MaxED
36f391653a
GZDoomBuilder 1.05:
...
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
MaxED
72024341bf
2012-04-17 19:13:47 +00:00
boris_i
62dd9d9121
@Fixed typos in some configs
2012-04-14 13:14:18 +00:00
boris_i
f5c8ce9466
Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
2012-04-14 12:22:19 +00:00
codeimp
a8f155dd29
Added the DeepBSP nodebuilder.
2011-12-02 21:48:07 +00:00
codeimp
dcc7992774
Linked with the latest SlimDX (September 2011)
2011-12-02 19:49:09 +00:00
codeimp
01c071de53
Fixed Sector Secret Trigger thing (9046) argument options
2010-10-03 13:49:52 +00:00
codeimp
91cd5e5781
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
codeimp
7e4bf95a39
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
2010-09-18 09:53:10 +00:00
codeimp
cc47f0b11f
@ work on (G)ZDoom Editing plugin
2010-09-11 20:14:36 +00:00
codeimp
c502b02aa6
@ work on (G)ZDoom Editing plugin
2010-09-09 21:16:16 +00:00
codeimp
21c48f78e0
Fixed Aiming Camera (9073) thing argument 4 in ZDoom configurations (thanks Kappes Buur)
2010-09-03 05:50:53 +00:00
codeimp
72d7f6f54e
Updated UDMF fields in ZDoom game configurations
2010-09-02 20:42:00 +00:00
codeimp
5d741fab7d
Fixed ActorMover (9074) thing argument 4 in ZDoom configurations (thanks Kappes Buur)
2010-09-02 06:09:06 +00:00
codeimp
bd18bd2706
@ GPL in Windows style newlines (CR LF instead of LF only)
2010-08-30 19:43:09 +00:00
codeimp
c479f9185f
Update Eternity Game Configuration (thanks esselfortium)
2010-08-30 14:47:27 +00:00
codeimp
7ad72cd817
Updated ZDBSP nodebuilder to latest version (1.17)
2010-08-29 08:28:25 +00:00
codeimp
6119a7b94c
Reverted ZDBSP nodebuilder to latest stable version (1.13)
2010-08-28 16:27:10 +00:00
codeimp
d84312ea92
Added separate compiler for Hexen (with correct includes).
...
Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
7406843955
ZDoom USDF can now be edited as plain text in the script editor.
2010-08-23 19:55:33 +00:00
codeimp
b2f672c94f
Added 'conversation' UDMF field to Things in ZDoom configurations
...
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
...
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc
Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
...
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
84521fa4b6
Updated default settings, compilers and release script
2010-08-18 17:45:12 +00:00
codeimp
d7933351fa
Update script configurations with latest functions and constants listing from the ZDoom Wiki
2010-08-18 17:11:21 +00:00
codeimp
629f619794
Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
2010-08-18 12:19:37 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
...
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
f070f6c867
@ Minor Game Configuration changes.
2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d
Added some missing Skulltag things (thanks StrikerMan780)
...
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0
Fixed the Skulltag configurations to use the configuration include system.
...
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5
Fixed the Heretic config to actually display hanging things on the ceiling in visual mode
2010-03-24 17:39:49 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
...
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b7bf1299ce
Fixed incorrect sector effects flashing speeds in the descriptions
2009-08-22 21:21:40 +00:00
codeimp
20048976b0
ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations
2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791
@ Fixed missing TX_ textures support in ZDoom game configurations
2009-08-03 06:36:03 +00:00
codeimp
d247492c31
@ Fixed a conflicting linedef action (272)
2009-08-01 07:45:59 +00:00
codeimp
95965418f2
ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations
2009-07-31 14:53:41 +00:00
codeimp
708195f164
ZDoom (Doom in UDMF format) game configuration now makes use of included configurations
2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1
ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations
2009-07-31 12:56:07 +00:00
codeimp
711ad371d8
Strife game configuration now makes use of included configurations
2009-07-31 07:54:05 +00:00
codeimp
9db6df3083
jDoom, Legacy and Risen3D game configurations now makes use of included configurations
2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
...
