mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
This commit is contained in:
parent
a79b8e215f
commit
97b96df5dc
9 changed files with 953 additions and 524 deletions
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compilers
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{
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// This defines what files a compiler uses
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// The setting named "program" defines what .exe to run
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hexen_acc
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{
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interface = "AccCompiler";
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program = "acc.exe";
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common = "common.acs";
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defs = "defs.acs";
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special = "special.acs";
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wvars = "wvars.acs";
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}
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}
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//**************************************************************************
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//**
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//** common.acs
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//**
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//**************************************************************************
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#include "specials.acs"
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#include "defs.acs"
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#include "wvars.acs"
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@ -1,149 +0,0 @@
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//**************************************************************************
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//**
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//** defs.acs
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//**
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//**************************************************************************
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#define TRUE 1
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#define FALSE 0
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#define ON 1
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#define OFF 0
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#define YES 1
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#define NO 0
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#define LINE_FRONT 0
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#define LINE_BACK 1
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define TEXTURE_TOP 0
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#define TEXTURE_MIDDLE 1
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#define TEXTURE_BOTTOM 2
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#define GAME_SINGLE_PLAYER 0
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#define GAME_NET_COOPERATIVE 1
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#define GAME_NET_DEATHMATCH 2
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#define CLASS_FIGHTER 0
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#define CLASS_CLERIC 1
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#define CLASS_MAGE 2
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#define SKILL_VERY_EASY 0
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#define SKILL_EASY 1
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#define SKILL_NORMAL 2
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#define SKILL_HARD 3
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#define SKILL_VERY_HARD 4
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#define T_NONE 0
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#define T_CENTAUR 1
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#define T_CENTAURLEADER 2
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#define T_DEMON 3
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#define T_ETTIN 4
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#define T_FIREGARGOYLE 5
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#define T_WATERLURKER 6
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#define T_WATERLURKERLEADER 7
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#define T_WRAITH 8
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#define T_WRAITHBURIED 9
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#define T_FIREBALL1 10
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#define T_MANA1 11
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#define T_MANA2 12
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#define T_ITEMBOOTS 13
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#define T_ITEMEGG 14
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#define T_ITEMFLIGHT 15
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#define T_ITEMSUMMON 16
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#define T_ITEMTPORTOTHER 17
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#define T_ITEMTELEPORT 18
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#define T_BISHOP 19
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#define T_ICEGOLEM 20
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#define T_BRIDGE 21
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#define T_DRAGONSKINBRACERS 22
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#define T_ITEMHEALTHPOTION 23
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#define T_ITEMHEALTHFLASK 24
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#define T_ITEMHEALTHFULL 25
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#define T_ITEMBOOSTMANA 26
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#define T_FIGHTERAXE 27
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#define T_FIGHTERHAMMER 28
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#define T_FIGHTERSWORD1 29
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#define T_FIGHTERSWORD2 30
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#define T_FIGHTERSWORD3 31
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#define T_CLERICSTAFF 32
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#define T_CLERICHOLY1 33
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#define T_CLERICHOLY2 34
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#define T_CLERICHOLY3 35
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#define T_MAGESHARDS 36
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#define T_MAGESTAFF1 37
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#define T_MAGESTAFF2 38
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#define T_MAGESTAFF3 39
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#define T_MORPHBLAST 40
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#define T_ROCK1 41
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#define T_ROCK2 42
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#define T_ROCK3 43
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#define T_DIRT1 44
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#define T_DIRT2 45
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#define T_DIRT3 46
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#define T_DIRT4 47
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#define T_DIRT5 48
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#define T_DIRT6 49
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#define T_ARROW 50
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#define T_DART 51
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#define T_POISONDART 52
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#define T_RIPPERBALL 53
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#define T_STAINEDGLASS1 54
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#define T_STAINEDGLASS2 55
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#define T_STAINEDGLASS3 56
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#define T_STAINEDGLASS4 57
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#define T_STAINEDGLASS5 58
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#define T_STAINEDGLASS6 59
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#define T_STAINEDGLASS7 60
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#define T_STAINEDGLASS8 61
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#define T_STAINEDGLASS9 62
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#define T_STAINEDGLASS0 63
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#define T_BLADE 64
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#define T_ICESHARD 65
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#define T_FLAME_SMALL 66
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#define T_FLAME_LARGE 67
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#define T_MESHARMOR 68
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#define T_FALCONSHIELD 69
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#define T_PLATINUMHELM 70
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#define T_AMULETOFWARDING 71
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#define T_ITEMFLECHETTE 72
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#define T_ITEMTORCH 73
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#define T_ITEMREPULSION 74
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#define T_MANA3 75
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#define T_PUZZSKULL 76
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#define T_PUZZGEMBIG 77
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#define T_PUZZGEMRED 78
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#define T_PUZZGEMGREEN1 79
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#define T_PUZZGEMGREEN2 80
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#define T_PUZZGEMBLUE1 81
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#define T_PUZZGEMBLUE2 82
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#define T_PUZZBOOK1 83
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#define T_PUZZBOOK2 84
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#define T_METALKEY 85
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#define T_SMALLMETALKEY 86
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#define T_AXEKEY 87
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#define T_FIREKEY 88
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#define T_GREENKEY 89
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#define T_MACEKEY 90
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#define T_SILVERKEY 91
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#define T_RUSTYKEY 92
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#define T_HORNKEY 93
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#define T_SERPENTKEY 94
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#define T_WATERDRIP 95
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#define T_TEMPSMALLFLAME 96
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#define T_PERMSMALLFLAME 97
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#define T_TEMPLARGEFLAME 98
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#define T_PERMLARGEFLAME 99
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#define T_DEMON_MASH 100
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#define T_DEMON2_MASH 101
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#define T_ETTIN_MASH 102
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#define T_CENTAUR_MASH 103
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#define T_THRUSTSPIKEUP 104
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#define T_THRUSTSPIKEDOWN 105
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#define T_FLESH_DRIP1 106
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#define T_FLESH_DRIP2 107
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#define T_SPARK_DRIP 108
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//**************************************************************************
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//**
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//** specials.acs
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//**
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//**************************************************************************
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special
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80:ACS_Execute(5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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42:Ceiling_CrushAndRaise(3),
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44:Ceiling_CrushStop(1),
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43:Ceiling_LowerAndCrush(3),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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45:Ceiling_CrushRaiseAndStay(3),
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69:Ceiling_MoveToValueTimes8(4),
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10:Door_Close(2),
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11:Door_Open(2),
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12:Door_Raise(3),
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13:Door_LockedRaise(4),
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20:Floor_LowerByValue(3),
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36:Floor_LowerByValueTimes8(3),
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66:Floor_LowerInstant(3),
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68:Floor_MoveToValueTimes8(4),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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28:Floor_RaiseAndCrush(3),
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23:Floor_RaiseByValue(3),
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35:Floor_RaiseByValueTimes8(3),
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67:Floor_RaiseInstant(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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46:Floor_CrushStop(1),
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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112:Light_ChangeToValue(2),
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113:Light_Fade(3),
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114:Light_Glow(4),
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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29:Pillar_Build(3),
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94:Pillar_BuildAndCrush(4),
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30:Pillar_Open(4),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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6:Polyobj_MoveTimes8(4),
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4:Polyobj_Move(4),
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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93:Polyobj_OR_MoveTimes8(4),
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92:Polyobj_OR_Move(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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120:Radius_Quake(5),
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140:Sector_ChangeSound(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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70:Teleport(1),
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71:Teleport_NoFog(1),
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74:Teleport_NewMap(2),
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72:ThrustThing(2),
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73:DamageThing(1),
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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133:Thing_Destroy(1),
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134:Thing_Projectile(5),
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136:Thing_ProjectileGravity(5),
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132:Thing_Remove(1),
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135:Thing_Spawn(3),
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137:Thing_SpawnNoFog(3),
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138:Floor_Waggle(5);
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//**************************************************************************
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//**
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//** wvars.acs
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//**
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//**************************************************************************
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/*
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world int 0:WorldFree1;
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world int 1:WorldFree2;
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world int 2:WorldFree3;
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world int 3:WorldFree4;
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*/
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/*************************************************************\
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Doom Builder Game Configuration for Eternity
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\*************************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Eternity (Doom in UDMF format)";
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// This is the simplified game engine/sourceport name
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engine = "eternity";
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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include("Includes\\Doom_misc.cfg", "skills");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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soundlinedefflag = "blocksound";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
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makedoorarg1 = 16;
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makedoorarg2 = 0;
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makedoorarg3 = 3;
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makedoorarg4 = 0;
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// Generalized actions
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generalizedlinedefs = true;
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generalizedsectors = true;
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// Texture loading options
|
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mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Some common settings
|
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include("Includes\\Common.cfg");
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// Default flags for first new thing
|
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defaultthingflags
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{
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include("Includes\\UDMF_misc.cfg", "defaultthingflags");
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}
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// Texture sources
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textures
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{
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include("Includes\\Doom_misc.cfg", "textures");
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}
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|
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// Patch sources
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patches
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{
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include("Includes\\Doom_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Includes\\Doom_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Includes\\Doom_misc.cfg", "flats");
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}
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// Colormap sources
|
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colormaps
|
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{
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include("Includes\\Boom_misc.cfg", "colormaps");
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}
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||||
|
||||
|
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/*
|
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GAME DETECT PATTERN
|
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Used to guess the game for which a WAD file is made.
|
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|
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1 = One of these lumps must exist
|
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2 = None of these lumps must exist
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3 = All of these lumps must exist
|
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*/
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|
||||
gamedetect
|
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{
|
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TEXTMAP = 3;
|
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ENDMAP = 3;
|
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}
|
||||
|
||||
|
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maplumpnames
|
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{
|
||||
include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_begin");
|
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include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_end");
|
||||
}
|
||||
|
||||
|
||||
/*
|
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ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
|
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Only add fields here that Doom Builder does not edit with its own user-interface!
|
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The "default" field must match the UDMF specifications!
|
||||
|
||||
Field data types:
|
||||
0 = integer *
|
||||
1 = float
|
||||
2 = string
|
||||
3 = bool
|
||||
4 = linedeftype (integer) *
|
||||
5 = sectoreffect (integer) *
|
||||
6 = texture (string)
|
||||
7 = flat (string)
|
||||
8 = angle in degrees (integer)
|
||||
9 = angle in radians (float)
|
||||
10 = XXRRGGBB color (integer)
|
||||
11 = enum option (integer) *
|
||||
12 = enum bits (integer) *
|
||||
13 = sector tag (integer) *
|
||||
14 = thing tag (integer) *
|
||||
15 = linedef tag (integer) *
|
||||
16 = enum option (string)
|
||||
*/
|
||||
universalfields
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Default sector brightness levels
|
||||
sectorbrightness
|
||||
{
|
||||
include("Includes\\Eternity_misc.cfg", "sectorbrightness");
|
||||
}
|
||||
|
||||
|
||||
// Generalized sector types
|
||||
gen_sectortypes
|
||||
{
|
||||
include("Includes\\Boom_generalized.cfg", "gen_sectortypes");
|
||||
}
|
||||
|
||||
|
||||
// SECTOR TYPES
|
||||
sectortypes
|
||||
{
|
||||
include("Includes\\Doom_sectors.cfg");
|
||||
}
|
||||
|
||||
|
||||
// LINEDEF FLAGS
|
||||
linedefflags
|
||||
{
|
||||
include("Includes\\UDMF_misc.cfg", "linedefflags");
|
||||
include("Includes\\Eternity_misc.cfg", "linedefflags_udmf");
|
||||
}
|
||||
|
||||
|
||||
// LINEDEF ACTIVATIONS
|
||||
linedefactivations
|
||||
{
|
||||
include("Includes\\UDMF_misc.cfg", "linedefactivations");
|
||||
}
|
||||
|
||||
|
||||
// Generalized sector types
|
||||
gen_linedeftypes
|
||||
{
|
||||
include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
|
||||
}
|
||||
|
||||
|
||||
// LINEDEF TYPES
|
||||
linedeftypes
|
||||
{
|
||||
include("Includes\\Doom_linedefs.cfg");
|
||||
include("Includes\\Boom_linedefs.cfg");
|
||||
include("Includes\\Eternity_linedefs.cfg");
|
||||
}
|
||||
|
||||
|
||||
// THING FLAGS
|
||||
thingflags
|
||||
{
|
||||
include("Includes\\UDMF_misc.cfg", "thingflags");
|
||||
}
|
||||
|
||||
|
||||
// Things flags masks
|
||||
include("Includes\\Doom_misc.cfg", "thingflagsmasks");
|
||||
|
||||
|
||||
// THING TYPES
|
||||
thingtypes
|
||||
{
|
||||
include("Includes\\Doom_things.cfg");
|
||||
include("Includes\\Doom2_things.cfg");
|
||||
include("Includes\\Boom_things.cfg");
|
||||
include("Includes\\Eternity_things.cfg");
|
||||
}
|
||||
|
||||
|
||||
// ENUMERATIONS
|
||||
// These are enumerated lists for linedef types and UDMF fields.
