@ moved some more game configuration settings around

This commit is contained in:
codeimp 2009-07-29 18:14:14 +00:00
parent 6661d8fb81
commit eb6ccc88f4
5 changed files with 61 additions and 61 deletions

View file

@ -34,9 +34,6 @@ skills
5 = "Nightmare!";
}
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
@ -61,24 +58,17 @@ mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Some common settings
include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
1;
2;
4;
include("Games\\Doom_misc", "defaultthingflags");
}
// Flat used as sky (for missing textures check)
skyflatname = "F_SKY1";
// Maximum length of texture name length in characters (<= 0 for unlimited)
// WARNING: changing this may destroy your WAD file. Only change it when
// you know what you're doing!
maxtexturenamelength = 8;
// Texture sources
textures
@ -205,6 +195,7 @@ thingflags
include("Engines\\Boom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
@ -214,11 +205,9 @@ thingflagstranslation
include("Engines\\Boom_misc.cfg", "thingflagstranslation");
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
// Things flags masks
include("Games\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES

View file

@ -35,9 +35,6 @@ skills
5 = "Nightmare!";
}
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
@ -62,24 +59,17 @@ mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Some common settings
include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
1;
2;
4;
include("Games\\Doom_misc", "defaultthingflags");
}
// Flat used as sky (for missing textures check)
skyflatname = "F_SKY1";
// Maximum length of texture name length in characters (<= 0 for unlimited)
// WARNING: changing this may destroy your WAD file. Only change it when
// you know what you're doing!
maxtexturenamelength = 8;
// Texture sources
textures
@ -199,11 +189,8 @@ thingflagstranslation
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
// Things flags masks
include("Games\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES

View file

@ -35,9 +35,6 @@ skills
5 = "Nightmare!";
}
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
@ -62,25 +59,17 @@ mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Some common settings
include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
1;
2;
4;
include("Games\\Doom_misc", "defaultthingflags");
}
// Flat used as sky (for missing textures check)
skyflatname = "F_SKY1";
// Maximum length of texture name length in characters (<= 0 for unlimited)
// WARNING: changing this may destroy your WAD file. Only change it when
// you know what you're doing!
maxtexturenamelength = 8;
// Texture sources
textures
@ -200,11 +189,8 @@ thingflagstranslation
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
// Things flags masks
include("Games\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES

View file

@ -1,5 +1,25 @@
// Common settings that you probably don't have to deal with
common
{
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Flat used as sky (for missing textures check)
skyflatname = "F_SKY1";
// Maximum length of texture name length in characters (<= 0 for unlimited)
// WARNING: changing this may destroy your WAD file. Only change it when
// you know what you're doing!
maxtexturenamelength = 8;
}
// Things used by the editor
thingtypes
{
editor

View file

@ -44,6 +44,24 @@ thingflags
}
// Default flags for first new thing
defaultthingflags
{
1;
2;
4;
}
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmasks
{
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted