Commit Graph

450 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 0c7cc403b8 diff noise reduction. 2001-05-19 17:02:56 +00:00
Bill Currie 7f0d8ed7e0 correct the scale init and enable the qsg inits in cl_tent 2001-05-19 05:53:50 +00:00
Ragnvald Maartmann-Moe IV 9f124853e5 whitespace 2001-05-19 02:09:08 +00:00
Bill Currie fef41a4e70 cl_main.c cl_parse.c:
entity_t baseline fixes
gl_ngraph.c:
	make r_LineGraph non-static
2001-05-19 01:58:31 +00:00
Bill Currie ec5daaa764 finally merge render.h. nq will NOT currently compile. I'll fix that when I
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Adam Olsen 9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie 378adbf8f6 diff noise reduction 2001-05-18 23:57:38 +00:00
Bill Currie a771ef7b83 missed setting the viewent QSG stuff 2001-05-18 22:47:48 +00:00
Bill Currie c7527ed664 merge in the QSG stuff (bringing gl_rmain closer) 2001-05-18 22:33:35 +00:00
Bill Currie 18e6b43168 diff noise reduction in render.h and its fallout 2001-05-18 22:07:10 +00:00
Bill Currie 1ea84a32bf unused file 2001-05-18 21:23:25 +00:00
Bill Currie 5316476f9a whitespace 2001-05-18 21:21:59 +00:00
Ragnvald Maartmann-Moe IV 6bb969b40c diff noise reduction 2001-05-18 21:07:08 +00:00
Bill Currie 1c87b2ef94 more merging 2001-05-18 21:06:45 +00:00
Bill Currie f0c6dfcb1a now identical 2001-05-18 21:05:38 +00:00
Ragnvald Maartmann-Moe IV 9949108f45 draw.c now identical in qw and nq. 2001-05-18 20:52:15 +00:00
Ragnvald Maartmann-Moe IV 51cb61aea2 keys.c is now identical in nq and qw, as well as less of a whitespace mess. 2001-05-18 20:38:22 +00:00
Bill Currie 788218d9d7 turned out just a copy was needed 2001-05-18 20:22:59 +00:00
Bill Currie 69ab5c981c 99% merge of d_*.[cS]. just d_polyse to look at 2001-05-18 20:19:20 +00:00
Bill Currie 664c640e42 total merge of the particle system (except r_part.c isn't in qw yet) 2001-05-18 19:58:49 +00:00
Bill Currie 6ee0692e58 complete the merge of sw_rpart.c. this involved adding old_origin to entity_t
and setting it up correctly
2001-05-18 19:21:51 +00:00
Ragnvald Maartmann-Moe IV 1dbfea351a console.c mergable. Little bit of cleanup of client.h 2001-05-18 18:33:37 +00:00
Bill Currie a735b92bab kill the allowskybox varible. it wasn't ever checked anyway 2001-05-18 18:04:55 +00:00
Bill Currie e75a2b96e9 cl_entities[0] is no longer referred to in the sw renderer. insted,
r_worldentity is used.
2001-05-18 17:50:19 +00:00
Bill Currie eb95bcae84 move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00
Bill Currie d62ac62ff5 allow commands other than set to be executed from ~/.quakeforgerc 2001-05-17 21:32:59 +00:00
Bill Currie d820a6ecee fix up the libs dependencies so the targets get relinked if any of the QF
libs get updated (vital for static builds)
2001-05-17 16:52:47 +00:00
Bill Currie a344c9fbd2 lib link order fixing so stat libs work 2001-05-17 08:29:04 +00:00
Bill Currie 4a690f8723 fix nq's startup code re commandline vs config file (also make sure comands
aren't double executed)
2001-05-17 07:53:22 +00:00
Bill Currie 35a52bb634 diff noise reductions + fix what looks to be a bug with surf flushing 2001-05-16 17:20:42 +00:00
Bill Currie 8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie 0efc398423 diff noise cleanup 2001-05-16 06:04:38 +00:00
Bill Currie 72cc67e863 kill r_fullbright and r_draworder
`merge' skin handling
2001-05-16 06:01:34 +00:00
Bill Currie 266e6b3474 put TE_BLOOD and TE_LIGHTNINGBLOOD into nq and clean up some other diffs.
down to just old_origin vs ent->msg_origins
2001-05-16 03:55:19 +00:00
Bill Currie e2944a82c9 forgot to remove the debug info 2001-05-16 03:37:53 +00:00
Bill Currie 3461e3d106 get the gunshot effect back 2001-05-16 03:24:08 +00:00
Bill Currie 793a5ff084 run the correct particle effect for TE_GUNSHOT 2001-05-15 22:03:23 +00:00
Bill Currie e61c33c9d9 merge of cl_tents and r_efrag. 2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV e7c2ed82db whitespace... 2001-05-15 21:13:07 +00:00
Bill Currie 8826182522 misc non-functional cleanups 2001-05-15 20:03:56 +00:00
Ragnvald Maartmann-Moe IV 63a4cc271f whitespace 2001-05-15 19:25:33 +00:00
Ragnvald Maartmann-Moe IV c278652d9a diff noise reduction 2001-05-15 19:22:39 +00:00
Ragnvald Maartmann-Moe IV e88cdda35a whitespace. 2001-05-15 19:19:38 +00:00
Ragnvald Maartmann-Moe IV 4206b93721 diff noise reduction 2001-05-15 19:00:53 +00:00
Ragnvald Maartmann-Moe IV 5d52236da1 Whitespace and comment cleanup. 2001-05-15 17:38:43 +00:00
Ragnvald Maartmann-Moe IV dd81f9bf30 Change light setting from 256 and 200 to 255, for fullbright models. 2001-05-15 17:38:02 +00:00
Bill Currie 40cbc5ed3c cl.items in nq is now cl.stats[ITEMS] as per qw 2001-05-15 17:22:53 +00:00
Bill Currie 9c9e22f253 fix segfault when using -abyss etc 2001-05-15 06:35:47 +00:00
Bill Currie 350920399e that wasn't quite the right thing to do 2001-05-15 05:38:06 +00:00
Bill Currie ba0d0c755c do key_dest right 2001-05-15 05:27:14 +00:00
Bill Currie 7b4e395dcb massive merging madness mounds 2001-05-15 04:50:53 +00:00
Bill Currie eb65d61322 more merge madness 2001-05-15 03:27:55 +00:00
Ragnvald Maartmann-Moe IV cf7487b692 Dead cvar removal, diff noise cleanup. The usual. 2001-05-15 02:19:36 +00:00
Bill Currie 86d76ed39a enable the mirror code. no idea how well it works 2001-05-14 20:49:18 +00:00
Bill Currie 1b74d305a8 diff noise reduction 2001-05-14 20:35:32 +00:00
Ragnvald Maartmann-Moe IV 0c16f56c23 diff noise reduction. 2001-05-14 19:46:16 +00:00
Bill Currie 59d033f3d4 fix the black alias models 2001-05-14 06:54:14 +00:00
Bill Currie 9064530d1d diff noise reduction 2001-05-14 06:48:59 +00:00
Bill Currie a2ac0b5c0e forgot this 2001-05-14 06:48:11 +00:00
Bill Currie afef935399 95% merge gl_rmain.c
nq is actually generally working again, except alias models are black
2001-05-14 06:47:38 +00:00
Bill Currie 879a133c19 forward port the x11 repeat fix 2001-05-14 05:37:47 +00:00
Ragnvald Maartmann-Moe IV 91200a862d Whitespace. 2001-05-14 03:08:24 +00:00
Ragnvald Maartmann-Moe IV 56f76e8192 More cleanups. 2001-05-14 01:22:58 +00:00
Ragnvald Maartmann-Moe IV 924cdf917d Fix a new bug with dlights, more cleanups. 2001-05-13 23:15:34 +00:00
Ragnvald Maartmann-Moe IV 048a80ce23 Merges and cleanups... 2001-05-13 22:57:27 +00:00
Ragnvald Maartmann-Moe IV 87894c0d39 Whitespace. 2001-05-13 17:01:17 +00:00
Bill Currie 871db9606b missed the init of gl_sky_divide 2001-05-13 04:20:09 +00:00
Ragnvald Maartmann-Moe IV 4b758624a9 Whitespace and comment cleanups. 2001-05-13 04:17:05 +00:00
Bill Currie c7ee39acbb rename the qw c declaration of the client name cvar from name to cl_name 2001-05-13 04:01:06 +00:00
Ragnvald Maartmann-Moe IV 220f8a6e38 Renderer merge continues. gl_rlight, gl_rmisc, gl_rmain, and gl_rsurf the current victims. 2001-05-13 00:28:50 +00:00
Ragnvald Maartmann-Moe IV 86b2363244 emptiness shuffled. 2001-05-11 20:50:16 +00:00
Ragnvald Maartmann-Moe IV a2b5fe36bb Whitespace. 2001-05-11 19:53:23 +00:00
Bill Currie 105d1ee7d9 well, that didn't last long, did it?
