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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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fixed horrible linedef types list in EDGE game configuration
This commit is contained in:
parent
5b4d7368a2
commit
03ced79684
1 changed files with 325 additions and 289 deletions
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@ -328,295 +328,331 @@ linedefactivations
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linedeftypes
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{
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0 = " None";
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1 = " Open Door (closes)";
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2 = " Walk Once - Open the Door";
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3 = " Walk Once - Close the Door";
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4 = " Walk Once - Raise the Door (with close)";
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5 = " Walk Once - Raise the floor to the next highest neighbour floor height";
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6 = " Walk Once - Fast ceiling crush";
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7 = " Build Stairs S1";
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8 = " Walk once - Build stairs";
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9 = " Donut S1";
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10 = " Walk once - Platform down, wait, and then back up";
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11 = " Exit Level S1";
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12 = " Walk once - Lights to the level of brightest neighbour";
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13 = " Walk once - Lights to brightest (255)";
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14 = " Raise floor 32 and change S1";
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15 = " Raise floor 24 and change S1";
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16 = " Walk once - Close Door 30 W1";
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17 = " Walk once - Start light strobing";
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18 = " Raise Floor to next S1";
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19 = " Walk once - Lower floor to the next lowest floor";
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20 = " Raise floor to next highest and change S1";
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21 = " Plat down wait up stay";
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22 = " Walk once - Raise to next highest floor";
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23 = " Lower floor to lowest S1";
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24 = " Raise floor G1";
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25 = " Walk once - Ceiling Crush and Raise W1";
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26 = " Blue Door SR";
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27 = " Yellow Door SR";
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28 = " Red Door SR";
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29 = " Raise Door S1";
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30 = " Raise Floor to texture";
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31 = " Manual Door open S1";
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32 = " Blue Door open S1";
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33 = " Red Door open S1";
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34 = " Yellow Door open S1";
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35 = " Lights 35";
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36 = " Lower Floor (Turbo) W1";
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37 = " Lower and Change W1";
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38 = " Lower floor to lowest W1";
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39 = " Walk Once - Player and Creature Teleport";
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40 = " Raise Ceiling to HEC W1";
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41 = " Lower Ceiling to floor S1";
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42 = " Switch repeater - Close Door";
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43 = " Switch Repeater - Lower ceiling the the floor";
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44 = " Ceiling Crush W1";
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45 = " Switch Repeater - Lower floor to the next lowest surrounding floor";
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46 = " Open Door GR";
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47 = " Raise floor to nearest and change G1";
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48 = " Scroll Left";
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49 = " Ceiling crush and raise S1";
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50 = " Close door S1";
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51 = " Secret exit S1";
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52 = " Exit W1";
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53 = " Perpetual Raise W1";
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54 = " Platform Stop W1";
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55 = " Raise floor crush S1";
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56 = " Raise floor crush W1";
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57 = " Ceiling crush stop W1";
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58 = " Raise floor 24";
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59 = " Raise floor 24 and change W1";
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60 = " Switch Repeater - Lower floor to the lowest surrounding floor";
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61 = " Switch Repeater - Open door";
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62 = " Switch Repeater - Platform goes down, wait, then up and stay";
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63 = " Switch Repeater - Raise the door (closes after pause)";
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64 = " Raise floor to ceiling SR";
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65 = " Raise floor crush SR";
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66 = " Raise floor 24 and change SR";
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67 = " Raise floor 32 and change SR";
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68 = " Raise floor to nearest and change SR";
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69 = " Raise floor to nearest SR";
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70 = " Turbo lower floor SR";
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71 = " Turbo lower floor S1";
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72 = " Ceiling crush WR";
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73 = " Ceiling crush and raise WR";
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74 = " Ceiling crush and stop WR";
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75 = " Close door WR";
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76 = " Close door for 30 WR";
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77 = " Fast crushing ceiling WR";
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78 = " Transfer floor texture (NXP) SR (Boom)";
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79 = " Lights Dark 35 WR";
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80 = " Lights Neighbour WR";
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81 = " Lights 255 WR";
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82 = " Lower floor to lowest WR";
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83 = " Lower floor WR";
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84 = " Lower and change WR";
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85 = " Scroll Right (Boom)";
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86 = " Open door WR";
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87 = " Perpetual plat raise WR";
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88 = " Plat down wait up stay WR";
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89 = " Plat stop WR";
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90 = " Raise door WR";
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91 = " Raise floor WR";
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92 = " Raise floor 24 WR";
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93 = " Raise floor 24 and change WR";
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94 = " Raise floor crush WR";
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95 = " Raise floor to nearest and change WR";
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96 = " Raise to texture WR";
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97 = " Teleport WR";
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98 = " Lower floor turbo WR";
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99 = " Blaze open door blue SR";
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100 = " Build stairs turbo 16 W1";
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101 = " Raise floor S1";
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102 = " Lower floor to surrounding S1";
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103 = " Open door S1";
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104 = " Lights off W1";
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105 = " Blazing door raise WR";
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106 = " Blazing door open WR";
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107 = " Blazing door close WR";
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108 = " Blazing door raise W1";
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109 = " Blazing door open W1";
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110 = " Blazing door close W1";
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111 = " Blazing door raise S1";
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112 = " Blazing door open S1";
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113 = " Blazing door close S1";
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114 = " Blazing door raise SR";
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115 = " Blazing door open SR";
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116 = " Blazing door close SR";
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117 = " Blazing door raise SR";
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118 = " Blazing door open S1";
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119 = " Raise floor to next highest W1";
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120 = " Blazing plat down wait up stay WR";
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121 = " Blazing plat down wait up stay W1";
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122 = " Blazing plat down wait up stay S1";
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123 = " Blazing plat down wait up stay SR";
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124 = " Secret exit W1";
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125 = " Monster Teleport W1";
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126 = " Teleport monsters WR";
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127 = " Build stairs turbo 16 S1";
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128 = " Raise to nearest floor WR";
