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Scale both mouse axes the same in CONTROL_GetMouseDelta()
git-svn-id: https://svn.eduke32.com/eduke32@7344 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -2944,7 +2944,7 @@ void P_GetInput(int const playerNum)
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else
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input.q16avel = fix16_div(fix16_from_int(info.dyaw), F16(32));
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input.q16horz = fix16_div(fix16_from_int(info.dpitch), F16(128));
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input.q16horz = fix16_div(fix16_from_int(info.dpitch), F16(64));
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if (ud.mouseflip) input.q16horz = -input.q16horz;
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@ -120,7 +120,7 @@ static void CONTROL_GetMouseDelta(void)
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}
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CONTROL_MouseAxes[0].analog = Blrintf(finput.x * 4.f * CONTROL_MouseSensitivity);
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CONTROL_MouseAxes[1].analog = Blrintf(finput.y * 8.f * CONTROL_MouseSensitivity);
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CONTROL_MouseAxes[1].analog = Blrintf(finput.y * 4.f * CONTROL_MouseSensitivity);
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}
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static int32_t CONTROL_GetTime(void)
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