This commit is contained in:
codeimp 2008-01-04 00:16:58 +00:00
parent 621efd49fe
commit 0498ecdd16
28 changed files with 547 additions and 34 deletions

View file

@ -32,6 +32,11 @@ start3dmode = 32000;
// Default flags for first new thing
defaulthingflags = 7; //1 + 2 + 4
additionalmodes
{
WAuthorMode;
}
/*
TEXTURES AND FLAT SOURCES

View file

@ -82,6 +82,7 @@
<Compile Include="Controls\ActionManager.cs" />
<Compile Include="Config\CompilerInfo.cs" />
<Compile Include="Config\ConfigurationInfo.cs" />
<Compile Include="Editing\VisualMode.cs" />
<Compile Include="General\Clock.cs" />
<Compile Include="General\MapManager.cs" />
<Compile Include="Controls\SpecialKeys.cs" />

View file

@ -36,9 +36,16 @@
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editing\BaseVisualMode.cs" />
<Compile Include="Editing\DragVerticesMode.cs" />
<Compile Include="Editing\LinedefsMode.cs" />
<Compile Include="Editing\WAuthorMode.cs" />
<Compile Include="Editing\WAuthorTools.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Editing\WAuthorTools.Designer.cs">
<DependentUpon>WAuthorTools.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Editing\SectorsMode.cs" />
<Compile Include="Editing\ThingsMode.cs" />
@ -67,8 +74,15 @@
<EmbeddedResource Include="Resources\SectorsMode.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Editing\WAuthorTools.resx">
<SubType>Designer</SubType>
<DependentUpon>WAuthorTools.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\WAuthor.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\VisualMode.png" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View file

@ -0,0 +1,93 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
[EditMode(SwitchAction = "visualmode", // Action name used to switch to this mode
ButtonDesc = "Visual Mode", // Description on the button in toolbar/menu
ButtonImage = "VisualMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 100)] // Position of the button (lower is more to the left)
public class BaseVisualMode : VisualMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Disposing
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public BaseVisualMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
#endregion
}
}

View file

@ -34,13 +34,14 @@ using CodeImp.DoomBuilder.Editing;
#endregion
// This mode if for quickly dragging vertices without a layer.
// The geometry is merged and the mode returns to VerticesMode when the mouse is released.
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
// No action or button for this mode, it is automatic.
// The EditMode attribute does not have to be specified unless the
// mode must be activated by class name rather than direct instance.
// In that case, just specifying the attribute like this is enough:
[EditMode]
public class DragVerticesMode : ClassicMode
{
#region ================== Constants

View file

@ -35,10 +35,11 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
[EditMode(SwitchAction = "linedefsmode",
ButtonDesc = "Linedefs Mode",
ButtonImage = "LinesMode.png",
ButtonOrder = int.MinValue + 1)]
[EditMode(SwitchAction = "linedefsmode", // Action name used to switch to this mode
ButtonDesc = "Linedefs Mode", // Description on the button in toolbar/menu
ButtonImage = "LinesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 1)] // Position of the button (lower is more to the left)
public class LinedefsMode : ClassicMode
{
#region ================== Constants

View file

@ -35,10 +35,11 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
[EditMode(SwitchAction = "sectorsmode",
ButtonDesc = "Sectors Mode",
ButtonImage = "SectorsMode.png",
ButtonOrder = int.MinValue + 2)]
[EditMode(SwitchAction = "sectorsmode", // Action name used to switch to this mode
ButtonDesc = "Sectors Mode", // Description on the button in toolbar/menu
ButtonImage = "SectorsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 2)] // Position of the button (lower is more to the left)
public class SectorsMode : ClassicMode
{
#region ================== Constants

View file

@ -35,10 +35,11 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
[EditMode(SwitchAction = "thingsmode",
ButtonDesc = "Things Mode",
ButtonImage = "ThingsMode.png",
ButtonOrder = int.MinValue + 3)]
[EditMode(SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonDesc = "Things Mode", // Description on the button in toolbar/menu
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 3)] // Position of the button (lower is more to the left)
public class ThingsMode : ClassicMode
{
#region ================== Constants

