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Fix stupid typo in hardcoded Duke3D actor
git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5275,7 +5275,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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{
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pSprite->xvel = (krand()&7)+(sintable[T1(spriteNum)&2047]>>9);
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T1(spriteNum) += (krand()&63);
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if ((T1(spriteNum)&2047) > 512 && (T1(spriteNum)&2047) < 1596)
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if ((T1(spriteNum)&2047) > 512 && (T1(spriteNum)&2047) < 1536)
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{
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if (sector[sectNum].lotag == ST_2_UNDERWATER)
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{
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