mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
Set all the default controls and other settings
This commit is contained in:
parent
f075a1a142
commit
14e4246994
7 changed files with 56 additions and 48 deletions
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@ -24,7 +24,7 @@ shortcuts
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builder_mapoptions = 113;
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builder_reloadresources = 119;
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builder_cancelmode = 27;
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builder_gridsetup = 71;
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builder_gridsetup = 0;
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builder_undo = 131162;
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builder_redo = 131161;
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builder_togglesnap = 0;
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@ -51,7 +51,7 @@ shortcuts
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buildermodes_flipsidedefs = 65606;
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buildermodes_fliplinedefs = 70;
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buildermodes_joinsectors = 74;
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buildermodes_removepoint = 4;
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buildermodes_removepoint = 8;
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buildermodes_brightnessmode = 66;
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buildermodes_mergesectors = 65610;
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buildermodes_splitlinedefs = 0;
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@ -90,16 +90,14 @@ shortcuts
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builder_assigngroup3 = 131123;
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builder_assigngroup5 = 131125;
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buildermodes_makedoor = 65604;
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builder_pan_view = 4;
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builder_pan_view = 32;
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builder_openscripteditor = 121;
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builder_viewmodebrightness = 0;
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builder_testaction = 0;
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builder_viewmodefloors = 0;
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builder_viewmodenormal = 0;
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builder_viewmodeceilings = 0;
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buildermodes_triangulatormode = 0;
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buildermodes_errorcheckmode = 115;
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buildermodes_wauthormode = 0;
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builder_movedoublespeed = 16;
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builder_visualselect = 1;
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builder_visualedit = 2;
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@ -116,7 +114,7 @@ shortcuts
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buildermodes_movetexturedown = 40;
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buildermodes_textureselect = 131074;
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buildermodes_texturepaste = 4;
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buildermodes_texturecopy = 131076;
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buildermodes_texturecopy = 131139;
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buildermodes_visualautoalignx = 65;
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buildermodes_visualautoaligny = 65601;
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buildermodes_togglemiddletexture = 77;
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@ -130,6 +128,26 @@ shortcuts
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buildermodes_togglebrightness = 66;
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builder_toggleinfopanel = 192;
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buildermodes_resettexture = 65618;
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builder_showerrors = 122;
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buildermodes_pasteproperties = 196694;
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buildermodes_floodfilltextures = 65540;
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buildermodes_copyproperties = 196675;
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buildermodes_texturepasteoffsets = 65622;
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buildermodes_movetextureleft8 = 65573;
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buildermodes_movetextureright8 = 65575;
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buildermodes_lowerfloor8 = 196603;
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buildermodes_selectdoublesided = 65586;
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buildermodes_raisefloor8 = 196602;
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buildermodes_movetextureup8 = 65574;
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buildermodes_texturecopyoffsets = 65603;
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buildermodes_gradientfloors = 131143;
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buildermodes_selectsinglesided = 65585;
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buildermodes_gradientceilings = 65607;
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buildermodes_flipselectionh = 0;
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buildermodes_raiseceiling8 = 131066;
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buildermodes_lowerceiling8 = 131067;
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buildermodes_flipselectionv = 0;
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buildermodes_movetexturedown8 = 65576;
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}
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@ -143,7 +161,7 @@ colors
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color5 = -21504;
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color6 = -49152;
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color7 = -128;
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color8 = -11645362;
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color8 = -12171706;
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color9 = -13018769;
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color10 = -16711681;
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color11 = -24576;
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@ -220,3 +238,7 @@ invertyaxis = false;
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scriptfontname = "Lucida Console";
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scriptfontsize = 10;
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scriptfontbold = false;
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scriptontop = true;
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previewimagesize = 1;
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autoscrollspeed = 0;
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showerrorswindow = true;
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@ -40,6 +40,10 @@
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Backspace</b></td>
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<td>Removes the last drawn vertex.</td>
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</tr>
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<tr>
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<td valign="top"><b title="Left Mouse Button">LMB</b></td>
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<td>Draws a new line by placing a vertex at the mouse cursor. Use in combination with Shift and/or Control to change the snapping behavior.</td>
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@ -18,7 +18,7 @@
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<div id="contents">
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<p>
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Looking for something? This is the mode you want to use to quickly find specific elements in your map. This mode shows a dialog window that you can use to find items. Select the type of search you want to perform at the top of the dialog window. Then enter the value you are looking for. Depending on the type of search, you can click the browse button to select from a browser. Check the <b>Replace</b> checkbox if you want to replace the value of the found elements with another value. Click the Find / Replace button to perform the search.<br />
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Looking for something? This is the mode you want to use to quickly find specific elements in your map. This mode is accessible from any classic mode using <b>F3</b> and shows a dialog window that you can use to find items. Select the type of search you want to perform at the top of the dialog window. Then enter the value you are looking for. Depending on the type of search, you can click the browse button to select from a browser. Check the <b>Replace</b> checkbox if you want to replace the value of the found elements with another value. Click the Find / Replace button to perform the search.<br />
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<br />
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The results will be displayed in a list that opens. Click on one of the results to zoom in on that particular element. You can also focus the main window and scroll or zoom the map to see the selected elements. Click the <b>Edit Selection</b> button to edit the selected elements.
