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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Updated ZDoom script config (many changes by solarsnowfall)
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parent
05bbaffb91
commit
269795c732
1 changed files with 93 additions and 3 deletions
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@ -22,7 +22,6 @@ keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
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keywords
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{
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Spaced.Function = "Spaced Function(with, args)";
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#Define = "#Define identifier expression";
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#EncryptStrings = "Encrypts the strings so that they can't be read in a hex editor";
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#Import = "#Import";
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@ -63,6 +62,7 @@ keywords
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Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
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Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
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Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
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Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)";
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Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
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Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
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Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
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@ -75,9 +75,14 @@ keywords
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ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
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ChangeSkill = "ChangeSkill(skill)";
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CheckActorInventory = "CheckActorInventory(tid, type)";
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CheckActorFloorTexture = "CheckActorFloorTexture(int tid, str texture)";
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CheckActorCeilingTexture = "CheckActorCeilingTexture(int tid, str texture)";
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CheckInventory = "CheckInventory(type)";
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CheckPlayerCamera = "CheckPlayerCamera(player)";
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CheckWeapon = "CheckWeapon(weapon)";
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ClassifyActor = "ClassifyActor(tid)";
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ClearActorInventory = "ClearActorInventory(tid)";
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ClearForceField = "ClearForceField()";
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ClearInventory = "ClearInventory()";
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ClearLineSpecial = "ClearLineSpecial()";
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Const = "Const";
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@ -90,6 +95,7 @@ keywords
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Delay = "Delay(tics)";
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Disconnect = "Script expression Disconnect";
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Do = "Do";
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Door_Animated = "Door_Animated(tag, speed, delay)";
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Door_Close = "Door_Close(tag, speed)";
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Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)";
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Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
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@ -115,6 +121,7 @@ keywords
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Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
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Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
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Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
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Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)";
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Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
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Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
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Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
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@ -132,6 +139,7 @@ keywords
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FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)";
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FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
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For = "For(initialization, condition, iteration)";
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ForceField = "ForceField()";
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Function = "Function Void expression (Void)";
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GameSkill = "GameSkill()";
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GameType = "GameType()";
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@ -145,21 +153,26 @@ keywords
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GetActorAngle = "GetActorAngle(tid)";
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GetActorCeilingZ = "GetActorCeilingZ(tid)";
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GetActorFloorZ = "GetActorFloorZ(tid)";
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GetActorLightLevel = "GetActorLightLevel";
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GetActorPitch = "GetActorPitch(tid)";
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GetActorProperty = "GetActorProperty(tid, property)";
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GetActorX = "GetActorX(tid)";
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GetActorY = "GetActorY(tid)";
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GetActorZ = "GetActorZ(tid)";
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GetAmmoCapacity = "GetAmmoCapacity(classname)";
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GetCVar = "GetCVar(name)";
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GetLineRowOffset = "GetLineRowOffset()";
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GetPlayerInfo = "GetPlayerInfo(playernumber, infotype)";
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GetPlayerInput = "GetPlayerInput(player, input)";
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GetScreenHeight = "GetScreenHeight()";
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GetScreenWidth = "GetScreenWidth()";
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GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
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GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
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GetSectorLightLevel = "GetSectorLightLevel(tag)";
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GiveActorInventory = "GiveActorInventory(tid, type, amount)";
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GiveInventory = "GiveInventory(type, amount)";
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GlassBreak = "BlassBreak(dontspawnjunk)";
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Global = "Global Int expression:identifier";
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Goto = "Goto";
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HealThing = "HealThing(amount)";
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HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
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HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)";
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@ -180,11 +193,15 @@ keywords
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Lightning = "Script expression Lightning";
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Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
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Line_AlignFloor = "Line_AlignFloor(lineid, side)";
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Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)";
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Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)";
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LineSide = "LineSide()";
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LocalAmbientSound = "LocalAmbientSound(name, volume)";
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LocalSetMusic = "LocalSetMusic(song, pattern, transition)";
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Log = "Log(type:expression)";
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MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)";
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Net = "Script expression Net";
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NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
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Open = "Script expression Open";
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Pillar_Build = "Pillar_Build(tag, speed, height)";
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Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
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@ -199,6 +216,7 @@ keywords
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Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
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Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
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Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
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Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)";
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Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
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Player_GiveItem = "Player_GiveItem(item, message)";
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Player_RemoveItem = "Player_RemoveItem(item, message)";
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@ -233,6 +251,7 @@ keywords
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Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)";
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Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)";
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Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
