one is for Hendricks
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git-svn-id: https://svn.eduke32.com/eduke32@7223 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:25 +00:00
terminx
279bdca726
Was checking something out for a mapper and noticed this block of code should be nested deeper.
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git-svn-id: https://svn.eduke32.com/eduke32@7222 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:19 +00:00
terminx
592ee52d2b
Improve selection of a failsafe video mode if videoSetGameMode() fails at game startup
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git-svn-id: https://svn.eduke32.com/eduke32@7221 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:14 +00:00
terminx
992d5abac2
Mapster32: stop playing sounds when entering the tile selector in 3d mode
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git-svn-id: https://svn.eduke32.com/eduke32@7220 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:09 +00:00
terminx
21958bc110
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
e77324a6d8
Fix whitespace in gameres.rc
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git-svn-id: https://svn.eduke32.com/eduke32@7218 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:54 +00:00
terminx
81d0632099
These changes aren't particularly meaningful
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git-svn-id: https://svn.eduke32.com/eduke32@7215 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:38 +00:00
terminx
073987fa42
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
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git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
ca1494262c
Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
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git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:16 +00:00
terminx
bb8e441d0d
Slightly simplify S_OpenAudio()...
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git-svn-id: https://svn.eduke32.com/eduke32@7210 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:11 +00:00
terminx
871207294e
Use MODE_RESTART in osdcmd_map() when already in a game
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git-svn-id: https://svn.eduke32.com/eduke32@7209 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:06 +00:00
terminx
fb15d84982
Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now
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git-svn-id: https://svn.eduke32.com/eduke32@7208 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:01 +00:00
terminx
0d652ae063
Switch VM_EventCommon to use references
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git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
6ef3c4c00f
Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.
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git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:32 +00:00
terminx
a7a1ada83d
Tiny cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx
32057d2e19
Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
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git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
18916ddaf6
Clean up Gv_AddSystemVars() and Gv_RefreshPointers()
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git-svn-id: https://svn.eduke32.com/eduke32@7200 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:14 +00:00
terminx
dc519575d4
Add LAST_LABEL macro
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git-svn-id: https://svn.eduke32.com/eduke32@7199 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:09 +00:00
terminx
893bcbd603
Direct access for the actor structs
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git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
34c6fcc69f
gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
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git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
2c3ba0fdb6
Clean up VM array handling with references
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git-svn-id: https://svn.eduke32.com/eduke32@7196 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:51 +00:00
terminx
7540f590f1
Refine CON VM error handling behavior.
...
Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead.
New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur.
git-svn-id: https://svn.eduke32.com/eduke32@7195 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:45 +00:00
terminx
eb546f111e
WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
076cc306f8
Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
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git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:32 +00:00
terminx
90bfd3d374
Minor gamedef.cpp cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:21 +00:00
terminx
a0562d5e69
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:15 +00:00
terminx
f14bae5098
Use reference in G_DoGameStartup().
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git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:10 +00:00
terminx
04c9f99620
Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
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git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:04 +00:00
terminx
acf477c09d
Sorting and formatting for [names|sound]dyn.[cpp|h]
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git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:58 +00:00
terminx
e513e1ceae
Cleanup includes
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git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
9c0ee3d557
Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
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git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:09 +00:00
terminx
89fe17e673
This does nothing but fix indentation of a single block of code
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git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:04 +00:00
terminx
52eed46aa9
Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
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git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:59 +00:00
terminx
5164ab4a25
More control/input cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
a4182305d0
Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
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git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
c927da7687
Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
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git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:38 +00:00
terminx
b97074eece
Remove several unused player struct members and bump BYTEVERSION
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git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
741d362228
Split some of the title screen display stuff into separate functions
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git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:20 +00:00
terminx
e06962460b
More premap cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:14 +00:00
terminx
9f81e7150c
This is starting to feel like distilling diarrhea into grey water
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git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:08 +00:00
terminx
635a25db72
Add the formats supported by libxmp-lite to the list of extensions to check for in G_SetupFilenameBasedMusic()
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git-svn-id: https://svn.eduke32.com/eduke32@7173 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:02 +00:00
terminx
949feae240
Introduce some more meaningful function names and structure to the code touched in the last commit
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git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:57 +00:00
terminx
3aaa5e04aa
Clean up some of the level initialization and player value reset functions that live in premap.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:51 +00:00
terminx
86496a8126
CON structure member access readability cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
17c63da906
Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
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git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:30 +00:00
terminx
369c671632
OSD warning fix
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git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:15 +00:00
terminx
e6955694e2
Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing
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git-svn-id: https://svn.eduke32.com/eduke32@7162 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:58 +00:00
terminx
cde7529e39
This bounds check is useless
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git-svn-id: https://svn.eduke32.com/eduke32@7161 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:53 +00:00
terminx
22e1c21f47
Just cleaning up a dump(er)
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git-svn-id: https://svn.eduke32.com/eduke32@7158 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:38 +00:00
terminx
3cfda9858d
Use tabledivide64() in Gv_GetArrayCountFromFile()
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git-svn-id: https://svn.eduke32.com/eduke32@7157 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:33 +00:00
terminx
1cae4ce7e3
Same shit, different diff
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git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:27 +00:00
terminx
f7fac7d9e0
"using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
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git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:15 +00:00
terminx
ff410796a1
More incremental improvements to horrible decade-old OSD code
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git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:07 +00:00
terminx
60e9bca926
Reduced buffer size used for scanning GRPs to display in the startup window from 8MB to 64K, in line with the previous commit that changed osdfunc_fileinfo(). I benchmarked this several times and could not find a case in which the 8MB buffer was faster.
