fixed horrible linedef types list in EDGE game configuration

This commit is contained in:
codeimp 2008-05-27 15:21:01 +00:00
parent 5b4d7368a2
commit 03ced79684

View file

@ -328,295 +328,331 @@ linedefactivations
linedeftypes
{
0 = " None";
1 = " Open Door (closes)";
2 = " Walk Once - Open the Door";
3 = " Walk Once - Close the Door";
4 = " Walk Once - Raise the Door (with close)";
5 = " Walk Once - Raise the floor to the next highest neighbour floor height";
6 = " Walk Once - Fast ceiling crush";
7 = " Build Stairs S1";
8 = " Walk once - Build stairs";
9 = " Donut S1";
10 = " Walk once - Platform down, wait, and then back up";
11 = " Exit Level S1";
12 = " Walk once - Lights to the level of brightest neighbour";
13 = " Walk once - Lights to brightest (255)";
14 = " Raise floor 32 and change S1";
15 = " Raise floor 24 and change S1";
16 = " Walk once - Close Door 30 W1";
17 = " Walk once - Start light strobing";
18 = " Raise Floor to next S1";
19 = " Walk once - Lower floor to the next lowest floor";
20 = " Raise floor to next highest and change S1";
21 = " Plat down wait up stay";
22 = " Walk once - Raise to next highest floor";
23 = " Lower floor to lowest S1";
24 = " Raise floor G1";
25 = " Walk once - Ceiling Crush and Raise W1";
26 = " Blue Door SR";
27 = " Yellow Door SR";
28 = " Red Door SR";
29 = " Raise Door S1";
30 = " Raise Floor to texture";
31 = " Manual Door open S1";
32 = " Blue Door open S1";
33 = " Red Door open S1";
34 = " Yellow Door open S1";
35 = " Lights 35";
36 = " Lower Floor (Turbo) W1";
37 = " Lower and Change W1";
38 = " Lower floor to lowest W1";
39 = " Walk Once - Player and Creature Teleport";
40 = " Raise Ceiling to HEC W1";
41 = " Lower Ceiling to floor S1";
42 = " Switch repeater - Close Door";
43 = " Switch Repeater - Lower ceiling the the floor";
44 = " Ceiling Crush W1";
45 = " Switch Repeater - Lower floor to the next lowest surrounding floor";
46 = " Open Door GR";
47 = " Raise floor to nearest and change G1";
48 = " Scroll Left";
49 = " Ceiling crush and raise S1";
50 = " Close door S1";
51 = " Secret exit S1";
52 = " Exit W1";
53 = " Perpetual Raise W1";
54 = " Platform Stop W1";
55 = " Raise floor crush S1";
56 = " Raise floor crush W1";
57 = " Ceiling crush stop W1";
58 = " Raise floor 24";
59 = " Raise floor 24 and change W1";
60 = " Switch Repeater - Lower floor to the lowest surrounding floor";
61 = " Switch Repeater - Open door";
62 = " Switch Repeater - Platform goes down, wait, then up and stay";
63 = " Switch Repeater - Raise the door (closes after pause)";
64 = " Raise floor to ceiling SR";
65 = " Raise floor crush SR";
66 = " Raise floor 24 and change SR";
67 = " Raise floor 32 and change SR";
68 = " Raise floor to nearest and change SR";
69 = " Raise floor to nearest SR";
70 = " Turbo lower floor SR";
71 = " Turbo lower floor S1";
72 = " Ceiling crush WR";
73 = " Ceiling crush and raise WR";
74 = " Ceiling crush and stop WR";
75 = " Close door WR";
76 = " Close door for 30 WR";
77 = " Fast crushing ceiling WR";
78 = " Transfer floor texture (NXP) SR (Boom)";
79 = " Lights Dark 35 WR";
80 = " Lights Neighbour WR";
81 = " Lights 255 WR";
82 = " Lower floor to lowest WR";
83 = " Lower floor WR";
84 = " Lower and change WR";
85 = " Scroll Right (Boom)";
86 = " Open door WR";
87 = " Perpetual plat raise WR";
88 = " Plat down wait up stay WR";
89 = " Plat stop WR";
90 = " Raise door WR";
91 = " Raise floor WR";
92 = " Raise floor 24 WR";
93 = " Raise floor 24 and change WR";
94 = " Raise floor crush WR";
95 = " Raise floor to nearest and change WR";
96 = " Raise to texture WR";
97 = " Teleport WR";
98 = " Lower floor turbo WR";
99 = " Blaze open door blue SR";
100 = " Build stairs turbo 16 W1";
101 = " Raise floor S1";
102 = " Lower floor to surrounding S1";
103 = " Open door S1";
104 = " Lights off W1";
105 = " Blazing door raise WR";
106 = " Blazing door open WR";
107 = " Blazing door close WR";
108 = " Blazing door raise W1";
109 = " Blazing door open W1";
110 = " Blazing door close W1";
111 = " Blazing door raise S1";
112 = " Blazing door open S1";
113 = " Blazing door close S1";
114 = " Blazing door raise SR";
115 = " Blazing door open SR";
116 = " Blazing door close SR";
117 = " Blazing door raise SR";
118 = " Blazing door open S1";
119 = " Raise floor to next highest W1";
120 = " Blazing plat down wait up stay WR";
121 = " Blazing plat down wait up stay W1";
122 = " Blazing plat down wait up stay S1";
123 = " Blazing plat down wait up stay SR";
124 = " Secret exit W1";
125 = " Monster Teleport W1";
126 = " Teleport monsters WR";
127 = " Build stairs turbo 16 S1";
128 = " Raise to nearest floor WR";
129 = " Raise floor turbo WR";
130 = " Raise floor turbo W1";
131 = " Raise floor turbo S1";
132 = " Raise floor turbo SR";
133 = " Blazing open door blue S1";
134 = " Blaze open door red SR";
135 = " Blazing open door red S1";
136 = " Blazing door open yellow SR";
137 = " Blazing open door yellow S1";
138 = " Lights on SR";
139 = " Lights 35 SR";
140 = " Switch Once - Raise the floor up by 512";
141 = " Silent crushing ceiling W1";
142 = " Raise the floor up by 512 W1 (Boom)";
143 = " Raise floor 24 and change W1 (Boom)";
144 = " Raise floor 32 and change W1 (Boom)";
145 = " Lower ceiling to floor W1 (Boom)";
146 = " Donut W1 (Boom)";
147 = " Raise the floor up by 512 WR (Boom)";
148 = " RAISE FLOOR 24 AND CHANGE WR (Boom)";
149 = " RAISE FLOOR 32 AND CHANGE WR (Boom)";
150 = " SILENT CRUSHING CEILING WR (Boom)";
151 = " RAISE CEILING TO HEC WR (Boom)";
152 = " LOWER CEILING TO FLOOR WR (Boom)";
153 = " Transfer floor texture (TXP) W1 (Boom)";
154 = " Transfer floor texture (TXP) WR (Boom)";
155 = " DONUT WR (Boom)";
156 = " Start light strobing WR (Boom)";
157 = " Lights to dimmest neighbour WR (Boom)";
158 = " RAISE FLOOR TO TEXTURE S1 (Boom)";
159 = " LOWER AND CHANGE S1 (Boom)";
160 = " RAISE FLOOR 24 AND CHANGE S1 (Boom)";
161 = " RAISE FLOOR 24 S1 (Boom)";
162 = " PERPETUAL RAISE S1 (Boom)";
163 = " PLATFORM STOP S1 (Boom)";
164 = " Fast ceiling crush S1 (Boom)";
165 = " SILENT CRUSHING CEILING S1 (Boom)";
166 = " RAISE CEILING TO HEC S1 (Boom)";
167 = " CEILING LOWER TO FLOOR+8 S1 (Boom)";
168 = " CEILING CRUSH STOP S1 (Boom)";
169 = " Lights to brightest neighbour S1 (Boom)";
170 = " LIGHTS 35 S1 (Boom)";
171 = " LIGHTS 255 S1 (Boom)";
172 = " Start light strobing S1 (Boom)";
173 = " Lights to dimmest neighbour S1 (Boom)";
174 = " Player and Creature Teleport S1 (Boom)";
175 = " CLOSE DOOR 30 S1 (Boom)";
176 = " RAISE FLOOR TO TEXTURE SR (Boom)";
177 = " LOWER AND CHANGE SR (Boom)";
178 = " Raise the floor up by 512 SR (Boom)";
179 = " RAISE FLOOR 24 AND CHANGE SR (Boom)";
180 = " RAISE FLOOR 24 SR (Boom)";
181 = " PERPETUAL RAISE SR (Boom)";
182 = " PLATFORM STOP SR (Boom)";
183 = " Fast ceiling crush SR (Boom)";
184 = " CEILING CRUSH AND RAISE SR (Boom)";
185 = " SILENT CRUSHING CEILING SR (Boom)";
