mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
CON: Implement a new VM dispatch method using an explicit jump table
Most of this patch is by pogokeen. git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
12bfbd5a06
commit
5c9b921285
1 changed files with 46 additions and 2 deletions
|
@ -1265,10 +1265,23 @@ void Screen_Play(void)
|
|||
} \
|
||||
}
|
||||
|
||||
#if defined __GNUC__ || defined __clang__
|
||||
# define CON_DIRECT_THREADING_DISPATCH
|
||||
#endif
|
||||
#ifdef CON_DIRECT_THREADING_DISPATCH
|
||||
# define vInstruction(KEYWORDID) VINST_ ## KEYWORDID
|
||||
# define eval(INSTRUCTION) {if (INSTRUCTION >= 0 && INSTRUCTION <= CON_OPCODE_END) {goto *jumpTable[INSTRUCTION];} else {goto VINST_CON_OPCODE_END;}}
|
||||
# define dispatch(INSTRUCTION) {if (loop) {tw = *insptr; g_errorLineNum = tw >> 12; g_tw = tw &= VM_INSTMASK; eval(INSTRUCTION)} else {return;}}
|
||||
# define vInstructionPointer(KEYWORDID) &&VINST_ ## KEYWORDID
|
||||
# define COMMA ,
|
||||
# define JUMP_TABLE_ARRAY_LITERAL { TRANSFORM_SCRIPT_KEYWORDS_LIST(vInstructionPointer, COMMA) }
|
||||
# define vmErrorCase VINST_CON_OPCODE_END
|
||||
#else
|
||||
# define vInstruction(KEYWORDID) case KEYWORDID
|
||||
# define dispatch(INSTRUCTION) continue;
|
||||
# define eval(INSTRUCTION) switch(INSTRUCTION)
|
||||
# define vmErrorCase default
|
||||
#endif
|
||||
|
||||
GAMEEXEC_STATIC void VM_Execute(native_t const poop)
|
||||
{
|
||||
|
@ -1276,13 +1289,18 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
|
|||
|
||||
do
|
||||
{
|
||||
next_instruction:
|
||||
#ifndef CON_DIRECT_THREADING_DISPATCH
|
||||
next_instruction:
|
||||
#endif
|
||||
native_t tw = *insptr;
|
||||
// set up "p" in between tw and g_errorLineNum to avoid read after write penalty
|
||||
auto &p = *(vm.pPlayer);
|
||||
g_errorLineNum = tw >> 12;
|
||||
g_tw = tw &= VM_INSTMASK;
|
||||
|
||||
#ifdef CON_DIRECT_THREADING_DISPATCH
|
||||
static void* jumpTable[] = JUMP_TABLE_ARRAY_LITERAL;
|
||||
#else
|
||||
if (tw == CON_ELSE)
|
||||
{
|
||||
insptr = (intptr_t *)insptr[1];
|
||||
|
@ -1298,8 +1316,30 @@ next_instruction:
|
|||
insptr++, loop--;
|
||||
continue;
|
||||
}
|
||||
else eval(tw)
|
||||
else
|
||||
#endif
|
||||
eval(tw)
|
||||
{
|
||||
#ifdef CON_DIRECT_THREADING_DISPATCH
|
||||
vInstruction(CON_LEFTBRACE):
|
||||
{
|
||||
insptr++, loop++;
|
||||
dispatch(tw);
|
||||
}
|
||||
|
||||
vInstruction(CON_RIGHTBRACE):
|
||||
{
|
||||
insptr++, loop--;
|
||||
dispatch(tw);
|
||||
}
|
||||
|
||||
vInstruction(CON_ELSE):
|
||||
{
|
||||
insptr = (intptr_t *)insptr[1];
|
||||
dispatch(tw);
|
||||
}
|
||||
#endif
|
||||
|
||||
vInstruction(CON_IFVARE_GLOBAL):
|
||||
insptr++;
|
||||
tw = aGameVars[*insptr++].global;
|
||||
|
@ -2561,7 +2601,9 @@ next_instruction:
|
|||
|
||||
vInstruction(CON_RETURN):
|
||||
vm.flags |= VM_RETURN;
|
||||
#if !defined CON_DIRECT_THREADING_DISPATCH
|
||||
fallthrough__;
|
||||
#endif
|
||||
vInstruction(CON_ENDSWITCH):
|
||||
vInstruction(CON_ENDA):
|
||||
vInstruction(CON_BREAK):
|
||||
|
@ -6403,7 +6445,9 @@ badindex:
|
|||
"If you are a developer, please attach all of your script files\n"
|
||||
"along with instructions on how to reproduce this error.\n\n"
|
||||
"Thank you!");
|
||||
#if !defined CON_DIRECT_THREADING_DISPATCH
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
} while (loop && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue