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@ moved some more game configuration settings around
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parent
6661d8fb81
commit
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5 changed files with 61 additions and 61 deletions
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@ -34,9 +34,6 @@ skills
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5 = "Nightmare!";
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}
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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@ -61,24 +58,17 @@ mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Some common settings
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include("Editors\\DoomBuilder.cfg", "common");
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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include("Games\\Doom_misc", "defaultthingflags");
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}
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// Flat used as sky (for missing textures check)
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skyflatname = "F_SKY1";
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// Maximum length of texture name length in characters (<= 0 for unlimited)
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// WARNING: changing this may destroy your WAD file. Only change it when
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// you know what you're doing!
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maxtexturenamelength = 8;
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// Texture sources
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textures
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@ -205,6 +195,7 @@ thingflags
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include("Engines\\Boom_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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@ -214,11 +205,9 @@ thingflagstranslation
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include("Engines\\Boom_misc.cfg", "thingflagstranslation");
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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// Things flags masks
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include("Games\\Doom_misc.cfg", "thingflagsmasks");
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// THING TYPES
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@ -35,9 +35,6 @@ skills
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5 = "Nightmare!";
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}
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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@ -62,24 +59,17 @@ mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Some common settings
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include("Editors\\DoomBuilder.cfg", "common");
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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include("Games\\Doom_misc", "defaultthingflags");
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}
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// Flat used as sky (for missing textures check)
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skyflatname = "F_SKY1";
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// Maximum length of texture name length in characters (<= 0 for unlimited)
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// WARNING: changing this may destroy your WAD file. Only change it when
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// you know what you're doing!
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maxtexturenamelength = 8;
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// Texture sources
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textures
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@ -199,11 +189,8 @@ thingflagstranslation
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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// Things flags masks
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include("Games\\Doom_misc.cfg", "thingflagsmasks");
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// THING TYPES
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@ -35,9 +35,6 @@ skills
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5 = "Nightmare!";
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}
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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@ -62,25 +59,17 @@ mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Some common settings
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include("Editors\\DoomBuilder.cfg", "common");
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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include("Games\\Doom_misc", "defaultthingflags");
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}
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// Flat used as sky (for missing textures check)
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skyflatname = "F_SKY1";
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// Maximum length of texture name length in characters (<= 0 for unlimited)
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// WARNING: changing this may destroy your WAD file. Only change it when
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// you know what you're doing!
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maxtexturenamelength = 8;
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// Texture sources
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textures
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@ -200,11 +189,8 @@ thingflagstranslation
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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// Things flags masks
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include("Games\\Doom_misc.cfg", "thingflagsmasks");
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// THING TYPES
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@ -1,5 +1,25 @@
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// Common settings that you probably don't have to deal with
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common
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{
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Flat used as sky (for missing textures check)
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skyflatname = "F_SKY1";
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// Maximum length of texture name length in characters (<= 0 for unlimited)
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// WARNING: changing this may destroy your WAD file. Only change it when
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// you know what you're doing!
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maxtexturenamelength = 8;
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}
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// Things used by the editor
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thingtypes
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{
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editor
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@ -44,6 +44,24 @@ thingflags
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}
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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}
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmasks
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{
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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