Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5

This commit is contained in:
codeimp 2009-03-05 06:48:27 +00:00
parent c4b71597b4
commit 22c839089f
2 changed files with 13 additions and 3 deletions

View file

@ -830,6 +830,7 @@ linedefflags
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
midtex3d = "Walkable middle texture";
blockprojectiles = "Block projectiles";
}
// LINEDEF ACTIVATIONS

View file

@ -1,5 +1,5 @@
===============================================================================
Universal Doom Map Format ZDoom extensions v1.2 - 21.08.2008
Universal Doom Map Format ZDoom extensions v1.5 - 22.02.2009
Copyright (c) 2008 Christoph Oelckers.
@ -102,6 +102,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
wrapmidtex = <bool>; // Line's mid textures are wrapped.
midtex3d = <bool>; // Actors can walk on mid texture.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles
}
@ -159,13 +160,14 @@ Note: All <bool> fields default to false unless mentioned otherwise.
thing
{
skill[n] = <bool> // Unlike the base spec, n can range from 1-8.
skill# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of skills the skill
// menu can display.
class[n] = <bool> // Unlike the base spec, n can range from 1-8.
class# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of classes the class
// menu can display.
}
*** Special notes for map format conversions:
@ -199,6 +201,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
Bit 4 (Value 16): wrapmidtex
Bit 5 (Value 32): midtex3d
Bit 6 (Value 64): checkswitchrange
Bit 7 (Value 128): firstsideonly
When used in special 208 this arg should be cleared afterward.
@ -224,6 +227,12 @@ Added NoRespawn sector flag
Fixed lightfloor and lightceiling properties for sectors. They are of type
integer, not float
1.4 27.01.2009
Changed description of class and skill thing flags to avoid the impression that
this uses array syntax. No functional changes
1.5 22.02.2009
Added blockprojectiles to lines and firstsideonly to conversion notes
===============================================================================
EOF