The quakefs similarization.. Essentially, we're now using qw's quakefs in

nq, with the exception that some things were removed and others added.  I
could have merged this, but I don't feel the system's ready for merging at
the moment.  The quakefs code needs a bit of a cleanup and a tuneup before
it goes common.  Like so many other things, that's dependant on other bits
of the puzzle being completed first.
This commit is contained in:
Joseph Carter 2001-03-09 07:58:10 +00:00
parent 055fe8d222
commit 3ac2bc72aa
4 changed files with 246 additions and 144 deletions

View File

@ -32,7 +32,6 @@
#include "qtypes.h"
#include "cvar.h"
extern qboolean standard_quake;
extern qboolean noclip_anglehack;
typedef struct

View File

@ -38,6 +38,7 @@
#include "game.h"
#include "cmd.h"
cvar_t *registered;
cvar_t *cmdline;
int static_registered = 1;

View File

@ -1438,6 +1438,8 @@ DEBUGGING TOOLS
===============================================================================
*/
// FIXME: This cheat should be re-implemented OUTSIDE the engine!
#if 0
/*
==================
Host_Give_f
@ -1579,6 +1581,8 @@ Host_Give_f (void)
break;
}
}
#endif
edict_t *
FindViewthing (void)
@ -1824,7 +1828,6 @@ Host_InitCommands (void)
Cmd_AddCommand ("ping", Host_Ping_f, "No Description");
Cmd_AddCommand ("load", Host_Loadgame_f, "No Description");
Cmd_AddCommand ("save", Host_Savegame_f, "No Description");
Cmd_AddCommand ("give", Host_Give_f, "No Description");
Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description");
Cmd_AddCommand ("demos", Host_Demos_f, "No Description");

