better sound_started checking

This commit is contained in:
Bill Currie 2001-08-30 22:11:45 +00:00
parent 7aa5ab75de
commit a625f178af

View file

@ -185,7 +185,6 @@ SND_Startup (void)
void
SND_Init (void)
{
Con_Printf ("\nSound Initialization\n");
Cmd_AddCommand ("play", SND_Play,
@ -535,6 +534,9 @@ SND_StopSound (int entnum, int entchannel)
{
int i;
if (!sound_started)
return;
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) {
if (channels[i].entnum == entnum
&& channels[i].entchannel == entchannel) {
@ -604,7 +606,7 @@ SND_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
channel_t *ss;
sfxcache_t *sc;
if (!sfx)
if (!sound_started || !sfx)
return;
if (total_channels == MAX_CHANNELS) {
@ -805,7 +807,7 @@ SND_GetSoundtime (void)
void
SND_ExtraUpdate (void)
{
if (snd_noextraupdate->int_val)
if (!sound_started || snd_noextraupdate->int_val)
return; // don't pollute timings
SND_Update_ ();
}
@ -930,10 +932,10 @@ SND_LocalSound (const char *sound)
{
sfx_t *sfx;
if (nosound->int_val)
return;
if (!sound_started)
return;
if (nosound->int_val)
return;
sfx = SND_PrecacheSound (sound);
if (!sfx) {