mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 01:22:18 +00:00
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
- Doom configuration now makes use of included configurations
This commit is contained in:
parent
b87690b50c
commit
9d6ab87750
8 changed files with 2665 additions and 5078 deletions
File diff suppressed because it is too large
Load diff
21
Build/Configurations/Editors/DoomBuilder.cfg
Normal file
21
Build/Configurations/Editors/DoomBuilder.cfg
Normal file
|
@ -0,0 +1,21 @@
|
|||
|
||||
|
||||
thingtypes
|
||||
{
|
||||
editor
|
||||
{
|
||||
color = 15; // White
|
||||
arrow = 1;
|
||||
title = "Editor Things";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 0;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
error = 0;
|
||||
fixedsize = true;
|
||||
|
||||
32000 = "Visual Mode camera";
|
||||
}
|
||||
}
|
||||
|
197
Build/Configurations/Engines/Vanilla_misc.cfg
Normal file
197
Build/Configurations/Engines/Vanilla_misc.cfg
Normal file
|
@ -0,0 +1,197 @@
|
|||
|
||||
|
||||
// Default sector brightness levels
|
||||
sectorbrightness
|
||||
{
|
||||
255;
|
||||
240;
|
||||
224;
|
||||
208;
|
||||
192;
|
||||
176;
|
||||
160;
|
||||
144;
|
||||
128;
|
||||
112;
|
||||
96;
|
||||
80;
|
||||
64;
|
||||
48;
|
||||
32;
|
||||
16;
|
||||
0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
TEXTURES AND FLAT SOURCES
|
||||
This tells Doom Builder where to find the information for textures
|
||||
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
||||
|
||||
Start and end lumps must be given in a structure (of which the
|
||||
key name doesnt matter) and any textures or flats in between them
|
||||
are loaded in either the textures category or flats category.
|
||||
|
||||
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
||||
*/
|
||||
|
||||
// Texture sources
|
||||
textures
|
||||
{
|
||||
}
|
||||
|
||||
// Patch sources
|
||||
patches
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "P_START";
|
||||
end = "P_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "PP_START";
|
||||
end = "PP_END";
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite sources
|
||||
sprites
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "S_START";
|
||||
end = "S_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "SS_START";
|
||||
end = "SS_END";
|
||||
}
|
||||
}
|
||||
|
||||
// Flat sources
|
||||
flats
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "F_START";
|
||||
end = "F_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "FF_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
|
||||
standard3
|
||||
{
|
||||
start = "FF_START";
|
||||
end = "F_END";
|
||||
}
|
||||
|
||||
standard4
|
||||
{
|
||||
start = "F_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
MAP LUMP NAMES
|
||||
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
||||
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
||||
The order of items defines the order in which lumps will be written to WAD file on save.
|
||||
To indicate the map header lump, use ~MAP
|
||||
|
||||
Legenda:
|
||||
required = Lump is required to exist.
|
||||
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
|
||||
nodebuild = The nodebuilder generates this lump.
|
||||
allowempty = The nodebuilder is allowed to leave this lump empty.
|
||||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
||||
*/
|
||||
|
||||
doommaplumpnames
|
||||
{
|
||||
~MAP
|
||||
{
|
||||
required = true;
|
||||
blindcopy = true;
|
||||
nodebuild = false;
|
||||
}
|
||||
|
||||
THINGS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = true;
|
||||
}
|
||||
|
||||
LINEDEFS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SIDEDEFS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
VERTEXES
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SEGS
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SSECTORS
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
NODES
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SECTORS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
REJECT
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
BLOCKMAP
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
}
|
899
Build/Configurations/Games/Doom_linedeftypes.cfg
Normal file
899
Build/Configurations/Games/Doom_linedeftypes.cfg
Normal file
|
@ -0,0 +1,899 @@
|
|||
|
||||
misc
|
||||
{
|
||||
|
||||
0
|
||||
{
|
||||
title = "None";
|
||||
prefix = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
door
|
||||
{
|
||||
title = "Door";
|
||||
|
||||
1
|
||||
{
|
||||
title = "Door Open Wait Close (also monsters)";
|
||||
prefix = "DR";
|
||||
}
|
||||
|
||||
2
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
3
|
||||
{
|
||||
title = "Door Close Stay";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
4
|
||||
{
|
||||
title = "Door Open Wait Close";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
16
|
||||
{
|
||||
title = "Door Close Wait Open";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
26
|
||||
{
|
||||
title = "Door (Blue) Open Wait Close";
|
||||
prefix = "DR";
|
||||
}
|
||||
|
||||
27
|
||||
{
|
||||
title = "Door (Yellow) Open Wait Close";
|
||||
prefix = "DR";
|
||||
}
|
||||
|
||||
28
|
||||
{
|
||||
title = "Door (Red) Open Wait Close";
|
||||
prefix = "DR";
|
||||
}
|
||||
|
||||
29
|
||||
{
|
||||
title = "Door Open Wait Close";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
31
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "D1";
|
||||
}
|
||||
|
||||
32
|
||||
{
|
||||
title = "Door (Blue) Open Stay";
|
||||
prefix = "D1";
|
||||
}
|
||||
|
||||
33
|
||||
{
|
||||
title = "Door (Red) Open Stay";
|
||||
prefix = "D1";
|
||||
}
|
||||
|
||||
34
|
||||
{
|
||||
title = "Door (Yellow) Open Stay";
|
||||
prefix = "D1";
|
||||
}
|
||||
|
||||
42
|
||||
{
|
||||
title = "Door Close Stay";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
46
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "GR";
|
||||
}
|
||||
|
||||
50
|
||||
{
|
||||
title = "Door Close Stay";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
61
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
63
|
||||
{
|
||||
title = "Door Open Wait Close";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
75
|
||||
{
|
||||
title = "Door Close Stay";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
76
|
||||
{
|
||||