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129 = " Raise floor turbo WR";
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130 = " Raise floor turbo W1";
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131 = " Raise floor turbo S1";
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132 = " Raise floor turbo SR";
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133 = " Blazing open door blue S1";
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134 = " Blaze open door red SR";
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135 = " Blazing open door red S1";
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136 = " Blazing door open yellow SR";
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137 = " Blazing open door yellow S1";
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138 = " Lights on SR";
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139 = " Lights 35 SR";
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140 = " Switch Once - Raise the floor up by 512";
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141 = " Silent crushing ceiling W1";
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142 = " Raise the floor up by 512 W1 (Boom)";
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143 = " Raise floor 24 and change W1 (Boom)";
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144 = " Raise floor 32 and change W1 (Boom)";
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145 = " Lower ceiling to floor W1 (Boom)";
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146 = " Donut W1 (Boom)";
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147 = " Raise the floor up by 512 WR (Boom)";
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148 = " RAISE FLOOR 24 AND CHANGE WR (Boom)";
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149 = " RAISE FLOOR 32 AND CHANGE WR (Boom)";
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150 = " SILENT CRUSHING CEILING WR (Boom)";
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151 = " RAISE CEILING TO HEC WR (Boom)";
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152 = " LOWER CEILING TO FLOOR WR (Boom)";
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153 = " Transfer floor texture (TXP) W1 (Boom)";
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154 = " Transfer floor texture (TXP) WR (Boom)";
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155 = " DONUT WR (Boom)";
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156 = " Start light strobing WR (Boom)";
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157 = " Lights to dimmest neighbour WR (Boom)";
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158 = " RAISE FLOOR TO TEXTURE S1 (Boom)";
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159 = " LOWER AND CHANGE S1 (Boom)";
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160 = " RAISE FLOOR 24 AND CHANGE S1 (Boom)";
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161 = " RAISE FLOOR 24 S1 (Boom)";
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162 = " PERPETUAL RAISE S1 (Boom)";
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163 = " PLATFORM STOP S1 (Boom)";
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164 = " Fast ceiling crush S1 (Boom)";
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165 = " SILENT CRUSHING CEILING S1 (Boom)";
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166 = " RAISE CEILING TO HEC S1 (Boom)";
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167 = " CEILING LOWER TO FLOOR+8 S1 (Boom)";
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168 = " CEILING CRUSH STOP S1 (Boom)";
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169 = " Lights to brightest neighbour S1 (Boom)";
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170 = " LIGHTS 35 S1 (Boom)";
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171 = " LIGHTS 255 S1 (Boom)";
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172 = " Start light strobing S1 (Boom)";
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173 = " Lights to dimmest neighbour S1 (Boom)";
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174 = " Player and Creature Teleport S1 (Boom)";
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175 = " CLOSE DOOR 30 S1 (Boom)";
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176 = " RAISE FLOOR TO TEXTURE SR (Boom)";
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177 = " LOWER AND CHANGE SR (Boom)";
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178 = " Raise the floor up by 512 SR (Boom)";
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179 = " RAISE FLOOR 24 AND CHANGE SR (Boom)";
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180 = " RAISE FLOOR 24 SR (Boom)";
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181 = " PERPETUAL RAISE SR (Boom)";
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182 = " PLATFORM STOP SR (Boom)";
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183 = " Fast ceiling crush SR (Boom)";
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184 = " CEILING CRUSH AND RAISE SR (Boom)";
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185 = " SILENT CRUSHING CEILING SR (Boom)";
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186 = " RAISE CEILING TO HEC SR (Boom)";
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187 = " CEILING LOWER TO FLOOR+8 SR (Boom)";
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188 = " CEILING CRUSH STOP SR (Boom)";
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189 = " Transfer floor texture (TXP) S1 (Boom)";
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190 = " Transfer floor texture (TXP) SR (Boom)";
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191 = " DONUT SR (Boom)";
