Commit graph

6379 commits

Author SHA1 Message Date
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame is true. 2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838 Merge branch 'abpolish' into 'master'
Autobrake polish

Closes #176

See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode 2019-08-27 18:05:30 -04:00
MascaraSnake
2933ec3e9c Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states 2019-08-27 19:33:54 +02:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field 2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu 2019-08-26 21:49:12 -04:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
Jaime Passos
015216b9ac Don't draw borders or patches if not necessary. 2019-08-26 20:49:04 -03:00
James R
89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Jaime Passos
93f1450b8a Merge remote-tracking branch 'origin/master' into newmenus 2019-08-26 19:32:44 -03:00
Monster Iestyn
ab90526541 Merge branch 'candamagefix' into 'master'
P_PlayerCanDamage fix

See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607 Only spawn lavafall rocks if a player is nearby 2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688 Added reverse gravity support to lavafalls 2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5 Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively 2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e Hardcoded the lavafall 2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814 Rejig the thing type numbers 2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3 Merge branch 'public_next'
# Conflicts:
#	src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c Hardcoded the RVZ scenery 2019-08-25 12:40:32 +02:00
Monster Iestyn
964693d542 Merge branch 'master' into next 2019-08-24 23:28:38 +01:00
toaster
b746ef66ac Fix range print for getter error (setter was caught ahead of time) 2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one. 2019-08-24 17:17:55 -04:00
MascaraSnake
dbbb805e92 Green Snapper: Update Z position of legs during movement 2019-08-24 20:23:28 +02:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033 Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors. 2019-08-24 11:29:08 +02:00
James R
e5071bb605 Compare the file name only for real
CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
toaster
1f2baf5b6b Make polyobjects agree with sector lighting/colormap like a FOF.
Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
2019-08-22 22:30:36 +01:00
Monster Iestyn
9d2e7b66ba Merge branch 'gfz_boss_rework' into 'master'
GFZ boss rework + boss explosion fun

See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
fc1abdd7f8 Autobrake polish!
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos
f90a6540d6 NiGHTS Attack menu: Let patch offsets control the alignment of the top border. 2019-08-20 21:45:55 -03:00
James R
c6c0a9dd1a Old string drawing functions are dumb 2019-08-20 16:33:39 -07:00
Jaime Passos
41d5ffa17f Fix OpenGL renderer crash with -skipintro command line parameter. 2019-08-20 20:21:53 -03:00
Jaime Passos
1a1f4136e8 Fix character select menu to use the new Color_Opposite array. 2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-20 19:07:34 -03:00
Steel Titanium
6ef9ee5467 true not TRUE 2019-08-20 15:43:59 -04:00
Monster Iestyn
eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Monster Iestyn
2dd5f1abe3 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
7f5034bb75 Merge branch 'mi-cleanup-returns' into 'master'
MI cleanup returns

See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
03ce0adef8 Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
Monster Iestyn
f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen. 2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521 Unlock all cached patches, fix accidental merge conflict. 2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0 Remove new character select screen transitions.
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a New Record Attack menu. 2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d Fix character description text rendering. 2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b Cool defines 2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f hghdfhdjhdhkdlfh 2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03 slight cleanup 2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c Tweak Record Attack screen just a little bit 2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60 how do i code 2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e Character select WIP 2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus 2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Monster Iestyn
c50831f875 Merge branch '2.1.25-prep' into 'next'
Update version to 2.1.25

See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
9a4a90c9cb Merge branch 'netcode-exploits' into 'next'
Fix an exploit where players could steal the final hash of a login

See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
9c1fa867fa Include md5.h 2019-08-17 10:34:19 -07:00
James R
c1ba72ead8 Remove a printf 2019-08-17 10:33:33 -07:00
James R
19dd9a3c14 Kart discrepancies 2019-08-17 10:33:14 -07:00
Monster Iestyn
0949406b9c Update MD5 for patch.dta 2019-08-17 18:15:23 +01:00
Monster Iestyn
450ea0cc43 Disable the level end music fade code for now, because we discovered it causes freezes sometimes. 2019-08-16 23:19:43 +01:00
Monster Iestyn
e52a314ddb Update version to 2.1.25 2019-08-16 20:14:01 +01:00
Monster Iestyn
ae9ecef592 Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges 2019-08-16 14:54:01 +01:00
Monster Iestyn
5c2786b163 Make the various carry types' handling code into a switch case 2019-08-15 18:02:30 +01:00
Monster Iestyn
d55790097f split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
# Conflicts:
#	src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
bbefc3b7f4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
cda81cc166 Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn
c8d1dd3be8 P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
# Conflicts:
#	src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn
27dd99ae72 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
Monster Iestyn
8fa54c1ab4 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
toaster
7cd21cdfa9 Tweak the Metal Sonic death explosion sequence. It's longer than all the others before the egg capsule comes up, but so is Mecha Sonic in s3k, so it fits.
(Not uploading an exe for this miniscule change. If you want to play with this, get it in Master. :P )
2019-08-14 10:22:14 +01:00
toaster
35f90e3322 Use the softer explosion sound from s3k to go with the increased quantity of explosions. 2019-08-13 20:24:46 +01:00
toaster
598e9017b1 Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center. 2019-08-13 20:11:44 +01:00
toaster
324c584e5d Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
Monster Iestyn
f5332ccf8e Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies 2019-08-12 19:06:18 +01:00
toaster
640b39d9aa Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-12 18:50:42 +01:00
toaster
e62fefad5d Tweak the animation speed of the fleeing eggmobiles' sweatdrops. 2019-08-12 18:50:23 +01:00
toaster
8605d77af6 Fix an issue with painstate-exiting detection in the boss1 thinker. 2019-08-12 18:49:58 +01:00
Monster Iestyn
0685b9705c Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2 Added switch cases to skin color related functions in r_draw.c, added extra error checking 2019-08-12 15:02:36 +01:00
Monster Iestyn
7ba4bbf867 Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
toaster
9ae750d09c Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn
37dd048f12 tweak the defaults for titlescrollxspeed and numDemos 2019-08-11 22:28:32 +01:00
Monster Iestyn
92b47f8729 Fix uninitialised variable error toaster found in P_MinecartThink 2019-08-11 22:14:50 +01:00
toaster
c7bbefb3f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-11 21:17:13 +01:00
Monster Iestyn
0ba2b28381 Disable patch.dta at Rob's request, since we don't really use it anymore 2019-08-11 20:24:14 +01:00
toaster
f85bc7c61f Fix Rob's Knuckles issue. 2019-08-11 19:37:15 +01:00
toaster
ed8ad7abde Did some testing, needed to fix one more issue with moving surfaces and spinning. 2019-08-11 14:36:52 +01:00
toaster
e3aec8e067 Fix all our landing woes. (For now.)
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn
24526d4758 Merge branch 'polyobj-collide-fix' into 'master'
Polyobject collide fix

See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias
fd77fe819b curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
Alam Ed Arias
92a954609d Merge branch 'public_next' into private 2019-08-08 23:41:19 -04:00
Alam Ed Arias
81b294eec1 Merge branch 'master' into next 2019-08-08 23:18:31 -04:00
Alam Ed Arias
268b5a09d9 Disable address-of-packed-member warning 2019-08-08 22:47:33 -04:00
Alam Ed Arias
eacf89e309 Makefile: GCC80 does not exist 2019-08-08 22:34:09 -04:00
Alam Ed Arias
b773b61b8c Revert "Try to compile with AppVeyor's GCC 9.1.0"
This reverts commit 749c2753e4.
2019-08-08 22:31:18 -04:00
Alam Ed Arias
749c2753e4 Try to compile with AppVeyor's GCC 9.1.0 2019-08-08 22:19:22 -04:00
Alam Ed Arias
5a79a446df Tested to be compile with Mingw64 9.1.0 2019-08-08 21:25:46 -04:00
Alam Ed Arias
d5cc3ce48d Makefile: support GCC 9.1 2019-08-08 20:27:57 -04:00
Alam Ed Arias
07f89fd6b5 Makefile: stop building with DWARF v2 debugging info 2019-08-08 18:43:42 -04:00
Monster Iestyn
1b9eb3c3e4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn
17e53ee27b Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn
a8b7ecab4d P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake
506093acbb Merge branch 'fang-fixes' into 'master'
Fang fixes

Closes #154 and #140

See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake
3196fd225d Merge branch 'fixme' into 'master'
Build fixes

See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
Alam Ed Arias
b5279c34fa Fix compiling without MixerX support 2019-08-07 12:42:07 -04:00
Alam Ed Arias
a6fe6ebcd3 Fix signed vs unsigned comapre 2019-08-07 12:41:22 -04:00
Alam Ed Arias
cebc1d46f0 All C files should a newline at the end 2019-08-07 12:39:51 -04:00
Alam Ed Arias
4e78617c29 fix PARANOIA builds 2019-08-07 12:39:04 -04:00
mazmazz
688fdf35f9 Use strtok instead of strtok_r 2019-08-07 01:29:05 -04:00
MascaraSnake
aac9592e31 Set Fang's minimum bounce strength to 1.5 times jump strength 2019-08-06 23:35:20 +02:00
MascaraSnake
842b503d90 Don't zero out momz when landing on slopes.
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz
46993268ae * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
3add792986 Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster
b06af59907 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium
dacee0665d
More menu stuff 2019-08-04 13:26:25 -04:00
toaster
5585059f6b Merge branch 'ringsparkle' into 'master'
New ring sparkles

See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium
153ed82849 Last min changes 2019-08-04 11:34:55 -04:00
toaster
1fbd3eff40 * Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster
015abfc970 Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
This reverts commit 99dbcb9f65.
2019-08-04 12:04:01 +01:00
toaster
384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
toaster
99dbcb9f65 Revert "Fix MIDI Soundfont code shadowing a global variable."
This reverts commit 3591e3d092.
2019-08-04 11:28:04 +01:00
toaster
3591e3d092 Fix MIDI Soundfont code shadowing a global variable. 2019-08-04 10:28:10 +01:00
toaster
a87e1b8aa6 Fix inadvertent fallthrough and associated whitespace. 2019-08-04 10:27:36 +01:00
toaster
48e09d56bf Fix HWR_DrawConsoleFill. 2019-08-04 10:27:09 +01:00
mazmazz
cdb7250da4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
mazmazz
ce39341c31 Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019 2019-08-04 02:52:33 -04:00
mazmazz
bddafbeece Merge branch 'internal-musicplus-jingle' into musicplus-aug2019 2019-08-04 02:41:37 -04:00
mazmazz
fd4d3a6a69 Mixer X menu touchup 2019-08-04 02:30:34 -04:00
mazmazz
fbaf5106fd Revert djgppdos fade function inadvertent merge 2019-08-04 02:09:35 -04:00
mazmazz
91265379df Revert MUSSERV code removal from S_LoadMusic
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
6f50faf161 Fix HWR_DrawConsoleFill call extra input 2019-08-04 01:33:06 -04:00
mazmazz
d373b101fc Merge branch 'gcc7-fixes-aug2019' into musicplus-sdlmixerx 2019-08-04 01:10:34 -04:00
mazmazz
b99f06c0c9 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-08-04 01:10:21 -04:00
mazmazz
353fefbd42 Slight refactor for jingle resume lapse time 2019-08-04 00:59:32 -04:00
mazmazz
81d0840301 Jingle resume: Don't set music position when music is replaced 2019-08-04 00:56:17 -04:00
mazmazz
da55b4b82a Fix 1up intermission jingle not playing 2019-08-04 00:15:31 -04:00
mazmazz
6ecc062c6a Fix HWR_DrawConsoleFill call extra input 2019-08-04 00:15:15 -04:00
mazmazz
8a41b530b3 Merge branch 'gcc7-fixes-aug2019' into internal-musicplus-jingle 2019-08-03 23:44:06 -04:00
mazmazz
dd9efebab5 Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
mazmazz
5b284c8170 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:01:10 -04:00
mazmazz
07d1363da9 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:00:21 -04:00
mazmazz
5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00
mazmazz
a9b66109fc Fix titlemap music bug 2019-08-03 22:49:12 -04:00
mazmazz
efc8e42083 Fix titlemap music bug 2019-08-03 22:48:40 -04:00
mazmazz
1b59b224c0 Merge branch 'master' into musicplus-feature-dying-fp 2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff 2019-08-03 21:21:01 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle 2019-08-03 17:33:28 -04:00
Steel Titanium
9ea7a6dfca
Work on menus 2019-08-03 17:30:51 -04:00
toaster
8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
9f34a7aa82 Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
97072d9faa Merge branch 'snaptoground-fix' into 'master'
Snap to ground fix

Closes #165

See merge request STJr/SRB2Internal!274
2019-08-03 16:22:47 -04:00
toaster
5ef190fc69 Merge branch 'mpspec_cleanup' into 'master'
MP/Old Special Stage ring stuff

See merge request STJr/SRB2Internal!276
2019-08-03 16:22:23 -04:00
toaster
8f729c33d3 Merge branch 'linedef-award-rings' into 'master'
New award rings linedef executor

See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
Monster Iestyn
f9037509a1 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-03 19:06:45 +01:00
Monster Iestyn
dff544404d Merge branch 'master' into snaptoground-fix 2019-08-03 18:23:09 +01:00
Monster Iestyn
38ecd00ac9 Merge branch 'speciallosesound' into 'master'
Fix old Special Stage failure sounds not always playing

See merge request STJr/SRB2Internal!275
2019-08-03 13:18:40 -04:00
Monster Iestyn
c82c2ee815 Merge branch 'titlemaplua' into 'master'
Titlemap Lua

See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
f3baac8577 Fix the minor issues since steel's busy 2019-08-03 08:04:02 -04:00
toaster
544a160fc3 Add a condition to bail on the HUD's ring counting down calculation if nummaprings is 0 or -1. 2019-08-03 12:25:46 +01:00
toaster
105df2395d MI made a good argument for bossdisabled not being conditional on fromnetsave. 2019-08-03 12:09:18 +01:00
toaster
876f87e793 Have the ring bonus in MP Special Stages be based on the shared sum of all players'. 2019-08-02 23:56:25 +01:00
toaster
16c541ef1b Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k 2019-08-02 23:51:22 +01:00
toaster
c4f0fdb783 Perfect bonus support for non-NiGHTS special stages 2019-08-02 22:52:53 +01:00
toaster
8d56133425 Fix old Special Stage failure sounds not always playing. 2019-08-02 20:02:55 +01:00
Monster Iestyn
af38c0e227 Merge branch 'bustables_misc' into 'master'
Bustables and landing events

Closes #157 and #162

See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
94c1873b8c Merge branch 'anglestuff' into 'master'
Spring angles and ring angles

See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
8520243ab6 Merge branch 'emeraldfixes' into 'master'
Special stage related fixes

See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
146271e49d Merge branch 'maniaspheresfix' into 'master'
MANIASPHERES de-hardcode

See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
ee64d98e39 Merge branch 'spring-things' into 'master'
Additional spring flags

See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
2503c2f392 Merge branch 'followmobj_scale' into 'master'
Smiles tail scale

See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
aab3a029f2 Merge branch 'diagonalrings' into 'master'
Diagonal spring ring fixes

See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
Monster Iestyn
42a36de459 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00
sphere
d2c3b88020 Merge remote-tracking branch 'origin/master' into spring-things 2019-08-02 15:11:13 +02:00
toaster
f2349c5ce4 fixed sphere's CA2_MELEE stasis issue 2019-08-02 13:18:57 +01:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
Monster Iestyn
ac058529c5 Whoops the second 2019-08-01 20:48:24 +01:00
Monster Iestyn
67f7c9d7d9 Whoops, forgot this part 2019-08-01 20:17:15 +01:00
Monster Iestyn
0821f7fb21 Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.

Also this is untested lol.
2019-08-01 18:56:00 +01:00
toaster
8fa0641e99 Instead of checking whether mobj->spawnpoint->extrainfo is in the correct range every tic, have a lua error for trying to set it outside (since there'll no doubt be other consequences to being outside the range too) 2019-08-01 18:12:26 +01:00
toaster
39c15e71b0 Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that... 2019-08-01 08:01:29 -04:00
toaster
f0fd9f7656 Ok, now the MobjThinker Lua hook is neutralised properly as well. 2019-08-01 11:35:04 +01:00
Steel Titanium
e2cd85d4da
I dunno how that got here 2019-07-31 20:57:08 -04:00
Steel Titanium
3177b27a11
Changes
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
d6dacaaab2
ALL CAPS
Woops forgot to do this
2019-07-31 00:49:14 -04:00
Steel Titanium
58b56b2867
New ring sparkles 2019-07-31 00:47:42 -04:00
Steel Titanium
c93fb440e5
use VERSIONSTRING 2019-07-30 20:56:03 -04:00
toaster
2ae07bdf3b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
# Conflicts:
#	src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
7bff305672 * Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168). 2019-07-30 17:48:13 +01:00
toaster
d541bb7ead * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. 2019-07-30 17:24:21 +01:00
toaster
18e43a5cef * Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
a8637d034e SDL2: more consts 2019-07-29 19:22:14 -04:00
Alam Ed Arias
1a643b1bd9 SDL2: more const in xpm code 2019-07-29 19:08:55 -04:00
Alam Ed Arias
ed0754382f Merge remote-tracking branch 'private/master' into newicon 2019-07-29 19:04:19 -04:00
Alam Ed Arias
b77780e1e7 Fix building with MSVC 2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779 Merge branch 'public_next' into private 2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3 Merge branch 'master' into next 2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02 SDL2: fixed compiling mixer interface with MSVC 2019-07-29 17:56:35 -04:00
toaster
f141220e82 Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif 2019-07-29 22:13:24 +01:00
toaster
deaee586ed Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it. 2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f * Fix diagonal spring ring assortments being forced up/down with slopes. 2019-07-29 21:03:28 +01:00
toaster
62c708e64a Two one liners related to angles, so doin' em in a single branch.
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
98adcb1de3
Change it back to const char 2019-07-28 18:19:00 -04:00
toaster
5dc095a47d Further improvements on MI's request, just to be safe. 2019-07-28 22:53:27 +01:00
toaster
1d799630af Made it possible to just call EV_CrumbleChain(rover) in Lua 2019-07-28 22:45:20 +01:00
Steel Titanium
74cbf2b4f3
Update mac icon 2019-07-28 17:06:01 -04:00
Steel Titanium
e5b8bb52ef
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon 2019-07-28 16:04:46 -04:00
Monster Iestyn
18e2c2461f Merge branch 'wavingflag' into 'master'
New CEZ scenery