title = "Door Close Stay Open";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
86
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
90
|
||||
{
|
||||
title = "Door Open Wait Close";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
103
|
||||
{
|
||||
title = "Door Open Stay";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
105
|
||||
{
|
||||
title = "Door Open Wait Close (fast)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
106
|
||||
{
|
||||
title = "Door Open Stay (fast)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
107
|
||||
{
|
||||
title = "Door Close Stay (fast)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
108
|
||||
{
|
||||
title = "Door Open Wait Close (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
109
|
||||
{
|
||||
title = "Door Open Stay (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
110
|
||||
{
|
||||
title = "Door Close (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
111
|
||||
{
|
||||
title = "Door Open Wait Close (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
112
|
||||
{
|
||||
title = "Door Open Stay (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
113
|
||||
{
|
||||
title = "Door Close Stay (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
114
|
||||
{
|
||||
title = "Door Open Wait Close (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
115
|
||||
{
|
||||
title = "Door Open Stay (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
116
|
||||
{
|
||||
title = "Door Close Stay (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
117
|
||||
{
|
||||
title = "Door Open Wait Close (fast)";
|
||||
prefix = "DR";
|
||||
}
|
||||
|
||||
118
|
||||
{
|
||||
title = "Door Open Stay (fast)";
|
||||
prefix = "D1";
|
||||
}
|
||||
|
||||
133
|
||||
{
|
||||
title = "Door (Blue) Open Stay (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
134
|
||||
{
|
||||
title = "Door (Red) Open Stay (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
135
|
||||
{
|
||||
title = "Door (Red) Open Stay (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
136
|
||||
{
|
||||
title = "Door (Yellow) Open Stay (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
137
|
||||
{
|
||||
title = "Door (Yellow) Open Stay (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
floor
|
||||
{
|
||||
title = "Floor";
|
||||
|
||||
5
|
||||
{
|
||||
title = "Floor Raise to Lowest Ceiling";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
9
|
||||
{
|
||||
title = "Floor Raise Donut (changes texture)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
14
|
||||
{
|
||||
title = "Floor Raise by 32 (changes texture)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
15
|
||||
{
|
||||
title = "Floor Raise by 24 (changes texture)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
18
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
19
|
||||
{
|
||||
title = "Floor Lower to Highest Floor";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
20
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
22
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
23
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
24
|
||||
{
|
||||
title = "Floor Raise to Lowest Ceiling";
|
||||
prefix = "G1";
|
||||
}
|
||||
|
||||
30
|
||||
{
|
||||
title = "Floor Raise by Shortest Lower Texture";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
36
|
||||
{
|
||||
title = "Floor Lower to 8 above Highest Floor";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
37
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor (changes texture)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
38
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
45
|
||||
{
|
||||
title = "Floor Lower to Highest Floor";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
47
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||||
prefix = "G1";
|
||||
}
|
||||
|
||||
53
|
||||
{
|
||||
title = "Floor Start Moving Up and Down";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
54
|
||||
{
|
||||
title = "Floor Stop Moving";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
55
|
||||
{
|
||||
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
56
|
||||
{
|
||||
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
58
|
||||
{
|
||||
title = "Floor Raise by 24";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
59
|
||||
{
|
||||
title = "Floor Raise by 24 (changes texture)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
60
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
64
|
||||
{
|
||||
title = "Floor Raise to Lowest Ceiling";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
65
|
||||
{
|
||||
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
66
|
||||
{
|
||||
title = "Floor Raise by 24 (changes texture)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
67
|
||||
{
|
||||
title = "Floor Raise by 32 (changes texture)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
68
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
69
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
70
|
||||
{
|
||||
title = "Floor Lower to 8 above Highest Floor";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
71
|
||||
{
|
||||
title = "Floor Lower to 8 above Highest Floor";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
82
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
83
|
||||
{
|
||||
title = "Floor Lower to Highest Floor";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
84
|
||||
{
|
||||
title = "Floor Lower to Lowest Floor (changes texture)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
87
|
||||
{
|
||||
title = "Floor Start Moving Up and Down";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
89
|
||||
{
|
||||
title = "Floor Stop Moving";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
91
|
||||
{
|
||||
title = "Floor Raise to Lowest Ceiling";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
92
|
||||
{
|
||||
title = "Floor Raise by 24";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
93
|
||||
{
|
||||
title = "Floor Raise by 24 (changes texture)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
94
|
||||
{
|
||||
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
95
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
96
|
||||
{
|
||||
