acc.exe is now vanilla Hexen ACS compiler, zacc.exe is the ZDoom ACS compiler

This commit is contained in:
codeimp 2007-06-16 17:00:31 +00:00
parent 616d535c88
commit d2db32bee0
6 changed files with 256 additions and 0 deletions

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//**************************************************************************
//**
//** common.acs
//**
//**************************************************************************
#include "specials.acs"
#include "defs.acs"
#include "wvars.acs"

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Build/Compilers/defs.acs Normal file
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//**************************************************************************
//**
//** defs.acs
//**
//**************************************************************************
#define TRUE 1
#define FALSE 0
#define ON 1
#define OFF 0
#define YES 1
#define NO 0
#define LINE_FRONT 0
#define LINE_BACK 1
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define TEXTURE_TOP 0
#define TEXTURE_MIDDLE 1
#define TEXTURE_BOTTOM 2
#define GAME_SINGLE_PLAYER 0
#define GAME_NET_COOPERATIVE 1
#define GAME_NET_DEATHMATCH 2
#define CLASS_FIGHTER 0
#define CLASS_CLERIC 1
#define CLASS_MAGE 2
#define SKILL_VERY_EASY 0
#define SKILL_EASY 1
#define SKILL_NORMAL 2
#define SKILL_HARD 3
#define SKILL_VERY_HARD 4
#define T_NONE 0
#define T_CENTAUR 1
#define T_CENTAURLEADER 2
#define T_DEMON 3
#define T_ETTIN 4
#define T_FIREGARGOYLE 5
#define T_WATERLURKER 6
#define T_WATERLURKERLEADER 7
#define T_WRAITH 8
#define T_WRAITHBURIED 9
#define T_FIREBALL1 10
#define T_MANA1 11
#define T_MANA2 12
#define T_ITEMBOOTS 13
#define T_ITEMEGG 14
#define T_ITEMFLIGHT 15
#define T_ITEMSUMMON 16
#define T_ITEMTPORTOTHER 17
#define T_ITEMTELEPORT 18
#define T_BISHOP 19
#define T_ICEGOLEM 20
#define T_BRIDGE 21
#define T_DRAGONSKINBRACERS 22
#define T_ITEMHEALTHPOTION 23
#define T_ITEMHEALTHFLASK 24
#define T_ITEMHEALTHFULL 25
#define T_ITEMBOOSTMANA 26
#define T_FIGHTERAXE 27
#define T_FIGHTERHAMMER 28
#define T_FIGHTERSWORD1 29
#define T_FIGHTERSWORD2 30
#define T_FIGHTERSWORD3 31
#define T_CLERICSTAFF 32
#define T_CLERICHOLY1 33
#define T_CLERICHOLY2 34
#define T_CLERICHOLY3 35
#define T_MAGESHARDS 36
#define T_MAGESTAFF1 37
#define T_MAGESTAFF2 38
#define T_MAGESTAFF3 39
#define T_MORPHBLAST 40
#define T_ROCK1 41
#define T_ROCK2 42
#define T_ROCK3 43
#define T_DIRT1 44
#define T_DIRT2 45
#define T_DIRT3 46
#define T_DIRT4 47
#define T_DIRT5 48
#define T_DIRT6 49
#define T_ARROW 50
#define T_DART 51
#define T_POISONDART 52
#define T_RIPPERBALL 53
#define T_STAINEDGLASS1 54
#define T_STAINEDGLASS2 55
#define T_STAINEDGLASS3 56
#define T_STAINEDGLASS4 57
#define T_STAINEDGLASS5 58
#define T_STAINEDGLASS6 59
#define T_STAINEDGLASS7 60
#define T_STAINEDGLASS8 61
#define T_STAINEDGLASS9 62
#define T_STAINEDGLASS0 63
#define T_BLADE 64
#define T_ICESHARD 65
#define T_FLAME_SMALL 66
#define T_FLAME_LARGE 67
#define T_MESHARMOR 68
#define T_FALCONSHIELD 69
#define T_PLATINUMHELM 70
#define T_AMULETOFWARDING 71
#define T_ITEMFLECHETTE 72
#define T_ITEMTORCH 73
#define T_ITEMREPULSION 74
#define T_MANA3 75
#define T_PUZZSKULL 76
#define T_PUZZGEMBIG 77
#define T_PUZZGEMRED 78
#define T_PUZZGEMGREEN1 79
#define T_PUZZGEMGREEN2 80
#define T_PUZZGEMBLUE1 81
#define T_PUZZGEMBLUE2 82
#define T_PUZZBOOK1 83
#define T_PUZZBOOK2 84
#define T_METALKEY 85
#define T_SMALLMETALKEY 86
#define T_AXEKEY 87
#define T_FIREKEY 88
#define T_GREENKEY 89
#define T_MACEKEY 90
#define T_SILVERKEY 91
#define T_RUSTYKEY 92
#define T_HORNKEY 93
#define T_SERPENTKEY 94
#define T_WATERDRIP 95
#define T_TEMPSMALLFLAME 96
#define T_PERMSMALLFLAME 97
#define T_TEMPLARGEFLAME 98
#define T_PERMLARGEFLAME 99
#define T_DEMON_MASH 100
#define T_DEMON2_MASH 101
#define T_ETTIN_MASH 102
#define T_CENTAUR_MASH 103
#define T_THRUSTSPIKEUP 104
#define T_THRUSTSPIKEDOWN 105
#define T_FLESH_DRIP1 106
#define T_FLESH_DRIP2 107
#define T_SPARK_DRIP 108

