merged in configuration corrections by Robin Palmer

This commit is contained in:
codeimp 2007-10-09 18:13:09 +00:00
parent 6cda03e262
commit b955fd0601
9 changed files with 190 additions and 122 deletions

View file

@ -48,6 +48,11 @@ For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
// Texture sources
textures
{
standard1
{
start = "C_START";
end = "C_END";
}
}
// Flat sources
@ -358,7 +363,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -380,7 +385,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -394,7 +399,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -424,9 +429,9 @@ linedeftypes
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -483,8 +488,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
@ -502,9 +507,9 @@ linedeftypes
154 = "WR Change Texture And Effect";
155 = "WR Donut Raise";
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest";
157 = "WR Light Change to Darkest Adjacent";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor";
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
161 = "S1 Floor Raise by 24";
162 = "S1 Lift Perpetual Lowest and Highest Floors";
@ -514,15 +519,15 @@ linedeftypes
166 = "S1 Ceiling Raise to Highest Ceiling";
167 = "S1 Ceiling Lower to 8 Above Floor";
168 = "S1 Crusher Stop";
169 = "S1 Light Change to Brightest";
169 = "S1 Light Change to Brightest Adjacent";
170 = "S1 Light Change to 35";
171 = "S1 Light Change to 255";
172 = "S1 Light Start Blinking";
173 = "S1 Light Change to Darkest";
173 = "S1 Light Change to Darkest Adjacent";
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor";
177 = "SR Floor Lower to Lowest Floor (changes texture)";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
@ -537,9 +542,9 @@ linedeftypes
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
@ -605,7 +610,7 @@ linedeftypes
257 = "WR Stairs Raise by 16 (fast)";
258 = "SR Stairs Raise by 8";
259 = "SR Stairs Raise by 16 (fast)";
260 = " Translucent";
260 = " Translucent (Middle Texture)";
261 = " Ceiling Brightness to this Brightness";
262 = "W1 Teleport to Line With Same Tag (silent, reversed angle)";
263 = "WR Teleport to Line With Same Tag (silent, reversed angle)";
@ -1712,7 +1717,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
@ -1882,7 +1887,7 @@ thingtypes
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -1934,6 +1939,67 @@ thingtypes
}
23 = "Dead lost soul";
73
{
title = "Hanging victim, guts removed";
sprite = "HDB1A0";
height = 88;
hangs = 1;
blocking = 1;
}
74
{
title = "Hanging victim, guts and brain removed";
sprite = "HDB2A0";
height = 88;
hangs = 1;
blocking = 1;
}
75
{
title = "Hanging torso, looking down";
sprite = "HDB3A0";
height = 64;
hangs = 1;
blocking = 1;
}
76
{
title = "Hanging torso, open skull";
sprite = "HDB4A0";
height = 64;
hangs = 1;
blocking = 1;
}
77
{
title = "Hanging torso, looking down";
sprite = "HDB5A0";
height = 64;
hangs = 1;
blocking = 1;
}
78
{
title = "Hanging torso, brain removed";
sprite = "HDB6A0";
height = 64;
hangs = 1;
blocking = 1;
}
}
}
boom
@ -1947,4 +2013,4 @@ thingtypes
5001 = "Pusher";
5002 = "Puller";
}
}
}

View file

@ -312,7 +312,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -334,7 +334,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -348,7 +348,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -377,9 +377,9 @@ linedeftypes
75 = "WR Door Close Stay";
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -1105,21 +1105,21 @@ thingtypes
10
{
title = "Bloody mess";
title = "Bloody mess 1";
sprite = "PLAYW0";
}
12
{
title = "Bloody mess";
title = "Bloody mess 2";
sprite = "PLAYW0";
}
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -1172,4 +1172,4 @@ thingtypes
23 = "Dead lost soul";
}
}
}

View file

@ -314,7 +314,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -336,7 +336,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -350,7 +350,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -379,9 +379,9 @@ linedeftypes
75 = "WR Door Close Stay";
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -437,8 +437,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
}
@ -1110,7 +1110,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
80
@ -1288,7 +1288,7 @@ thingtypes
}
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
15
@ -1328,4 +1328,4 @@ thingtypes
}
23 = "Dead lost soul";
}
}
}

View file

@ -371,7 +371,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -393,7 +393,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -407,7 +407,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -437,9 +437,9 @@ linedeftypes
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -496,8 +496,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
@ -515,9 +515,9 @@ linedeftypes
154 = "WR Change Texture And Effect";
155 = "WR Donut Raise";
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest";
157 = "WR Light Change to Darkest Adjacent";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor";
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
161 = "S1 Floor Raise by 24";
162 = "S1 Lift Perpetual Lowest and Highest Floors";
@ -527,15 +527,15 @@ linedeftypes
166 = "S1 Ceiling Raise to Highest Ceiling";
167 = "S1 Ceiling Lower to 8 Above Floor";
168 = "S1 Crusher Stop";
169 = "S1 Light Change to Brightest";
169 = "S1 Light Change to Brightest Adjacent";
170 = "S1 Light Change to 35";
171 = "S1 Light Change to 255";
172 = "S1 Light Start Blinking";
173 = "S1 Light Change to Darkest";
173 = "S1 Light Change to Darkest Adjacent";
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor";
177 = "SR Floor Lower to Lowest Floor (changes texture)";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
@ -550,9 +550,9 @@ linedeftypes
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
@ -1754,7 +1754,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
@ -1924,7 +1924,7 @@ thingtypes
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -2065,4 +2065,4 @@ thingtypes
5005 = "Placeholder Thing";
5006 = "Skybox Camera";
}
}
}

