@ fixed some bugs in game configurations and made the Edge game configuration use includes

This commit is contained in:
codeimp 2009-07-29 21:26:14 +00:00
parent eb6ccc88f4
commit fbfd57dec3
7 changed files with 595 additions and 4017 deletions

View file

@ -66,7 +66,7 @@ include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
include("Games\\Doom_misc", "defaultthingflags");
include("Games\\Doom_misc.cfg", "defaultthingflags");
}

View file

@ -67,7 +67,7 @@ include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
include("Games\\Doom_misc", "defaultthingflags");
include("Games\\Doom_misc.cfg", "defaultthingflags");
}

View file

@ -67,7 +67,7 @@ include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
include("Games\\Doom_misc", "defaultthingflags");
include("Games\\Doom_misc.cfg", "defaultthingflags");
}

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@ -0,0 +1,329 @@
edge
{
title = "Edge";
400
{
title = "Edge Thick Extrafloor (dummy texture)";
prefix = "";
}
401
{
title = "Edge Thick Extrafloor (master upper texture)";
prefix = "";
}
402
{
title = "Edge Thick Extrafloor (master lower texture)";
prefix = "";
}
403
{
title = "Edge Liquid Extrafloor (solid)";
prefix = "";
}
404
{
title = "Edge Liquid Extrafloor (20% translucent)";
prefix = "";
}
405
{
title = "Edge Liquid Extrafloor (40% translucent)";
prefix = "";
}
406
{
title = "Edge Liquid Extrafloor (60% translucent)";
prefix = "";
}
407
{
title = "Edge Liquid Extrafloor (80% translucent)";
prefix = "";
}
408
{
title = "Edge Liquid Extrafloor (invisible)";
prefix = "";
}
409
{
title = "Edge Translucent Linedef (20%)";
prefix = "";
}
410
{
title = "Edge Translucent Linedef (40%)";
prefix = "";
}
411
{
title = "Edge Translucent Linedef (60%)";
prefix = "";
}
412
{
title = "Edge Translucent Linedef (80%)";
prefix = "";
}
413
{
title = "Edge Thin Extrafloor (opaque)";
prefix = "";
}
414
{
title = "Edge Thin Extrafloor (20% translucent)";
prefix = "";
}
415
{
title = "Edge Thin Extrafloor (40% translucent)";
prefix = "";
}
416
{
title = "Edge Thin Extrafloor (60% translucent)";
prefix = "";
}
417
{
title = "Edge Thin Extrafloor (80% translucent)";
prefix = "";
}
418
{
title = "Edge Enable Tagged RTS";
prefix = "S1";
}
419
{
title = "Edge Enable Tagged RTS";
prefix = "SR";
}
420
{
title = "Edge Enable Tagged RTS";
prefix = "W1";
}
421
{
title = "Edge Enable Tagged RTS";
prefix = "WR";
}
422
{
title = "Edge Scroll Right";
prefix = "";
}
423
{
title = "Edge Scroll Up";
prefix = "";
}
424
{
title = "Edge Scroll Down";
prefix = "";
}
425
{
title = "Edge Scroll Left And Up";
prefix = "";
}
426
{
title = "Edge Scroll Left And Down";
prefix = "";
}
427
{
title = "Edge Scroll Right And Up";
prefix = "";
}
428
{
title = "Edge Scroll Right And Down";
prefix = "";
}
429
{
title = "Edge Scroll Fast Lower And Middle Texture (liquid falls)";
prefix = "";
}
430
{
title = "Edge Thick Translucent Liquid Extrafloor Scroll Down (20% translucent)";
prefix = "";
}
431
{
title = "Edge Thick Translucent Liquid Extrafloor Scroll Down (40% translucent)";
prefix = "";
}
432
{
title = "Edge Thick Translucent Liquid Extrafloor Scroll Down (60% translucent)";
prefix = "";
}
433
{
title = "Edge Thick Translucent Liquid Extrafloor Scroll Down (80% translucent)";
prefix = "";
}
434
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "S1";
}
435
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "SR";
}
436
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "W1";
}
437
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "WR";
}
438
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "S1";
}
439
{
title = "Edge Raise Floor 2 Units (use for RTS Onheight events)";
prefix = "SR";
}
440
{
title = "Edge Enable Tagged RTS";
prefix = "G1";
}
441
{
title = "Edge Enable Tagged RTS";
prefix = "GR";
}
442
{
title = "Edge Sliding Door (left, monsters)";
prefix = "SR";
}
443
{
title = "Edge Sliding Door (left)";
prefix = "SR";
}
444
{
title = "Edge Sliding Door (left, fast)";
prefix = "SR";
}
445
{
title = "Edge Sliding Door (left)";
prefix = "S1";
}
446
{
title = "Edge Sliding Door (right, monsters)";
prefix = "SR";
}
447
{
title = "Edge Sliding Door (right)";
prefix = "SR";
}
448
{
title = "Edge Sliding Door (right, fast)";
prefix = "SR";
}
449
{
title = "Edge Sliding Door (right)";
prefix = "S1";
}
450
{
title = "Edge Sliding Door (center, monsters)";
prefix = "SR";
}
451
{
title = "Edge Sliding Door (center)";
prefix = "SR";
}
452
{
title = "Edge Sliding Door (center, fast)";
prefix = "SR";
}
453
{
title = "Edge Sliding Door (center)";
prefix = "S1";
}
}

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@ -0,0 +1,59 @@
// SECTOR TYPES
sectortypes
{
18 = "Water Liquid Extrafloor SCROLL/PUSH North";
19 = "Water Liquid Extrafloor SCROLL/PUSH North East";
20 = "Water Liquid Extrafloor SCROLL/PUSH East";
21 = "Water Liquid Extrafloor SCROLL/PUSH South East";
22 = "Water Liquid Extrafloor SCROLL/PUSH South";
23 = "Water Liquid Extrafloor SCROLL/PUSH South West";
24 = "Water Liquid Extrafloor SCROLL/PUSH West";
25 = "Water Liquid Extrafloor SCROLL/PUSH North West";
26 = "Slime Liquid Extrafloor SCROLL/PUSH North";
27 = "Slime Liquid Extrafloor SCROLL/PUSH North East";
28 = "Slime Liquid Extrafloor SCROLL/PUSH East";
29 = "Slime Liquid Extrafloor SCROLL/PUSH South East";
30 = "Slime Liquid Extrafloor SCROLL/PUSH South";
31 = "Slime Liquid Extrafloor SCROLL/PUSH South West";
32 = "Slime Liquid Extrafloor SCROLL/PUSH West";
33 = "Slime Liquid Extrafloor SCROLL/PUSH North West";
34 = "Lava Liquid Extrafloor SCROLL/PUSH North";
35 = "Lava Liquid Extrafloor SCROLL/PUSH North East";
36 = "Lava Liquid Extrafloor SCROLL/PUSH East";
37 = "Lava Liquid Extrafloor SCROLL/PUSH South East";
38 = "Lava Liquid Extrafloor SCROLL/PUSH South";
39 = "Lava Liquid Extrafloor SCROLL/PUSH South West";
40 = "Lava Liquid Extrafloor SCROLL/PUSH West";
41 = "Lava Liquid Extrafloor SCROLL/PUSH North West";
42 = "Push North";
43 = "Push North East";
44 = "Push East";
45 = "Push South East";
46 = "Push South";
47 = "Push South West";
48 = "Push West";
49 = "Push North West";
50 = "Scroll Floor Texture North";
51 = "Scroll Floor Texture North East";
52 = "Scroll Floor Texture East";
53 = "Scroll Floor Texture South East";
54 = "Scroll Floor Texture South";
55 = "Scroll Floor Texture South West";
56 = "Scroll Floor Texture West";
57 = "Scroll Floor Texture North West";
58 = "Scroll Floor Texture/Push North";
59 = "Scroll Floor Texture/Push North East";
60 = "Scroll Floor Texture/Push East";
61 = "Scroll Floor Texture/Push South East";
62 = "Scroll Floor Texture/Push South";
63 = "Scroll Floor Texture/Push South West";
64 = "Scroll Floor Texture/Push West";
65 = "Scroll Floor Texture/Push North West";
66 = "Blue Hue (Swimable Water)";
67 = "Green Hue";
68 = "Green Hue + Damage";
69 = "Red Hue";
70 = "Red Hue + Damage";
}

View file

@ -0,0 +1,140 @@
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
888
{
title = "Dog";
height = 32;
}
4050
{
title = "Stealth Arachnotron";
height = 32;
}
4051
{
title = "Stealth Archvile";
height = 32;
}
4052
{
title = "Stealth Baron of Hell";
height = 32;
}
4053
{
title = "Stealth Cacodemon";
height = 32;
}
4054
{
title = "Stealth Heavy weapon dude";
height = 32;
}
4055
{
title = "Stealth Demon";
height = 32;
}
4056
{
title = "Stealth Hell knight";
height = 32;
}
4057
{
title = "Stealth Imp";
height = 32;
}
4058
{
title = "Stealth Mancubus";
height = 32;
}
4059
{
title = "Stealth Revenant";
height = 32;
}
4060
{
title = "Stealth Shotgun Guy";
height = 32;
}
4061
{
title = "Stealth Zombie man";
height = 32;
}
7100
{
title = "EDGE Revenant MKII";
height = 32;
}
7101
{
title = "EDGE Teleport spawner";
height = 32;
}
7102
{
title = "Arachnotron MKII";
height = 32;
}
7103
{
title = "Mancubus MKII";
height = 32;
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
hangs = 0;
blocking = 0;
sort = 1;
7000
{
title = "EDGE Nightvision Specs";
sprite = "PMAPA0";
}
7020
{
title = "EDGE Jetpack";
sprite = "SUITA0";
}
}