View File

@ -1,4 +1,3 @@
/*
quakefs.c
@ -28,51 +27,59 @@
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <stdarg.h>
#include <ctype.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include <fcntl.h>
#include <dirent.h>
#ifdef HAVE_FNMATCH_H
#include <fnmatch.h>
# define model_t sunmodel_t
# include <fnmatch.h>
# undef model_t
#endif
#ifdef WIN32
#include <io.h>
# include <io.h>
#endif
#ifdef _MSC_VER
#define _POSIX_
# define _POSIX_
#endif
#include <limits.h>
#include "cmd.h"
#include "console.h"
#include "cvar.h"
#include "draw.h"
#include "hash.h"
#include "host.h"
#include "info.h"
#include "qargs.h"
#include "qendian.h"
#include "qtypes.h"
#include "quakefs.h"
#include "sys.h"
#include "console.h"
#include "draw.h"
#include "cmd.h"
#include "cvar.h"
#include "qendian.h"
#include "info.h"
#include "server.h"
#include "sys.h"
#include "va.h"
#include "qargs.h"
#include "compat.h"
qboolean standard_quake = true, abyss, rogue, hipnotic;
cvar_t *registered;
#ifndef HAVE_FNMATCH_PROTO
int fnmatch (const char *__pattern, const char *__string, int __flags);
#endif
/*
All of Quake's data access is through a hierchical file system, but the
@ -80,9 +87,8 @@ cvar_t *registered;
sources.
The "user directory" is the path to the directory holding the quake.exe
and all game directories. The sys_* files pass this to host_init in
quakeparms_t->basedir. This can be overridden with the "-basedir"
command line parm to allow code debugging in a different directory.
and all game directories. This can be overridden with the "fs_sharepath"
and "fs_userpath" cvars to allow code debugging in a different directory.
The base directory is only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory
@ -99,11 +105,7 @@ cvar_t *registered;
*/
/*
=============================================================================
QUAKE FILESYSTEM
=============================================================================
QUAKE FILESYSTEM
*/
char gamedirfile[MAX_OSPATH];
@ -112,7 +114,6 @@ cvar_t *fs_userpath;
cvar_t *fs_sharepath;
cvar_t *fs_basegame;
int com_filesize;
/*
@ -129,6 +130,7 @@ typedef struct pack_s {
QFile *handle;
int numfiles;
packfile_t *files;
hashtab_t *file_hash;
} pack_t;
/*
@ -165,21 +167,27 @@ searchpath_t *com_base_searchpaths; // without gamedirs
void
COM_FileBase (char *in, char *out)
{
char *s, *s2;
char *slash, *dot;
char *s;
s = in + strlen (in) - 1;
while (s != in && *s != '.')
s--;
for (s2 = s; *s2 && *s2 != '/'; s2--);
if (s - s2 < 2)
slash = in;
dot = NULL;
s = in;
while (*s) {
if (*s == '/')
slash = s + 1;
if (*s == '.')
dot = s;
s++;
}
if (dot == NULL)
dot = s;
if (dot - slash < 2)
strcpy (out, "?model?");
else {
s--;
strncpy (out, s2 + 1, s - s2);
out[s - s2] = 0;
while (slash < dot)
*out++ = *slash++;
*out++ = 0;
}
}
@ -251,7 +259,7 @@ struct maplist {
};
static struct maplist *
maplist_new ()
maplist_new (void)
{
return calloc (1, sizeof (struct maplist));
}
@ -259,6 +267,10 @@ maplist_new ()
static void
maplist_free (struct maplist *maplist)
{
int i;
for (i = 0; i < maplist->count; i++)
free (maplist->list[i]);
free (maplist->list);
free (maplist);
}
@ -278,7 +290,7 @@ maplist_add_map (struct maplist *maplist, char *fname)
}
maplist->list = new_list;
}
maplist->list[maplist->count++] = fname;
maplist->list[maplist->count++] = strdup (fname);
}
static int
@ -302,16 +314,19 @@ maplist_print (struct maplist *maplist)
char *end;
char *name;
qsort (maplist->list, maplist->count, sizeof (char *), maplist_cmp);
if (maplist->count) {
qsort (maplist->list, maplist->count, sizeof (char *), maplist_cmp);
for (i = 0; i < maplist->count - 1; i++) {
for (i = 0; i < maplist->count - 1; i++) {
name = maplist->list[i];
end = strstr (name, ".bsp");
Con_Printf ("%-8.*s%c", end - name, name,
((i + 1) % 4) ? ' ' : '\n');
}
name = maplist->list[i];
end = strstr (name, ".bsp");
Con_Printf ("%-8.*s%c", end - name, name, ((i + 1) % 4) ? ' ' : '\n');
Con_Printf ("%-9.*s\n", end - name, name);
}
name = maplist->list[i];
end = strstr (name, ".bsp");
Con_Printf ("%-9.*s\n", end - name, name);
}
void
@ -383,6 +398,41 @@ COM_WriteFile (char *filename, void *data, int len)
Qclose (f);
}
/*
COM_WriteBuffers
The filename will be prefixed by the current game directory
*/
void
COM_WriteBuffers (const char *filename, int count, ...)
{
QFile *f;
char name[MAX_OSPATH];
va_list args;
va_start (args, count);
snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);
f = Qopen (name, "wb");
if (!f) {
Sys_mkdir (com_gamedir);
f = Qopen (name, "wb");
if (!f)
Sys_Error ("Error opening %s", filename);
}
Sys_Printf ("COM_WriteBuffers: %s\n", name);
while (count--) {
void *data = va_arg (args, void *);
int len = va_arg (args, int);
Qwrite (f, data, len);
}
Qclose (f);
va_end (args);
}
/*
COM_CreatePath
@ -393,7 +443,7 @@ void
COM_CreatePath (char *path)
{
char *ofs;
char e_path[PATH_MAX];
char e_path[MAX_OSPATH];
Qexpand_squiggle (path, e_path);
path = e_path;
@ -424,8 +474,6 @@ COM_CopyFile (char *netpath, char *cachepath)
remaining = COM_FileOpenRead (netpath, &in);
COM_CreatePath (cachepath); // create directories up to the cache
//
//
// file
out = Qopen (cachepath, "wb");
if (!out)
@ -504,8 +552,6 @@ _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
{
searchpath_t *search;
char netpath[MAX_OSPATH];
pack_t *pak;
int i;
int findtime;
#ifdef HAVE_ZLIB
@ -514,7 +560,7 @@ _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
filenamelen = strlen (filename);
strncpy (gzfilename, filename, sizeof (gzfilename));
strncat (gzfilename, ".gz", sizeof (gzfilename));
strncat (gzfilename, ".gz", sizeof (gzfilename) - strlen (gzfilename));
#endif
file_from_pak = 0;
@ -525,33 +571,25 @@ _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
for (search = com_searchpaths; search; search = search->next) {
// is the element a pak file?
if (search->pack) {
// look through all the pak file elements
pak = search->pack;
for (i = 0; i < pak->numfiles; i++) {
char *fn = 0;
packfile_t *packfile;
packfile = (packfile_t *) Hash_Find (search->pack->file_hash,
filename);
#ifdef HAVE_ZLIB
if (!strncmp (pak->files[i].name, filename, filenamelen)) {
if (!pak->files[i].name[filenamelen])
fn = filename;
else if (!strcmp (pak->files[i].name, gzfilename))
fn = gzfilename;
}
#else
if (!strcmp (pak->files[i].name, filename))
fn = filename;
if (!packfile)
packfile = (packfile_t *) Hash_Find (search->pack->file_hash,
gzfilename);
#endif
if (fn) { // found it!
if (developer->int_val)
Sys_Printf ("PackFile: %s : %s\n", pak->filename, fn);
// open a new file on the pakfile
strncpy (foundname, fn, MAX_OSPATH);
*gzfile =
COM_OpenRead (pak->filename, pak->files[i].filepos,
pak->files[i].filelen, zip);
file_from_pak = 1;
return com_filesize;
}
if (packfile) {
Con_DPrintf ("PackFile: %s : %s\n", search->pack->filename,
packfile->name);
// open a new file on the pakfile
strncpy (foundname, packfile->name, MAX_OSPATH);
*gzfile =
COM_OpenRead (search->pack->filename, packfile->filepos,
packfile->filelen, zip);
file_from_pak = 1;
return com_filesize;
}
} else {
// check a file in the directory tree
@ -571,8 +609,7 @@ _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
continue;
}
if (developer->int_val)
Sys_Printf ("FindFile: %s\n", netpath);
Con_DPrintf ("FindFile: %s\n", netpath);
*gzfile = COM_OpenRead (netpath, -1, -1, zip);
return com_filesize;
@ -580,8 +617,7 @@ _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
}
if (developer->int_val)
Sys_Printf ("FindFile: can't find %s\n", filename);
Con_DPrintf ("FindFile: can't find %s\n", filename);
*gzfile = NULL;
com_filesize = -1;
@ -610,18 +646,16 @@ byte *
COM_LoadFile (char *path, int usehunk)
{
QFile *h;
byte *buf;
byte *buf = NULL;
char base[32];
int len;
buf = NULL; // quiet compiler warning
// look for it in the filesystem or pack files
// look for it in the filesystem or pack files
len = com_filesize = COM_FOpenFile (path, &h);
if (!h)
return NULL;
// extract the filename base name for hunk tag
// extract the filename base name for hunk tag
COM_FileBase (path, base);
if (usehunk == 1)
@ -684,6 +718,14 @@ COM_LoadStackFile (char *path, void *buffer, int bufsize)
return buf;
}
static char *
pack_get_key (void *_p, void *unused)
{
packfile_t *p = (packfile_t *) _p;
return p->name;
}
/*
COM_LoadPackFile
@ -702,6 +744,7 @@ COM_LoadPackFile (char *packfile)
pack_t *pack;
QFile *packhandle;
dpackfile_t info[MAX_FILES_IN_PACK];
hashtab_t *hash;
if (COM_FileOpenRead (packfile, &packhandle) == -1)
return NULL;
@ -719,16 +762,18 @@ COM_LoadPackFile (char *packfile)
Sys_Error ("%s has %i files", packfile, numpackfiles);
newfiles = calloc (1, numpackfiles * sizeof (packfile_t));
hash = Hash_NewTable (1021, pack_get_key, 0, 0);
Qseek (packhandle, header.dirofs, SEEK_SET);
Qread (packhandle, info, header.dirlen);
// parse the directory
// parse the directory
for (i = 0; i < numpackfiles; i++) {
strcpy (newfiles[i].name, info[i].name);
newfiles[i].filepos = LittleLong (info[i].filepos);
newfiles[i].filelen = LittleLong (info[i].filelen);
Hash_Add (hash, &newfiles[i]);
}
pack = calloc (1, sizeof (pack_t));
@ -736,6 +781,7 @@ COM_LoadPackFile (char *packfile)
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
pack->file_hash = hash;
Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
return pack;
@ -778,7 +824,6 @@ qstrcmp (char **os1, char **os2)
}
}
void
COM_LoadGameDirectory (char *dir)
{
@ -861,7 +906,7 @@ COM_AddDirectory (char *dir)
{
searchpath_t *search;
char *p;
char e_dir[PATH_MAX];
char e_dir[MAX_OSPATH];