|
||||
// Reserved names are: angledeg, anglerad, color, texture, flat
|
||||
enums
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just usefull for new users)
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\UDMF_misc.cfg", "thingsfilters");
|
||||
}
|
||||
|
||||
|
||||
// Default texture sets
|
||||
// (these are not required, but usefull for new users)
|
||||
texturesets
|
||||
{
|
||||
include("Includes\\Doom_texturesets.cfg");
|
||||
}
|
||||
|
|
@ -269,7 +269,7 @@ hexenmaplumpnames
|
|||
{
|
||||
required = false;
|
||||
nodebuild = false;
|
||||
script = "ZDoom_ACS.cfg";
|
||||
script = "Hexen_ACS.cfg";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
952
Build/Scripting/Hexen_ACS.cfg
Normal file
952
Build/Scripting/Hexen_ACS.cfg
Normal file
|
@ -0,0 +1,952 @@
|
|||
/*******************************************************************\
|
||||
Doom Builder Script highlighting definitions for ACS
|
||||
\*******************************************************************/
|
||||
|
||||
// Compiler settings
|
||||
compiler = "zdoom_acc";
|
||||
parameters = "-H -I \"%PT\" -I \"%PS\" %FI %FO";
|
||||
resultlump = "BEHAVIOR";
|
||||
|
||||
// Editor settings
|
||||
description = "Hexen ACS script";
|
||||
codepage = 0;
|
||||
extensions = "acs";
|
||||
casesensitive = false;
|
||||
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
|
||||
lexer = 35; // CPP-style, case-insensitive
|
||||
functionopen = "(";
|
||||
functionclose = ")";
|
||||
argumentdelimiter = ",";
|
||||
terminator = ";";
|
||||
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
||||
|
||||
keywords
|
||||
{
|
||||
#Define = "#Define identifier expression";
|
||||
#EncryptStrings = "#EncryptStrings";
|
||||
#Import = "#Import";
|
||||
#Include = "#Include";
|
||||
#Library = "#Library";
|
||||
#LibDefine = "#LibDefine identifier expression";
|
||||
#NoCompact = "#NoCompact";
|
||||
#NoWadAuthor = "#NoWadAuthor";
|
||||
#WadAuthor = "#WadAuthor";
|
||||
ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)";
|
||||
ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
|
||||
ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)";
|
||||
ACS_Suspend = "ACS_Suspend(script, map)";
|
||||
ACS_Terminate = "ACS_Terminate(script, map)";
|
||||
ActivatorSound = "ActivatorSound(name, volume)";
|
||||
ActivatorTID = "ActivatorTID()";
|
||||
AmbientSound = "AmbientSound(name, volume)";
|
||||
Autosave = "Autosave()";
|
||||
Bool = "Bool expression";
|
||||
Break = "Break";
|
||||
Return = "Return";
|
||||
CancelFade = "CancelFade()";
|
||||
Case = "Case expression:";
|
||||
Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
|
||||
Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
|
||||
Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
|
||||
Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
|
||||
Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
|
||||
Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)";
|
||||
Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)";
|
||||
Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
|
||||
Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
|
||||
Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
|
||||
Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)";
|
||||
Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
|
||||
Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
|
||||
Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
|
||||
Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)";
|
||||
Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
|
||||
Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
|
||||
ChangeCamera = "ChangeCamera(tid, who, revert)";
|
||||
ChangeCeiling = "ChangeCeiling(tag, flat)";
|
||||
ChangeFloor = "ChangeFloor(tag, flat)";
|
||||
ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
|
||||
ChangeSkill = "ChangeSkill(skill)";
|
||||
CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)";
|
||||
CheckActorClass = "CheckActorClass(tid, class)";
|
||||
CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)";
|
||||
CheckActorInventory = "CheckActorInventory(tid, type)";
|
||||
CheckActorProperty = "CheckActorProperty(tid, property, value)";
|
||||
CheckInventory = "CheckInventory(type)";
|
||||
CheckPlayerCamera = "CheckPlayerCamera(player)";
|
||||
CheckWeapon = "CheckWeapon(weapon)";
|
||||
ClassifyActor = "ClassifyActor(tid)";
|
||||
ClearActorInventory = "ClearActorInventory(tid)";
|
||||
ClearForceField = "ClearForceField()";
|
||||
ClearInventory = "ClearInventory()";
|
||||
ClearLineSpecial = "ClearLineSpecial()";
|
||||
Const = "Const";
|
||||
Continue = "Continue";
|
||||
cos = "cos(angle)";
|
||||
CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)";
|
||||
DamageThing = "DamageThing(amount)";
|
||||
Death = "Script expression Death";
|
||||
Default = "Default:";
|
||||
Delay = "Delay(tics)";
|
||||
Disconnect = "Script expression Disconnect";
|
||||
Do = "Do";
|
||||
Door_Animated = "Door_Animated(tag, speed, delay)";
|
||||
Door_Close = "Door_Close(tag, speed)";
|
||||
Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)";
|
||||
Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
|
||||
Door_Open = "Door_Open(tag, speed)";
|
||||
Door_Raise = "Door_Raise(tag, speed, delay)";
|
||||
Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
|
||||
Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
|
||||
Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)";
|
||||
Else = "Else";
|
||||
Enter = "Script expression Enter";
|
||||
Exit_Normal = "Exit_Normal(pos)";
|
||||
Exit_Secret = "Exit_Secret(pos)";
|
||||
FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)";
|
||||
FadeTo = "FadeTo(red, green, blue, amount, seconds)";
|
||||
FixedDiv = "FixedDiv(fa, fb)";
|
||||
FixedMul = "FixedMul(fa, fb)";
|
||||
Floor_CrushStop = "Floor_CrushStop(tag)";
|
||||
Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)";
|
||||
Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
|
||||
Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
|
||||
Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
|
||||
Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)";
|
||||
Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
|
||||
Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
|
||||
Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
|
||||
Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)";
|
||||
Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
|
||||
Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
|
||||
Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
|
||||
Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
|
||||
Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
|
||||
Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)";
|
||||
Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
|
||||
Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
|
||||
Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)";
|
||||
Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
|
||||
Floor_TransferNumeric = "Floor_TransferNumeric(tag)";
|
||||
Floor_TransferTrigger = "Floor_TransferTrigger(tag)";
|
||||
Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
|
||||
FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
|
||||
FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)";
|
||||
FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
|
||||
For = "For(initialization, condition, iteration)";
|
||||
ForceField = "ForceField()";
|
||||
Function = "Function Void expression (Void)";
|
||||
GameSkill = "GameSkill()";
|
||||
GameType = "GameType()";
|
||||
Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)";
|
||||
Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)";
|
||||
Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)";
|
||||
Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)";
|
||||
Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)";
|
||||
Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)";
|
||||
GetActorAngle = "GetActorAngle(tid)";
|
||||
GetActorCeilingZ = "GetActorCeilingZ(tid)";
|
||||
GetActorFloorZ = "GetActorFloorZ(tid)";
|
||||
GetActorLightLevel = "GetActorLightLevel(tid)";
|
||||
GetActorPitch = "GetActorPitch(tid)";
|
||||
GetActorProperty = "GetActorProperty(tid, property)";
|
||||
GetActorVelX = "GetActorVelX(tid)";
|
||||
GetActorVelY = "GetActorVelY(tid)";
|
||||
GetActorVelZ = "GetActorVelZ(tid)";
|
||||
GetActorViewHeight = "GetActorViewHeight(tid)";
|
||||
GetActorX = "GetActorX(tid)";
|
||||
GetActorY = "GetActorY(tid)";
|
||||
GetActorZ = "GetActorZ(tid)";
|
||||
GetAirSupply = "GetAirSupply(playernumber)";
|
||||
GetAmmoCapacity = "GetAmmoCapacity(classname)";
|
||||
GetArmorType = "GetArmorType(armortype, playernumber)";
|
||||
GetChar = "GetChar(string, index)";
|
||||
GetCVar = "GetCVar(name)";
|
||||
GetLevelInfo = "GetLevelInfo(infotype)";
|
||||
GetLineRowOffset = "GetLineRowOffset()";
|
||||
GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)";
|
||||
GetLineUDMFFixed = "GetLineUDMFFixed(lineid, fieldname)";
|
||||
GetPlayerInput = "GetPlayerInput(player, input)";
|
||||
GetPolyobjX = "GetPolyobjX(po)";
|
||||
GetPolyobjY = "GetPolyobjY(po)";
|
||||
GetScreenHeight = "GetScreenHeight()";
|
||||
GetScreenWidth = "GetScreenWidth()";
|
||||
GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
|
||||
GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
|
||||
GetSectorLightLevel = "GetSectorLightLevel(tag)";
|
||||
GetSectorUDMFInt = "GetSectorUDMFInt(tag, fieldname)";
|
||||
GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, fieldname)";
|
||||
GetSideUDMFInt = "GetSideUDMFInt(lineid, side, fieldname)";
|
||||
GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, fieldname)";
|
||||
GetThingUDMFInt = "GetThingUDMFInt(tid, fieldname)";
|
||||
GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)";
|
||||
GetUserArray = "GetUserArray(tid, name, pos)";
|
||||
GetUserVariable = "GetUserVariable(tid, name)";
|
||||
GiveActorInventory = "GiveActorInventory(tid, type, amount)";
|
||||
GiveInventory = "GiveInventory(type, amount)";
|
||||
GlassBreak = "GlassBreak(dontspawnjunk)";
|
||||
Global = "Global Int expression:identifier";
|
||||
HealThing = "HealThing(amount)";
|
||||
HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
|
||||
HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)";
|
||||
If = "If(expression)";
|
||||
Int = "Int expression";
|
||||
Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
|
||||
Light_Fade = "Light_Fade(tag, value, tics)";
|
||||
Light_Flicker = "Light_Flicker(tag, upper, lower)";
|
||||
Light_ForceLightning = "Light_ForceLightning()";
|
||||
Light_Glow = "Light_Glow(tag, upper, lower, tics)";
|
||||
Light_LowerByValue = "Light_LowerByValue(tag, value)";
|
||||
Light_MaxNeighbor = "Light_MaxNeighbor(tag)";
|
||||
Light_MinNeighbor = "Light_MinNeighbor(tag)";
|
||||
Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
|
||||
Light_Stop = "Light_Stop(tag)";
|
||||
Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
|
||||
Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)";
|
||||
Lightning = "Script expression Lightning";
|
||||
Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
|
||||
Line_AlignFloor = "Line_AlignFloor(lineid, side)";
|
||||
Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)";
|
||||
Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)";
|
||||
Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)";
|
||||
LineSide = "LineSide()";
|
||||
LocalAmbientSound = "LocalAmbientSound(name, volume)";
|
||||
LocalSetMusic = "LocalSetMusic(song, pattern, transition)";
|
||||
Log = "Log(type:expression)";
|
||||
MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)";
|
||||
Net = "Script expression Net";
|
||||
NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
|
||||
Open = "Script expression Open";
|
||||
Pillar_Build = "Pillar_Build(tag, speed, height)";
|
||||
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
|
||||
Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
|
||||
Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
|
||||
Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
|
||||
Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)";
|
||||
Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
|
||||
Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)";
|
||||
Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)";
|
||||
Plat_Stop = "Plat_Stop(tag)";
|
||||
Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
|
||||
Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
|
||||
Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
|
||||
Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)";
|
||||
Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
|
||||
Player_GiveItem = "Player_GiveItem(item, message)";
|
||||
Player_RemoveItem = "Player_RemoveItem(item, message)";
|
||||
Player_SetTeam = "Player_SetTeam(team)";
|
||||
PlayerClass = "PlayerClass(player_number)";
|
||||
PlayerCount = "PlayerCount()";
|
||||
PlayerFrags = "PlayerFrags()";
|
||||
PlayerInGame = "PlayerInGame(player_number)";
|
||||
PlayerIsBot = "PlayerIsBot(player_number)";
|
||||
PlayerNumber = "PlayerNumber()";
|
||||
PlayMovie = "PlayMovie(moviename)";
|
||||
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
|
||||
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
|
||||
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
|
||||
Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
|
||||
Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
|
||||
Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
|
||||
Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
|
||||
Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
|
||||
Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
|
||||
Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
|
||||
PolyWait = "PolyWait(po)";
|
||||
Print = "Print(type:expression)";
|
||||
PrintBold = "PrintBold(type:expression)";
|
||||
Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
|
||||
Random = "Random(low, high)";
|
||||
ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)";
|
||||
Respawn = "Script expression Respawn";
|
||||
Restart = "Restart";
|
||||
Script = "Script expression (Void)";
|
||||
ScriptWait = "ScriptWait(scriptid)";
|
||||
Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)";
|
||||
Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)";
|
||||
Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
|
||||
Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)";
|
||||
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
|
||||
Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetColor = "Sector_SetColor(tag, r, g, b)";
|
||||
Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)";
|
||||
Sector_SetFade = "Sector_SetFade(tag, r, g, b)";
|
||||
Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetFriction = "Sector_SetFriction(tag, amount)";
|
||||
Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
|
||||
Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)";
|
||||
Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
|
||||
Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
|
||||
SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)";
|
||||
SectorSound = "SectorSound(name, volume)";
|
||||
SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)";
|
||||
SetActorAngle = "SetActorAngle(tid, angle)";
|
||||
SetAirControl = "SetAirControl(amount)";
|
||||
SetActorPitch = "SetActorPitch(tid, angle)";
|
||||
SetActorPosition = "SetActorPosition(tid, x, y, z, fog)";
|
||||
SetActorProperty = "SetActorProperty(tid, property, value)";
|
||||
SetActorState = "SetActorState(tid, state, exact)";
|
||||
SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)";
|
||||
SetAirSupply = "SetAirSupply(playernumber, tics)";
|
||||
SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)";
|
||||
SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetFont = "SetFont(fontname)";
|
||||
SetGravity = "SetGravity(amount)";
|
||||
SetHudSize = "SetHudSize(width, height, statusbar)";
|
||||
SetLineBlocking = "SetLineBlocking(line, blocking)";
|
||||
SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)";
|
||||
SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetLineTexture = "SetLineTexture(line, side, position, texture)";
|
||||
