mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 05:11:56 +00:00
added stuff and fixed a bug in ZDoom_StrifeHexen.cfg
This commit is contained in:
parent
e222927480
commit
f117185dd9
13 changed files with 217 additions and 3 deletions
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Build/Cmcs21.oca
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Build/Cmcs21.oca
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@ -2881,8 +2881,7 @@ thingtypes
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title = "Stool";
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width = 6;
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}
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{
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9027 = "Red Particle Fountain";
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9028 = "Green Particle Fountain";
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9029 = "Blue Particle Fountain";
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@ -51,6 +51,7 @@
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<Compile Include="IO\Configuration.cs" />
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<Compile Include="General\General.cs" />
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<Compile Include="IO\ClippedStream.cs" />
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<Compile Include="IO\IMapSetIO.cs" />
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<Compile Include="IO\Lump.cs" />
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<Compile Include="IO\WAD.cs" />
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<Compile Include="Interface\MainForm.cs">
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@ -65,6 +66,7 @@
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<Compile Include="Map\Sidedef.cs" />
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<Compile Include="Map\Thing.cs" />
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<Compile Include="Map\Vertex.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@ -20,6 +20,7 @@ using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using System.Collections.Specialized;
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namespace CodeImp.DoomBuilder
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{
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@ -29,6 +30,7 @@ namespace CodeImp.DoomBuilder
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// Files and Folders
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private const string SETTINGS_CONFIG_FILE = "Builder.cfg";
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private const string GAME_CONFIGS_DIR = "Configurations";
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#endregion
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@ -37,23 +39,29 @@ namespace CodeImp.DoomBuilder
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// Files and Folders
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private static string apppath;
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private static string temppath;
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private static string configspath;
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// Main objects
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private static MainForm mainwindow;
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private static Configuration settings;
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// Configurations
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private static List<string> configfiles;
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private static List<string> confignames;
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#endregion
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#region ================== Properties
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public static string AppPath { get { return apppath; } }
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public static string TempPath { get { return temppath; } }
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public static string ConfigsPath { get { return configspath; } }
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public static MainForm MainWindow { get { return mainwindow; } }
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public static Configuration Settings { get { return settings; } }
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#endregion
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#region ================== Methods
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#region ================== Startup
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// Main program entry
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public static void Main(string[] args)
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@ -66,6 +74,9 @@ namespace CodeImp.DoomBuilder
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// Temporary directory
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temppath = Path.GetTempPath();
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// Configurations directory
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configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
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// Load configuration
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if(!File.Exists(Path.Combine(apppath, SETTINGS_CONFIG_FILE))) throw (new FileNotFoundException("Unable to find the program configuration \"" + SETTINGS_CONFIG_FILE + "\"."));
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settings = new Configuration(Path.Combine(apppath, SETTINGS_CONFIG_FILE), false);
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@ -75,11 +86,66 @@ namespace CodeImp.DoomBuilder
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// Show main window
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mainwindow.Show();
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mainwindow.Update();
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// Load game configurations
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LoadConfigurations();
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// Run application from the main window
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mainwindow.DisplayReady();
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Application.Run(mainwindow);
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}
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// This loads configurations
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private static void LoadConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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string fn;
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// Display status
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mainwindow.DisplayStatus("Loading game configurations...");
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// Make arrays
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configfiles = new List<string>();
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confignames = new List<string>();
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// Go for all files in the configurations directory
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filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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// Determine filename only
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fn = Path.GetFileName(filepath);
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult != 0)
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{
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// Error in configuration
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MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".\n" +
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"Error near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription,
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Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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else
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{
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// Add to lists
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configfiles.Add(fn);
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confignames.Add(cfg.ReadSetting("game", "<unnamed game>"));
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}
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}
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catch(Exception)
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{
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// Unable to load configuration
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MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".",
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Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}
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#endregion
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}
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}
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28
Source/IO/IMapSetIO.cs
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28
Source/IO/IMapSetIO.cs
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@ -0,0 +1,28 @@
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.IO
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{
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internal interface IMapSetIO : IDisposable
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{
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// Methods
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MapSet Read(string mapname);
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void Write(MapSet map, string mapname);
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}
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}
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17
Source/Interface/MainForm.Designer.cs
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Source/Interface/MainForm.Designer.cs
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this.itemexit = new System.Windows.Forms.ToolStripMenuItem();
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this.toolbar = new System.Windows.Forms.ToolStrip();
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this.statusbar = new System.Windows.Forms.StatusStrip();
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this.statuslabel = new System.Windows.Forms.ToolStripStatusLabel();
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this.panelinfo = new System.Windows.Forms.Panel();
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this.display = new System.Windows.Forms.PictureBox();
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this.menumain.SuspendLayout();
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this.statusbar.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.display)).BeginInit();
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this.SuspendLayout();
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//
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//
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// statusbar
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//
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this.statusbar.Font = new System.Drawing.Font("Verdana", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.statusbar.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.statuslabel});
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this.statusbar.Location = new System.Drawing.Point(0, 471);
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this.statusbar.Name = "statusbar";
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this.statusbar.Size = new System.Drawing.Size(619, 22);
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this.statusbar.TabIndex = 2;
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//
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// statuslabel
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//
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this.statuslabel.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
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this.statuslabel.Name = "statuslabel";
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this.statuslabel.Size = new System.Drawing.Size(573, 17);
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this.statuslabel.Spring = true;
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this.statuslabel.Text = "Initializing user interface...";
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this.statuslabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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//
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// panelinfo
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//
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this.panelinfo.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.Text = "Doom Builder";
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this.menumain.ResumeLayout(false);
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this.menumain.PerformLayout();
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this.statusbar.ResumeLayout(false);
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this.statusbar.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.display)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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@ -197,5 +213,6 @@ namespace CodeImp.DoomBuilder.Interface
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private System.Windows.Forms.ToolStripMenuItem itemsavemapinto;
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private System.Windows.Forms.ToolStripSeparator toolStripMenuItem2;
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private System.Windows.Forms.ToolStripMenuItem itemexit;
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private System.Windows.Forms.ToolStripStatusLabel statuslabel;
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}
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}
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@ -9,11 +9,44 @@ namespace CodeImp.DoomBuilder.Interface
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{
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public partial class MainForm : Form
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{
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#region ================== Constants
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private const string STATUS_READY_TEXT = "Ready.";
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public MainForm()
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{
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// Setup controls
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InitializeComponent();
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}
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#endregion
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#region ================== Statusbar
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// This changes status text
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public void DisplayStatus(string status)
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{
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// Update status description
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if(statuslabel.Text != status)
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statuslabel.Text = status;
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// Refresh if needed
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statusbar.Invalidate();
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this.Update();
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}
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// This changes status text to Ready
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public void DisplayReady()
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{
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// Display ready status description
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DisplayStatus(STATUS_READY_TEXT);
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}
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#endregion
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}
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}
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@ -1,3 +1,15 @@
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -1,3 +1,15 @@
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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33
Source/Properties/AssemblyInfo.cs
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33
Source/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Doom Builder")]
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[assembly: AssemblyDescription("Doom, Heretic and Hexen map editor")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("CodeImp")]
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[assembly: AssemblyProduct("Doom Builder")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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