mirror of
https://git.code.sf.net/p/quake/quakeforge
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bd0ac4a38a
pulling the gl specific code (the loading of the texture into GL) into a separate function (Mod_SpriteLoadTexture), which is just a stub in sw |
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audio | ||
console | ||
gamecode | ||
gib | ||
models | ||
util | ||
video | ||
.gitignore | ||
Makefile.am |