Qexpand_squiggle (dir, e_dir);
dir = e_dir;
@ -874,18 +919,13 @@ COM_AddDirectory (char *dir)
strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
}
//
// add the directory to the search path
//
// add the directory to the search path
search = calloc (1, sizeof (searchpath_t));
strcpy (search->filename, dir);
search->next = com_searchpaths;
com_searchpaths = search;
//
// add any pak files in the format pak0.pak pak1.pak, ...
//
// add any pak files in the format pak0.pak pak1.pak, ...
COM_LoadGameDirectory (dir);
}
@ -900,6 +940,12 @@ COM_AddDirectory (char *dir)
void
COM_AddGameDirectory (char *dir)
{
// FIXME: make this dependant on QF metadata in the mission packs
if (strequal (dir, "hipnotic") || strequal (dir, "rogue"))
standard_quake = false;
else
standard_quake = true;
Con_DPrintf ("COM_AddGameDirectory (\"%s/%s\")\n",
fs_sharepath->string, dir);
@ -908,6 +954,48 @@ COM_AddGameDirectory (char *dir)
COM_AddDirectory (va ("%s/%s", fs_userpath->string, dir));
}
/*
COM_Gamedir
Sets the gamedir and path to a different directory.
*/
void
COM_Gamedir (char *dir)
{
searchpath_t *next;
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
if (strcmp (gamedirfile, dir) == 0)
return; // still the same
strcpy (gamedirfile, dir);
//
// free up any current game dir info
//
while (com_searchpaths != com_base_searchpaths) {
if (com_searchpaths->pack) {
Qclose (com_searchpaths->pack->handle);
free (com_searchpaths->pack->files);
free (com_searchpaths->pack);
}
next = com_searchpaths->next;
free (com_searchpaths);
com_searchpaths = next;
}
//
// flush all data, so it will be forced to reload
//
Cache_Flush ();
COM_AddGameDirectory (dir);
}
/*
COM_CreateGameDirectory
*/
@ -920,31 +1008,14 @@ COM_CreateGameDirectory (char *gamename)
}
/*
COM_Filesystem_Init_Cvars
*/
void
COM_Filesystem_Init_Cvars (void)
{
}
/*
COM_Filesystem_Init
COM_InitFilesystem
*/
void
COM_Filesystem_Init (void)
{
int i;
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
"location of shared (read only) game directories");
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
"location of your game directories");
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM,
"game to use by default");
/*
start up with basegame->string by default
*/
// start up with basegame->string by default
COM_CreateGameDirectory (fs_basegame->string);
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
@ -959,33 +1030,39 @@ COM_Filesystem_Init (void)
}
free (gamedirs);
}
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
COM_CreateGameDirectory (com_argv[i + 1]);
}
if (hipnotic) {
if ((i = COM_CheckParm ("-hipnotic"))) {
COM_CreateGameDirectory ("hipnotic");
}
if (rogue) {
if ((i = COM_CheckParm ("-rogue"))) {
COM_CreateGameDirectory ("rogue");
}
if (abyss) {
if ((i = COM_CheckParm ("-abyss"))) {
COM_CreateGameDirectory ("abyss");
}
// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths;
}
void
COM_Filesystem_Init_Cvars (void)
{
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
"location of shared (read only) game directories");
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
"location of your game directories");
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM,
"game to use by default");
}
/*
============
COM_SkipPath
============
COM_SkipPath
*/
char *
COM_SkipPath (char *pathname)
{
char *last;
// char after last / on the line
// char after last / on the line
if ((last = strrchr (pathname, '/')))
last++;
else
@ -995,9 +1072,7 @@ COM_SkipPath (char *pathname)
}
/*
============
COM_StripExtension
============
COM_StripExtension
*/
void
COM_StripExtension (char *in, char *out)
@ -1008,9 +1083,7 @@ COM_StripExtension (char *in, char *out)
}
/*
============
COM_FileExtension
============
COM_FileExtension
*/
char *
COM_FileExtension (char *in)
@ -1031,9 +1104,7 @@ COM_FileExtension (char *in)
/*
==================
COM_DefaultExtension
==================
COM_DefaultExtension
*/
void
COM_DefaultExtension (char *path, char *extension)
@ -1052,5 +1123,33 @@ COM_DefaultExtension (char *path, char *extension)
src--;
}
strcat (path, extension);
strncat (path, extension, MAX_OSPATH - strlen (path));
}
/*
COM_NextFileName
*/
int
COM_NextFilename (char *filename, const char *prefix, const char *ext)
{
char *digits;
char checkname[MAX_OSPATH];
int i;
strncpy (filename, prefix, MAX_OSPATH - 4);
filename[MAX_OSPATH - 4] = 0;
digits = filename + strlen (filename);
strcat (filename, "000");
strncat (filename, ext, MAX_OSPATH - strlen (filename));
for (i = 0; i <= 999; i++) {
digits[0] = i / 100 + '0';
digits[1] = i / 10 % 10 + '0';
digits[2] = i % 10 + '0';
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir,
filename);
if (Sys_FileTime (checkname) == -1)
return 1; // file doesn't exist
}
return 0;
}