oops. fixed categories for hexen line actions.

This commit is contained in:
codeimp 2007-12-29 16:10:36 +00:00
parent f20e129246
commit 768dd3e3e6
6 changed files with 1009 additions and 1009 deletions

View file

@ -310,11 +310,11 @@ linedefactivations
// but hey, are you willing to reformat the linedef types for each config?
linedeftypes
{
0 = " None";
0 = " None";
20
{
title = " Floor Lower";
title = " Floor Lower";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -323,7 +323,7 @@ linedeftypes
21
{
title = " Floor Lower to Lowest Floor";
title = " Floor Lower to Lowest Floor";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
mark1 = 1;
@ -331,7 +331,7 @@ linedeftypes
22
{
title = " Floor Lower to Nearest Floor";
title = " Floor Lower to Nearest Floor";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
mark1 = 1;
@ -339,7 +339,7 @@ linedeftypes
23
{
title = " Floor Raise";
title = " Floor Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -348,7 +348,7 @@ linedeftypes
24
{
title = " Floor Raise to Highest Floor";
title = " Floor Raise to Highest Floor";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
mark1 = 1;
@ -356,7 +356,7 @@ linedeftypes
25
{
title = " Floor Raise to Nearest Floor";
title = " Floor Raise to Nearest Floor";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
mark1 = 1;
@ -364,7 +364,7 @@ linedeftypes
28
{
title = " Floor Crusher Start";
title = " Floor Crusher Start";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Crush Damage";
@ -373,7 +373,7 @@ linedeftypes
35
{
title = " Floor Raise (8px)";
title = " Floor Raise (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)";
@ -382,7 +382,7 @@ linedeftypes
36
{
title = " Floor Lower (8px)";
title = " Floor Lower (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)";
@ -391,14 +391,14 @@ linedeftypes
46
{
title = " Floor Crusher Stop";
title = " Floor Crusher Stop";
arg1 = "Sector Tag";
mark1 = 1;
}
66
{
title = " Floor Lower Instantly (8px)";
title = " Floor Lower Instantly (8px)";
arg1 = "Sector Tag";
arg3 = "Target Height (8px)";
mark1 = 1;
@ -406,7 +406,7 @@ linedeftypes
67
{
title = " Floor Raise Instantly (8px)";
title = " Floor Raise Instantly (8px)";
arg1 = "Sector Tag";
arg3 = "Target Height (8px)";
mark1 = 1;
@ -414,7 +414,7 @@ linedeftypes
68
{
title = " Floor Move (8px)";
title = " Floor Move (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Target Height (8px)";
@ -424,7 +424,7 @@ linedeftypes
40
{
title = " Ceiling Lower";
title = " Ceiling Lower";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -433,7 +433,7 @@ linedeftypes
41
{
title = " Ceiling Raise";
title = " Ceiling Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -442,7 +442,7 @@ linedeftypes
42
{
title = " Ceiling Crusher Start";
title = " Ceiling Crusher Start";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Crush Damage";
@ -451,7 +451,7 @@ linedeftypes
43
{
title = " Ceiling Crush Once";
title = " Ceiling Crush Once";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Crush Damage";
@ -460,14 +460,14 @@ linedeftypes
44
{
title = " Ceiling Crusher Stop";
title = " Ceiling Crusher Stop";
arg1 = "Sector Tag";
mark1 = 1;
}
45
{
title = " Ceiling Crush Once and Open";
title = " Ceiling Crush Once and Open";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Crush Damage";
@ -476,7 +476,7 @@ linedeftypes
69
{
title = " Ceiling Move (8px)";
title = " Ceiling Move (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)";
@ -486,7 +486,7 @@ linedeftypes
95
{
title = " Floor and Ceiling Lower";
title = " Floor and Ceiling Lower";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -495,7 +495,7 @@ linedeftypes
96
{
title = " Floor and Ceiling Raise";
title = " Floor and Ceiling Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -504,7 +504,7 @@ linedeftypes
60
{
title = " Platform Perpetual Move";
title = " Platform Perpetual Move";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Reverse Delay";
@ -513,14 +513,14 @@ linedeftypes
61
{
title = " Platform Stop";
title = " Platform Stop";
arg1 = "Sector Tag";
mark1 = 1;
}
62
{
title = " Platform Lower Wait Raise";
title = " Platform Lower Wait Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Reverse Delay";
@ -529,7 +529,7 @@ linedeftypes
63
{
title = " Platform Lower (8px)";