See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
toaster
384533165c * Fix crash error in GL.
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1 Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...) 2019-07-28 14:59:42 +01:00
toaster
bebaf6f984 * Add comments for maintenence.
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184 Good morning, fix three little things.
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
9813cbc857 More icon stuff 2019-07-27 01:13:54 -04:00
Steel Titanium
64bb70bef4 Fix crash with GME sounds when being freed 2019-07-27 01:13:54 -04:00
Steel Titanium
39f348f853 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings 2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830 More simplified code
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Alam Ed Arias
f67f9405bc Merge remote-tracking branch 'origin/master' into flats-png 2019-07-24 19:07:36 -04:00
Alam Ed Arias
0eb6b24415 Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png 2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx 2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96 Merge branch 'master' into musicplus-sdlmixerx 2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309 Some fixup 2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0 Merge branch 'recordattack-bg-fixes' into 'master'
Record Attack bg fixes

See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway 2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1 New award rings linedef executor 2019-07-18 22:42:46 -04:00
toaster
64517a1362 Fix !150, too 2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground. 2019-07-17 23:25:49 +01:00
toaster
82acf2de6b Fix Knuckles-in-quicksand messup. 2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51 Fix spindash being broken in quicksand
# Conflicts:
#	src/p_mobj.c
#	src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202 Let's not use this 2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192 New icons
Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f Merge branch 'public_next' 2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9 Merge branch 'master' into next 2019-07-16 18:26:46 +01:00
Monster Iestyn
e50147f7f0 Merge branch 'master' into recordattack-bg-fixes 2019-07-16 17:04:42 +01:00
Steel Titanium
147815b87c menu stuff 2019-07-16 00:07:55 -04:00
James R
91502f1499 Don't send login final hashes to everyone
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.

P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9 Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks 2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3 remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/ 2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4 Fixes for menus:
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed 2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d Add a blue variant of the pole banner & change some doomednums. 2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89 Add static keyword to these variables for correctness 2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848 Fix mixed code-and-declaration error 2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43 Merge branch 'libopenmpt-fixes' into 'master'
Improved libopenmpt loading

See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4 Merge branch 'wallspike-fix' into 'master'
Fix wall spikes that start retracted

See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7 Merge branch 'thinkerlists-fix' into 'master'
Thinkerlists fix

Closes #161

See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0 Add a blue variant of the waving flags. 2019-07-14 16:50:45 +02:00
sphere
cfc56c9541 Don't upscale the waving flags, make them twice as large instead 2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3 Correct some extant fuckups. 2019-07-14 14:21:32 +01:00
sphere
911b0262ee Whoops, forgot to revert this. 2019-07-14 02:31:33 +02:00
sphere
9c73424b4b Add spring flags: float for horizontal & no gravity for diagonal. 2019-07-14 02:17:44 +02:00
sphere
106f6498e2 Add meleestate to MT_WALLSPIKE. 2019-07-14 01:29:36 +02:00
sphere
e68e510ca2 Assign sound to the wood debris object. 2019-07-13 23:15:56 +02:00
toaster
323d5d61d3 Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^) 2019-07-13 14:07:40 +01:00
toaster
47f138ac34 I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here. 2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2 Used toaster's new P_PlayerCanDamage function for the barrel collision 2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5 Merge branch 'master' into acz-fixes 2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a fix leftshift of negative value MascaraSnake also gets 2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30 Fix MascaraSnake's issues with sign-compare (hopefully) 2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e Merge branch 'eggcolosseum' into 'master'
Egg Colosseum (CEZ3 remaster)

See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee Merge branch 'seaegg_tweaks' into 'master'
Sea Egg

See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well 2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code 2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes 2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux 2019-07-09 15:42:14 -04:00
toaster
2df90888bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
# Conflicts:
#	src/p_mobj.c
#	src/sounds.c
#	src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993 Merge branch 'toast_cleanup' into 'master'
PITY IN PINK and everything associated (formerly toast_fixes)

See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336 Merge branch 'metalfixes' into 'toast_cleanup'
Metal Sonic Boss fixes (again)

See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03 Merge branch 'rainfixesmkII' into 'master'
Accidentially broke rain in the rainfixes branch (oh, the irony!)

See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f Merge branch 'remove-character-flags' into 'master'
Remove character flags

Closes #27

See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0 Some few comments 2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes 2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e Merge branch 'master' into libopenmpt-fixes 2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b Merge branch 'sound-menu-fix' into 'master'
Sound options menu fixes

Closes #160

See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd Removed the "disable" linedef effect, since it's useless now that the character flags are gone 2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
98b6280d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d Before I forget... 2019-07-08 13:36:02 +01:00
toaster
867f7ecfca ha ha ha how can i possibly describe this commit
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184 Fixed teetering on TNT barrels 2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf TNT barrels are no longer enemies, but still aimable for Fang 2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829 Update info.h
Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c Change this, not that it really matters but 2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e Hardcode brick debris 2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum 2019-07-04 14:09:56 +01:00
toaster
3efb49487e Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3 Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
This reverts commit c04b560e92.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92 Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83 correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code 2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea comment out unused variable 2019-06-30 19:33:41 +01:00
toaster
f9f92abc44 ha ha ha ha ha ha ha ha
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).

Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.

Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670 Better loading code for modules 2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c 2.2 jingle name fixes 2019-06-29 18:44:45 -04:00
mazmazz
923dc34215 Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle 2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0 Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle 2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3 Merge branch 'wooddebris-fix' into 'master'
Wood debris fix

See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593 something something memory leaks 2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5 Merge branch 'master' into next
# Conflicts:
#	src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29 Merge branch 'jimita-unfuck-awayview' into 'next'
unfuck awayview

See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097 Merge branch 'public-musicplus-feature-endoflevel' into 'next'
Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186 Fixed Canarivore gas going through the floor 2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9 Merge branch 'console-colors-touchup' into 'master'
Console color shenanigans

Closes #156

See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d Merge branch 'titlemap-fix' into 'master'
Fix Titlemap with mazmazz's fancy menu stuff

See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8 Fix console back color not being correct.
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51 Now it's CA_TWINSPIN's turn to get the improvements!
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.

Also, some other related tweaks:

* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4 Merge branch 'levelselect-tweaks' into 'master'
Some small tweaks to level select

See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4 Merge branch 'levelheader-startrings' into 'master'
Startrings level header option

Closes #155

See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529 Merge branch 'bossfixes' into 'master'
Boss fixes

See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50 Merge remote-tracking branch 'origin/flats' into flats-png 2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0 Fix slope flat offsets 2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9 Delete R_CropFlat 2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211 hHA 2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c Merge remote-tracking branch 'upstream/master' into flats 2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8 Merge branch 'HUDfixes' into 'master'
HUD fixes

See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b Some few changes.
The amount of rings you start with also applies when you respawn from a starpost.

Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396 Merge branch 'rainfixes' into 'master'
Rain fixes and associated

See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946 Forgot to do this. 2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings 2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8 Add startrings level header option 2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7 Merge branch 'drawanglefixes' into 'master'
Drawangle fixes

Closes #153

See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf Fixed goofups I missed back 3 months ago 2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3 Saving work so far, UNTESTED
# Conflicts:
#	src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070 Simply truncate the per-map COLORMAP lump instead of not reading it at all.
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9 Don't overlap strncpy in WAD file load 2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f Change COLORMAP lump size check to be exact
A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7 Kill Texture SOC feature.
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1 Don't read from a per-map COLORMAP if it is too big.
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c Merge branch 'public_next' 2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d Merge branch 'master' into next 2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c Merge branch 'make-credits-great-again' into 'next'
Prevent just anyone from skipping credits but allow admins

See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
toaster
5c54c4f922 Remove some more 2.1-related ringslinger offsets to the chat. 2019-06-22 20:17:09 +01:00
toaster
b02c21b818 Remove some more 2.1-related ringslinger offsets to the chat. 2019-06-22 20:15:57 +01:00
toaster
29c4fa306a Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V 2019-06-22 17:33:37 +01:00
toaster
3e14ab4e03 Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V 2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c Correct some oversights where drawangle was incorrectly ignored. 2019-06-22 17:07:18 +01:00
toaster
3021116797 Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474 Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena. 2019-06-22 17:03:28 +01:00
toaster
81882b63b8 As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
# Conflicts:
#	src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7 HUD stuff.
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5 Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00
toaster
6cf376a9b5 Support backspace for resetting various menu values, just like Kart. 2019-06-22 16:50:46 +01:00
toaster
6371de806b Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
02e315a4ee Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.) 2019-06-22 16:44:32 +01:00
Sryder13
8444379d53 Free the zentries 2019-06-22 00:52:28 +01:00
Sryder13
83da71f809 Merge branch 'master' into pk3_leak 2019-06-22 00:28:14 +01:00
Sryder13
dcd4995eb3 Remember to end inflating 2019-06-22 00:19:34 +01:00
MascaraSnake
e20949ef77 Merge branch 'new-acz-minecarts' into 'master'
ACZ hardcoding (including minecarts)

See merge request STJr/SRB2Internal!231
2019-06-21 17:45:03 -04:00
MascaraSnake
287c25b8f9 Forgot to copy something over from the CR_ROPEHANG case 2019-06-21 23:42:48 +02:00
MascaraSnake
4385e07c0b Always use the white sidemark sprite, since track switching is no longer "activated" 2019-06-21 23:40:28 +02:00
MascaraSnake
ed7a109ce9 Also back by popular demand: Restricting the camera angle during a minecart ride 2019-06-21 23:34:49 +02:00
Monster Iestyn
149a8bb760 Merge branch 'public_next' 2019-06-21 22:13:39 +01:00
Monster Iestyn
f84c898040 Merge branch 'master' into next 2019-06-21 22:10:32 +01:00
Steel Titanium
fe7b041346 Merge branch 'public-notpublic-libopenmpt' into 'master'
libopenmpt support