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//**************************************************************************
//**
//** specials.acs
//**
//**************************************************************************
special
80:ACS_Execute(5),
81:ACS_Suspend(2),
82:ACS_Terminate(2),
83:ACS_LockedExecute(5),
42:Ceiling_CrushAndRaise(3),
44:Ceiling_CrushStop(1),
43:Ceiling_LowerAndCrush(3),
40:Ceiling_LowerByValue(3),
41:Ceiling_RaiseByValue(3),
45:Ceiling_CrushRaiseAndStay(3),
69:Ceiling_MoveToValueTimes8(4),
10:Door_Close(2),
11:Door_Open(2),
12:Door_Raise(3),
13:Door_LockedRaise(4),
20:Floor_LowerByValue(3),
36:Floor_LowerByValueTimes8(3),
66:Floor_LowerInstant(3),
68:Floor_MoveToValueTimes8(4),
21:Floor_LowerToLowest(2),
22:Floor_LowerToNearest(2),
28:Floor_RaiseAndCrush(3),
23:Floor_RaiseByValue(3),
35:Floor_RaiseByValueTimes8(3),
67:Floor_RaiseInstant(3),
24:Floor_RaiseToHighest(2),
25:Floor_RaiseToNearest(2),
95:FloorAndCeiling_LowerByValue(3),
96:FloorAndCeiling_RaiseByValue(3),
46:Floor_CrushStop(1),
109:Light_ForceLightning(1),
110:Light_RaiseByValue(2),
111:Light_LowerByValue(2),
112:Light_ChangeToValue(2),
113:Light_Fade(3),
114:Light_Glow(4),
115:Light_Flicker(3),
116:Light_Strobe(5),
29:Pillar_Build(3),
94:Pillar_BuildAndCrush(4),
30:Pillar_Open(4),
62:Plat_DownWaitUpStay(3),
63:Plat_DownByValue(4),
64:Plat_UpWaitDownStay(3),
65:Plat_UpByValue(4),
60:Plat_PerpetualRaise(3),
61:Plat_Stop(1),
6:Polyobj_MoveTimes8(4),
4:Polyobj_Move(4),
2:Polyobj_RotateLeft(3),
3:Polyobj_RotateRight(3),
7:Polyobj_DoorSwing(4),
8:Polyobj_DoorSlide(5),
93:Polyobj_OR_MoveTimes8(4),
92:Polyobj_OR_Move(4),
90:Polyobj_OR_RotateLeft(3),
91:Polyobj_OR_RotateRight(3),
120:Radius_Quake(5),
140:Sector_ChangeSound(2),
26:Stairs_BuildDown(5),
27:Stairs_BuildUp(5),
31:Stairs_BuildDownSync(4),
32:Stairs_BuildUpSync(4),
70:Teleport(1),
71:Teleport_NoFog(1),
74:Teleport_NewMap(2),
72:ThrustThing(2),
73:DamageThing(1),
130:Thing_Activate(1),
131:Thing_Deactivate(1),
133:Thing_Destroy(1),
134:Thing_Projectile(5),
136:Thing_ProjectileGravity(5),
132:Thing_Remove(1),
135:Thing_Spawn(3),
137:Thing_SpawnNoFog(3),
138:Floor_Waggle(5);

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//**************************************************************************
//**
//** wvars.acs
//**
//**************************************************************************
/*
world int 0:WorldFree1;
world int 1:WorldFree2;
world int 2:WorldFree3;
world int 3:WorldFree4;
*/

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Build/Compilers/zacc.exe Normal file

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