title = " Platform Lower (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Reverse Delay";
@ -539,7 +539,7 @@ linedeftypes
64
{
title = " Platform Raise Wait Lower";
title = " Platform Raise Wait Lower";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Reverse Delay";
@ -548,7 +548,7 @@ linedeftypes
65
{
title = " Platform Raise (8px)";
title = " Platform Raise (8px)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Reverse Delay";
@ -558,7 +558,7 @@ linedeftypes
29
{
title = " Pillar Build";
title = " Pillar Build";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -567,7 +567,7 @@ linedeftypes
30
{
title = " Pillar Open";
title = " Pillar Open";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Floor Movement Amount";
@ -577,7 +577,7 @@ linedeftypes
94
{
title = " Pillar Build and Crush";
title = " Pillar Build and Crush";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Movement Amount";
@ -586,7 +586,7 @@ linedeftypes
26
{
title = " Stairs Build Down";
title = " Stairs Build Down";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Step Amount";
@ -597,7 +597,7 @@ linedeftypes
27
{
title = " Stairs Build Up";
title = " Stairs Build Up";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Step Amount";
@ -608,7 +608,7 @@ linedeftypes
31
{
title = " Stairs Build Down (sync)";
title = " Stairs Build Down (sync)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Step Amount";
@ -618,7 +618,7 @@ linedeftypes
32
{
title = " Stairs Build Up (sync)";
title = " Stairs Build Up (sync)";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Step Amount";
@ -628,7 +628,7 @@ linedeftypes
10
{
title = " Door Close";
title = " Door Close";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Light Tag";
@ -638,7 +638,7 @@ linedeftypes
11
{
title = " Door Open";
title = " Door Open";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Light Tag";
@ -648,7 +648,7 @@ linedeftypes
12
{
title = " Door Raise";
title = " Door Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Close Delay";
@ -659,7 +659,7 @@ linedeftypes
13
{
title = " Door Locked Raise";
title = " Door Locked Raise";
arg1 = "Sector Tag";
arg2 = "Movement Speed";
arg3 = "Close Delay";
@ -671,7 +671,7 @@ linedeftypes
80
{
title = " Script Execute";
title = " Script Execute";
arg1 = "Script Number";
arg2 = "Map Number";
arg3 = "Script Argument 1";
@ -681,21 +681,21 @@ linedeftypes
81
{
title = " Script Suspend";
title = " Script Suspend";
arg1 = "Script Number";
arg2 = "Map Number";
}
82
{
title = " Script Terminate";
title = " Script Terminate";
arg1 = "Script Number";
arg2 = "Map Number";
}
83
{
title = " Script Locked Execute";
title = " Script Locked Execute";
arg1 = "Script Number";
arg2 = "Map Number";
arg3 = "Script Argument 1";
@ -705,7 +705,7 @@ linedeftypes
110
{
title = " Light Raise";
title = " Light Raise";
arg1 = "Sector Tag";
arg2 = "Lighting Amount";
mark1 = 1;
@ -713,7 +713,7 @@ linedeftypes
111
{
title = " Light Lower";
title = " Light Lower";
arg1 = "Sector Tag";
arg2 = "Lighting Amount";
mark1 = 1;
@ -721,7 +721,7 @@ linedeftypes
112
{
title = " Light Change";
title = " Light Change";
arg1 = "Sector Tag";
arg2 = "Brightness Level";
mark1 = 1;
@ -729,7 +729,7 @@ linedeftypes
113
{
title = " Light Fade";
title = " Light Fade";
arg1 = "Sector Tag";
arg2 = "Brightness Level";
arg3 = "Fade Duration";
@ -738,7 +738,7 @@ linedeftypes
114
{
title = " Light Flow";
title = " Light Flow";
arg1 = "Sector Tag";
arg2 = "Brightest Level";
arg3 = "Darkest Level";
@ -748,7 +748,7 @@ linedeftypes
115
{
title = " Light Flicker";
title = " Light Flicker";
arg1 = "Sector Tag";
arg2 = "Brightest Level";
arg3 = "Darkest Level";
@ -757,7 +757,7 @@ linedeftypes
116
{
title = " Light Strobe";
title = " Light Strobe";
arg1 = "Sector Tag";
arg2 = "Brightest Level";
arg3 = "Darkest Level";
@ -768,37 +768,37 @@ linedeftypes
121
{
title = " Line Identification";
title = " Line Identification";
arg1 = "Set Line ID";
}
100
{
title = " Scroll Texture Left";
title = " Scroll Texture Left";
arg1 = "Scroll Speed";
}
101
{
title = " Scroll Texture Right";
title = " Scroll Texture Right";
arg1 = "Scroll Speed";
}
102
{
title = " Scroll Texture Up";
title = " Scroll Texture Up";
arg1 = "Scroll Speed";
}
103
{
title = " Scroll Texture Down";
title = " Scroll Texture Down";
arg1 = "Scroll Speed";
}
129
{
title = " Use Puzzle Item";