merge r_cvar.h
2001-05-11 19:33:17 +00:00
Ragnvald Maartmann-Moe IV f8c15a1ed3 *poke* 2001-05-11 19:30:26 +00:00
Bill Currie 4ff86056db pull all rendering cvar declarations and initialisations out of the misc
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie 6ba3288744 more diff noise reduction. just down to the diferences in the way gl stuff
is handled.
2001-05-11 16:23:00 +00:00
Bill Currie b775a6f308 remove some diff noise to ease merging 2001-05-11 06:11:17 +00:00
Bill Currie 8ce3fa5e8f `merge' gl_refrag.c and sw_refrag.c into r_efrag.c like what was done in qw 2001-05-11 06:09:01 +00:00
Bill Currie 44317f299e merge gl_mesh.c into libQFmodels 2001-05-11 05:59:17 +00:00
Bill Currie d9874835ec forgot to make sure Mod_Init_Cvars got called 2001-05-11 02:03:02 +00:00
Ragnvald Maartmann-Moe IV 28c809d27e Alliteration Annoys Always 2001-05-11 01:01:27 +00:00
Ragnvald Maartmann-Moe IV a5d3e614a0 More Merge Madness. 2001-05-10 17:45:05 +00:00
Ragnvald Maartmann-Moe IV 7aa70de483 *meld* 2001-05-10 17:26:03 +00:00
Bill Currie d03e28a034 correct the link order of the libs 2001-05-10 16:29:11 +00:00
Bill Currie 77eed96c91 don't need these any more 2001-05-10 15:30:23 +00:00
Bill Currie 2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV 5cd8ddb1aa *shuffle* 2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV f5f3260dec Taniwha apparently lost interest after doing the hard part, so I'll just merge this... 2001-05-10 03:36:31 +00:00
Bill Currie 00f6e26419 clean up some nasty dependencies 2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV 9529f12f5b Mister Spock was here. 2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV 37a93b3e91 Merge draw.h. 2001-05-09 22:40:51 +00:00
Bill Currie 33e3f1209d fix a bug that should have been fixed eons ago (and was in qw) 2001-05-09 22:08:06 +00:00
Bill Currie a5b2b78013 missed a removal of fnmatch.c 2001-05-09 22:07:35 +00:00
Bill Currie 20a25f7935 just not needed and if we ever need its contents again... well.. that's what
cvs is for :)
2001-05-09 20:55:49 +00:00
Bill Currie b9ab6bbd9b never should have been there in the first place 2001-05-09 20:53:36 +00:00
Bill Currie a590700249 move gib_*.h to include (internal headers)
move gib.h to include/QF
fix up the refs to gib.h
2001-05-09 20:50:38 +00:00
Ragnvald Maartmann-Moe IV febf62ad9d Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
Ragnvald Maartmann-Moe IV 910e76a900 More header musical chairs chaos. You there! No eating the chairs! 2001-05-09 18:42:37 +00:00
Ragnvald Maartmann-Moe IV 5afd16bea9 More header cleanups. 2001-05-09 18:34:46 +00:00
Ragnvald Maartmann-Moe IV 7fa4b01208 More header merges. 2001-05-09 18:28:08 +00:00
Ragnvald Maartmann-Moe IV 85de55a05c More header merging. 2001-05-09 17:29:07 +00:00
Ragnvald Maartmann-Moe IV a454719fc7 Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
Ragnvald Maartmann-Moe IV e0d43f4a7f Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
Ragnvald Maartmann-Moe IV 601556701c Whitespace, comment cleanups. 2001-05-09 17:12:49 +00:00
Bill Currie 226189cff7 whitespace 2001-05-09 06:57:35 +00:00
Bill Currie e5c145c760 correct the mis-parsing of TE_GUNSHOT 2001-05-09 06:57:23 +00:00
Bill Currie e96ab564af fix the init issues that stopped nq working after Despair's heroic efforts 2001-05-09 06:15:14 +00:00
Bill Currie f818392e26 cruft removal 2001-05-09 06:02:23 +00:00
Ragnvald Maartmann-Moe IV ce3218bce5 Whitespace, comment out bloodpuffs, which aren't used in nq. Instead we get colored dot explosions. Whoopie. 2001-05-09 06:00:19 +00:00
Ragnvald Maartmann-Moe IV f6374b48ce First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie 80814f5437 remove these since they are no longer needed as they are in libs/util now 2001-05-08 22:29:48 +00:00
Bill Currie b5df1c816a move fnmatch.c and dirent.c to libQFutil 2001-05-08 20:53:25 +00:00
Bill Currie 22a1a0d5d3 remove R_CullBox as it is now in mathlib.[ch] 2001-05-08 20:52:12 +00:00
Bill Currie cc68e1a12e qf now links with NO optimisation (not even -O). R_CullBox has been moved from
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Bill Currie 1fbb62d518 hook in the plugin system 2001-04-25 00:20:23 +00:00
Ragnvald Maartmann-Moe IV b5d3508022 Small cleanups. 2001-04-20 19:39:38 +00:00
Bill Currie 4be4e5ccf6 clear not-yet allocated entities to 0xdeadbeef 2001-04-20 17:51:57 +00:00
Bill Currie 06acd3db1c massivly speed up qw/source/Makefile creation, and Makefile.in, too. ASM_ARCH
and PACKETLOG are gone from Makefile.am as the first was really redundant
and the latter now is.
2001-04-18 21:02:02 +00:00
Bill Currie b5d3445cc7 I must have forgotten this way back when 2001-04-18 07:19:37 +00:00
Bill Currie b4b27ee13b move the make dist stuff to the top level Makefile.am and get make dist to
work in that make doesn't barf. probably missing lots of files
2001-04-18 07:18:54 +00:00
Ragnvald Maartmann-Moe IV 75df0b6440 Makefile cleanups. 2001-04-18 07:05:37 +00:00
Bill Currie 527471a7de *-wgl finally links (who knows if it works?:) and some more conceptual
cleanup
2001-04-17 15:55:33 +00:00
Bill Currie dbca31519f qw-client-wgl and nq-wgl get to (but fail) the link stage 2001-04-17 06:55:50 +00:00
Chris Ison ba1408d56d fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
Bill Currie c59951b046 fix sw nq 2001-04-16 20:38:51 +00:00
Adam Olsen 311cbdbe59 Fix so building statically (--disable-shared) works. 2001-04-16 17:45:35 +00:00
Zephaniah E. Hull 61f369be94 Minor compile fixes. 2001-04-16 07:04:54 +00:00
Bill Currie f9c9e4fba7 everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
Bill Currie 6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie a0ab26ff6b merge screen.h 2001-04-15 07:47:49 +00:00
Bill Currie 7e67fd56f3 getting closer to building the vid libs.
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV 20e0961ed2 *whack* Die Mole Die!!! 2001-04-15 06:18:06 +00:00
Ragnvald Maartmann-Moe IV 778f0c129c Finish move of vid.c to libs, kill a few stragglers. 2001-04-15 05:36:56 +00:00
Ragnvald Maartmann-Moe IV 554308e51d Makefile updates. 2001-04-15 05:17:09 +00:00
Ragnvald Maartmann-Moe IV 38a114fdb3 More merge madness. 2001-04-15 04:54:44 +00:00
Ragnvald Maartmann-Moe IV 84461e1f1f More merging. 2001-04-15 04:45:07 +00:00
Bill Currie 6a696881b3 these are now in libs/video/targets 2001-04-15 04:40:09 +00:00
Ragnvald Maartmann-Moe IV 66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Bill Currie bd0fab4ce1 vid_wgl in qw now uses vid_common_gl. probably doesn't work
compile fix for merged glquake.h in vid_wg.c in nq
2001-04-15 03:17:03 +00:00
Bill Currie 5859b3dd1f merge glquake.h. Rather messily done, but it works and all clashes were
sorted out on the nq side assuming that qw did it right (which it does:)
2001-04-14 21:22:08 +00:00
Chris Ison 1b40eb715a fixed m_filter CVAR type, started on gamma for 3dfx 2001-04-13 04:25:06 +00:00
Bill Currie 6b3b94bafc sound crashing bug fixes
snd_dma.c, {nq,qw}/source/cl_parse.c:
	change the type of snd_worldmodel from * to ** and init snd_worldmodel
	with the ADDRESS of cl.worldmodel so its changes get seen by snd_dma
snd_mixa.S:
	picize
2001-04-12 06:53:07 +00:00
Bill Currie a3215e4dd0 at long last, nq-wgl builds. probably as broken as hell, though 2001-04-11 21:55:27 +00:00
Bill Currie 6a6d75b824 gah, more libqfsys. also fix up nq-wgl build info 2001-04-11 21:24:50 +00:00
Bill Currie 734461092f fix redef of APIENTRY 2001-04-11 21:02:56 +00:00
Bill Currie 99fd4ab464 libs/video/targets/Makefile.am:
out-of-tree compile fixes
nq/source/Makefile.am:
	missed the -lqfsys
2001-04-11 16:47:08 +00:00
Bill Currie ebb7b6310a view.h:
it seems somebody forgot to commit this. just compied direct from qw
libs/video/targets/.gitignore:
	better ignore rules
nq/source/Makefile.am:
	libqfsys.a is dead :)
the rest:
	gamma compile fixes
2001-04-11 16:19:08 +00:00
Ragnvald Maartmann-Moe IV f789b61c56 Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Bill Currie 47d89d73c2 nq-wgl tries to build, but ld segs :( 2001-04-11 05:23:12 +00:00
Bill Currie 9cd83e178f various fixes for out-of-srcdir building
configure.in:
	foo/Makefile MUST come before foo/bar/Makefile or foo/bar will NOT be
	created.
libs/*...*/Mkaefile.am: add INCLUDES so $(top_scrdir)/include gets searched
{qw,nq}/source/Makefile.am: fix fbset compiling (and cleaning for nq)
2001-04-11 03:09:24 +00:00
Joseph Carter 75aa40276f A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
Joseph Carter 2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie 051f3ca96e nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
Bill Currie 8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie 334b528a40 forgot some bits 2001-04-10 20:11:50 +00:00
Adam Olsen dcd924c355 Removed old files 2001-04-10 09:44:36 +00:00
Adam Olsen 69022c7ffb Move sound targets into a library. Still doesn't pick one at runtime though. 2001-04-10 09:40:09 +00:00
Bill Currie a96536c896 nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie e236ac4bb2 move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
trying to build -svga)
2001-04-10 02:36:44 +00:00
Ragnvald Maartmann-Moe IV d7eb585502 Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet. 2001-04-09 21:15:09 +00:00
Joseph Carter 9ea0605558 reverting this for Mercury 2001-04-06 02:12:19 +00:00
Joseph Carter c9ecc7a9d2 The lighthalf qboolean is no more - replaced with a gl_lightmode callback
to do the job much more simply.  Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie e0c11b2f87 grr, it was r_part.c, not r_efrag, but that's sorted properly now 2001-04-04 21:53:09 +00:00
Bill Currie eba467689a do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
Bill Currie 7cb6245efa link libQFutil.so against libz so the clients (and tools) don't need to worry
about it
2001-03-31 03:51:25 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie ad9142ff3c move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie 1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie 99535102d7 bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie 9145d45937 totally redundant 2001-03-30 05:03:52 +00:00
Bill Currie 4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie b432d0ea17 pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
Bill Currie 80ee9eb8d1 merge and move quakeio.c into libQFutil 2001-03-29 21:16:16 +00:00
Bill Currie dd3d2a073d make -fbdev build again AND make nq-fbdev a new target.
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Jeff Teunissen 277c17cfd8 Shared library support. The util and gamecode libraries are now shared,
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie 5a48f987a5 scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
Chris Ison b6f6f959b9 fixed vid_3dfxsvga.c includes to match current tree 2001-03-27 23:29:31 +00:00
Adam Olsen 26d5b1ac67 Forgot these. 2001-03-27 22:42:23 +00:00
Bill Currie 067db089a2 make edict pruning, field parsing and the builtins part of progs_t like they
should have been
2001-03-27 22:39:21 +00:00
Adam Olsen 31295c1f63 Bring qw and nq snd_*.c files into sync. Should be able to move them
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie 82b533e1ef forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie f6073d756f better progs access error checking and cleanups resulting from it. Fixes
mega2k and nq.
2001-03-27 03:57:17 +00:00
Ragnvald Maartmann-Moe IV 3217faa319 Fix white sbars in -sgl.
(Thanks to super_ice for the patch)
2001-03-11 21:37:32 +00:00
Bill Currie b4538150bc fix a type access error 2001-03-11 02:14:40 +00:00
Joseph Carter 3ac2bc72aa The quakefs similarization.. Essentially, we're now using qw's quakefs in
nq, with the exception that some things were removed and others added.  I
could have merged this, but I don't feel the system's ready for merging at
the moment.  The quakefs code needs a bit of a cleanup and a tuneup before
it goes common.  Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Joseph Carter ddd4c279fa The standard_quake qboolean now lives here, but Game_Init is now an empty
function.  There's probably some use for it later on anyway (probably for
metadata defaults or something), but the -hipnotic and -rogue checks are
now in quakefs.c.
2001-03-09 07:53:04 +00:00
Joseph Carter 1d04bc223d Commented out rogue/hipnotic sbar elements. Didn't outright delete them
so they can be used in building the scripted HUDs for those trees.  This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Bill Currie 645a791315 add pr_checkextentions as promised 2001-03-08 00:27:35 +00:00
Bill Currie 53c9732303 add PF_checkextension for later use. The pr_checkextension cvar will come
when I've had some sleep.
2001-03-07 10:22:51 +00:00
Bill Currie e370eb3ce6 this should fix the abyss protocol compatability problems 2001-03-06 16:41:17 +00:00
Joseph Carter 4c3676b9ac Forgot to commit this removal. Mr. Menu, get the hell outta my tree! 2001-03-05 10:06:39 +00:00
Bill Currie ff2828d82d thought something was wrong with the previous checkin. I keep forgetting .S
files don't get dependencies in automake :(
2001-03-05 02:18:03 +00:00
Bill Currie 09b58f7e5f merge math code into utils 2001-03-05 02:06:05 +00:00
Joseph Carter 3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie cf3629b3b3 merge in my progs work off the `taniwha' branch. This prigs us a few nice
thinks:
  o Full progs modularity
  o CSQC should now be just a matter of creating the builtin functions and
    loading the code.
  o total independence from progs globals, functions and entity field layouts
    on the conditoin that their definitions have not been stripped from the
    progs file.
  o optional (though currently forced on) type checking on access to progs
    entity fields from C
  o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie 4137fbabb5 nq seems to like the new progs setup (got to e2m2 in medium without problems) 2001-03-04 05:27:29 +00:00
Joseph Carter fe26a1c565 This should not be here yet, reverting 2001-03-03 10:01:49 +00:00
Joseph Carter c057c27d9a Menu has been killed completely from qw. It's dead. I doubt anybody will
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Bill Currie 8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie baa5ce01a1 more independence cleanups and nq is closer to running 2001-03-03 08:59:55 +00:00
Bill Currie 6d6c34320f nq compiles with the new progs setup, but doesn't have a hope of running yet.
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter 168d47402a Mostly whitespace, these files are now identical and COULD be merged, if
they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Joseph Carter 1094e146da COM_SkipPath now uses strrchr, it's much more readable now. 2001-03-01 07:42:28 +00:00
Joseph Carter b2a53d4b46 The download bar is now seperate from Con_DrawConsole. This is currently
not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Joseph Carter 9564680d58 NQ's console is now identical to QW's, except for QW's download bar, which
IMO doesn't belong there and will be moving.  Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Bill Currie dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Joseph Carter 0aa6110272 An evil (but temporary) hack. NQ has no concept of ca_active. This
should change to fix a few outstanding NQ bugs at some point, but in the
meantime it has been defined to be the same as ca_connected.  Yeah, that's
damned evil.  It's been clearly marked and WILL go away when not needed.
2001-02-28 08:53:17 +00:00
Bill Currie 9f2dacd2e1 re-think edict_t. this is going to massivly break things for a while, but
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie e5543eb0a6 next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie 7e14a0fbf3 clean up RETURN_EDICT and RETURN_STRING definitions to be both easier to read
and more correct for aliasing (and int size dependence, too:).
2001-02-27 19:05:05 +00:00
Bill Currie 8f0272c04e fix some indent braindamage.
change OP[ABC] to E_OP[ABC] and add OP[ABC] as the non-cast version.
2001-02-27 05:37:35 +00:00
Bill Currie 2367b0dc5f initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie 95e5b5e4cf all -snd* params and environment checking have been removed from the sound
subsystem in favor of Cvars. These new cvars are:
 o  snd_device  defaults to "" which selects the default device of the system
    (eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
 o  snd_rate    defaults to 0 which selects the system default rate.
 o  snd_bits    defaults to 0 which selects the system default bit depth.
 o  snd_stereo  defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie 1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Ragnvald Maartmann-Moe IV 4723086242 More comment updates! Flee in terror! (Right into the maw of that shambler behind you!) 2001-02-24 08:38:47 +00:00
Bill Currie df916ef2c7 fix up the support for -<game> 2001-02-24 06:38:01 +00:00
Bill Currie 2bfeed6820 looks like utils is more or less complete for now, except for some fixes in
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie 981d067000 merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Bill Currie 265680d2c2 snd_alsa_0_9.c now works on my cards. Hope it still works for Despair. 2001-02-23 06:36:19 +00:00
Ragnvald Maartmann-Moe IV efad87a4b7 Fiend is getting full, but I force fed it some more typos anyways. 2001-02-23 05:44:57 +00:00
Bill Currie 7227f77fb6 as alsa 0.6 never came out, ditch it and add 0.9 support (thanks, Abramo) 2001-02-22 20:51:51 +00:00
Bill Currie 42e52a7093 %s/libutil.a/libqfutil.a/g due to name space clash found when linking SDL.
New naming convention, all libs will be libqf<subsys>.a (should we instead
use libQF<subsys>.a?). The .so libs, when we get to them, will have to be
sorted out then.
2001-02-22 16:53:15 +00:00
Bill Currie 7516666084 libutil.a is now used by both qw and nq 2001-02-22 08:12:13 +00:00
Bill Currie 9aa50a847c clean up the mess caused by attempting to merge cmd.[ch]. When taken further,
this might give us nice controlability of when cvars can be changed.
2001-02-22 04:46:59 +00:00
Bill Currie be075686bf move the win32 includes to the top level using qw's stuff 2001-02-22 04:10:24 +00:00
Bill Currie cff964427a remove redundant files 2001-02-22 04:00:09 +00:00
Joseph Carter 4537b2daaa GGI has been eradicated. It's broken and none of us use it, therefore
nobody's fixing it.  Given that without DGA it's not really much faster
than X11 anyway and the lack of a maintainer, it's deadwood.
2001-02-22 00:24:45 +00:00
Ragnvald Maartmann-Moe IV c6da49206e More typos, spelling corrections, and case fixes fed to the nearest handy fiend. 2001-02-22 00:15:03 +00:00
Bill Currie 42ce5b1184 nq now plays demos nicely (call Key_Init_Cvars and Con_Init_Cvars) 2001-02-21 22:34:42 +00:00
Bill Currie c9ab2f1e10 forgot about all the automake macros 2001-02-21 22:26:47 +00:00
Bill Currie 8fc799f81c we finally have a bin naming scheme acceptable by all :)
nq-*
nq-server
qw-client-*
qw-server
2001-02-21 22:22:32 +00:00
Bill Currie c6a37b31a4 s/stricmp/strcasesmp/ 2001-02-21 22:03:25 +00:00
Bill Currie 10b8c5e8ad ok, nq compiles again 2001-02-21 21:44:57 +00:00
Jeff Teunissen de96c6c3b8 Configure updates. QSG_VERSION has completed its change to
{QW,NQ}_QSG_VERSION, because NQ and QW support differing versions.
2001-02-21 21:38:07 +00:00
Bill Currie 95f6db7775 start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00
Joseph Carter 9a47e3c92c A modification to the gun location hack code.. The QW HUD was supposed to
give you a little more screen real-estate.  It does, but you still have a
big gun blocking most of your screen in the center.  If you turned off the
HUD, you got more screen and less gun.  That now happens whenever the HUD
is displayed.

This is a temporary measure.  At a later point, the gun will always be at
the bottom of the view area regardless of fov.
2001-02-21 19:13:03 +00:00
Joseph Carter 23ed09f249 Slightly different gl_fires effect. taniwha may back this out if he hates
it, but I kinda like it.
2001-02-20 23:36:50 +00:00
Joseph Carter c2cea45217 NEWSTYLE is gone, sortof. The Cvar defaults for NEWSTYLE are now just the
defaults in non-win32 targets.  BASEDIR/SKINBASE are gone and the Cvars
which use them in the code are just given the oldstyle defaults now.  Use
of "base" is gone.  It was a half-assed solution to a problem that doesn't
exist yet.  When it finally does exist, we'll fix it right.
2001-02-20 23:06:48 +00:00
Joseph Carter 9438b77fdf Removed old configure stuff, it's merged now 2001-02-20 22:58:46 +00:00
Joseph Carter 4dd9f74fc0 NQ defined CVAR_HEAP for user-created Cvars, did nothing with it though. 2001-02-20 16:15:43 +00:00
Joseph Carter 2ae91bbbc6 Finished cleaning out the unused Cvar flags. The only ones we actually
ever used were CVAR_NONE, CVAR_ARCHIVE, CVAR_USERINFO, CVAR_SERVERINFO,
CVAR_ROM, and CVAR_USER_CREATED.  I kept CVAR_NOTIFY and CVAR_LATCH as
well since the latter was supposed to actually be implemented at some
point and the former would make a useful debug feature.
2001-02-20 15:31:49 +00:00
Zephaniah E. Hull a7b59259c1 New name scheme for generated bins.
cougar-(qw|nq)-cl-*
cougar-(qw|nq)-sv

If someone really wants to a S&R on cougar in configure.in and the two
Makefile.am files will change it to something else.
2001-02-20 13:46:04 +00:00
Joseph Carter 089fb150db CVAR_INIT was unused, we have always used CVAR_ROM for that. Removed the
cruft.
2001-02-20 11:25:46 +00:00
Bill Currie c83f38d8bf bring Mercury's changes back in 2001-02-20 04:57:07 +00:00
Bill Currie e3b7ab218e minor fixups 2001-02-20 03:51:04 +00:00
Zephaniah E. Hull 75618f96c9 Working on one common configure which lets nq and qw compile.
There, needs a little clean up though.
2001-02-20 03:10:06 +00:00
Bill Currie 87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00