working on script editor

This commit is contained in:
codeimp 2008-10-30 21:38:55 +00:00
parent b4a77cdfb5
commit 4f7aaeaa53
8 changed files with 252 additions and 3 deletions

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@ -79,6 +79,12 @@
<Compile Include="Controls\ArgumentBox.Designer.cs">
<DependentUpon>ArgumentBox.cs</DependentUpon>
</Compile>
<Compile Include="Controls\BuilderScriptControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\BuilderScriptControl.Designer.cs">
<DependentUpon>BuilderScriptControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ScriptEditConstants.cs" />
<Compile Include="Controls\ScriptEditControl.cs">
<SubType>Component</SubType>
@ -628,6 +634,10 @@
<None Include="Resources\ViewTextureFloor.png" />
<None Include="Resources\ViewNormal.png" />
<None Include="Resources\KnownTextureSet.png" />
<EmbeddedResource Include="Controls\BuilderScriptControl.resx">
<SubType>Designer</SubType>
<DependentUpon>BuilderScriptControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Hourglass3D.png" />
<None Include="Resources\Failed.png" />
<None Include="Resources\Monster2.png" />

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@ -0,0 +1,44 @@
namespace CodeImp.DoomBuilder.Controls
{
partial class BuilderScriptControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// BuilderScriptControl
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Name = "BuilderScriptControl";
this.Size = new System.Drawing.Size(327, 234);
this.ResumeLayout(false);
}
#endregion
}
}

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@ -0,0 +1,69 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Drawing.Drawing2D;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public partial class BuilderScriptControl : UserControl
{
#region ================== Delegates / Events
#endregion
#region ================== Constants
#endregion
#region ================== Properties
#endregion
#region ================== Variables
#endregion
#region ================== Contructor / Disposer
// Constructor
public BuilderScriptControl()
{
// Initialize
InitializeComponent();
}
#endregion
#region ================== Methods
#endregion
#region ================== Events
#endregion
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -32,7 +32,9 @@ using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Controls
{
// Most of this code is from ScintillaNET project, but heavily refactored
// This is only a wrapper for the Scintilla editor control. Most of this code is
// from ScintillaNET project, I only refactored it a bit. See the BuilderScriptControl
// for the script editor with Doom Builder features.
internal class ScriptEditControl : Control
{
#region ================== API Declarations
@ -2134,7 +2136,7 @@ namespace CodeImp.DoomBuilder.Controls
#endregion
#region ================== Contructor / Initializer / Disposer
#region ================== Contructor / Disposer
// Constructor
public ScriptEditControl()
@ -2143,6 +2145,8 @@ namespace CodeImp.DoomBuilder.Controls
// Setup collections
ignoredkeys = new Dictionary<int, int>();
if(!this.DesignMode) Initialize();
}
// Initializer

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@ -33,6 +33,9 @@ namespace CodeImp.DoomBuilder.Windows
//
// scriptedit
//
this.scriptedit.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.scriptedit.AnchorPosition = 0;
this.scriptedit.AutoCSeparator = 0;
this.scriptedit.AutoCTypeSeparator = 0;

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@ -36,7 +36,6 @@ namespace CodeImp.DoomBuilder.Windows
public ScriptEditTestForm()
{
InitializeComponent();
scriptedit.Initialize();
}
}
}