@ Fixed some bugs in the ZDoom script config

This commit is contained in:
codeimp 2009-05-25 09:09:05 +00:00
parent 269795c732
commit ae82a7851a

View file

@ -171,7 +171,7 @@ keywords
GetSectorLightLevel = "GetSectorLightLevel(tag)";
GiveActorInventory = "GiveActorInventory(tid, type, amount)";
GiveInventory = "GiveInventory(type, amount)";
GlassBreak = "BlassBreak(dontspawnjunk)";
GlassBreak = "GlassBreak(dontspawnjunk)";
Global = "Global Int expression:identifier";
HealThing = "HealThing(amount)";
HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
@ -318,8 +318,8 @@ keywords
Teleport_Line = "Teleport_Line(thisid, destid, flip)";
Teleport_NewMap = "Teleport_NewMap(map, pos)";
Teleport_NoFog = "Teleport_NoFog(tid)";
Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog);
Teleport_ZombieChanger = Teleport_ZombieChanger(tid, tag)";
Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)";
Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)";
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
TeleportOther = "TeleportOther(tid, destinationid, fog)";
@ -357,7 +357,7 @@ keywords
Timer = "Timer()";
TranslucentLine = "TranslucentLine(lineid, amount, additive)";
Unloading = "Script expression Unloading";
UnmorphActor = UnmorphActor(tid, force)";
UnmorphActor = "UnmorphActor(tid, force)";
Until = "Until(expression)";
UsePuzzleItem = "UsePuzzleItem(item, script)";
VectorAngle = "VectorAngle(x, y)";
@ -401,6 +401,7 @@ constants
APROP_Health;
APROP_Invulnerable;
APROP_JumpZ;
APROP_Notarget;
APROP_PainSound;
APROP_RenderStyle;
APROP_SeeSound;
@ -421,7 +422,7 @@ constants
BT_ATTACK;
BT_BACK;
BT_CROUCH;
BT_FORWARD;
BT_FORWARD;
BT_JUMP;
BT_LEFT;
BT_LOOKDOWN;
@ -445,13 +446,13 @@ constants
CLASS_CLERIC;
CLASS_FIGHTER;
CLASS_MAGE;
CR_BLACK;
CR_BLACK;
CR_BLUE;
CR_BRICK;
CR_BROWN;
CR_CREAM;
CR_DARKBROWN;
CR_DARKGRAY;
CR_DARKGRAY;
CR_DARKGREEN;
CR_DARKRED;
CR_GOLD;