View file

@ -355,7 +355,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -377,7 +377,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -391,7 +391,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -421,9 +421,9 @@ linedeftypes
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -480,8 +480,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
@ -499,9 +499,9 @@ linedeftypes
154 = "WR Change Texture And Effect";
155 = "WR Donut Raise";
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest";
157 = "WR Light Change to Darkest Adjacent";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor";
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
161 = "S1 Floor Raise by 24";
162 = "S1 Lift Perpetual Lowest and Highest Floors";
@ -511,15 +511,15 @@ linedeftypes
166 = "S1 Ceiling Raise to Highest Ceiling";
167 = "S1 Ceiling Lower to 8 Above Floor";
168 = "S1 Crusher Stop";
169 = "S1 Light Change to Brightest";
169 = "S1 Light Change to Brightest Adjacent";
170 = "S1 Light Change to 35";
171 = "S1 Light Change to 255";
172 = "S1 Light Start Blinking";
173 = "S1 Light Change to Darkest";
173 = "S1 Light Change to Darkest Adjacent";
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor";
177 = "SR Floor Lower to Lowest Floor ( changes texture )";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
@ -534,9 +534,9 @@ linedeftypes
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
@ -1728,7 +1728,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
@ -1898,7 +1898,7 @@ thingtypes
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -2027,4 +2027,4 @@ thingtypes
5001 = "Pusher";
5002 = "Puller";
}
}
}

View file

@ -382,7 +382,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -404,7 +404,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -418,7 +418,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -448,12 +448,13 @@ linedeftypes
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
85 = " Scroll Texture Right";
86 = "WR Door Open Stay";
87 = "WR Floor Start Moving Up and Down";
88 = "WR Lift Lower Wait Raise";
@ -506,8 +507,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
@ -525,7 +526,7 @@ linedeftypes
154 = "WR Change Texture And Effect";
155 = "WR Donut Raise";
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest";
157 = "WR Light Change to Darkest Adjacent";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
@ -536,15 +537,15 @@ linedeftypes
166 = "S1 Ceiling Raise to Highest Ceiling";
167 = "S1 Ceiling Lower to 8 Above Floor";
168 = "S1 Crusher Stop";
169 = "S1 Light Change to Brightest";
169 = "S1 Light Change to Brightest Adjacent";
170 = "S1 Light Change to 35";
171 = "S1 Light Change to 255";
172 = "S1 Light Start Blinking";
173 = "S1 Light Change to Darkest";
173 = "S1 Light Change to Darkest Adjacent";
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor";
177 = "SR Floor Lower to Lowest Floor ( changes texture )";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
@ -559,8 +560,9 @@ linedeftypes
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
@ -2188,7 +2190,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
@ -2358,7 +2360,7 @@ thingtypes
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -2616,4 +2618,4 @@ thingtypes
5141 = "Invisible bridge thing (16) (shootable)";
5142 = "Invisible bridge thing (8) (shootable)";
}
}
}

View file

@ -132,9 +132,9 @@ gamedetect
{
EXTENDED = 2;
BEHAVIOR = 2;
E1M1 = 0; E1M2 = 0; E1M3 = 0; E1M4 = 0; E1M5 = 0; E1M6 = 0; E1M7 = 0; E1M8 = 0; E1M9 = 0;
E2M1 = 0; E2M2 = 0; E2M3 = 0; E2M4 = 0; E2M5 = 0; E2M6 = 0; E2M7 = 0; E2M8 = 0; E2M9 = 0;
E3M1 = 0; E3M2 = 0; E3M3 = 0; E3M4 = 0; E3M5 = 0; E3M6 = 0; E3M7 = 0; E3M8 = 0; E3M9 = 0;
E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 1; E1M7 = 1; E1M8 = 1; E1M9 = 1;
E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 1; E2M7 = 1; E2M8 = 1; E2M9 = 1;
E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 1; E3M7 = 1; E3M8 = 1; E3M9 = 1;
E4M1 = 1; E4M2 = 1; E4M3 = 1; E4M4 = 1; E4M5 = 1; E4M6 = 1; E4M7 = 1; E4M8 = 1; E4M9 = 1;
MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
@ -314,7 +314,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -336,7 +336,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -350,7 +350,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -379,9 +379,9 @@ linedeftypes
75 = "WR Door Close Stay";
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -1161,21 +1161,21 @@ thingtypes
10
{
title = "Bloody mess";
title = "Bloody mess 1";
sprite = "PLAYW0";
}
12
{
title = "Bloody mess";
title = "Bloody mess 2";
sprite = "PLAYW0";
}
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -1229,4 +1229,4 @@ thingtypes
23 = "Dead lost soul";
}
}
}

