mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
do the rename thing again (need to fix r_efrag and r_view, grr)
This commit is contained in:
parent
ef66808016
commit
eba467689a
21 changed files with 5 additions and 1085 deletions
|
@ -43,7 +43,7 @@ noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
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#if ASM_ARCH
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math_ASM= cl_math.S
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
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d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \
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surf16.S surf8.S
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sound_ASM= snd_mixa.S
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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@ -131,7 +131,7 @@ client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs
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client_LIB_DEPS= libqfsys.a libqfsnd.a libqfcd.a libqfjs.a libqfnet.a
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c sbar.c r_part.c r_view.c \
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cl_tent.c console.c keys.c sbar.c sw_rpart.c sw_rview.c \
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nonintel.c gib.c gib_instructions.c gib_vars.c \
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gib_interpret.c gib_modules.c gib_parse.c gib_stack.c vid.c
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@ -149,9 +149,9 @@ combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES)
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
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r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
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r_surf.c r_vars.c screen.c sw_model_alias.c sw_model_brush.c \
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draw.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c sw_refrag.c \
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sw_rlight.c sw_rmain.c sw_rmisc.c sw_part.c sw_rsky.c sw_rsprite.c \
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sw_rsurf.c sw_rvars.c screen.c sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c sw_view.c $(soft_ASM)
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#
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@ -1,276 +0,0 @@
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/*
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r_efrag.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/console.h"
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#include "QF/sys.h"
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#include "r_local.h"
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mnode_t *r_pefragtopnode;
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//===========================================================================
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/*
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===============================================================================
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ENTITY FRAGMENT FUNCTIONS
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===============================================================================
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*/
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efrag_t **lastlink;
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vec3_t r_emins, r_emaxs;
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entity_t *r_addent;
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/*
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================
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R_RemoveEfrags
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Call when removing an object from the world or moving it to another position
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================
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*/
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void
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R_RemoveEfrags (entity_t *ent)
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{
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efrag_t *ef, *old, *walk, **prev;
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ef = ent->efrag;
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while (ef) {
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prev = &ef->leaf->efrags;
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while (1) {
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walk = *prev;
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if (!walk)
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break;
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if (walk == ef) { // remove this fragment
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*prev = ef->leafnext;
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break;
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} else
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prev = &walk->leafnext;
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}
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old = ef;
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ef = ef->entnext;
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// put it on the free list
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old->entnext = cl.free_efrags;
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cl.free_efrags = old;
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}
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ent->efrag = NULL;
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}
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/*
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===================
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R_SplitEntityOnNode
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===================
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*/
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void
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R_SplitEntityOnNode (mnode_t *node)
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{
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efrag_t *ef;
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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if (node->contents == CONTENTS_SOLID) {
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return;
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}
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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leaf = (mleaf_t *) node;
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// grab an efrag off the free list
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ef = cl.free_efrags;
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if (!ef) {
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Con_Printf ("Too many efrags!\n");
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return; // no free fragments...
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}
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cl.free_efrags = cl.free_efrags->entnext;
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ef->entity = r_addent;
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// add the entity link
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*lastlink = ef;
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lastlink = &ef->entnext;
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ef->entnext = NULL;
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// set the leaf links
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ef->leaf = leaf;
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
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if (sides == 3) {
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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}
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// recurse down the contacted sides
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if (sides & 1)
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R_SplitEntityOnNode (node->children[0]);
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if (sides & 2)
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R_SplitEntityOnNode (node->children[1]);
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}
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/*
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===================
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R_SplitEntityOnNode2
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===================
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*/
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void
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R_SplitEntityOnNode2 (mnode_t *node)
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{
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mplane_t *splitplane;
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int sides;
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if (node->visframe != r_visframecount)
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return;
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if (node->contents < 0) {
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if (node->contents != CONTENTS_SOLID)
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r_pefragtopnode = node; // we've reached a non-solid leaf, so
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//
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//
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// it's
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// visible and not BSP clipped
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return;
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}
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
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if (sides == 3) {
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// remember first splitter
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r_pefragtopnode = node;
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return;
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}
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// not split yet; recurse down the contacted side
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if (sides & 1)
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R_SplitEntityOnNode2 (node->children[0]);
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else
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R_SplitEntityOnNode2 (node->children[1]);
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}
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/*
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===========
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R_AddEfrags
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===========
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*/
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void