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf
Hexen game configuration now makes use of included configurations
2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0
@ moved some structures around in the game configurations
...
Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa
Eternity UDMF game configuration now makes use of included configurations
2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a
Eternity Doom game configuration now makes use of included configurations
2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1
@ fixed a missing structure
2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3
@ fixed some bugs in game configurations and made the Edge game configuration use includes
2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4
@ moved some more game configuration settings around
2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3
@ fixed an error in the Boom game configuration
2009-07-29 16:41:40 +00:00
codeimp
51b5b75659
Boom game configuration now makes use of included configurations
2009-07-29 14:50:50 +00:00
codeimp
2654766833
Doom 2 game configuration now makes use of included configurations
2009-07-29 13:17:29 +00:00
codeimp
f2e39b1ba4
@ I love pixel perfection
2009-07-29 11:31:49 +00:00
codeimp
9d6ab87750
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
...
- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
e2a0034971
Added ZDBSP nodebuilder profile that compresses nodes
2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e
Updated ZDBSP nodebuilder version
2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
...
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
...
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
ae82a7851a
@ Fixed some bugs in the ZDoom script config
2009-05-25 09:09:05 +00:00
codeimp
269795c732
Updated ZDoom script config (many changes by solarsnowfall)
2009-05-24 22:36:46 +00:00
codeimp
08478f5e44
Fixed an error in the Boom game configuration that could cause a crash.
2009-05-14 21:20:42 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
4976459396
@ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
...
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
57a7623b21
Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later)
2009-04-19 08:41:28 +00:00
codeimp
43a3560b68
Updated SlimDX library to latest version (March 2009)
2009-04-18 23:01:18 +00:00
codeimp
14e4246994
Set all the default controls and other settings
2009-04-16 20:29:44 +00:00
codeimp
532efeac15
Merged in changes by Randy Heit which add support for BZip2 and LZMA
2009-04-15 05:59:43 +00:00
codeimp
2907da9341
Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder
2009-04-13 13:04:49 +00:00
codeimp
666154edfc
- More changes to properly use the format limitations
...
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
3fcc618180
Included Skulltag ACC compiler package made by Xenaero
2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3
Added missing map lump name DIALOGUE in ZDoom UDMF format
2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf
- Added new version of ZDBSP nodebuilder
...
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a
Fixed some bugs in the game configurations (thanks Robin Palmer)
2009-03-18 06:08:56 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
...
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d
@ Changed a mistake in the comments
2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
...
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
...
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
...
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
...
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
...
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa
replaced -basewad to -iwad in the default command-line args to launch a game with
2009-01-15 06:16:26 +00:00
codeimp
64de24566b
removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors)
2009-01-12 16:01:19 +00:00
codeimp
cd4d577803
default setting for fixed aspect now set to false (only applies to new users)
2009-01-12 15:49:39 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
caadcf128e
updated zdoom game configurations with changes from graf zahl
2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
c5c1cd18c4
- updated zdoom acs script configuration
...
- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
74c001a288
updated default settings
2009-01-04 23:47:17 +00:00
codeimp
142877f5dc
added latest official ACS compiler
2009-01-04 21:57:27 +00:00
codeimp
c79ad3fa55
added nodebuilder configurations and fixed some nodebuilding behavior
2009-01-04 11:35:05 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
...
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
5a05905177
graphical interface fixes
2009-01-02 18:27:08 +00:00
codeimp
52d54ba473
fixed description of some Boom linedef actions (thanks hawkwind)
2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
8e66a0ce61
sprite icons
2008-12-11 06:52:49 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
624270de64
latest acs compiler
2008-11-16 22:25:00 +00:00
codeimp
06467d718a
removed unused files, updated to use slimdx november 2008 and updated the setup installer
2008-11-15 16:51:29 +00:00
codeimp
746fe86aea
script editor roughly finished
2008-11-15 13:12:09 +00:00
codeimp
fdb004d7c3
working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface)
2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad
working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
2008-11-13 23:05:16 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09
working on script editor
2008-11-11 16:19:50 +00:00
codeimp
89ad4527f3
working on script editor
2008-11-06 15:00:01 +00:00
codeimp
39e6167f85
defaults for plain text editing (we don't need a config for that)
2008-11-04 18:54:47 +00:00
codeimp
3206fbe0e0
moo
2008-11-03 22:05:47 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7
implemented script configurations
2008-10-31 13:47:52 +00:00
codeimp
4f7aaeaa53
working on script editor
2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5
replaced script editing control with a potentially better control (using Scintilla)
2008-10-30 20:13:12 +00:00
codeimp
c4d75c77a9
ehat is this file still doing here, Hellbent is a dead project and it's not even Doom related
2008-10-29 10:52:17 +00:00
codeimp
1c42184989
configuration settings clarification
2008-10-26 21:54:28 +00:00
codeimp
425847b9f6
updated acc compiler
2008-10-26 21:50:41 +00:00
codeimp
4dcd141168
new version
2008-10-26 16:32:13 +00:00
codeimp
f2a4e640d3
interface corrections
2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
5961702720
default SHIFT+D shortcut key for make door feature
2008-10-17 09:54:15 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
7e664d1ba9
added selection groups!
2008-10-16 09:33:35 +00:00
codeimp
b45ae2b905
- removed the million parameters that create an action and let the action read them from configuration itsself
...
- added optional default key setting to actions
- updated default keys in default user configuration
2008-10-09 05:49:46 +00:00
codeimp
873e215910
removed test settings
2008-10-01 20:47:17 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
5bd2fd9f94
- game configuration corrections (thanks to Robin Palmer)
...
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
2784090aca
consistent configuration file naming
2008-09-28 19:20:20 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
...
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
d9f509fb76
updated crt installer
2008-09-16 17:38:05 +00:00
codeimp
d41d7c2ec1
updated to latest SlimDX version (september 2008)
2008-09-13 13:24:06 +00:00
codeimp
fcea106b74
all configuration equipped with default command-line parameters and skill levels
2008-09-09 22:10:56 +00:00
codeimp
147e4e3424
included GPL license
2008-09-09 17:18:37 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
...
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f
- improved game config guessing to better detect UDMF when map is opened
...
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e640dfbc04
more work on the custom fields editor
2008-06-02 20:34:52 +00:00
codeimp
8d3b7a554b
bugfixes in UDMF support
2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3
UDMF on top!
2008-06-01 20:25:46 +00:00
codeimp
2b9a233579
lots more UDMF code
2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5
- updated default program config
...
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071
made the universal field editor control work with the type handlers
2008-05-30 11:05:44 +00:00
codeimp
54c8a82517
typed arguments complete and ready for typed UDMF fields
2008-05-29 21:09:43 +00:00
codeimp
be1562978f
updated configs
2008-05-29 11:09:33 +00:00
codeimp
b5077df65b
thunder coming up, saving my work before harddisk fries
2008-05-29 10:17:26 +00:00
codeimp
821f557978
added enums support for linedef arguments
2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6
changed linedef types in configurations to proper structures
2008-05-27 22:02:51 +00:00
codeimp
03ced79684
fixed horrible linedef types list in EDGE game configuration
2008-05-27 15:21:01 +00:00
codeimp
4294a825f9
- removed VC80 redist libraries and replaced them with official vc redist installer
...
- updated dxwebsetup installer
- changed DB2 installers to run vc redist and dxwebsite without user interaction
2008-05-26 15:46:08 +00:00
codeimp
efdc703f94
moo
2008-05-26 10:36:41 +00:00
codeimp
cfdddb66ee
- fixed some bugs in the shaders
...
- included VC80 redist libraries (required for slimdx)
- updated todo list
2008-05-26 06:54:32 +00:00
codeimp
f1d46d7f36
- added simple sourceport names to configurations
...
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
db0092f108
re-added compilers executables from original source
2008-05-24 08:07:49 +00:00
codeimp
e75722c63c
removed compilers exe files from repository
2008-05-24 07:52:08 +00:00
codeimp
d59ab92d51
changed stuff regarding setup installation
2008-05-11 09:17:56 +00:00
codeimp
5ca3cd46cb
- updated to latest slimdx library (march 2008)
...
- added error dialog when missing DirectX
2008-05-11 00:42:34 +00:00
codeimp
cc51bad183
updated configurations with default map lump name (for when none is given at new map)
2008-05-05 15:14:57 +00:00
codeimp
2606487474
Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/
2008-04-27 12:46:05 +00:00
codeimp
567c35f2ad
replaced broken bsp-w32.exe and updated acc.exe
2008-04-06 10:16:34 +00:00
codeimp
b3c83f95ce
lots of minor changes/fixes/additions
2008-02-24 21:52:18 +00:00
codeimp
0d8ff97abd
- finished sector edit dialog
...
- cleaned up unused variables
2008-02-22 17:11:29 +00:00
codeimp
80f4d05965
some stuff regarding UDMF
2008-01-25 19:12:34 +00:00
codeimp
ea75719392
updated slimdx and d3dx to nov-07 version
2008-01-18 21:05:15 +00:00
codeimp
2946c473f5
default config update
2008-01-15 11:02:14 +00:00
codeimp
0498ecdd16
bra
2008-01-04 00:16:58 +00:00
codeimp
c5e990f1b7
merged plugin system into trunk
2008-01-02 21:49:43 +00:00
codeimp
fd4a6f1d8d
minor fixes
2007-12-29 16:24:53 +00:00
codeimp
aeb4fbfb49
oops. fixed categories for hexen line actions.
2007-12-29 16:14:03 +00:00
codeimp
768dd3e3e6
oops. fixed categories for hexen line actions.
2007-12-29 16:10:36 +00:00
codeimp
f20e129246
configs cleanup
2007-12-29 16:06:12 +00:00
codeimp
fc37f01930
action 0 is called "none"
2007-12-29 15:54:22 +00:00
codeimp
d9300fda26
added actions browser and generalized actions support (and small fix in Boom config)
2007-12-29 15:50:16 +00:00
codeimp
679bb6980f
lots of changes/additions
2007-12-27 01:24:11 +00:00
codeimp
f6a91b7dad
lots of changes/additions
2007-12-26 00:31:32 +00:00
codeimp
da829ebc0a
updated diagrams and added sharp zip lib for pk3 reader
2007-10-27 16:21:43 +00:00
codeimp
5f74778193
changed things rendering, updated slimdx
2007-10-23 05:08:02 +00:00
codeimp
1084cae38b
things! colored, scaled, and in their own mode!
2007-10-21 22:41:46 +00:00
codeimp
f566b36845
changed ColorCollection to indexed array
2007-10-21 13:51:08 +00:00
codeimp
bfba3ca0bc
new linedef actions for eternity by SoM
2007-10-20 18:01:35 +00:00
codeimp
224cc67afb
updated colors, shader, configs, bleh
2007-10-20 12:34:27 +00:00
codeimp
ac3e39b96d
finished pretty colors
2007-10-20 10:02:20 +00:00
codeimp
c954b15cb6
updated slimdx to custom build and made 2D rendering using direct3d
2007-10-19 14:27:46 +00:00
codeimp
6c5fae98b0
completed saving, also 'save as' works
2007-10-14 15:44:55 +00:00
codeimp
81b08f5bff
fixes and config changes and nodebuilding and more.
2007-10-13 14:05:45 +00:00
codeimp
ed9cd8b2fb
changed how nodebuilder configurations are set up
2007-10-10 09:05:53 +00:00
codeimp
b955fd0601
merged in configuration corrections by Robin Palmer
2007-10-09 18:13:09 +00:00
codeimp
a109bf4bfb
added a lot
2007-10-07 22:21:47 +00:00
codeimp
7d9f930f86
program configuration is now stored (copied) to user's local settings and properly handled on error. the cfg in db's directory should be a fresh copy with default settings.
2007-10-04 18:52:21 +00:00
codeimp
325a5ca23b
hardly anything.
2007-10-01 18:43:14 +00:00
codeimp
fc2685a0b5
controls configuration done.
2007-09-30 19:37:57 +00:00
codeimp
d284a2cd5e
moo.
2007-09-29 15:43:59 +00:00
codeimp
4897201a03
moo.
2007-09-28 09:55:23 +00:00
codeimp
04d21101cf
miauw.
2007-09-28 08:56:18 +00:00
codeimp
85ae983769
more added.
2007-09-27 22:55:03 +00:00
codeimp
8a7d13e9e8
created Resource Location edit control
2007-09-27 12:34:38 +00:00
codeimp
962c630683
moo.
2007-09-25 05:57:42 +00:00
codeimp
994839117b
meh, more.
2007-09-24 19:54:47 +00:00
codeimp
c007b64743
SlimDX updated and added d3dx dll and dx web setup
2007-09-24 17:35:51 +00:00
codeimp
49bbca433d
added linedef rendering, added some image resource class layouts
2007-09-23 22:01:21 +00:00
codeimp
a6f39c05ad
changing 2D renderer from D3D to software rendering
2007-09-17 21:22:46 +00:00
codeimp
2d10662dcb
rendering from vertexbuffers and slimdx update
2007-07-07 09:40:34 +00:00
codeimp
2cce129f70
note
2007-06-26 09:11:52 +00:00
codeimp
18127a6ee6
ported to use SlimDX instead of Direct3D
2007-06-26 09:09:54 +00:00
codeimp
c8e83ee169
new map also needs a temp file
2007-06-26 08:47:19 +00:00
codeimp
7d7cc2363d
added a workaround for slow .NET forms showing
2007-06-26 08:03:36 +00:00
codeimp
3066b1bf68
actions can now be defined with ActionAttribute
2007-06-26 06:01:52 +00:00
codeimp
84ecd61577
nice shortcut key descriptions on menus
2007-06-25 06:55:30 +00:00
codeimp
0ddda9fe00
added actions and shortcut keys
2007-06-24 22:53:41 +00:00
codeimp
b9a6bfb3ea
miauw, lots more added/changed
2007-06-24 18:56:43 +00:00
codeimp
b7c0958af4
fixed several configurations
2007-06-17 14:54:58 +00:00
codeimp
1e83efbc76
fixed bug in jdoom configuration
2007-06-17 14:10:13 +00:00
codeimp
a2d62cae12
open map dialog added
2007-06-16 19:53:51 +00:00
codeimp
c14e45f7c5
added plain text script configuration
2007-06-16 19:52:27 +00:00
codeimp
572ec5e551
added example nodebuilder configuration
2007-06-16 19:51:54 +00:00
codeimp
bb7151ddb5
extended configurations
2007-06-16 19:43:06 +00:00
codeimp
7763e493ba
acc.exe is now the ZDoom ACS compiler, hacc.exe is now the Hexen ACS compiler
2007-06-16 17:06:53 +00:00
codeimp
dc9377e010
removed acc/zacc
2007-06-16 17:06:05 +00:00
codeimp
d2db32bee0
acc.exe is now vanilla Hexen ACS compiler, zacc.exe is the ZDoom ACS compiler
2007-06-16 17:00:31 +00:00
codeimp
616d535c88
added stuff
2007-06-15 22:38:42 +00:00
codeimp
a8ff115cc3
more stuff added/updated
2007-06-15 18:30:55 +00:00
codeimp
e2b3f464f3
auto-focus in map options dialog when a problem occurs
2007-06-14 23:34:31 +00:00
codeimp
776a52b50f
added stuff
2007-06-14 23:31:57 +00:00
codeimp
705ee05c54
mainwindow now saves position/size/state. also changed path seperater in configuration.
2007-06-14 15:35:37 +00:00
codeimp
eac7ca5652
removed binaries created by compiler
2007-06-14 14:46:40 +00:00
codeimp
f117185dd9
added stuff and fixed a bug in ZDoom_StrifeHexen.cfg
2007-06-14 14:44:18 +00:00
codeimp
da08ae2fa7
added several compilers
2007-06-14 12:40:25 +00:00
codeimp
84a3749f6e
added stuff
2007-06-14 12:37:46 +00:00
codeimp
41a3a41edf
first source submit into svn
2007-06-13 19:39:38 +00:00