Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Adam Olsen
82095df9cf
- make Cache_Flush catch errors before Cache_Flush, and hopefully
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print useful debugging info
2001-11-25 03:16:15 +00:00
Adam Olsen
b7cbc15508
- remove the unused DYNAMIC_SIZE define
2001-11-24 16:32:39 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9
Whitespace.
2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935
Whitespace.
2001-11-24 08:08:44 +00:00
Ragnvald Maartmann-Moe IV
eabfbd6c98
Remove ugly ifdef (and coincidentally support for early ALSA 0.9).
2001-11-24 08:05:44 +00:00
Bill Currie
bd0ac4a38a
merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
...
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie
8826bdd9dc
nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit
2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967
make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
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the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041
fix many, many bugs in the alias skin loading, transforming and rendering
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code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825
fix a defined but not used warning
2001-11-20 23:22:19 +00:00
Chris Ison
5e05df417d
fix \n order in alias expansion
2001-11-20 20:07:15 +00:00
Bill Currie
712aecb1a2
use the Hash_*Element functions for opcodes to avoid the silliness of trying
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to use strings for numeric keys
2001-11-20 18:54:15 +00:00
Ragnvald Maartmann-Moe IV
3f79367865
Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order.
2001-11-20 09:41:15 +00:00
Bill Currie
ec75b71711
don't bother with fullbright skins for models that are allways fullbright and
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clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d
Fix particle physics bug with blob2 particles.
...
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7
precalculate smoe model specific info (wether the whole model is fullbright,
...
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589
Whitespace.
2001-11-20 06:57:31 +00:00
Bill Currie
025d520522
remove some dead code
2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
8d208ac3aa
make float != 0 tests work on alpha for when the value is actually an integer
...
(works fine on intel, but on alpha the denormals either produce an exception
or true zero: not quite desirable:)
2001-11-19 17:51:31 +00:00
Bill Currie
9d0320cc89
various portability improvements
2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
...
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Bill Currie
cda6923ffa
this seems to be all that's needed to make progs 64 bit clean (minus issues
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with sizeof (int) != 4, but that's not the case on alpha)
2001-11-17 04:32:00 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Chris Ison
5c26b54697
remove smoke I added thismorning
2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea
colored explosion smoke
2001-11-15 20:53:23 +00:00
Bill Currie
288ec4251c
various fractional speedups
2001-11-15 19:37:29 +00:00
Bill Currie
598c82352f
fix printing of op_c for storeb
2001-11-15 19:36:40 +00:00
Bill Currie
267e51eaaf
while cute, cl_surprise is just way too expensive when gains are measured in
...
fractions of a percent, and a loss is 3%.
I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47
added cl_surprise cvar for easter eggs
2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
Bill Currie
39401592d4
use malloc/free instead of Hunk_TempAlloc in Cmd_Exec_File so it can be called before Memory_Init
2001-11-14 20:16:57 +00:00
Bill Currie
e91180cccf
this should take care of wildcode's 8 bit issues
2001-11-14 16:36:42 +00:00
Bill Currie
42b5a5d150
reformat the output of "alias" so that capturing it is useful for config
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scripts
2001-11-13 23:51:21 +00:00
Bill Currie
7888f1cb93
fix a couple of branch offset bugs
2001-11-13 19:52:03 +00:00
Bill Currie
4af2b18703
support printing uinteger values
2001-11-13 18:04:55 +00:00
Bill Currie
07b59d2f07
pr_comp.h:
...
o add OP_JUMPB
o OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
o make the version error reporting more informative
pr_exec.c:
o implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
o add OP_JUMPB to the table
expr.h:
o ex_uinteger support
o some const correctness
o prototype new_label_expr
qfcc.h:
o uinteger ussport
o add pointers for op_jump and op_jumpb
o prototype PR_GetArray
emit.c:
o general uinteger support
o new reference/reloc type 3: absolute statement address
o jumpb support (binary goto)
expr.c:
o uinteger support
o break the label name creation out of new_label_expr into
new_label_name
o some const correctness
pr_def.c:
o add PR_GetArray to allocate an array in global space
o factor out some code common to PR_GetDef and PR_GetArray that would
otherwise be duplicated
pr_imm.c:
o some const correctness
o uinteger support
pr_lex.c:
o uinteger support
pr_opcode.c: (tools/qfcc/source)
o support jump and jumpb
switch.c:
o rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie
d27cd9cc21
s/type_size/pr_type_size/
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remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00
Bill Currie
50f2d46398
various cleanups
2001-11-12 20:58:06 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
e71a788509
shink the cmd and alias hash table sback down (that got in by mistake) and
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disable the cmd_hash_stats command (not needed for general use)
2001-11-12 03:47:30 +00:00
Bill Currie
e4fd746f71
this adds some stats to hash tables and a command to get at them for commands
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and aliases
2001-11-10 01:13:29 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf
More use of mathlib, and some small optimizations.
2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460
Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
...
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Bill Currie
4be5c86f36
forgot to add "uinteger" to the array of type name strings
2001-11-09 01:03:35 +00:00
Bill Currie
928d343295
pr_comp.h:
...
o add ev_uniteger to the types enum
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
o add uinteger accessors
pr_exec.c:
o implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
o prototype inc_users
qfcc.h:
o add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
o don't bother emiting an assignment to a temp def that's only used once
(ie, it's never read, only written to)
o support the new if* instructions
expr.c:
o support the new if* insructions
o dectect expression loops in append_expr
o support unsigned integers
o re-work temp def usage counting
pr_def.c
o debugging for temp def usage counts
pr_opcode.c:
o support the new if* instructions
qc-parse.y:
o provide defines for IFBE IFB IFAE IFA
switch.c:
o do binary searches for strings, floats and ints if there are more than
8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc
Whitespace.
2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV
14aa428871
Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.
2001-11-07 06:57:34 +00:00
Bill Currie
ae8c255eb0
re-anable the sorting. I guess snax was testing other things and forgot about
...
it.