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R_AddEfrags (entity_t *ent)
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{
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model_t *entmodel;
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int i;
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if (!ent->model)
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return;
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if (ent == cl_entities)
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return; // never add the world
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r_addent = ent;
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lastlink = &ent->efrag;
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r_pefragtopnode = NULL;
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entmodel = ent->model;
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for (i = 0; i < 3; i++) {
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r_emins[i] = ent->origin[i] + entmodel->mins[i];
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r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
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}
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R_SplitEntityOnNode (cl.worldmodel->nodes);
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ent->topnode = r_pefragtopnode;
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}
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/*
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================
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R_StoreEfrags
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// FIXME: a lot of this goes away with edge-based
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================
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*/
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void
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R_StoreEfrags (efrag_t **ppefrag)
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{
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entity_t *pent;
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model_t *clmodel;
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efrag_t *pefrag;
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while ((pefrag = *ppefrag) != NULL) {
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pent = pefrag->entity;
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clmodel = pent->model;
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switch (clmodel->type) {
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case mod_alias:
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case mod_brush:
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case mod_sprite:
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pent = pefrag->entity;
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if ((pent->visframe != r_framecount) &&
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(cl_numvisedicts < MAX_VISEDICTS)) {
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cl_visedicts[cl_numvisedicts++] = pent;
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// mark that we've recorded this entity for this frame
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pent->visframe = r_framecount;
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}
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ppefrag = &pefrag->leafnext;
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break;
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default:
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Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type);
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}
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}
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}
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@ -1,804 +0,0 @@
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/*
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view.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "view.h"
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#include "r_local.h"
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#include "host.h"
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#include "QF/cmd.h"
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#include "chase.h"
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#include "draw.h"
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#include "screen.h"
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#include "QF/console.h"
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#include "QF/msg.h"
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/*
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The view is allowed to move slightly from it's true position for bobbing,
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but if it exceeds 8 pixels linear distance (spherical, not box), the list of
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entities sent from the server may not include everything in the pvs, especially
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when crossing a water boudnary.
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*/
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cvar_t *scr_ofsx;
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cvar_t *scr_ofsy;
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cvar_t *scr_ofsz;
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cvar_t *cl_rollspeed;
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cvar_t *cl_rollangle;
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cvar_t *cl_bob;
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cvar_t *cl_bobcycle;
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cvar_t *cl_bobup;
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cvar_t *v_kicktime;
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cvar_t *v_kickroll;
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cvar_t *v_kickpitch;
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cvar_t *v_iyaw_cycle;
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cvar_t *v_iroll_cycle;
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cvar_t *v_ipitch_cycle;
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cvar_t *v_iyaw_level;
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cvar_t *v_iroll_level;
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cvar_t *v_ipitch_level;
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cvar_t *v_idlescale;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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cvar_t *gl_cshiftpercent;
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cvar_t *brightness;
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cvar_t *contrast;
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float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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extern int in_forward, in_forward2, in_back;
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void BuildGammaTable (float, float);
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/*
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===============
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V_CalcBob
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===============
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*/
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float
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V_CalcBob (void)
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{
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float bob;
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float cycle;
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cycle = cl.time - (int) (cl.time / cl_bobcycle->value) * cl_bobcycle->value;
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cycle /= cl_bobcycle->value;
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if (cycle < cl_bobup->value)
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cycle = M_PI * cycle / cl_bobup->value;
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else
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cycle =
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M_PI + M_PI * (cycle - cl_bobup->value) / (1.0 - cl_bobup->value);
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// bob is proportional to velocity in the xy plane
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// (don't count Z, or jumping messes it up)
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bob =
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sqrt (cl.velocity[0] * cl.velocity[0] +
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cl.velocity[1] * cl.velocity[1]) * cl_bob->value;
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//Con_Printf ("speed: %5.1f\n", Length(cl.velocity));
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bob = bob * 0.3 + bob * 0.7 * sin (cycle);
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if (bob > 4)
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bob = 4;
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else if (bob < -7)
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bob = -7;
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return bob;
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||||
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}
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||||
|
||||
|
||||
//=============================================================================
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||||
|
||||
|
||||
cvar_t *v_centermove;
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cvar_t *v_centerspeed;
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|
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void
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V_StartPitchDrift (void)
|
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{
|
||||
#if 1
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if (cl.laststop == cl.time) {
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return; // something else is keeping it from
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||||
// drifting
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||||
}
|
||||
#endif
|
||||
if (cl.nodrift || !cl.pitchvel) {
|
||||
cl.pitchvel = v_centerspeed->value;
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||||
cl.nodrift = false;
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||||
cl.driftmove = 0;
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||||
}
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||||
}
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||||
|
||||
void
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||||
V_StopPitchDrift (void)
|
||||
{
|
||||
cl.laststop = cl.time;
|
||||
cl.nodrift = true;
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||||
cl.pitchvel = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
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||||
V_DriftPitch
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||||
|
||||
Moves the client pitch angle towards cl.idealpitch sent by the server.
