Hexen game configuration now makes use of included configurations

This commit is contained in:
codeimp 2009-07-30 14:49:27 +00:00
parent 85c47a0dc0
commit b9089da5bf
8 changed files with 3838 additions and 3903 deletions

View file

@ -94,56 +94,6 @@ thingflags
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
// Reserved names are: angledeg, anglerad, color, texture, flat
enums
{
yesno
{
0 = "Yes";
1 = "No";
}
noyes
{
0 = "No";
1 = "Yes";
}
onoff
{
0 = "On";
1 = "Off";
}
offon
{
0 = "Off";
1 = "On";
}
updown
{
0 = "Up";
1 = "Down";
}
downup
{
0 = "Down";
1 = "Up";
}
addset
{
0 = "Add";
1 = "Set";
}
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters

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@ -268,6 +268,101 @@ doommaplumpnames
}
hexenmaplumpnames
{
~MAP
{
required = true;
blindcopy = true;
nodebuild = false;
}
THINGS
{
required = true;
nodebuild = true;
allowempty = true;
}
LINEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
SIDEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
VERTEXES
{
required = true;
nodebuild = true;
allowempty = false;
}
SEGS
{
required = false;
nodebuild = true;
allowempty = false;
}
SSECTORS
{
required = false;
nodebuild = true;
allowempty = false;
}
NODES
{
required = false;
nodebuild = true;
allowempty = false;
}
SECTORS
{
required = true;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = true;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = false;
}
BEHAVIOR
{
required = true;
nodebuild = false;
blindcopy = true;
}
SCRIPTS
{
required = false;
nodebuild = false;
script = "ZDoom_ACS.cfg";
}
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
@ -337,3 +432,53 @@ thingsfilters
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
// Reserved names are: angledeg, anglerad, color, texture, flat
enums
{
yesno
{
0 = "Yes";
1 = "No";
}
noyes
{
0 = "No";
1 = "Yes";
}
onoff
{
0 = "On";
1 = "Off";
}
offon
{
0 = "Off";
1 = "On";
}
updown
{
0 = "Up";
1 = "Down";
}
downup
{
0 = "Down";
1 = "Up";
}
addset
{
0 = "Add";
1 = "Set";
}
}

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@ -0,0 +1,294 @@
linedefflags
{
512 = "Repeatable Action";
8192 = "Monster Activates";
32768 = "Block Everything";
}
thingflags
{
16 = "Dormant";
32 = "Fighter class";
64 = "Cleric class";
128 = "Mage class";
256 = "Singleplayer";
512 = "Cooperative";
1024 = "Deathmatch";
}
// Default flags for first new thing
defaultthingflags
{
32;
64;
128;
256;
512;
1024;
}
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmasks
{
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 1792; // 256 + 512 + 1024
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
512 = "repeatspecial";
1024 = "playeruse";
2048 = "monstercross";
3072 = "impact";
4096 = "playerpush";
5120 = "missilecross";
8192 = "monsteractivate";
32768 = "blockeverything";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
16 = "dormant";
32 = "class1";
64 = "class2";
128 = "class3";
256 = "single";
512 = "coop";
1024 = "dm";
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
// This is in its own structure for inclusion only,
// the actual value will end up in the document scope
linedefactivationsfilter
{
linedefactivationsfilter = 7168;
}
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
0 = "Player walks over";
1024 = "Player presses Use";
2048 = "Monster walks over";
3072 = "Projectile hits";
4096 = "Player bumps";
5120 = "Projectile flies over";
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
filter0
{
name = "Easy skill";
category = "";
type = -1;
fields
{
1 = true;
}
}
filter1
{
name = "Hard skill";
category = "";
type = -1;
fields
{
4 = true;
}
}
filter2
{
name = "Keys only";
category = "keys";
type = -1;
}
filter3
{
name = "Medium skill";
category = "";
type = -1;
fields
{
2 = true;
}
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
keys
{
0 = "None";
1 = "Steel key";
2 = "Cave key";
3 = "Axe key";
4 = "Fire key";
5 = "Emerald key";
6 = "Dungeon key";
7 = "Silver key";
8 = "Rusted key";
9 = "Horn key";
10 = "Swamp key";
11 = "Castle key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
}
spawnthing
{
0 = "None";
/*
T_NONE 0
T_CENTAUR 1
T_CENTAURLEADER 2
T_DEMON 3
T_ETTIN 4
T_FIREGARGOYLE 5
T_WATERLURKER 6
T_WATERLURKERLEADER 7
T_WRAITH 8
T_WRAITHBURIED 9
T_FIREBALL1 10
T_MANA1 11
T_MANA2 12
T_ITEMBOOTS 13
T_ITEMEGG 14
T_ITEMFLIGHT 15
T_ITEMSUMMON 16
T_ITEMTPORTOTHER 17
T_ITEMTELEPORT 18
T_BISHOP 19
T_ICEGOLEM 20
T_BRIDGE 21
T_DRAGONSKINBRACERS 22
T_ITEMHEALTHPOTION 23
T_ITEMHEALTHFLASK 24
T_ITEMHEALTHFULL 25
T_ITEMBOOSTMANA 26
T_FIGHTERAXE 27
T_FIGHTERHAMMER 28
T_FIGHTERSWORD1 29
T_FIGHTERSWORD2 30
T_FIGHTERSWORD3 31
T_CLERICSTAFF 32
T_CLERICHOLY1 33
T_CLERICHOLY2 34
T_CLERICHOLY3 35
T_MAGESHARDS 36
T_MAGESTAFF1 37
T_MAGESTAFF2 38
T_MAGESTAFF3 39
T_MORPHBLAST 40
T_ROCK1 41
T_ROCK2 42
T_ROCK3 43
T_DIRT1 44
T_DIRT2 45
T_DIRT3 46
T_DIRT4 47
T_DIRT5 48
T_DIRT6 49
T_ARROW 50
T_DART 51
T_POISONDART 52
T_RIPPERBALL 53
T_STAINEDGLASS1 54
T_STAINEDGLASS2 55
T_STAINEDGLASS3 56
T_STAINEDGLASS4 57
T_STAINEDGLASS5 58
T_STAINEDGLASS6 59
T_STAINEDGLASS7 60
T_STAINEDGLASS8 61
T_STAINEDGLASS9 62
T_STAINEDGLASS0 63
T_BLADE 64
T_ICESHARD 65
T_FLAME_SMALL 66
T_FLAME_LARGE 67
T_MESHARMOR 68
T_FALCONSHIELD 69
T_PLATINUMHELM 70
T_AMULETOFWARDING 71
T_ITEMFLECHETTE 72
T_ITEMTORCH 73
T_ITEMREPULSION 74
T_MANA3 75
T_PUZZSKULL 76
T_PUZZGEMBIG 77
T_PUZZGEMRED 78
T_PUZZGEMGREEN1 79
T_PUZZGEMGREEN2 80
T_PUZZGEMBLUE1 81
T_PUZZGEMBLUE2 82
T_PUZZBOOK1 83
T_PUZZBOOK2 84
T_METALKEY 85
T_SMALLMETALKEY 86
T_AXEKEY 87
T_FIREKEY 88
T_GREENKEY 89
T_MACEKEY 90
T_SILVERKEY 91
T_RUSTYKEY 92
T_HORNKEY 93
T_SERPENTKEY 94
T_WATERDRIP 95
T_TEMPSMALLFLAME 96
T_PERMSMALLFLAME 97
T_TEMPLARGEFLAME 98
T_PERMLARGEFLAME 99
T_DEMON_MASH 100
T_DEMON2_MASH 101
T_ETTIN_MASH 102
T_CENTAUR_MASH 103
T_THRUSTSPIKEUP 104
T_THRUSTSPIKEDOWN 105
T_FLESH_DRIP1 106
T_FLESH_DRIP2 107
T_SPARK_DRIP 108
*/
}
}

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@ -0,0 +1,35 @@
0 = "Normal";
1 = "Light Phased";
2 = "Light Sequence Start";
3 = "Light Sequence Special 1";
4 = "Light Sequence Special 2";
26 = "Stairs Special 1";
27 = "Stairs Special 2";
198 = "Light Indoor 2";
199 = "Light Indoor 1";
200 = "Sky 2 (MAPINFO)";
201 = "Scroll North (slow)";
202 = "Scroll North (medium)";
203 = "Scroll North (fast)";
204 = "Scroll East (slow)";
205 = "Scroll East (medium)";
206 = "Scroll East (fast)";
207 = "Scroll South (slow)";
208 = "Scroll South (medium)";
209 = "Scroll South (fast)";
210 = "Scroll West (slow)";
211 = "Scroll West (medium)";
212 = "Scroll West (fast)";
213 = "Scroll NorthWest (slow)";
214 = "Scroll NorthWest (medium)";
215 = "Scroll NorthWest (fast)";
216 = "Scroll NorthEast (slow)";
217 = "Scroll NorthEast (medium)";
218 = "Scroll NorthEast (fast)";
219 = "Scroll SouthEast (slow)";
220 = "Scroll SouthEast (medium)";
221 = "Scroll SouthEast (fast)";
222 = "Scroll SouthWest (slow)";
223 = "Scroll SouthWest (medium)";
224 = "Scroll SouthWest (fast)";

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@ -169,6 +169,7 @@ linedefflagstranslation
// LINEDEF TYPES
linedeftypes
{
include("Editors\\DoomBuilder.cfg", "linedeftypes");
include("Games\\Heretic_linedeftypes.cfg");
}

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