Updated UDMF fields in ZDoom game configurations

This commit is contained in:
codeimp 2010-09-02 20:42:00 +00:00
parent ea5a5fafe1
commit 72d7f6f54e

View file

@ -37,11 +37,13 @@ linedefflags_udmf
wrapmidtex = "Wrap middle texture";
midtex3d = "Walkable middle texture";
blockprojectiles = "Block projectiles";
blockuse = "Block use actions";
}
linedefactivations_udmf
{
playeruseback = "Player can use back";
firstsideonly = "Front side only";
checkswitchrange = "Switch height check";
}
@ -250,6 +252,60 @@ universalfields
type = 3;
default = false;
}
scalex_top
{
type = 1;
default = 1.0f;
}
scaley_top
{
type = 1;
default = 1.0f;
}
scalex_mid
{
type = 1;
default = 1.0f;
}
scaley_mid
{
type = 1;
default = 1.0f;
}
scalex_bottom
{
type = 1;
default = 1.0f;
}
scaley_bottom
{
type = 1;
default = 1.0f;
}
clipmidtex
{
type = 3;
default = false;
}
wrapmidtex
{
type = 3;
default = false;
}
nodecals
{
type = 3;
default = false;
}
}
thing
@ -406,6 +462,18 @@ universalfields
type = 3;
default = false;
}
soundsequence
{
type = 2;
default = "";
}
hidden
{
type = 3;
default = false;
}
}
}