mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations
This commit is contained in:
parent
5ca1137c9e
commit
3d37b122f1
12 changed files with 5793 additions and 12193 deletions
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@ -183,7 +183,7 @@ linedeftypes
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}
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// GENERALIZED LINEDEF TYPES
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// Generalized linedef types
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gen_linedeftypes
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{
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include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
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@ -750,5 +750,8 @@ decoration
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}
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23 = "Dead lost soul";
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23
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{
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title = "Dead lost soul";
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}
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}
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1064
Build/Configurations/Includes/FULL_ZDoom_Doom_things.cfg
Normal file
1064
Build/Configurations/Includes/FULL_ZDoom_Doom_things.cfg
Normal file
File diff suppressed because it is too large
Load diff
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@ -414,6 +414,7 @@ door
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arg3
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{
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title = "Key Number";
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type = 11;
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enum = "keys";
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}
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@ -665,6 +666,7 @@ floor
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arg3
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{
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title = "Negative Height";
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type = 11;
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enum = "noyes";
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}
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}
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@ -1050,6 +1052,7 @@ ceiling
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arg3
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{
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title = "Negative Height";
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type = 11;
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enum = "noyes";
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}
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}
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@ -1221,7 +1224,8 @@ teleport
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arg1
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{
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title = "Use Orientation of MapSpot";
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title = "Keep orientation";
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type = 11;
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enum = "noyes";
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}
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@ -1344,12 +1348,12 @@ thing
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arg3
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{
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title = "Horizontal Movement Speed";
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title = "Horizontal Speed";
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}
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arg4
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{
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title = "Vertical Movement Speed";
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title = "Vertical Speed";
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}
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}
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@ -1396,12 +1400,12 @@ thing
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arg3
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{
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title = "Horizontal Movement Speed";
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title = "Horizontal Speed";
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}
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arg4
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{
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title = "Vertical Movement Speed";
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title = "Vertical Speed";
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}
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}
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@ -43,6 +43,7 @@ defaultthingflags
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1024;
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}
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmasks
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129
Build/Configurations/Includes/ZDoom_generalized.cfg
Normal file
129
Build/Configurations/Includes/ZDoom_generalized.cfg
Normal file
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@ -0,0 +1,129 @@
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// Generalized sector types
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gen_sectortypes
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{
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effect
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{
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0 = "Normal";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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21 = "Light Phased";
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22 = "Light Sequence Start";
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23 = "Light Sequence Special 1";
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24 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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65 = "Light Flicker";