2001-11-06 21:37:33 +00:00
Bill Currie
f3fcfea62a
fully specify the type for the comparison opcodes
2001-11-06 21:29:53 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141
Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is!
2001-11-06 21:02:18 +00:00
Bill Currie
469fd1b023
more mathlib usage
2001-11-06 20:36:20 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead
Cleanups, whitespace, convert some ints to unsigned int. Whee!
2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f
Fix a few minor quirks with particle trails.
2001-11-06 04:42:17 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Bill Currie
460b53e9ee
rework the maplist code to use Con_DisplayList. this results in both
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prettier code and prettier output.
2001-11-05 21:30:53 +00:00
Adam Olsen
ded1b4c057
- add some missing boundschecking to CDAudio_Play's track remap (in
...
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
maxspeed, entgravity, and setpause on the client. Can you say all
that in one breath? :)
2001-11-05 16:17:45 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5
Couple of cleanups (remove unused variables) and a small optimization.
2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1
Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
2001-11-05 10:11:21 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
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only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523
rename some get_key functions so they're all uniqely named (matters only for
...
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie
c443e2c024
info.c:
...
support unlimited info strings when maxsize is 0
sv_main.c:
make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie
9829cf3993
do not include \key\value pairs in the output of Info_MakeString for
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backwards compatability with the old info key system.
2001-11-05 01:29:45 +00:00
Bill Currie
96a2ac9a70
put the info string tolower/highchar handling back in
2001-11-04 22:00:32 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413
Fix for r_lightmap_components 4 weirdness.
2001-11-04 20:58:46 +00:00
Bill Currie
23a2760194
change formating for Info_Print
2001-11-04 20:48:12 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7
Some more small speedups.
...
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Adam Olsen
3417167e7e
- compile fix for info.c. We can't call any functions until /after/
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all variables are declared.
2001-11-04 15:42:26 +00:00
Ragnvald Maartmann-Moe IV
6d62497934
Typo fix.
2001-11-04 15:31:17 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
...
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Bill Currie
b0e9bd3ddc
fix a bogus leak in info strings
2001-11-04 08:18:54 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Bill Currie
5bf5278c2b
pr_comp.h:
...
- new opcodes for pointers
progs.h:
- prototype PR_Check_Opcodes
pr_edict.c:
- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
- vector instruction cleanup
- temporarily nuke bounds checking from storep.*
- move base of address results from pr->edicts to pr->pr_globals
- implement new pointer related instructions
- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
- add new pointer instuctions
- re-implement static bounds/invalid opcode checking. no more multiple
case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af
now actually works (especially for double scan modes and the like)
2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
166ce6d8ce
redundant code removal
2001-11-02 03:04:01 +00:00
Bill Currie
a45b78b622
make all 8 X buffers available. no args uses the default buffer, giving 0-7
...
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
fa976d4461
cvarlist cfg will now give output suitable for a config file
2001-10-30 23:33:47 +00:00
Bill Currie
9b8995b836
fix win32's missing clipboard support (bringing it back). some trickery will
...
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac
new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
...
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
8ae3ef9482
fix some warning in solaris
2001-10-30 16:41:21 +00:00
Bill Currie
d835b79352
this might fix the black screen in 8 bit X
2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a
put a couple externs back for win32. they need a bit more thought on how to
...
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f
setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
...
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
3ce8029f74
fix a silly goof with the models
2001-10-28 05:43:53 +00:00
Bill Currie
ccfe82cda4
*taniwha mops up the last drops of blood from extern
2001-10-28 04:38:24 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
...
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
...
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
...
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
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changes
2001-10-27 08:31:45 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Bill Currie
1fab17ab33
d'oh. must read the clode closer :P
2001-10-26 05:31:39 +00:00
Bill Currie
6bbb9a75a3
remove an unneeded check
2001-10-26 03:12:31 +00:00
Adam Olsen
0a6ae4f36f
- some strlen checking for strcpy. I don't feel like doing the rest
...
of the codebase :)
2001-10-26 00:20:00 +00:00
Bill Currie
f8a41cb1bc
completely nuke the concept of "priority" from opcodes and use get_op_string
...
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
...
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
9c92634cbf
remove an extern
2001-10-24 15:02:18 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
...
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
fedea4a5e1
check for malloc failure
2001-10-23 17:35:46 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
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their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa
fix a really stupid brainfart that caused shift states to not work
2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
...
windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d
give in_win keyboard shift states for ascii conversions
2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6
fix the mangled key codes
2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff
pull the input code out of vid_wgl into in_win
2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58
fix -wgl's keyboard input
2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187
ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set)
2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72
removal of tdfx_brighten in preparation for gl_brighten
2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b
fix a crasher in win32. I don't know if linux crashed, but it should have.
2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
...
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
6c0d760102
msg.h:
...
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
1b1955551a
make all the multi-byte MSG_Read* functions update msg->readcount when the
...
end of the buffer is hit so subsequent MSG_Read* calls for smaller values
error as well. Also add a check for badread in MSG_ReadFloat
2001-10-18 04:14:18 +00:00
Bill Currie
e765321452
wgl funcs are likely GLAPIENTRY type too :)
2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
f18974bd89
fix a missing sys/types.h
2001-10-16 16:25:32 +00:00
Jeff Teunissen
ce740fb4ec
Joystick target fixed.
2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94
fix a nasty seg on gl startup causes by looped function pointers
2001-10-16 04:11:25 +00:00
Bill Currie
376a9105fa
oops
2001-10-15 23:16:42 +00:00
Bill Currie
3402dfd51a
libasm improvements
2001-10-15 23:09:03 +00:00
Bill Currie
4a0194b95c
correct the default of cmd_warncmd
2001-10-15 22:41:42 +00:00
Jeff Teunissen
2e4d8d1473
Makefile fixes -- video driver libs are gone.
2001-10-15 22:32:28 +00:00
Jeff Teunissen
10424a5015
*** empty log message ***
2001-10-15 22:28:05 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
...
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
1ffb050bf9
and a memleak fix from _Muz_
2001-10-15 17:41:53 +00:00
Bill Currie
7e0f676705
xmms info and session id patch from _Muz_
2001-10-15 17:37:05 +00:00
Bill Currie
41d01d54f9
put the INITGUID definition in the correct place
2001-10-15 17:32:43 +00:00
Bill Currie
f7b82bcb69
comment out the definition of INITGUID for now as it's causing linking problems
2001-10-15 16:30:15 +00:00
Jeff Teunissen
0485fbe09e
Makefile fixes.
2001-10-14 07:05:06 +00:00
Bill Currie
2dafd4a496
remove some (int) casts
2001-10-12 23:14:59 +00:00
Bill Currie
e97e06fe44
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
Bill Currie
0952af5529
fix up the sound restart code
2001-10-12 15:49:50 +00:00
Bill Currie
62873d6980
diff snr --
2001-10-11 17:31:41 +00:00
Bill Currie
49fe4e9f05
fix a misplaced s&r
2001-10-11 06:54:29 +00:00
Bill Currie
742bb9de91
static plugins now actually work
2001-10-10 16:22:41 +00:00
Bill Currie
8b2da8cbec
make the static plugins link properly with older libtool
2001-10-10 15:44:35 +00:00
Bill Currie
eee1aaf283
static plugins (--with-static-plugins to force on, --without-static-plugins
...
to force off, defaults to off for *nix and on for win32). does not work yet
due to lack of support in libs/util/plugin.c, but that's next.
2001-10-10 05:52:14 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763
Clean up of models that are always fullbright.
2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b
Whitespace.
2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d
Whitespace.
2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c
r_dlight_max can now safely be 0
2001-10-09 21:50:51 +00:00
Chris Ison
fda073acb6
oops audio targets makefile fix
2001-10-09 21:43:01 +00:00
Chris Ison
15bdd4ad67
disabled -lm checking for cygwin and mingw32 and added plugin_LDFLAGS and plugin_LIBADD for win32 builds
2001-10-09 21:36:57 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2
Try #2 .
...
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
36508058ea
QFPLUGIN now does the __declspec stuff and all plugins now use it on their
...
plgin info function. doesn't actually /work/ yet :(
2001-10-08 05:54:46 +00:00
Bill Currie
3a366f4f7e
break out the backtrace code from PR_RunError into PR_DumpState and use
...
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Chris Ison
2f8efd7360
changes to get mingw32 sw clients to compile under cygwin
2001-10-07 12:45:47 +00:00
Bill Currie
757a0f690c
fix a missing #ifdef HAVE_VIDMODE
2001-10-06 22:57:54 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4
Whitespace. Hiding commented out code is bad.
2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5
Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e
Revert an optimization that impacts legibility more than performance.
2001-10-06 00:31:57 +00:00
Bill Currie
7794acec66
clean up args for execvp
2001-10-05 21:09:48 +00:00
Bill Currie
042a036964
pass through indent and then clean up after some of indent's insanity
2001-10-05 20:29:55 +00:00
Bill Currie
936b70fe41
remove dependency on net_socket so cd_xmms works with nq as well as qw. Seems
...
to cause alsa some grief which is rather suprising as file decriptor counts
should have taken care of that nicely.
2001-10-05 20:06:48 +00:00
Bill Currie
44fc52bbb6
move the xmms command from cd.c to cd_xmms.c and have the cd command always
...
available
2001-10-05 19:52:56 +00:00
Bill Currie
a39ccf4a34
XMMS support from _Muz_ (Alexis Paul Musgrave <muz@cwcom.net>)
2001-10-05 19:36:35 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7
GL string and character rendering speed up and clean up.
2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650
Minor cleanup.
2001-10-05 18:55:40 +00:00
Adam Olsen
4937ad6c71
- some changes to snd_win.c that will hopefully bring it closer to
...
operation
2001-10-05 09:51:21 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
...
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
f2cc8d9640
fix a seg when the buffer wraps
2001-10-03 21:24:52 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762
finally got sw's Makefile.am working too
2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c
ok, sw32's Makefile.am now works with both 1.4 and 1.5
2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452
fix skybox/skydom map vis issues. I hope this works on all drivers.
2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7
hey, I think this one is going to work!!!
2001-10-03 00:07:01 +00:00
Ragnvald Maartmann-Moe IV
9c6955f406
Fix missing include.
2001-10-02 23:53:07 +00:00
Bill Currie
40d0490b7c
add Hash_GetList to get a list of elements in the hash table (unsorted)
2001-10-02 23:17:25 +00:00
Bill Currie
081a44e5bc
this works a smidge better
2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61
seems automake isn't too happy about nested conditionals and main vars
2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1
Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b
files under inclue/QF are not allowed to include files from include (eg,
...
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Bill Currie
8c6e5456bb
type b of not.i is void, not integer
2001-10-02 19:17:18 +00:00
Bill Currie
fcdc975bdd
fix a thinko that prevented the cd command from being added
2001-10-02 18:12:27 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539
Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0
Whitespace.
2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2
R_Mirror-related cleanups, and some whitespace.
2001-10-02 06:13:22 +00:00
Bill Currie
86f326c9d1
remove an ancient clean target that's no longer needed
2001-10-02 05:23:17 +00:00
Adam Olsen
362e4eefc9
- make the fallback console use stdin
...
- don't draw scores overlay if the screen is less than 244 wide.
2001-10-02 03:24:36 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb
Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde
Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf
Whitespace.
2001-10-01 21:52:05 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb
Fix double joystick init in sdl targets.
2001-10-01 21:50:35 +00:00
Bill Currie
a4714175dd
update the screen directly when printing rather than using C_DrawOutput.
...
Resizing still seems to work updates are much faster.