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git-svn-id: https://svn.eduke32.com/eduke32@7151 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:56 +00:00
terminx
14f1ea1c05
Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:45 +00:00
terminx
0ea33b1775
Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
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git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:32 +00:00
terminx
7f54981f4f
Improve P_GetInput() a little
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git-svn-id: https://svn.eduke32.com/eduke32@7144 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:15 +00:00
terminx
04e477557a
Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.
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git-svn-id: https://svn.eduke32.com/eduke32@7141 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:04:57 +00:00
hendricks266
696ddec8a8
Fix a big fail in my implementation of CON_DIVR and CON_DIVRU.
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git-svn-id: https://svn.eduke32.com/eduke32@7137 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-29 06:34:19 +00:00
terminx
7c4ba73bfd
Move CONTROL_ProcessBinds() call to P_GetInput()
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git-svn-id: https://svn.eduke32.com/eduke32@7135 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:08 +00:00
terminx
7edcdb0ae4
Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
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git-svn-id: https://svn.eduke32.com/eduke32@7134 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:03 +00:00
terminx
69a1d8d953
Very (very) slightly less terrible G_CheckPlayerColor() function.
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git-svn-id: https://svn.eduke32.com/eduke32@7133 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:58 +00:00
terminx
fecbe7ad8b
Using automatic typing here improves the readability of this code.
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git-svn-id: https://svn.eduke32.com/eduke32@7131 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:47 +00:00
terminx
ad7d61baa1
Use range-based loops for simplicity
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git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
cbb9018728
This precaching stuff doesn't belong in EDUKE32_STANDALONE builds
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git-svn-id: https://svn.eduke32.com/eduke32@7125 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:09 +00:00
terminx
16c9a58daa
Lower DEFAULTMOUSESENSITIVITY to 4
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git-svn-id: https://svn.eduke32.com/eduke32@7123 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:57 +00:00
terminx
ed2f9f247b
Rework volume control to not completely suck
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git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
1c007c56c5
More sound work
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git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
374a09536d
Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
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git-svn-id: https://svn.eduke32.com/eduke32@7117 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:14 +00:00
terminx
98f42cba6f
Add support for defining all sound parameters through the .def syntax, instead of just the filename
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git-svn-id: https://svn.eduke32.com/eduke32@7116 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:05 +00:00
terminx
b16d7a412b
Don't use size_t for loop iterators (or other things not counted in bytes, realistically)
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git-svn-id: https://svn.eduke32.com/eduke32@7114 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:54 +00:00
terminx
71c06d5d95
Savegame cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7112 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:45 +00:00
terminx
59196c42ea
This commit is useless
...
git-svn-id: https://svn.eduke32.com/eduke32@7109 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:30 +00:00
terminx
cee9a65970
userbytever is uint32_t and needs %u instead of %d
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git-svn-id: https://svn.eduke32.com/eduke32@7107 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:20 +00:00
terminx
797a724069
Fix derpy menu bug
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git-svn-id: https://svn.eduke32.com/eduke32@7106 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:15 +00:00
terminx
c0889dab31
Untabify minidumper
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git-svn-id: https://svn.eduke32.com/eduke32@7100 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:46 +00:00
terminx
2b01ea19b1
Shut up a warning about potentially passing a null ptr to strlen() by way of a bad FILE ptr. The condition wasn't actually possible, but this is just as or more correct than it was before. This sure is a long commit message for something that only adds an 'else'.