title = "Floor Raise by Shortest Lower Texture";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
98
|
||||
{
|
||||
title = "Floor Lower to 8 above Highest Floor";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
101
|
||||
{
|
||||
title = "Floor Raise to Lowest Ceiling";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
102
|
||||
{
|
||||
title = "Floor Lower to Highest Floor";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
119
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
128
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
129
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (fast)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
130
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
131
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
132
|
||||
{
|
||||
title = "Floor Raise to Next Higher Floor (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
140
|
||||
{
|
||||
title = "Floor Raise by 512";
|
||||
prefix = "S1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
crusher
|
||||
{
|
||||
title = "Crusher";
|
||||
|
||||
6
|
||||
{
|
||||
title = "Crusher Start with Fast Damage";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
25
|
||||
{
|
||||
title = "Crusher Start with Slow Damage";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
57
|
||||
{
|
||||
title = "Crusher Stop";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
73
|
||||
{
|
||||
title = "Crusher Start with Slow Damage";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
74
|
||||
{
|
||||
title = "Crusher Stop";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
77
|
||||
{
|
||||
title = "Crusher Start with Fast Damage";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
141
|
||||
{
|
||||
title = "Crusher Start with Slow Damage (silent)";
|
||||
prefix = "W1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stairs
|
||||
{
|
||||
title = "Stairs";
|
||||
|
||||
7
|
||||
{
|
||||
title = "Stairs Raise by 8";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
8
|
||||
{
|
||||
title = "Stairs Raise by 8";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
100
|
||||
{
|
||||
title = "Stairs Raise by 16 (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
127
|
||||
{
|
||||
title = "Stairs Raise by 16 (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lift
|
||||
{
|
||||
title = "Lift";
|
||||
|
||||
10
|
||||
{
|
||||
title = "Lift Lower Wait Raise";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
21
|
||||
{
|
||||
title = "Lift Lower Wait Raise";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
62
|
||||
{
|
||||
title = "Lift Lower Wait Raise";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
88
|
||||
{
|
||||
title = "Lift Lower Wait Raise";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
120
|
||||
{
|
||||
title = "Lift Lower Wait Raise (fast)";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
121
|
||||
{
|
||||
title = "Lift Lower Wait Raise (fast)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
122
|
||||
{
|
||||
title = "Lift Lower Wait Raise (fast)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
123
|
||||
{
|
||||
title = "Lift Lower Wait Raise (fast)";
|
||||
prefix = "SR";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
exit
|
||||
{
|
||||
title = "Exit";
|
||||
|
||||
11
|
||||
{
|
||||
title = "Exit Level";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
51
|
||||
{
|
||||
title = "Exit Level (goes to secret level)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
52
|
||||
{
|
||||
title = "Exit Level";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
124
|
||||
{
|
||||
title = "Exit Level (goes to secret level)";
|
||||
prefix = "W1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
light
|
||||
{
|
||||
title = "Light";
|
||||
|
||||
12
|
||||
{
|
||||
title = "Light Change to Brightest Adjacent";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
13
|
||||
{
|
||||
title = "Light Change to 255";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
17
|
||||
{
|
||||
title = "Light Start Blinking";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
35
|
||||
{
|
||||
title = "Light Change to 35";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
79
|
||||
{
|
||||
title = "Light Change to 35";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
80
|
||||
{
|
||||
title = "Light Change to Brightest Adjacent";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
81
|
||||
{
|
||||
title = "Light Change to 255";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
104
|
||||
{
|
||||
title = "Light Change to Darkest Adjacent";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
138
|
||||
{
|
||||
title = "Light Change to Brightest";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
139
|
||||
{
|
||||
title = "Light Change to Darkest";
|
||||
prefix = "SR";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ceiling
|
||||
{
|
||||
title = "Ceiling";
|
||||
|
||||
40
|
||||
{
|
||||
title = "Ceiling Raise to Highest Ceiling";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
41
|
||||
{
|
||||
title = "Ceiling Lower to Floor";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
43
|
||||
{
|
||||
title = "Ceiling Lower to Floor";
|
||||
prefix = "SR";
|
||||
}
|
||||
|
||||
44
|
||||
{
|
||||
title = "Ceiling Lower to 8 above Floor";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
49
|
||||
{
|
||||
title = "Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
|
||||
prefix = "S1";
|
||||
}
|
||||
|
||||
72
|
||||
{
|
||||
title = "Ceiling Lower to 8 above Floor";
|
||||
prefix = "WR";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
scroll
|
||||
{
|
||||
title = "Scroll";
|
||||
|
||||
48
|
||||
{
|
||||
title = "Scroll Texture Left";
|
||||
prefix = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
teleport
|
||||
{
|
||||
title = "Teleport";
|
||||
|
||||
97
|
||||
{
|
||||
title = "Teleport";
|
||||
prefix = "WR";
|
||||
}
|
||||
|
||||
39
|
||||
{
|
||||
title = "Teleport";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
125
|
||||
{
|
||||
title = "Teleport (monsters only)";
|
||||
prefix = "W1";
|
||||
}
|
||||
|
||||
126
|
||||
{
|
||||
title = "Teleport (monsters only)";
|
||||
prefix = "WR";
|
||||
}
|
||||
}
|
||||
|
145
Build/Configurations/Games/Doom_misc.cfg
Normal file
145