SetMarineSprite = "SetMarineSprite(tid, actorclass)";
|
||||
SetMarineWeapon = "SetMarineWeapon(tid, weapon)";
|
||||
SetMugShotState = "SetMugShotState(state)";
|
||||
SetMusic = "SetMusic(song, pattern, transition)";
|
||||
SetPlayerProperty = "SetPlayerProperty(who, set, which)";
|
||||
SetResultValue = "SetResultValue(value)";
|
||||
SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)";
|
||||
SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetWeapon = "SetWeapon(weaponname)";
|
||||
sin = "sin(angle)";
|
||||
SoundSequence = "SoundSequence(sndseq)";
|
||||
SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)";
|
||||
SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)";
|
||||
SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(tag, sndseq)";
|
||||
Spawn = "Spawn(type, x, y, z, thingid, angle)";
|
||||
SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||||
SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)";
|
||||
SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)";
|
||||
Special = "Special";
|
||||
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
|
||||
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
|
||||
StartConversation = "StartConversation(tid, facing)";
|
||||
Str = "Str expression";
|
||||
strlen = "strlen(string)";
|
||||
Suspend = "Suspend";
|
||||
Switch = "Switch(expression)";
|
||||
TagWait = "TagWait(tag)";
|
||||
TakeActorInventory = "TakeActorInventory(tid, type, amount)";
|
||||
TakeInventory = "TakeInventory(type, amount)";
|
||||
Team_Score = "Team_Score(amount, nogrin)";
|
||||
Teleport = "Teleport(tid, tag, nosourcefog)";
|
||||
Teleport_EndGame = "Teleport_EndGame()";
|
||||
Teleport_Line = "Teleport_Line(thisid, destid, flip)";
|
||||
Teleport_NewMap = "Teleport_NewMap(map, pos)";
|
||||
Teleport_NoFog = "Teleport_NoFog(tid)";
|
||||
Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)";
|
||||
Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)";
|
||||
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
|
||||
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
|
||||
TeleportOther = "TeleportOther(tid, destinationid, fog)";
|
||||
Terminate = "Terminate";
|
||||
Thing_Activate = "Thing_Activate(tid)";
|
||||
Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)";
|
||||
Thing_Damage = "Thing_Damage(tid, amount, mod)";
|
||||
Thing_Damage2 = "Thing_Damage2(tid, amount, type)";
|
||||
Thing_Deactivate = "Thing_Deactivate(tid)";
|
||||
Thing_Destroy = "Thing_Destroy(tid, extreme)";
|
||||
Thing_Hate = "Thing_Hate(hater, hatee, type)";
|
||||
Thing_Move = "Thing_Move(tid, destid, nofog)";
|
||||
Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
|
||||
Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||||
Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)";
|
||||
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
|
||||
Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)";
|
||||
Thing_Raise = "Thing_Raise(tid)";
|
||||
Thing_Remove = "Thing_Remove(tid)";
|
||||
Thing_SetFrame = "Thing_SetFrame(tid, frame)";
|
||||
Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)";
|
||||
Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)";
|
||||
Thing_SetTranslation = "Thing_SetTranslation(tid, translation)";
|
||||
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
|
||||
Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)";
|
||||
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
|
||||
Thing_Stop = "Thing_Stop(tid)";
|
||||
ThingCount = "ThingCount(type, id)";
|
||||
ThingCountName = "ThingCountName(type, tid)";
|
||||
ThingCountNameSector = "ThingCountNameSector(class, tid, tag)";
|
||||
ThingCountSector = "ThingCountSector(type, tid, tag)";
|
||||
ThingSound = "ThingSound(thingid, name, volume)";
|
||||
ThrustThing = "ThrustThing(angle, force, limit, tid)";
|
||||
ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)";
|
||||
Timer = "Timer()";
|
||||
TranslucentLine = "TranslucentLine(lineid, amount, additive)";
|
||||
Unloading = "Script expression Unloading";
|
||||
UnmorphActor = "UnmorphActor(tid, force)";
|
||||
Until = "Until(expression)";
|
||||
UsePuzzleItem = "UsePuzzleItem(item, script)";
|
||||
UseActorInventory = "UseActorInventory(tid, item)";
|
||||
VectorAngle = "VectorAngle(x, y)";
|
||||
Void = "Void";
|
||||
While = "While(expression)";
|
||||
World = "World Int expression:identifier";
|
||||
}
|
||||
|
||||
constants
|
||||
{
|
||||
TRUE;
|
||||
FALSE;
|
||||
ON;
|
||||
OFF;
|
||||
YES;
|
||||
NO;
|
||||
CARRY;
|
||||
SCROLL;
|
||||
SCROLL_AND_CARRY;
|
||||
ACTOR_NONE;
|
||||
ACTOR_WORLD;
|
||||
ACTOR_PLAYER;
|
||||
ACTOR_BOT;
|
||||
ACTOR_VOODOODOLL;
|
||||
ACTOR_MONSTER;
|
||||
ACTOR_ALIVE;
|
||||
ACTOR_DEAD;
|
||||
ACTOR_MISSILE;
|
||||
ACTOR_GENERIC;
|
||||
APROP_ActiveSound;
|
||||
APROP_Alpha;
|
||||
APROP_Ambush;
|
||||
APROP_AttackSound;
|
||||
APROP_ChaseGoal;
|
||||
APROP_Damage;
|
||||
APROP_DeathSound;
|
||||
APROP_Dropped;
|
||||
APROP_Friendly;
|
||||
APROP_Frightened;
|
||||
APROP_Gravity;
|
||||
APROP_Health;
|
||||
APROP_Invulnerable;
|
||||
APROP_JumpZ;
|
||||
APROP_Notarget;
|
||||
APROP_PainSound;
|
||||
APROP_RenderStyle;
|
||||
APROP_SeeSound;
|
||||
APROP_SpawnHealth;
|
||||
APROP_Speed;
|
||||
BLOCK_CREATURES;
|
||||
BLOCK_EVERYTHING;
|
||||
BLOCK_NOTHING;
|
||||
BLOCKF_CREATURES;
|
||||
BLOCKF_MONSTERS;
|
||||
BLOCKF_PLAYERS;
|
||||
BLOCKF_FLOATERS;
|
||||
BLOCKF_PROJECTILES;
|
||||
BLOCKF_EVERYTHING;
|
||||
BLOCKF_RAILING;
|
||||
BLOCKF_USE;
|
||||
BT_ALTATTACK;
|
||||
BT_ATTACK;
|
||||
BT_BACK;
|
||||
BT_CROUCH;
|
||||
BT_FORWARD;
|
||||
BT_JUMP;
|
||||
BT_LEFT;
|
||||
BT_LOOKDOWN;
|
||||
BT_LOOKUP;
|
||||
BT_MOVEDOWN;
|
||||
BT_MOVELEFT;
|
||||
BT_MOVERIGHT;
|
||||
BT_MOVEUP;
|
||||
BT_RELOAD;
|
||||
BT_RIGHT;
|
||||
BT_SHOWSCORES;
|
||||
BT_SPEED;
|
||||
BT_STRAFE;
|
||||
BT_TURN180;
|
||||
BT_USE;
|
||||
BT_USER1;
|
||||
BT_USER2;
|
||||
BT_USER3;
|
||||
BT_USER4;
|
||||
BT_ZOOM;
|
||||
CLASS_CLERIC;
|
||||
CLASS_FIGHTER;
|
||||
CLASS_MAGE;
|
||||
CR_BLACK;
|
||||
CR_BLUE;
|
||||
CR_BRICK;
|
||||
CR_BROWN;
|
||||
CR_CREAM;
|
||||
CR_DARKBROWN;
|
||||
CR_DARKGRAY;
|
||||
CR_DARKGREEN;
|
||||
CR_DARKRED;
|
||||
CR_GOLD;
|
||||
CR_GRAY;
|
||||
CR_GREEN;
|
||||
CR_GREY;
|
||||
CR_LIGHTBLUE;
|
||||
CR_OLIVE;
|
||||
CR_ORANGE;
|
||||
CR_PURPLE;
|
||||
CR_RED;
|
||||
CR_TAN;
|
||||
CR_UNTRANSLATED;
|
||||
CR_WHITE;
|
||||
CR_YELLOW;
|
||||
DAMAGE_IN_AIR;
|
||||
DAMAGE_NONPLAYERS;
|
||||
DAMAGE_PLAYERS;
|
||||
DAMAGE_SUBCLASSES_PROTECT;
|
||||
GAME_NET_COOPERATIVE;
|
||||
GAME_NET_DEATHMATCH;
|
||||
GAME_NET_TEAMGAME;
|
||||
GAME_SINGLE_PLAYER;
|
||||
HUDMSG_COLORSTRING;
|
||||
HUDMSG_FADEINOUT;
|
||||
HUDMSG_FADEOUT;
|
||||
HUDMSG_LOG;
|
||||
HUDMSG_PLAIN;
|
||||
HUDMSG_TYPEON;
|
||||
INPUT_BUTTONS;
|
||||
INPUT_FORWARDMOVE;
|
||||
INPUT_OLDBUTTONS;
|
||||
INPUT_PITCH;
|
||||
INPUT_ROW;
|
||||
INPUT_SIDEMOVE;
|
||||
INPUT_UPMOVE;
|
||||
INPUT_YAW;
|
||||
LEVELINFO_CLUSTERNUM;
|
||||
LEVELINFO_FOUND_ITEMS;
|
||||
LEVELINFO_FOUND_SECRETS;
|
||||
LEVELINFO_KILLED_MONSTERS;
|
||||
LEVELINFO_LEVELNUM;
|
||||
LEVELINFO_PAR_TIME;
|
||||
LEVELINFO_SUCK_TIME;
|
||||
LEVELINFO_TOTAL_ITEMS;
|
||||
LEVELINFO_TOTAL_MONSTERS;
|
||||
LEVELINFO_TOTAL_SECRETS;
|
||||
LINE_BACK;
|
||||
LINE_FRONT;
|
||||
MARINEWEAPON_BerserkFis;
|
||||
MARINEWEAPON_BFG;
|
||||
MARINEWEAPON_Chaingun;
|
||||
MARINEWEAPON_Chainsaw;
|
||||
MARINEWEAPON_Dummy;
|
||||
MARINEWEAPON_Fist;
|
||||
MARINEWEAPON_Pistol;
|
||||
MARINEWEAPON_PlasmaRifl;
|
||||
MARINEWEAPON_Railgun;
|
||||
MARINEWEAPON_RocketLaunche;
|
||||
MARINEWEAPON_Shotgun;
|
||||
MARINEWEAPON_SuperShotgu;
|
||||
MOD_BARREL;
|
||||
MOD_BFG_BOOM;
|
||||
MOD_BFG_SPLASH;
|
||||
MOD_CHAINGUN;
|
||||
MOD_CHAINSAW;
|
||||
MOD_CRUSH;
|
||||
MOD_EXIT;
|
||||
MOD_FALLING;
|
||||
MOD_FIST;
|
||||
MOD_HIT;
|
||||
MOD_LAVA;
|
||||
MOD_PISTOL;
|
||||
MOD_PLASMARIFLE;
|
||||
MOD_R_SPLASH;
|
||||
MOD_ROCKET;
|
||||
MOD_SHOTGUN;
|
||||
MOD_SLIME;
|
||||
MOD_SPLASH;
|
||||
MOD_SSHOTGUN;
|
||||
MOD_SUICIDE;
|
||||
MOD_TELEFRAG;
|
||||
MOD_UNKNOWN;
|
||||
MOD_WATER;
|
||||
MODINPUT_BUTTONS;
|
||||
MODINPUT_FORWARDMOVE;
|
||||
MODINPUT_OLDBUTTONS;
|
||||
MODINPUT_PITCH;
|
||||
MODINPUT_ROW;
|
||||
MODINPUT_SIDEMOVE;
|
||||
MODINPUT_UPMOVE;
|
||||
MODINPUT_YAW;
|
||||
MOVIE_Failed;
|
||||
MOVIE_Played;
|
||||
MOVIE_Played_Aborted;
|
||||
MOVIE_Played_NoVideo;
|
||||
NOT_BOTTOM;
|
||||
NOT_CEILING;
|
||||
NOT_FLOOR;
|
||||
NOT_MIDDLE;
|
||||
NOT_TOP;
|
||||
PLAYERINFO_AIMDIST;
|
||||
PLAYERINFO_COLOR;
|
||||
PLAYERINFO_GENDER;
|
||||
PLAYERINFO_MOVEBOB;
|
||||
PLAYERINFO_NEVERSWITCH;
|
||||
PLAYERINFO_PLAYERCLASS;
|
||||
PLAYERINFO_STILLBOB;
|
||||
PLAYERINFO_TEAM;
|
||||
PROP_FLY;
|
||||
PROP_FROZEN;
|
||||
PROP_INSTANTWEAPONSWITCH;
|
||||
PROP_NOTARGET;
|
||||
PROP_TOTALLYFROZEN;
|
||||
SIDE_BACK;
|
||||
SIDE_FRONT;
|
||||
SKILL_EASY;
|
||||
SKILL_HARD;
|
||||
SKILL_NORMAL;
|
||||
SKILL_VERY_EASY;
|
||||
SKILL_VERY_HARD;
|
||||
STYLE_Add;
|
||||
STYLE_Fuzzy;
|
||||
STYLE_None;
|
||||
STYLE_Normal;
|
||||
STYLE_OptFuzzy;
|
||||
STYLE_SoulTrans;
|
||||
STYLE_Translucent;
|
||||
T_AMMOBOX;
|
||||
T_AMULETOFWARDING;
|
||||
T_ANTIGRAVBELT;
|
||||
T_ARACHNOTRON;
|
||||
T_ARACHNOTRONPLASMA;
|
||||
T_ARCHSTATUE;
|
||||
T_ARMORBONUS;
|
||||
T_ARROW;
|
||||
T_AXEKEY;
|
||||
T_BACKPACK;
|
||||
T_BARON;
|
||||
T_BARONBALL;
|
||||
T_BARONSTATUE;
|
||||
T_BARREL;
|
||||
T_BATTERY;
|
||||
T_BEAST;
|
||||
T_BEASTBALL;
|
||||
T_BELPHEGOR;
|
||||
T_BERSERK;
|
||||
T_BFG;
|
||||
T_BFG10000;
|
||||
T_BFGSHOT;
|
||||
T_BISHOP;
|
||||
T_BLADE;
|
||||
T_BLASTER;
|
||||
T_BLOOD;
|
||||
T_BLOODDEMON;
|
||||
T_BLOODPOOL;
|
||||
T_BLOODPOOL1;
|
||||
T_BLOODPOOL2;
|
||||
T_BLUEARMOR;
|
||||
T_BLUEFLAG;
|
||||
T_BLUEKEY;
|
||||
T_BLUEKEYCARD;
|
||||
T_BLUESKULLKEY;
|
||||
T_BLUETELEGLITTER;
|
||||
T_BOBBINGSKULLINFLAMES;
|
||||
T_BOUNCYMACEBALL;
|
||||
T_BRAINS;
|
||||
T_BRIDGE;
|
||||
T_CACODEMON;
|
||||
T_CACODEMONSHOT;
|
||||
T_CACOLANTERN;
|
||||
T_CELL;
|
||||
T_CENTAUR;
|
||||
T_CENTAUR_MASH;
|
||||
T_CENTAURLEADER;
|
||||
T_CHAINGUN;
|
||||
T_CHAINGUY;
|
||||
T_CHAINSAW;
|
||||
T_CHICKEN;
|
||||
T_CLERICHOLY1;
|
||||
T_CLERICHOLY2;
|
||||
T_CLERICHOLY3;
|
||||
T_CLERICSTAFF;
|
||||
T_CLINK;
|
||||
T_CLIP;
|
||||
T_COMPUTERMAP;
|
||||
T_CROSSBOW;
|
||||
T_CROSSBOWMAINBLAST;
|
||||
T_CROSSBOWMINIBLAST;
|
||||
T_CROSSBOWPOWERBLAST;
|
||||
T_CYBERDEMON;
|
||||
T_CYBERDEMONSTATUE;
|
||||
T_DARKIMP;
|
||||
T_DART;
|
||||
T_DEADCYBERDEMON;
|
||||
T_DEATHBALL;
|
||||
T_DEMON;
|
||||
T_DEMON_MASH;
|
||||
T_DEMON1;
|
||||
T_DEMON2_MASH;
|
||||
T_DEMONSTATUE;
|
||||
T_DIRT1;
|
||||
T_DIRT2;
|
||||
T_DIRT3;
|
||||
T_DIRT4;
|
||||
T_DIRT5;
|
||||
T_DIRT6;
|
||||
T_DOOMSPHERE;
|
||||
T_DRAGONSKINBRACERS;
|
||||
T_DRAIN;
|
||||
T_DSPARILALONE;
|
||||
T_DSPARILBLUESHOT;
|
||||
T_DSPARILONSERPENT;
|
||||
T_DSPARILTELEPORTDEST;
|
||||
T_DSPARILWIZARDSPAWNER;
|
||||
T_EMERALDKEY;
|
||||
T_ETTIN;
|
||||
T_ETTIN_MASH;
|
||||
T_FALCONSHIELD;
|
||||
T_FEATHER;
|
||||
T_FIGHTERAXE;
|
||||
T_FIGHTERHAMMER;
|
||||
T_FIGHTERSWORD1;
|
||||
T_FIGHTERSWORD2;
|
||||
T_FIGHTERSWORD3;
|
||||
T_FIREBALL1;
|
||||
T_FIREGARGOYLE;
|
||||
T_FIREKEY;
|
||||
T_FLAME_LARGE;
|
||||
T_FLAME_SMALL;
|
||||
T_FLAMINGBARREL;
|
||||
T_FLESH_DRIP1;
|
||||
T_FLESH_DRIP2;
|
||||
T_GAUNTLETS;
|
||||
T_GOTHICPILLAR;
|
||||
T_GREENARMOR;
|
||||
T_GREENKEY;
|
||||
T_GRENADE;
|
||||
T_GRENADELAUNCHER;
|
||||
T_GREYPILLARHEART;
|
||||
T_GREYSTALAGMITE;
|
||||
T_GUTS;
|
||||
T_HASTE;
|
||||
T_HEALTHBONUS;
|
||||
T_HEAVYMACEBALL;
|
||||
T_HECTEBUS;
|
||||
T_HEFTYBLASTERAMMO;
|
||||
T_HEFTYCROSSBOWAMMO;
|
||||
T_HEFTYMACEAMMO;
|
||||
T_HEFTYPHOENIXRODAMMO;
|
||||
T_HEFTYSKULLRODAMMO;
|
||||
T_HEFTYWANDAMMO;
|
||||
T_HELLKNIGHT;
|
||||
T_HELLPILLAR;
|
||||
T_HIGHJUMP;
|
||||
T_HISSY;
|
||||
T_HORNKEY;
|
||||
T_ICEGOLEM;
|
||||
T_ICESHARD;
|
||||
T_IMP;
|
||||
T_IMPALINGSPIKE;
|
||||
T_IMPALINGSPIKECGUN;
|
||||
T_IMPALINGSPIKEZOMB;
|
||||
T_IMPFIREBALL;
|
||||
T_IMPHEAD;
|
||||
T_IMPLEADER;
|
||||
T_IMPSTATUE;
|
||||
T_INFRAGOGGLES;
|
||||
T_INFRATRACKER;
|
||||
T_INVISIBILITY;
|
||||
T_INVULNERABILITY;
|
||||
T_IRONFEET;
|
||||
T_IRONLICH;
|
||||
T_IRONLICHBLUESHOT;
|
||||
T_ITEMALLMAP;
|
||||
T_ITEMBAGOFHOLDING;
|
||||
T_ITEMBOOSTMANA;
|
||||
T_ITEMBOOTS;
|
||||
T_ITEMEGG;
|
||||
T_ITEMFLECHETTE;
|
||||
T_ITEMFLIGHT;
|
||||
T_ITEMHEALTHFLASK;
|
||||
T_ITEMHEALTHFULL;
|
||||
T_ITEMHEALTHPOTION;
|
||||
T_ITEMINVISIBILITY;
|
||||
T_ITEMINVULNERABILITY;
|
||||
T_ITEMREPULSION;
|
||||
T_ITEMSUMMON;
|
||||
T_ITEMTELEPORT;
|
||||
T_ITEMTIMEBOMB;
|
||||
T_ITEMTOME;
|
||||
T_ITEMTORCH;
|
||||
T_ITEMTPORTOTHER;
|
||||
T_KNIGHT;
|
||||
T_KNIGHTAXE;
|
||||
T_KNIGHTBLOODAXE;
|
||||
T_KNIGHTGHOST;
|
||||
T_LABORTORYPILLAR;
|
||||
T_LIGHTAMP;
|
||||
T_LOSTSOUL;
|
||||
T_MACE;
|
||||
T_MACEKEY;
|
||||
T_MAGESHARDS;
|
||||
T_MAGESTAFF1;
|
||||
T_MAGESTAFF2;
|
||||
T_MAGESTAFF3;
|
||||
T_MANA1;
|
||||
T_MANA2;
|
||||
T_MANA3;
|
||||
T_MANCUBUS;
|
||||
T_MANCUBUSSHOT;
|
||||
T_MASARMORBONUS;
|
||||
T_MASSMOUTHSTATUE;
|
||||
T_MAXHEALTHBONUS;
|
||||
T_MEDKIT;
|
||||
T_MEGASPHERE;
|
||||
T_MESHARMOR;
|
||||
T_METALKEY;
|
||||
T_MILITARYPILLAR;
|
||||
T_MINIGUN;
|
||||
T_MORPHBLAST;
|
||||
T_MUMMY;
|
||||
T_MUMMYGHOST;
|
||||
T_MUMMYHEAD;
|
||||
T_MUMMYLEADER;
|
||||
T_MUMMYLEADERGHOST;
|
||||
T_NOGRAVITYMACEBALL;
|
||||
T_NONE;
|
||||
T_PAINELEMENTAL;
|
||||
T_PERMLARGEFLAME;
|
||||
T_PERMSMALLFLAME;
|
||||
T_PHOENIXROD;
|
||||
T_PHOENIXSHOT;
|
||||
T_PISTOL;
|
||||
T_PLASMABOLT;
|
||||
T_PLASMAGUN;
|
||||
T_PLATINUMHELM;
|
||||
T_POD;
|
||||
T_PODGENERATOR;
|
||||
T_POISONDART;
|
||||
T_POWERWANDBIGGERBLAST;
|
||||
T_POWERWANDMINIBLAST;
|
||||
T_PROSPERITY;
|
||||
T_PUFF;
|
||||
T_PUZZBOOK1;
|
||||
T_PUZZBOOK2;
|
||||
T_PUZZGEMBIG;
|
||||
T_PUZZGEMBLUE1;
|
||||
T_PUZZGEMBLUE2;
|
||||
T_PUZZGEMGREEN1;
|
||||
T_PUZZGEMGREEN2;
|
||||
T_PUZZGEMRED;
|
||||
T_PUZZSKULL;
|
||||
T_RAGE;
|
||||
T_RAILGUN;
|
||||
T_RANDOMPOWERUP;
|
||||
T_REDARMOR;
|
||||
T_REDFLAG;
|
||||
T_REDKEYCARD;
|
||||
T_REDSKULLKEY;
|
||||
T_REDTELEGLITTER;
|
||||
T_REFLECTION;
|
||||
T_REGENERATION;
|
||||
T_RESISTANCE;
|
||||
T_REVENANT;
|
||||
T_REVENANTHAND;
|
||||
T_RIPPER;
|
||||
T_RIPPERBALL;
|
||||
T_ROCK1;
|
||||
T_ROCK2;
|
||||
T_ROCK3;
|
||||
T_ROCKET;
|
||||
T_ROCKETAMMO;
|
||||
T_ROCKETBOX;
|
||||
T_ROCKETLAUNCHER;
|
||||
T_RUSTYKEY;
|
||||
T_SAUSAGEHEAD;
|
||||
T_SAUSAGESPITTER;
|
||||
T_SCRIPTEDMARINE;
|
||||
T_SERPENTFIREBALL;
|
||||
T_SERPENTKEY;
|
||||
T_SHELLBOX;
|
||||
T_SHELLS;
|
||||
T_SHIELD1;
|
||||
T_SHIELD2;
|
||||
T_SHORTGREYPILLAR;
|
||||
T_SHOTGUN;
|
||||
T_SHOTGUY;
|
||||
T_SILVERKEY;
|
||||
T_SKULLROD;
|
||||
T_SKULLRODBLAST;
|
||||
T_SMALLMETALKEY;
|
||||
T_SNAKE;
|
||||
T_SNAKEPROJECTILE;
|
||||
T_SNAKEPROJECTILEBIG;
|
||||
T_SOULSPHERE;
|
||||
T_SOUND_WATERFALL;
|
||||
T_SOUND_WIND;
|
||||
T_SPARK_DRIP;
|
||||
T_SPECTRE;
|
||||
T_SPIDERMASTERMIND;
|
||||
T_SPREAD;
|
||||
T_SSGGUY;
|
||||
T_STAINEDGLASS0;
|
||||
T_STAINEDGLASS1;
|
||||
T_STAINEDGLASS2;
|
||||
T_STAINEDGLASS3;
|
||||
T_STAINEDGLASS4;
|
||||
T_STAINEDGLASS5;
|
||||
T_STAINEDGLASS6;
|
||||
T_STAINEDGLASS7;
|
||||
T_STAINEDGLASS8;
|
||||
T_STAINEDGLASS9;
|
||||
T_STARBASEPILLAR;
|
||||
T_STEALTHARACHNOTRON;
|
||||
T_STEALTHBARON;
|
||||
T_STEALTHCACODEMON;
|
||||
T_STEALTHCHAINGUY;
|
||||
T_STEALTHIMP;
|
||||
T_STEALTHKNIGHT;
|
||||
T_STEALTHMANCUBUS;
|
||||
T_STEALTHREVENANT;
|
||||
T_STEALTHSERGEANT;
|
||||
T_STEALTHSHOTGUY;
|
||||
T_STEALTHVILE;
|
||||
T_STEALTHZOMBIE;
|
||||
T_STIMPACK;
|
||||
T_STRENGTH;
|
||||
T_SUPERSHOTGUN;
|
||||
T_TALLGOTHICPILLAR;
|
||||
T_TALLGREYPILLAR;
|
||||
T_TEMPLARGEFLAME;
|
||||
T_TEMPSMALLFLAME;
|
||||
T_THRUSTSPIKEDOWN;
|
||||
T_THRUSTSPIKEUP;
|
||||
T_TIMEFREEZER;
|
||||
T_TINYVOLCANOBALL;
|
||||
T_TRACER;
|
||||
T_TRANSLUCENCY;
|
||||
T_TURBOSPHERE;
|
||||
T_VILE;
|
||||
T_VOLCANO;
|
||||
T_VOLCANOBALL;
|
||||
T_WATERDRIP;
|
||||
T_WATERLURKER;
|
||||
T_WATERLURKERLEADER;
|
||||
T_WHIRLWIND;
|
||||
T_WHITEFLAG;
|
||||
T_WIMPYBLASTERAMMO;
|
||||
T_WIMPYCROSSBOWAMMO;
|
||||
T_WIMPYMACEAMMO;
|
||||
T_WIMPYPHOENIXRODAMMO;
|
||||
T_WIMPYSKULLRODAMMO;
|
||||
T_WIMPYWANDAMMO;
|
||||
T_WIZARD;
|
||||
T_WIZARDSHOT;
|
||||
T_WOLFSS;
|
||||
T_WRAITH;
|
||||
T_WRAITHBURIED;
|
||||
T_YELLOWKEY;
|
||||
T_YELLOWKEYCARD;
|
||||
T_YELLOWSKULLKEY;
|
||||
T_ZOMBIE;
|
||||
TEAM_BLUE;
|
||||
TEAM_RED;
|
||||
TEXTURE_BOTTOM;
|
||||
TEXTURE_MIDDLE;
|
||||
TEXTURE_TOP;
|
||||
}
|
Loading…
Reference in a new issue