mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
implemented script configurations
This commit is contained in:
parent
927302bcca
commit
28d47f88d7
9 changed files with 224 additions and 72 deletions
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@ -2,20 +2,9 @@
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Doom Builder Script highlighting definitions for DED
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\*******************************************************************/
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casesensitive = 0;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "#";
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commentopen = "";
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commentclose = "";
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string = "\"";
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escape = "\\";
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terminator = "";
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scopeopen = "{";
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scopeclose = "}";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
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functionopen = "";
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functionclose = "";
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argumentdelimiter = "";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 0;
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keywordhelp = "";
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keywords
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@ -2,20 +2,9 @@
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Doom Builder Script highlighting definitions for DED
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\*******************************************************************/
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casesensitive = 0;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "#";
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commentopen = "#>";
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commentclose = "<#";
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string = "\"";
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escape = "\\";
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terminator = "";
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scopeopen = "{";
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scopeclose = "}";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
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functionopen = "";
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functionclose = "";
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argumentdelimiter = "";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 0;
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keywordhelp = "http://deng.sourceforge.net/dew/Editing/%K";
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keywords
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@ -2,20 +2,9 @@
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Doom Builder Script highlighting definitions for FS
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\*******************************************************************/
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casesensitive = 1;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "//";
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commentopen = "/*";
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commentclose = "*/";
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string = "\"";
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escape = "\\";
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terminator = ";";
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scopeopen = "{";
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scopeclose = "}";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
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functionopen = "(";
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functionclose = ")";
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argumentdelimiter = ",";
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casesensitive = true;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 0;
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keywordhelp = "";
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keywords
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@ -2,20 +2,9 @@
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Doom Builder Script highlighting definitions for Text
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\*******************************************************************/
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casesensitive = 0;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "";
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commentopen = "";
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commentclose = "";
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string = """;
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escape = "";
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terminator = "";
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scopeopen = "";
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scopeclose = "";
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delimiters = "";
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functionopen = "";
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functionclose = "";
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argumentdelimiter = "";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 0;
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keywordhelp = "";
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keywords
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@ -8,20 +8,9 @@ parameters = "%FI %FO";
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resultlump = "BEHAVIOR";
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// Editor settings
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casesensitive = 0;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "//";
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commentopen = "/*";
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commentclose = "*/";
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string = "\"";
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escape = "\\";
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terminator = ";";
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scopeopen = "{";
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scopeclose = "}";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
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functionopen = "(";
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functionclose = ")";
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argumentdelimiter = ",";
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casesensitive = false;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
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keywords
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@ -46,6 +46,7 @@
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-->
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<ItemGroup>
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<Compile Include="Config\ArgumentInfo.cs" />
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<Compile Include="Config\ScriptConfiguration.cs" />
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<Compile Include="Config\DefinedTextureSet.cs" />
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<Compile Include="Config\EnumItem.cs" />
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<Compile Include="Config\EnumList.cs" />
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141
Source/Config/ScriptConfiguration.cs
Normal file
141
Source/Config/ScriptConfiguration.cs
Normal file
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@ -0,0 +1,141 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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internal class ScriptConfiguration
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Original configuration
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private Configuration cfg;
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// Compiler settings
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private CompilerInfo compiler;
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private string parameters;
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private string resultlump;
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// Editor settings
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private bool casesensitive;
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private int insertcase;
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private int lexer;
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private string keywordhelp;
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// Collections
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private Dictionary<string, string> keywords;
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private List<string> constants;
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#endregion
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#region ================== Properties
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// Compiler settings
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public CompilerInfo Compiler { get { return compiler; } }
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public string Parameters { get { return parameters; } }
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public string ResultLump { get { return resultlump; } }
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// Editor settings
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public bool CaseSensitive { get { return casesensitive; } }
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public int InsertCase { get { return insertcase; } }
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public int Lexer { get { return lexer; } }
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public string KeywordHelp { get { return keywordhelp; } }
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// Collections
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public Dictionary<string, string>.KeyCollection Keywords { get { return keywords.Keys; } }
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public Dictionary<string, string>.ValueCollection KeywordFunctions { get { return keywords.Values; } }
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public ICollection<string> Constants { get { return constants; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ScriptConfiguration(Configuration cfg)
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{
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string compilername;
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IDictionary dic;
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// Initialize
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this.cfg = cfg;
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this.keywords = new Dictionary<string,string>();
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this.constants = new List<string>();
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// Read settings
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compilername = cfg.ReadSetting("compiler", "");
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parameters = cfg.ReadSetting("parameters", "");
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resultlump = cfg.ReadSetting("resultlump", "");
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casesensitive = cfg.ReadSetting("casesensitive", true);
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insertcase = cfg.ReadSetting("insertcase", 0);
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lexer = cfg.ReadSetting("lexer", 0);
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keywordhelp = cfg.ReadSetting("keywordhelp", "");
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// Load keywords
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dic = cfg.ReadSetting("keywords", new Hashtable());
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foreach(DictionaryEntry de in dic)
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keywords.Add(de.Key.ToString(), de.Value.ToString());
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// Load constants
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dic = cfg.ReadSetting("constants", new Hashtable());
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foreach(DictionaryEntry de in dic)
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constants.Add(de.Key.ToString());
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// Compiler specified?
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if(compilername.Length > 0)
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{
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// Find compiler
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foreach(CompilerInfo c in General.Compilers)
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{
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// Compiler name matches?
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if(c.Name == compilername)
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{
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// Apply compiler
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this.compiler = c;
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break;
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}
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}
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// No compiler found?
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if(this.compiler == null) throw new Exception("No such compiler defined: '" + compilername + "'");
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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@ -79,7 +79,10 @@ namespace CodeImp.DoomBuilder.Controls
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#endregion
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#region ================== Methods
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// This sets up the script editor with a script configuration
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#endregion
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#region ================== Events
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private const string GAME_CONFIGS_DIR = "Configurations";
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private const string COMPILERS_DIR = "Compilers";
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private const string PLUGINS_DIR = "Plugins";
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private const string SCRIPTS_DIR = "Scripting";
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private const string SETUP_DIR = "Setup";
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#endregion
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private static string temppath;
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private static string configspath;
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private static string compilerspath;
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private static string scriptspath;
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private static string pluginspath;
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// Main objects
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private static List<ConfigurationInfo> configs;
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private static List<CompilerInfo> compilers;
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private static List<NodebuilderInfo> nodebuilders;
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private static Dictionary<string, ScriptConfiguration> scriptconfigs;
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// States
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private static bool debugbuild;
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internal static List<ConfigurationInfo> Configs { get { return configs; } }
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internal static List<NodebuilderInfo> Nodebuilders { get { return nodebuilders; } }
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internal static List<CompilerInfo> Compilers { get { return compilers; } }
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internal static Dictionary<string, ScriptConfiguration> ScriptConfigs { get { return scriptconfigs; } }
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public static MapManager Map { get { return map; } }
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internal static ActionManager Actions { get { return actions; } }
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internal static PluginManager Plugins { get { return plugins; } }
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nodebuilders.Sort();
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}
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// This loads all script configurations
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private static void LoadAllScriptConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus("Loading script configurations...");
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// Make collection
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scriptconfigs = new Dictionary<string, ScriptConfiguration>();
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// Go for all cfg files in the scripts directory
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filenames = Directory.GetFiles(scriptspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult != 0)
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{
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// Error in configuration
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ShowErrorMessage("Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\".\n" +
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"Error near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription, MessageBoxButtons.OK);
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}
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else
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{
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try
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{
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// Make script configuration
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ScriptConfiguration scfg = new ScriptConfiguration(cfg);
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string filename = Path.GetFileName(filepath);
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scriptconfigs.Add(filename, scfg);
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}
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catch(Exception e)
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{
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// Unable to load configuration
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ShowErrorMessage("Unable to load the script configuration \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message, MessageBoxButtons.OK);
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}
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}
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}
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catch(Exception)
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{
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// Unable to load configuration
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ShowErrorMessage("Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\".", MessageBoxButtons.OK);
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}
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}
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}
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// This loads all compiler configurations
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private static void LoadAllCompilerConfigurations()
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{
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configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
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compilerspath = Path.Combine(apppath, COMPILERS_DIR);
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pluginspath = Path.Combine(apppath, PLUGINS_DIR);
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scriptspath = Path.Combine(apppath, SCRIPTS_DIR);
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logfile = Path.Combine(settingspath, LOG_FILE);
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// Make program settings directory if missing
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General.WriteLogLine("Configurations path: " + configspath);
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General.WriteLogLine("Compilers path: " + compilerspath);
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General.WriteLogLine("Plugins path: " + pluginspath);
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General.WriteLogLine("Scripts path: " + scriptspath);
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General.WriteLogLine("Command-line arguments: " + args.Length);
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for(int i = 0; i < args.Length; i++)
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General.WriteLogLine("Argument " + i + ": \"" + args[i] + "\"");
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// Load nodebuilder configurations
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General.WriteLogLine("Loading nodebuilder configurations...");
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LoadAllNodebuilderConfigurations();
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// Load script configurations
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General.WriteLogLine("Loading script configurations...");
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LoadAllScriptConfigurations();
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// Load color settings
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General.WriteLogLine("Loading color settings...");
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colors = new ColorCollection(settings.Config);
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