Build/Configurations/Games/Doom_misc.cfg
Normal file
|
@ -0,0 +1,145 @@
|
|||
|
||||
sectortypes
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Light Blinks (randomly)";
|
||||
2 = "Light Blinks (0.5 sec)";
|
||||
3 = "Light Blinks (1 sec)";
|
||||
4 = "Damage -10 or 20% health and Light Blinks (0.5 sec)";
|
||||
5 = "Damage -5 or 10% health";
|
||||
7 = "Damage -2 or 5% health";
|
||||
8 = "Light Glows (1+ sec)";
|
||||
9 = "Secret";
|
||||
10 = "Door Close Stay (after 30 sec)";
|
||||
11 = "Damage -10 or 20% health and End level";
|
||||
12 = "Light Blinks (0.5 sec sync)";
|
||||
13 = "Light Blinks (1 sec sync)";
|
||||
14 = "Door Open Close (opens after 5 min)";
|
||||
16 = "Damage -10 or 20% health";
|
||||
17 = "Light Flickers (randomly)";
|
||||
}
|
||||
|
||||
|
||||
linedefflags
|
||||
{
|
||||
1 = "Impassable";
|
||||
2 = "Block Monster";
|
||||
4 = "Double Sided";
|
||||
8 = "Upper Unpegged";
|
||||
16 = "Lower Unpegged";
|
||||
32 = "Secret";
|
||||
64 = "Block Sound";
|
||||
128 = "Hidden";
|
||||
256 = "Shown";
|
||||
}
|
||||
|
||||
|
||||
thingflags
|
||||
{
|
||||
1 = "Easy";
|
||||
2 = "Medium";
|
||||
4 = "Hard";
|
||||
8 = "Deaf";
|
||||
16 = "Multiplayer";
|
||||
}
|
||||
|
||||
|
||||
// Linedef flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
linedefflagstranslation
|
||||
{
|
||||
1 = "blocking";
|
||||
2 = "blockmonsters";
|
||||
4 = "twosided";
|
||||
8 = "dontpegtop";
|
||||
16 = "dontpegbottom";
|
||||
32 = "secret";
|
||||
64 = "blocksound";
|
||||
128 = "dontdraw";
|
||||
256 = "mapped";
|
||||
}
|
||||
|
||||
|
||||
// Thing flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
thingflagstranslation
|
||||
{
|
||||
1 = "skill1";
|
||||
2 = "skill2";
|
||||
4 = "skill3";
|
||||
8 = "ambush";
|
||||
16 = "!single";
|
||||
}
|
||||
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just usefull for new users)
|
||||
thingsfilters
|
||||
{
|
||||
|
||||
filter0
|
||||
{
|
||||
name = "Easy skill";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
1 = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter1
|
||||
{
|
||||
name = "Hard skill";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
4 = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter2
|
||||
{
|
||||
name = "Keys only";
|
||||
category = "keys";
|
||||
type = -1;
|
||||
}
|
||||
|
||||
|
||||
filter3
|
||||
{
|
||||
name = "Medium skill";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
2 = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter4
|
||||
{
|
||||
name = "Multiplayer";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
16 = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
615
Build/Configurations/Games/Doom_texturesets.cfg
Normal file
615
Build/Configurations/Games/Doom_texturesets.cfg
Normal file
|
@ -0,0 +1,615 @@
|
|||
|
||||
set0
|
||||
{
|
||||
name = "Rock";
|
||||
filter0 = "ASHWALL*";
|
||||
filter1 = "BSTONE*";
|
||||
filter2 = "FLAT1_1";
|
||||
filter3 = "FLAT1_2";
|
||||
filter4 = "FLAT1_3";
|
||||
filter5 = "FLAT10";
|
||||
filter6 = "FLAT5_7";
|
||||
filter7 = "FLAT5_8";
|
||||
filter8 = "FLOOR6_1";
|
||||
filter9 = "FLOOR6_2";
|
||||
filter10 = "GRNROCK";
|
||||
filter11 = "MFLR8_2";
|
||||
filter12 = "MFLR8_3";
|
||||
filter13 = "MFLR8_4";
|
||||
filter14 = "ROCK*";
|
||||
filter15 = "SLIME09";
|
||||
filter16 = "SLIME10";
|
||||
filter17 = "SLIME11";
|
||||
filter18 = "SLIME12";
|
||||
filter19 = "SP_ROCK1";
|
||||
filter20 = "STONE4";
|
||||
filter21 = "STONE5";
|
||||
filter22 = "STONE6";
|
||||
filter23 = "STONE7";
|
||||
filter24 = "SW1ROCK";
|
||||
filter25 = "SW1STON6";
|
||||
filter26 = "SW2ROCK";
|
||||
filter27 = "SW2STON6";
|
||||
filter28 = "TANROCK*";
|
||||
filter29 = "RROCK*";
|
||||
}
|
||||
|
||||
|
||||
set1
|
||||
{
|
||||
name = "Brick";
|
||||
filter0 = "BIGBRIK*";
|
||||
filter1 = "BRICK*";
|
||||
filter2 = "FLOOR5_4";
|
||||
filter3 = "FLAT8";
|
||||
filter4 = "GSTFONT1";
|
||||
filter5 = "GSTFONT2";
|
||||
filter6 = "GSTFONT3";
|
||||
filter7 = "GSTGARG";
|
||||
filter8 = "GSTLION";
|
||||
filter9 = "GSTONE1";
|
||||
filter10 = "GSTONE2";
|
||||
filter11 = "GSTSATYR";
|
||||
filter12 = "GSTVINE1";
|
||||
filter13 = "GSTVINE2";
|
||||
filter14 = "MFLR8_1";
|
||||
filter15 = "RROCK10";
|
||||
filter16 = "RROCK14";
|
||||
filter17 = "SLIME13";
|
||||
filter18 = "SP_DUDE1";
|
||||
filter19 = "SP_DUDE2";
|
||||
filter20 = "SP_DUDE4";
|
||||
filter21 = "SP_DUDE5";
|
||||
filter22 = "SP_DUDE7";
|
||||
filter23 = "SP_DUDE8";
|
||||
filter24 = "SP_HOT1";
|
||||
filter25 = "STONE2";
|
||||
filter26 = "STONE3";
|
||||
filter27 = "SW1GSTON";
|
||||
filter28 = "SW1HOT";
|
||||
filter29 = "SW2GSTON";
|
||||
filter30 = "SW2HOT";
|
||||
}
|
||||
|
||||
|
||||
set2
|
||||
{
|
||||
name = "Liquids";
|
||||
filter0 = "BFALL*";
|
||||
filter1 = "BLOOD*";
|
||||
filter2 = "DBRAIN*";
|
||||
filter3 = "FWATER*";
|
||||
filter4 = "LAVA*";
|
||||
filter5 = "NUKAGE*";
|
||||
filter6 = "SFALL*";
|
||||
filter7 = "SLIME01";
|
||||
filter8 = "SLIME02";
|
||||
filter9 = "SLIME03";
|
||||
filter10 = "SLIME04";
|
||||
filter11 = "SLIME05";
|
||||
filter12 = "SLIME06";
|
||||
filter13 = "SLIME07";
|
||||
filter14 = "SLIME08";
|
||||
}
|
||||
|
||||
|
||||
set3
|
||||
{
|
||||
name = "Doors";
|
||||
filter0 = "BIGDOOR*";
|
||||
filter1 = "DOOR*";
|
||||
filter2 = "EXITDOOR";
|
||||
filter3 = "SPCDOOR*";
|
||||
filter4 = "TEKBRON1";
|
||||
filter5 = "TEKBRON2";
|
||||
}
|
||||
|
||||
|
||||
set4
|
||||
{
|
||||
name = "Steps";
|
||||
filter0 = "STEP*";
|
||||
}
|
||||
|
||||
|
||||
set5
|
||||
{
|
||||
name = "Wood";
|
||||
filter0 = "BIGDOOR5";
|
||||
filter1 = "BIGDOOR6";
|
||||
filter2 = "BIGDOOR7";
|
||||
filter3 = "CEIL1_1";
|
||||
filter4 = "CEIL1_3";
|
||||
filter5 = "FLAT5_1";
|
||||
filter6 = "FLAT5_2";
|
||||
filter7 = "PAN*";
|
||||
filter8 = "SW1PANEL";
|
||||
filter9 = "SW1WDMET";
|
||||
filter10 = "SW1WOOD";
|
||||
filter11 = "SW2PANEL";
|
||||
filter12 = "SW2WDMET";
|
||||
filter13 = "SW2WOOD";
|
||||
filter14 = "WOOD*";
|
||||
}
|
||||
|
||||
|
||||
set6
|
||||
{
|
||||
name = "Flesh";
|
||||
filter0 = "AASHITTY";
|
||||
filter1 = "FLAT5_6";
|
||||
filter2 = "SFLR6_1";
|
||||
filter3 = "SFLR6_4";
|
||||
filter4 = "SFLR7_1";
|
||||
filter5 = "SFLR7_4";
|
||||
filter6 = "SK_LEFT";
|
||||
filter7 = "SK_RIGHT";
|
||||
filter8 = "SKIN*";
|
||||
filter9 = "SKSNAKE1";
|