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66 = "Light Strobe Fast";
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67 = "Light Strobe Slow";
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68 = "Light Strobe Hurt";
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69 = "Damage Hellslime";
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71 = "Damage Nukage";
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72 = "Light Glow";
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74 = "Sector Door Close (30 sec)";
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75 = "Damage End Level";
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76 = "Light StrobeSlowSync";
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77 = "Light StrobeFastSync";
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78 = "Sector Door Raise (5 min)";
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79 = "Low Friction";
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80 = "Damage Super Hellslime";
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81 = "Light Fire Flicker";
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82 = "Damage -2 or -5% health (no protection)";
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83 = "Damage -4 or -8% health (no protection)";
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84 = "Scroll east + -2 or -5% health (no protection)";
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87 = "Sector uses outside fog";
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105 = "Delayed damage weak";
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115 = "Instant death (doesn't work in 2.0.93 yet!)";
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116 = "Delayed damage strong";
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118 = "Carry player by tag";
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196 = "Healing Sector";
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197 = "Lightning Outdoor";
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198 = "Lightning Indoor 2";
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199 = "Lightning Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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40 = "Wind East weak";
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41 = "Wind East medium";
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42 = "Wind East strong";
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43 = "Wind North weak";
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44 = "Wind North medium";
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45 = "Wind North strong";
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46 = "Wind South weak";
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47 = "Wind South medium";
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48 = "Wind South strong";
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49 = "Wind West weak";
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50 = "Wind West medium";
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51 = "Wind West strong";
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225 = "Carry East Slow";
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226 = "Carry East Med.Slow";
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227 = "Carry East Medium";
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228 = "Carry East Med.Fast";
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229 = "Carry East Fast";
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230 = "Carry North Slow";
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231 = "Carry North Med.Slow";
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232 = "Carry North Medium";
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233 = "Carry North Med.Fast";
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234 = "Carry North Fast";
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235 = "Carry South Slow";
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236 = "Carry South Med.Slow";
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237 = "Carry South Medium";
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238 = "Carry South Med.Fast";
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239 = "Carry South Fast";
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240 = "Carry West Slow";
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241 = "Carry West Med.Slow";
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242 = "Carry West Medium";
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243 = "Carry West Med.Fast";
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244 = "Carry West Fast";
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}
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damage
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{
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0 = "None";
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256 = "Damage 5 per second";
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512 = "Damage 10 per second";
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768 = "Damage 20 per second";
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}
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secret
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{
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0 = "No";
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1024 = "Yes";
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}
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friction
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{
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0 = "Disabled";
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2048 = "Enabled";
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}
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pusher
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{
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0 = "Disabled";
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4096 = "Enabled";
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}
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}
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3154
Build/Configurations/Includes/ZDoom_linedefs.cfg
Normal file
3154
Build/Configurations/Includes/ZDoom_linedefs.cfg
Normal file
File diff suppressed because it is too large
Load diff
315
Build/Configurations/Includes/ZDoom_misc.cfg
Normal file
315
Build/Configurations/Includes/ZDoom_misc.cfg
Normal file
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@ -0,0 +1,315 @@
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thingflags
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{
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2048 = "Translucent (25%)";
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4096 = "Invisible";
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8192 = "Friendly";
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16384 = "Frozen while inactive";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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2048 = "translucent";
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4096 = "invisible";
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8192 = "friend";
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16384 = "standing";
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}
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linedefflags
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{
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16384 = "Block Players";
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}
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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6144 = "Player presses Use (PassThru)";
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7168 = "Projectile hits or crosses";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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6144 = "passuse";
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16384 = "blockplayers";
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}
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defaultthingflags
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{
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1;
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2;
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4;
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32;
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64;
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128;
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256;
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512;
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1024;
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}
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// Default sector brightness levels
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sectorbrightness
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{
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255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136;
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128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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doommaplumpnames
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{
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REJECT
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{
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allowempty = true;
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}
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}
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hexenmaplumpnames
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{
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REJECT
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{
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allowempty = true;
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}
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BEHAVIOR
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{
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required = true;
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nodebuild = false;
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blindcopy = true;
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}
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SCRIPTS
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{
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required = false;
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nodebuild = false;
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script = "ZDoom_ACS.cfg";
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}
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}
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enums
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{
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frontback
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{
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0 = "Front";
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1 = "Back";
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}
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backfront
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{
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1 = "Front";
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0 = "Back";
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}
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floorceiling
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{
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0 = "Floor";
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1 = "Ceiling";
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}
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ceilingfloor
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{
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0 = "Ceiling";
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1 = "Floor";
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}
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sector_flags
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{
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1 = "Silent";
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2 = "No Falling Damage";
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4 = "Drop with floor";
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8 = "No Respawn";
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}
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keys
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{
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0 = "None";
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1 = "Red key card";
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2 = "Blue key card";
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3 = "Yellow key card";
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4 = "Red skull key";
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5 = "Blue skull key";
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6 = "Yellow skull key";
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100 = "Any key";
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101 = "All keys";
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102 = "Impossible";
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129 = "Any red key";
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130 = "Any blue key";
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131 = "Any yellow key";
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229 = "One of each color";
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}
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spawnthing
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{
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0 = "None";
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1 = "Shotgun Guy";
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2 = "Chaingun Guy";
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3 = "Baron Of Hell";
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4 = "Zombieman";
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5 = "Imp";
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6 = "Arachnotron";
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7 = "Spider Mastermind";
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8 = "Demon";
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9 = "Spectre";
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10 = "Imp Fireball";
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11 = "Clip";
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12 = "Shells";
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19 = "Cacodemon";
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20 = "Revenant";
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21 = "Bridge";
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22 = "Armour Bonus";
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23 = "Stimpack";
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24 = "Medkit";
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25 = "Soul Sphere";
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27 = "Shotgun";
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28 = "Chaingun";
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29 = "Rocket Launcher";
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30 = "Plasma Gun";
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31 = "BFG";
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32 = "Chainsaw";
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33 = "Super Shotgun";
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51 = "Plasma Bolt";
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53 = "Tracer";
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68 = "Green Armour";
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69 = "Blue Armour";
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75 = "Cell";
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85 = "Blue Keycard";
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86 = "Red Keycard";
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87 = "Yellow Keycard";
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88 = "Yellow Skullkey";
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89 = "Red Skullkey";
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90 = "Blue Skullkey";
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98 = "Temp Large Flame";
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100 = "Stealth Baron";
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101 = "Stealth Hell Knight";
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102 = "Stealth Zombieman";
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103 = "Stealth Shotgun Guy";
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110 = "Lost Soul";
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111 = "Arch-Vile";
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112 = "Mancubus";
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113 = "Hell Knight";
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114 = "Cyberdemon";
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115 = "Pain Elemental";
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116 = "Wolf SS Soldier";
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117 = "Stealth Arachnotron";
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118 = "Stealth Arch-Vile";
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119 = "Stealth Cacodemon";
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120 = "Stealth Chaingun Guy";
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121 = "Stealth Demon";
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122 = "Stealth Imp";
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123 = "Stealth Mancubus";
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124 = "Stealth Revenant";
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125 = "Barrel";
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126 = "Cacodemon Shot";
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127 = "Rocket (Projectile)";
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128 = "BFG Shot";
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129 = "Arachnotron Plasma Bolt";
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130 = "Blood";
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131 = "Bullet Puff";
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132 = "Megasphere";
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133 = "Invulnerability Sphere";
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134 = "Berserk Pack";
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135 = "Invisibility Sphere";
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136 = "Radiation Suit";
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137 = "Computer Map";
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138 = "Light-Amp Goggles";
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139 = "Box Of Ammo";
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140 = "Rocket (Ammo)";
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141 = "Box Of Rockets";
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142 = "Larce Cell";
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143 = "Box Of Shells";
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144 = "Backpack";
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145 = "Guts";
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146 = "Blood Pool 1";
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147 = "Blood Pool 2";
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148 = "Blood Pool 3";
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149 = "Flaming Barrel";
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150 = "Brains";
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151 = "Scripted Marine";
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152 = "Health Bonus";
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153 = "Mancubus Shot";
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154 = "Baron Fireball";
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}
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generic_floor_target
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{
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0 = "Relative offset";
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1 = "Highest neighbor";
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2 = "Lowest neighbor";
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3 = "Nearest neighbor";
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4 = "Lowest neighbor";
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5 = "Ceiling";
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6 = "Shortest lower texture";
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}
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generic_ceiling_target
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{
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0 = "Relative offset";
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1 = "Highest neighbor";
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2 = "Lowest neighbor";
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3 = "Nearest neighbor";
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4 = "Highest neighbor";
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5 = "Floor";
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6 = "Shortest lower texture";
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}
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generic_door_types
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{
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0 = "Open Close";
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1 = "Open Stay";
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2 = "Close Open";
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3 = "Close Stay";
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}
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generic_lift_types
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{
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0 = "Up Stay";
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1 = "Down Up";
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2 = "Down to nearest";
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3 = "Down to lowest";
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4 = "Perpetual raise";
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}
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death_types
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{
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0 = "Unknown";
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12 = "Water";
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13 = "Slime";
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14 = "Lava";
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15 = "Crush";
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16 = "Telefrag";
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17 = "Falling";
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18 = "Suicide";
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19 = "Barrel";
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20 = "Exit";
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21 = "Splash";
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22 = "Hit";
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}
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}
|
102
Build/Configurations/Includes/ZDoom_sectors.cfg
Normal file
102
Build/Configurations/Includes/ZDoom_sectors.cfg
Normal file
|
@ -0,0 +1,102 @@
|
|||
|
||||
// NOTE: This config contains two structures for different linedefs: Doom and Hexen
|
||||
|
||||
doom
|
||||
{
|
||||
21 = "Light Phased";
|
||||
22 = "Light Sequence Start";
|
||||
23 = "Light Sequence Special 1";
|
||||
24 = "Light Sequence Special 2";
|
||||
65 = "Light Flicker";
|
||||
66 = "Light Strobe Fast";
|
||||
67 = "Light Strobe Slow";
|
||||
68 = "Light Strobe Hurt";
|
||||
69 = "Damage Hellslime";
|
||||
71 = "Damage Nukage";
|
||||
72 = "Light Glow";
|
||||
74 = "Sector Door Close (30 sec)";
|
||||
75 = "Damage End Level";
|
||||
76 = "Light StrobeSlowSync";
|
||||
77 = "Light StrobeFastSync";
|
||||
78 = "Sector Door Raise (5 min)";
|
||||
80 = "Damage Super Hellslime";
|
||||
81 = "Light Fire Flicker";
|
||||
}
|
||||
|
||||
hexen
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Light Phased";
|
||||
2 = "Light Sequence Start";
|
||||
3 = "Light Sequence Special 1";
|
||||
4 = "Light Sequence Special 2";
|
||||
40 = "Wind East weak";
|
||||
41 = "Wind East medium";
|
||||
42 = "Wind East strong";
|
||||
43 = "Wind North weak";
|
||||
44 = "Wind North medium";
|
||||
45 = "Wind North strong";
|
||||
46 = "Wind South weak";
|
||||
47 = "Wind South medium";
|
||||
48 = "Wind South strong";
|
||||
49 = "Wind West weak";
|
||||
50 = "Wind West medium";
|
||||
51 = "Wind West strong";
|
||||
82 = "Damage -2 or -5% health (no protection)";
|
||||
83 = "Damage -4 or -8% health (no protection)";
|
||||
84 = "Scroll east + -2 or -5% health (no protection)";
|
||||
87 = "Sector uses outside fog";
