improved the make door feature

This commit is contained in:
codeimp 2008-10-19 09:42:18 +00:00
parent 5961702720
commit f2c08e64a5
14 changed files with 533 additions and 100 deletions

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = "dontpegbottom";
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = true;

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 11; // See linedeftypes
makedoorarg1 = -1; // -1 can be used for a new sector tag here
makedoorarg2 = 16;
makedoorarg0= -1; // -1 can be used for a new sector tag here
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 0;
makedoorarg4 = 0;
makedoorarg5 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -42,11 +42,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -42,11 +42,11 @@ lowerunpeggedflag = "dontpegbottom";
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 11; // See linedeftypes
makedoorarg1 = -1; // -1 can be used for a new sector tag here
makedoorarg2 = 16;
makedoorarg0 = -1; // -1 can be used for a new sector tag here
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 0;
makedoorarg4 = 0;
makedoorarg5 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -41,11 +41,11 @@ lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg1 = 0;
makedoorarg2 = 16;
makedoorarg3 = 0;
makedoorarg4 = 3;
makedoorarg5 = 0;
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;

View file

@ -73,3 +73,7 @@ Map statistics plugin
- Button on toolbar for stats window (stats also shown in text format for copy/paste)
- Command-line processing that saves text stats to file
===========================================================================================
So in a Hexen-format map, the default activation for a linedef special is "player walks over". Could DB2 be made smart enough to instead use "player presses use" for default activation method when the line is impassible?

View file

@ -62,6 +62,12 @@
<Compile Include="Interface\FindReplaceForm.Designer.cs">
<DependentUpon>FindReplaceForm.cs</DependentUpon>
</Compile>
<Compile Include="Interface\MakeDoorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Interface\MakeDoorForm.Designer.cs">
<DependentUpon>MakeDoorForm.cs</DependentUpon>
</Compile>
<Compile Include="Interface\MenusForm.cs">
<SubType>Form</SubType>
</Compile>
@ -145,6 +151,10 @@
<DependentUpon>FindReplaceForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Interface\MakeDoorForm.resx">
<SubType>Designer</SubType>
<DependentUpon>MakeDoorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<SubType>Designer</SubType>
<Generator>ResXFileCodeGenerator</Generator>

View file

@ -33,6 +33,7 @@ using CodeImp.DoomBuilder.Editing;
using System.Drawing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.BuilderModes.Interface;
#endregion
@ -706,84 +707,105 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Anything selected?
if(orderedselection.Count > 0)
{
// Select a texture for the door
string texture = General.Interface.BrowseTexture(General.Interface, "");
string doortex = "";
string floortex = null;
string ceiltex = null;
// Create undo
General.Map.UndoRedo.CreateUndo("Make door (" + texture + ")", UndoGroup.None, 0);
// Go for all selected sectors
// Find ceiling and floor textures
foreach(Sector s in orderedselection)
{
// Lower the ceiling down to the floor
s.CeilHeight = s.FloorHeight;
// Make a unique tag (not sure if we need it yet, depends on the args)
int tag = General.Map.Map.GetNewTag();
if(floortex == null) floortex = s.FloorTexture; else if(floortex != s.FloorTexture) floortex = "";
if(ceiltex == null) ceiltex = s.CeilTexture; else if(ceiltex != s.CeilTexture) ceiltex = "";
}
// Show the dialog
MakeDoorForm form = new MakeDoorForm();
if(form.Show(General.Interface, doortex, ceiltex, floortex) == DialogResult.OK)
{
doortex = form.DoorTexture;
ceiltex = form.CeilingTexture;
floortex = form.FloorTexture;
// Go for all it's sidedefs
foreach(Sidedef sd in s.Sidedefs)
// Create undo
General.Map.UndoRedo.CreateUndo("Make door (" + doortex + ")", UndoGroup.None, 0);
// Go for all selected sectors
foreach(Sector s in orderedselection)
{
// Singlesided?
if(sd.Other == null)
{
// Make this a doortrak
sd.SetTextureHigh("-");
sd.SetTextureMid(General.Map.Config.MakeDoorTrack);
sd.SetTextureLow("-");
// Set upper/lower unpegged flags
sd.Line.Flags[General.Map.Config.UpperUnpeggedFlag] = false;
sd.Line.Flags[General.Map.Config.LowerUnpeggedFlag] = true;
}
else
{
// Set texture
if(texture.Length > 0)
{
if(sd.IsFront)
sd.SetTextureHigh(texture);
else
sd.Other.SetTextureHigh(texture);
}
// Get door linedef type from config
sd.Line.Action = General.Map.Config.MakeDoorAction;
// Lower the ceiling down to the floor
s.CeilHeight = s.FloorHeight;
// Set the linedef args
for(int i = 0; i < Linedef.NUM_ARGS; i++)
// Make a unique tag (not sure if we need it yet, depends on the args)
int tag = General.Map.Map.GetNewTag();
// Go for all it's sidedefs
foreach(Sidedef sd in s.Sidedefs)
{
// Singlesided?
if(sd.Other == null)
{
// A -1 arg indicates that the arg must be set to the new sector tag
// and only in this case we set the tag on the sector, because only
// then we know for sure that we need a tag.
if(General.Map.Config.MakeDoorArgs[i] == -1)
{
sd.Line.Args[i] = tag;
s.Tag = tag;
}
else
{
sd.Line.Args[i] = General.Map.Config.MakeDoorArgs[i];
}
// Make this a doortrak
sd.SetTextureHigh("-");
sd.SetTextureMid(General.Map.Config.MakeDoorTrack);
sd.SetTextureLow("-");
// Set upper/lower unpegged flags
sd.Line.Flags[General.Map.Config.UpperUnpeggedFlag] = false;
sd.Line.Flags[General.Map.Config.LowerUnpeggedFlag] = true;
}
// Make sure the line is facing outwards
if(sd.IsFront)
else
{
sd.Line.FlipVertices();
sd.Line.FlipSidedefs();
// Set textures
if(floortex.Length > 0) s.SetFloorTexture(floortex);
if(ceiltex.Length > 0) s.SetCeilTexture(ceiltex);
if(doortex.Length > 0) sd.Other.SetTextureHigh(doortex);
// Set upper/lower unpegged flags
sd.Line.Flags[General.Map.Config.UpperUnpeggedFlag] = false;
sd.Line.Flags[General.Map.Config.LowerUnpeggedFlag] = false;
// Get door linedef type from config
sd.Line.Action = General.Map.Config.MakeDoorAction;
// Set the linedef args
for(int i = 0; i < Linedef.NUM_ARGS; i++)
{
// A -1 arg indicates that the arg must be set to the new sector tag
// and only in this case we set the tag on the sector, because only
// then we know for sure that we need a tag.
if(General.Map.Config.MakeDoorArgs[i] == -1)
{
sd.Line.Args[i] = tag;
s.Tag = tag;
}
else
{
sd.Line.Args[i] = General.Map.Config.MakeDoorArgs[i];
}
}
// Make sure the line is facing outwards
if(sd.IsFront)
{
sd.Line.FlipVertices();
sd.Line.FlipSidedefs();
}
}
}
}
// When a single sector was selected, deselect it now
if(orderedselection.Count == 1)
{
orderedselection.Clear();
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
}
}
// When a single sector was selected, deselect it now
if(orderedselection.Count == 1)
{
orderedselection.Clear();
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
}
// Done
form.Dispose();
General.Interface.RedrawDisplay();
}
}