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|
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If the user is adjusting pitch manually, either with lookup/lookdown,
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mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
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||||
|
||||
Drifting is enabled when the center view key is hit, mlook is released and
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lookspring is non 0, or when
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||||
===============
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||||
*/
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void
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||||
V_DriftPitch (void)
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||||
{
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||||
float delta, move;
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||||
|
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if (noclip_anglehack || !cl.onground || cls.demoplayback) {
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||||
cl.driftmove = 0;
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cl.pitchvel = 0;
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||||
return;
|
||||
}
|
||||
// don't count small mouse motion
|
||||
if (cl.nodrift) {
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||||
if (fabs (cl.cmd.forwardmove) < cl_forwardspeed->value)
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cl.driftmove = 0;
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else
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cl.driftmove += host_frametime;
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||||
|
||||
if (cl.driftmove > v_centermove->value) {
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V_StartPitchDrift ();
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}
|
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return;
|
||||
}
|
||||
|
||||
delta = cl.idealpitch - cl.viewangles[PITCH];
|
||||
|
||||
if (!delta) {
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||||
cl.pitchvel = 0;
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||||
return;
|
||||
}
|
||||
|
||||
move = host_frametime * cl.pitchvel;
|
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cl.pitchvel += host_frametime * v_centerspeed->value;
|
||||
|
||||
//Con_Printf ("move: %f (%f)\n", move, host_frametime);
|
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|
||||
if (delta > 0) {
|
||||
if (move > delta) {
|
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cl.pitchvel = 0;
|
||||
move = delta;
|
||||
}
|
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cl.viewangles[PITCH] += move;
|
||||
} else if (delta < 0) {
|
||||
if (move > -delta) {
|
||||
cl.pitchvel = 0;
|
||||
move = -delta;
|
||||
}
|
||||
cl.viewangles[PITCH] -= move;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
PALETTE FLASHES
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
|
||||
cshift_t cshift_empty = { {130, 80, 50}
|
||||
, 0
|
||||
};
|
||||
cshift_t cshift_water = { {130, 80, 50}
|
||||
, 128
|
||||
};
|
||||
cshift_t cshift_slime = { {0, 25, 5}
|
||||
, 150
|
||||
};
|
||||
cshift_t cshift_lava = { {255, 80, 0}
|
||||
, 150
|
||||
};
|
||||
|
||||
cvar_t *v_gamma;
|
||||
|
||||
byte gammatable[256]; // palette is sent through this
|
||||
|
||||
/*
|
||||
=================
|
||||
V_CheckGamma
|
||||
=================
|
||||
*/
|
||||
qboolean
|
||||
V_CheckGamma (void)
|
||||
{
|
||||
static float oldbrightness;
|
||||
static float oldcontrast;
|
||||
|
||||
if ((brightness->value == oldbrightness) && contrast->value == oldcontrast)
|
||||
return false;
|
||||
oldbrightness = brightness->value;
|
||||
oldcontrast = contrast->value;
|
||||
|
||||
BuildGammaTable (brightness->value, contrast->value);
|
||||
vid.recalc_refdef = 1; // force a surface cache flush
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
V_ParseDamage
|
||||
===============
|
||||
*/
|
||||
void
|
||||
V_ParseDamage (void)
|
||||
{
|
||||
int armor, blood;
|
||||
vec3_t from;
|
||||
int i;
|
||||
vec3_t forward, right, up;
|
||||
entity_t *ent;
|
||||
float side;
|
||||
float count;
|
||||
|
||||
armor = MSG_ReadByte (net_message);
|
||||
blood = MSG_ReadByte (net_message);
|
||||
for (i = 0; i < 3; i++)
|
||||
from[i] = MSG_ReadCoord (net_message);
|
||||
|
||||
count = blood * 0.5 + armor * 0.5;
|
||||
if (count < 10)
|
||||
count = 10;
|
||||
|
||||
cl.faceanimtime = cl.time + 0.2; // but sbar face into pain frame
|
||||
|
||||
cl.cshifts[CSHIFT_DAMAGE].percent += 3 * count;
|
||||
if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
|
||||
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
|
||||
if (cl.cshifts[CSHIFT_DAMAGE].percent > 150)
|
||||
cl.cshifts[CSHIFT_DAMAGE].percent = 150;
|
||||
|
||||
if (armor > blood) {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100;
|
||||
} else if (armor) {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50;
|
||||
} else {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// calculate view angle kicks
|
||||
//
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
|
||||
VectorSubtract (from, ent->origin, from);
|
||||
VectorNormalize (from);
|
||||
|
||||
AngleVectors (ent->angles, forward, right, up);
|
||||
|
||||
side = DotProduct (from, right);
|
||||
v_dmg_roll = count * side * v_kickroll->value;
|
||||
|
||||
side = DotProduct (from, forward);
|
||||
v_dmg_pitch = count * side * v_kickpitch->value;
|
||||
|
||||
v_dmg_time = v_kicktime->value;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
V_cshift_f
|
||||
==================
|
||||
*/
|
||||
void
|
||||
V_cshift_f (void)
|
||||
{
|
||||
cshift_empty.destcolor[0] = atoi (Cmd_Argv (1));
|
||||
cshift_empty.destcolor[1] = atoi (Cmd_Argv (2));
|
||||
cshift_empty.destcolor[2] = atoi (Cmd_Argv (3));
|
||||
cshift_empty.percent = atoi (Cmd_Argv (4));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
V_BonusFlash_f
|
||||
|
||||
When you run over an item, the server sends this command
|
||||
==================
|
||||
*/
|
||||
void
|
||||
V_BonusFlash_f (void)
|
||||
{
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
|
||||
cl.cshifts[CSHIFT_BONUS].percent = 50;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
V_SetContentsColor
|
||||
|
||||
Underwater, lava, etc each has a color shift
|
||||
=============
|
||||
*/
|
||||
void
|
||||
V_SetContentsColor (int contents)
|
||||
{
|
||||
switch (contents) {
|
||||
case CONTENTS_EMPTY:
|
||||
case CONTENTS_SOLID:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
|
||||
break;
|
||||
case CONTENTS_LAVA:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_lava;
|
||||
break;
|
||||
case CONTENTS_SLIME:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_slime;
|
||||
break;
|
||||
default:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_water;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
V_CalcPowerupCshift
|
||||
=============
|
||||
*/
|
||||
void
|
||||
V_CalcPowerupCshift (void)
|
||||
{
|
||||
if (cl.items & IT_QUAD) {
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 0;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 255;
|
||||
cl.cshifts[CSHIFT_POWERUP].percent = 30;
|
||||
} else if (cl.items & IT_SUIT) {
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
|
||||
cl.cshifts[CSHIFT_POWERUP].percent = 20;
|
||||
} else if (cl.items & IT_INVISIBILITY) {
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 100;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 100;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 100;
|
||||
cl.cshifts[CSHIFT_POWERUP].percent = 100;
|
||||
} else if (cl.items & IT_INVULNERABILITY) {
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 255;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
|
||||
