mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 22:41:46 +00:00
Update Eternity Game Configuration (thanks esselfortium)
This commit is contained in:
parent
b16f48862a
commit
c479f9185f
2 changed files with 67 additions and 1 deletions
|
@ -50,7 +50,7 @@ generalizedlinedefs = true;
|
|||
generalizedsectors = true;
|
||||
|
||||
// Texture loading options
|
||||
mixtexturesflats = false;
|
||||
mixtexturesflats = true;
|
||||
defaulttexturescale = 1.0f;
|
||||
defaultflatscale = 1.0f;
|
||||
|
||||
|
|
|
@ -200,6 +200,12 @@ apply
|
|||
title = "Apply Linked Portal to Tagged Line";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
385
|
||||
{
|
||||
title = "Apply Tagged Portal to Frontsector";
|
||||
prefix = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -280,3 +286,63 @@ attach
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
slopes
|
||||
{
|
||||
title = "Slopes";
|
||||
|
||||
386
|
||||
{
|
||||
title = "Slope Frontsector Floor To Match Backsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
387
|
||||
{
|
||||
title = "Slope Frontsector Ceiling To Match Backsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
388
|
||||
{
|
||||
title = "Slope Frontsector Floor And Ceiling To Match Backsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
389
|
||||
{
|
||||
title = "Slope Backsector Floor To Match Frontsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
390
|
||||
{
|
||||
title = "Slope Backsector Ceiling To Match Frontsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
391
|
||||
{
|
||||
title = "Slope Backsector Floor And Ceiling To Match Frontsector Height";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
394
|
||||
{
|
||||
title = "Copy Floor Slope of Tagged Sector to Frontsector";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
395
|
||||
{
|
||||
title = "Copy Ceiling Slope of Tagged Sector to Frontsector";
|
||||
prefix = "";
|
||||
}
|
||||
|
||||
396
|
||||
{
|
||||
title = "Copy Floor and Ceiling Slope of Tagged Sector to Frontsector";
|
||||
prefix = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue