mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
move the make dist stuff to the top level Makefile.am and get make dist to
work in that make doesn't barf. probably missing lots of files
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parent
75df0b6440
commit
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4 changed files with 39 additions and 58 deletions
23
Makefile.am
23
Makefile.am
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@ -11,5 +11,26 @@ EXTRA_DIST= ChangeLog RPM/build_rpm.in \
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changelog::
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-touch ChangeLog
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-tools/cvs2cl/cvs2cl.pl -b --utc
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-$(top_srcdir)/tools/cvs2cl/cvs2cl.pl -b --utc
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-rm -f ChangeLog.bak
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NOCONV_DIST= $(distdir)/include/win32/resources/icon1.ico
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dist-zip: distdir
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-chmod -R a+r $(distdir)
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ZIP="-r9q" zip $(distdir).zip $(NOCONV_DIST)
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ZIP="-r9ql" zip $(distdir).zip $(distdir) -x $(NOCONV_DIST)
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-rm -rf $(distdir)
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dist-bz2: distdir
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-chmod -R a+r $(distdir)
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$(TAR) -cho $(distdir) | bzip2 -9 > $(distdir).tar.bz2
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-rm -rf $(distdir)
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dist-all-local: distdir
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-chmod -R a+r $(distdir)
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GZIP=$(GZIP_ENV) $(TAR) chozf $(distdir).tar.gz $(distdir)
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$(TAR) -cho $(distdir) | bzip2 -9 > $(distdir).tar.bz2
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ZIP="-r9q" zip $(distdir).zip $(NOCONV_DIST)
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ZIP="-r9ql" zip $(distdir).zip $(distdir) -x $(NOCONV_DIST)
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-rm -rf $(distdir)
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@ -1,18 +1,10 @@
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## Process this file with automake to produce Makefile.in
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EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h asm_ia32.h \
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bspfile.h block16.h chase.h client.h checksum.h cmd.h compat.h \
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conproc.h console.h context_x11.h crc.h cvar.h \
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dga_check.h d_iface.h d_ifacea.h d_local.h dosisms.h draw.h \
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gcc_attr.h gib_error.h gib.h gib_instructions.h \
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gib_interpret.h gib_modules.h gib_parse.h gib_stack.h gib_vars.h glquake.h \
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gl_warp_sin.h host.h info.h input.h keys.h link.h mathlib.h mdfour.h \
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modelgen.h model.h mpdosock.h msg.h net_bw.h net_dgrm.h net.h \
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net_ipx.h net_loop.h net_mp.h net_ser.h net_udp.h net_vcr.h \
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net_wins.h net_wipx.h pr_comp.h progdefs.h progdefs.q1 \
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progdefs.q2 progs.h protocol.h qargs.h quakeasm.h qdefs.h \
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qendian.h qtypes.h quakefs.h quakeio.h render.h resource.h \
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r_local.h r_shared.h sbar.h screen.h server.h sizebuf.h \
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sound.h spritegn.h sys.h uint32.h va.h vgamodes.h vid_dos.h \
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vid.h view.h vregset.h wad.h winquake.h world.h zone.h \
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win32/fnmatch.h win32/version.h win32/version.h.in \
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win32/bc/borland.c win32/bc/config.h win32/vc/config.h
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EXTRA_DIST = adivtab.h anorm_dots.h anorms.h block16.h block8.h chase.h \
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client.h config.h.in conproc.h d_iface.h d_ifacea.h d_local.h \
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draw.h game.h gib.h gib_error.h gib_instructions.h gib_interpret.h \
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gib_modules.h gib_parse.h gib_stack.h gib_vars.h gl_warp_sin.h \
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glquake2.h host.h mpdosock.h net.h net_bw.h net_dgrm.h net_ipx.h \
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net_loop.h net_mp.h net_ser.h net_udp.h net_vcr.h net_wins.h \
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net_wipx.h progdefs.h progdefs.q1 progdefs.q2 protocol.h r_local.h \
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r_shared.h render.h resource.h server.h sv_pr_cmds.h sv_progs.h \
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world.h
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@ -2,29 +2,3 @@
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= include source
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NOCONV_DIST= $(distdir)/include/win32/resources/icon1.ico
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changelog::
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-touch $(top_srcdir)/ChangeLog
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-$(top_srcdir)/tools/cvs2cl/cvs2cl.pl -b --utc
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-rm -f $(top_srcdir)/ChangeLog.bak
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dist-zip: distdir
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-chmod -R a+r $(distdir)
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ZIP="-r9q" zip $(distdir).zip $(NOCONV_DIST)
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ZIP="-r9ql" zip $(distdir).zip $(distdir) -x $(NOCONV_DIST)
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-rm -rf $(distdir)
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dist-bz2: distdir
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-chmod -R a+r $(distdir)
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$(TAR) -cho $(distdir) | bzip2 -9 > $(distdir).tar.bz2
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-rm -rf $(distdir)
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dist-all-local: distdir
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-chmod -R a+r $(distdir)
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GZIP=$(GZIP_ENV) $(TAR) chozf $(distdir).tar.gz $(distdir)
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$(TAR) -cho $(distdir) | bzip2 -9 > $(distdir).tar.bz2
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ZIP="-r9q" zip $(distdir).zip $(NOCONV_DIST)
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ZIP="-r9ql" zip $(distdir).zip $(distdir) -x $(NOCONV_DIST)
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-rm -rf $(distdir)
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@ -1,17 +1,11 @@
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## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign
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EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h block16.h block8.h \
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bothdefs.h buildnum.h cl_cam.h cl_demo.h cl_ents.h cl_input.h \
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cl_main.h cl_parse.h cl_pred.h cl_slist.h cl_tent.h client.h \
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commdef.h config.h.in d_iface.h d_ifacea.h d_local.h draw.h \
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gcc_attr.h gl_warp_sin.h glquake.h host.h locs.h modelgen.h net.h \
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pcx.h pmove.h pr_comp.h progdefs.h protocol.h quakeasm.h \
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r_dynamic.h r_local.h r_shared.h render.h sbar.h screen.h server.h \
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skin.h sv_pr_cmds.h teamplay.h texture.h tga.h wad.h world.h \
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\
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win32/fnmatch.h win32/version.h win32/version.h.in \
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win32/mingw/config.h \
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win32/resources/icon1.ico win32/resources/resource.h \
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win32/resources/quakeforge.rc win32/bc/borland.c win32/bc/config.h \
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win32/vc/config.h win32/vc/dirent.h
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EXTRA_DIST = adivtab.h anorm_dots.h anorms.h block16.h block8.h bothdefs.h \
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buildnum.h cl_cam.h cl_demo.h cl_ents.h cl_input.h cl_main.h \
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cl_parse.h cl_pred.h cl_slist.h cl_tent.h client.h commdef.h \
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d_iface.h d_ifacea.h d_local.h draw.h game.h gl_warp_sin.h hl.h \
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host.h locs.h logos.h modelgen.h msg_ucmd.h net.h pcx.h pmove.h \
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progdefs.h protocol.h r_dynamic.h r_local.h r_shared.h render.h \
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server.h skin.h sv_pr_cmds.h sv_progs.h teamplay.h texture.h tga.h \
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world.h
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