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
|
||||
cl.cshifts[CSHIFT_POWERUP].percent = 30;
|
||||
} else
|
||||
cl.cshifts[CSHIFT_POWERUP].percent = 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
VIEW RENDERING
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
float
|
||||
angledelta (float a)
|
||||
{
|
||||
a = anglemod (a);
|
||||
if (a > 180)
|
||||
a -= 360;
|
||||
return a;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CalcGunAngle
|
||||
==================
|
||||
*/
|
||||
void
|
||||
CalcGunAngle (void)
|
||||
{
|
||||
float yaw, pitch, move;
|
||||
static float oldyaw = 0;
|
||||
static float oldpitch = 0;
|
||||
|
||||
yaw = r_refdef.viewangles[YAW];
|
||||
pitch = -r_refdef.viewangles[PITCH];
|
||||
|
||||
yaw = angledelta (yaw - r_refdef.viewangles[YAW]) * 0.4;
|
||||
if (yaw > 10)
|
||||
yaw = 10;
|
||||
if (yaw < -10)
|
||||
yaw = -10;
|
||||
pitch = angledelta (-pitch - r_refdef.viewangles[PITCH]) * 0.4;
|
||||
if (pitch > 10)
|
||||
pitch = 10;
|
||||
if (pitch < -10)
|
||||
pitch = -10;
|
||||
move = host_frametime * 20;
|
||||
if (yaw > oldyaw) {
|
||||
if (oldyaw + move < yaw)
|
||||
yaw = oldyaw + move;
|
||||
} else {
|
||||
if (oldyaw - move > yaw)
|
||||
yaw = oldyaw - move;
|
||||
}
|
||||
|
||||
if (pitch > oldpitch) {
|
||||
if (oldpitch + move < pitch)
|
||||
pitch = oldpitch + move;
|
||||
} else {
|
||||
if (oldpitch - move > pitch)
|
||||
pitch = oldpitch - move;
|
||||
}
|
||||
|
||||
oldyaw = yaw;
|
||||
oldpitch = pitch;
|
||||
|
||||
cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
|
||||
cl.viewent.angles[PITCH] = -(r_refdef.viewangles[PITCH] + pitch);
|
||||
|
||||
cl.viewent.angles[ROLL] -=
|
||||
v_idlescale->value * sin (cl.time * v_iroll_cycle->value) *
|
||||
v_iroll_level->value;
|
||||
cl.viewent.angles[PITCH] -=
|
||||
v_idlescale->value * sin (cl.time * v_ipitch_cycle->value) *
|
||||
v_ipitch_level->value;
|
||||
cl.viewent.angles[YAW] -=
|
||||
v_idlescale->value * sin (cl.time * v_iyaw_cycle->value) *
|
||||
v_iyaw_level->value;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
V_BoundOffsets
|
||||
==============
|
||||
*/
|
||||
void
|
||||
V_BoundOffsets (void)
|
||||
{
|
||||
entity_t *ent;
|
||||
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
|
||||
// absolutely bound refresh reletive to entity clipping hull
|
||||
// so the view can never be inside a solid wall
|
||||
|
||||
if (r_refdef.vieworg[0] < ent->origin[0] - 14)
|
||||
r_refdef.vieworg[0] = ent->origin[0] - 14;
|
||||
else if (r_refdef.vieworg[0] > ent->origin[0] + 14)
|
||||
r_refdef.vieworg[0] = ent->origin[0] + 14;
|
||||
if (r_refdef.vieworg[1] < ent->origin[1] - 14)
|
||||
r_refdef.vieworg[1] = ent->origin[1] - 14;
|
||||
else if (r_refdef.vieworg[1] > ent->origin[1] + 14)
|
||||
r_refdef.vieworg[1] = ent->origin[1] + 14;
|
||||
if (r_refdef.vieworg[2] < ent->origin[2] - 22)
|
||||
r_refdef.vieworg[2] = ent->origin[2] - 22;
|
||||
else if (r_refdef.vieworg[2] > ent->origin[2] + 30)
|
||||
r_refdef.vieworg[2] = ent->origin[2] + 30;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
V_AddIdle
|
||||
|
||||
Idle swaying
|
||||
==============
|
||||
*/
|
||||
void
|
||||
V_AddIdle (void)
|
||||
{
|
||||
r_refdef.viewangles[ROLL] +=
|
||||
v_idlescale->value * sin (cl.time * v_iroll_cycle->value) *
|
||||
v_iroll_level->value;
|
||||
r_refdef.viewangles[PITCH] +=
|
||||
v_idlescale->value * sin (cl.time * v_ipitch_cycle->value) *
|
||||
v_ipitch_level->value;
|
||||
r_refdef.viewangles[YAW] +=
|
||||
v_idlescale->value * sin (cl.time * v_iyaw_cycle->value) *
|
||||
v_iyaw_level->value;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
V_CalcViewRoll
|
||||
|
||||
Roll is induced by movement and damage
|
||||
==============
|
||||
*/
|
||||
void
|
||||
V_CalcViewRoll (void)
|
||||
{
|
||||
float side;
|
||||
|
||||
side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
|
||||
r_refdef.viewangles[ROLL] += side;
|
||||
|
||||
if (v_dmg_time > 0) {
