mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
implemented all missing UDMF type handlers
This commit is contained in:
parent
24c07c4baa
commit
d8096f6dfb
28 changed files with 838 additions and 20 deletions
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@ -252,6 +252,7 @@ Field data types:
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14 = thing tag (integer) *
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15 = linedef tag (integer) *
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16 = enum option (string)
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17 = angle in degrees (float)
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*/
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universalfields
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{
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@ -411,13 +412,13 @@ universalfields
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rotationfloor
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{
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type = 8;
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type = 17;
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default = 0.0f;
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}
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rotationceiling
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{
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type = 8;
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type = 17;
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default = 0.0f;
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}
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@ -20,6 +20,7 @@ all supported data types:
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14 = thing tag (integer) *
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15 = linedef tag (integer) *
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16 = enum option (string)
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17 = angle in degrees (float)
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- Only types indicates with * are usable for standard hexen args
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- When no type is specified, the default type is 0 (integer)
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@ -676,6 +676,12 @@
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<EmbeddedResource Include="Resources\ThingBox.png" />
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<EmbeddedResource Include="Resources\Nothing.png" />
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<EmbeddedResource Include="Resources\UnknownThing.png" />
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<Compile Include="Types\AngleDegreesFloatHandler.cs" />
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<Compile Include="Types\AngleDegreesHandler.cs" />
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<Compile Include="Types\AngleRadiansHandler.cs" />
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<Compile Include="Types\LinedefTagHandler.cs" />
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<Compile Include="Types\SectorTagHandler.cs" />
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<Compile Include="Types\ThingTagHandler.cs" />
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<Compile Include="VisualModes\IVisualPickable.cs" />
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<Compile Include="General\BinaryHeap.cs" />
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<Compile Include="Geometry\Plane.cs" />
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@ -688,6 +694,12 @@
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<Compile Include="VisualModes\VisualCamera.cs" />
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<Compile Include="VisualModes\VisualPickResult.cs" />
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<Compile Include="VisualModes\VisualThing.cs" />
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<Compile Include="Windows\AngleForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Windows\AngleForm.Designer.cs">
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<DependentUpon>AngleForm.cs</DependentUpon>
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</Compile>
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<None Include="Resources\Script2.png" />
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<None Include="Resources\ScriptCompile.png" />
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<None Include="Resources\ScriptConstant.xpm" />
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@ -736,6 +748,10 @@
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<SubType>Designer</SubType>
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<DependentUpon>ClickableNumericTextbox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\AngleForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>AngleForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Windows\BitFlagsForm.resx">
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<SubType>Designer</SubType>
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<DependentUpon>BitFlagsForm.cs</DependentUpon>
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@ -109,7 +109,8 @@ namespace CodeImp.DoomBuilder.Map
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s.rwInt(ref type);
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switch((UniversalType)type)
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{
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case UniversalType.AngleDegrees:
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case UniversalType.AngleRadians:
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case UniversalType.AngleDegreesFloat:
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case UniversalType.Float:
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{
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float v = 0.0f;
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@ -118,8 +119,8 @@ namespace CodeImp.DoomBuilder.Map
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value = v;
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break;
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}
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case UniversalType.AngleRadians:
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case UniversalType.AngleDegrees:
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case UniversalType.Color:
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case UniversalType.EnumBits:
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case UniversalType.EnumOption:
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114
Source/Types/AngleDegreesFloatHandler.cs
Normal file
114
Source/Types/AngleDegreesFloatHandler.cs
Normal file
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@ -0,0 +1,114 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(UniversalType.AngleDegreesFloat, "Degrees (Decimal)", true)]
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internal class AngleDegreesFloatHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private float value;
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#endregion
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#region ================== Properties
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public override bool IsBrowseable { get { return true; } }
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#endregion
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#region ================== Constructor
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#endregion
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#region ================== Methods
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public override void Browse(IWin32Window parent)
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{
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int oldvalue = (int)Math.Round(value);
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int newvalue = AngleForm.ShowDialog(parent, oldvalue);
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if(newvalue != oldvalue) value = (float)newvalue;
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}
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public override void SetValue(object value)
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{
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float result;
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// Null?
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if(value == null)
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{
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this.value = 0.0f;
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}
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// Already an int or float?
