Fix issue with definegamefuncname and undefinegamefunc

git-svn-id: https://svn.eduke32.com/eduke32@7317 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-01-23 00:21:52 +00:00
parent 0a3b840d4e
commit d52151c2e8
2 changed files with 25 additions and 1 deletions

View file

@ -118,6 +118,9 @@ const char *CONFIG_AnalogNumToName(int32_t func)
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
if (!lazy)
{
Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
@ -136,8 +139,15 @@ void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=fal
// skip the function if the default key is already used
// or the function is assigned to another key
if (lazy && (CONTROL_KeyIsBound(default0) || key[0] != 0xff))
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
{
#if 0 // defined(DEBUGGINGAIDS)
if (key[0] != 0xff)
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
#endif
continue;
}
key[0] = default0;
key[1] = default1;

View file

@ -5202,6 +5202,13 @@ repeatcase:
i = 0;
{
hash_delete(&h_gamefuncs, gamefunctions[j]);
char *str = Bstrtolower(Xstrdup(gamefunctions[j]));
hash_delete(&h_gamefuncs, str);
Bfree(str);
}
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
{
gamefunctions[j][i] = *textptr;
@ -5248,6 +5255,13 @@ repeatcase:
continue;
}
{
hash_delete(&h_gamefuncs, gamefunctions[j]);
char *str = Bstrtolower(Xstrdup(gamefunctions[j]));
hash_delete(&h_gamefuncs, str);
Bfree(str);
}
gamefunctions[j][0] = '\0';
continue;