2001-10-01 16:09:06 +00:00
Bill Currie
77cf9439d0
getting closer to a properly resizing console
2001-10-01 06:49:59 +00:00
Bill Currie
f505e8630c
fixes for rh 7.1
2001-09-30 23:24:53 +00:00
Chris Ison
b0dc19310a
more compile under cygwin patches
2001-09-30 13:05:20 +00:00
Bill Currie
53529ae940
output window now updates when resizing, but it doesn't /quit/ work properly
...
(issue with starting line).
2001-09-30 05:59:33 +00:00
Chris Ison
60107fd19c
changes to get cygwin to compile server. still debugging result
2001-09-29 09:39:27 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
...
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Adam Olsen
e12f1dcf9e
- boundscheck static progs strings, and give proper errors for that
...
and dynamic strings if it fails.
2001-09-28 23:34:49 +00:00
Bill Currie
f0244bece2
update the status bar on resize
2001-09-28 23:10:15 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
...
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Bill Currie
8e27422c72
partial fixes for mingw cross builds. still have issues with ar :(
2001-09-28 16:03:45 +00:00
Bill Currie
30f6d2f85c
fix a case and paste error
2001-09-28 15:29:56 +00:00
Jeff Teunissen
d63243380f
Aaaaaaand, it's done!
...
Special note: I hope to never do this again. :)
2001-09-28 10:31:20 +00:00
Jeff Teunissen
873521a68d
Makefile cleanup continues. Models.
2001-09-28 09:49:09 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
...
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6
fix up installs for -svga.
2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c
The video version. This WILL break QW and NQ until my next commit.
2001-09-28 05:33:58 +00:00
Jeff Teunissen
e6d7aec03a
Build system updates/fixes for audio libs. MUCH cleaner, probably
...
faster, doesn't do anything unnecessary any more as far as I can tell.
2001-09-28 05:33:12 +00:00
Jeff Teunissen
325303b037
And now for the 32-bit software renderer.
2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808
Okay, this ought to work for software.
2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6
Okay, the GL renderer lib is fixed up.
2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316
yaay, cleaned up.
2001-09-27 21:28:44 +00:00
Bill Currie
37495db521
this should work for older alsa 0.9 where asoundlib.h is still in sys instead of alsa
2001-09-27 17:12:17 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e
Make blood puffs a little less ridiculously large and not overly dense.
2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21
Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Adam Olsen
376f05d357
- add some conversion builtins, now we have ftoi, ftos, itof, itos,
...
stof, stoi, stov, and vtos.
- fix PF_sprintf
- add FFnameFF support, where it tacks <userid> after the nick on the
console.
2001-09-26 22:26:31 +00:00
Bill Currie
ac58ecb10b
windows get resized/moved properly now and the input line gets redrawn when
...
the terminal resizes. Still need to work on the status bar and output window
2001-09-26 18:08:30 +00:00
Bill Currie
cb4f7eb808
various input line improvements
2001-09-26 16:31:36 +00:00
Bill Currie
ca78b9ecd8
minor improvements in cursor location handling
2001-09-26 06:09:45 +00:00
Bill Currie
e9e2bbf1c1
various fixes, most notably using windows instead of subwindows. This stops
...
the invalid memory accesses within ncurses when resizing.
2001-09-26 05:45:47 +00:00
Bill Currie
7b4e39053b
update local info about the screen size
2001-09-25 23:33:37 +00:00
Chris Ison
0efd28abcc
trying to get bootstrap to work in cygwin
2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf
libasm cleanups
2001-09-25 22:12:55 +00:00
Bill Currie
5195c065c6
do the resize signally properly
2001-09-25 20:35:37 +00:00
Bill Currie
df330f33fd
expernimental code to get window resizing working
2001-09-25 20:16:24 +00:00
Bill Currie
ad4f29c6a8
clean up the buffer size calcs a bit
2001-09-25 16:32:00 +00:00
Bill Currie
3909176957
use the dynamic buffer for both curses and stdout
2001-09-25 16:19:26 +00:00
Bill Currie
9ffe53178c
fix a char translation bug in the curses console and make the non-curses
...
console actually translate chars
2001-09-25 16:13:41 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
...
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651
Whoops.
2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef
fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
...
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851
don't enable mtex if the required functions cannot be found. This shouldn't
...
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Adam Olsen
07b0d91900
- add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
...
value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
PR_Error. That was it prints out a backtrace.
(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
Adam Olsen
a159e852e6
- add some comments to libs/console/inputline.c
...
- rename pr_deadbeef to pr_deadbeef_ents
- add pr_deadbeef_locals, which does uninited locals. (crashes from
it are undeniably buggy code, unlike pr_deadeef_ents)
- add a missing break to packetlog printing's switch
- add sv_kickfake, which kicks people for attempting to fake messages,
or replaces the ^Ms with # if disabled.
2001-09-23 00:36:21 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
...
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Adam Olsen
9448063c67
- use etype_T instead of int (just so it's clearer in debugging)
2001-09-21 19:28:08 +00:00
Adam Olsen
8c89f65a98
- compile fix for building without curses
2001-09-21 17:28:35 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Adam Olsen
f59c2a2a0b
- build fix for without curses
...
- add a "zombie" line to edictcount, which is the number of ents that
are "free" but not long enough to be reused.
2001-09-20 19:34:02 +00:00
Adam Olsen
ca51e3be02
- cleanup of up/down key handling, as per suggestions from james
...
- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen
7195fe8ac7
- fix for ^@ in the history
...
- little cleanup
2001-09-20 08:12:28 +00:00
Adam Olsen
388c102a57
- fix buffer size reallocation
...
- fix history crash
2001-09-20 07:34:27 +00:00
Adam Olsen
0977b555f3
- build fix for without curses (untested, but should fix the problem I
...
had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e
r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
2001-09-19 18:07:09 +00:00
Adam Olsen
893c8b784b
- tweak the cl_maxfps sleeping to be more finely grained
...
- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Bill Currie
bdf45386f0
some minor work getting the client side of libQFconsole working, but nowhere
...
near complete.
2001-09-19 03:39:04 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114
Fix for svgalib from joa, two liner. Very nice of him :)
...
