Commit graph

6379 commits

Author SHA1 Message Date
toaster
440b63ef13 Merge branch 'musicplus-resetmusic-followup' into 'master'
Follow-up fixes for reset-upon-dying music

See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
9aed6374cd Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
Steel Titanium
2ced626518 Merge branch 'gl_skydome' into 'master'
OpenGL sky dome

See merge request STJr/SRB2Internal!326
2019-09-11 11:58:05 -04:00
Steel Titanium
1bafec9f55 Merge branch 'ast_newstyles' into 'master'
Patch translucency styles

See merge request STJr/SRB2Internal!324
2019-09-11 11:57:45 -04:00
James
737690c8b8 Added cam_adjust, de-ghettoified the camera in general 2019-09-11 10:45:59 -04:00
toaster
10a0b38ab1 Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it). 2019-09-11 14:25:22 +01:00
toaster
fe7e374e3b Fix the Save Select platter drawing for the new player signpost art.
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster
ab1472bfc1 Tweak gameovertics slightly to avoid having no sound for too long. 2019-09-11 13:30:24 +01:00
toaster
ed5e8c486c Continue screen! With aaaaaall the new assets to go with it.
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
fec579db8c Merge remote-tracking branch 'origin/master' into gl_skydome 2019-09-10 19:20:20 -03:00
Jaime Passos
f1cc17ea02 Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
James
4be108fa76 Lach has blessed us with a remade cam_adjust. 2019-09-10 10:11:03 -04:00
toaster
25e975e781 Add the new s1, s2, cd, 3db and kc sounds to sounds.c and sounds.h!
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
2019-09-10 15:06:20 +01:00
toaster
6c2ef39408 Update SPR2 defaulting for SPR2_CNT1. 2019-09-10 14:44:04 +01:00
Alam Ed Arias
aebff2a430 Merge branch 'undo_322' into flats-png_port 2019-09-09 15:05:43 -04:00
Alam Ed Arias
470ac5fed2 Revert "Revert "Merge branch 'flats-png_port' into 'master'""
This reverts commit 043bb86acd.
2019-09-09 15:05:17 -04:00
Alam Ed Arias
9d64ee88a0 Be clear on what FALLTHRU we really want 2019-09-09 15:02:13 -04:00
Nev3r
043bb86acd Revert "Merge branch 'flats-png_port' into 'master'"
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos
0a69190848 Missing arguments 2019-09-09 15:39:10 -03:00
Jaime Passos
6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
toaster
2b0344a22f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
toaster
e5d9d3499f DON'T PUSH ALONE - first dregs of continue screen 2019-09-09 15:25:36 +01:00
Steel Titanium
555b4e1766
Fix function being redefined 2019-09-08 19:39:23 -04:00
toaster
8c035ecb86 Merge branch 'lightning_polys' into 'master'
Lightning Polys

See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster
0392cfc158 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
1bf78a2423
Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
Steel Titanium
cc80cd77c5
Fix this mistake 2019-09-08 16:54:40 -04:00
Monster Iestyn
c696063260 Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
9041a399c6 Merge branch 'nightsattackfixes' into 'master'
NiGHTS attack fixes

Closes #205

See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
e03d03110b Merge branch 'ending-star' into 'master'
Endings: Fireworks fallback graphics.

See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster
ba50a03d9c Update SPR2_XTRA references for adjusted player.dta content. 2019-09-08 21:28:12 +01:00
toaster
6815748a3e Merge branch 'flippost' into 'master'
Flippost

Closes #206 and #191

See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
11e3f5ec96 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster
0ed589449a Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
2c898841e9 Extend gameovertics again by two seconds. 2019-09-08 18:03:51 +01:00
toaster
4dc9a95224 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-08 18:00:25 +01:00
toaster
2e90c40934 Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos
ff1fa3f92b Implement all the other alpha blend styles 2019-09-08 13:21:00 -03:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure 2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization 2019-09-07 22:57:20 -04:00
Jaime Passos
abfa5e10b6 Make nametags compatible with current player.dta 2019-09-07 23:40:00 -03:00
mazmazz
7780de9edc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-07 22:25:47 -04:00
mazmazz
b7c9f15225 Fix NiGHTS attack menu not drawing correct background 2019-09-07 22:00:38 -04:00
Jaime Passos
4adff34402 opengl patch translucency 2019-09-07 22:43:29 -03:00
Jaime Passos
a67dd633ff if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos
3cc2b76fb8 probably want to Z_Free this............... 2019-09-07 18:56:08 -03:00
Jaime Passos
ff293c3f6f fix non powers of two spans 2019-09-07 18:20:49 -03:00
toaster
d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
f461b76bb0 fix translucency 2019-09-07 16:54:26 -03:00
toaster
5d85e82fa6 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00
Monster Iestyn
c6af108d8c Merge branch 'musicfixes' into 'master'
Minor musicplus-related fixes

See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
d998dad2ad Merge branch 'stop-bullying-tails' into 'master'
Ignore bots when looking for a player

Closes #190

See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
a287b9e317 Merge branch 'fix_skipintro' into 'master'
Fix -skipintro in OpenGL

See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
52a4b77f83 Merge branch 'devmode-toggletwod' into 'master'
DEVMODE: 2D toggle command

See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
92b77c987b Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!) 2019-09-07 12:10:50 +01:00
toaster
5640aa955a Fix the V_DrawCroppedPatch bleeding on the current charsel screen. 2019-09-07 12:07:29 +01:00
toaster
cf4b5a1b9d * Comment out the notices that the two types of music are disabled (see issue #179; not a perfect fix, but good enough for now). 2019-09-07 11:49:13 +01:00
toaster
54b89eefbb * Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations). 2019-09-07 11:48:58 +01:00
toaster
99b4439b2a * Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
bc52bc83cc
2D toggle command 2019-09-06 20:51:39 -04:00
Jaime Passos
d38ba4d88c define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos
02a7d8e0a2 Fix tilted spans. 2019-09-06 19:37:07 -03:00
Jaime Passos
2a85ed0bdd test 2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
de4a609421 Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-06 16:08:18 -03:00
Jaime Passos
f3cf3ca453 Cleanup. 2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29 Ignore key held events. 2019-09-06 15:25:11 -03:00
Jaime Passos
a991a10ffc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-06 15:10:09 -03:00
toaster
bb2012a8d0 Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
6aedca899f 2.2 skies aren't flipped 2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d Make sky dome look a bit better 2019-09-04 13:59:09 -03:00
toaster
5bc034bc3e [slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter 2019-09-04 15:52:25 +01:00
toaster
0986195d21 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd Seperate "Game" and "Over" assets, per Sev's request and design.
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8 Very tiny fix 2019-09-03 23:44:04 -03:00
Monster Iestyn
4c39225c3e Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
Jaime Passos
f6d2b5109b PRBoom sky dome 2019-09-03 02:12:17 -03:00
Jaime Passos
6b151ef4ea Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-02 23:36:15 -03:00
Jaime Passos
3f00bc1639 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-02 23:34:25 -03:00
toaster
f07309707d Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511 Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3) 2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7 Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels. 2019-08-31 17:06:01 -04:00
James
577a8fd387 Merge branch 'camorbit-sev' into camerafix 2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2 Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH 2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it. 2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b Merge branch 'ring-penalty-graphic' into 'master'
Weapon ammo penalty indicator

See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0 Pyre Fly: Don't spawn smoke and flames if no player is in range 2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36 Pyre Fly: Don't run the fuse code when dead 2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905 Hardcoded the Pyre Fly 2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode 2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if' 2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d Merge branch 'master' into next 2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b Warn on implicit fallthrough 2019-08-29 19:27:52 -04:00
James
bcd0b04488 Forgot to account for z axis -- thanks James R 2019-08-29 17:17:58 -04:00
James
656879b90b Is this thing working? 2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player 2019-08-28 23:12:25 -04:00
Steel Titanium
7ccff2e6e3
Merge branch 'master' into mprelated-tweaks 2019-08-28 22:26:52 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame is true. 2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838 Merge branch 'abpolish' into 'master'
Autobrake polish

Closes #176

See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode 2019-08-27 18:05:30 -04:00
MascaraSnake
2933ec3e9c Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states 2019-08-27 19:33:54 +02:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field 2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu 2019-08-26 21:49:12 -04:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
Jaime Passos
015216b9ac Don't draw borders or patches if not necessary. 2019-08-26 20:49:04 -03:00
James R
89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Jaime Passos
93f1450b8a Merge remote-tracking branch 'origin/master' into newmenus 2019-08-26 19:32:44 -03:00
Monster Iestyn
ab90526541 Merge branch 'candamagefix' into 'master'
P_PlayerCanDamage fix

See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607 Only spawn lavafall rocks if a player is nearby 2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688 Added reverse gravity support to lavafalls 2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5 Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively 2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e Hardcoded the lavafall 2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814 Rejig the thing type numbers 2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3 Merge branch 'public_next'
# Conflicts:
#	src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c Hardcoded the RVZ scenery 2019-08-25 12:40:32 +02:00
Monster Iestyn
964693d542 Merge branch 'master' into next 2019-08-24 23:28:38 +01:00
toaster
b746ef66ac Fix range print for getter error (setter was caught ahead of time) 2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one. 2019-08-24 17:17:55 -04:00
MascaraSnake
dbbb805e92 Green Snapper: Update Z position of legs during movement 2019-08-24 20:23:28 +02:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033 Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors. 2019-08-24 11:29:08 +02:00
James R
e5071bb605 Compare the file name only for real
CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
toaster
1f2baf5b6b Make polyobjects agree with sector lighting/colormap like a FOF.
Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
2019-08-22 22:30:36 +01:00
Monster Iestyn
9d2e7b66ba Merge branch 'gfz_boss_rework' into 'master'
GFZ boss rework + boss explosion fun

See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
fc1abdd7f8 Autobrake polish!
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos
f90a6540d6 NiGHTS Attack menu: Let patch offsets control the alignment of the top border. 2019-08-20 21:45:55 -03:00
James R
c6c0a9dd1a Old string drawing functions are dumb 2019-08-20 16:33:39 -07:00
Jaime Passos
41d5ffa17f Fix OpenGL renderer crash with -skipintro command line parameter. 2019-08-20 20:21:53 -03:00
Jaime Passos
1a1f4136e8 Fix character select menu to use the new Color_Opposite array. 2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-20 19:07:34 -03:00
Steel Titanium
6ef9ee5467 true not TRUE 2019-08-20 15:43:59 -04:00
Monster Iestyn
eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Monster Iestyn
2dd5f1abe3 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
7f5034bb75 Merge branch 'mi-cleanup-returns' into 'master'
MI cleanup returns

See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
03ce0adef8 Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
Monster Iestyn
f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen. 2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521 Unlock all cached patches, fix accidental merge conflict. 2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0 Remove new character select screen transitions.
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a New Record Attack menu. 2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d Fix character description text rendering. 2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b Cool defines 2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f hghdfhdjhdhkdlfh 2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03 slight cleanup 2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c Tweak Record Attack screen just a little bit 2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60 how do i code 2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e Character select WIP 2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus 2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Monster Iestyn
c50831f875 Merge branch '2.1.25-prep' into 'next'
Update version to 2.1.25

See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
9a4a90c9cb Merge branch 'netcode-exploits' into 'next'
Fix an exploit where players could steal the final hash of a login

See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
9c1fa867fa Include md5.h 2019-08-17 10:34:19 -07:00
James R
c1ba72ead8 Remove a printf 2019-08-17 10:33:33 -07:00
James R
19dd9a3c14 Kart discrepancies 2019-08-17 10:33:14 -07:00
Monster Iestyn
0949406b9c Update MD5 for patch.dta 2019-08-17 18:15:23 +01:00
Monster Iestyn
450ea0cc43 Disable the level end music fade code for now, because we discovered it causes freezes sometimes. 2019-08-16 23:19:43 +01:00
Monster Iestyn
e52a314ddb Update version to 2.1.25 2019-08-16 20:14:01 +01:00
Monster Iestyn
ae9ecef592 Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges 2019-08-16 14:54:01 +01:00
Monster Iestyn
5c2786b163 Make the various carry types' handling code into a switch case 2019-08-15 18:02:30 +01:00
Monster Iestyn
d55790097f split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
# Conflicts:
#	src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
bbefc3b7f4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
cda81cc166 Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn
c8d1dd3be8 P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
# Conflicts:
#	src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn
27dd99ae72 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
Monster Iestyn
8fa54c1ab4 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
toaster
7cd21cdfa9 Tweak the Metal Sonic death explosion sequence. It's longer than all the others before the egg capsule comes up, but so is Mecha Sonic in s3k, so it fits.
(Not uploading an exe for this miniscule change. If you want to play with this, get it in Master. :P )
2019-08-14 10:22:14 +01:00
toaster
35f90e3322 Use the softer explosion sound from s3k to go with the increased quantity of explosions. 2019-08-13 20:24:46 +01:00
toaster
598e9017b1 Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center. 2019-08-13 20:11:44 +01:00
toaster
324c584e5d Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
Monster Iestyn
f5332ccf8e Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies 2019-08-12 19:06:18 +01:00
toaster
640b39d9aa Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-12 18:50:42 +01:00
toaster
e62fefad5d Tweak the animation speed of the fleeing eggmobiles' sweatdrops. 2019-08-12 18:50:23 +01:00
toaster
8605d77af6 Fix an issue with painstate-exiting detection in the boss1 thinker. 2019-08-12 18:49:58 +01:00
Monster Iestyn
0685b9705c Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2 Added switch cases to skin color related functions in r_draw.c, added extra error checking 2019-08-12 15:02:36 +01:00
Monster Iestyn
7ba4bbf867 Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
toaster
9ae750d09c Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn
37dd048f12 tweak the defaults for titlescrollxspeed and numDemos 2019-08-11 22:28:32 +01:00
Monster Iestyn
92b47f8729 Fix uninitialised variable error toaster found in P_MinecartThink 2019-08-11 22:14:50 +01:00
toaster
c7bbefb3f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-11 21:17:13 +01:00
Monster Iestyn
0ba2b28381 Disable patch.dta at Rob's request, since we don't really use it anymore 2019-08-11 20:24:14 +01:00
toaster
f85bc7c61f Fix Rob's Knuckles issue. 2019-08-11 19:37:15 +01:00
toaster
ed8ad7abde Did some testing, needed to fix one more issue with moving surfaces and spinning. 2019-08-11 14:36:52 +01:00
toaster
e3aec8e067 Fix all our landing woes. (For now.)
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn
24526d4758 Merge branch 'polyobj-collide-fix' into 'master'
Polyobject collide fix

See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias
fd77fe819b curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
Alam Ed Arias
92a954609d Merge branch 'public_next' into private 2019-08-08 23:41:19 -04:00
Alam Ed Arias
81b294eec1 Merge branch 'master' into next 2019-08-08 23:18:31 -04:00
Alam Ed Arias
268b5a09d9 Disable address-of-packed-member warning 2019-08-08 22:47:33 -04:00
Alam Ed Arias
eacf89e309 Makefile: GCC80 does not exist 2019-08-08 22:34:09 -04:00
Alam Ed Arias
b773b61b8c Revert "Try to compile with AppVeyor's GCC 9.1.0"
This reverts commit 749c2753e4.
2019-08-08 22:31:18 -04:00
Alam Ed Arias
749c2753e4 Try to compile with AppVeyor's GCC 9.1.0 2019-08-08 22:19:22 -04:00
Alam Ed Arias
5a79a446df Tested to be compile with Mingw64 9.1.0 2019-08-08 21:25:46 -04:00
Alam Ed Arias
d5cc3ce48d Makefile: support GCC 9.1 2019-08-08 20:27:57 -04:00
Alam Ed Arias
07f89fd6b5 Makefile: stop building with DWARF v2 debugging info 2019-08-08 18:43:42 -04:00
Monster Iestyn
1b9eb3c3e4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn
17e53ee27b Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn
a8b7ecab4d P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake
506093acbb Merge branch 'fang-fixes' into 'master'
Fang fixes

Closes #154 and #140

See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake
3196fd225d Merge branch 'fixme' into 'master'
Build fixes

See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
Alam Ed Arias
b5279c34fa Fix compiling without MixerX support 2019-08-07 12:42:07 -04:00
Alam Ed Arias
a6fe6ebcd3 Fix signed vs unsigned comapre 2019-08-07 12:41:22 -04:00
Alam Ed Arias
cebc1d46f0 All C files should a newline at the end 2019-08-07 12:39:51 -04:00
Alam Ed Arias
4e78617c29 fix PARANOIA builds 2019-08-07 12:39:04 -04:00
mazmazz
688fdf35f9 Use strtok instead of strtok_r 2019-08-07 01:29:05 -04:00
MascaraSnake
aac9592e31 Set Fang's minimum bounce strength to 1.5 times jump strength 2019-08-06 23:35:20 +02:00
MascaraSnake
842b503d90 Don't zero out momz when landing on slopes.
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz
46993268ae * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
3add792986 Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster
b06af59907 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium
dacee0665d
More menu stuff 2019-08-04 13:26:25 -04:00
toaster
5585059f6b Merge branch 'ringsparkle' into 'master'
New ring sparkles

See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium
153ed82849 Last min changes 2019-08-04 11:34:55 -04:00
toaster
1fbd3eff40 * Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster
015abfc970 Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
This reverts commit 99dbcb9f65.
2019-08-04 12:04:01 +01:00
toaster
384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
toaster
99dbcb9f65 Revert "Fix MIDI Soundfont code shadowing a global variable."
This reverts commit 3591e3d092.
2019-08-04 11:28:04 +01:00
toaster
3591e3d092 Fix MIDI Soundfont code shadowing a global variable. 2019-08-04 10:28:10 +01:00
toaster
a87e1b8aa6 Fix inadvertent fallthrough and associated whitespace. 2019-08-04 10:27:36 +01:00
toaster
48e09d56bf Fix HWR_DrawConsoleFill. 2019-08-04 10:27:09 +01:00
mazmazz
cdb7250da4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
mazmazz
ce39341c31 Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019 2019-08-04 02:52:33 -04:00
mazmazz
bddafbeece Merge branch 'internal-musicplus-jingle' into musicplus-aug2019 2019-08-04 02:41:37 -04:00
mazmazz
fd4d3a6a69 Mixer X menu touchup 2019-08-04 02:30:34 -04:00
mazmazz
fbaf5106fd Revert djgppdos fade function inadvertent merge 2019-08-04 02:09:35 -04:00
mazmazz
91265379df Revert MUSSERV code removal from S_LoadMusic
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
6f50faf161 Fix HWR_DrawConsoleFill call extra input 2019-08-04 01:33:06 -04:00
mazmazz
d373b101fc Merge branch 'gcc7-fixes-aug2019' into musicplus-sdlmixerx 2019-08-04 01:10:34 -04:00
mazmazz
b99f06c0c9 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-08-04 01:10:21 -04:00
mazmazz
353fefbd42 Slight refactor for jingle resume lapse time 2019-08-04 00:59:32 -04:00
mazmazz
81d0840301 Jingle resume: Don't set music position when music is replaced 2019-08-04 00:56:17 -04:00
mazmazz
da55b4b82a Fix 1up intermission jingle not playing 2019-08-04 00:15:31 -04:00
mazmazz
6ecc062c6a Fix HWR_DrawConsoleFill call extra input 2019-08-04 00:15:15 -04:00
mazmazz
8a41b530b3 Merge branch 'gcc7-fixes-aug2019' into internal-musicplus-jingle 2019-08-03 23:44:06 -04:00
mazmazz
dd9efebab5 Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
mazmazz
5b284c8170 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:01:10 -04:00
mazmazz
07d1363da9 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:00:21 -04:00
mazmazz
5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00
mazmazz
a9b66109fc Fix titlemap music bug 2019-08-03 22:49:12 -04:00
mazmazz
efc8e42083 Fix titlemap music bug 2019-08-03 22:48:40 -04:00
mazmazz
1b59b224c0 Merge branch 'master' into musicplus-feature-dying-fp 2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff 2019-08-03 21:21:01 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle 2019-08-03 17:33:28 -04:00
Steel Titanium
9ea7a6dfca
Work on menus 2019-08-03 17:30:51 -04:00
toaster
8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
9f34a7aa82 Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
97072d9faa Merge branch 'snaptoground-fix' into 'master'
Snap to ground fix

Closes #165

See merge request STJr/SRB2Internal!274
2019-08-03 16:22:47 -04:00
toaster
5ef190fc69 Merge branch 'mpspec_cleanup' into 'master'
MP/Old Special Stage ring stuff

See merge request STJr/SRB2Internal!276
2019-08-03 16:22:23 -04:00
toaster
8f729c33d3 Merge branch 'linedef-award-rings' into 'master'
New award rings linedef executor

See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
Monster Iestyn
f9037509a1 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-03 19:06:45 +01:00
Monster Iestyn
dff544404d Merge branch 'master' into snaptoground-fix 2019-08-03 18:23:09 +01:00
Monster Iestyn
38ecd00ac9 Merge branch 'speciallosesound' into 'master'
Fix old Special Stage failure sounds not always playing

See merge request STJr/SRB2Internal!275
2019-08-03 13:18:40 -04:00
Monster Iestyn
c82c2ee815 Merge branch 'titlemaplua' into 'master'
Titlemap Lua

See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
f3baac8577 Fix the minor issues since steel's busy 2019-08-03 08:04:02 -04:00
toaster
544a160fc3 Add a condition to bail on the HUD's ring counting down calculation if nummaprings is 0 or -1. 2019-08-03 12:25:46 +01:00
toaster
105df2395d MI made a good argument for bossdisabled not being conditional on fromnetsave. 2019-08-03 12:09:18 +01:00
toaster
876f87e793 Have the ring bonus in MP Special Stages be based on the shared sum of all players'. 2019-08-02 23:56:25 +01:00
toaster
16c541ef1b Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k 2019-08-02 23:51:22 +01:00
toaster
c4f0fdb783 Perfect bonus support for non-NiGHTS special stages 2019-08-02 22:52:53 +01:00
toaster
8d56133425 Fix old Special Stage failure sounds not always playing. 2019-08-02 20:02:55 +01:00
Monster Iestyn
af38c0e227 Merge branch 'bustables_misc' into 'master'
Bustables and landing events

Closes #157 and #162

See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
94c1873b8c Merge branch 'anglestuff' into 'master'
Spring angles and ring angles

See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
8520243ab6 Merge branch 'emeraldfixes' into 'master'
Special stage related fixes

See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
146271e49d Merge branch 'maniaspheresfix' into 'master'
MANIASPHERES de-hardcode

See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
ee64d98e39 Merge branch 'spring-things' into 'master'
Additional spring flags

See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
2503c2f392 Merge branch 'followmobj_scale' into 'master'
Smiles tail scale

See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
aab3a029f2 Merge branch 'diagonalrings' into 'master'
Diagonal spring ring fixes

See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
Monster Iestyn
42a36de459 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00
sphere
d2c3b88020 Merge remote-tracking branch 'origin/master' into spring-things 2019-08-02 15:11:13 +02:00
toaster
f2349c5ce4 fixed sphere's CA2_MELEE stasis issue 2019-08-02 13:18:57 +01:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
Monster Iestyn
ac058529c5 Whoops the second 2019-08-01 20:48:24 +01:00
Monster Iestyn
67f7c9d7d9 Whoops, forgot this part 2019-08-01 20:17:15 +01:00
Monster Iestyn
0821f7fb21 Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.

Also this is untested lol.
2019-08-01 18:56:00 +01:00
toaster
8fa0641e99 Instead of checking whether mobj->spawnpoint->extrainfo is in the correct range every tic, have a lua error for trying to set it outside (since there'll no doubt be other consequences to being outside the range too) 2019-08-01 18:12:26 +01:00
toaster
39c15e71b0 Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that... 2019-08-01 08:01:29 -04:00
toaster
f0fd9f7656 Ok, now the MobjThinker Lua hook is neutralised properly as well. 2019-08-01 11:35:04 +01:00
Steel Titanium
e2cd85d4da
I dunno how that got here 2019-07-31 20:57:08 -04:00
Steel Titanium
3177b27a11
Changes
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
d6dacaaab2
ALL CAPS
Woops forgot to do this
2019-07-31 00:49:14 -04:00
Steel Titanium
58b56b2867
New ring sparkles 2019-07-31 00:47:42 -04:00
Steel Titanium
c93fb440e5
use VERSIONSTRING 2019-07-30 20:56:03 -04:00
toaster
2ae07bdf3b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
# Conflicts:
#	src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
7bff305672 * Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168). 2019-07-30 17:48:13 +01:00
toaster
d541bb7ead * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. 2019-07-30 17:24:21 +01:00
toaster
18e43a5cef * Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
a8637d034e SDL2: more consts 2019-07-29 19:22:14 -04:00
Alam Ed Arias
1a643b1bd9 SDL2: more const in xpm code 2019-07-29 19:08:55 -04:00
Alam Ed Arias
ed0754382f Merge remote-tracking branch 'private/master' into newicon 2019-07-29 19:04:19 -04:00
Alam Ed Arias
b77780e1e7 Fix building with MSVC 2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779 Merge branch 'public_next' into private 2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3 Merge branch 'master' into next 2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02 SDL2: fixed compiling mixer interface with MSVC 2019-07-29 17:56:35 -04:00
toaster
f141220e82 Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif 2019-07-29 22:13:24 +01:00
toaster
deaee586ed Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it. 2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f * Fix diagonal spring ring assortments being forced up/down with slopes. 2019-07-29 21:03:28 +01:00
toaster
62c708e64a Two one liners related to angles, so doin' em in a single branch.
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
98adcb1de3
Change it back to const char 2019-07-28 18:19:00 -04:00
toaster
5dc095a47d Further improvements on MI's request, just to be safe. 2019-07-28 22:53:27 +01:00
toaster
1d799630af Made it possible to just call EV_CrumbleChain(rover) in Lua 2019-07-28 22:45:20 +01:00
Steel Titanium
74cbf2b4f3
Update mac icon 2019-07-28 17:06:01 -04:00
Steel Titanium
e5b8bb52ef
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon 2019-07-28 16:04:46 -04:00
Monster Iestyn
18e2c2461f Merge branch 'wavingflag' into 'master'
New CEZ scenery

