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- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
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9 changed files with 11 additions and 0 deletions
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@ -63,6 +63,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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@ -68,6 +68,7 @@ generalizedsectors = false;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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@ -56,6 +56,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -61,6 +61,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -62,6 +62,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -61,6 +61,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -61,6 +61,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -61,6 +61,7 @@ generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Some common settings
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@ -49,6 +49,7 @@ namespace CodeImp.DoomBuilder.Config
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private string enginename;
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private float defaulttexturescale;
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private float defaultflatscale;
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private bool scaledtextureoffsets;
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private string defaultsavecompiler;
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private string defaulttestcompiler;
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private string formatinterface;
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@ -136,6 +137,7 @@ namespace CodeImp.DoomBuilder.Config
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public string DefaultTestCompiler { get { return defaulttestcompiler; } }
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public float DefaultTextureScale { get { return defaulttexturescale; } }
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public float DefaultFlatScale { get { return defaultflatscale; } }
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public bool ScaledTextureOffsets { get { return scaledtextureoffsets; } }
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public string FormatInterface { get { return formatinterface; } }
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public string SoundLinedefFlag { get { return soundlinedefflag; } }
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public string SingleSidedFlag { get { return singlesidedflag; } }
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@ -250,6 +252,7 @@ namespace CodeImp.DoomBuilder.Config
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defaulttestcompiler = cfg.ReadSetting("defaulttestcompiler", "");
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defaulttexturescale = cfg.ReadSetting("defaulttexturescale", 1f);
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defaultflatscale = cfg.ReadSetting("defaultflatscale", 1f);
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scaledtextureoffsets = cfg.ReadSetting("scaledtextureoffsets", true);
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formatinterface = cfg.ReadSetting("formatinterface", "");
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mixtexturesflats = cfg.ReadSetting("mixtexturesflats", false);
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generalizedactions = cfg.ReadSetting("generalizedlinedefs", false);
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