quakeforge/libs
Bill Currie dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
..
audio - Refine the Cache_Get callback, to use a void * instead of a char * 2001-08-31 12:22:45 +00:00
console get alsa0_9 working with latest cvs, we need to dlopen the plugin with 2001-08-31 00:05:58 +00:00
gamecode compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq 2001-08-29 17:45:53 +00:00
gib fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
models turns out the sprite models are /not/ relocatable, so back out that change 2001-08-31 17:33:25 +00:00
util - Refine the Cache_Get callback, to use a void * instead of a char * 2001-08-31 12:22:45 +00:00
video id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast 2001-09-03 06:12:10 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am the beginnings of the console lib (using plugins for the client/server type 2001-07-16 20:41:10 +00:00