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git-svn-id: https://svn.eduke32.com/eduke32@7099 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:41 +00:00
terminx
a6021590f7
Remember to free library in minidumper
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git-svn-id: https://svn.eduke32.com/eduke32@7098 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:37 +00:00
terminx
f93e228e2a
Fix printf format specifier mismatches in G_PrintFPS()
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git-svn-id: https://svn.eduke32.com/eduke32@7096 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:27 +00:00
terminx
9987b1ffa0
Return invalid keyword string instead of null when passing a bad ID to VM_GetKeywordForID()
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git-svn-id: https://svn.eduke32.com/eduke32@7093 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:12 +00:00
terminx
76e86ddcea
Replace player number check with equivalent null pointer check
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git-svn-id: https://svn.eduke32.com/eduke32@7092 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:08 +00:00
terminx
bac01d8e2a
Completely unused struct...?
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git-svn-id: https://svn.eduke32.com/eduke32@7088 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:49 +00:00
terminx
82fcd89ed5
Add debug_break() to default case in VM_Execute()
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git-svn-id: https://svn.eduke32.com/eduke32@7087 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:44 +00:00
terminx
9079beadb4
Remove some dead statements, useless assigments, etc
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git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:38 +00:00
terminx
03332e8812
Fix double free in osdcmd_do() and clean up the variable definitions while we're there
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git-svn-id: https://svn.eduke32.com/eduke32@7084 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:25 +00:00
terminx
4bb9a4b792
sscanf format parameter fixups
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git-svn-id: https://svn.eduke32.com/eduke32@7083 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:20 +00:00
terminx
1f8b23152e
Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
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git-svn-id: https://svn.eduke32.com/eduke32@7079 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:28:56 +00:00
terminx
9613bbac33
Use std::min and std::max instead of min and max macros.
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git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
e77325f2a4
Remove redundant assignments
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git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:42 +00:00
terminx
2ff98ca1ce
Bump BYTEVERSION for previous change
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git-svn-id: https://svn.eduke32.com/eduke32@7076 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:37 +00:00
terminx
2132fe978a
The LZ4 versions of kdfread and kdfwrite don't have the size limitations that the LZW versions have
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git-svn-id: https://svn.eduke32.com/eduke32@7075 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:32 +00:00
terminx
e69aac2b93
Remove duplicated line
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git-svn-id: https://svn.eduke32.com/eduke32@7074 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:26 +00:00
terminx
342b32c4aa
Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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git-svn-id: https://svn.eduke32.com/eduke32@7071 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:58 +00:00
terminx
af728b2641
Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
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git-svn-id: https://svn.eduke32.com/eduke32@7070 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:50 +00:00
terminx
e9797fe24d
Remove redundant return statements
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git-svn-id: https://svn.eduke32.com/eduke32@7069 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:42 +00:00
terminx
dcb0f9d8bb
Convert a couple of strings with escaped characters to raw string literals
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git-svn-id: https://svn.eduke32.com/eduke32@7068 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:36 +00:00
terminx
7b1cdb6f12
Remove redundant statements. This commit doesn't actually do anything.
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git-svn-id: https://svn.eduke32.com/eduke32@7066 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:38 +00:00
terminx
d2f980694b
P_UpdateScreenPal() seems to belong here instead
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git-svn-id: https://svn.eduke32.com/eduke32@7065 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:33 +00:00
terminx
da040c0690
Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it
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git-svn-id: https://svn.eduke32.com/eduke32@7064 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:28 +00:00
terminx
cc6e458d00
Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.
