raze-gles/source/duke3d
hendricks266 0a7f148a8b Create P_GetOverheadPal() and restore the DOS definition of it.
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color

I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
..
rsrc Fix issues with running the game fullscreen on Windows 10 with high DPI setups 2018-06-05 21:59:59 +00:00
src Create P_GetOverheadPal() and restore the DOS definition of it. 2018-07-23 02:56:11 +00:00
Dependencies.mak Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
gpl-2.0.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00