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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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working on script editor
This commit is contained in:
parent
b4a77cdfb5
commit
4f7aaeaa53
8 changed files with 252 additions and 3 deletions
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@ -79,6 +79,12 @@
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<Compile Include="Controls\ArgumentBox.Designer.cs">
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<DependentUpon>ArgumentBox.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\BuilderScriptControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\BuilderScriptControl.Designer.cs">
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<DependentUpon>BuilderScriptControl.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\ScriptEditConstants.cs" />
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<Compile Include="Controls\ScriptEditControl.cs">
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<SubType>Component</SubType>
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@ -628,6 +634,10 @@
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<None Include="Resources\ViewTextureFloor.png" />
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<None Include="Resources\ViewNormal.png" />
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<None Include="Resources\KnownTextureSet.png" />
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<EmbeddedResource Include="Controls\BuilderScriptControl.resx">
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<SubType>Designer</SubType>
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<DependentUpon>BuilderScriptControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Hourglass3D.png" />
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<None Include="Resources\Failed.png" />
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<None Include="Resources\Monster2.png" />
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44
Source/Controls/BuilderScriptControl.Designer.cs
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44
Source/Controls/BuilderScriptControl.Designer.cs
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@ -0,0 +1,44 @@
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namespace CodeImp.DoomBuilder.Controls
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{
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partial class BuilderScriptControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// BuilderScriptControl
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.Name = "BuilderScriptControl";
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this.Size = new System.Drawing.Size(327, 234);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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69
Source/Controls/BuilderScriptControl.cs
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69
Source/Controls/BuilderScriptControl.cs
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@ -0,0 +1,69 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Drawing.Drawing2D;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public partial class BuilderScriptControl : UserControl
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{
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#region ================== Delegates / Events
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Contructor / Disposer
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// Constructor
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public BuilderScriptControl()
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{
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// Initialize
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InitializeComponent();
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}
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#endregion
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#region ================== Methods
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#endregion
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#region ================== Events
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#endregion
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}
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}
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120
Source/Controls/BuilderScriptControl.resx
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120
Source/Controls/BuilderScriptControl.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -32,7 +32,9 @@ using System.Runtime.InteropServices;
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namespace CodeImp.DoomBuilder.Controls
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{
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// Most of this code is from ScintillaNET project, but heavily refactored
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// This is only a wrapper for the Scintilla editor control. Most of this code is
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// from ScintillaNET project, I only refactored it a bit. See the BuilderScriptControl
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// for the script editor with Doom Builder features.
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internal class ScriptEditControl : Control
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{
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#region ================== API Declarations
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#endregion
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#region ================== Contructor / Initializer / Disposer
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#region ================== Contructor / Disposer
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// Constructor
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public ScriptEditControl()
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// Setup collections
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ignoredkeys = new Dictionary<int, int>();
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if(!this.DesignMode) Initialize();
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}
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// Initializer
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3
Source/Windows/ScriptEditTestForm.Designer.cs
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3
Source/Windows/ScriptEditTestForm.Designer.cs
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//
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// scriptedit
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//
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this.scriptedit.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.scriptedit.AnchorPosition = 0;
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this.scriptedit.AutoCSeparator = 0;
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this.scriptedit.AutoCTypeSeparator = 0;
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public ScriptEditTestForm()
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{
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InitializeComponent();
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scriptedit.Initialize();
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}
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}
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}
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