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e
James' latest fullscreen patch, which works flawlessly for me :)
...
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9
- build fix for fbdev
...
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d
mouse warpage fixes from james
2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796
fix a key mapping issue reported by MasterLich
2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
...
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Bill Currie
52648b21e3
sv_use_curses 0 to disable curses, and fix the know issues with using the
...
old console
2001-09-16 06:08:09 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
...
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
2001-09-14 12:11:54 +00:00
Ragnvald Maartmann-Moe IV
a474c7ad2f
Update for current alsa header locations.
2001-09-14 12:08:52 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
...
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
...
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie
8c026417d8
Wait for X to complete the previous operation before proceding to the next.
...
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7
use XMapRaised instead of XMapWindow + XRaiseWindow
2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79
d'oh, got the return values backwards
2001-09-10 17:02:35 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452
turns out the window location code is needed after all.
2001-09-10 15:41:47 +00:00
Ragnvald Maartmann-Moe IV
55dfead066
Typos (really ought to remember to test compile *before* committing, rather than immediately after).
2001-09-10 13:05:13 +00:00
Ragnvald Maartmann-Moe IV
dc947ce8f5
Whitespace.
2001-09-10 12:56:23 +00:00
Ragnvald Maartmann-Moe IV
fb7918d4f8
Optimize DEG2RAD a little, plus some whitespace.
2001-09-10 04:20:27 +00:00
Bill Currie
8ca44af043
fix a bug in the handling of case m (see skybox.fig)
2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec
Lots of whitespace, header cleanups, and a few tiny optimizations.
2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b
put my sky debug code back in (enabled for now)
2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd
remove some no-longer needed code (the window coord finder) and quientn
...
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166
unmap and re-map the window with the correct attributes for the current
...
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie
20188c6670
heh, and in_pre_amp
2001-09-08 03:34:28 +00:00
Bill Currie
cd0d260549
fix an exponential growth of in_mouse_amp when in_amp is > 1
2001-09-08 03:33:57 +00:00
Bill Currie
888bdb7052
fix some static issues
2001-09-07 21:40:45 +00:00
Bill Currie
05f489735e
code cleanups and possibly minor optimisations
2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6
comment on the code duplication for the texture resamplers
2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8
roll the skin resampling loops back up
2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba
include sys/types.h for freebsd
2001-09-07 04:41:13 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a
Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier.
2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9
move the dlight and lightmap code and data from r_main to r_light
2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Adam Olsen
9ab9764b7a
- Change QA_alloc to use variable-arguments, allowing for a much more
...
extensible interface.
2001-09-05 18:23:38 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3
Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really).
2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6
Remove and ifdef out currently unused code.
2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636
make sure input is grabbed when going fullscreen on init
2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b
fix a seg witn +set in_grab on the command line
2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0
Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd
give r_particles a callback to clear all particles when set to 0 and do
...
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057
Some minor cleanups, and lots of particle effects tweaks.
...
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520
fix a silly with joystick buttons
2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5
id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
...
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a
Header and variable declaration cleanups, tiny bit of whitespace.
2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093
fix some bogosities
2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6
turns out the sprite models are /not/ relocatable, so back out that change
...
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66
- partial work for putting sprites in the cache.
...
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
...
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Adam Olsen
f54ef94fd0
remove the failure check from SND_CallbackLoad
2001-08-31 04:02:00 +00:00
Adam Olsen
6cab8cf4e0
- change Cache_Get calls to Cache_TryGet (which I just added), so they
...
can tollerate failure.
- minor error message tweak (an emptry string is not NULL!)
2001-08-31 03:48:26 +00:00
Bill Currie
2c51098ac9
the plugin structs /definitly/ have to be static and remove some debug from
...
alsa_0_9
2001-08-31 03:42:54 +00:00
Bill Currie
bcc768295f
missed some vars that should be static
2001-08-31 00:16:31 +00:00
Bill Currie
e469b934ea
get alsa0_9 working with latest cvs, we need to dlopen the plugin with
...
RTDL_GLOBAL. To use RTDL_GLOBAL, we need to make as much static as possible
and PluginInfo needs a unique name (%s_%s_PluginInfo, type, name).
2001-08-31 00:05:58 +00:00
Bill Currie
2b18896bbb
oh, the joys of asm in shared libs
2001-08-30 22:32:11 +00:00
Bill Currie
a625f178af
better sound_started checking
2001-08-30 22:11:45 +00:00
Bill Currie
7aa5ab75de
header dep cleanup and IN_LL_Commands is /gone/
2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11
s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks
2001-08-30 20:04:13 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17
R_EntityParticles cleanup.
2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c
glColor cleanup
2001-08-30 18:24:19 +00:00
Adam Olsen
e149094bd2
- rename Qalloc and friends to QA_alloc
...
- add a QA_strdup
- add Cache_{Add,Remove,Get,Release}, for the locking version of the
cache
- Convert libs/audio/* over to locking cache functions
2001-08-30 11:37:50 +00:00
Bill Currie
fa036c7c11
inline mark_surfaces
2001-08-29 20:55:14 +00:00
Bill Currie
0d55476711
make VectorSubtract and VectorCompare macros and clean up the readability
...
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
...
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
5aceb0435e
- add a cache_print command
...
- rename flush to cache_flush
- split off freeing of cache into a seperate function, as well as
making it aware of read locks.
2001-08-29 15:29:17 +00:00
Adam Olsen
4deed9245a
- Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
...
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Bill Currie
a68542f0e8
remove some #if 1 bits (the #if, not the code:)
2001-08-29 04:53:59 +00:00
Adam Olsen
f423b8a8e0
Preliminary Qalloc implimentation. Not yet used.
2001-08-29 04:52:03 +00:00
Bill Currie
5902dcca6a
code cleanup
2001-08-29 03:27:31 +00:00
Bill Currie
663c58cd24
diff--; break;
2001-08-29 02:16:17 +00:00
Bill Currie
b0c7ac9867
while (1) diff--;
2001-08-29 01:28:03 +00:00
Bill Currie
aa3442f8b0
rearange the % calc to avoid float (and an ICE in gcc 3)
2001-08-29 01:20:30 +00:00
Ragnvald Maartmann-Moe IV
dbae10f979
whitespace. grr.