See merge request STJr/SRB2Internal!229
2019-06-21 17:03:53 -04:00
MascaraSnake
28abc883be By popular demand: Track switching only requires strafe instead of jump+strafe 2019-06-21 20:13:30 +02:00
toaster
50e4a65f99 Correct some more oversights of switching to revitem for CA2_MELEE's particles. 2019-06-21 12:51:55 +01:00
toaster
d5e91ed8d7 Don't give SH_PINK in Race/Competition. They're your opponents! 2019-06-21 12:35:37 +01:00
toaster
3597b1c485 Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff. 2019-06-21 00:43:03 +01:00
toaster
f7fe418f7c Slight buff to MT_LHRT. 2019-06-20 23:43:05 +01:00
toaster
f182bb867f HUD stuff.
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-20 22:57:47 +01:00
Monster Iestyn
f7a32835d5 Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety 2019-06-20 20:05:07 +01:00
Monster Iestyn
bc2804d383 Fix the clearly accidental duplication of lumpinfo's memory allocation in ResGetLumpsStandalone 2019-06-20 13:24:54 +01:00
Nev3r
0e162f8f61 Add Sryder's orbital camera thing as an option. 2019-06-20 13:33:31 +02:00
toaster
eac36e73a3 Correct some oversights where drawangle was incorrectly ignored. 2019-06-20 00:43:55 +01:00
toaster
460632ad3b Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena. 2019-06-19 23:35:18 +01:00
toaster
84ff2a57a1 As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE. 2019-06-19 23:29:39 +01:00
toaster
2e6898f29e PITY IN PINK!
* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
    * Gives a pink Pity Shield (SH_PINK) on same-team player contact.
    * Deals damage to non-player enemies.
    * Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
6a58ae34d1 In order to make P_PlayerCanDamage more flexible, I ended up bundling the invincibility/super checks into there.
Also, the start of my improvements to CA2_MELEE. Users of that abiliy can only damage enemies/monitors if they touch the front of the player object, but to make up for it, the player is no longer forced away from the direction of the screen at bigger movement speeds.
2019-06-19 13:20:34 +01:00
toaster
3eb9b85fd4 "PlayerCanDamage" hook!
* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.

Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.

Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
28dfeb344b Instead of only performing a hook if the Lua Hook loop determines its type to be the one we want, actively continue through the loop if it's NOT. This optimisation was performed while preparing the following commit; I have generously split them out for less shitty commit-by-commit review. 2019-06-19 12:28:57 +01:00
toaster
ef6e00e8a2 P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake
d388547021 Some more minecart fixes 2019-06-19 00:10:28 +02:00
toaster
b0326b6dec Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-18 18:51:24 +01:00
MascaraSnake
c11a3010d9 Fixed the Canarivore gas slowdown being much too weak 2019-06-18 19:29:53 +02:00
MascaraSnake
3634321f43 ... 2019-06-18 19:06:05 +02:00
toaster
1d65caa250 With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
toaster
96d6cea569 Support backspace for resetting various menu values, just like Kart. 2019-06-18 14:36:06 +01:00
toaster
861d0d0b0a Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-18 14:22:10 +01:00
Monster Iestyn
62ed90b252 fix type mismatch by typecasting 2019-06-17 20:54:06 +01:00
MascaraSnake
95a0b3fc86 Merge branch 'master' into new-acz-minecarts 2019-06-17 20:43:21 +02:00
Monster Iestyn
1638fad75e Part 2 of fix, make sure copied slopes also pass on hasslope status to attached target sectors for FOFs
Also fix whitespace to use tab-style spaces instead of regular spaces, ew
2019-06-17 19:00:04 +01:00
Monster Iestyn
50e8f13c03 Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation 2019-06-17 18:46:51 +01:00
MascaraSnake
647520e067 Adjusted the height difference for track switching 2019-06-17 08:41:51 +02:00
MascaraSnake
096bad14fb Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY 2019-06-16 22:26:52 +02:00
MascaraSnake
e23ef050d5 Repaired the height difference check during track switching 2019-06-16 22:00:50 +02:00
MascaraSnake
cf7e618b2f Fixed a bug with the Canarivore gas 2019-06-16 21:36:22 +02:00
MascaraSnake
68060b731f Fixed a sound bug 2019-06-16 19:08:20 +02:00
MascaraSnake
db7bd4d35a Fixed the cacti heights 2019-06-16 18:14:15 +02:00
MascaraSnake
fbd7a5ae59 Finetuned the saloon door swinging 2019-06-16 17:57:03 +02:00
MascaraSnake
7e0c9d9398 (Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart 2019-06-16 17:07:13 +02:00
MascaraSnake
c5a2d33d4e Added minecart support to A_MixUp 2019-06-16 16:49:18 +02:00
MascaraSnake
622a44f551 Fixed a bug involving players being thrown out of minecarts 2019-06-16 16:39:06 +02:00
MascaraSnake
b6790c7f35 Snapper head/legs and minecart segments flash when they're destroyed 2019-06-16 15:35:32 +02:00
MascaraSnake
774ccad401 Do death animation even when MF2_DONTDRAW is set 2019-06-15 22:29:30 +02:00
MascaraSnake
71a25eef92 Don't jump repeatedly when holding jump 2019-06-15 21:58:58 +02:00
MascaraSnake
39deb64e4f Streamlined the minecart death handling 2019-06-15 21:43:36 +02:00
MascaraSnake
8e61cc6d13 Kill minecarts that fall into death pits 2019-06-15 20:59:56 +02:00
MascaraSnake
24c6dd1a68 Many more bugfixes 2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273 Simplified the setup for the Snapper/minecart death animations 2019-06-15 17:33:07 +02:00
MascaraSnake
33ed2924e9 Fixed minecart not exploding on death 2019-06-15 14:21:27 +02:00
MascaraSnake
a3784850b7 Removed an unnecessary tracer check 2019-06-15 13:52:27 +02:00
MascaraSnake
943ddeeabf You can now jump onto tracks that are running antiparallel to yours 2019-06-15 13:49:30 +02:00
MascaraSnake
cede95fc21 Some more bugfixes 2019-06-15 00:59:13 +02:00
MascaraSnake
981443c826 Another bugfix 2019-06-15 00:12:58 +02:00
MascaraSnake
cc9d7bee80 A bunch of bugfixes 2019-06-15 00:04:50 +02:00
MascaraSnake
018fb9b461 "Finished" minecart hardcoding (still untested and buggy) 2019-06-14 21:19:52 +02:00
Jaime Passos
c591633733 Update m_misc.c 2019-06-14 14:13:41 -03:00
MascaraSnake
db66f58f2b Merge branch 'acz-hardcode' into new-acz-minecarts 2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56 Set tracers via P_SetTarget and not directly 2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310 More incomplete minecart hardcoding 2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b Merge branch 'acz-hardcode' into new-acz-minecarts 2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21 Forgot to hardcode the mobj.valid checks 2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b Hardcoded the saloon door 2019-06-12 21:20:14 +02:00
Steel Titanium
5ee6c5095d Merge remote-tracking branch 'remotes/origin/master' into levelselect-tweaks 2019-06-11 20:06:02 -04:00
Steel Titanium
58bb05be00 Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
# Conflicts:
#	.travis.yml
#	src/m_menu.c
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Nev3r
a1b2a0a344 Properly take skybox viewpoint angle into account. 2019-06-11 14:47:58 +02:00
toaster
6c6ed6a349 Fix Titlemap with mazmazz's fancy menu stuff
Handled by changing some defaults.

Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
MascaraSnake
6a46fc76b8 Fixed some angle business in the BASH code 2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d Hardcoded the new Snapper behavior 2019-06-10 20:32:50 +02:00
Nev3r
ae6997621d Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-10 18:14:03 +02:00
Nev3r
c014235ad3 Fix 1 extra column rendering on portal-clipped vissprites. 2019-06-10 17:59:12 +02:00
MascaraSnake
0e80d2ec5d Hardcoded the new Minus behavior 2019-06-10 17:42:37 +02:00
Nev3r
d2605e0314 Remove remnants of portalcullsector. 2019-06-10 17:13:04 +02:00
MascaraSnake
85eece29d3 Fixed the bug 2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362 Hardcoded the new BASH behavior (there's still a bug lurking somewhere) 2019-06-10 16:09:15 +02:00
MascaraSnake
4d0b0f84b1 Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again. 2019-06-10 14:10:37 +02:00
MascaraSnake
98ea229680 Hardcoded the Canarivore 2019-06-10 13:58:16 +02:00
Nev3r
581e80ed69 Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane. 2019-06-09 22:48:54 +02:00
Monster Iestyn
e7e3b0ef38 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/hardware/hw_draw.c
#	src/m_misc.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Nev3r
f536ab3467 Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
MascaraSnake
3a16a7d7d4 Hardcoded train dust and steam spawner 2019-06-09 17:16:07 +02:00
MascaraSnake
6df14492a5 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8 Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82 Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake
3d65ec7426 Changed cacti widths 2019-06-08 14:45:01 +02:00
MascaraSnake
5ac594abf5 Fixed dust scaling, changed sound captions 2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Monster Iestyn
f5d883bd12 Merge branch 'next' into 2.1.24-prep
# Conflicts:
#	debian-template/control
#	debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias
ea08ba3fba Merge branch 'master' into next 2019-06-07 18:07:32 -04:00
Alam Ed Arias
83b8a98df4 Merge branch 'gme-msvc' into 'master'
Add GME to MSVC 10 solution

See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium
c0c1e5416f Merge branch 'next' into 2.1.24-prep 2019-06-07 18:02:09 -04:00
Steel Titanium
3c08ee1313 Merge branch 'master' into travis-deployer
# Conflicts:
#	.travis.yml
2019-06-07 16:56:19 -04:00
Steel Titanium
eb99ad0437 Merge branch 'more-limits' into 2.1.24-prep 2019-06-07 11:28:43 -04:00
Monster Iestyn
6f6d912fa6 Update version to 2.1.24 2019-06-07 15:48:33 +01:00
Nev3r
0795c7811a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-07 13:11:51 +02:00
Nev3r
8c3ddd61d5 Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds. 2019-06-07 13:10:12 +02:00
Nev3r
d2692ddd24 viewx/viewy also need to be stored/restored. 2019-06-06 13:31:48 +02:00
Nev3r
0d77e8afaf Add pad checks for visplanes; invalidate invalid columns from visplanes (visplane renderer and column renderers don't speak exactly the same language).
The visplane portal top boundary offset has been restored since all known bugs involving it have been fixed.
2019-06-06 11:26:13 +02:00
Nev3r
5284817259 Fix sigsegv when there is no main skybox viewpoint. 2019-06-05 18:45:36 +02:00
Nev3r
1c14062e8b Vissprite clipping improvements.
Vissprites are now only clipped against their respective portal's geometry obtained from their BSP run.
Additionally, if a portal is provided, they're clipped to the portal's clip boundaries.
The work on this branch should conclude after a pair of remaining glitches are fixed.
2019-06-05 18:07:08 +02:00
Nev3r
25b56ffecd Masked elements are now fully grouped individually for each portal/view; fixed viewz-related glitches,.
The drawnodes are now fully grouped in separate lists, and then sorted individually. This fixes sorting problems caused by portals belonging to differently perceived scales (skyboxes for example).