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192 = " Lights to brightest neighbour SR (Boom)";
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193 = " Start light strobing SR (Boom)";
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194 = " Lights to dimmest neighbour SR (Boom)";
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195 = " Player and Creature Teleport SR (Boom)";
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196 = " CLOSE DOOR 30 SR (Boom)";
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197 = " EXIT LEVEL G1 (Boom)";
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198 = " SECRET EXIT G1 (Boom)";
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199 = " LOWER CEILING TO LOWEST NEIGHBOUR W1 (Boom)";
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200 = " LOWER CEILING TO HIGHEST FLOOR W1 (Boom)";
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201 = " LOWER CEILING TO LOWEST NEIGHBOUR WR (Boom)";
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202 = " LOWER CEILING TO HIGHEST FLOOR WR (Boom)";
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203 = " LOWER CEILING TO LOWEST NEIGHBOUR S1 (Boom)";
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204 = " LOWER CEILING TO HIGHEST FLOOR S1 (Boom)";
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205 = " LOWER CEILING TO LOWEST NEIGHBOUR SR (Boom)";
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206 = " LOWER CEILING TO HIGHEST FLOOR SR (Boom)";
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207 = " Silent Preserving Teleport W1 (Boom)";
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208 = " Silent Preserving Teleport WR (Boom)";
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209 = " Silent Preserving Teleport S1 (Boom)";
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210 = " Silent Preserving Teleport SR (Boom)";
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213 = " Transfer lighting to tagged floor (Boom)";
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219 = " LOWER FLOOR TURBO W1 (Boom)";
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220 = " LOWER FLOOR TURBO WR (Boom)";
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221 = " LOWER FLOOR TURBO S1 (Boom)";
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222 = " LOWER FLOOR TURBO SR (Boom)";
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239 = " Transfer floor texture (NXP) W1 (Boom)";
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240 = " Transfer floor texture (NXP) WR (Boom)";
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241 = " Transfer floor texture (NXP) S1 (Boom)";
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242 = " Deep water (Boom)";
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250 = " Scroll tagged ceiling (Boom)";
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251 = " Scroll tagged floor (Boom)";
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252 = " Carry objects on floor (Boom)";
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253 = " Scroll floor and carry objects (Boom)";
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254 = " Scroll tagged wall (Boom)";
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255 = " Scroll wall by sidedef offsets (Boom)";
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256 = " BUILD STAIRS WR (Boom)";
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257 = " BUILD STAIRS TURBO 16 WR (Boom)";
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258 = " BUILD STAIRS SR (Boom)";
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259 = " Make tagged lines translucent (Boom)";
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261 = " Transfer lighting to tagged ceiling (Boom)";
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268 = " Monster-only Silent Teleport W1 (Boom)";
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269 = " Monster-only Silent Teleport WR (Boom)";
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280 = " Legacy '3D liquid floor' (same as EDGE line type 405)";
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281 = " Legacy '3D floor'";
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289 = " Legacy '3D floor' (doesnt affect light below the '3D floor')";
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400 = " EDGE Thick Extrafloor (dummy texture)";
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401 = " EDGE Thick Extrafloor (master upper texture)";
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402 = " EDGE Thick Extrafloor (master lower texture)";
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403 = " EDGE Liquid Extrafloor (solid)";
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404 = " EDGE Liquid Extrafloor (20% Translucent)";
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405 = " EDGE Liquid Extrafloor (40% Translucent)";
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406 = " EDGE Liquid Extrafloor (60% Translucent)";
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407 = " EDGE Liquid Extrafloor (80% Translucent)";
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408 = " EDGE Liquid Extrafloor (Invisible)";
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409 = " EDGE Translucent Linedef (20%)";
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410 = " EDGE Translucent Linedef (40%)";
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411 = " EDGE Translucent Linedef (60%)";
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412 = " EDGE Translucent Linedef (80%)";
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413 = " EDGE Thin Extrafloor (opaque)";
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414 = " EDGE Thin Extrafloor (20% Translucent)";
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415 = " EDGE Thin Extrafloor (40% Translucent)";
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416 = " EDGE Thin Extrafloor (60% Translucent)";
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417 = " EDGE Thin Extrafloor (80% Translucent)";
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418 = " EDGE Enable Tagged RTS S1";
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419 = " EDGE Enable Tagged RTS SR";
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420 = " EDGE Enable Tagged RTS W1";
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421 = " EDGE Enable Tagged RTS WR";
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422 = " EDGE SCROLL RIGHT";
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423 = " EDGE SCROLL UP";
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424 = " EDGE SCROLL DOWN";
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425 = " EDGE SCROLL LEFT AND UP";
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426 = " EDGE SCROLL LEFT AND DOWN";
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427 = " EDGE SCROLL RIGHT AND UP";
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428 = " EDGE SCROLL RIGHT AND DOWN";
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429 = " EDGE SCROLL FAST LOWER AND MIDDLE TEXTURE (LIQUID FALLS)";
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430 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (20% TRANSLUCENT)";
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431 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (40% TRANSLUCENT)";
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432 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (60% TRANSLUCENT)";
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433 = " EDGE THICK TRANSLUCENT LIQUID EXTRAFLOOR SCROLL DOWN (80% TRANSLUCENT)";
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434 = " EDGE SWITCH ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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435 = " EDGE SWITCH REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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436 = " EDGE WALK ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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437 = " EDGE WALK REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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438 = " EDGE SHOOT ONCE, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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439 = " EDGE SHOOT REPEAT, RAISE FLOOR 2 UNITS (USE FOR RTS ONHEIGHT EVENTS)";
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440 = " EDGE Enable Tagged RTS SHOOT1";
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441 = " EDGE Enable Tagged RTS SHOOTR";
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442 = " EDGE Sliding door (LEFT), SR + MONSTERS";
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443 = " EDGE Sliding door (LEFT), SR";
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444 = " EDGE Sliding door (LEFT), SR + FAST";
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445 = " EDGE Sliding door (LEFT), S1";
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446 = " EDGE Sliding door (RIGHT), SR + MONSTERS";
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447 = " EDGE Sliding door (RIGHT), SR";
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448 = " EDGE Sliding door (RIGHT), SR + FAST";
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449 = " EDGE Sliding door (RIGHT), S1";
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450 = " EDGE Sliding door (CENTER), SR + MONSTERS";
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451 = " EDGE Sliding door (CENTER), SR";
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452 = " EDGE Sliding door (CENTER), SR + FAST";
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453 = " EDGE Sliding door (CENTER), S1";
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1 = "DR Door Open Wait Close (also monsters)";
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2 = "W1 Door Open Stay";
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3 = "W1 Door Close Stay";
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4 = "W1 Door Open Wait Close";
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5 = "W1 Floor Raise to Lowest Ceiling";
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6 = "W1 Crusher Start with Fast Damage";
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7 = "S1 Stairs Raise by 8";
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8 = "W1 Stairs Raise by 8";
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9 = "S1 Floor Raise Donut (changes texture)";
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10 = "W1 Lift Lower Wait Raise";
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11 = "S1 Exit Level";
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12 = "W1 Light Change to Brightest Adjacent";
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13 = "W1 Light Change to 255";
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14 = "S1 Floor Raise by 32 (changes texture)";
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15 = "S1 Floor Raise by 24 (changes texture)";
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16 = "W1 Door Close Wait Open";
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17 = "W1 Light Start Blinking";
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18 = "S1 Floor Raise to Next Higher Floor";
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19 = "W1 Floor Lower to Highest Floor";
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20 = "S1 Floor Raise to Next Higher Floor (changes texture)";
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21 = "S1 Lift Lower Wait Raise";
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22 = "W1 Floor Raise to Next Higher Floor (changes texture)";
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23 = "S1 Floor Lower to Lowest Floor";
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24 = "G1 Floor Raise to Lowest Ceiling";
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25 = "W1 Crusher Start with Slow Damage";
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26 = "DR Door (Blue) Open Wait Close";
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27 = "DR Door (Yellow) Open Wait Close";
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28 = "DR Door (Red) Open Wait Close";
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29 = "S1 Door Open Wait Close";
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30 = "W1 Floor Raise by Shortest Lower Texture";
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31 = "D1 Door Open Stay";
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32 = "D1 Door (Blue) Open Stay";
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33 = "D1 Door (Red) Open Stay";
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34 = "D1 Door (Yellow) Open Stay";
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35 = "W1 Light Change to 35";
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36 = "W1 Floor Lower to 8 above Highest Floor";
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37 = "W1 Floor Lower to Lowest Floor (changes texture)";
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38 = "W1 Floor Lower to Lowest Floor";
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39 = "W1 Teleport to sector";
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40 = "W1 Ceiling Raise to Highest Ceiling";
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41 = "S1 Ceiling Lower to Floor";
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42 = "SR Door Close Stay";
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43 = "SR Ceiling Lower to Floor";
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44 = "W1 Ceiling Lower to 8 above Floor";
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45 = "SR Floor Lower to Highest Floor";
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46 = "GR Door Open Stay";
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47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
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48 = " Scroll Texture Left";
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49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
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50 = "S1 Door Close Stay";
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51 = "S1 Exit Level (goes to secret level)";
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52 = "W1 Exit Level";
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53 = "W1 Floor Start Moving Up and Down";
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54 = "W1 Floor Stop Moving";
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55 = "S1 Floor Raise to 8 below Lowest Ceiling (crushes)";
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56 = "W1 Floor Raise to 8 below Lowest Ceiling (crushes)";
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57 = "W1 Crusher Stop";
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58 = "W1 Floor Raise by 24";
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59 = "W1 Floor Raise by 24 (changes texture)";
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60 = "SR Floor Lower to Lowest Floor";
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61 = "SR Door Open Stay";
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62 = "SR Lift Lower Wait Raise";
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63 = "SR Door Open Wait Close";
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64 = "SR Floor Raise to Lowest Ceiling";
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65 = "SR Floor Raise to 8 below Lowest Ceiling (crushes)";
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66 = "SR Floor Raise by 24 (changes texture)";
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67 = "SR Floor Raise by 32 (changes texture)";
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68 = "SR Floor Raise to Next Higher Floor (changes texture)";
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69 = "SR Floor Raise to Next Higher Floor";
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70 = "SR Floor Lower to 8 above Highest Floor";
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71 = "S1 Floor Lower to 8 above Highest Floor";
|
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72 = "WR Ceiling Lower to 8 above Floor";
|
||||
73 = "WR Crusher Start with Slow Damage";
|
||||
74 = "WR Crusher Stop";
|
||||
75 = "WR Door Close Stay";
|
||||
76 = "WR Door Close Stay Open";
|
||||
77 = "WR Crusher Start with Fast Damage";
|
||||
78 = "SR Change Texture and Effect to Nearest";
|
||||
79 = "WR Light Change to 35";
|
||||
80 = "WR Light Change to Brightest Adjacent";
|
||||
81 = "WR Light Change to 255";
|
||||
82 = "WR Floor Lower to Lowest Floor";
|
||||
83 = "WR Floor Lower to Highest Floor";
|
||||
84 = "WR Floor Lower to Lowest Floor (changes texture)";
|
||||
85 = " Scroll Texture Right";
|
||||
86 = "WR Door Open Stay";
|
||||
87 = "WR Floor Start Moving Up and Down";
|
||||
88 = "WR Lift Lower Wait Raise";
|
||||
89 = "WR Floor Stop Moving";
|
||||
90 = "WR Door Open Wait Close";
|
||||
91 = "WR Floor Raise to Lowest Ceiling";
|
||||
92 = "WR Floor Raise by 24";
|
||||
93 = "WR Floor Raise by 24 (changes texture)";
|
||||
94 = "WR Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||||
95 = "WR Floor Raise to Next Higher Floor (changes texture)";
|
||||
96 = "WR Floor Raise by Shortest Lower Texture";
|
||||
97 = "WR Teleport";
|
||||
98 = "WR Floor Lower to 8 above Highest Floor";
|
||||
99 = "SR Door (Blue) Open Stay (fast)";
