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Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
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2 changed files with 13 additions and 3 deletions
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@ -830,6 +830,7 @@ linedefflags
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clipmidtex = "Clip middle texture";
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wrapmidtex = "Wrap middle texture";
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midtex3d = "Walkable middle texture";
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blockprojectiles = "Block projectiles";
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}
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// LINEDEF ACTIVATIONS
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@ -1,5 +1,5 @@
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===============================================================================
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Universal Doom Map Format ZDoom extensions v1.2 - 21.08.2008
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Universal Doom Map Format ZDoom extensions v1.5 - 22.02.2009
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Copyright (c) 2008 Christoph Oelckers.
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@ -102,6 +102,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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midtex3d = <bool>; // Actors can walk on mid texture.
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checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
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blockprojectiles = <bool>;// Line blocks all projectiles
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}
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@ -159,13 +160,14 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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thing
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{
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skill[n] = <bool> // Unlike the base spec, n can range from 1-8.
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skill# = <bool> // Unlike the base spec, # can range from 1-8.
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// 8 is the maximum amount of skills the skill
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// menu can display.
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class[n] = <bool> // Unlike the base spec, n can range from 1-8.
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class# = <bool> // Unlike the base spec, # can range from 1-8.
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// 8 is the maximum amount of classes the class
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// menu can display.
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}
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*** Special notes for map format conversions:
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@ -199,6 +201,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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Bit 4 (Value 16): wrapmidtex
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Bit 5 (Value 32): midtex3d
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Bit 6 (Value 64): checkswitchrange
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Bit 7 (Value 128): firstsideonly
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When used in special 208 this arg should be cleared afterward.
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@ -224,6 +227,12 @@ Added NoRespawn sector flag
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Fixed lightfloor and lightceiling properties for sectors. They are of type
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integer, not float
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1.4 27.01.2009
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Changed description of class and skill thing flags to avoid the impression that
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this uses array syntax. No functional changes
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1.5 22.02.2009
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Added blockprojectiles to lines and firstsideonly to conversion notes
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===============================================================================
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EOF
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