quakeforge/libs
Adam Olsen 18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
..
audio massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
console disabled -lm checking for cygwin and mingw32 and added plugin_LDFLAGS and plugin_LIBADD for win32 builds 2001-10-09 21:36:57 +00:00
gamecode break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
gib the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
models duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
util - change MSG_ReadString to return const char * and return a pointer 2001-10-18 04:44:58 +00:00
video wgl funcs are likely GLAPIENTRY type too :) 2001-10-16 22:37:11 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am remove an ancient clean target that's no longer needed 2001-10-02 05:23:17 +00:00