CON: Move five missed opcodeless keywords down in gamedef.h

git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-02-28 07:21:40 +00:00
parent 328e771636
commit b7e9cd0791
1 changed files with 5 additions and 5 deletions

View File

@ -1043,7 +1043,6 @@ enum ScriptKeywords_t
CON_GETWALL,
CON_ACTION,
CON_ACTIVATE,
CON_ACTIVATEBYSECTOR,
CON_ACTIVATECHEAT,
CON_ACTORSOUND,
@ -1097,7 +1096,6 @@ enum ScriptKeywords_t
CON_EQSPAWN,
CON_ESHOOT,
CON_ESPAWN,
CON_EVENTLOADACTOR,
CON_EZSHOOT,
CON_FALL,
CON_FINDNEARACTOR,
@ -1207,7 +1205,6 @@ enum ScriptKeywords_t
CON_MOVESECTOR,
CON_MOVESPRITE,
CON_MULSCALE,
CON_MUSIC,
CON_MYOS,
CON_MYOSPAL,
CON_MYOSPALX,
@ -1225,7 +1222,6 @@ enum ScriptKeywords_t
CON_PALFROM,
CON_PAPER,
CON_PKICK,
CON_PRECACHE,
CON_PRELOADTRACKSLOTFORSWAP,
CON_PREVSPRITESECT,
CON_PREVSPRITESTAT,
@ -1279,7 +1275,6 @@ enum ScriptKeywords_t
CON_SETPLAYERANGLE,
CON_SETSPRITE,
CON_SETTILEDATA,
CON_SHADETO,
CON_SHOOT,
CON_SHOWVIEW,
CON_SHOWVIEWQ16,
@ -1328,6 +1323,7 @@ enum ScriptKeywords_t
CON_OPCODE_END,
// these are the keywords that don't have instructions written into the bytecode
CON_ACTIVATE,
CON_ACTOR,
CON_APPENDEVENT,
CON_BETANAME,
@ -1351,16 +1347,20 @@ enum ScriptKeywords_t
CON_DYNAMICREMAP,
CON_DYNAMICSOUNDREMAP,
CON_ENHANCED,
CON_EVENTLOADACTOR,
CON_GAMEARRAY,
CON_GAMESTARTUP,
CON_GAMEVAR,
CON_INCLUDE,
CON_INCLUDEDEFAULT,
CON_MUSIC,
CON_ONEVENT,
CON_PRECACHE,
CON_SCRIPTSIZE,
CON_SETCFGNAME,
CON_SETDEFNAME,
CON_SETGAMENAME,
CON_SHADETO,
CON_SPRITENOPAL,
CON_SPRITENOSHADE,
CON_SPRITENVG,