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git-svn-id: https://svn.eduke32.com/eduke32@7063 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:22 +00:00
terminx
6248cc9cee
Remove redundant assignment and null ptr check
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git-svn-id: https://svn.eduke32.com/eduke32@7062 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:17 +00:00
terminx
941aa87bce
Fix usage of pointer to stack allocated array outside of the scope the array was declared in
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git-svn-id: https://svn.eduke32.com/eduke32@7061 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:12 +00:00
terminx
b50b1ad198
Fix huge bug in CON_COPY
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git-svn-id: https://svn.eduke32.com/eduke32@7060 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:06 +00:00
terminx
1c5ddca44a
Clarify assignment in ternary condition as not a bug
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git-svn-id: https://svn.eduke32.com/eduke32@7059 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:01 +00:00
terminx
1d3f77b46b
Clean up error handling in shitty G_GetVersionFromWebsite() function
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git-svn-id: https://svn.eduke32.com/eduke32@7055 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:41 +00:00
terminx
e6c36442bd
Add missing ifdef guards to namesdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@7054 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:36 +00:00
terminx
b3914431b0
Fix memory leaks in editor sound list
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git-svn-id: https://svn.eduke32.com/eduke32@7052 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:26 +00:00
terminx
f354f824f4
Add missing ifdef guards to soundsdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@7051 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:20 +00:00
terminx
eee0a71496
Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
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git-svn-id: https://svn.eduke32.com/eduke32@7047 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:53 +00:00
terminx
59214a2d78
Fix off-by-one error in currently not very useful dedicated server text console input
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git-svn-id: https://svn.eduke32.com/eduke32@7046 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:48 +00:00
terminx
2d25aaee95
Variable scope reductions
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git-svn-id: https://svn.eduke32.com/eduke32@7038 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:10 +00:00
terminx
f67f935807
Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
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git-svn-id: https://svn.eduke32.com/eduke32@7037 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:05 +00:00
terminx
2f410776ec
Parentheses around ternary conditions so CppCheck will stfu
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git-svn-id: https://svn.eduke32.com/eduke32@7036 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:00 +00:00
terminx
008056763a
Tweak gamevar struct shortcut error handling
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git-svn-id: https://svn.eduke32.com/eduke32@7035 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:55 +00:00
terminx
3d9df928a5
Remove unused g_skipKeywordCheck
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git-svn-id: https://svn.eduke32.com/eduke32@7034 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:51 +00:00
terminx
33f57d4bb6
Fix off-by-one error in CON_DEFINESOUND and null pointer arithmetic in CON_CASE and CON_DEFAULT (!)
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git-svn-id: https://svn.eduke32.com/eduke32@7033 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:46 +00:00
terminx
c67cdc00f8
Fix leaked sockets when failing to check for updates
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git-svn-id: https://svn.eduke32.com/eduke32@7028 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:22 +00:00
terminx
2206581952
Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
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git-svn-id: https://svn.eduke32.com/eduke32@7026 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:13 +00:00
terminx
489ed5b803
Fix false positive buffer overflow report in PVS-Studio
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git-svn-id: https://svn.eduke32.com/eduke32@7014 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:15 +00:00
terminx
a7a2c3d12a
Fix types of vars passed into sscanf() for use as return values
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git-svn-id: https://svn.eduke32.com/eduke32@7013 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:10 +00:00
terminx
2f65866167
Fix bad logic for kill counter in G_DisplayRest()
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git-svn-id: https://svn.eduke32.com/eduke32@7011 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:01 +00:00
terminx
e1c1cebfbb
Fix accidental double assignment of pPlayer->jetpack_on in P_ResetStatus()
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git-svn-id: https://svn.eduke32.com/eduke32@7010 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:56 +00:00
terminx
875a5afa93
Replace APLAYER picnum check in A_ShootWithZvel() with null pointer check
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git-svn-id: https://svn.eduke32.com/eduke32@7006 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:37 +00:00
terminx
0757a6570b
Replace spritenum check with ptr check in VM_ScriptInfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:33 +00:00
terminx
d5381e701f
Fix potential null pointer dereferencing
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git-svn-id: https://svn.eduke32.com/eduke32@7004 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:28 +00:00
terminx
e449408b57
Fix minor bug where a null pointer was passed into free() unconditionally
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git-svn-id: https://svn.eduke32.com/eduke32@7003 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:23 +00:00
terminx
8b2d546774
Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
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git-svn-id: https://svn.eduke32.com/eduke32@6999 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:04 +00:00
terminx
2cb5d948e8
Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
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git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:00 +00:00
terminx
fbbaeff95a
Fix potential null pointer dereference
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git-svn-id: https://svn.eduke32.com/eduke32@6996 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:50 +00:00
terminx
065bd8df60
Fix a couple of things with the dreaded crosshair coloration functions. ;)
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git-svn-id: https://svn.eduke32.com/eduke32@6995 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:45 +00:00
terminx
c33d6a6e89
https://imgur.com/N2v8kjU
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git-svn-id: https://svn.eduke32.com/eduke32@6989 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-03 00:43:31 +00:00
terminx
a8cee68a7e
"@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
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git-svn-id: https://svn.eduke32.com/eduke32@6988 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:58 +00:00
terminx
dd1058c767
Actually fix savegame crash... probably.
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git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:52 +00:00
terminx
6aeab6561d
Fix embarrassing Windows-centric fuckup
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git-svn-id: https://svn.eduke32.com/eduke32@6986 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 07:07:04 +00:00
terminx
89d5305ee3
Fix VS warning
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git-svn-id: https://svn.eduke32.com/eduke32@6984 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:53 +00:00
terminx
220d86a583
Fix savegame crash issue
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git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
d4c9cc28d5
Minor fixups needed to build as a native VS project
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git-svn-id: https://svn.eduke32.com/eduke32@6982 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:42 +00:00
terminx
64d464e988
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6980 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:23 +00:00
terminx
8a2651ac55
Remove apScriptEvents from savegames
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git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
terminx
f3e0a0b892
Revise r6974
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git-svn-id: https://svn.eduke32.com/eduke32@6978 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:07:02 +00:00
terminx
4c4c5f569c
Fix parameter aliasing warning in G_LoadGroups()
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git-svn-id: https://svn.eduke32.com/eduke32@6977 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:06:55 +00:00
terminx
e6277dd8da
Replace a bunch of fall-through comments with our fallthrough__ macro.
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git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
8d72c6e5c5
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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git-svn-id: https://svn.eduke32.com/eduke32@6975 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:20 +00:00
terminx
2738d8e2a4
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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git-svn-id: https://svn.eduke32.com/eduke32@6974 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:15 +00:00
terminx
388a649ee5
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
3ba8cb7d05
Xmalloc() -> Xrealloc() in C_AllocProjectile()
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git-svn-id: https://svn.eduke32.com/eduke32@6972 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:05 +00:00
terminx
e8b042899b
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
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git-svn-id: https://svn.eduke32.com/eduke32@6971 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:01 +00:00
terminx
41ed560c45
Reword error message displayed at startup when game data is missing
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git-svn-id: https://svn.eduke32.com/eduke32@6970 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:35:55 +00:00
terminx
0cc54720db
Silence less stupid fucking warning
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git-svn-id: https://svn.eduke32.com/eduke32@6969 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:14 +00:00
terminx
2c993de792
Bump BYTEVERSION
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git-svn-id: https://svn.eduke32.com/eduke32@6967 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:04 +00:00
terminx
a919fecdbb
Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6966 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:00 +00:00
terminx
f1cedd03f4
Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
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git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
pogokeen
448dd1cd01
screens.cpp: Show average game update time over the last 100 game updates
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git-svn-id: https://svn.eduke32.com/eduke32@6963 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 07:53:09 +00:00
hendricks266
bf043adb73
[facepalm emoji]
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git-svn-id: https://svn.eduke32.com/eduke32@6962 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:19 +00:00
terminx
c536225555
Mapste32: echo successful script commands invoked from the console with "do" back to the console in green to indicate success.
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git-svn-id: https://svn.eduke32.com/eduke32@6959 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:18 +00:00
terminx
ddd8b7e5bb
Cheap fix for load game menu crash
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git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
terminx
c5054af778
Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
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git-svn-id: https://svn.eduke32.com/eduke32@6956 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:33:57 +00:00
hendricks266
0a7f148a8b
Create P_GetOverheadPal() and restore the DOS definition of it.
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DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
hendricks266
5cf6c2110c
Factor out P_GetKneePal().
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git-svn-id: https://svn.eduke32.com/eduke32@6954 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:08 +00:00
hendricks266
e14d92a2af
Clean up variables in overhead map player sprite draw code.
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git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:05 +00:00
hendricks266
1839427f0d
Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
hendricks266
d1ea5176ff
Fix -Wformat-overflow warnings
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git-svn-id: https://svn.eduke32.com/eduke32@6951 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:59 +00:00
hendricks266
cc999ff883
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
hendricks266
104bdb131b
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
hendricks266
142b97b9fb
Fix variable capitalization in Dependencies.mak files
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git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:42 +00:00
terminx
89cfe15d64
Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
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git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
terminx
a9db35a808
CON_SWITCH maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@6943 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:08 +00:00
terminx
b2e788b7e9
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
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git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
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git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
16cdad6bca
Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
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git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47
Reduce default snd_numvoices to 64 and reduce max to 128
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git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
terminx
983781b56d
Fix issue with viewing the player sprite through a security camera
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git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
f873b551a8
Fix building with winlayer
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git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
58132c2353
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
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git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
terminx
725d556bc4
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
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git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8
Rework SE26 movement to function more like SE14 than SE24
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git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
66dadaaa71
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
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git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx
326af0d062
Fix SFLAG_WAKEUPBADGUYS
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git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
hendricks266
5629f4f433
Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
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git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49
CON: Factor out the parsing of gamearray names.
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git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00