View file

@ -0,0 +1,154 @@
namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
partial class MakeDoorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.doortexture = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.ceilingtexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.floortexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.label3 = new System.Windows.Forms.Label();
this.cancel = new System.Windows.Forms.Button();
this.apply = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// doortexture
//
this.doortexture.Location = new System.Drawing.Point(22, 34);
this.doortexture.Name = "doortexture";
this.doortexture.Required = false;
this.doortexture.Size = new System.Drawing.Size(96, 115);
this.doortexture.TabIndex = 0;
this.doortexture.TextureName = "";
//
// label1
//
this.label1.Location = new System.Drawing.Point(22, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(96, 21);
this.label1.TabIndex = 1;
this.label1.Text = "Door Texture";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label2
//
this.label2.Location = new System.Drawing.Point(132, 15);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(99, 21);
this.label2.TabIndex = 2;
this.label2.Text = "Ceiling";
this.label2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ceilingtexture
//
this.ceilingtexture.Location = new System.Drawing.Point(135, 34);
this.ceilingtexture.Name = "ceilingtexture";
this.ceilingtexture.Size = new System.Drawing.Size(96, 115);
this.ceilingtexture.TabIndex = 3;
this.ceilingtexture.TextureName = "";
//
// floortexture
//
this.floortexture.Location = new System.Drawing.Point(248, 34);
this.floortexture.Name = "floortexture";
this.floortexture.Size = new System.Drawing.Size(96, 115);
this.floortexture.TabIndex = 5;
this.floortexture.TextureName = "";
//
// label3
//
this.label3.Location = new System.Drawing.Point(245, 15);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(99, 21);
this.label3.TabIndex = 4;
this.label3.Text = "Floor";
this.label3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// cancel
//
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(187, 180);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(112, 25);
this.cancel.TabIndex = 15;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.cancel_Click);
//
// apply
//
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.apply.Location = new System.Drawing.Point(69, 180);
this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(112, 25);
this.apply.TabIndex = 14;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
this.apply.Click += new System.EventHandler(this.apply_Click);
//
// MakeDoorForm
//
this.AcceptButton = this.apply;
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(368, 219);
this.Controls.Add(this.cancel);
this.Controls.Add(this.apply);
this.Controls.Add(this.floortexture);
this.Controls.Add(this.label3);
this.Controls.Add(this.ceilingtexture);
this.Controls.Add(this.label2);
this.Controls.Add(this.doortexture);
this.Controls.Add(this.label1);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MakeDoorForm";
this.Opacity = 0;
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Make Door";
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.TextureSelectorControl doortexture;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl ceilingtexture;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl floortexture;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Button apply;
}
}

View file

@ -0,0 +1,96 @@
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Windows;
using System.Reflection;
using System.Globalization;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
public partial class MakeDoorForm : DelayedForm
{
#region ================== Properties
public string DoorTexture { get { return doortexture.TextureName; } }
public string CeilingTexture { get { return ceilingtexture.TextureName; } }
public string FloorTexture { get { return floortexture.TextureName; } }
#endregion
#region ================== Constructor / Show
// Constructor
public MakeDoorForm()
{
InitializeComponent();
}
// This sets the properties and shows the form
public DialogResult Show(IWin32Window owner, string doortex, string ceilingtex, string floortex)
{
this.doortexture.TextureName = doortex;
this.ceilingtexture.TextureName = ceilingtex;
this.floortexture.TextureName = floortex;
return this.ShowDialog(owner);
}
#endregion
#region ================== Events
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// No door texture selected?
if(doortexture.TextureName.Length == 0)
{
MessageBox.Show(this, "You have to select at least a texture for the door!", "Make Door", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
doortexture.Focus();
}
else
{
this.DialogResult = DialogResult.OK;
this.Close();
}
}
#endregion
}
}

View file

@ -0,0 +1,147 @@
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<metadata name="cancel.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="apply.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>