||||
filter10 = "SKSNAKE2";
|
||||
filter11 = "SKSPINE1";
|
||||
filter12 = "SKSPINE2";
|
||||
filter13 = "SLOPPY1";
|
||||
filter14 = "SLOPPY2";
|
||||
filter15 = "SP_DUDE1";
|
||||
filter16 = "SP_DUDE2";
|
||||
filter17 = "SP_DUDE4";
|
||||
filter18 = "SP_DUDE5";
|
||||
filter19 = "SP_DUDE7";
|
||||
filter20 = "SP_DUDE8";
|
||||
filter21 = "SP_FACE1";
|
||||
filter22 = "SP_FACE2";
|
||||
filter23 = "SW1SKIN";
|
||||
filter24 = "SW1SKULL";
|
||||
filter25 = "SW2SKIN";
|
||||
filter26 = "SW2SKULL";
|
||||
}
|
||||
|
||||
|
||||
set7
|
||||
{
|
||||
name = "Switches";
|
||||
filter0 = "SW1*";
|
||||
filter1 = "SW2*";
|
||||
}
|
||||
|
||||
|
||||
set8
|
||||
{
|
||||
name = "Marble";
|
||||
filter0 = "DEM1_*";
|
||||
filter1 = "FLOOR7_2";
|
||||
filter2 = "GST*";
|
||||
filter3 = "MARB*";
|
||||
filter4 = "SP_DUDE1";
|
||||
filter5 = "SP_DUDE2";
|
||||
filter6 = "SP_DUDE4";
|
||||
filter7 = "SP_DUDE5";
|
||||
filter8 = "SP_HOT1";
|
||||
filter9 = "SW1GSTON";
|
||||
filter10 = "SW1MARB";
|
||||
filter11 = "SW2GSTON";
|
||||
filter12 = "SW2MARB";
|
||||
}
|
||||
|
||||
|
||||
set9
|
||||
{
|
||||
name = "Lights";
|
||||
filter0 = "BRICKLIT";
|
||||
filter1 = "BSTONE3";
|
||||
filter2 = "CEIL1_2";
|
||||
filter3 = "CEIL1_3";
|
||||
filter4 = "CEIL3_4";
|
||||
filter5 = "CEIL3_6";
|
||||
filter6 = "CEIL4_3";
|
||||
filter7 = "FLAT17";
|
||||
filter8 = "FLAT2";
|
||||
filter9 = "FLAT22";
|
||||
filter10 = "FLOOR1_7";
|
||||
filter11 = "GRNLITE1";
|
||||
filter12 = "LITE3";
|
||||
filter13 = "LITE5";
|
||||
filter14 = "LITEBLU1";
|
||||
filter15 = "LITEBLU4";
|
||||
filter16 = "TLITE6_1";
|
||||
filter17 = "TLITE6_4";
|
||||
filter18 = "TLITE6_5";
|
||||
filter19 = "TLITE6_6";
|
||||
}
|
||||
|
||||
|
||||
set10
|
||||
{
|
||||
name = "Metal";
|
||||
filter0 = "CEIL1_2";
|
||||
filter1 = "METAL*";
|
||||
filter2 = "METAL";
|
||||
filter3 = "MIDBRN1";
|
||||
filter4 = "MIDGRATE";
|
||||
filter5 = "SW1GARG";
|
||||
filter6 = "SW1LION";
|
||||
filter7 = "SW1SATYR";
|
||||
filter8 = "SW2GARG";
|
||||
filter9 = "SW2LION";
|
||||
filter10 = "SW2MET2";
|
||||
filter11 = "SW2METAL";
|
||||
filter12 = "SW1METAL";
|
||||
filter13 = "SW1MET2";
|
||||
filter14 = "SW2SATYR";
|
||||
filter15 = "WOODMET1";
|
||||
filter16 = "WOODMET2";
|
||||
filter17 = "WOODMET3";
|
||||
filter18 = "WOODMET4";
|
||||
filter19 = "SW2WDMET";
|
||||
filter20 = "SW1WDMET";
|
||||
filter21 = "SUPPORT*";
|
||||
}
|
||||
|
||||
|
||||
set11
|
||||
{
|
||||
name = "Silver";
|
||||
filter0 = "BIGDOOR1";
|
||||
filter1 = "DOORSTOP";
|
||||
filter2 = "LITEBLU1";
|
||||
filter3 = "SHAWN*";
|
||||
filter4 = "SILVER*";
|
||||
filter5 = "SPCDOOR3";
|
||||
filter6 = "STEP4";
|
||||
filter7 = "SUPPORT2";
|
||||
filter8 = "SW1COMM";
|
||||
filter9 = "SW2COMM";
|
||||
}
|
||||
|
||||
|
||||
set12
|
||||
{
|
||||
name = "Base";
|
||||
filter0 = "BIGBRIK*";
|
||||
filter1 = "BIGDOOR1";
|
||||
filter2 = "BIGDOOR2";
|
||||
filter3 = "BIGDOOR3";
|
||||
filter4 = "BIGDOOR4";
|
||||
filter5 = "BLAKWAL*";
|
||||
filter6 = "BRN*";
|
||||
filter7 = "BRONZE*";
|
||||
filter8 = "BROWN*";
|
||||
filter9 = "BROVINE2";
|
||||
filter10 = "CEIL3_1";
|
||||
filter11 = "CEIL3_2";
|
||||
filter12 = "CEIL3_3";
|
||||
filter13 = "CEIL3_4";
|
||||
filter14 = "CEIL3_5";
|
||||
filter15 = "CEIL3_6";
|
||||
filter16 = "CEIL4_1";
|
||||
filter17 = "CEIL4_2";
|
||||
filter18 = "CEIL4_3";
|
||||
filter19 = "CEIL5_1";
|
||||
filter20 = "CEIL5_2";
|
||||
filter21 = "CEMENT*";
|
||||
filter22 = "COMP*";
|
||||
filter23 = "CONS*";
|
||||
filter24 = "CRAT*";
|
||||
filter25 = "DOOR1";
|
||||
filter26 = "DOOR3";
|
||||
filter27 = "DOORBLU";
|
||||
filter28 = "DOORRED";
|
||||
filter29 = "DOORSTOP";
|
||||
filter30 = "DOORTRAK";
|
||||
filter31 = "DOORYEL";
|
||||
filter32 = "EXITDOOR";
|
||||
filter33 = "EXITSIGN";
|
||||
filter34 = "EXITSTON";
|
||||
filter35 = "FLAT1";
|
||||
filter36 = "FLAT1_1";
|
||||
filter37 = "FLAT1_2";
|
||||
filter38 = "FLAT1_3";
|
||||
filter39 = "FLAT14";
|
||||
filter40 = "FLAT17";
|
||||
filter41 = "FLAT18";
|
||||
filter42 = "FLAT19";
|
||||
filter43 = "FLAT2";
|
||||
filter44 = "FLAT20";
|
||||
filter45 = "FLAT22";
|
||||
filter46 = "FLAT23";
|
||||
filter47 = "FLAT3";
|
||||
filter48 = "FLAT4";
|
||||
filter49 = "FLAT5";
|
||||
filter50 = "FLAT5_4";
|
||||
filter51 = "FLAT5_5";
|
||||
filter52 = "FLAT8";
|
||||
filter53 = "FLAT9";
|
||||
filter54 = "FLOOR0_1";
|
||||
filter55 = "FLOOR0_2";
|
||||
filter56 = "FLOOR0_3";
|
||||
filter57 = "FLOOR0_5";
|
||||
filter58 = "FLOOR0_6";
|
||||
filter59 = "FLOOR0_7";
|
||||
filter60 = "FLOOR1_1";
|
||||
filter61 = "FLOOR1_6";
|
||||
filter62 = "FLOOR1_7";
|
||||
filter63 = "FLOOR3_3";
|
||||
filter64 = "FLOOR4_1";
|
||||
filter65 = "FLOOR4_5";
|
||||
filter66 = "FLOOR4_6";
|
||||
filter67 = "FLOOR4_8";
|
||||
filter68 = "FLOOR5_1";
|
||||
filter69 = "FLOOR5_2";
|
||||
filter70 = "FLOOR5_3";
|
||||
filter71 = "FLOOR5_4";
|
||||
filter72 = "FLOOR7_1";
|
||||
filter73 = "GRAY*";
|
||||
filter74 = "ICKWALL*";
|
||||
filter75 = "LITE*";
|
||||
filter76 = "METAL";
|
||||
filter77 = "METAL1";
|
||||
filter78 = "METAL2";
|
||||
filter79 = "METAL3";
|
||||
filter80 = "METAL4";
|
||||
filter81 = "METAL5";
|
||||
filter82 = "METAL6";
|
||||
filter83 = "METAL7";
|
||||
filter84 = "MFLR8_1";
|
||||
filter85 = "MIDBARS1";
|
||||
filter86 = "MIDBARS3";
|
||||
filter87 = "MIDBRONZ";
|
||||
filter88 = "MIDSPACE";
|
||||
filter89 = "MODWALL*";
|
||||
filter90 = "NUKE*";
|
||||
filter91 = "PIPES";
|
||||
filter92 = "PIPEWAL1";
|
||||
filter93 = "PIPEWAL2";
|
||||
filter94 = "PLAT1";
|
||||
filter95 = "RROCK14";
|
||||
filter96 = "SHAWN*";
|
||||
filter97 = "SILVER*";
|
||||
filter98 = "SLAD*";
|
||||
filter99 = "SLIME13";
|
||||
filter100 = "SLIME14";
|
||||
filter101 = "SLIME15";
|
||||
filter102 = "SLIME16";
|
||||
filter103 = "SPACE*";
|
||||
filter104 = "SPCDOOR*";
|
||||
filter105 = "STAR*";
|
||||
filter106 = "STEP*";
|
||||
filter107 = "STONE";
|
||||
filter108 = "STONE2";
|
||||
filter109 = "STONE3";
|
||||
filter110 = "SUPPORT2";
|
||||
filter111 = "SUPPORT3";
|
||||
filter112 = "SW1BLUE";
|
||||
filter113 = "SW1BRCOM";
|
||||
filter114 = "SW1BRIK";
|
||||
filter115 = "SW1BRN1";
|
||||
filter116 = "SW1BRN2";
|
||||
filter117 = "SW1BRNGN";
|
||||
filter118 = "SW1BROWN";
|
||||
filter119 = "SW1CMT";
|
||||
filter120 = "SW1COMM";
|
||||