|
||||
r_refdef.viewangles[ROLL] +=
|
||||
v_dmg_time / v_kicktime->value * v_dmg_roll;
|
||||
r_refdef.viewangles[PITCH] +=
|
||||
v_dmg_time / v_kicktime->value * v_dmg_pitch;
|
||||
v_dmg_time -= host_frametime;
|
||||
}
|
||||
|
||||
if (cl.stats[STAT_HEALTH] <= 0) {
|
||||
r_refdef.viewangles[ROLL] = 80; // dead view angle
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
V_CalcIntermissionRefdef
|
||||
|
||||
==================
|
||||
*/
|
||||
void
|
||||
V_CalcIntermissionRefdef (void)
|
||||
{
|
||||
entity_t *ent, *view;
|
||||
float old;
|
||||
|
||||
// ent is the player model (visible when out of body)
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
// view is the weapon model (only visible from inside body)
|
||||
view = &cl.viewent;
|
||||
|
||||
VectorCopy (ent->origin, r_refdef.vieworg);
|
||||
VectorCopy (ent->angles, r_refdef.viewangles);
|
||||
view->model = NULL;
|
||||
|
||||
// always idle in intermission
|
||||
old = v_idlescale->value;
|
||||
Cvar_SetValue (v_idlescale, 1);
|
||||
V_AddIdle ();
|
||||
Cvar_SetValue (v_idlescale, old);
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
V_CalcRefdef
|
||||
|
||||
==================
|
||||
*/
|
||||
void
|
||||
V_CalcRefdef (void)
|
||||
{
|
||||
entity_t *ent, *view;
|
||||
int i;
|
||||
vec3_t forward, right, up;
|
||||
vec3_t angles;
|
||||
float bob;
|
||||
static float oldz = 0;
|
||||
|
||||
V_DriftPitch ();
|
||||
|
||||
// ent is the player model (visible when out of body)
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
// view is the weapon model (only visible from inside body)
|
||||
view = &cl.viewent;
|
||||
|
||||
|
||||
// transform the view offset by the model's matrix to get the offset from
|
||||
// model origin for the view
|
||||
ent->angles[YAW] = cl.viewangles[YAW]; // the model should face
|
||||
// the view dir
|
||||
ent->angles[PITCH] = -cl.viewangles[PITCH]; // the model should face
|
||||
// the view dir
|
||||
|
||||
|
||||
bob = V_CalcBob ();
|
||||
|
||||
// refresh position
|
||||
VectorCopy (ent->origin, r_refdef.vieworg);
|
||||
r_refdef.vieworg[2] += cl.viewheight + bob;
|
||||
|
||||
// never let it sit exactly on a node line, because a water plane can
|
||||
// dissapear when viewed with the eye exactly on it.
|
||||
// the server protocol only specifies to 1/16 pixel, so add 1/32 in each axis
|
||||
r_refdef.vieworg[0] += 1.0 / 32;
|
||||
r_refdef.vieworg[1] += 1.0 / 32;
|
||||
r_refdef.vieworg[2] += 1.0 / 32;
|
||||
|
||||
VectorCopy (cl.viewangles, r_refdef.viewangles);
|
||||
V_CalcViewRoll ();
|
||||
V_AddIdle ();
|
||||
|
||||
// offsets
|
||||
angles[PITCH] = -ent->angles[PITCH]; // because entity pitches are
|
||||
// actually backward
|
||||
angles[YAW] = ent->angles[YAW];
|
||||
angles[ROLL] = ent->angles[ROLL];
|
||||
|
||||
AngleVectors (angles, forward, right, up);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
r_refdef.vieworg[i] += scr_ofsx->value * forward[i]
|
||||
+ scr_ofsy->value * right[i]
|
||||
+ scr_ofsz->value * up[i];
|
||||
|
||||
|
||||
V_BoundOffsets ();
|
||||
|
||||
// set up gun position
|
||||
VectorCopy (cl.viewangles, view->angles);
|
||||
|
||||
CalcGunAngle ();
|
||||
|
||||
VectorCopy (ent->origin, view->origin);
|
||||
view->origin[2] += cl.viewheight;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
view->origin[i] += forward[i] * bob * 0.4;
|
||||
// view->origin[i] += right[i]*bob*0.4;
|
||||
// view->origin[i] += up[i]*bob*0.8;
|
||||
}
|
||||
view->origin[2] += bob;
|
||||
|
||||
// fudge position around to keep amount of weapon visible
|
||||
// roughly equal with different FOV
|
||||
|
||||
#if 0
|
||||
if (cl.model_precache[cl.stats[STAT_WEAPON]]
|
||||
&& strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name,
|
||||
"progs/v_shot2.mdl"))
|
||||
#endif
|
||||
if (cl_sbar->int_val == 0 && scr_viewsize->int_val >= 100);
|
||||
else if (scr_viewsize->int_val == 110)
|
||||
view->origin[2] += 1;