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Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)";
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Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
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Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
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Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
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@ -243,10 +262,12 @@ keywords
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Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
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Sector_SetFriction = "Sector_SetFriction(tag, amount)";
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Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
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Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)";
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Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
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Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
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SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)";
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SectorSound = "SectorSound(name, volume)";
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SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)";
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SetActorAngle = "SetActorAngle(tid, angle)";
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SetAirControl = "SetAirControl(amount)";
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SetActorPitch = "SetActorPitch(tid, angle)";
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@ -297,6 +318,8 @@ keywords
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Teleport_Line = "Teleport_Line(thisid, destid, flip)";
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Teleport_NewMap = "Teleport_NewMap(map, pos)";
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Teleport_NoFog = "Teleport_NoFog(tid)";
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Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog);
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Teleport_ZombieChanger = Teleport_ZombieChanger(tid, tag)";
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TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
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TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
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TeleportOther = "TeleportOther(tid, destinationid, fog)";
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@ -326,12 +349,15 @@ keywords
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Thing_Stop = "Thing_Stop(tid)";
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ThingCount = "ThingCount(type, id)";
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ThingCountName = "ThingCountName(type, tid)";
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ThingCountNameSector = "ThingCountNameSector(class, tid, tag)";
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ThingCountSector = "ThingCountSector(type, tid, tag)";
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ThingSound = "ThingSound(thingid, name, volume)";
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ThrustThing = "ThrustThing(angle, force, limit, tid)";
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ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)";
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Timer = "Timer()";
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TranslucentLine = "TranslucentLine(lineid, amount, additive)";
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Unloading = "Script expression Unloading";
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UnmorphActor = UnmorphActor(tid, force)";
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Until = "Until(expression)";
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UsePuzzleItem = "UsePuzzleItem(item, script)";
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VectorAngle = "VectorAngle(x, y)";
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@ -351,12 +377,27 @@ constants
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CARRY;
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SCROLL;
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SCROLL_AND_CARRY;
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ACTOR_NONE;
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ACTOR_WORLD;
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ACTOR_PLAYER;
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ACTOR_BOT;
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ACTOR_VOODOODOLL;
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ACTOR_MONSTER;
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ACTOR_ALIVE;
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ACTOR_DEAD;
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ACTOR_MISSILE;
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ACTOR_GENERIC;
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APROP_ActiveSound;
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APROP_Alpha;
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APROP_Ambush;
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APROP_AttackSoun;
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APROP_AttackSound;
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APROP_ChaseGoal;
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APROP_Damage;
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APROP_DeathSound;
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APROP_Dropped;
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APROP_Friendly;
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APROP_Frightened;
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APROP_Gravity;
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APROP_Health;
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APROP_Invulnerable;
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APROP_JumpZ;
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@ -368,6 +409,39 @@ constants
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BLOCK_CREATURES;
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BLOCK_EVERYTHING;
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BLOCK_NOTHING;
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BLOCKF_CREATURES;
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BLOCKF_MONSTERS;
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BLOCKF_PLAYERS;
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BLOCKF_FLOATERS;
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BLOCKF_PROJECTILES;
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BLOCKF_EVERYTHING;
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BLOCKF_RAILING;
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BLOCKF_USE;
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BT_ALTATTACK;
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BT_ATTACK;
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BT_BACK;
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BT_CROUCH;
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BT_FORWARD;
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BT_JUMP;
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BT_LEFT;
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BT_LOOKDOWN;
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BT_LOOKUP;
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BT_MOVEDOWN;
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BT_MOVELEFT;
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BT_MOVERIGHT;
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BT_MOVEUP;
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BT_RELOAD;
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BT_RIGHT;
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BT_SHOWSCORES;
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BT_SPEED;
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BT_STRAFE;
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BT_TURN180;
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BT_USE;
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BT_USER1;
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BT_USER2;
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BT_USER3;
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BT_USER4;
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BT_ZOOM;
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CLASS_CLERIC;
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CLASS_FIGHTER;
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CLASS_MAGE;
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@ -407,6 +481,14 @@ constants
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HUDMSG_LOG;
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HUDMSG_PLAIN;
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HUDMSG_TYPEON;
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INPUT_BUTTONS;
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INPUT_FORWARDMOVE;
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INPUT_OLDBUTTONS;
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INPUT_PITCH;
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INPUT_ROW;
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INPUT_SIDEMOVE;
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INPUT_UPMOVE;
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INPUT_YAW;
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LEVELINFO_CLUSTERNUM;
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LEVELINFO_FOUND_ITEMS;
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LEVELINFO_FOUND_SECRETS;
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@ -454,6 +536,14 @@ constants
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MOD_TELEFRAG;
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MOD_UNKNOWN;
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MOD_WATER;
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MODINPUT_BUTTONS;
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MODINPUT_FORWARDMOVE;
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MODINPUT_OLDBUTTONS;
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MODINPUT_PITCH;
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MODINPUT_ROW;
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MODINPUT_SIDEMOVE;
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MODINPUT_UPMOVE;
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MODINPUT_YAW;
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MOVIE_Failed;
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MOVIE_Played;
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MOVIE_Played_Aborted;
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