|
||||
105 = "Delayed damage weak";
|
||||
115 = "Instant death";
|
||||
116 = "Delayed damage strong";
|
||||
118 = "Carry player by tag";
|
||||
196 = "Healing Sector";
|
||||
197 = "Lightning Outdoor";
|
||||
198 = "Lightning Indoor 2";
|
||||
199 = "Lightning Indoor 1";
|
||||
200 = "Sky 2 (MAPINFO)";
|
||||
201 = "Scroll North (slow)";
|
||||
202 = "Scroll North (medium)";
|
||||
203 = "Scroll North (fast)";
|
||||
204 = "Scroll East (slow)";
|
||||
205 = "Scroll East (medium)";
|
||||
206 = "Scroll East (fast)";
|
||||
207 = "Scroll South (slow)";
|
||||
208 = "Scroll South (medium)";
|
||||
209 = "Scroll South (fast)";
|
||||
210 = "Scroll West (slow)";
|
||||
211 = "Scroll West (medium)";
|
||||
212 = "Scroll West (fast)";
|
||||
213 = "Scroll NorthWest (slow)";
|
||||
214 = "Scroll NorthWest (medium)";
|
||||
215 = "Scroll NorthWest (fast)";
|
||||
216 = "Scroll NorthEast (slow)";
|
||||
217 = "Scroll NorthEast (medium)";
|
||||
218 = "Scroll NorthEast (fast)";
|
||||
219 = "Scroll SouthEast (slow)";
|
||||
220 = "Scroll SouthEast (medium)";
|
||||
221 = "Scroll SouthEast (fast)";
|
||||
222 = "Scroll SouthWest (slow)";
|
||||
223 = "Scroll SouthWest (medium)";
|
||||
224 = "Scroll SouthWest (fast)";
|
||||
225 = "Carry East Slow";
|
||||
226 = "Carry East Med.Slow";
|
||||
227 = "Carry East Medium";
|
||||
228 = "Carry East Med.Fast";
|
||||
229 = "Carry East Fast";
|
||||
230 = "Carry North Slow";
|
||||
231 = "Carry North Med.Slow";
|
||||
232 = "Carry North Medium";
|
||||
233 = "Carry North Med.Fast";
|
||||
234 = "Carry North Fast";
|
||||
235 = "Carry South Slow";
|
||||
236 = "Carry South Med.Slow";
|
||||
237 = "Carry South Medium";
|
||||
238 = "Carry South Med.Fast";
|
||||
239 = "Carry South Fast";
|
||||
240 = "Carry West Slow";
|
||||
241 = "Carry West Med.Slow";
|
||||
242 = "Carry West Medium";
|
||||
243 = "Carry West Med.Fast";
|
||||
244 = "Carry West Fast";
|
||||
}
|
906
Build/Configurations/Includes/ZDoom_things.cfg
Normal file
906
Build/Configurations/Includes/ZDoom_things.cfg
Normal file
|
@ -0,0 +1,906 @@
|
|||
|
||||
// NOTE: This config contains two structures for different linedefs: Doom and Hexen
|
||||
|
||||
doom
|
||||
{
|
||||
players
|
||||
{
|
||||
blocking = 2;
|
||||
|
||||
4001
|
||||
{
|
||||
title = "Player 5 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
4002
|
||||
{
|
||||
title = "Player 6 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
4003
|
||||
{
|
||||
title = "Player 7 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
4004
|
||||
{
|
||||
title = "Player 8 start";
|
||||
sprite = "PLAYA2A8";
|
||||
}
|
||||
}
|
||||
|
||||
teleports
|
||||
{
|
||||
9043
|
||||
{
|
||||
title = "Teleport (Z Height and Gravity)";
|
||||
sprite = "TFOGB0";
|
||||
}
|
||||
9044
|
||||
{
|
||||
title = "Teleport (Z Height)";
|
||||
sprite = "TFOGB0";
|
||||
}
|
||||
}
|
||||
|
||||
monsters
|
||||
{
|
||||
blocking = 2;
|
||||
|
||||
9050
|
||||
{
|
||||
title = "Arachnotron (stealth)";
|
||||
width = 64;
|
||||
height = 64;
|
||||
sprite = "BSPIA2A8";
|
||||
}
|
||||
9051
|
||||
{
|
||||
title = "Archvile (stealth)";
|
||||
width = 20;
|
||||
sprite = "VILEA2D8";
|
||||
}
|
||||
9052
|
||||
{
|
||||
title = "Baron of Hell (stealth)";
|
||||
width = 24;
|
||||
height = 64;
|
||||
sprite = "BOSSA2A8";
|
||||
}
|
||||
9053
|
||||
{
|
||||
title = "Cacodemon (stealth)";
|
||||
width = 31;
|
||||
sprite = "HEADA2A8";
|
||||
}
|
||||
9054
|
||||
{
|
||||
title = "Chaingunner (stealth)";
|
||||
sprite = "CPOSA2";
|
||||
}
|
||||
9055
|
||||
{
|
||||
title = "Demon (stealth)";
|
||||
width = 30;
|
||||
sprite = "SARGA2A8";
|
||||
}
|
||||
9056
|
||||
{
|
||||
title = "Hell Knight (stealth)";
|
||||
width = 24;
|
||||
height = 64;
|
||||
sprite = "BOS2A2C8";
|
||||
}
|
||||
9057
|
||||
{
|
||||
title = "Imp (stealth)";
|
||||
sprite = "TROOA2A8";
|
||||
}
|
||||
9058
|
||||
{
|
||||
title = "Mancubus (stealth)";
|
||||
width = 48;
|
||||
height = 64;
|
||||
sprite = "FATTC2C8";
|
||||
}
|
||||
9059
|
||||
{
|
||||
title = "Revenant (stealth)";
|
||||
sprite = "SKELA2D8";
|
||||
}
|
||||
9060
|
||||
{
|
||||
title = "Former Sergeant (stealth)";
|
||||
sprite = "SPOSA2A8";
|
||||
}
|
||||
9061
|
||||
{
|
||||
title = "Former Human (stealth)";
|
||||
sprite = "POSSA2A8";
|
||||
}
|
||||
}
|
||||
|
||||
obstacles
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
lights
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
decoration
|
||||
{
|
||||
49 // Hanging victim, twitching (blocking)
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
50 // Hanging victim, arms out (blocking)
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
51 // Hanging victim, 1-legged (blocking)
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
52 // Hanging pair of legs (blocking)
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
53 // Hanging leg (blocking)
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
25 // Impaled human
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
26 // Twitching impaled human
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
27 // Skull on a pole
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
28 // 5 skulls shish kebob
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
29 // Pile of skulls and candles
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
73 // Hanging victim, guts removed
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
74 // Hanging victim, guts and brain removed
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
75 // Hanging torso, looking down
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
76 // Hanging torso, open skull
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
77 // Hanging torso, looking up
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
78 // Hanging torso, brain removed
|
||||
{
|
||||
blocking = 2;
|
||||
}
|
||||
|
||||
9027 = "Red Particle Fountain";
|
||||
9028 = "Green Particle Fountain";
|
||||
9029 = "Blue Particle Fountain";
|
||||
9030 = "Yellow Particle Fountain";
|
||||
9031 = "Purple Particle Fountain";
|
||||
9032 = "Black Particle Fountain";
|
||||
9033 = "White Particle Fountain";
|
||||
}
|
||||
|
||||
sounds
|
||||
{
|
||||
color = 7;
|
||||
arrow = 0;
|
||||
title = "Sounds";
|
||||
width = 10;
|
||||
height = 20;
|
||||
sort = 1;
|
||||
blocking = 0;
|
||||
hangs = 0;
|
||||
fixedsize = true;
|
||||
sprite = "internal:sound";
|
||||
|
||||
1400 = "Sound Sequence 0";
|
||||
1401 = "Sound Sequence 1";
