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Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand
git-svn-id: https://svn.eduke32.com/eduke32@7323 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 4 deletions
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@ -1500,11 +1500,13 @@ static void C_GetNextVarType(int32_t type)
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case STRUCT_ACTORVAR:
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case STRUCT_PLAYERVAR: labelNum = GetDefID(LAST_LABEL); break;
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}
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default:
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g_errorCnt++;
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C_ReportError(ERROR_NOTAMEMBER);
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return;
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if (labelNum == -1)
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{
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g_errorCnt++;
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C_ReportError(ERROR_NOTAMEMBER);
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return;
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}
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switch (id - g_structVarIDs)
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