|
||||
else if (scr_viewsize->int_val == 100)
|
||||
view->origin[2] += 2;
|
||||
else if (scr_viewsize->int_val == 90)
|
||||
view->origin[2] += 1;
|
||||
else if (scr_viewsize->int_val == 80)
|
||||
view->origin[2] += 0.5;
|
||||
|
||||
view->model = cl.model_precache[cl.stats[STAT_WEAPON]];
|
||||
view->frame = cl.stats[STAT_WEAPONFRAME];
|
||||
view->colormap = vid.colormap;
|
||||
|
||||
// set up the refresh position
|
||||
VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
|
||||
|
||||
// smooth out stair step ups
|
||||
if (cl.onground && ent->origin[2] - oldz > 0) {
|
||||
float steptime;
|
||||
|
||||
steptime = cl.time - cl.oldtime;
|
||||
if (steptime < 0)
|
||||
//FIXME I_Error ("steptime < 0");
|
||||
steptime = 0;
|
||||
|
||||
oldz += steptime * 80;
|
||||
if (oldz > ent->origin[2])
|
||||
oldz = ent->origin[2];
|
||||
if (ent->origin[2] - oldz > 12)
|
||||
oldz = ent->origin[2] - 12;
|
||||
r_refdef.vieworg[2] += oldz - ent->origin[2];
|
||||
view->origin[2] += oldz - ent->origin[2];
|
||||
} else
|
||||
oldz = ent->origin[2];
|
||||
|
||||
if (chase_active->int_val)
|
||||
Chase_Update ();
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
V_RenderView
|
||||
|
||||
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
|
||||
the entity origin, so any view position inside that will be valid
|
||||
==================
|
||||
*/
|
||||
extern vrect_t scr_vrect;
|
||||
|
||||
//============================================================================
|
||||
|
||||
/*
|
||||
=============
|
||||
V_Init
|
||||
=============
|
||||
*/
|
||||
void
|
||||
V_Init (void)
|
||||
{
|
||||
Cmd_AddCommand ("v_cshift", V_cshift_f, "No Description");
|
||||
Cmd_AddCommand ("bf", V_BonusFlash_f, "No Description");
|
||||
Cmd_AddCommand ("centerview", V_StartPitchDrift, "No Description");
|
||||
|
||||
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, 0, "None");
|
||||
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, 0, "None");
|
||||
|
||||
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, 0, "None");
|
||||
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, 0, "None");
|
||||
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, 0, "None");
|
||||
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, 0, "None");
|
||||
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, 0, "None");
|
||||
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, 0, "None");
|
||||
|
||||
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, 0, "None");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, 0, "None");
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, 0, "None");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_NONE, 0, "None");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_NONE, 0, "None");
|
||||
gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, 0, "None");
|
||||
|
||||
scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, 0, "None");
|
||||
scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, 0, "None");
|
||||
scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, 0, "None");
|
||||
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, 0, "None");
|
||||
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, 0, "None");
|
||||
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, 0, "None");
|
||||
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, 0, "None");
|
||||
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, 0, "None");
|
||||
|
||||
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, 0, "None");
|
||||
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, 0, "None");
|
||||
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, 0, "None");
|
||||
|
||||
BuildGammaTable (1.0, 1.0); // no gamma yet
|
||||
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, 0, "None");
|
||||
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, 0, "None");
|
||||
}
|
Loading…
Reference in a new issue