View file

@ -35,10 +35,11 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
[EditMode(SwitchAction = "verticesmode",
ButtonDesc = "Vertices Mode",
ButtonImage = "VerticesMode.png",
ButtonOrder = int.MinValue + 0)]
[EditMode(SwitchAction = "verticesmode", // Action name used to switch to this mode
ButtonDesc = "Vertices Mode", // Description on the button in toolbar/menu
ButtonImage = "VerticesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 0)] // Position of the button (lower is more to the left)
public class VerticesMode : ClassicMode
{
#region ================== Constants

View file

@ -40,6 +40,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
ButtonImage = "WAuthor.png",
ButtonOrder = int.MinValue + 4,
ConfigSpecific = true)]
public class WAuthorMode : ClassicMode
{
#region ================== Constants
@ -52,6 +53,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
#region ================== Variables
// Tools
protected WAuthorTools tools;
// Highlighted item
protected object highlighted;
@ -67,7 +71,12 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
public WAuthorMode()
{
// Initialize
tools = new WAuthorTools();
// Enable this and you'll have a floating window
//tools.Show(General.Interface);
//General.Interface.Focus();
// We have no destructor
GC.SuppressFinalize(this);
}
@ -79,7 +88,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
if(!isdisposed)
{
// Clean up
tools.Dispose();
// Dispose base
base.Dispose();
}
@ -319,7 +329,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
// Maybe i'll finish this later, or not even include this mode at all, not sure yet.
/*
// Mouse leaves
public override void MouseLeave(EventArgs e)
{
@ -339,6 +348,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
public override void MouseUp(MouseEventArgs e)
{
base.MouseUp(e);
// This shows a popup menu
tools.LinedefPopup.Show(Cursor.Position);
}
// Mouse wants to drag
@ -346,7 +358,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
base.DragStart(e);
}
*/
#endregion
}

View file

@ -0,0 +1,116 @@
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
partial class WAuthorTools
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.linedefpopup = new System.Windows.Forms.ContextMenuStrip(this.components);
this.propertiesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripSeparator();
this.deleteToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.splitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.flipToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.curveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.linedefpopup.SuspendLayout();
this.SuspendLayout();
//
// linedefpopup
//
this.linedefpopup.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.propertiesToolStripMenuItem,
this.toolStripMenuItem1,
this.deleteToolStripMenuItem,
this.splitToolStripMenuItem,
this.flipToolStripMenuItem,
this.curveToolStripMenuItem});
this.linedefpopup.Name = "linedefpopup";
this.linedefpopup.Size = new System.Drawing.Size(147, 120);
//
// propertiesToolStripMenuItem
//
this.propertiesToolStripMenuItem.Name = "propertiesToolStripMenuItem";
this.propertiesToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.propertiesToolStripMenuItem.Text = "Properties...";
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(143, 6);
//
// deleteToolStripMenuItem
//
this.deleteToolStripMenuItem.Name = "deleteToolStripMenuItem";
this.deleteToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.deleteToolStripMenuItem.Text = "Delete";
//
// splitToolStripMenuItem
//
this.splitToolStripMenuItem.Name = "splitToolStripMenuItem";
this.splitToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.splitToolStripMenuItem.Text = "Split";
//
// flipToolStripMenuItem
//
this.flipToolStripMenuItem.Name = "flipToolStripMenuItem";
this.flipToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.flipToolStripMenuItem.Text = "Flip";
//
// curveToolStripMenuItem
//
this.curveToolStripMenuItem.Name = "curveToolStripMenuItem";
this.curveToolStripMenuItem.Size = new System.Drawing.Size(146, 22);
this.curveToolStripMenuItem.Text = "Curve...";
//
// WAuthorTools
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 14F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(243, 130);
this.ControlBox = false;
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "WAuthorTools";
this.Text = "WAuthorTools";
this.linedefpopup.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ContextMenuStrip linedefpopup;
private System.Windows.Forms.ToolStripMenuItem propertiesToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
private System.Windows.Forms.ToolStripMenuItem deleteToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem splitToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem flipToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem curveToolStripMenuItem;
}
}

View file

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes.Editing
{
public partial class WAuthorTools : Form
{
// Tools
public ContextMenuStrip LinedefPopup { get { return linedefpopup; } }
// Constructor
public WAuthorTools()
{
InitializeComponent();
}
}
}

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="linedefpopup.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -41,6 +41,15 @@ thingsmode
allowscroll = true;
}
visualmode
{
title = "Edit: Visual Mode";
description = "Switches to visual editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
wauthormode
{
title = "Edit: WadAuthor Mode";

Binary file not shown.

After

Width:  |  Height:  |  Size: 805 B

View file

@ -43,10 +43,35 @@ namespace CodeImp.DoomBuilder.Editing
#region ================== Properties
/// <summary>
/// Sets the action name (as defined in the Actions.cfg resource) to
/// switch to this mode by using a shortcut key, toolbar button or menu item.
/// </summary>
public string SwitchAction { get { return switchaction; } set { switchaction = value; } }
/// <summary>
/// Image resource name of the embedded resource that will be used for the
/// toolbar button and menu item. Leave this property out or set to null to
/// display no button for this mode.
/// </summary>
public string ButtonImage { get { return buttonimage; } set { buttonimage = value; } }
/// <summary>
/// Toolbar button and menu item description of this mode.
/// </summary>
public string ButtonDesc { get { return buttondesc; } set { buttondesc = value; } }
/// <summary>
/// Sorting number for the order of buttons on the toolbar. Buttons with
/// lower values will be more to the left than buttons with higher values.
/// </summary>
public int ButtonOrder { get { return buttonorder; } set { buttonorder = value; } }
/// <summary>
/// When set to true, this mode is only accessible from
/// the toolbar/menu when the game configuration specifies this mode by
/// class name in the "additionalmodes" structure.
/// </summary>
public bool ConfigSpecific { get { return configspecific; } set { configspecific = value; } }
#endregion

View file

@ -0,0 +1,89 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
public abstract class VisualMode : EditMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Disposing
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public VisualMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
#endregion
}
}

View file

@ -858,7 +858,7 @@ namespace CodeImp.DoomBuilder
if(newmode != null) newmode.Engage();
// Dispose old mode
if(mode != null) mode.Dispose();
if(oldmode != null) oldmode.Dispose();
// Done switching
newmode = null;

View file

@ -30,7 +30,7 @@ using CodeImp.DoomBuilder.Config;
namespace CodeImp.DoomBuilder.Interface
{
internal partial class ActionSelectorControl : UserControl
public partial class ActionSelectorControl : UserControl
{
// Events
public event EventHandler ValueChanges;

View file

@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.Interface
{
internal class AutoSelectTextbox : TextBox
public class AutoSelectTextbox : TextBox
{
#region ================== Constants

View file

@ -29,7 +29,7 @@ using System.Drawing.Drawing2D;
namespace CodeImp.DoomBuilder.Interface
{
internal partial class CheckboxArrayControl : UserControl
public partial class CheckboxArrayControl : UserControl
{
// Constants
private const int SPACING_Y = 1;

View file

@ -30,7 +30,7 @@ using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.Interface
{
internal partial class ColorControl : UserControl
public partial class ColorControl : UserControl
{
// Constructor
public ColorControl()

View file

@ -37,7 +37,7 @@ using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Interface
{
internal class FlatSelectorControl : ImageSelectorControl
public class FlatSelectorControl : ImageSelectorControl
{
// Setup
public void Initialize()

View file

@ -39,7 +39,7 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.Interface
{
public interface IMainForm
public interface IMainForm : IWin32Window
{
// Properties
bool AltState { get; }
@ -59,5 +59,6 @@ namespace CodeImp.DoomBuilder.Interface
void ShowThingInfo(Thing t);
void ShowVertexInfo(Vertex v);
void HideInfo();
bool Focus();
}
}

View file

@ -36,7 +36,7 @@ using System.Drawing.Drawing2D;
namespace CodeImp.DoomBuilder.Interface
{
internal abstract partial class ImageSelectorControl : UserControl
public abstract partial class ImageSelectorControl : UserControl
{
// Properties
public string TextureName { get { return name.Text; } set { name.Text = value; } }

View file

@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.Interface
{
internal class NumericTextbox : AutoSelectTextbox
public class NumericTextbox : AutoSelectTextbox
{
#region ================== Constants

View file

@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Editing;
namespace CodeImp.DoomBuilder.Interface
{
internal class OptimizedListView : ListView
public class OptimizedListView : ListView
{
#region ================== Constants

View file

@ -37,7 +37,7 @@ using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Interface
{
internal class TextureSelectorControl : ImageSelectorControl
public class TextureSelectorControl : ImageSelectorControl
{
// Variables
private bool required;