2001-08-28 23:58:22 +00:00
Adam Olsen
ff0cffde48
- my proof-of-concept mmapped cache code, currently disabled via ifdef
...
- also added a cache_profile command, which sorts allocations into
power-of-2 sizes, then prints out how many are of that size, the
average amount they use, and the percent of total memory is used.
Also prints out totally allocated size, number of allocations, and
average per allocation.
2001-08-28 23:26:58 +00:00
Bill Currie
11489550ba
gratuitous_diff--
2001-08-28 22:46:02 +00:00
Bill Currie
baaa452345
merge error fixes
2001-08-28 20:51:51 +00:00
Bill Currie
ff2b08b2fd
make the Z_Malloc zone checking depend on developer
2001-08-28 06:15:58 +00:00
Bill Currie
13ecebd6a0
make Z_Malloc and friends more useful by allowing multiple zones
2001-08-28 05:21:30 +00:00
Bill Currie
2f9fd74a31
zone.c gets its name back
2001-08-28 04:24:40 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
abb1469364
fix a minor but important thinko that caused a nasty seg
2001-08-27 05:15:39 +00:00
Adam Olsen
5e4d7e4376
Add a sprintf builtin
2001-08-27 03:17:59 +00:00
Ragnvald Maartmann-Moe IV
793efd6976
Whitespace.
2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9
Remove unused code.
2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
b64822e572
Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore.
2001-08-26 17:32:30 +00:00
Ragnvald Maartmann-Moe IV
da1c680364
Whitespace.
2001-08-26 17:13:33 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17
Whitespace.
2001-08-26 16:54:33 +00:00
Ragnvald Maartmann-Moe IV
707c4aa44b
I like it better when quakeforge compiles.
...
-Werror feels otherwise.
*grmbl*
2001-08-26 13:24:38 +00:00
Adam Olsen
74e9786cd1
Extend PF_Find to support searching for different field types
2001-08-26 06:35:03 +00:00
Ragnvald Maartmann-Moe IV
6e73ba0e7a
Whitespace, plus comment out unused code.
2001-08-26 01:08:09 +00:00
Adam Olsen
72f91dc9bc
comment cleanups, and a little harmless (?) bugglet fix in the
...
charcount builtin's error handling code.
2001-08-26 00:05:31 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1
Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
...
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Adam Olsen
c6ec43d659
some build fixes, which I'm not sure are right, and a fix for
...
fullscreen toggling.
2001-08-25 09:21:40 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
...
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
2634b447b5
initialize the gamma
2001-08-25 04:53:00 +00:00
Bill Currie
a401d6f40a
enable the screen update code but things are still black (palette issues?)
2001-08-25 04:47:07 +00:00
Bill Currie
5134978100
allocate space for the color maps
2001-08-25 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
f7f04aad5f
Add .gitignore. Whee.
2001-08-25 03:53:05 +00:00
Bill Currie
4ed75b014a
"Yay, it builds!"
...
"Ah, but does it work?"
2001-08-25 03:52:34 +00:00
Bill Currie
8fa46e9fc0
almost there getting the sw32 client to link
2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
20544c6c67
Remove some obsolete comments.
2001-08-25 03:06:46 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Adam Olsen
9c9756c19a
Start of non-mmaped OSS sound support. it uses a cvar, so it's not
...
active yet.
2001-08-24 02:38:28 +00:00
Adam Olsen
bd847e73f1
Add support for dumping backtraces.
2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507
we now require sdl 1.2 for sdl support
2001-08-23 20:28:41 +00:00
Adam Olsen
90849100fe
Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
...
:/
2001-08-23 11:40:53 +00:00
Adam Olsen
50e545292a
remove extra calls to SNDDMA_Init_Cvars
2001-08-23 04:52:54 +00:00
Adam Olsen
62e1819ec5
build fixes
2001-08-23 04:18:55 +00:00
Adam Olsen
cad42cbc78
Put the sound renderer in it's proper place: as a full-fledged plugin.
...
Bugs expected. Please report them :)
2001-08-23 04:01:46 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf
diff-- for sw32.
2001-08-23 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
edcf092b05
Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck.
2001-08-22 22:03:16 +00:00
Adam Olsen
2bf0fa910f
Rework ED_Print to be type-aware, instead of blindly assuming
...
everything is an integer.
2001-08-22 21:07:06 +00:00
Ragnvald Maartmann-Moe IV
7a09f37e0b
Lots of whitespace.
2001-08-22 20:26:25 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100
Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
2001-08-22 11:00:25 +00:00
Bill Currie
4a9567cb8d
missed this one
2001-08-22 05:44:04 +00:00
Adam Olsen
e9ec5f867f
A few tweaks and cleanups
2001-08-22 05:37:50 +00:00
Bill Currie
3fc566a7ee
nor does it seem to have gamma support
2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a
sdl 1.1.4 doesn't have SDLK_COMPOSE
2001-08-22 04:01:50 +00:00
Bill Currie
8f269ee821
fix "cannot find -lQFsoundrenderer" on some systems
2001-08-22 03:54:26 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
9ea52e8239
Move the gamecode engine into a subdir.
2001-08-21 21:05:26 +00:00
Bill Currie
ec3eed4c7a
don't do the lerp calcs for blend == 0 or blend == 1
2001-08-21 05:46:55 +00:00
Bill Currie
0d82df96b0
ah, found the correct fix :)
2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed
disable lerping of the shadedots. stops the flicker but some lighting will
...
probably be a little funny.
2001-08-21 05:16:30 +00:00
Bill Currie
9bad6b89bb
lerping works again. flames no longer flicker, but players do a /little/
2001-08-21 03:49:17 +00:00
Bill Currie
9c43a43bb3
must make sure *gzfile gets nulled on error
2001-08-21 02:44:45 +00:00
Adam Olsen
d430cdcbff
My updir patch from long ago. Prevents opening any files with an
...
updir in their filename.
2001-08-21 00:06:22 +00:00
Bill Currie
e61c56af94
hopefully make sound plugin linking work better
2001-08-20 02:32:33 +00:00
Bill Currie
1af4fe4b79
make (in_)bind's output a little more intuitive and support num lock and
...
scroll lock in x11.
2001-08-20 02:06:55 +00:00
Bill Currie
cd338f47f2
haha, oops. got x and y translations reversed
2001-08-20 01:09:33 +00:00
Ragnvald Maartmann-Moe IV
1c9918fe48
Commit inexplicably lost lines of code. Stops certain unwanted crashes.
2001-08-17 23:20:08 +00:00
Bill Currie
b61999750b
fix shift changing the key name
2001-08-17 19:47:51 +00:00
Ragnvald Maartmann-Moe IV
5536883f71
Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp.
2001-08-17 08:35:26 +00:00
Ragnvald Maartmann-Moe IV
36395e1681
Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity).
2001-08-17 07:26:01 +00:00
Zephaniah E. Hull
80696badc7
kgt->imt, and imt now displays the current IMT.
2001-08-17 07:06:01 +00:00
Bill Currie
d96f0962ab
fix for new input crap
2001-08-17 04:58:10 +00:00
Adam Olsen
f0c200120c
yup, more
2001-08-17 03:43:28 +00:00
Ragnvald Maartmann-Moe IV
13f394b161
Damn -Werrors to hell.
2001-08-17 02:18:06 +00:00
Bill Currie
86be79d1c7
forgot to convert unbind's keyname
2001-08-17 01:55:54 +00:00
Bill Currie
bb2079a6d7
make the conversion case insensitive
2001-08-17 01:54:03 +00:00
Adam Olsen
62813111a0
yet more IE stuff
2001-08-16 23:34:49 +00:00
Bill Currie
f840a44981
gcc 3.0 related fixes
2001-08-16 23:24:39 +00:00
Ragnvald Maartmann-Moe IV
4ca1499c51
Whitespace. Don't you wish it would all just go away?
2001-08-16 23:14:46 +00:00
Bill Currie
373792ff69
`fix' for new input system
...
still broken functionally :/
2001-08-16 22:49:53 +00:00
Adam Olsen
92729ff6b2
More changes to input events
2001-08-16 22:27:22 +00:00
Adam Olsen
916b503f14
Some basic stuff for input events. Not yet used.
2001-08-16 21:08:17 +00:00
Bill Currie
1c12dd804c
ok, old configs /should/ work again, though I'm having problems with F10
...
not quitting (mind you, I'm not connected)
2001-08-16 20:42:57 +00:00
Bill Currie
b0cb351fba
bind and unbind wrappers for in_bind and in_unbind. old configs/mods are
...
still currently broken because I need to translate key names still.
2001-08-16 19:10:35 +00:00
Bill Currie
98b7a9fdd5
part way there :/ I'll leave vid_wgl and vid_mgl alone for now (probably move
...
that code to in_win.c)
2001-08-16 18:25:17 +00:00
Bill Currie
999c6a3b93
mek eet verk!
2001-08-16 17:52:35 +00:00
Bill Currie
12eff5eb65
x11 seems ok (hard to say: nothing's bound:/)
...
rename bind and unbind to in_bind and in_unbind
2001-08-16 16:41:40 +00:00
Zephaniah E. Hull
7cf0fd1b3b
Fix a few bugs.
2001-08-16 11:43:17 +00:00
Zephaniah E. Hull
20adccc9e4
A few things, first is that I removed the (rather broken) serial
...
networking support.
Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.
Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*
See, much nicer now.
Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Ragnvald Maartmann-Moe IV
0c7f011f4b
whitespace.
2001-08-16 06:58:55 +00:00
Adam Olsen
4d92467e7c
Make SDL support vid_fullscreen toggling too
2001-08-16 03:36:40 +00:00
Bill Currie
9ee3450265
extend the hash api to more easily support general cases
2001-08-16 02:51:53 +00:00
Zephaniah E. Hull
8f7918d4ad
Fix the other keypad keys for SDL input.
...
Ditch sensitivity as a name, we now have in_mouse_accel,
in_mouse_filter, and in_mouse_pre_accel.
2001-08-15 23:04:54 +00:00
Zephaniah E. Hull
8f011f91ec
Length is now a #define, not a bloody function!
2001-08-15 23:01:56 +00:00
Bill Currie
092d3486bd
make cd plugins repect --with-plugin-path
2001-08-15 23:00:08 +00:00
Bill Currie
d48b3ee9d2
s/LIB_DEPS/DEPENDENCIES/
2001-08-15 22:40:56 +00:00
Jeff Teunissen
2d84e89432
whitespace.
2001-08-15 22:38:11 +00:00
Bill Currie
edf4b85cc7
don't need to (and seems that you shouldn't) specify a path for local libs
2001-08-15 22:31:07 +00:00
Bill Currie
a22fd5a172
sdl 1.1.5 fixes
2001-08-15 21:29:18 +00:00
Adam Olsen
e3590642fb
Moved the sound renderer into a seperate lib. You'll need to rerun
...
configure, else it won't build said lib and you'll get errors loading
sound plugins.
2001-08-15 21:03:10 +00:00
Bill Currie
9ecce9becd
remove a magic number
2001-08-15 15:32:24 +00:00
Bill Currie
5dc827ccf8
comment brein damage
2001-08-15 07:50:21 +00:00
Bill Currie
8059265181
pr_strings.c:
...
fix some off-by-one bugs
gl_mesh.c:
make the messing... message developer mode
2001-08-15 06:01:38 +00:00
Ragnvald Maartmann-Moe IV
d96eb31db3
Grr, missed one.
2001-08-15 02:40:43 +00:00
Ragnvald Maartmann-Moe IV
cddaa521cc
Change loadas8bit to snd_loadas8bit.
2001-08-15 00:53:37 +00:00
Bill Currie
b33b9fc58a
remove a redundant call to JOY_Command
2001-08-14 22:10:55 +00:00
Bill Currie
9f2418d873
new cvar: gl_mesh_cache. controls minimum triangle count in a model before
...
the model is cached or cache checks are done for that model. 0 disables
caching entrirely.
2001-08-14 20:02:54 +00:00
Bill Currie
dd16a1c4d5
call the IE init ans shutdown functions. still need to rework the rest of the
...
intput system to use it.
2001-08-14 00:03:03 +00:00
Bill Currie
07a09e0812
statement printing now infers the type of a def from the instruction where
...
possible, thus allowing anonymous defs to print their contents.
2001-08-13 23:49:04 +00:00
Bill Currie
d55199bece
re-arrange the types of store and storep so things make a little more sense
2001-08-13 23:00:17 +00:00
Bill Currie
283b0e1a21
change the types of the statement operands to unsigned short to clean up
...
most of the uses
2001-08-13 21:09:00 +00:00
Bill Currie
45fd3e084d
rhamph's deadbeaf locals patch as-is :)
2001-08-13 20:29:33 +00:00
Bill Currie
31a560cc3f
d'oh
2001-08-13 20:23:41 +00:00
Bill Currie
da7e8568a4
fix a couple of issues with garbage collection
2001-08-13 20:22:36 +00:00
Bill Currie
2a6830d2d8
revised dynamic string handling. allows for `bounds checking'
2001-08-13 20:01:37 +00:00
Ragnvald Maartmann-Moe IV
637bdea058
Fix indent comment dementia.
2001-08-12 17:45:55 +00:00
Bill Currie
bbef4b0b6f
ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
...
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Adam Olsen
6414897dae
got a few new operators for qc :)
...
<< >> % which all act like their C counterparts
+= -= *= /= &= ^= |= <<= >>= %= which just expand into the obvious,
also like the C versions.
2001-08-10 16:17:00 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9
Fix a severe braino, and get less excessively parenthetical in one spot.
2001-08-10 03:07:34 +00:00
Bill Currie
753928bd39
/me grumbles about some versions of gcc
2001-08-10 02:50:05 +00:00
Bill Currie
a2ef36e7ba
get the scaling on v_blend right for the change from 0-255 to 0-1
2001-08-10 02:42:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
2001-08-10 00:28:57 +00:00
Bill Currie
ac9dace768
add focus loss/gain events and fix a silly bug in IE_Set_Focus
2001-08-09 23:43:13 +00:00
Bill Currie
bc34529a80
code for the input event system
2001-08-09 23:16:54 +00:00
Bill Currie
081d8f3c47
^ and ~ operators for qc (^ from Rhamphoryncus) and clean up the punctuation
...
line in qc-lex.l (why didn't I think to do that in the first place?!?)
2001-08-09 16:34:46 +00:00
Bill Currie
998c3405e1
make the server module's console output line buffered when curses isn't being
...
used
2001-08-09 15:33:44 +00:00
Adam Olsen
4cd037f025
Make the console line-bufered. woot.
2001-08-09 12:19:15 +00:00
Bill Currie
06946d6ab4
memset doesn't use bits 8+
2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba
this seems to fix the flickering dlights problem. surface visibility was
...
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Bill Currie
cd522a6f97
should now handle any size of model. also modify the mesh file format slightly
...
(version and commands+verts sum for checking) and change the mesh extention to
.qfms
2001-08-08 08:52:55 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a
Header sort.
2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62
pre-calculate blended alias frame verteces and don't bother doing any
...
blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Bill Currie
a81828fe38
port over gl's lighting improvements. only gives ~4.6% improvement on my c600
...
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9
white space
2001-08-07 17:27:28 +00:00
Zephaniah E. Hull
6a59ac6c51
The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
...
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.
Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69
freaking out by one error :/ I'm suprised previous runs worked at all, but
...
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Zephaniah E. Hull
ebb03c1c65
Fixed the sdl and sgl targets to work a bit better.
2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7
almost working. just need to figure out why vis info isn't doing the right
...
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9
fix a subtle bug with the lava hall to e3 in start
2001-08-05 06:10:27 +00:00
Bill Currie
dcc6a76313
make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
...
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369
some lighting fixes. not quite there yet
2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40
Make R_MarkLights use the vis info to speed things up. Oddly, even though
...
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
874a2c6716
don't include malloc.h
2001-08-05 03:13:08 +00:00
Adam Olsen
dc98a63098
Add a getfunction, which gives an error if it's not found
2001-08-04 23:44:50 +00:00
Ragnvald Maartmann-Moe IV
85992c58d3
Make more cvar names sane. _snd_mixahead is now snd_mixahead.
2001-08-04 18:18:33 +00:00
Adam Olsen
c218ede288
Add support for checkfunction, which is a builtin that searches for
...
another builtin by name, and returns it.
Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
2001-08-04 09:11:50 +00:00
Bill Currie
f9e85cdf8a
split up mleaf_t's minmaxs into two arrays
2001-08-03 23:54:09 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Bill Currie
0a4caac3c6
mingw compile fixes
2001-08-02 23:00:39 +00:00
Bill Currie
b455458629
exit cleanup. Sys_Error and Sys_Quit should be used whenever possible.
2001-08-02 17:16:12 +00:00
Ragnvald Maartmann-Moe IV
2887dd3950
Fix issue with gl_lightmap_components 4 and lightmap updates.
2001-08-02 04:12:26 +00:00
Bill Currie
4c23641759
print line and char number for the error
2001-08-02 02:49:14 +00:00
Ragnvald Maartmann-Moe IV
fd0c5aab36
Garbage comment removal.
2001-08-02 02:28:17 +00:00
Ragnvald Maartmann-Moe IV
6e9b51edfc
(Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented...
2001-08-02 02:18:04 +00:00