View file

@ -381,7 +381,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -403,7 +403,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -417,7 +417,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -447,9 +447,9 @@ linedeftypes
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
78 = "SR Change Texture and Effect to Nearest";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -506,8 +506,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
142 = "W1 Floor Raise by 512";
@ -527,7 +527,7 @@ linedeftypes
156 = "WR Light Start Blinking";
157 = "WR Light Change to Darkest";
158 = "S1 Floor Raise by Shortest Lower Texture";
159 = "S1 Floor Lower to Lowest Floor";
159 = "S1 Floor Lower to Lowest Floor (changes texture)";
160 = "S1 Floor Raise by 24 (changes texture and effect)";
161 = "S1 Floor Raise by 24";
162 = "S1 Lift Perpetual Lowest and Highest Floors";
@ -545,7 +545,7 @@ linedeftypes
174 = "S1 Teleport (also monsters)";
175 = "S1 Door Close Wait Open (30 seconds)";
176 = "SR Floor Raise by Shortest Lower Texture";
177 = "SR Floor Lower to Lowest Floor";
177 = "SR Floor Lower to Lowest Floor ( changes texture )";
178 = "SR Floor Raise by 512";
179 = "SR Floor Raise by 24 (changes texture and effect)";
180 = "SR Floor Raise by 24";
@ -560,9 +560,9 @@ linedeftypes
189 = "S1 Change Texture And Effect";
190 = "SR Change Texture And Effect";
191 = "SR Donut Raise";
192 = "SR Light Change to Brightest";
192 = "SR Light Change to Brightest Adjacent";
193 = "SR Light Start Blinking";
194 = "SR Light Change to Darkest";
194 = "SR Light Change to Darkest Adjacent";
195 = "SR Teleport (also monsters)";
196 = "SR Door Close Wait Open (30 seconds)";
197 = "G1 Exit Level";
@ -1808,7 +1808,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
80
@ -1938,7 +1938,7 @@ thingtypes
}
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
15
@ -2140,4 +2140,4 @@ thingtypes
9045 = "Deep Water";
9046 = "Sector Secret";
}
}
}

View file

@ -336,7 +336,7 @@ linedeftypes
10 = "W1 Lift Lower Wait Raise";
11 = "S1 Exit Level";
12 = "W1 Light Change to Brightest Adjacent";
13 = "W1 Light Change to Brightest";
13 = "W1 Light Change to 255";
14 = "S1 Floor Raise by 32 (changes texture)";
15 = "S1 Floor Raise by 24 (changes texture)";
16 = "W1 Door Close Wait Open";
@ -358,7 +358,7 @@ linedeftypes
32 = "D1 Door (Blue) Open Stay";
33 = "D1 Door (Red) Open Stay";
34 = "D1 Door (Yellow) Open Stay";
35 = "W1 Light Change to Darkest";
35 = "W1 Light Change to 35";
36 = "W1 Floor Lower to 8 above Highest Floor";
37 = "W1 Floor Lower to Lowest Floor (changes texture)";
38 = "W1 Floor Lower to Lowest Floor";
@ -372,7 +372,7 @@ linedeftypes
46 = "GR Door Open Stay";
47 = "G1 Floor Raise to Next Higher Floor (changes texture)";
48 = " Scroll Texture Left";
49 = "S1 Ceiling Lower to 8 above Floor";
49 = "S1 Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
50 = "S1 Door Close Stay";
51 = "S1 Exit Level (goes to secret level)";
52 = "W1 Exit Level";
@ -401,9 +401,9 @@ linedeftypes
75 = "WR Door Close Stay";
76 = "WR Door Close Stay Open";
77 = "WR Crusher Start with Fast Damage";
79 = "WR Light Change to Darkest";
79 = "WR Light Change to 35";
80 = "WR Light Change to Brightest Adjacent";
81 = "WR Light Change to Brightest";
81 = "WR Light Change to 255";
82 = "WR Floor Lower to Lowest Floor";
83 = "WR Floor Lower to Highest Floor";
84 = "WR Floor Lower to Lowest Floor (changes texture)";
@ -459,8 +459,8 @@ linedeftypes
135 = "S1 Door (Red) Open Stay (fast)";
136 = "SR Door (Yellow) Open Stay (fast)";
137 = "S1 Door (Yellow) Open Stay (fast)";
138 = "SR Light Change to Brightest";
139 = "SR Light Change to Darkest";
138 = "SR Light Change to 255";
139 = "SR Light Change to 35";
140 = "S1 Floor Raise by 512";
141 = "W1 Crusher Start with Slow Damage (silent)";
}
@ -1174,7 +1174,7 @@ thingtypes
79
{
title = "Pool of blood";
title = "Pool of blood and guts";
sprite = "POB2A0";
}
@ -1344,7 +1344,7 @@ thingtypes
24
{
title = "Pool of blood and flesh";
title = "Pool of blood and bones";
sprite = "POL5A0";
}
@ -1458,4 +1458,4 @@ thingtypes
blocking = 1;
}
}
}
}