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else if((value is int) || (value is float))
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{
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// Set directly
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this.value = (float)value;
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}
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else
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{
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// Try parsing as string
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if(float.TryParse(value.ToString(), NumberStyles.Float, CultureInfo.CurrentCulture, out result))
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{
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this.value = result;
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}
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else
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{
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this.value = 0.0f;
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}
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}
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}
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public override object GetValue()
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{
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return this.value;
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}
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public override int GetIntValue()
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{
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return (int)this.value;
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}
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public override string GetStringValue()
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{
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return this.value.ToString();
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}
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#endregion
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}
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}
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112
Source/Types/AngleDegreesHandler.cs
Normal file
112
Source/Types/AngleDegreesHandler.cs
Normal file
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@ -0,0 +1,112 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(UniversalType.AngleDegrees, "Degrees (Integer)", true)]
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internal class AngleDegreesHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private int value;
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#endregion
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#region ================== Properties
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public override bool IsBrowseable { get { return true; } }
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#endregion
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#region ================== Constructor
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#endregion
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#region ================== Methods
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public override void Browse(IWin32Window parent)
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{
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value = AngleForm.ShowDialog(parent, value);
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}
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public override void SetValue(object value)
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{
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int result;
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// Null?
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if(value == null)
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{
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this.value = 0;
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}
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// Already an int?
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else if(value is int)
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{
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// Set directly
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this.value = (int)value;
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}
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else
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{
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// Try parsing as string
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if(int.TryParse(value.ToString(), NumberStyles.Integer, CultureInfo.CurrentCulture, out result))
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{
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this.value = result;
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}
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else
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{
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this.value = 0;
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}
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}
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}
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public override object GetValue()
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{
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return this.value;
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}
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public override int GetIntValue()
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{
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return this.value;
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}
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public override string GetStringValue()
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{
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return this.value.ToString();
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}
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#endregion
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}
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}
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113
Source/Types/AngleRadiansHandler.cs
Normal file
113
Source/Types/AngleRadiansHandler.cs
Normal file
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@ -0,0 +1,113 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(UniversalType.AngleRadians, "Radians", true)]
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internal class AngleRadiansHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private float value;
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#endregion
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#region ================== Properties
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public override bool IsBrowseable { get { return true; } }
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#endregion
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#region ================== Constructor
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#endregion
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#region ================== Methods
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public override void Browse(IWin32Window parent)
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{
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value = Angle2D.DoomToReal(AngleForm.ShowDialog(parent, Angle2D.RealToDoom(value)));
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}
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public override void SetValue(object value)
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{
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float result;
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// Null?
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if(value == null)
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{
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this.value = 0.0f;
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}
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// Already an int or float?
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else if((value is int) || (value is float))
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{
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// Set directly
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this.value = (float)value;
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}
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else
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{
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// Try parsing as string
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if(float.TryParse(value.ToString(), NumberStyles.Float, CultureInfo.CurrentCulture, out result))
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{
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this.value = result;
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}
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else
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{
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this.value = 0.0f;
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}
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}
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}
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public override object GetValue()
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{
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return this.value;
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}
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public override int GetIntValue()
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{
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return (int)this.value;
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}
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public override string GetStringValue()
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{
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return this.value.ToString();
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}
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#endregion
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}
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}
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@ -31,7 +31,7 @@ using CodeImp.DoomBuilder.Config;
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(3, "Boolean", true)]
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[TypeHandler(UniversalType.Boolean, "Boolean", true)]
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internal class BoolHandler : TypeHandler
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{
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#region ================== Constants
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|
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@ -34,7 +34,7 @@ using System.Drawing;
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(10, "Color", true)]
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[TypeHandler(UniversalType.Color, "Color", true)]
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internal class ColorHandler : TypeHandler
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{
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#region ================== Constants
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||||
|
|
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@ -33,7 +33,7 @@ using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(12, "Options", false)]
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[TypeHandler(UniversalType.EnumBits, "Options", false)]
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internal class EnumBitsHandler : TypeHandler
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{
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#region ================== Constants
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||||
|
|
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@ -31,7 +31,7 @@ using CodeImp.DoomBuilder.Config;
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|||
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||||
namespace CodeImp.DoomBuilder.Types
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||||
{
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||||
[TypeHandler(11, "Setting", false)]
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||||
[TypeHandler(UniversalType.EnumOption, "Setting", false)]
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internal class EnumOptionHandler : TypeHandler
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||||
{
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||||
#region ================== Constants
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||||
|
|
|
@ -31,7 +31,7 @@ using CodeImp.DoomBuilder.Config;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
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||||
{
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||||
[TypeHandler(16, "Setting", false)]
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||||
[TypeHandler(UniversalType.EnumStrings, "Setting", false)]
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||||
internal class EnumStringsHandler : TypeHandler
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||||
{
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||||
#region ================== Constants
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||||
|
|
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@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Windows;
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|||
|
||||
namespace CodeImp.DoomBuilder.Types
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||||
{
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||||
[TypeHandler(7, "Flat", true)]
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[TypeHandler(UniversalType.Flat, "Flat", true)]
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||||
internal class FlatHandler : TypeHandler
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||||
{
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||||
#region ================== Constants
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||||
|
|
|
@ -30,7 +30,7 @@ using System.Diagnostics;
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|||
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||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(1, "Decimal", true)]
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||||
[TypeHandler(UniversalType.Float, "Decimal", true)]
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||||
internal class FloatHandler : TypeHandler
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||||
{
|
||||
#region ================== Constants
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Diagnostics;
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|||
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||||
namespace CodeImp.DoomBuilder.Types
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||||
{
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||||
[TypeHandler(0, "Integer", true)]
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||||
[TypeHandler(UniversalType.Integer, "Integer", true)]
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||||
internal class IntegerHandler : TypeHandler
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{
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#region ================== Constants
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||||
|
|
40
Source/Types/LinedefTagHandler.cs
Normal file
40
Source/Types/LinedefTagHandler.cs
Normal file
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@ -0,0 +1,40 @@
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|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
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||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
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||||
using CodeImp.DoomBuilder.Config;
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||||
using CodeImp.DoomBuilder.Windows;
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||||
using System.Windows.Forms;
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||||
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||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(UniversalType.LinedefTag, "Linedef Tag", true)]
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||||
internal class LinedefTagHandler : IntegerHandler
|
||||
{
|
||||
}
|
||||
}
|
|
@ -33,7 +33,7 @@ using System.Windows.Forms;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(4, "Linedef Action", true)]
|
||||
[TypeHandler(UniversalType.LinedefType, "Linedef Action", true)]
|
||||
internal class LinedefTypeHandler : TypeHandler
|
||||
{
|
||||
#region ================== Constants
|
||||
|
|
|
@ -33,7 +33,7 @@ using System.Windows.Forms;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(5, "Sector Effect", true)]
|
||||
[TypeHandler(UniversalType.SectorEffect, "Sector Effect", true)]
|
||||
internal class SectorEffectHandler : TypeHandler
|
||||
{
|
||||
#region ================== Constants
|
||||
|
|
40
Source/Types/SectorTagHandler.cs
Normal file
40
Source/Types/SectorTagHandler.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using System.Windows.Forms;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(UniversalType.SectorTag, "Sector Tag", true)]
|
||||
internal class SectorTagHandler : IntegerHandler
|
||||
{
|
||||
}
|
||||
}
|
|
@ -32,7 +32,7 @@ using System.Windows.Forms;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(2, "Text", true)]
|
||||
[TypeHandler(UniversalType.String, "Text", true)]
|
||||
internal class StringHandler : TypeHandler
|
||||
{
|
||||
#region ================== Constants
|
||||
|
|
|
@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Windows;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(6, "Texture", true)]
|
||||
[TypeHandler(UniversalType.Texture, "Texture", true)]
|
||||
internal class TextureHandler : TypeHandler
|
||||
{
|
||||
#region ================== Constants
|
||||
|
|
40
Source/Types/ThingTagHandler.cs
Normal file
40
Source/Types/ThingTagHandler.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using System.Windows.Forms;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
[TypeHandler(UniversalType.ThingTag, "Thing Tag", true)]
|
||||
internal class ThingTagHandler : IntegerHandler
|
||||
{
|
||||
}
|
||||
}
|
|
@ -57,10 +57,10 @@ namespace CodeImp.DoomBuilder.Types
|
|||
#region ================== Constructor / Destructor
|
||||
|
||||
// Constructor
|
||||
public TypeHandlerAttribute(int index, string name, bool customusable)
|
||||
public TypeHandlerAttribute(UniversalType index, string name, bool customusable)
|
||||
{
|
||||
// Initialize
|
||||
this.index = index;
|
||||
this.index = (int)index;
|
||||
this.name = name;
|
||||
this.customusable = customusable;
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ namespace CodeImp.DoomBuilder.Types
|
|||
SectorTag = 13,
|
||||
ThingTag = 14,
|
||||
LinedefTag = 15,
|
||||
EnumStrings = 16
|
||||
EnumStrings = 16,
|
||||
AngleDegreesFloat = 17
|
||||
}
|
||||
}
|
||||
|
|
98
Source/Windows/AngleForm.Designer.cs
generated
Normal file
98
Source/Windows/AngleForm.Designer.cs
generated
Normal file
|
@ -0,0 +1,98 @@
|
|||
namespace CodeImp.DoomBuilder.Windows
|
||||
{
|
||||
partial class AngleForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if(disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.angle = new CodeImp.DoomBuilder.Controls.AngleControl();
|
||||
this.cancel = new System.Windows.Forms.Button();
|
||||
this.apply = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// angle
|
||||
//
|
||||
this.angle.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.angle.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.angle.Location = new System.Drawing.Point(62, 22);
|
||||
this.angle.Name = "angle";
|
||||
this.angle.Size = new System.Drawing.Size(80, 80);
|
||||
this.angle.TabIndex = 0;
|
||||
this.angle.Value = 0;
|
||||
//
|
||||
// cancel
|
||||
//
|
||||
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.cancel.Location = new System.Drawing.Point(105, 131);
|
||||
this.cancel.Name = "cancel";
|
||||
this.cancel.Size = new System.Drawing.Size(91, 25);
|
||||
this.cancel.TabIndex = 26;
|
||||
this.cancel.Text = "Cancel";
|
||||
this.cancel.UseVisualStyleBackColor = true;
|
||||
this.cancel.Click += new System.EventHandler(this.cancel_Click);
|
||||
//
|
||||
// apply
|
||||
//
|
||||
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.apply.Location = new System.Drawing.Point(8, 131);
|
||||
this.apply.Name = "apply";
|
||||
this.apply.Size = new System.Drawing.Size(91, 25);
|
||||
this.apply.TabIndex = 25;
|
||||
this.apply.Text = "OK";
|
||||
this.apply.UseVisualStyleBackColor = true;
|
||||
this.apply.Click += new System.EventHandler(this.apply_Click);
|
||||
//
|
||||
// AngleForm
|
||||
//
|
||||
this.AcceptButton = this.apply;
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
||||
this.CancelButton = this.cancel;
|
||||
this.ClientSize = new System.Drawing.Size(204, 165);
|
||||
this.Controls.Add(this.cancel);
|
||||
this.Controls.Add(this.apply);
|
||||
this.Controls.Add(this.angle);
|
||||
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "AngleForm";
|
||||
this.Opacity = 0;
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Angle";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private CodeImp.DoomBuilder.Controls.AngleControl angle;
|
||||
private System.Windows.Forms.Button cancel;
|
||||
private System.Windows.Forms.Button apply;
|
||||
}
|
||||
}
|
109
Source/Windows/AngleForm.cs
Normal file
109
Source/Windows/AngleForm.cs
Normal file
|
@ -0,0 +1,109 @@
|
|||
|
||||
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||
|
||||
/*
|
||||
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Data;
|
||||
using CodeImp.DoomBuilder.IO;
|
||||
using System.IO;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Controls;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace CodeImp.DoomBuilder.Windows
|
||||
{
|
||||
public partial class AngleForm : DelayedForm
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
private bool setup;
|
||||
private int value;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Properties
|
||||
|
||||
public int Value { get { return value; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor
|
||||
|
||||
// Constructor
|
||||
public AngleForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
||||
// Cancel clicked
|
||||
private void cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
// Close
|
||||
DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
// OK clicked
|
||||
private void apply_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.value = angle.Value;
|
||||
|
||||
// Done
|
||||
DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
||||
// Setup from EnumList
|
||||
public void Setup(int value)
|
||||
{
|
||||
setup = true;
|
||||
this.value = value;
|
||||
angle.Value = value;
|
||||
setup = false;
|
||||
}
|
||||
|
||||
// This shows the dialog
|
||||
// Returns the flags or the same flags when cancelled
|
||||
public static int ShowDialog(IWin32Window owner, int value)
|
||||
{
|
||||
int result = value;
|
||||
AngleForm f = new AngleForm();
|
||||
f.Setup(value);
|
||||
if(f.ShowDialog(owner) == DialogResult.OK) result = f.Value;
|
||||
f.Dispose();
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
132
Source/Windows/AngleForm.resx
Normal file
132
Source/Windows/AngleForm.resx
Normal file
|
@ -0,0 +1,132 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="angle.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="cancel.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="apply.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
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Reference in a new issue