filter121 = "SW1COMP";
|
||||
filter122 = "SW1DIRT";
|
||||
filter123 = "SW1EXIT";
|
||||
filter124 = "SW1GRAY";
|
||||
filter125 = "SW1GRAY1";
|
||||
filter126 = "SW1MET2";
|
||||
filter127 = "SW1METAL";
|
||||
filter128 = "SW1MOD1";
|
||||
filter129 = "SW1SLAD";
|
||||
filter130 = "SW1STARG";
|
||||
filter131 = "SW1STON1";
|
||||
filter132 = "SW1STON2";
|
||||
filter133 = "SW1STONE";
|
||||
filter134 = "SW1STRTN";
|
||||
filter135 = "SW1TEK";
|
||||
filter136 = "SW1VINE";
|
||||
filter137 = "SW2BLUE";
|
||||
filter138 = "SW2BRCOM";
|
||||
filter139 = "SW2BRIK";
|
||||
filter140 = "SW2BRN1";
|
||||
filter141 = "SW2BRN2";
|
||||
filter142 = "SW2BRNGN";
|
||||
filter143 = "SW2BROWN";
|
||||
filter144 = "SW2CMT";
|
||||
filter145 = "SW2COMM";
|
||||
filter146 = "SW2COMP";
|
||||
filter147 = "SW2DIRT";
|
||||
filter148 = "SW2EXIT";
|
||||
filter149 = "SW2GRAY";
|
||||
filter150 = "SW2GRAY1";
|
||||
filter151 = "SW2MET2";
|
||||
filter152 = "SW2METAL";
|
||||
filter153 = "SW2MOD1";
|
||||
filter154 = "SW2SLAD";
|
||||
filter155 = "SW2STARG";
|
||||
filter156 = "SW2STON1";
|
||||
filter157 = "SW2STON2";
|
||||
filter158 = "SW2STONE";
|
||||
filter159 = "SW2STRTN";
|
||||
filter160 = "SW2TEK";
|
||||
filter161 = "SW2VINE";
|
||||
filter162 = "TEK*";
|
||||
filter163 = "TLITE*";
|
||||
filter164 = "PIPE1";
|
||||
filter165 = "PIPE2";
|
||||
filter166 = "PIPE4";
|
||||
filter167 = "PIPE6";
|
||||
filter168 = "STUCCO*";
|
||||
filter169 = "STUCCO";
|
||||
}
|
||||
|
||||
|
||||
set13
|
||||
{
|
||||
name = "Hell";
|
||||
filter0 = "BFALL*";
|
||||
filter1 = "BIGDOOR5";
|
||||
filter2 = "BIGDOOR6";
|
||||
filter3 = "BIGDOOR7";
|
||||
filter4 = "BLODRIP*";
|
||||
filter5 = "BLOOD1";
|
||||
filter6 = "BLOOD2";
|
||||
filter7 = "BLOOD3";
|
||||
filter8 = "CEIL1_2";
|
||||
filter9 = "CEIL1_3";
|
||||
filter10 = "CEIL1_1";
|
||||
filter11 = "BSTONE1";
|
||||
filter12 = "BSTONE2";
|
||||
filter13 = "BSTONE3";
|
||||
filter14 = "CRACKLE2";
|
||||
filter15 = "CRACKLE4";
|
||||
filter16 = "DOORBLU2";
|
||||
filter17 = "DOORRED2";
|
||||
filter18 = "DOORYEL2";
|
||||
filter19 = "FIRE*";
|
||||
filter20 = "FLAT1_1";
|
||||
filter21 = "FLAT1_2";
|
||||
filter22 = "FLAT1_3";
|
||||
filter23 = "FLAT5_1";
|
||||
filter24 = "FLAT5_2";
|
||||
filter25 = "FLAT5_3";
|
||||
filter26 = "FLAT5_6";
|
||||
filter27 = "FLAT5_7";
|
||||
filter28 = "FLAT5_8";
|
||||
filter29 = "FLOOR1_6";
|
||||
filter30 = "FLOOR1_7";
|
||||
filter31 = "FLOOR6_1";
|
||||
filter32 = "FLOOR6_2";
|
||||
filter33 = "GATE*";
|
||||
filter34 = "GST*";
|
||||
filter35 = "LAVA*";
|
||||
filter36 = "MARB*";
|
||||
filter37 = "METAL";
|
||||
filter38 = "MFLR8_2";
|
||||
filter39 = "MFLR8_3";
|
||||
filter40 = "MIDBRN1";
|
||||
filter41 = "MIDGRATE";
|
||||
filter42 = "REDWALL";
|
||||
filter43 = "ROCKRED1";
|
||||
filter44 = "ROCKRED2";
|
||||
filter45 = "ROCKRED3";
|
||||
filter46 = "RROCK01";
|
||||
filter47 = "RROCK02";
|
||||
filter48 = "RROCK03";
|
||||
filter49 = "RROCK04";
|
||||
filter50 = "RROCK05";
|
||||
filter51 = "RROCK06";
|
||||
filter52 = "RROCK07";
|
||||
filter53 = "RROCK08";
|
||||
filter54 = "RROCK09";
|
||||
filter55 = "RROCK10";
|
||||
filter56 = "RROCK11";
|
||||
filter57 = "RROCK12";
|
||||
filter58 = "RROCK15";
|
||||
filter59 = "SFLR6_1";
|
||||
filter60 = "SFLR6_4";
|
||||
filter61 = "SFLR7_1";
|
||||
filter62 = "SFLR7_4";
|
||||
filter63 = "SK_LEFT";
|
||||
filter64 = "SK_RIGHT";
|
||||
filter65 = "SKIN*";
|
||||
filter66 = "SKSNAKE1";
|
||||
filter67 = "SKSNAKE2";
|
||||
filter68 = "SKSPINE1";
|
||||
filter69 = "SKSPINE2";
|
||||
filter70 = "SLIME09";
|
||||
filter71 = "SLIME10";
|
||||
filter72 = "SLIME11";
|
||||
filter73 = "SLIME12";
|
||||
filter74 = "SLOPPY1";
|
||||
filter75 = "SLOPPY2";
|
||||
filter76 = "SP_*";
|
||||
filter77 = "SUPPORT3";
|
||||
filter78 = "SW1GARG";
|
||||
filter79 = "SW1GSTON";
|
||||
filter80 = "SW1HOT";
|
||||
filter81 = "SW1LION";
|
||||
filter82 = "SW1MARB";
|
||||
filter83 = "SW1SATYR";
|
||||
filter84 = "SW1SKIN";
|
||||
filter85 = "SW1SKULL";
|
||||
filter86 = "SW1WDMET";
|
||||
filter87 = "SW1WOOD";
|
||||
filter88 = "SW2GARG";
|
||||
filter89 = "SW2GSTON";
|
||||
filter90 = "SW2HOT";
|
||||
filter91 = "SW2LION";
|
||||
filter92 = "SW2MARB";
|
||||
filter93 = "SW2SATYR";
|
||||
filter94 = "SW2SKIN";
|
||||
filter95 = "SW2SKULL";
|
||||
filter96 = "SW2WDMET";
|
||||
filter97 = "SW2WOOD";
|
||||
filter98 = "WOOD*";
|
||||
}
|
||||
|
||||
|
||||
set14
|
||||
{
|
||||
name = "Outdoors";
|
||||
filter0 = "ASHWALL*";
|
||||
filter1 = "BFALL*";
|
||||
filter2 = "FLAT10";
|
||||
filter3 = "FLAT5_7";
|
||||
filter4 = "FLAT5_8";
|
||||
filter5 = "FLOOR6_1";
|
||||
filter6 = "FLOOR6_2";
|
||||
filter7 = "FWATER*";
|
||||
filter8 = "GRASS*";
|
||||
filter9 = "LAVA*";
|
||||
filter10 = "MFLR8_2";
|
||||
filter11 = "MFLR8_3";
|
||||
filter12 = "MFLR8_4";
|
||||
filter13 = "NUKAGE*";
|
||||
filter14 = "ROCK4";
|
||||
filter15 = "ROCK5";
|
||||
filter16 = "ROCKRED1";
|
||||
filter17 = "ROCKRED2";
|
||||
filter18 = "ROCKRED3";
|
||||
filter19 = "RROCK01";
|
||||
filter20 = "RROCK02";
|
||||
filter21 = "RROCK03";
|
||||
filter22 = "RROCK04";
|
||||
filter23 = "RROCK05";
|
||||
filter24 = "RROCK06";
|
||||
filter25 = "RROCK07";
|
||||
filter26 = "RROCK08";
|
||||
filter27 = "RROCK16";
|
||||
filter28 = "RROCK17";
|
||||
filter29 = "RROCK18";
|
||||
filter30 = "RROCK19";
|
||||
filter31 = "RROCK20";
|
||||
filter32 = "SFALL*";
|
||||
filter33 = "SLIME01";
|
||||
filter34 = "SLIME02";
|
||||
filter35 = "SLIME03";
|
||||
filter36 = "SLIME04";
|
||||
filter37 = "SLIME05";
|
||||
filter38 = "SLIME06";
|
||||
filter39 = "SLIME07";
|
||||
filter40 = "SLIME08";
|
||||
filter41 = "SLIME09";
|
||||
filter42 = "SLIME10";
|
||||
filter43 = "SLIME11";
|
||||
filter44 = "SLIME12";
|
||||
filter45 = "SP_ROCK1";
|
||||
filter46 = "STONE4";
|
||||
filter47 = "STONE5";
|
||||
filter48 = "STONE6";
|
||||
filter49 = "STONE7";
|
||||
filter50 = "TANROCK5";
|
||||
filter51 = "TANROCK8";
|
||||
filter52 = "ZIMMER*";
|
||||
}
|
||||
|
||||
|
||||
set15
|
||||
{
|
||||
name = "Computer";
|
||||
filter0 = "COMP*";
|
||||
filter1 = "CONS*";
|
||||
filter2 = "SILVER3";
|
||||
filter3 = "SPACEW3";
|
||||
filter4 = "SW1COMP";
|
||||
filter5 = "SW2COMP";
|
||||
}
|
754
Build/Configurations/Games/Doom_thingtypes.cfg
Normal file
754
Build/Configurations/Games/Doom_thingtypes.cfg
Normal file
|
@ -0,0 +1,754 @@
|
|||
|
||||
players
|
||||
{
|
||||
color = 10; // Light Green
|
||||
arrow = 1;
|
||||
title = "Player Starts";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 56;
|
||||
hangs = 0;
|
||||
blocking = 1;
|
||||
error = 2;
|
||||
|
||||
1
|
||||
{
|
||||
title = "Player 1 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
2
|
||||
{
|
||||
title = "Player 2 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
3
|
||||
{
|
||||
title = "Player 3 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
4
|
||||
{
|
||||
title = "Player 4 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
11
|
||||
{
|
||||
title = "Player Deathmatch start";
|
||||
sprite = "PLAYF1";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
teleports
|
||||
{
|
||||
color = 2; // Green
|
||||
arrow = 1;
|
||||
title = "Teleports";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 56;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
error = 0;
|
||||
|
||||
14
|
||||
{
|
||||
title = "Teleport Destination";
|
||||
sprite = "TFOGB0";
|
||||
}
|
||||
}
|
||||
|
||||
monsters
|
||||
{
|
||||
color = 12; // Light Red
|
||||
arrow = 1;
|
||||
title = "Monsters";
|
||||
width = 20;
|
||||
sort = 1;
|
||||
height = 56;
|
||||
hangs = 0;
|
||||
blocking = 1;
|
||||
error = 2;
|
||||
|
||||
3004
|
||||
{
|
||||
title = "Former Human";
|
||||
sprite = "POSSA2A8";
|
||||
}
|
||||
|
||||
|
||||
9
|
||||
{
|
||||
title = "Former Sergeant";
|
||||
sprite = "SPOSA2A8";
|
||||
}
|
||||
|
||||
|
||||
3001
|
||||
{
|
||||
title = "Imp";
|
||||
sprite = "TROOA2A8";
|
||||
}
|
||||
|
||||
|
||||
3002
|
||||
{
|
||||
title = "Demon";
|
||||
width = 30;
|
||||
sprite = "SARGA2A8";
|
||||
}
|
||||
|
||||
|
||||
58
|
||||
{
|
||||
title = "Spectre";
|
||||
width = 30;
|
||||
sprite = "SARGA2A8";
|
||||
}
|
||||
|
||||
|
||||
3006
|
||||
{
|
||||
title = "Lost Soul";
|
||||
width = 16;
|
||||
sprite = "SKULA8A2";
|
||||
}
|
||||
|
||||
|
||||
3005
|
||||
{
|
||||
title = "Cacodemon";
|
||||
width = 31;
|
||||
sprite = "HEADA2A8";
|
||||
}
|
||||
|
||||
|
||||
3003
|
||||
{
|
||||
title = "Baron of Hell";
|
||||
width = 24;
|
||||
sprite = "BOSSA2A8";
|
||||
height = 64;
|
||||
}
|
||||
|
||||
|
||||
16
|
||||
{
|
||||
title = "Cyberdemon";
|
||||
width = 40;
|
||||
sprite = "CYBRA2";
|
||||
height = 110;
|
||||
}
|
||||
|
||||
|
||||
7
|
||||
{
|
||||
title = "Spider Mastermind";
|
||||
width = 128;
|
||||
sprite = "SPIDG2G8";
|
||||
height = 100;
|
||||
}
|
||||
}
|
||||
|
||||
weapons
|
||||
{
|
||||
color = 14; // Yellow
|
||||
arrow = 0;
|
||||
title = "Weapons";
|
||||
width = 20;
|
||||
sort = 1;
|
||||
height = 25;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
2005
|
||||
{
|
||||
title = "Chainsaw";
|
||||
sprite = "CSAWA0";
|
||||
}
|
||||
2001
|
||||
{
|
||||
title = "Shotgun";
|
||||
sprite = "SHOTA0";
|
||||
}
|
||||
2002
|
||||
{
|
||||
title = "Chaingun";
|
||||
sprite = "MGUNA0";
|
||||
}
|
||||
2003
|
||||
{
|
||||
title = "Rocket launcher";
|
||||
sprite = "LAUNA0";
|
||||
}
|
||||
2004
|
||||
{
|
||||
title = "Plasma gun";
|
||||
sprite = "PLASA0";
|
||||
}
|
||||
2006
|
||||
{
|
||||
title = "BFG9000";
|
||||
sprite = "BFUGA0";
|
||||
height = 30;
|
||||
}
|
||||
}
|
||||
|
||||
ammunition
|
||||
{
|
||||
color = 6; // Brown
|
||||
arrow = 0;
|
||||
title = "Ammunition";
|
||||
width = 20;
|
||||
sort = 1;
|
||||
height = 16;
|
||||
blocking = 0;
|
||||
hangs = 0;
|
||||
|
||||
2007
|
||||
{
|
||||
title = "Ammo clip";
|
||||
sprite = "CLIPA0";
|
||||
}
|
||||
2008
|
||||
{
|
||||
title = "Shotgun shells";
|
||||
sprite = "SHELA0";
|
||||
}
|
||||
2010
|
||||
{
|
||||
title = "Rocket";
|
||||
sprite = "ROCKA0";
|
||||
height = 25;
|
||||
}
|
||||
2047
|
||||
{
|
||||
title = "Cell charge";
|
||||
sprite = "CELLA0";
|
||||
}
|
||||
2048
|
||||
{
|
||||
title = "Box of Ammo";
|
||||
sprite = "AMMOA0";
|
||||
}
|
||||
2049
|
||||
{
|
||||
title = "Box of Shells";
|
||||
sprite = "SBOXA0";
|
||||
}
|
||||
2046
|
||||
{
|
||||
title = "Box of Rockets";
|
||||
sprite = "BROKA0";
|
||||
width = 30;
|
||||
height = 25;
|
||||
}
|
||||
17
|
||||
{
|
||||
title = "Cell charge pack";
|
||||
sprite = "CELPA0";
|
||||
height = 25;
|
||||
}
|
||||
8
|
||||
{
|
||||
title = "Backpack";
|
||||
sprite = "BPAKA0";
|
||||
}
|
||||
}
|
||||
|
||||
health
|
||||
{
|
||||
color = 1; // Blue
|
||||
arrow = 0;
|
||||
title = "Health and Armor";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
2011
|
||||
{
|
||||
title = "Stimpack";
|
||||
sprite = "STIMA0";
|
||||
}
|
||||
2012
|
||||
{
|
||||
title = "Medikit";
|
||||
sprite = "MEDIA0";
|
||||
height = 25;
|
||||
}
|
||||
2014
|
||||
{
|
||||
title = "Health bonus";
|
||||
sprite = "BON1A0";
|
||||
}
|
||||
2015
|
||||
{
|
||||
title = "Armor bonus";
|
||||
sprite = "BON2A0";
|
||||
}
|
||||
2018
|
||||
{
|
||||
title = "Green armor";
|
||||
sprite = "ARM1A0";
|
||||
}
|
||||
2019
|
||||
{
|
||||
title = "Blue armor";
|
||||
sprite = "ARM2A0";
|
||||
}
|
||||
}
|
||||
|
||||
powerups
|
||||
{
|
||||
color = 9; // Light Blue
|
||||
arrow = 0;
|
||||
title = "Powerups";
|
||||
width = 20;
|
||||
sort = 1;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
2013
|
||||
{
|
||||
title = "Soulsphere";
|
||||
sprite = "SOULA0";
|
||||
height = 45;
|
||||
}
|
||||
2022
|
||||
{
|
||||
title = "Invulnerability";
|
||||
sprite = "PINVA0";
|
||||
height = 30;
|
||||
}
|
||||
2023
|
||||
{
|
||||
title = "Berserk";
|
||||
sprite = "PSTRA0";
|
||||
}
|
||||
2024
|
||||
{
|
||||
title = "Invisibility";
|
||||
sprite = "PINSA0";
|
||||
height = 45;
|
||||
}
|
||||
2025
|
||||
{
|
||||
title = "Radiation suit";
|
||||
sprite = "SUITA0";
|
||||
height = 60;
|
||||
}
|
||||
2026
|
||||
{
|
||||
title = "Computer map";
|
||||
sprite = "PMAPA0";
|
||||
height = 35;
|
||||
}
|
||||
2045
|
||||
{
|
||||
title = "Lite Amplification goggles";
|
||||
sprite = "PVISA0";
|
||||
}
|
||||
}
|
||||
|
||||
keys
|
||||
{
|
||||
color = 13; // Light Magenta
|
||||
arrow = 0;
|
||||
title = "Keys";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
5
|
||||
{
|
||||
title = "Blue keycard";
|
||||
sprite = "BKEYA0";
|
||||
}
|
||||
40
|
||||
{
|
||||
title = "Blue skullkey";
|
||||
sprite = "BSKUB0";
|
||||
}
|
||||
13
|
||||
{
|
||||
title = "Red keycard";
|
||||
sprite = "RKEYA0";
|
||||
}
|