See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
toaster
384533165c * Fix crash error in GL.
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1 Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...) 2019-07-28 14:59:42 +01:00
toaster
bebaf6f984 * Add comments for maintenence.
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184 Good morning, fix three little things.
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
9813cbc857 More icon stuff 2019-07-27 01:13:54 -04:00
Steel Titanium
64bb70bef4 Fix crash with GME sounds when being freed 2019-07-27 01:13:54 -04:00
Steel Titanium
39f348f853 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings 2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830 More simplified code
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Alam Ed Arias
f67f9405bc Merge remote-tracking branch 'origin/master' into flats-png 2019-07-24 19:07:36 -04:00
Alam Ed Arias
0eb6b24415 Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png 2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx 2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96 Merge branch 'master' into musicplus-sdlmixerx 2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309 Some fixup 2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0 Merge branch 'recordattack-bg-fixes' into 'master'
Record Attack bg fixes

See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway 2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1 New award rings linedef executor 2019-07-18 22:42:46 -04:00
toaster
64517a1362 Fix !150, too 2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground. 2019-07-17 23:25:49 +01:00
toaster
82acf2de6b Fix Knuckles-in-quicksand messup. 2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51 Fix spindash being broken in quicksand
# Conflicts:
#	src/p_mobj.c
#	src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202 Let's not use this 2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192 New icons
Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f Merge branch 'public_next' 2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9 Merge branch 'master' into next 2019-07-16 18:26:46 +01:00
Monster Iestyn
e50147f7f0 Merge branch 'master' into recordattack-bg-fixes 2019-07-16 17:04:42 +01:00
Steel Titanium
147815b87c menu stuff 2019-07-16 00:07:55 -04:00
James R
91502f1499 Don't send login final hashes to everyone
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.

P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9 Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks 2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3 remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/ 2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4 Fixes for menus:
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed 2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d Add a blue variant of the pole banner & change some doomednums. 2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89 Add static keyword to these variables for correctness 2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848 Fix mixed code-and-declaration error 2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43 Merge branch 'libopenmpt-fixes' into 'master'
Improved libopenmpt loading

See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4 Merge branch 'wallspike-fix' into 'master'
Fix wall spikes that start retracted

See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7 Merge branch 'thinkerlists-fix' into 'master'
Thinkerlists fix

Closes #161

See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0 Add a blue variant of the waving flags. 2019-07-14 16:50:45 +02:00
sphere
cfc56c9541 Don't upscale the waving flags, make them twice as large instead 2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3 Correct some extant fuckups. 2019-07-14 14:21:32 +01:00
sphere
911b0262ee Whoops, forgot to revert this. 2019-07-14 02:31:33 +02:00
sphere
9c73424b4b Add spring flags: float for horizontal & no gravity for diagonal. 2019-07-14 02:17:44 +02:00
sphere
106f6498e2 Add meleestate to MT_WALLSPIKE. 2019-07-14 01:29:36 +02:00
sphere
e68e510ca2 Assign sound to the wood debris object. 2019-07-13 23:15:56 +02:00
toaster
323d5d61d3 Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^) 2019-07-13 14:07:40 +01:00
toaster
47f138ac34 I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here. 2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2 Used toaster's new P_PlayerCanDamage function for the barrel collision 2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5 Merge branch 'master' into acz-fixes 2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a fix leftshift of negative value MascaraSnake also gets 2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30 Fix MascaraSnake's issues with sign-compare (hopefully) 2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e Merge branch 'eggcolosseum' into 'master'
Egg Colosseum (CEZ3 remaster)

See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee Merge branch 'seaegg_tweaks' into 'master'
Sea Egg

See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well 2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code 2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes 2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux 2019-07-09 15:42:14 -04:00
toaster
2df90888bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
# Conflicts:
#	src/p_mobj.c
#	src/sounds.c
#	src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993 Merge branch 'toast_cleanup' into 'master'
PITY IN PINK and everything associated (formerly toast_fixes)

See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336 Merge branch 'metalfixes' into 'toast_cleanup'
Metal Sonic Boss fixes (again)

See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03 Merge branch 'rainfixesmkII' into 'master'
Accidentially broke rain in the rainfixes branch (oh, the irony!)

See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f Merge branch 'remove-character-flags' into 'master'
Remove character flags

Closes #27

See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0 Some few comments 2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes 2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e Merge branch 'master' into libopenmpt-fixes 2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b Merge branch 'sound-menu-fix' into 'master'
Sound options menu fixes

Closes #160

See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd Removed the "disable" linedef effect, since it's useless now that the character flags are gone 2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
98b6280d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d Before I forget... 2019-07-08 13:36:02 +01:00
toaster
867f7ecfca ha ha ha how can i possibly describe this commit
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184 Fixed teetering on TNT barrels 2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf TNT barrels are no longer enemies, but still aimable for Fang 2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829 Update info.h
Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c Change this, not that it really matters but 2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e Hardcode brick debris 2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum 2019-07-04 14:09:56 +01:00
toaster
3efb49487e Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3 Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
This reverts commit c04b560e92.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92 Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83 correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code 2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea comment out unused variable 2019-06-30 19:33:41 +01:00
toaster
f9f92abc44 ha ha ha ha ha ha ha ha
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).

Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.

Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670 Better loading code for modules 2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c 2.2 jingle name fixes 2019-06-29 18:44:45 -04:00
mazmazz
923dc34215 Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle 2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0 Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle 2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3 Merge branch 'wooddebris-fix' into 'master'
Wood debris fix

See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593 something something memory leaks 2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5 Merge branch 'master' into next
# Conflicts:
#	src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29 Merge branch 'jimita-unfuck-awayview' into 'next'
unfuck awayview

See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097 Merge branch 'public-musicplus-feature-endoflevel' into 'next'
Fade out music at end of level, before intermission

See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186 Fixed Canarivore gas going through the floor 2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9 Merge branch 'console-colors-touchup' into 'master'
Console color shenanigans

Closes #156

See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d Merge branch 'titlemap-fix' into 'master'
Fix Titlemap with mazmazz's fancy menu stuff

See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8 Fix console back color not being correct.
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51 Now it's CA_TWINSPIN's turn to get the improvements!
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.

Also, some other related tweaks:

* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4 Merge branch 'levelselect-tweaks' into 'master'
Some small tweaks to level select

See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4 Merge branch 'levelheader-startrings' into 'master'
Startrings level header option

Closes #155

See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529 Merge branch 'bossfixes' into 'master'
Boss fixes

See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50 Merge remote-tracking branch 'origin/flats' into flats-png 2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0 Fix slope flat offsets 2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9 Delete R_CropFlat 2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211 hHA 2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c Merge remote-tracking branch 'upstream/master' into flats 2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8 Merge branch 'HUDfixes' into 'master'
HUD fixes

See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b Some few changes.
The amount of rings you start with also applies when you respawn from a starpost.

Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396 Merge branch 'rainfixes' into 'master'
Rain fixes and associated

See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946 Forgot to do this. 2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings 2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8 Add startrings level header option 2019-06-23 18:15:40 -04:00