Scale both mouse axes the same in CONTROL_GetMouseDelta()

git-svn-id: https://svn.eduke32.com/eduke32@7344 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-02-21 00:58:28 +00:00
parent 10757aa836
commit e513ad21d1
2 changed files with 2 additions and 2 deletions

View file

@ -2944,7 +2944,7 @@ void P_GetInput(int const playerNum)
else
input.q16avel = fix16_div(fix16_from_int(info.dyaw), F16(32));
input.q16horz = fix16_div(fix16_from_int(info.dpitch), F16(128));
input.q16horz = fix16_div(fix16_from_int(info.dpitch), F16(64));
if (ud.mouseflip) input.q16horz = -input.q16horz;

View file

@ -120,7 +120,7 @@ static void CONTROL_GetMouseDelta(void)
}
CONTROL_MouseAxes[0].analog = Blrintf(finput.x * 4.f * CONTROL_MouseSensitivity);
CONTROL_MouseAxes[1].analog = Blrintf(finput.y * 8.f * CONTROL_MouseSensitivity);
CONTROL_MouseAxes[1].analog = Blrintf(finput.y * 4.f * CONTROL_MouseSensitivity);
}
static int32_t CONTROL_GetTime(void)