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@ Fixed some bugs in the ZDoom script config
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269795c732
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1 changed files with 8 additions and 7 deletions
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@ -171,7 +171,7 @@ keywords
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GetSectorLightLevel = "GetSectorLightLevel(tag)";
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GiveActorInventory = "GiveActorInventory(tid, type, amount)";
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GiveInventory = "GiveInventory(type, amount)";
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GlassBreak = "BlassBreak(dontspawnjunk)";
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GlassBreak = "GlassBreak(dontspawnjunk)";
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Global = "Global Int expression:identifier";
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HealThing = "HealThing(amount)";
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HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
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@ -318,8 +318,8 @@ keywords
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Teleport_Line = "Teleport_Line(thisid, destid, flip)";
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Teleport_NewMap = "Teleport_NewMap(map, pos)";
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Teleport_NoFog = "Teleport_NoFog(tid)";
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Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog);
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Teleport_ZombieChanger = Teleport_ZombieChanger(tid, tag)";
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Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)";
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Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)";
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TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
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TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
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TeleportOther = "TeleportOther(tid, destinationid, fog)";
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@ -357,7 +357,7 @@ keywords
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Timer = "Timer()";
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TranslucentLine = "TranslucentLine(lineid, amount, additive)";
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Unloading = "Script expression Unloading";
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UnmorphActor = UnmorphActor(tid, force)";
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UnmorphActor = "UnmorphActor(tid, force)";
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Until = "Until(expression)";
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UsePuzzleItem = "UsePuzzleItem(item, script)";
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VectorAngle = "VectorAngle(x, y)";
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@ -401,6 +401,7 @@ constants
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APROP_Health;
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APROP_Invulnerable;
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APROP_JumpZ;
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APROP_Notarget;
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APROP_PainSound;
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APROP_RenderStyle;
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APROP_SeeSound;
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@ -421,7 +422,7 @@ constants
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BT_ATTACK;
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BT_BACK;
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BT_CROUCH;
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BT_FORWARD;
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BT_FORWARD;
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BT_JUMP;
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BT_LEFT;
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BT_LOOKDOWN;
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@ -445,13 +446,13 @@ constants
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CLASS_CLERIC;
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CLASS_FIGHTER;
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CLASS_MAGE;
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CR_BLACK;
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CR_BLACK;
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CR_BLUE;
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CR_BRICK;
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CR_BROWN;
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CR_CREAM;
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CR_DARKBROWN;
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CR_DARKGRAY;
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CR_DARKGRAY;
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CR_DARKGREEN;
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CR_DARKRED;
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CR_GOLD;
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