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</p>
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@ -19,7 +19,7 @@
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<div id="contents">
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<p>
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This mode helps finding problems in your map. It shows a small dialog window with the checks you wish to perform. Select the checks to perform and click the <b>Start Analysis</b> button. The problems that are found are displayed in a list. Click on of the problems to zoom in on the subject and show a description of the problem below the list. For some problems, buttons appear below the description that you can use to quickly fix the problem.
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This mode helps finding problems in your map. It shows a small dialog window with the checks you wish to perform. Press <b>F4</b> in any classic mode to switch to this mode. Select the checks to perform and click the <b>Start Analysis</b> button. The problems that are found are displayed in a list. Click on of the problems to zoom in on the subject and show a description of the problem below the list. For some problems, buttons appear below the description that you can use to quickly fix the problem.
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</p>
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</div>
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</body>
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@ -14,6 +14,7 @@
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<param name="keyword" value="Sectors Mode">
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<param name="keyword" value="Join Sectors">
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<param name="keyword" value="Merge Sectors">
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<param name="keyword" value="Stairs">
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</object>
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<div id="title"><h1>Sectors Mode</h1></div>
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@ -53,21 +54,33 @@
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<td>Create a door from the selected or highlighted sectors. This will show a dialog which allows you to choose textures and flats for the door.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+ScrollDown</b></td>
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<td>Lowers the ceiling of the selected or highlighted sectors by 8 mappixels.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+ScrollUp</b></td>
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<td>Raises the ceiling of the selected or highlighted sectors by 8 mappixels.</td>
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<td valign="top"><b>G</b></td>
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<td>Make gradient brightness levels from first selected sector to last selected sector.</td>
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</tr>
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<tr>
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<td valign="top"><b>Shift+ScrollDown</b></td>
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<td>Lowers the floors of the selected or highlighted sectors by 8 mappixels.</td>
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<td>Lowers the ceiling of the selected or highlighted sectors by 8 mappixels.</td>
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</tr>
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<tr>
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<td valign="top"><b>Shift+ScrollUp</b></td>
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<td>Raises the ceiling of the selected or highlighted sectors by 8 mappixels.</td>
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</tr>
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<tr>
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<td valign="top"><b>Shift+G</b></td>
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<td>Make gradient ceiling heights from first selected sector to last selected sector.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+ScrollDown</b></td>
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<td>Lowers the floors of the selected or highlighted sectors by 8 mappixels.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+ScrollUp</b></td>
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<td>Raises the floors of the selected or highlighted sectors by 8 mappixels.</td>
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</tr>
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<tr>
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<td valign="top"><b>Control+G</b></td>
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<td>Make gradient floor heights (stairs) from first selected sector to last selected sector.</td>
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</tr>
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</table>
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<iframe src="classiccontrols.html" frameborder="0" width="100%" id="classiccontrols" scrolling="no" onload="autoadjustheight('classiccontrols')"></iframe>
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</p>
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@ -19,7 +19,7 @@
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<div id="contents">
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<p>
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On this window you can configure the grid and background settings. Click the grid icon in the <a href="w_mainwindow.html">statusbar</a>, select Grid Setup from the Edit menu, or press the default key G to access this window. The grid helps aligning your map elements and the 64 mappixels grid is important to Doom as it indicates how flats are aligned. You can change the size of the grid you want to work with at the top of this window. Note that the grid can also easily be changed with the actions <b>Grid Increase</b> and <b>Grid Decrease</b>.<br />
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On this window you can configure the grid and background settings. Click the grid icon in the <a href="w_mainwindow.html">statusbar</a> or select Grid Setup from the Edit menu to access this window. The grid helps aligning your map elements and the 64 mappixels grid is important to Doom as it indicates how flats are aligned. You can change the size of the grid you want to work with at the top of this window. Note that the grid can also easily be changed with the actions <b>Grid Increase</b> and <b>Grid Decrease</b>.<br />
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<br />
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The background is useful when drawing over an image to copy it's shape. Check the <b>Show background image</b> checkbox and select a texture, flat or file to be used as the background image. You can also change the offset and the scale.
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</p>
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@ -66,16 +66,6 @@ brightnessmode
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allowscroll = true;
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}
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heightsmode
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{
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title = "Sector Heights Mode";
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category = "modes";
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description = "Switches to sectors heights editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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thingsmode
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{
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title = "Things Mode";
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@ -137,27 +127,6 @@ visualmode
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allowscroll = true;
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}
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wauthormode
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{
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title = "WadAuthor Mode";
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category = "modes";
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description = "Switches to Wad Author editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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triangulatormode
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{
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title = "Triangulator Mode";
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category = "modes";
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description = "Switches to Triangulator testing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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debugonly = true;
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}
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selectsinglesided
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{
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title = "Select Single-sided";
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