186 = " RAISE CEILING TO HEC SR (Boom)";
187 = " CEILING LOWER TO FLOOR+8 SR (Boom)";
188 = " CEILING CRUSH STOP SR (Boom)";
189 = " Transfer floor texture (TXP) S1 (Boom)";
190 = " Transfer floor texture (TXP) SR (Boom)";
191 = " DONUT SR (Boom)";
192 = " Lights to brightest neighbour SR (Boom)";
193 = " Start light strobing SR (Boom)";
194 = " Lights to dimmest neighbour SR (Boom)";
195 = " Player and Creature Teleport SR (Boom)";
196 = " CLOSE DOOR 30 SR (Boom)";
197 = " EXIT LEVEL G1 (Boom)";
198 = " SECRET EXIT G1 (Boom)";
199 = " LOWER CEILING TO LOWEST NEIGHBOUR W1 (Boom)";
200 = " LOWER CEILING TO HIGHEST FLOOR W1 (Boom)";
201 = " LOWER CEILING TO LOWEST NEIGHBOUR WR (Boom)";
202 = " LOWER CEILING TO HIGHEST FLOOR WR (Boom)";
203 = " LOWER CEILING TO LOWEST NEIGHBOUR S1 (Boom)";
204 = " LOWER CEILING TO HIGHEST FLOOR S1 (Boom)";
205 = " LOWER CEILING TO LOWEST NEIGHBOUR SR (Boom)";
206 = " LOWER CEILING TO HIGHEST FLOOR SR (Boom)";
207 = " Silent Preserving Teleport W1 (Boom)";
208 = " Silent Preserving Teleport WR (Boom)";
209 = " Silent Preserving Teleport S1 (Boom)";
210 = " Silent Preserving Teleport SR (Boom)";
213 = " Transfer lighting to tagged floor (Boom)";
219 = " LOWER FLOOR TURBO W1 (Boom)";
220 = " LOWER FLOOR TURBO WR (Boom)";
221 = " LOWER FLOOR TURBO S1 (Boom)";
222 = " LOWER FLOOR TURBO SR (Boom)";
239 = " Transfer floor texture (NXP) W1 (Boom)";
240 = " Transfer floor texture (NXP) WR (Boom)";
241 = " Transfer floor texture (NXP) S1 (Boom)";
242 = " Deep water (Boom)";
250 = " Scroll tagged ceiling (Boom)";
251 = " Scroll tagged floor (Boom)";
252 = " Carry objects on floor (Boom)";
253 = " Scroll floor and carry objects (Boom)";
254 = " Scroll tagged wall (Boom)";
255 = " Scroll wall by sidedef offsets (Boom)";
256 = " BUILD STAIRS WR (Boom)";
257 = " BUILD STAIRS TURBO 16 WR (Boom)";
258 = " BUILD STAIRS SR (Boom)";
259 = " Make tagged lines translucent (Boom)";
261 = " Transfer lighting to tagged ceiling (Boom)";
268 = " Monster-only Silent Teleport W1 (Boom)";
269 = " Monster-only Silent Teleport WR (Boom)";
280 = " Legacy '3D liquid floor' (same as EDGE line type 405)";
281 = " Legacy '3D floor'";
289 = " Legacy '3D floor' (doesnt affect light below the '3D floor')";
400 = " EDGE Thick Extrafloor (dummy texture)";
401 = " EDGE Thick Extrafloor (master upper texture)";
402 = " EDGE Thick Extrafloor (master lower texture)";
403 = " EDGE Liquid Extrafloor (solid)";
404 = " EDGE Liquid Extrafloor (20% Translucent)";
405 = " EDGE Liquid Extrafloor (40% Translucent)";
406 = " EDGE Liquid Extrafloor (60% Translucent)";
407 = " EDGE Liquid Extrafloor (80% Translucent)";
408 = " EDGE Liquid Extrafloor (Invisible)";
409 = " EDGE Translucent Linedef (20%)";
410 = " EDGE Translucent Linedef (40%)";
411 = " EDGE Translucent Linedef (60%)";
412 = " EDGE Translucent Linedef (80%)";
413 = " EDGE Thin Extrafloor (opaque)";
414 = " EDGE Thin Extrafloor (20% Translucent)";
415 = " EDGE Thin Extrafloor (40% Translucent)";
416 = " EDGE Thin Extrafloor (60% Translucent)";
417 = " EDGE Thin Extrafloor (80% Translucent)";
418 = " EDGE Enable Tagged RTS S1";
419 = " EDGE Enable Tagged RTS SR";
420 = " EDGE Enable Tagged RTS W1";
421 = " EDGE Enable Tagged RTS WR";
422 = " EDGE SCROLL RIGHT";
423 = " EDGE SCROLL UP";
424 = " EDGE SCROLL DOWN";
425 = " EDGE SCROLL LEFT AND UP";
426 = " EDGE SCROLL LEFT AND DOWN";
427 = " EDGE SCROLL RIGHT AND UP";
428 = " EDGE SCROLL RIGHT AND DOWN";
429 = " EDGE SCROLL FAST LOWER AND MIDDLE TEXTURE (LIQUID FALLS)";
430 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (20% TRANSLUCENT)";
431 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (40% TRANSLUCENT)";
432 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (60% TRANSLUCENT)";
433 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (80% TRANSLUCENT)";
434 = " EDGE SWITCH ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
435 = " EDGE SWITCH REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
436 = " EDGE WALK ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
437 = " EDGE WALK REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
438 = " EDGE SHOOT ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
439 = " EDGE SHOOT REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
440 = " EDGE Enable Tagged RTS SHOOT1";
441 = " EDGE Enable Tagged RTS SHOOTR";
442 = " EDGE Sliding door (LEFT), SR + MONSTERS";
443 = " EDGE Sliding door (LEFT), SR";
444 = " EDGE Sliding door (LEFT), SR + FAST";
445 = " EDGE Sliding door (LEFT), S1";
446 = " EDGE Sliding door (RIGHT), SR + MONSTERS";
447 = " EDGE Sliding door (RIGHT), SR";
448 = " EDGE Sliding door (RIGHT), SR + FAST";
449 = " EDGE Sliding door (RIGHT), S1";
450 = " EDGE Sliding door (CENTER), SR + MONSTERS";
451 = " EDGE Sliding door (CENTER), SR";
452 = " EDGE Sliding door (CENTER), SR + FAST";
453 = " EDGE Sliding door (CENTER), S1";
1 = "DR Door Open Wait Close (also monsters)";
2 = "W1 Door Open Stay";
3 = "W1 Door Close Stay";
4 = "W1 Door Open Wait Close";
5 = "W1 Floor Raise to Lowest Ceiling";
6 = "W1 Crusher Start with Fast Damage";
7 = "S1 Stairs Raise by 8";
8 = "W1 Stairs Raise by 8";
9 = "S1 Floor Raise Donut (changes texture)";
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
17 = "W1 Light Start Blinking";
18 = "S1 Floor Raise to Next Higher Floor";
19 = "W1 Floor Lower to Highest Floor";
20 = "S1 Floor Raise to Next Higher Floor (changes texture)";
21 = "S1 Lift Lower Wait Raise";
22 = "W1 Floor Raise to Next Higher Floor (changes texture)";
23 = "S1 Floor Lower to Lowest Floor";
24 = "G1 Floor Raise to Lowest Ceiling";
25 = "W1 Crusher Start with Slow Damage";
26 = "DR Door (Blue) Open Wait Close";
27 = "DR Door (Yellow) Open Wait Close";
28 = "DR Door (Red) Open Wait Close";
29 = "S1 Door Open Wait Close";
30 = "W1 Floor Raise by Shortest Lower Texture";
31 = "D1 Door Open Stay";
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
39 = "W1 Teleport to sector";
40 = "W1 Ceiling Raise to Highest Ceiling";
41 = "S1 Ceiling Lower to Floor";
42 = "SR Door Close Stay";
43 = "SR Ceiling Lower to Floor";
44 = "W1 Ceiling Lower to 8 above Floor";
45 = "SR Floor Lower to Highest Floor";
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
53 = "W1 Floor Start Moving Up and Down";
54 = "W1 Floor Stop Moving";
55 = "S1 Floor Raise to 8 below Lowest Ceiling (crushes)";
56 = "W1 Floor Raise to 8 below Lowest Ceiling (crushes)";
57 = "W1 Crusher Stop";
58 = "W1 Floor Raise by 24";
59 = "W1 Floor Raise by 24 (changes texture)";
60 = "SR Floor Lower to Lowest Floor";
61 = "SR Door Open Stay";
62 = "SR Lift Lower Wait Raise";
63 = "SR Door Open Wait Close";
64 = "SR Floor Raise to Lowest Ceiling";
65 = "SR Floor Raise to 8 below Lowest Ceiling (crushes)";
66 = "SR Floor Raise by 24 (changes texture)";
67 = "SR Floor Raise by 32 (changes texture)";
68 = "SR Floor Raise to Next Higher Floor (changes texture)";
69 = "SR Floor Raise to Next Higher Floor";
70 = "SR Floor Lower to 8 above Highest Floor";
71 = "S1 Floor Lower to 8 above Highest Floor";
72 = "WR Ceiling Lower to 8 above Floor";
73 = "WR Crusher Start with Slow Damage";
74 = "WR Crusher Stop";
75 = "WR Door Close Stay";
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
85 = " Scroll Texture Right";
86 = "WR Door Open Stay";
87 = "WR Floor Start Moving Up and Down";
88 = "WR Lift Lower Wait Raise";
89 = "WR Floor Stop Moving";
90 = "WR Door Open Wait Close";
91 = "WR Floor Raise to Lowest Ceiling";
92 = "WR Floor Raise by 24";
93 = "WR Floor Raise by 24 (changes texture)";
94 = "WR Floor Raise to 8 below Lowest Ceiling (crushes)";
95 = "WR Floor Raise to Next Higher Floor (changes texture)";
96 = "WR Floor Raise by Shortest Lower Texture";
97 = "WR Teleport";
98 = "WR Floor Lower to 8 above Highest Floor";
99 = "SR Door (Blue) Open Stay (fast)";
100 = "W1 Stairs Raise by 16 (fast)";
101 = "S1 Floor Raise to Lowest Ceiling";
102 = "S1 Floor Lower to Highest Floor";
103 = "S1 Door Open Stay";
104 = "W1 Light Change to Darkest Adjacent";
105 = "WR Door Open Wait Close (fast)";
106 = "WR Door Open Stay (fast)";
107 = "WR Door Close Stay (fast)";
108 = "W1 Door Open Wait Close (fast)";
109 = "W1 Door Open Stay (fast)";
110 = "W1 Door Close (fast)";
111 = "S1 Door Open Wait Close (fast)";
112 = "S1 Door Open Stay (fast)";
113 = "S1 Door Close Stay (fast)";
114 = "SR Door Open Wait Close (fast)";
115 = "SR Door Open Stay (fast)";
116 = "SR Door Close Stay (fast)";
117 = "DR Door Open Wait Close (fast)";
118 = "D1 Door Open Stay (fast)";
119 = "W1 Floor Raise to Next Higher Floor";
120 = "WR Lift Lower Wait Raise (fast)";
121 = "W1 Lift Lower Wait Raise (fast)";
122 = "S1 Lift Lower Wait Raise (fast)";
123 = "SR Lift Lower Wait Raise (fast)";
124 = "W1 Exit Level (goes to secret level)";
125 = "W1 Teleport (monsters only)";
126 = "WR Teleport (monsters only)";
127 = "S1 Stairs Raise by 16 (fast)";
128 = "WR Floor Raise to Next Higher Floor";
129 = "WR Floor Raise to Next Higher Floor (fast)";
130 = "W1 Floor Raise to Next Higher Floor (fast)";
131 = "S1 Floor Raise to Next Higher Floor (fast)";
132 = "SR Floor Raise to Next Higher Floor (fast)";
133 = "S1 Door (Blue) Open Stay (fast)";
134 = "SR Door (Red) Open Stay (fast)";
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
143 = "W1 Lift Raise by 24 (changes texture)";
144 = "W1 Lift Raise by 24 (remove effect)";
145 = "W1 Ceiling Lower to Floor (fast)";
146 = "W1 Donut Raise";
147 = "WR Floor Raise by 512";
148 = "WR Lift Raise by 24 (changes texture)";
149 = "WR Lift Raise by 24 (remove effect)";
150 = "WR Crusher Start (silent)";
151 = "WR Ceiling Raise to Highest Ceiling";
152 = "WR Ceiling Lower to Floor (fast)";
153 = "W1 Change Texture And Effect";
154 = "WR Change Texture And Effect";
155 = "WR Donut Raise";
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest Adjacent";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
161 = "S1 Floor Raise by 24";
162 = "S1 Lift Perpetual Lowest and Highest Floors";
163 = "S1 Lift Stop";
164 = "S1 Crusher Start (fast)";
165 = "S1 Crusher Start (silent)";
166 = "S1 Ceiling Raise to Highest Ceiling";
167 = "S1 Ceiling Lower to 8 Above Floor";
168 = "S1 Crusher Stop";
169 = "S1 Light Change to Brightest Adjacent";
170 = "S1 Light Change to 35";
171 = "S1 Light Change to 255";
172 = "S1 Light Start Blinking";
173 = "S1 Light Change to Darkest Adjacent";
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor (changes texture)";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
181 = "SR Lift Perpetual Lowest and Highest Floors";
182 = "SR Lift Stop";
183 = "SR Crusher Start (fast)";
184 = "SR Crusher Start";
185 = "SR Crusher Start (silent)";
186 = "SR Ceiling Raise to Highest Ceiling";
187 = "SR Ceiling Lower to 8 Above Floor";
188 = "SR Crusher Stop";
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
198 = "G1 Exit Level (goes to secret level)";
199 = "W1 Ceiling Lower to Lowest Ceiling";
200 = "W1 Ceiling Lower to Highest Floor";
201 = "WR Ceiling Lower to Lowest Ceiling";
202 = "WR Ceiling Lower to Highest Floor";
203 = "S1 Ceiling Lower to Lowest Ceiling";
204 = "S1 Ceiling Lower to Highest Floor";
205 = "SR Ceiling Lower to Lowest Ceiling";
206 = "SR Ceiling Lower to Highest Floor";
207 = "W1 Teleport (also monsters, silent, same angle)";
208 = "WR Teleport (also monsters, silent, same angle)";
209 = "S1 Teleport (also monsters, silent, same angle)";
210 = "SR Teleport (also monsters, silent, same angle)";
211 = "SR Lift Raise to Ceiling (instantly)";
212 = "WR Lift Raise to Ceiling (instantly)";
213 = " Floor Change Brightness to this Brightness";
214 = " Scroll Ceiling Accelerates when Sector Changes Height";
215 = " Scroll Floor Accelerates when Sector Changes Height";
216 = " Scroll Things Accelerates when Sector Changes Height";
217 = " Scroll Floor/Things Accelerates when Sector Changes Height";
218 = " Scroll Wall Accelerates when Sector Changes Height";
219 = "W1 Floor Lower to Nearest Floor";
220 = "WR Floor Lower to Nearest Floor";
221 = "S1 Floor Lower to Nearest Floor";
222 = "SR Floor Lower to Nearest Floor";
223 = " Friction Tagged Sector: Drag < 100, Slide > 100";
224 = " Wind according to Line Vector";
225 = " Current according to Line Vector";
226 = " Wind/Current by Push/Pull Thing In Sector";
227 = "W1 Lift Raise to Next Highest Floor (fast)";
228 = "WR Lift Raise to Next Highest Floor (fast)";
229 = "S1 Lift Raise to Next Highest Floor (fast)";
230 = "SR Lift Raise to Next Highest Floor (fast)";
231 = "W1 Lift Lower to Next Lowest Floor (fast)";
232 = "WR Lift Lower to Next Lowest Floor (fast)";
233 = "S1 Lift Lower to Next Lowest Floor (fast)";
234 = "SR Lift Lower to Next Lowest Floor (fast)";
235 = "W1 Lift Move to Same Floor Height (fast)";
236 = "WR Lift Move to Same Floor Height (fast)";
237 = "S1 Lift Move to Same Floor Height (fast)";
238 = "SR Lift Move to Same Floor Height (fast)";
239 = "W1 Change Texture and Effect to Nearest";
240 = "WR Change Texture and Effect to Nearest";
241 = "S1 Change Texture and Effect to Nearest";
242 = " Create Fake Ceiling and Floor";
243 = "W1 Teleport to Line With Same Tag (silent, same angle)";
244 = "WR Teleport to Line With Same Tag (silent, same angle)";
245 = " Scroll Ceiling when Sector Changes Height";
246 = " Scroll Floor when Sector Changes Height";
247 = " Scroll Move Things when Sector Changes Height";
248 = " Scroll Floor/Move Things when Sector Changes Height";
249 = " Scroll Wall when Sector Changes Height";
250 = " Scroll Ceiling according to Line Vector";
251 = " Scroll Floor according to Line Vector";
252 = " Scroll Move Things according to Line Vector";
253 = " Scroll Floor, Move Things";
254 = " Scroll Wall according to Line Vector";
255 = " Scroll Wall using Sidedef Offsets";
256 = "WR Stairs Raise by 8";
257 = "WR Stairs Raise by 16 (fast)";
258 = "SR Stairs Raise by 8";
259 = "SR Stairs Raise by 16 (fast)";
260 = " Translucent (Middle Texture)";
261 = " Ceiling Brightness to this Brightness";
262 = "W1 Teleport to Line With Same Tag (silent, reversed angle)";
263 = "WR Teleport to Line With Same Tag (silent, reversed angle)";
264 = "W1 Teleport to Line With Same Tag (also monsters, silent, reversed angle)";
265 = "WR Teleport to Line With Same Tag (also monsters, reversed angle)";
266 = "W1 Teleport to Line With Same Tag (monsters only, silent)";
267 = "WR Teleport to Line With Same Tag (monsters only, silent)";
268 = "W1 Teleport (monsters only, silent)";
269 = "WR Teleport (monsters only, silent)";
271 = " Transfer Sky Texture to Tagged Sectors";
272 = " Transfer Sky Texture to Tagged Sectors (flipped)";
400 = " Edge Thick Extrafloor (dummy texture)";
401 = " Edge Thick Extrafloor (master upper texture)";
402 = " Edge Thick Extrafloor (master lower texture)";
403 = " Edge Liquid Extrafloor (solid)";
404 = " Edge Liquid Extrafloor (20% translucent)";
405 = " Edge Liquid Extrafloor (40% translucent)";
406 = " Edge Liquid Extrafloor (60% translucent)";
407 = " Edge Liquid Extrafloor (80% translucent)";
408 = " Edge Liquid Extrafloor (invisible)";
409 = " Edge Translucent Linedef (20%)";
410 = " Edge Translucent Linedef (40%)";
411 = " Edge Translucent Linedef (60%)";
412 = " Edge Translucent Linedef (80%)";
413 = " Edge Thin Extrafloor (opaque)";
414 = " Edge Thin Extrafloor (20% translucent)";
415 = " Edge Thin Extrafloor (40% translucent)";
416 = " Edge Thin Extrafloor (60% translucent)";
417 = " Edge Thin Extrafloor (80% translucent)";
418 = "S1 Edge Enable Tagged RTS";
419 = "SR Edge Enable Tagged RTS";
420 = "W1 Edge Enable Tagged RTS";
421 = "WR Edge Enable Tagged RTS";
422 = " Edge Scroll Right";
423 = " Edge Scroll Up";
424 = " Edge Scroll Down";
425 = " Edge Scroll Left And Up";
426 = " Edge Scroll Left And Down";
427 = " Edge Scroll Right And Up";
428 = " Edge Scroll Right And Down";
429 = " Edge Scroll Fast Lower And Middle Texture (liquid falls)";
430 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (20% translucent)";
431 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (40% translucent)";
432 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (60% translucent)";
433 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (80% translucent)";
434 = "S1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
435 = "SR Edge Raise Floor 2 Units (use for RTS Onheight events)";
436 = "W1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
437 = "WR Edge Raise Floor 2 Units (use for RTS Onheight events)";
438 = "S1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
439 = "SR Edge Raise Floor 2 Units (use for RTS Onheight events)";
440 = "G1 Edge Enable Tagged RTS";
441 = "GR Edge Enable Tagged RTS";
442 = "SR Edge Sliding Door (left, monsters)";
443 = "SR Edge Sliding Door (left)";
444 = "SR Edge Sliding Door (left, fast)";
445 = "S1 Edge Sliding Door (left)";
446 = "SR Edge Sliding Door (right, monsters)";
447 = "SR Edge Sliding Door (right)";
448 = "SR Edge Sliding Door (right, fast)";
449 = "S1 Edge Sliding Door (right)";
450 = "SR Edge Sliding Door (center, monsters)";
451 = "SR Edge Sliding Door (center)";
452 = "SR Edge Sliding Door (center, fast)";
453 = "S1 Edge Sliding Door (center)";
}
// THING FLAGS