|
||||
100 = "W1 Stairs Raise by 16 (fast)";
|
||||
101 = "S1 Floor Raise to Lowest Ceiling";
|
||||
102 = "S1 Floor Lower to Highest Floor";
|
||||
103 = "S1 Door Open Stay";
|
||||
104 = "W1 Light Change to Darkest Adjacent";
|
||||
105 = "WR Door Open Wait Close (fast)";
|
||||
106 = "WR Door Open Stay (fast)";
|
||||
107 = "WR Door Close Stay (fast)";
|
||||
108 = "W1 Door Open Wait Close (fast)";
|
||||
109 = "W1 Door Open Stay (fast)";
|
||||
110 = "W1 Door Close (fast)";
|
||||
111 = "S1 Door Open Wait Close (fast)";
|
||||
112 = "S1 Door Open Stay (fast)";
|
||||
113 = "S1 Door Close Stay (fast)";
|
||||
114 = "SR Door Open Wait Close (fast)";
|
||||
115 = "SR Door Open Stay (fast)";
|
||||
116 = "SR Door Close Stay (fast)";
|
||||
117 = "DR Door Open Wait Close (fast)";
|
||||
118 = "D1 Door Open Stay (fast)";
|
||||
119 = "W1 Floor Raise to Next Higher Floor";
|
||||
120 = "WR Lift Lower Wait Raise (fast)";
|
||||
121 = "W1 Lift Lower Wait Raise (fast)";
|
||||
122 = "S1 Lift Lower Wait Raise (fast)";
|
||||
123 = "SR Lift Lower Wait Raise (fast)";
|
||||
124 = "W1 Exit Level (goes to secret level)";
|
||||
125 = "W1 Teleport (monsters only)";
|
||||
126 = "WR Teleport (monsters only)";
|
||||
127 = "S1 Stairs Raise by 16 (fast)";
|
||||
128 = "WR Floor Raise to Next Higher Floor";
|
||||
129 = "WR Floor Raise to Next Higher Floor (fast)";
|
||||
130 = "W1 Floor Raise to Next Higher Floor (fast)";
|
||||
131 = "S1 Floor Raise to Next Higher Floor (fast)";
|
||||
132 = "SR Floor Raise to Next Higher Floor (fast)";
|
||||
133 = "S1 Door (Blue) Open Stay (fast)";
|
||||
134 = "SR Door (Red) Open Stay (fast)";
|
||||
135 = "S1 Door (Red) Open Stay (fast)";
|
||||
136 = "SR Door (Yellow) Open Stay (fast)";
|
||||
137 = "S1 Door (Yellow) Open Stay (fast)";
|
||||
138 = "SR Light Change to 255";
|
||||
139 = "SR Light Change to 35";
|
||||
140 = "S1 Floor Raise by 512";
|
||||
141 = "W1 Crusher Start with Slow Damage (silent)";
|
||||
142 = "W1 Floor Raise by 512";
|
||||
143 = "W1 Lift Raise by 24 (changes texture)";
|
||||
144 = "W1 Lift Raise by 24 (remove effect)";
|
||||
145 = "W1 Ceiling Lower to Floor (fast)";
|
||||
146 = "W1 Donut Raise";
|
||||
147 = "WR Floor Raise by 512";
|
||||
148 = "WR Lift Raise by 24 (changes texture)";
|
||||
149 = "WR Lift Raise by 24 (remove effect)";
|
||||
150 = "WR Crusher Start (silent)";
|
||||
151 = "WR Ceiling Raise to Highest Ceiling";
|
||||
152 = "WR Ceiling Lower to Floor (fast)";
|
||||
153 = "W1 Change Texture And Effect";
|
||||
154 = "WR Change Texture And Effect";
|
||||
155 = "WR Donut Raise";
|
||||
156 = "WR Light Start Blinking";
|
||||
157 = "WR Light Change to Darkest Adjacent";
|
||||
158 = "S1 Floor Raise by Shortest Lower Texture";
|
||||
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
|
||||
160 = "S1 Floor Raise by 24 (changes texture and effect)";
|
||||
161 = "S1 Floor Raise by 24";
|
||||
162 = "S1 Lift Perpetual Lowest and Highest Floors";
|
||||
163 = "S1 Lift Stop";
|
||||
164 = "S1 Crusher Start (fast)";
|
||||
165 = "S1 Crusher Start (silent)";
|
||||
166 = "S1 Ceiling Raise to Highest Ceiling";
|
||||
167 = "S1 Ceiling Lower to 8 Above Floor";
|
||||
168 = "S1 Crusher Stop";
|
||||
169 = "S1 Light Change to Brightest Adjacent";
|
||||
170 = "S1 Light Change to 35";
|
||||
171 = "S1 Light Change to 255";
|
||||
172 = "S1 Light Start Blinking";
|
||||
173 = "S1 Light Change to Darkest Adjacent";
|
||||
174 = "S1 Teleport (also monsters)";
|
||||
175 = "S1 Door Close Wait Open (30 seconds)";
|
||||
176 = "SR Floor Raise by Shortest Lower Texture";
|
||||
177 = "SR Floor Lower to Lowest Floor (changes texture)";
|
||||
178 = "SR Floor Raise by 512";
|
||||
179 = "SR Floor Raise by 24 (changes texture and effect)";
|
||||
180 = "SR Floor Raise by 24";
|
||||
181 = "SR Lift Perpetual Lowest and Highest Floors";
|
||||
182 = "SR Lift Stop";
|
||||
183 = "SR Crusher Start (fast)";
|
||||
184 = "SR Crusher Start";
|
||||
185 = "SR Crusher Start (silent)";
|
||||
186 = "SR Ceiling Raise to Highest Ceiling";
|
||||
187 = "SR Ceiling Lower to 8 Above Floor";
|
||||
188 = "SR Crusher Stop";
|
||||
189 = "S1 Change Texture And Effect";
|
||||
190 = "SR Change Texture And Effect";
|
||||
191 = "SR Donut Raise";
|
||||
192 = "SR Light Change to Brightest Adjacent";
|
||||
193 = "SR Light Start Blinking";
|
||||
194 = "SR Light Change to Darkest Adjacent";
|
||||
195 = "SR Teleport (also monsters)";
|
||||
196 = "SR Door Close Wait Open (30 seconds)";
|
||||
197 = "G1 Exit Level";
|
||||
198 = "G1 Exit Level (goes to secret level)";
|
||||
199 = "W1 Ceiling Lower to Lowest Ceiling";
|
||||
200 = "W1 Ceiling Lower to Highest Floor";
|
||||
201 = "WR Ceiling Lower to Lowest Ceiling";
|
||||
202 = "WR Ceiling Lower to Highest Floor";
|
||||
203 = "S1 Ceiling Lower to Lowest Ceiling";
|
||||
204 = "S1 Ceiling Lower to Highest Floor";
|
||||
205 = "SR Ceiling Lower to Lowest Ceiling";
|
||||
206 = "SR Ceiling Lower to Highest Floor";
|
||||
207 = "W1 Teleport (also monsters, silent, same angle)";
|
||||
208 = "WR Teleport (also monsters, silent, same angle)";
|
||||
209 = "S1 Teleport (also monsters, silent, same angle)";
|
||||
210 = "SR Teleport (also monsters, silent, same angle)";
|
||||
211 = "SR Lift Raise to Ceiling (instantly)";
|
||||
212 = "WR Lift Raise to Ceiling (instantly)";
|
||||
213 = " Floor Change Brightness to this Brightness";
|
||||
214 = " Scroll Ceiling Accelerates when Sector Changes Height";
|
||||
215 = " Scroll Floor Accelerates when Sector Changes Height";
|
||||
216 = " Scroll Things Accelerates when Sector Changes Height";
|
||||
217 = " Scroll Floor/Things Accelerates when Sector Changes Height";
|
||||
218 = " Scroll Wall Accelerates when Sector Changes Height";
|
||||
219 = "W1 Floor Lower to Nearest Floor";
|
||||
220 = "WR Floor Lower to Nearest Floor";
|
||||
221 = "S1 Floor Lower to Nearest Floor";
|
||||
222 = "SR Floor Lower to Nearest Floor";
|
||||
223 = " Friction Tagged Sector: Drag < 100, Slide > 100";
|
||||
224 = " Wind according to Line Vector";
|
||||
225 = " Current according to Line Vector";
|
||||
226 = " Wind/Current by Push/Pull Thing In Sector";
|
||||
227 = "W1 Lift Raise to Next Highest Floor (fast)";
|
||||
228 = "WR Lift Raise to Next Highest Floor (fast)";
|
||||
229 = "S1 Lift Raise to Next Highest Floor (fast)";
|
||||
230 = "SR Lift Raise to Next Highest Floor (fast)";
|
||||
231 = "W1 Lift Lower to Next Lowest Floor (fast)";
|
||||
232 = "WR Lift Lower to Next Lowest Floor (fast)";
|
||||
233 = "S1 Lift Lower to Next Lowest Floor (fast)";
|
||||
234 = "SR Lift Lower to Next Lowest Floor (fast)";
|
||||
235 = "W1 Lift Move to Same Floor Height (fast)";
|
||||
236 = "WR Lift Move to Same Floor Height (fast)";
|
||||
237 = "S1 Lift Move to Same Floor Height (fast)";
|
||||
238 = "SR Lift Move to Same Floor Height (fast)";
|
||||
239 = "W1 Change Texture and Effect to Nearest";
|
||||
240 = "WR Change Texture and Effect to Nearest";
|
||||
241 = "S1 Change Texture and Effect to Nearest";
|
||||
242 = " Create Fake Ceiling and Floor";
|
||||
243 = "W1 Teleport to Line With Same Tag (silent, same angle)";
|
||||
244 = "WR Teleport to Line With Same Tag (silent, same angle)";
|
||||
245 = " Scroll Ceiling when Sector Changes Height";
|
||||
246 = " Scroll Floor when Sector Changes Height";
|
||||
247 = " Scroll Move Things when Sector Changes Height";
|
||||
248 = " Scroll Floor/Move Things when Sector Changes Height";
|
||||
249 = " Scroll Wall when Sector Changes Height";
|
||||
250 = " Scroll Ceiling according to Line Vector";
|
||||
251 = " Scroll Floor according to Line Vector";
|
||||
252 = " Scroll Move Things according to Line Vector";
|
||||
253 = " Scroll Floor, Move Things";
|
||||
254 = " Scroll Wall according to Line Vector";
|
||||
255 = " Scroll Wall using Sidedef Offsets";
|
||||
256 = "WR Stairs Raise by 8";
|
||||
257 = "WR Stairs Raise by 16 (fast)";
|
||||
258 = "SR Stairs Raise by 8";
|
||||
259 = "SR Stairs Raise by 16 (fast)";
|
||||
260 = " Translucent (Middle Texture)";
|
||||
261 = " Ceiling Brightness to this Brightness";
|
||||
262 = "W1 Teleport to Line With Same Tag (silent, reversed angle)";
|
||||
263 = "WR Teleport to Line With Same Tag (silent, reversed angle)";
|
||||
264 = "W1 Teleport to Line With Same Tag (also monsters, silent, reversed angle)";
|
||||
265 = "WR Teleport to Line With Same Tag (also monsters, reversed angle)";
|
||||
266 = "W1 Teleport to Line With Same Tag (monsters only, silent)";
|
||||
267 = "WR Teleport to Line With Same Tag (monsters only, silent)";
|
||||
268 = "W1 Teleport (monsters only, silent)";
|
||||
269 = "WR Teleport (monsters only, silent)";
|
||||
271 = " Transfer Sky Texture to Tagged Sectors";
|
||||
272 = " Transfer Sky Texture to Tagged Sectors (flipped)";
|
||||
400 = " Edge Thick Extrafloor (dummy texture)";
|
||||
401 = " Edge Thick Extrafloor (master upper texture)";
|
||||
402 = " Edge Thick Extrafloor (master lower texture)";
|
||||
403 = " Edge Liquid Extrafloor (solid)";
|
||||
404 = " Edge Liquid Extrafloor (20% translucent)";
|
||||
405 = " Edge Liquid Extrafloor (40% translucent)";
|
||||
406 = " Edge Liquid Extrafloor (60% translucent)";
|
||||
407 = " Edge Liquid Extrafloor (80% translucent)";
|
||||
408 = " Edge Liquid Extrafloor (invisible)";
|
||||
409 = " Edge Translucent Linedef (20%)";
|
||||
410 = " Edge Translucent Linedef (40%)";
|
||||
411 = " Edge Translucent Linedef (60%)";
|
||||
412 = " Edge Translucent Linedef (80%)";
|
||||
413 = " Edge Thin Extrafloor (opaque)";
|
||||
414 = " Edge Thin Extrafloor (20% translucent)";
|
||||
415 = " Edge Thin Extrafloor (40% translucent)";
|
||||
416 = " Edge Thin Extrafloor (60% translucent)";
|
||||
417 = " Edge Thin Extrafloor (80% translucent)";
|
||||
418 = "S1 Edge Enable Tagged RTS";
|
||||
419 = "SR Edge Enable Tagged RTS";
|
||||
420 = "W1 Edge Enable Tagged RTS";
|
||||
421 = "WR Edge Enable Tagged RTS";
|
||||
422 = " Edge Scroll Right";
|
||||
423 = " Edge Scroll Up";
|
||||
424 = " Edge Scroll Down";
|
||||
425 = " Edge Scroll Left And Up";
|
||||
426 = " Edge Scroll Left And Down";
|
||||
427 = " Edge Scroll Right And Up";
|
||||
428 = " Edge Scroll Right And Down";
|
||||
429 = " Edge Scroll Fast Lower And Middle Texture (liquid falls)";
|
||||
430 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (20% translucent)";
|
||||
431 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (40% translucent)";
|
||||
432 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (60% translucent)";
|
||||
433 = " Edge Thick Translucent Liquid Extrafloor Scroll Down (80% translucent)";
|
||||
434 = "S1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
435 = "SR Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
436 = "W1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
437 = "WR Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
438 = "S1 Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
439 = "SR Edge Raise Floor 2 Units (use for RTS Onheight events)";
|
||||
440 = "G1 Edge Enable Tagged RTS";
|
||||
441 = "GR Edge Enable Tagged RTS";
|
||||
442 = "SR Edge Sliding Door (left, monsters)";
|
||||
443 = "SR Edge Sliding Door (left)";
|
||||
444 = "SR Edge Sliding Door (left, fast)";
|
||||
445 = "S1 Edge Sliding Door (left)";
|
||||
446 = "SR Edge Sliding Door (right, monsters)";
|
||||
447 = "SR Edge Sliding Door (right)";
|
||||
448 = "SR Edge Sliding Door (right, fast)";
|
||||
449 = "S1 Edge Sliding Door (right)";
|
||||
450 = "SR Edge Sliding Door (center, monsters)";
|
||||
451 = "SR Edge Sliding Door (center)";
|
||||
452 = "SR Edge Sliding Door (center, fast)";
|
||||
453 = "S1 Edge Sliding Door (center)";
|
||||
}
|
||||
|
||||
// THING FLAGS
|
||||
|
|
Loading…
Reference in a new issue