Drawsegs and vissprite/drawnode sorting require the viewz, so the viewz is stored for each portal/view, and then restored when needed; without this, the rendering process erroneously sorts the elements, and draws some at wrong positions.
2019-06-05 12:10:59 +02:00
Nev3r
b22aa784fb Set a default frontscale for visplane portals.
I don't know whether this is necessary or not but I'm poking blindly trying to fix the sorting issues for now.
2019-06-04 21:04:35 +02:00
Nev3r
8abecc7f86 Created drawnode lists for each view/portal.
Each shall eventually have its specific vissprites/drawsegs; currently only drawsegs are stored in their correct list, vissprites are stored in the first list as a placeholder.
The idea is to sort each list individually, and then render their masked elements, starting from the last drawnode list.
This retains a non-recursive function calling method while still rendering things in order.
2019-06-04 20:15:42 +02:00
Monster Iestyn
0fd3668111 Revert "Merge branch '144-scrolltweaks' into 'master'"
This reverts merge request !213
2019-06-04 17:34:59 +00:00
Steel Titanium
742c43cf1c Some small tweaks 2019-06-03 17:34:51 -04:00
Steel Titanium
81dec89aeb Merge branch 'next' into public-musicplus-libopenmpt 2019-06-03 15:36:50 -04:00
Steel Titanium
d4dac52766 Upped freeslots limit 2019-06-03 15:23:48 -04:00
Nev3r
2aabf6ffd5 Moving away more portal-related global vars to r_portal. 2019-06-03 13:33:12 +02:00
Nev3r
942c34a6af Moved validcount++ to where it used to be.
It seems to screw up the portal rendering in odd ways if it's in the wrong position. I apologize for not even knowing what it's meant to do nor how it works.
2019-06-03 13:04:27 +02:00
Monster Iestyn
b7f75246e4 Merge branch 'master' into checksight-fixes
# Conflicts:
#	src/p_sight.c
2019-06-02 18:13:02 +01:00
Nev3r
264386f842 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
df0a40b3c2 Code refactoring to turn portal struct into a more generalized shape.
Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Monster Iestyn
571c5b89b5 Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking. 2019-05-27 21:18:02 +01:00
Monster Iestyn
abfdac15a8 Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn
ad4006712e fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Jaime Passos
39857a846a PNG support 2019-05-26 23:37:23 -03:00
Jaime Passos
0bcf89679e Hardware renderer: Fix polyobjects 2019-05-26 18:16:13 -03:00
Jaime Passos
a4a529bdb5 Hardware renderer: Disable Glide-specific texture handling 2019-05-26 17:41:10 -03:00
Jaime Passos
dfd8beae27 Merge remote-tracking branch 'upstream/jimita-flats' into flats 2019-05-26 16:43:33 -03:00
Jaime Passos
93f60267c1 Minor fixes 2019-05-26 16:22:33 -03:00
Nev3r
36036b6cfd Permit textures to use the "TEXTURE" tag in addition to "WALLTEXTURE".
It's pointless to make any distinctions anymore IMO, given flats can load them just fine now.
2019-05-26 12:02:43 +02:00
Steel Titanium
34ce368895 Merge branch 'next' into jimita-unfuck-awayview 2019-05-25 19:47:45 -04:00
Steel Titanium
dc273d3f23 Merge branch 'next' into jimita-flashpals-on-screenshots 2019-05-25 19:37:17 -04:00
Steel Titanium
c8a5597492 Update libopenmpt to 0.4.4 2019-05-23 22:05:28 -04:00
Monster Iestyn
677801f5ff Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn
e60b0b1a80 Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
7d0509f1cb Merge branch 'master' into acz-boss-hardcode 2019-05-23 20:38:25 +01:00
Monster Iestyn
742b11c0ff Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Jaime Passos
dbb1575a6d Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos
869f1e4e8d Fix warnings 2019-05-21 11:03:53 -03:00
Jaime Passos
35d6da159d HOLD UP 2019-05-21 09:50:39 -03:00
Steel Titanium
ce1c1d8c88 Forgot some references 2019-05-20 23:31:23 -04:00
Jaime Passos
714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
bf3d5f4188 circleci: Fix compiling error 2019-05-20 23:22:23 -04:00
Steel Titanium
91767a7740 Merge branch 'master' into public-musicplus-libopenmpt 2019-05-20 21:33:10 -04:00
Monster Iestyn
ec0719f74f Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
572328a4fa Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn
66bc287688 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Monster Iestyn
600a373739 Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Monster Iestyn
2a9019c15e Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.

See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias
addf2bb3c4 Fix NONET build 2019-05-13 01:51:36 -04:00
Steel Titanium
8a14427420 Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner

See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium
06961a8f5e Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused

See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium
cad65ad5e9 Properly fix crash due to duplicated lines. 2019-05-13 00:23:43 -04:00
Steel Titanium
4e0cc2505a Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2.
2019-05-13 00:20:39 -04:00
Steel Titanium
b34aa86403 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
James R
7ac0a8b4d2 Check that lumps are okay 2019-05-08 20:30:19 -04:00
Monster Iestyn
f0e16cad32 Merge branch 'master' into next 2019-05-08 16:31:05 +01:00
Monster Iestyn
8ea9d0e95c Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2

See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
8f05d75926 Don't skip frames when connecting or paused 2019-05-08 09:39:45 -05:00
wolfs
e394f41c52 Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes

See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Sryder
b304b268c8 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Monster Iestyn
406c3619d7 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r
aab2f55aec Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
Nev3r
ae25e8ea07 Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line

See merge request STJr/SRB2!483
2019-05-06 12:56:07 -04:00
Nev3r
8b8e165d19 Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding

See merge request STJr/SRB2!485
2019-05-06 12:45:53 -04:00
Sryder
8273534967 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
Monster Iestyn
ea951eef78 fix an inconsistency I introduced between counting the waypoints and finding them again 2019-05-05 21:16:44 +01:00
Monster Iestyn
ee0c4b42a6 fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-05 21:03:15 +01:00
Monster Iestyn
b9611c3a81 Hardcoded the cork's stun-you-even-while-flashing behaviour 2019-05-05 19:16:30 +01:00
Monster Iestyn
b0087616c7 Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
2019-05-05 18:22:19 +01:00
Monster Iestyn
373d12cb82 Hardcode "slapstick" 2019-05-05 17:36:55 +01:00
Monster Iestyn
f7fbf40437 Hardcoded MT_FSGNA's MobjThinker hook function 2019-05-05 16:42:50 +01:00
Monster Iestyn
9c0c0ad3dc hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
289a412377 Hardcode the boss thinker function 2019-05-05 15:34:06 +01:00
Monster Iestyn
9e26d7bdaa I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all? 2019-05-05 14:09:09 +01:00
Monster Iestyn
09368963dd hardcode MT_FBOMB's MobjSpawn hook function 2019-05-04 22:46:27 +01:00