||||
38
|
||||
{
|
||||
title = "Red skullkey";
|
||||
sprite = "RSKUB0";
|
||||
}
|
||||
6
|
||||
{
|
||||
title = "Yellow keycard";
|
||||
sprite = "YKEYA0";
|
||||
}
|
||||
39
|
||||
{
|
||||
title = "Yellow skullkey";
|
||||
sprite = "YSKUB0";
|
||||
}
|
||||
}
|
||||
|
||||
obstacles
|
||||
{
|
||||
color = 3; // Cyan
|
||||
arrow = 0;
|
||||
title = "Obstacles";
|
||||
width = 20;
|
||||
sort = 1;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 1;
|
||||
|
||||
2035
|
||||
{
|
||||
title = "Barrel";
|
||||
width = 10;
|
||||
sprite = "BAR1A0";
|
||||
height = 32;
|
||||
}
|
||||
48
|
||||
{
|
||||
title = "Tall techno pillar";
|
||||
sprite = "ELECA0";
|
||||
}
|
||||
30
|
||||
{
|
||||
title = "Tall green pillar";
|
||||
sprite = "COL1A0";
|
||||
}
|
||||
32
|
||||
{
|
||||
title = "Tall red pillar";
|
||||
sprite = "COL3A0";
|
||||
}
|
||||
31
|
||||
{
|
||||
title = "Short green pillar";
|
||||
sprite = "COL2A0";
|
||||
}
|
||||
36
|
||||
{
|
||||
title = "Short green pillar (beating heart)";
|
||||
sprite = "COL5A0";
|
||||
}
|
||||
33
|
||||
{
|
||||
title = "Short red pillar";
|
||||
sprite = "COL4A0";
|
||||
}
|
||||
37
|
||||
{
|
||||
title = "Short red pillar (skull)";
|
||||
sprite = "COL6A0";
|
||||
}
|
||||
47
|
||||
{
|
||||
title = "Stalagmite";
|
||||
sprite = "SMITA0";
|
||||
}
|
||||
43
|
||||
{
|
||||
title = "Gray tree";
|
||||
sprite = "TRE1A0";
|
||||
}
|
||||
54
|
||||
{
|
||||
title = "Large brown tree";
|
||||
width = 32;
|
||||
sprite = "TRE2A0";
|
||||
}
|
||||
41
|
||||
{
|
||||
title = "Evil Eye";
|
||||
sprite = "CEYEA0";
|
||||
}
|
||||
42
|
||||
{
|
||||
title = "Floating skull rock";
|
||||
sprite = "FSKUA0";
|
||||
}
|
||||
}
|
||||
|
||||
lights
|
||||
{
|
||||
color = 11; // Light Cyan
|
||||
arrow = 0;
|
||||
title = "Light sources";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 16;
|
||||
hangs = 0;
|
||||
blocking = 1;
|
||||
|
||||
2028
|
||||
{
|
||||
title = "Floor lamp";
|
||||
sprite = "COLUA0";
|
||||
}
|
||||
34
|
||||
{
|
||||
title = "Candle";
|
||||
sprite = "CANDA0";
|
||||
blocking = 0;
|
||||
}
|
||||
35
|
||||
{
|
||||
title = "Candelabra";
|
||||
sprite = "CBRAA0";
|
||||
}
|
||||
44
|
||||
{
|
||||
title = "Tall blue firestick";
|
||||
sprite = "TBLUA0";
|
||||
}
|
||||
45
|
||||
{
|
||||
title = "Tall green firestick";
|
||||
sprite = "TGRNA0";
|
||||
}
|
||||
46
|
||||
{
|
||||
title = "Tall red firestick";
|
||||
sprite = "TREDA0";
|
||||
}
|
||||
55
|
||||
{
|
||||
title = "Short blue firestick";
|
||||
sprite = "SMBTA0";
|
||||
}
|
||||
56
|
||||
{
|
||||
title = "Short green firestick";
|
||||
sprite = "SMGTA0";
|
||||
}
|
||||
57
|
||||
{
|
||||
title = "Short red firestick";
|
||||
sprite = "SMRTA0";
|
||||
}
|
||||
}
|
||||
|
||||
decoration
|
||||
{
|
||||
color = 4; // Red
|
||||
arrow = 0;
|
||||
title = "Decoration";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 16;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
49
|
||||
{
|
||||
title = "Hanging victim, twitching (blocking)";
|
||||
sprite = "GOR1A0";
|
||||
height = 68;
|
||||
hangs = 1;
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
63
|
||||
{
|
||||
title = "Hanging victim, twitching";
|
||||
sprite = "GOR1A0";
|
||||
height = 68;
|
||||
hangs = 1;
|
||||
}
|
||||
|
||||
|
||||
50
|
||||
{
|
||||
title = "Hanging victim, arms out (blocking)";
|
||||
sprite = "GOR2A0";
|
||||
height = 84;
|
||||
hangs = 1;
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
59
|
||||
{
|
||||
title = "Hanging victim, arms out";
|
||||
sprite = "GOR2A0";
|
||||
height = 84;
|
||||
hangs = 1;
|
||||
}
|
||||
|
||||
|
||||
52
|
||||
{
|
||||
title = "Hanging pair of legs (blocking)";
|
||||
sprite = "GOR4A0";
|
||||
height = 68;
|
||||
hangs = 1;
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
60
|
||||
{
|
||||
title = "Hanging pair of legs";
|
||||
sprite = "GOR4A0";
|
||||
height = 68;
|
||||
hangs = 1;
|
||||
}
|
||||
|
||||
|
||||
51
|
||||
{
|
||||
title = "Hanging victim, 1-legged (blocking)";
|
||||
sprite = "GOR3A0";
|
||||
height = 84;
|
||||
hangs = 1;
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
61
|
||||
{
|
||||
title = "Hanging victim, 1-legged";
|
||||
sprite = "GOR3A0";
|
||||
height = 52;
|
||||
hangs = 1;
|
||||
}
|
||||
|
||||
|
||||
53
|
||||
{
|
||||
title = "Hanging leg (blocking)";
|
||||
sprite = "GOR5A0";
|
||||
height = 52;
|
||||
hangs = 1;
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
62
|
||||
{
|
||||
title = "Hanging leg";
|
||||
sprite = "GOR5A0";
|
||||
height = 52;
|
||||
hangs = 1;
|
||||
}
|
||||
|
||||
|
||||
25
|
||||
{
|
||||
title = "Impaled human";
|
||||
sprite = "POL1A0";
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
26
|
||||
{
|
||||
title = "Twitching impaled human";
|
||||
sprite = "POL6A0";
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
27
|
||||
{
|
||||
title = "Skull on a pole";
|
||||
sprite = "POL4A0";
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
28
|
||||
{
|
||||
title = "5 skulls shish kebob";
|
||||
sprite = "POL2A0";
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
29
|
||||
{
|
||||
title = "Pile of skulls and candles";
|
||||
sprite = "POL3A0";
|
||||
blocking = 1;
|
||||
}
|
||||
|
||||
|
||||
10
|
||||
{
|
||||
title = "Bloody mess 1";
|
||||
sprite = "PLAYW0";
|
||||
}
|
||||
|
||||
|
||||
12
|
||||
{
|
||||
title = "Bloody mess 2";
|
||||
sprite = "PLAYW0";
|
||||
}
|
||||
|
||||
|
||||
24
|
||||
{
|
||||
title = "Pool of blood and bones";
|
||||
sprite = "POL5A0";
|
||||
}
|
||||
|
||||
|
||||
15
|
||||
{
|
||||
title = "Dead player";
|
||||
sprite = "PLAYN0";
|
||||
}
|
||||
|
||||
|
||||
18
|
||||
{
|
||||
title = "Dead former human";
|
||||
sprite = "POSSL0";
|
||||
width = 20;
|
||||
}
|
||||
|
||||
|
||||
19
|
||||
{
|
||||
title = "Dead former sergeant";
|
||||
sprite = "SPOSL0";
|
||||
width = 20;
|
||||
}
|
||||
|
||||
|
||||
20
|
||||
{
|
||||
title = "Dead imp";
|
||||
sprite = "TROOM0";
|
||||
width = 20;
|
||||
}
|
||||
|
||||
|
||||
21
|
||||
{
|
||||
title = "Dead demon";
|
||||
sprite = "SARGN0";
|
||||
width = 30;
|
||||
}
|
||||
|
||||
|
||||
22
|
||||
{
|
||||
title = "Dead cacodemon";
|
||||
sprite = "HEADL0";
|
||||
width = 31;
|
||||
}
|
||||
|
||||
|
||||
23 = "Dead lost soul";
|
||||
}
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue