mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
oops. fixed categories for hexen line actions.
This commit is contained in:
parent
f20e129246
commit
768dd3e3e6
6 changed files with 1009 additions and 1009 deletions
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@ -310,11 +310,11 @@ linedefactivations
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// but hey, are you willing to reformat the linedef types for each config?
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linedeftypes
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{
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0 = " None";
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0 = " None";
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20
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{
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title = " Floor Lower";
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title = " Floor Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -323,7 +323,7 @@ linedeftypes
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21
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{
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title = " Floor Lower to Lowest Floor";
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title = " Floor Lower to Lowest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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@ -331,7 +331,7 @@ linedeftypes
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22
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{
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title = " Floor Lower to Nearest Floor";
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title = " Floor Lower to Nearest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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@ -339,7 +339,7 @@ linedeftypes
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23
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{
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title = " Floor Raise";
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title = " Floor Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -348,7 +348,7 @@ linedeftypes
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24
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{
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title = " Floor Raise to Highest Floor";
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title = " Floor Raise to Highest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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@ -356,7 +356,7 @@ linedeftypes
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25
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{
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title = " Floor Raise to Nearest Floor";
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title = " Floor Raise to Nearest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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@ -364,7 +364,7 @@ linedeftypes
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28
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{
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title = " Floor Crusher Start";
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title = " Floor Crusher Start";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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@ -373,7 +373,7 @@ linedeftypes
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35
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{
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title = " Floor Raise (8px)";
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title = " Floor Raise (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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@ -382,7 +382,7 @@ linedeftypes
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36
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{
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title = " Floor Lower (8px)";
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title = " Floor Lower (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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@ -391,14 +391,14 @@ linedeftypes
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46
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{
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title = " Floor Crusher Stop";
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title = " Floor Crusher Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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66
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{
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title = " Floor Lower Instantly (8px)";
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title = " Floor Lower Instantly (8px)";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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@ -406,7 +406,7 @@ linedeftypes
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67
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{
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title = " Floor Raise Instantly (8px)";
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title = " Floor Raise Instantly (8px)";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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@ -414,7 +414,7 @@ linedeftypes
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68
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{
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title = " Floor Move (8px)";
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title = " Floor Move (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Target Height (8px)";
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@ -424,7 +424,7 @@ linedeftypes
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40
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{
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title = " Ceiling Lower";
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title = " Ceiling Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -433,7 +433,7 @@ linedeftypes
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41
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{
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title = " Ceiling Raise";
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title = " Ceiling Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -442,7 +442,7 @@ linedeftypes
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42
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{
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title = " Ceiling Crusher Start";
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title = " Ceiling Crusher Start";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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@ -451,7 +451,7 @@ linedeftypes
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43
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{
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title = " Ceiling Crush Once";
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title = " Ceiling Crush Once";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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@ -460,14 +460,14 @@ linedeftypes
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44
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{
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title = " Ceiling Crusher Stop";
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title = " Ceiling Crusher Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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45
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{
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title = " Ceiling Crush Once and Open";
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title = " Ceiling Crush Once and Open";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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@ -476,7 +476,7 @@ linedeftypes
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69
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{
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title = " Ceiling Move (8px)";
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title = " Ceiling Move (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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@ -486,7 +486,7 @@ linedeftypes
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95
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{
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title = " Floor and Ceiling Lower";
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title = " Floor and Ceiling Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -495,7 +495,7 @@ linedeftypes
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96
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{
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title = " Floor and Ceiling Raise";
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title = " Floor and Ceiling Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -504,7 +504,7 @@ linedeftypes
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60
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{
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title = " Platform Perpetual Move";
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title = " Platform Perpetual Move";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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@ -513,14 +513,14 @@ linedeftypes
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61
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{
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title = " Platform Stop";
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title = " Platform Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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62
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{
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title = " Platform Lower Wait Raise";
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title = " Platform Lower Wait Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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@ -529,7 +529,7 @@ linedeftypes
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63
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{
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title = " Platform Lower (8px)";
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title = " Platform Lower (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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@ -539,7 +539,7 @@ linedeftypes
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64
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{
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title = " Platform Raise Wait Lower";
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title = " Platform Raise Wait Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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@ -548,7 +548,7 @@ linedeftypes
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65
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{
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title = " Platform Raise (8px)";
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title = " Platform Raise (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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@ -558,7 +558,7 @@ linedeftypes
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29
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{
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title = " Pillar Build";
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title = " Pillar Build";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -567,7 +567,7 @@ linedeftypes
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30
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{
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title = " Pillar Open";
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title = " Pillar Open";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Floor Movement Amount";
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@ -577,7 +577,7 @@ linedeftypes
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94
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{
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title = " Pillar Build and Crush";
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title = " Pillar Build and Crush";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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@ -586,7 +586,7 @@ linedeftypes
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26
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{
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title = " Stairs Build Down";
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title = " Stairs Build Down";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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@ -597,7 +597,7 @@ linedeftypes
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27
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{
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title = " Stairs Build Up";
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title = " Stairs Build Up";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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@ -608,7 +608,7 @@ linedeftypes
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31
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{
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title = " Stairs Build Down (sync)";
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title = " Stairs Build Down (sync)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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@ -618,7 +618,7 @@ linedeftypes
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32
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{
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title = " Stairs Build Up (sync)";
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title = " Stairs Build Up (sync)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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@ -628,7 +628,7 @@ linedeftypes
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10
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{
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title = " Door Close";
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title = " Door Close";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Light Tag";
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@ -638,7 +638,7 @@ linedeftypes
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11
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{
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title = " Door Open";
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title = " Door Open";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Light Tag";
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@ -648,7 +648,7 @@ linedeftypes
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12
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{
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title = " Door Raise";
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title = " Door Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Close Delay";
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@ -659,7 +659,7 @@ linedeftypes
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13
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{
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title = " Door Locked Raise";
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title = " Door Locked Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Close Delay";
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@ -671,7 +671,7 @@ linedeftypes
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80
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{
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title = " Script Execute";
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title = " Script Execute";
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arg1 = "Script Number";
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arg2 = "Map Number";
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arg3 = "Script Argument 1";
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@ -681,21 +681,21 @@ linedeftypes
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81
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{
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title = " Script Suspend";
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title = " Script Suspend";
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arg1 = "Script Number";
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arg2 = "Map Number";
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}
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82
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{
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title = " Script Terminate";
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title = " Script Terminate";
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arg1 = "Script Number";
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arg2 = "Map Number";
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}
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83
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{
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title = " Script Locked Execute";
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title = " Script Locked Execute";
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arg1 = "Script Number";
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arg2 = "Map Number";
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arg3 = "Script Argument 1";
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@ -705,7 +705,7 @@ linedeftypes
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110
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{
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title = " Light Raise";
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title = " Light Raise";
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arg1 = "Sector Tag";
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arg2 = "Lighting Amount";
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mark1 = 1;
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@ -713,7 +713,7 @@ linedeftypes
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111
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{
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title = " Light Lower";
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title = " Light Lower";
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arg1 = "Sector Tag";
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arg2 = "Lighting Amount";
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mark1 = 1;
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@ -721,7 +721,7 @@ linedeftypes
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112
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{
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title = " Light Change";
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title = " Light Change";
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arg1 = "Sector Tag";
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arg2 = "Brightness Level";
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mark1 = 1;
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@ -729,7 +729,7 @@ linedeftypes
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113
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{
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title = " Light Fade";
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title = " Light Fade";
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arg1 = "Sector Tag";
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arg2 = "Brightness Level";
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arg3 = "Fade Duration";
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@ -738,7 +738,7 @@ linedeftypes
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114
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{
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title = " Light Flow";
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title = " Light Flow";
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arg1 = "Sector Tag";
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arg2 = "Brightest Level";
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arg3 = "Darkest Level";
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@ -748,7 +748,7 @@ linedeftypes
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115
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{
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title = " Light Flicker";
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title = " Light Flicker";
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arg1 = "Sector Tag";
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arg2 = "Brightest Level";
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arg3 = "Darkest Level";
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@ -757,7 +757,7 @@ linedeftypes
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116
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{
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title = " Light Strobe";
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title = " Light Strobe";
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arg1 = "Sector Tag";
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arg2 = "Brightest Level";
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arg3 = "Darkest Level";
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@ -768,37 +768,37 @@ linedeftypes
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121
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{
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title = " Line Identification";
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title = " Line Identification";
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arg1 = "Set Line ID";
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}
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100
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{
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title = " Scroll Texture Left";
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title = " Scroll Texture Left";
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arg1 = "Scroll Speed";
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}
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101
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{
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title = " Scroll Texture Right";
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title = " Scroll Texture Right";
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arg1 = "Scroll Speed";
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}
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102
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{
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title = " Scroll Texture Up";
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title = " Scroll Texture Up";
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arg1 = "Scroll Speed";
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}
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103
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{
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title = " Scroll Texture Down";
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title = " Scroll Texture Down";
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arg1 = "Scroll Speed";
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}
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129
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{
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title = " Use Puzzle Item";
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title = " Use Puzzle Item";
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arg1 = "Item Number";
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arg2 = "Script Number";
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arg3 = "Script Argument 1";
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@ -808,7 +808,7 @@ linedeftypes
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140
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{
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title = " Sector Change Sound";
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title = " Sector Change Sound";
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arg1 = "Sector Tag";
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arg2 = "Sound Number";
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mark1 = 1;
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@ -816,7 +816,7 @@ linedeftypes
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120
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{
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title = " Earthquake";
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title = " Earthquake";
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arg1 = "Intensity";
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arg2 = "Duration";
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arg3 = "Damage Radius";
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@ -827,19 +827,19 @@ linedeftypes
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74
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{
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title = " Teleport To Map";
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title = " Teleport To Map";
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arg1 = "Map Number";
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arg2 = "Position";
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}
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75
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{
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title = " End Game";
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title = " End Game";
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}
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70
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{
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title = " Teleport";
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title = " Teleport";
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arg1 = "Target MapSpot Tag (0=ignore)";
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arg2 = "Target Sector Tag (0=ignore)";
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mark1 = 2;
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@ -848,7 +848,7 @@ linedeftypes
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71
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{
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title = " Teleport (silent)";
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title = " Teleport (silent)";
|
||||
arg1 = "Target MapSpot Tag (0=ignore)";
|
||||
arg2 = "Use Orientation of MapSpot";
|
||||
arg3 = "Target Sector Tag (0=ignore)";
|
||||
|
@ -858,48 +858,48 @@ linedeftypes
|
|||
|
||||
72
|
||||
{
|
||||
title = " Thing Thrust";
|
||||
title = " Thing Thrust";
|
||||
arg1 = "Thrust Angle";
|
||||
arg2 = "Thrust Distance";
|
||||
}
|
||||
|
||||
73
|
||||
{
|
||||
title = " Thing Damage";
|
||||
title = " Thing Damage";
|
||||
arg1 = "Damage Amount";
|
||||
}
|
||||
|
||||
130
|
||||
{
|
||||
title = " Thing Activate";
|
||||
title = " Thing Activate";
|
||||
arg1 = "Thing Tag";
|
||||
mark1 = 2;
|
||||
}
|
||||
|
||||
131
|
||||
{
|
||||
title = " Thing Deactivate";
|
||||
title = " Thing Deactivate";
|
||||
arg1 = "Thing Tag";
|
||||
mark1 = 2;
|
||||
}
|
||||
|
||||
132
|
||||
{
|
||||
title = " Thing Remove";
|
||||
title = " Thing Remove";
|
||||
arg1 = "Thing Tag";
|
||||
mark1 = 2;
|
||||
}
|
||||
|
||||
133
|
||||
{
|
||||
title = " Thing Destroy";
|
||||
title = " Thing Destroy";
|
||||
arg1 = "Thing Tag";
|
||||
mark1 = 2;
|
||||
}
|
||||
|
||||
134
|
||||
{
|
||||
title = " Thing Projectile";
|
||||
title = " Thing Projectile";
|
||||
arg1 = "MapSpot Tag";
|
||||
arg2 = "Spawn Thing";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -910,7 +910,7 @@ linedeftypes
|
|||
|
||||
136
|
||||
{
|
||||
title = " Thing Projectile with Gravity";
|
||||
title = " Thing Projectile with Gravity";
|
||||
arg1 = "MapSpot Tag";
|
||||
arg2 = "Spawn Thing";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -921,7 +921,7 @@ linedeftypes
|
|||
|
||||
135
|
||||
{
|
||||
title = " Thing Spawn";
|
||||
title = " Thing Spawn";
|
||||
arg1 = "MapSpot Tag";
|
||||
arg2 = "Spawn Thing";
|
||||
arg3 = "Thing Angle";
|
||||
|
@ -930,7 +930,7 @@ linedeftypes
|
|||
|
||||
137
|
||||
{
|
||||
title = " Thing Spawn (silent)";
|
||||
title = " Thing Spawn (silent)";
|
||||
arg1 = "MapSpot Tag";
|
||||
arg2 = "Spawn Thing";
|
||||
arg3 = "Thing Angle";
|
||||
|
@ -939,7 +939,7 @@ linedeftypes
|
|||
|
||||
1
|
||||
{
|
||||
title = " Polyobj Start Line";
|
||||
title = " Polyobj Start Line";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Mirror Polyobj Number";
|
||||
arg3 = "Sound Number";
|
||||
|
@ -947,7 +947,7 @@ linedeftypes
|
|||
|
||||
2
|
||||
{
|
||||
title = " Polyobj Rotate Left";
|
||||
title = " Polyobj Rotate Left";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Target Angle";
|
||||
|
@ -955,7 +955,7 @@ linedeftypes
|
|||
|
||||
3
|
||||
{
|
||||
title = " Polyobj Rotate Right";
|
||||
title = " Polyobj Rotate Right";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Target Angle";
|
||||
|
@ -963,7 +963,7 @@ linedeftypes
|
|||
|
||||
4
|
||||
{
|
||||
title = " Polyobj Move";
|
||||
title = " Polyobj Move";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -972,7 +972,7 @@ linedeftypes
|
|||
|
||||
5
|
||||
{
|
||||
title = " Polyobj Explicit Line";
|
||||
title = " Polyobj Explicit Line";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Rendering order";
|
||||
arg3 = "Mirror Polyobj Number";
|
||||
|
@ -981,7 +981,7 @@ linedeftypes
|
|||
|
||||
6
|
||||
{
|
||||
title = " Polyobj Move (8px)";
|
||||
title = " Polyobj Move (8px)";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -990,7 +990,7 @@ linedeftypes
|
|||
|
||||
7
|
||||
{
|
||||
title = " Polyobj Door Swing";
|
||||
title = " Polyobj Door Swing";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -999,7 +999,7 @@ linedeftypes
|
|||
|
||||
8
|
||||
{
|
||||
title = " Polyobj Door Slide";
|
||||
title = " Polyobj Door Slide";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -1009,12 +1009,12 @@ linedeftypes
|
|||
|
||||
9
|
||||
{
|
||||
title = " Line Horizon";
|
||||
title = " Line Horizon";
|
||||
}
|
||||
|
||||
90
|
||||
{
|
||||
title = " Polyobj Rotate Left (override)";
|
||||
title = " Polyobj Rotate Left (override)";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Target Angle";
|
||||
|
@ -1022,7 +1022,7 @@ linedeftypes
|
|||
|
||||
91
|
||||
{
|
||||
title = " Polyobj Rotate Right (override)";
|
||||
title = " Polyobj Rotate Right (override)";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Target Angle";
|
||||
|
@ -1030,7 +1030,7 @@ linedeftypes
|
|||
|
||||
92
|
||||
{
|
||||
title = " Polyobj Move (override)";
|
||||
title = " Polyobj Move (override)";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
@ -1039,7 +1039,7 @@ linedeftypes
|
|||
|
||||
93
|
||||
{
|
||||
title = " Polyobj Move (8px, override)";
|
||||
title = " Polyobj Move (8px, override)";
|
||||
arg1 = "Polyobj Number";
|
||||
arg2 = "Movement Speed";
|
||||
arg3 = "Movement Angle";
|
||||
|
|
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Loading…
Reference in a new issue