pull the game specific stuff out of quakefs.c in preparation for merging it

This commit is contained in:
Bill Currie 2001-03-30 00:30:38 +00:00
parent 1d9791553f
commit b432d0ea17
10 changed files with 162 additions and 76 deletions

View File

@ -73,5 +73,6 @@ void COM_Filesystem_Init (void);
void COM_Filesystem_Init_Cvars (void);
void COM_Path_f (void);
void COM_Maplist_f (void);
void COM_CreateGameDirectory (char *gamename);
#endif // __quakefs_h

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@ -32,6 +32,7 @@
# include <config.h>
#endif
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "game.h"
qboolean standard_quake = false;
@ -42,6 +43,18 @@ qboolean standard_quake = false;
void
Game_Init (void)
{
// This used to have the -hipnotic and -rogue checks, but they've been
// moved to quakefs.c for the time being..
int i;
// FIXME: make this dependant on QF metadata in the mission packs
standard_quake = true;
if ((i = COM_CheckParm ("-hipnotic"))) {
COM_CreateGameDirectory ("hipnotic");
standard_quake = false;
}
if ((i = COM_CheckParm ("-rogue"))) {
COM_CreateGameDirectory ("rogue");
standard_quake = false;
}
if ((i = COM_CheckParm ("-abyss"))) {
COM_CreateGameDirectory ("abyss");
}
}

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@ -65,17 +65,15 @@
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "draw.h"
#include "QF/hash.h"
#include "host.h"
#include "QF/info.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "server.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/zone.h"
#ifndef HAVE_FNMATCH_PROTO
int fnmatch (const char *__pattern, const char *__string, int __flags);
@ -679,10 +677,8 @@ COM_LoadFile (char *path, int usehunk)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((byte *) buf)[len] = 0;
Draw_BeginDisc ();
Qread (h, buf, len);
Qclose (h);
Draw_EndDisc ();
return buf;
}
@ -941,12 +937,6 @@ COM_AddDirectory (char *dir)
void
COM_AddGameDirectory (char *dir)
{
// FIXME: make this dependant on QF metadata in the mission packs
if (strequal (dir, "hipnotic") || strequal (dir, "rogue"))
standard_quake = false;
else
standard_quake = true;
Con_DPrintf ("COM_AddGameDirectory (\"%s/%s\")\n",
fs_sharepath->string, dir);
@ -1031,15 +1021,6 @@ COM_Filesystem_Init (void)
}
free (gamedirs);
}
if ((i = COM_CheckParm ("-hipnotic"))) {
COM_CreateGameDirectory ("hipnotic");
}
if ((i = COM_CheckParm ("-rogue"))) {
COM_CreateGameDirectory ("rogue");
}
if ((i = COM_CheckParm ("-abyss"))) {
COM_CreateGameDirectory ("abyss");
}
// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths;
}

42
qw/include/game.h Normal file
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@ -0,0 +1,42 @@
/*
game.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __game_h
#define __game_h
#include "QF/qtypes.h"
#include "QF/cvar.h"
#include "QF/qdefs.h"
extern cvar_t *registered;
void Game_Init (void);
#endif // __game_h

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@ -50,7 +50,7 @@ if ASM_ARCH
math_ASM = sys_x86.S
endif
common_SOURCES= buildnum.c com.c \
model.c model_brush.c msg_ucmd.c \
game.c model.c model_brush.c msg_ucmd.c \
pmove.c pmovetst.c quakefs.c \
$(math_ASM) $(packetlogger)

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@ -76,6 +76,7 @@
#include "QF/console.h"
#include "QF/cvar.h"
#include "draw.h"
#include "game.h"
#include "host.h"
#include "input.h"
#include "QF/keys.h"
@ -1602,6 +1603,8 @@ Host_Init (void)
cl_Cmd_Init ();
V_Init ();
COM_Filesystem_Init ();
Game_Init ();
COM_Init ();
NET_Init (PORT_CLIENT);

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@ -87,7 +87,6 @@ COM_Init (void)
{
Cmd_AddCommand ("path", COM_Path_f, "Show what paths Quake is using");
COM_Filesystem_Init ();
COM_CheckRegistered ();
}

96
qw/source/game.c Normal file
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@ -0,0 +1,96 @@
/*
game.c
game specific support
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/info.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "game.h"
#include "server.h"
extern qboolean is_server;
/*
SV_Gamedir_f
Sets the gamedir and path to a different directory.
*/
void
SV_Gamedir_f (void)
{
char *dir;
if (Cmd_Argc () == 1) {
Con_Printf ("Current gamedir: %s\n", gamedirfile);
return;
}
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv (1);
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
COM_Gamedir (dir);
if (is_server) {
Info_SetValueForStarKey (svs_info, "*gamedir", dir,
MAX_SERVERINFO_STRING);
}
}
/*
Game_Init
*/
void
Game_Init (void)
{
Cmd_AddCommand ("gamedir", SV_Gamedir_f,
"Specifies the directory to be used while playing.");
}

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@ -62,29 +62,24 @@
#include <limits.h>
#include "QF/cmd.h"
#include "commdef.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "draw.h"
#include "QF/hash.h"
#include "QF/info.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/qtypes.h"
#include "QF/quakefs.h"
#include "server.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/zone.h"
#ifndef HAVE_FNMATCH_PROTO
int fnmatch (const char *__pattern, const char *__string, int __flags);
#endif
extern qboolean is_server;
/*
All of Quake's data access is through a hierchical file system, but the
contents of the file system can be transparently merged from several
@ -683,14 +678,8 @@ COM_LoadFile (char *path, int usehunk)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((byte *) buf)[len] = 0;
if (!is_server) {
Draw_BeginDisc ();
}
Qread (h, buf, len);
Qclose (h);
if (!is_server) {
Draw_EndDisc ();
}
return buf;
}
@ -1002,43 +991,6 @@ COM_Gamedir (char *dir)
COM_AddGameDirectory (dir);
}
/*
SV_Gamedir_f
Sets the gamedir and path to a different directory.
*/
void
COM_Gamedir_f (void)
{
char *dir;
if (Cmd_Argc () == 1) {
Con_Printf ("Current gamedir: %s\n", gamedirfile);
return;
}
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv (1);
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
COM_Gamedir (dir);
if (is_server) {
Info_SetValueForStarKey (svs_info, "*gamedir", dir,
MAX_SERVERINFO_STRING);
}
}
/*
COM_CreateGameDirectory
*/
@ -1058,9 +1010,6 @@ COM_Filesystem_Init (void)
{
int i;
Cmd_AddCommand ("gamedir", COM_Gamedir_f,
"Specifies the directory to be used while playing.");
// start up with basegame->string by default
COM_CreateGameDirectory (fs_basegame->string);

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@ -43,6 +43,7 @@
#include "buildnum.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "game.h"
#include "model.h"
#include "net.h"
#include "QF/msg.h"
@ -1926,6 +1927,7 @@ SV_Init (void)
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
COM_Filesystem_Init ();
COM_Init ();
PR_Init ();