|
||||
1402 = "Sound Sequence 2";
|
||||
1403 = "Sound Sequence 3";
|
||||
1404 = "Sound Sequence 4";
|
||||
1405 = "Sound Sequence 5";
|
||||
1406 = "Sound Sequence 6";
|
||||
1407 = "Sound Sequence 7";
|
||||
1408 = "Sound Sequence 8";
|
||||
1409 = "Sound Sequence 9";
|
||||
1411 = "Sound Sequence 0";
|
||||
14001 = "Ambient Sound 1";
|
||||
14002 = "Ambient Sound 2";
|
||||
14003 = "Ambient Sound 3";
|
||||
14004 = "Ambient Sound 4";
|
||||
14005 = "Ambient Sound 5";
|
||||
14006 = "Ambient Sound 6";
|
||||
14007 = "Ambient Sound 7";
|
||||
14008 = "Ambient Sound 8";
|
||||
14009 = "Ambient Sound 9";
|
||||
14010 = "Ambient Sound 10";
|
||||
14011 = "Ambient Sound 11";
|
||||
14012 = "Ambient Sound 12";
|
||||
14013 = "Ambient Sound 13";
|
||||
14014 = "Ambient Sound 14";
|
||||
14015 = "Ambient Sound 15";
|
||||
14016 = "Ambient Sound 16";
|
||||
14017 = "Ambient Sound 17";
|
||||
14018 = "Ambient Sound 18";
|
||||
14019 = "Ambient Sound 19";
|
||||
14020 = "Ambient Sound 20";
|
||||
14021 = "Ambient Sound 21";
|
||||
14022 = "Ambient Sound 22";
|
||||
14023 = "Ambient Sound 23";
|
||||
14024 = "Ambient Sound 24";
|
||||
14025 = "Ambient Sound 25";
|
||||
14026 = "Ambient Sound 26";
|
||||
14027 = "Ambient Sound 27";
|
||||
14028 = "Ambient Sound 28";
|
||||
14029 = "Ambient Sound 29";
|
||||
14030 = "Ambient Sound 30";
|
||||
14031 = "Ambient Sound 31";
|
||||
14032 = "Ambient Sound 32";
|
||||
14033 = "Ambient Sound 33";
|
||||
14034 = "Ambient Sound 34";
|
||||
14035 = "Ambient Sound 35";
|
||||
14036 = "Ambient Sound 36";
|
||||
14037 = "Ambient Sound 37";
|
||||
14038 = "Ambient Sound 38";
|
||||
14039 = "Ambient Sound 39";
|
||||
14040 = "Ambient Sound 40";
|
||||
14041 = "Ambient Sound 41";
|
||||
14042 = "Ambient Sound 42";
|
||||
14043 = "Ambient Sound 43";
|
||||
14044 = "Ambient Sound 44";
|
||||
14045 = "Ambient Sound 45";
|
||||
14046 = "Ambient Sound 46";
|
||||
14047 = "Ambient Sound 47";
|
||||
14048 = "Ambient Sound 48";
|
||||
14049 = "Ambient Sound 49";
|
||||
14050 = "Ambient Sound 50";
|
||||
14051 = "Ambient Sound 51";
|
||||
14052 = "Ambient Sound 52";
|
||||
14053 = "Ambient Sound 53";
|
||||
14054 = "Ambient Sound 54";
|
||||
14055 = "Ambient Sound 55";
|
||||
14056 = "Ambient Sound 56";
|
||||
14057 = "Ambient Sound 57";
|
||||
14058 = "Ambient Sound 58";
|
||||
14059 = "Ambient Sound 59";
|
||||
14060 = "Ambient Sound 60";
|
||||
14061 = "Ambient Sound 61";
|
||||
14062 = "Ambient Sound 62";
|
||||
14063 = "Ambient Sound 63";
|
||||
14064 = "Ambient Sound 64";
|
||||
14065 = "Ambient Sound 0";
|
||||
}
|
||||
|
||||
zdoom
|
||||
{
|
||||
color = 7; // Light Grey
|
||||
arrow = 1;
|
||||
title = "ZDoom";
|
||||
width = 10;
|
||||
height = 20;
|
||||
sort = 1;
|
||||
blocking = 0;
|
||||
hangs = 0;
|
||||
fixedsize = true;
|
||||
sprite = "internal:arrow";
|
||||
|
||||
9025 = "Camera";
|
||||
9045 = "Deep Water";
|
||||
9046 = "Sector Secret";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
hexen
|
||||
{
|
||||
cameras
|
||||
{
|
||||
color = 7; // Light Grey
|
||||
arrow = 1;
|
||||
title = "Cameras and Interpolation";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 0;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
error = 1;
|
||||
fixedsize = true;
|
||||
|
||||
9025
|
||||
{
|
||||
title = "Camera";
|
||||
arg0
|
||||
{
|
||||
title = "Pitch";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Pan";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Time";
|
||||
}
|
||||
}
|
||||
9073
|
||||
{
|
||||
title = "Aiming Camera";
|
||||
arg0
|
||||
{
|
||||
title = "Pitch";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Max Angle";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Max Pitch";
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Thing";
|
||||
type = 14;
|
||||
}
|
||||
}
|
||||
9080 = "Skybox Viewpoint";
|
||||
9081
|
||||
{
|
||||
title = "Skybox Picker";
|
||||
arg0
|
||||
{
|
||||
title = "Thing";
|
||||
type = 14;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Mode";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Apply on Floor and Ceiling";
|
||||
1 = "Apply on Ceiling";
|
||||
2 = "Apply on Floor";
|
||||
}
|
||||
}
|
||||
}
|
||||
9074
|
||||
{
|
||||
title = "Actor Mover";
|
||||
arg0
|
||||
{
|
||||
title = "Point";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "High Point";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Options";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Linear path";
|
||||
2 = "Use point angle";
|
||||
4 = "Use point pitch";
|
||||
8 = "Face movement direction";
|
||||
128 = "Nonsolid";
|
||||
}
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Thing";
|
||||
type = 14;
|
||||
}
|
||||
}
|
||||
9070
|
||||
{
|
||||
title = "Interpolation point";
|
||||
arg0
|
||||
{
|
||||
title = "Pitch";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Travel Time";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Hold Time";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Next";
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "High Next";
|
||||
}
|
||||
}
|
||||
9075 = "Interpolation Special";
|
||||
9072
|
||||
{
|
||||
title = "Moving Camera";
|
||||
arg0
|
||||
{
|
||||
title = "Point";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "High Point";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Options";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Linear path";
|
||||
2 = "Use point angle";
|
||||
4 = "Use point pitch";
|
||||
8 = "Face movement direction";
|
||||
128 = "Everyone";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Thing";
|
||||
type = 14;
|
||||
}
|
||||
}
|
||||
9071
|
||||
{
|
||||
title = "Path Follower";
|
||||
arg0
|
||||
{
|
||||
title = "Point";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "High Point";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Options";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Linear path";
|
||||
2 = "Use point angle";
|
||||
4 = "Use point pitch";
|
||||
8 = "Face movement direction";
|
||||
}
|
||||
}
|
||||
}
|
||||
9047 = "Patrol Special";
|
||||
}
|
||||
|
||||
bridges
|
||||
{
|
||||
color = 8; // Grey
|
||||
arrow = 0;
|
||||
title = "Bridges";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 1;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
error = 1;
|
||||
|
||||
5064
|
||||
{
|
||||
title = "Bridge radius 16";
|
||||
width = 16;
|
||||
}
|
||||
5061
|
||||
{
|
||||
title = "Bridge radius 32";
|
||||
width = 32;
|
||||
}