title = " Use Puzzle Item";
arg1 = "Item Number";
arg2 = "Script Number";
arg3 = "Script Argument 1";
@ -808,7 +808,7 @@ linedeftypes
140
{
title = " Sector Change Sound";
title = " Sector Change Sound";
arg1 = "Sector Tag";
arg2 = "Sound Number";
mark1 = 1;
@ -816,7 +816,7 @@ linedeftypes
120
{
title = " Earthquake";
title = " Earthquake";
arg1 = "Intensity";
arg2 = "Duration";
arg3 = "Damage Radius";
@ -827,19 +827,19 @@ linedeftypes
74
{
title = " Teleport To Map";
title = " Teleport To Map";
arg1 = "Map Number";
arg2 = "Position";
}
75
{
title = " End Game";
title = " End Game";
}
70
{
title = " Teleport";
title = " Teleport";
arg1 = "Target MapSpot Tag (0=ignore)";
arg2 = "Target Sector Tag (0=ignore)";
mark1 = 2;
@ -848,7 +848,7 @@ linedeftypes
71
{
title = " Teleport (silent)";
title = " Teleport (silent)";
arg1 = "Target MapSpot Tag (0=ignore)";
arg2 = "Use Orientation of MapSpot";
arg3 = "Target Sector Tag (0=ignore)";
@ -858,48 +858,48 @@ linedeftypes
72
{
title = " Thing Thrust";
title = " Thing Thrust";
arg1 = "Thrust Angle";
arg2 = "Thrust Distance";
}
73
{
title = " Thing Damage";
title = " Thing Damage";
arg1 = "Damage Amount";
}
130
{
title = " Thing Activate";
title = " Thing Activate";
arg1 = "Thing Tag";
mark1 = 2;
}
131
{
title = " Thing Deactivate";
title = " Thing Deactivate";
arg1 = "Thing Tag";
mark1 = 2;
}
132
{
title = " Thing Remove";
title = " Thing Remove";
arg1 = "Thing Tag";
mark1 = 2;
}
133
{
title = " Thing Destroy";
title = " Thing Destroy";
arg1 = "Thing Tag";
mark1 = 2;
}
134
{
title = " Thing Projectile";
title = " Thing Projectile";
arg1 = "MapSpot Tag";
arg2 = "Spawn Thing";
arg3 = "Movement Angle";
@ -910,7 +910,7 @@ linedeftypes
136
{
title = " Thing Projectile with Gravity";
title = " Thing Projectile with Gravity";
arg1 = "MapSpot Tag";
arg2 = "Spawn Thing";
arg3 = "Movement Angle";
@ -921,7 +921,7 @@ linedeftypes
135
{
title = " Thing Spawn";
title = " Thing Spawn";
arg1 = "MapSpot Tag";
arg2 = "Spawn Thing";
arg3 = "Thing Angle";
@ -930,7 +930,7 @@ linedeftypes
137
{
title = " Thing Spawn (silent)";
title = " Thing Spawn (silent)";
arg1 = "MapSpot Tag";
arg2 = "Spawn Thing";
arg3 = "Thing Angle";
@ -939,7 +939,7 @@ linedeftypes
1
{
title = " Polyobj Start Line";
title = " Polyobj Start Line";
arg1 = "Polyobj Number";
arg2 = "Mirror Polyobj Number";
arg3 = "Sound Number";
@ -947,7 +947,7 @@ linedeftypes
2
{
title = " Polyobj Rotate Left";
title = " Polyobj Rotate Left";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Target Angle";
@ -955,7 +955,7 @@ linedeftypes
3
{
title = " Polyobj Rotate Right";
title = " Polyobj Rotate Right";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Target Angle";
@ -963,7 +963,7 @@ linedeftypes
4
{
title = " Polyobj Move";
title = " Polyobj Move";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";
@ -972,7 +972,7 @@ linedeftypes
5
{
title = " Polyobj Explicit Line";
title = " Polyobj Explicit Line";
arg1 = "Polyobj Number";
arg2 = "Rendering order";
arg3 = "Mirror Polyobj Number";
@ -981,7 +981,7 @@ linedeftypes
6
{
title = " Polyobj Move (8px)";
title = " Polyobj Move (8px)";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";
@ -990,7 +990,7 @@ linedeftypes
7
{
title = " Polyobj Door Swing";
title = " Polyobj Door Swing";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";
@ -999,7 +999,7 @@ linedeftypes
8
{
title = " Polyobj Door Slide";
title = " Polyobj Door Slide";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";
@ -1009,12 +1009,12 @@ linedeftypes
9
{
title = " Line Horizon";
title = " Line Horizon";
}
90
{
title = " Polyobj Rotate Left (override)";
title = " Polyobj Rotate Left (override)";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Target Angle";
@ -1022,7 +1022,7 @@ linedeftypes
91
{
title = " Polyobj Rotate Right (override)";
title = " Polyobj Rotate Right (override)";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Target Angle";
@ -1030,7 +1030,7 @@ linedeftypes
92
{
title = " Polyobj Move (override)";
title = " Polyobj Move (override)";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";
@ -1039,7 +1039,7 @@ linedeftypes
93
{
title = " Polyobj Move (8px, override)";
title = " Polyobj Move (8px, override)";
arg1 = "Polyobj Number";
arg2 = "Movement Speed";
arg3 = "Movement Angle";

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