Clean up unused warnings

git-svn-id: https://svn.eduke32.com/eduke32@7354 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-02-28 07:21:33 +00:00
parent 94504ee0c3
commit f84cbd9a1a
2 changed files with 6 additions and 7 deletions

View file

@ -788,13 +788,6 @@ static inthashtable_t *const inttables[] = {
&h_actorvar,
};
static inthashtable_t *const inttables_free[] = {
&h_varvar,
&h_globalvar,
&h_playervar,
&h_actorvar,
};
const tokenmap_t iter_tokens [] =
{
@ -1792,6 +1785,7 @@ static int C_GetStructureIndexes(bool const labelsonly, hashtable_t const * cons
return labelNum;
}
#ifdef CURRENTLY_UNUSED
static FORCE_INLINE bool C_IntPow2(int32_t const v)
{
return ((v!=0) && (v&(v-1))==0);
@ -1808,6 +1802,7 @@ static inline uint32_t C_Pow2IntLogBase2(int32_t const v)
return r;
}
#endif
static bool C_CheckMalformedBranch(intptr_t lastScriptPtr)
{

View file

@ -199,7 +199,9 @@ static const uint32_t cInitialMapStateRevisionNumber = 0;
static const uint32_t cStartingRevisionIndex = 1;
static const int32_t cLocSprite_DeletedSpriteStat = MAXSTATUS;
#ifdef CURRENTLY_UNUSED
static const int32_t cNetSprite_DeletedSpriteStat = STAT_NETALLOC;
#endif
//[75] When a client attempts to allocate a sprite during the game loop, which is not defined as a clientside sprite,
// the insert will go through, and the sprite will be put on this list.
@ -441,6 +443,7 @@ static netField_t ActorFields[] =
// max packet array size
#define MAX_WORLDBUFFER WORLD_DATASIZE + WORLD_OVERHEADSIZE
#ifdef CURRENTLY_UNUSED
// Just so you can get an idea of how much memory the netcode needs...
static const int64_t cWORLD_DataSize = WORLD_DATASIZE;
static const int64_t cWORLD_OverheadSize = WORLD_OVERHEADSIZE;
@ -448,6 +451,7 @@ static const int64_t cWORLD_TotalSize = MAX_WORLDBUFFER;
// ...it's pretty big for now (!)
static const int64_t SnapshotArraySize = sizeof(netmapstate_t) * NET_REVISIONS;
#endif
// both the client and server store their current revision number here,