|
||||
5065
|
||||
{
|
||||
title = "Bridge radius 8";
|
||||
width = 8;
|
||||
}
|
||||
9990
|
||||
{
|
||||
title = "Bridge Custom";
|
||||
arg0
|
||||
{
|
||||
title = "Radius";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Thickness";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sectors
|
||||
{
|
||||
color = 7;
|
||||
arrow = 0;
|
||||
title = "Sector Actions";
|
||||
sort = 1;
|
||||
width = 10;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
fixedsize = true;
|
||||
sprite = "internal:action";
|
||||
|
||||
9082 = "Silent Sector";
|
||||
9998 = "Actor enters sector";
|
||||
9989 = "Actor hits fake floor";
|
||||
9996 = "Actor hits ceiling";
|
||||
9999 = "Actor hits floor";
|
||||
9997 = "Actor leaves sector";
|
||||
9982 = "Eyes above fake ceiling";
|
||||
9992 = "Eyes above fake floor";
|
||||
9983 = "Eyes below fake ceiling";
|
||||
9993 = "Eyes below fake floor";
|
||||
9995 = "Player uses sector";
|
||||
9994 = "Player uses wall";
|
||||
9038
|
||||
{
|
||||
title = "ColorSetter";
|
||||
arg0
|
||||
{
|
||||
title = "Red";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Green";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blue";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Desaturation";
|
||||
}
|
||||
}
|
||||
9039
|
||||
{
|
||||
title = "FadeSetter";
|
||||
arg0
|
||||
{
|
||||
title = "Red";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Green";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blue";
|
||||
}
|
||||
}
|
||||
9041
|
||||
{
|
||||
title = "FlagSetter";
|
||||
arg0
|
||||
{
|
||||
title = "Set Flags";
|
||||
type = 12;
|
||||
enum = "sector_flags";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sounds
|
||||
{
|
||||
1411
|
||||
{
|
||||
title = "Sound Sequence";
|
||||
arg0
|
||||
{
|
||||
title = "Sound Number";
|
||||
}
|
||||
}
|
||||
14065
|
||||
{
|
||||
title = "Ambient Sound";
|
||||
arg0
|
||||
{
|
||||
title = "Sound Number";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
marine
|
||||
{
|
||||
color = 15;
|
||||
arrow = 1;
|
||||
title = "Marines";
|
||||
width = 16;
|
||||
sort = 1;
|
||||
height = 56;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
|
||||
9100 = "Scripted Marine";
|
||||
9101 = "Marine Fist";
|
||||
9102 = "Marine Berserk";
|
||||
9103 = "Marine Chainsaw";
|
||||
9104 = "Marine Pistol";
|
||||
9105 = "Marine Shotgun";
|
||||
9106 = "Marine SSG";
|
||||
9107 = "Marine Chaingun";
|
||||
9108 = "Marine Rocket Launcher";
|
||||
9109 = "Marine Plasma Rifle";
|
||||
9110 = "Marine Railgun";
|
||||
9111 = "Marine BFG9000";
|
||||
}
|
||||
|
||||
slopes
|
||||
{
|
||||
color = 8; // Grey
|
||||
arrow = 0;
|
||||
title = "Slopes";
|
||||
width = 8;
|
||||
sort = 1;
|
||||
height = 0;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
fixedsize = true;
|
||||
|
||||
9511
|
||||
{
|
||||
title = "Copy ceiling plane";
|
||||
arg0
|
||||
{
|
||||
title = "Sector Tag";
|
||||
type = 13;
|
||||
}
|
||||
}
|
||||
9510
|
||||
{
|
||||
title = "Copy floor plane";
|
||||
arg0
|
||||
{
|
||||
title = "Sector Tag";
|
||||
type = 13;
|
||||
}
|
||||
}
|
||||
9503
|
||||
{
|
||||
title = "Set ceiling slope";
|
||||
arrow = 1;
|
||||
arg0
|
||||
{
|
||||
title = "Z-Angle";
|
||||
}
|
||||
}
|
||||
9502
|
||||
{
|
||||
title = "Set floor slope";
|
||||
arrow = 1;
|
||||
arg0
|
||||
{
|
||||
title = "Z-Angle";
|
||||
}
|
||||
}
|
||||
9501
|
||||
{
|
||||
title = "Slope ceiling to here";
|
||||
height = 8;
|
||||
arg0
|
||||
{
|
||||
title = "Line";
|
||||
type = 15;
|
||||
}
|
||||
}
|
||||
9500
|
||||
{
|
||||
title = "Slope floor to here";
|
||||
height = 4;
|
||||
arg0
|
||||
{
|
||||
title = "Line";
|
||||
type = 15;
|
||||
}
|
||||
}
|
||||
|
||||
1500
|
||||
{
|
||||
title = "Line slope floor";
|
||||
height = 8;
|
||||
}
|
||||
|
||||
1501
|
||||
{
|
||||
title = "Line slope ceiling";
|
||||
height = 8;
|
||||
}
|
||||
|
||||
1504
|
||||
{
|
||||
title = "Vertex slope floor";
|
||||
height = 8;
|
||||
absolutez = true;
|
||||
}
|
||||
|
||||
1505
|
||||
{
|
||||
title = "Vertex slope ceiling";
|
||||
height = 8;
|
||||
absolutez = true;
|
||||
}
|
||||
}
|
||||
|
||||
zdoom
|
||||
{
|
||||
color = 7; // Light Grey
|
||||
arrow = 1;
|
||||
title = "ZDoom";
|
||||
sort = 1;
|
||||
width = 10;
|
||||
height = 20;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
fixedsize = true;
|
||||
sprite = "internal:arrow";
|
||||
|
||||
9200
|
||||
{
|
||||
title = "Decal";
|
||||
arg0
|
||||
{
|
||||
title = "Decal ID";
|
||||
}
|
||||
}
|
||||
9024
|
||||
{
|
||||
title = "Path Node";
|
||||
arg0
|
||||
{
|
||||
title = "Next Node";
|
||||
type = 14;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Delay";
|
||||
}
|
||||
}
|
||||
9026
|
||||
{
|
||||
title = "Spark";
|
||||
arg0
|
||||
{
|
||||
title = "Particles Amount";
|
||||
}
|
||||
}
|
||||
9040 = "Map Marker";
|
||||
9046
|
||||
{
|
||||
title = "Secret";
|
||||
arg0
|
||||
{
|
||||
title = "Mode";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Message And Sound";
|
||||
1 = "Message Only";
|
||||
2 = "Sound Only";
|
||||
3 = "No Message And Sound";
|
||||
}
|
||||
}
|
||||
}
|
||||
9300 = "Polyobject Anchor";
|
||||
9301 = "Polyobject Start Spot";
|
||||
9302 = "Polyobject Start Spot (crush)";
|
||||
9303 = "Polyobject Spawn(Hurts to touch)";
|
||||
9001 = "Map Spot";
|
||||
9013 = "Map Spot (gravity)";
|
||||
9076 = "Hate target";
|
||||
9988
|
||||
{
|
||||
title = "Custom Sprite";
|
||||
arg0
|
||||
{
|
||||
title = "BTILxxxx";
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "BTILxxxx";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "X Scale (64=100%)";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Y Scale (64=100%) ";
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Flags";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Opaque";
|
||||
2 = "Alpha 33%";
|
||||
3 = "Alpha 66%";
|
||||
4 = "Flip horizontally";
|
||||
5 = "Flip vertically";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
portals
|
||||
{
|
||||
color = 7;
|
||||
arrow = 0;
|
||||
title = "Portals";
|
||||
width = 0;
|
||||
sort = 1;
|
||||
height = 0;
|
||||
hangs = 0;
|
||||
blocking = 0;
|
||||
fixedsize = true;
|
||||
|
||||
9077
|
||||
{
|
||||
title = "Upper Sector";
|
||||
arg0
|
||||
{
|
||||
title = "Flat Transparency";
|
||||
}
|
||||
}
|
||||
|
||||
9078
|
||||
{
|
||||
title = "Lower Sector";
|
||||
arg0
|
||||
{
|
||||
title = "Flat Transparency";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue